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SRMIST

FACULTY OF ENGINEERING AND TECHNOLOGY

SCHOOL OF COMPUTING
DEPARTMENT OF CSE
COURSE PLAN

Course Code : 15CS328E


Course Title : Virtual Reality
Semester : VI
Course Time : 2017 – 2018 (even)
B.Tech CSE
Day
Hour Timing
3,4
Day Order 1 8&9 9.45-11.30 AM ,2.20-4.05 PM
Day Order 2
Day Order 3 4,9 10.40-11.30AM, 3.15-4.05PM
Day Order 4
Day Order 5

: S.R.M.I.S.T – Tech
Location Park

Faculty Details
Sec. Name Office Office hour Mail id
Group 1 R.Yamini Tech Park Monday to Friday yamini.r@ktr.srmuniv.ac.in
Manoj Kumar UB manojkumar.na@ktr.srmuniv.ac.in
Group 2 Manoj Kumar UB Monday to Friday manojkumar.na@ktr.srmuniv.ac.in
Dr.Vijaya Kumar UB vijayakumaran.c@ktr.srmuniv.ac.in

Required Text Books:

1. John Vince, “Virtual Reality Systems “, Pearson Education Asia, 2007.

Required reference Book:

1. Adams, “Visualizations of Virtual Reality”, Tata McGraw Hill, 2000.


2. Grigore C. Burdea, Philippe Coiffet , “Virtual Reality Technology”, Wiley Interscience, 2nd Edition, 2006.
3. William R. Sherman, Alan B. Craig, “Understanding Virtual Reality: Interface, Application, and Design”,
Morgan Kaufmann, 2008.

Prerequisite : VIRT UAL REALITY

Objectives
To understand geometric modeling and Virtual environment.
To study about Virtual Hardwares and Softwares
To develop Virtual Reality applications

Assessment Details

Cycle Test - I : 15 Marks


Cycle Test – II : 25 Marks
Surprise Test - I : 5 Marks
Quiz/Assignment : 5 Marks
Test Schedule

S.No. DATE TEST TOPICS DURATION


1 Cycle Test – I 2 periods
2 Cycle Test - II 3 Hrs
3. Surprise Test 1 period

Outcomes

Students who have successfully completed this course will have good
understanding of the following concepts

- Virtual environment
- Virtual Hardware and softwares
- Virtual Reality toolkits
- Virtual Reality applications
Detailed Session Plan

UNIT I – UNIT I - INTRODUCTION TO VIRTUAL REALITY


Virtual Reality & Virtual Environment : Introduction – Computer graphics – Real time computer graphics –Flight
Simulation – Virtual environments –requirement – benefits of virtual reality- Historical development of VR :
Introduction – Scientific Landmark -3D Computer Graphics :Introduction – The Virtual world space – positioning
the virtual observer – the perspective projection – human vision – stereo perspective projection – 3D clipping –
Colour theory – Simple 3D modeling– Illumination models – Reflection models – Shading algorithms- Radiosity –
Hidden Surface Removal – Realism-Stereographic image.

Session Time Teaching


Topics to be covered Ref Testing Method
No. (min) Method
Virtual Reality & Virtual Environment : Discussion
1 Introduction – Computer graphics 50 1 BB Quiz
2 Real time computer graphics ,Flight 50 1 BB Quiz
Simulation ,Virtual environments
3 benefits of virtual reality, Historical 50 1 BB Quiz
development of VR : Introduction
Scientific Landmark ,3D Computer Quiz
4 Graphics :Introduction – The Virtual 50 1 BB
world space
positioning the virtual observer , the Quiz
5 perspective projection 50 1 BB

