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Sorcerer 10 Far Traveler Joe

CLASS & LEVEL BACKGROUND PLAYER NAME


Bacchus
Tiefling Chaotic Good 64,000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I have different assumptions from those around me
12 +2 30 ft concerning personal space, blithely invading others' space
in innocence, or reacting to ignorant invasion of my own.

6 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I express affection or contempt in ways that are unfamiliar
to others.

-2 PERSONALITY TRAITS

Hit Point Maximum 62


-2
Strength
DEXTERITY Adventure. I'm far from home, and
+2
Dexterity everything is strange and wonderful!
14 ● +6
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
+2 0
Wisdom
My freedom is my most precious possession.
● +9
Charisma I'll never let anyone take it from me again.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 10
+2
Acrobatics (Dex) Total SUCCESSES I have a weakness for the new intoxicants
+2 and other pleasures of this land.
0
Animal Handling (Wis) d6 FAILURES

+4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-2
Athletics (Str)

10 +5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Darkvision
Fire Bolt +9 2d10 fire -see dim light as bright light, darkness as dim light
0 ●
+4
Insight (Wis) -60 ft

+5
Intimidation (Cha) Ray of Frost +9 2d8 cold Hellish Resistance
-resistance to fire damage
WISDOM 0
Investigation (Int)
Shocking Grasp +9 2d8 lightning Infernal Legacy
0
Medicine (Wis)
10 0
Nature (Int)
-cast 2nd level Hellish Rebuke, 1/long rest
-cast Darkness, 1/long rest
Ray of Frost: target speed -spellcasting ability: charisma

+4
Perception (Wis)
0 slowed by 10 ft Why Are You Here?: Wanderer

+5
Performance (Cha) Feature: All Eyes on You
-appear as foreign, attract attention from lords, scholars,

+9
Persuasion (Cha)
CHARISMA Shocking Grasp: target can't princes, and everyday folk
-gain access to inaccessible places
0
Religion (Int)
make reactions until next turn
20 +2
Sleight of Hand (Dex) Sorcerous Origin: Wild Magic

+2
Stealth (Dex) Wild Magic Surge
+5 -after casting sorcerer spell of 1st level or high, roll d20
0
Survival (Wis) -if roll 1, roll on Wild Magic Surge table, 1/turn

Tides of Chaos
SKILLS ATTACKS & SPELLCASTING
-gain adv on attack roll, ability check, or save, 1/long rest
-regain if DM calls for roll on Wild Magic Surge table

14 PASSIVE WISDOM (PERCEPTION)


Set of traveler's clothes,
Font of Magic
-10 sorcery points
CP
-bonus action: convert points to spell slots (1st-2, 2nd-3,
dice set, poorly wrought 3rd-5, 4th-6, 5th-7), slots vanish after long rest

SP
maps from homeland, -bonus action: convert slots to points (1 for 1)

Infernal, Abyssal piece of jewelry, pouch Metamagic


-Heightened Spell: make target roll save w/ disadvantage,
Light Crossbow w/ 20 3 points
EP
Bolts -Quickened Spell: spell w/ casting time of 1 action cast as
Daggers, darts, slings, quarter bonus action, 2 points
Staff -Twinned Spell: double target of single-target spell, point
staffs, light crossbows GP 15 Explorer's pack cost = spell level

(backpack, bedroll, mess Bend Luck


-reaction: spend 2 points to roll 1d4
Dice set PP kit, tinderbox, 10 torches, -roll is bonus or penalty to another's atk roll, ability check,
10 day rations, waterskin, or save

50 ft Hempen rope)
2x Dagger
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
35 6'1" 180
AGE HEIGHT WEIGHT
Bacchus
Brown Green Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I am a tiefling, and that has


caused quite a few problems over
the course of my life. Thanks to
my infernal blood, I've always had
a little magic power in me. Quite a
lot, in fact. When I was young, I
may have accidentally burned
down a building or two, and was
exiled from home.

When I left, I decided to seek out a


wizard order who would teach me
how to control my power. Along
the way, I may... have taken a
detour, got drunk while stopping
by an inn, and decided put off my
journey. Instead, I've traveled from ADDITIONAL FEATURES & TRAITS

town to town, country to country,


looking for adventures and booze.
I always stop by inns to entertain
the local townsfolk with my stories
from abroad and a few fun magic
tricks. Even the nobles don't mind
my company, at least until my
magic gets a little bit out of control,
and I have to leave again. The
alcohol probably doesn't help. One
of these days, I'm sure I'll learn to
control it properly.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 17 9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Create Bonfire Counterspell

Fire Bolt Fireball

Mage Hand Haste

Minor Illusion
Ray of Frost
Shocking Grasp
Thaumaturgy (Tiefling)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Chromatic Orb

Mage Armor
4 3
Shield

Thunderwave Polymorph
SPELLS KNOWN

2 3
Phantasmal Force

Suggestion

5 2
Animate Objects
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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