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Monk LV 5 Hermit Jonathan

CLASS & LEVEL BACKGROUND PLAYER NAME


Prince Code
Fallen Aasimar Neutral 9770
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I connect everything that happens to me to a grand,
17 +4 40'' cosmic plan.

+2 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I am utterly serene, even in the face of disaster.

14 PERSONALITY TRAITS

Hit Point Maximum 39


● +4
Strength
DEXTERITY Self-Knowledge. If you know

+4



+5

+2
Dexterity
Constitution
39 yourself, there’s nothing left to know.
CURRENT HIT POINTS IDEALS
+2
Intelligence
18 +3
Wisdom My isolation gave me great insight into a great evil that only I can destroy.

+0
Charisma I entered seclusion to hide from the ones who might
still be hunting me. I must someday confront them
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 5d8 (5 plus cons)

+5
Acrobatics (Dex) Total SUCCESSES
14
I’d risk too much to uncover a
+3
Animal Handling (Wis) 1d8 FAILURES
lost bit of knowledge
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+4
Athletics (Str)

+2 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) MONK (Way of The Open Hands)
S.Staff +6 1d6+4-B
14 +3
Insight (Wis) 1. Unarmored Defense
2. Martial Arts
+0
Intimidation (Cha) Dagger +6 1d4+4-S 3. Ki
4. Unarmed Attack - 1d6
WISDOM +2
Investigation (Int)
S.Sword +6 1d8+4-S

+5
Medicine (Wis)
+3 +2
Nature (Int)
Flurry of Blows

Ki Points - 5 Immediately after you take the Attack action on your

16 +3
Perception (Wis) turn, you can spend 1 ki point to make two unarmed
strikes as a bonus action.
+0
Performance (Cha)
Patient Defense
CHARISMA +0
Persuasion (Cha)
You can spend 1 ki point to take the Dodge action as a

+4
Religion (Int) bonus action on your turn.
+0 +3
Sleight of Hand (Dex) Step of the Wind
=3
Stealth (Dex)
11 You can spend 1 ki point to take the Disengage or Dash
=3
Survival (Wis) action as a bonus action on your turn, and your jump
distance is doubled for the turn.
SKILLS ATTACKS & SPELLCASTING
Deflect Missile - (1d10 + 3 + 3=)
Slow Fall

16 PASSIVE WISDOM (PERCEPTION)


Silver Quarterstaff - 5 StunningStrike
CP Starting at 5th level, you can interfere with the flow of
(enchantment by Elminster) ki in an opponent’s body. When you hit another creature
Darts - 10 / Dagger (Druid) with a melee w eapon attack, you can spend 1 ki point to
attempt a stunning strike. The target must succeed on a
SP 80 Dungeoneer’s Pack (12 gp).
Language: Common, Includes a backpack, a
Constitution saving throw or be stunned until the end of
your next turn.
Celestial, Deep Speech EP
crowbar, a hammer,10
pitons, 10 torches, a
tinderbox, 10 days Fallen Aasimar
Tool Proficiencies: GP 120 of rations, and waterskin. The
1. Darkvision
Herbalism Kit pack also has 50 feet of 2. Celestial Resistance
hempen rope strapped to the 3. Healing Hands
PP
side of it.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 years old 6 190 lbs
AGE HEIGHT WEIGHT
Prince Code
Half Green/Blue Light Gold Blonde
CHARACTER NAME EYES SKIN HAIR

Order of The Gauntlet NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you
Angelic being fell in love in are hit by a ranged weapon attack. When you do so, the damage you take from the attack
is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce the damage
Chauntea (Goddess of Life to 0, you can catch the missile if it is small enough for you to hold in one hand and you
and Nature, Lawful Good) have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to
make a ranged attack with the weapon or piece of ammunition you just caught, as part o f
the same reaction. You make this attack with proficiency, regardless of your weapon
Demi god, vanished in Toril proficiencies, and the missile counts as a monk weapon for the attack.
Chauntea escaped with her
Prone
demi god son and flew to the • A prone creature’s only movement option is to crawl,
monastic temple. unless it stands up and thereby ends the condition.
• The creature has disadvantage on attack rolls.
• An attack roll against the creature has advantage
if the attacker is within 5 feet o f the creature.
Reason for seclusion: Otherwise, the attack roll has disadvantage.

I was exiled for a crime I


didn’t commit.
ADDITIONAL FEATURES & TRAITS

Elver Dagger of Weapon Polymorph (Sword short)


Silver Quarterstaff of Power Strike - 5
Gloves of Swimming and Climbing
Scroll of Sacred Fists (Clerical cantrips)
Kiril Silver Long Sword

A scroll case stuffed full o f notes from your


studies or prayers, a winter blanket, a set o f common
clothes, an herbalism kit, and 5 gp

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Monk CHA 14
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light Cantrip

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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