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Pathways and Paws(es) Design Concepts

1) Visualising place vs visualizing route

Routes: Screen capture of a dog walk using COTS app (Tractive Dog Walk)

Data collected:

Walk with Kit:


2.9 km, 1.2 h, 2.4km/h
︎54m, ︎41m,↕︎49m

Challenges:
No experiential data (nature of
pathways, meetings with others,
activity of animal companion etc.)
[NB can add notes]

Pauses: Mock up of Pathways visualization

Data collected:

A walk with companion animal.


Node 1 is a short ‘business stop’
and node 2 is a longer stop for a
chat.

Challenges: Experiential data which


includes temporal increments still
doesn’t show difference in quality
(e.g. waiting to cross a road vs
stopping to chat) – but does make it
available for reflection and
discussion

2) Visualising community

Interface mock up for walker community networks

Wearable transmits a unique


identifier (UID) - a dog
name and icon shown at a
particular location on the
map. Icons are selected by
the users and are ideally,
representative of the
approximate breed of dog.

Challenges: Creating
‘trusted’ networks in-situ
e.g. Potential PCEs are generated when two Bluetooth devices come into proximity. Walkers
are alerted by the mobile device and then have the option of adding each other to a personal
network.

1
Wearable proof of concept testing (UID generation using nano Arduino

Challenges: Robust casing for a dog wearable – switched on via lead attachment to collar –
geo-fencing to maintain personal data security (e.g. 50 metres after leaving home).

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