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A narrative study on the perspectives of the Grade 10 students of Camp General Emilio
Aguinaldo High School S.Y. 2018-2019 on researching whether the outcome of
addiction of video games is positive or negative.
By:
IBALIO, JULIEN G.
February 2019
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ACKNOWLEDGEMENT
First and foremost, to our English teacher, Mrs. Teresita J. Doctor, who
showed her dedication and passion to teach and guide us in the creation
and development of every chapter in our research paper. Without her
assistance, this research paper would never have been accomplished.
Second, our classmates and friends that gave us the data needed for our
research paper. This research paper was made complete because of the
data collected from them. Deeply appreciated
Third, our parents and guardians that supported every second of us making
this research paper.
Lastly, us group mates who showed and exerted best and sincere efforts
for the success of this research paper.
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DEDICATION
We also dedicate this research to our family, friends, and all our
respondents who supported us throughout the process. We appreciate all
they’ve done especially about the data they’ve given us.
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TABLE OF CONTENTS
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CHAPTER 1: INTRODUCTION
In the past few decades, interactive electronic media has grown from
virtual non-existence to one of the primary means of entertainment for high
school and college students. In more recent years, the Internet has
completely changed the landscape of electronic media from something
individual and static into something with the potential to be interactive and
social; one great example is online videogames.
Online video games allow people to play the same game in a session; it
is one of the reasons why it is so appealing to its users. Playing
videogames does have its positive views as for recreational purposes, but it
could also do the opposite and be a distraction instead. Since senior high is
different as the graduating students go towards their courses, they will
need more concentration than ever before. It could be possible that online
videogames might hold the students back from reaching their potential, but
as long as there are control and management, they could perform well in
college.
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1.3: Statement of the Problem
The main aim of the study is to know the effects of playing online
videogames on academic performance of the students of Camp General
Emilio Aguinaldo High School.
2. To help the students on how to avoid said effects and focus on their
academic performances.
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1.5: Significance of the Study
This study will focus on the impact and effects of video games in
school works and achievement, and some that may relate to the topic.
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1.7: Definition of Terms
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CHAPTER 2: REVIEW OF RELATED LITERATURE AND STUDIES
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