6 3D clipping ,Colour theory, Simple 3D 50 1 BB Test


modeling
7 ,Illumination models , Reflection 50 1 BB Quiz, Assignment
models
8 Shading algorithms 50 1 BB Quiz
9 Radiosity ,Hidden Surface Removal – 50 1 BB Test
Realism-Stereographic image.
UNIT II - GEOMETRIC MODELLING
Geometric Modeling: Introduction – From 2D to 3D – 3D space curves – 3D boundary representation - Geometrical
Transformations: Introduction – Frames of reference – Modeling transformations – Instances –Picking – Flying – Scaling the
VE – Collision detection - A Generic VR system: Introduction – The virtual environment – the Computer
environment – VR Technology – Model of interaction – VR Systems.
10 Geometric Modeling: Introduction 50 1 BB Quiz
11 From 2D to 3D ,3D space curves 50 1 BB Quiz
12 3D boundary representation 50 1 BB Surprise Test
13 Geometrical Transformations: 50 1 BB Quiz
Introduction ,Frames of reference
14 Modeling transformations , Instances
50 1 BB Discussion, Quiz

15 Pick ing , Flying Scaling the VE 50 1 BB Quiz


16 Collision detection ,A Generic VR 50 1 BB Quiz
system
17 Introduction , The virtual environment , 50 1 BB Assignment
the Computer environment
18 VR Technology , Model of interaction , 50 1 BB Assignment
VR Systems
UNIT III - VIRTUAL ENVIRONMENT
Animating the Virtual Environment: Introduction – The dynamics of numbers – Linear and Non-linear interpolation -
The animation of objects – linear and nonlinear translation - shape & object inbetweening – free from deformation
– particle system- Physical Simulation : Introduction – Objects falling in a gravitational field – Rotating wheels –
Elastic collisions – projectiles – simple pendulum – springs – Flight dynamics of an aircraft.
Animating the Virtual Environment: Quiz
19 Introduction 50 1 BB
The dynamics of numbers ,Linear and
20 50 1 BB Quiz
Non-linear interpolation
The animation of objects , linear and
21 50 1 BB Quiz
nonlinear translation
shape & object inbetweening ,free from Quiz
22 deformation 50 1 BB
Surprise Test
particle system, Physical Simulation Quiz
23 50 1 BB
Surprise Test
Introduction ,Objects falling in a
24 gravitational field
50 1 BB Group discussion
Rotating wheels , Elastic collisions ,
25 projectiles 50 1 BB Quiz
simple pendulum Quiz
26 50 1 BB
springs ,Flight dynamics of an aircraft
27 50 1 BB Comparative study
UNIT IV- VR HARDWARES & SOFTWARES
Human factors : Introduction – the eye - the ear- the somatic senses – VR Hardware : Introduction – sensor
hardware – Head-coupled displays –Acoustic hardware – Integrated VR systems-VR Software: Introduction –
Modeling virtual world –Physical simulation- VR toolkits – Introduction to VRML.
Human factors : Introduction , the eye Discussion
28 50 2 BB
the ear, the somatic senses
29 50 2 BB Quiz
VR Hardware : Introduction , sensor Discussion
30 50 2 BB
hardware , Head-coupled displays Group discussion
31 50 2 BB
Assignment
Acoustic hardware , Integrated VR
32 50 2 BB Test
systems
VR Software Quiz Discussion
33 50 2 BB
: Introduction ,Modeling virtual world
34 50 2 BB Quiz
Physical simulation
35 50 2 BB Quiz
VR toolkits , Introduction to VRML
36 50 2 BB Quiz

UNIT V - VR APPLICATION (9 hours)


Virtual Reality Applications: Introduction – Engineering – Entertainment – Science – Training – The Future:
Introduction – Virtual environments – modes of interaction.
37 Virtual Reality Applications 50 2 BB Group discussion
38 Introduction – Engineering 50 2 BB Quiz
Entertainment Group discussion
39 50 2 BB
Comparative study
Science Objective type test
40 50 2 BB
Comparative study
41 Training 50 2 BB Brain storming
42 The Future 50 2 BB Brain storming
Introduction – Virtual environments Surprise test
43 50 2 BB
44 Virtual environments 50 2 BB Assignment
45 modes of interaction 50 2 BB Quiz

Staff Signature :

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