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√ .
If ax2 + bx + c = 0, then x = −b ± b2 − 4ac 2a. Law of Cosines: C 2 = A2 + B 2 − 2AB cos θ.
For two planar orthogonal coordinate systems with unit vector pairs (ûa , ûb ) and (ûc , ûd ), the first system can
be written in terms of the second using:
ûa = (ûa · ûc ) ûc + (ûa · ûd ) ûd and ûb = (ûb · ûc ) ûc + (ûb · ûd ) ûd
Position: s(t); Velocity: v = ṡ = ds/dt; Acceleration: a = s̈ = dv/dt = d2 s/dt2 = vdv/ds. For constant
acceleration ac (the second line are the corresponding rotation equations):
v 2 = v02 + 2ac (s − s0 ) v = v0 + ac t s = s0 + v0 t + 12 ac t2
ω 2 = ω02 + 2αc (θ − θ0 ) ω = ω0 + αc t θ = θ0 + ω0 t + 12 αc t2
2D Motions—Cartesian Coordinates/Components
2D Motions—Normal-Tangential Components
2D Motions—Polar Coordinates/Components
Newton-Euler Equations
For a coefficient of restitution e, in the direction Total linear momentum is conserved in the n direc-
− − + +
along to the line of impact (LOI) or n direction: tion: (mA vA +mB vB = mA vA +mB vB )n . Velocity of
vseparate v + − vA
+
each particle is conserved perpendicular to the LOI
e= = B − −
−
(t direction): (vA +
= vA −
)t and (vB +
= vB )t .
vapproach vA − v B
~ body × ~rB/A
~vB = ~vA + ~vB/A = ~vA + ω
2
~ body × ~rB/A + ω
~aB = ~aA + ~aB/A = ~aA + α ~ body × (~
ωbody × ~rB/A ) = ~aB = ~aA + α
~ body × ~rB/A − ωbody ~rB/A
Moments of Inertia
The general equations of motion for a rigid body are given by F~ = m~aC and by the following equations for
the moments about an arbitrary point P , which is on the rigid body:
~ P = IG α
M ~ + ~rG/P × m~aG or ~ P = IP α
M ~ + ~rG/P × m~aP
~ G = IG α
If you sum moments about the mass center G, then M ~.
The work-energy principle is the same as that for particles. The kinetic energy of a rigid body is:
2
T = 12 mvG + 21 IG ω 2 (G is the mass center)