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RESISTANCE SOLDIER RESISTANCE SOLDIER CYBORG INFILTRATOR

Size 2 Weapon Specials Size 2


Semi-Automatic:
Skill 6 ROF 1 if target is within Long range. Skill 8
Armor 4+ ROF 2 if target is wihtin Short range. Armor 8+
Resolution 8 Stopping Power: Resolution 20
Weapon Power is 8 at Point Blank range.
Combat Knife Small Area: Special:
Range: CC ROF: 1 6 All models within close combat range of target are Mindless, Fire control,
Assault Rifle +0 also hit (Small Area). No cover save. Roll for damage I´ll be back, Infiltration
Range: Long ROF: 2/1 6 Semi-Automatic against each model hit. Cannot target / affect friendly Weapons:
models.
Plasma Rifle +5 Terminator Claws
Range: Long ROF: 2/1 8 Semi-Automatic Brace: Range: CC ROF: 1 10
Cannot be fired when model has moved this turn.
1 Shotgun -3 Plasma Gun +12
Range: Short ROF: 1 6 Stopping Power ( 8 ) Suicidal: Range: Long ROF: 2 8
Weapon can be used in close combat. Model must
Grenade Launcher (1 model per 250 pts) +10 first take a Resolution test. Plasma Rifle +9
Range: Long ROF: 1 10 Small Area Test successful: May fire and even target friendly Range: Long ROF: 2/1 8 Semi-automatic
Rocket Launcher (AT) (1 model per 250 pts) +10 models, including itself, with area effect. Assault Rifle +5
Range: Long ROF: 1 20 Brace Test failed: May not attack. No negative effects from Range: Long ROF: 2/1 6 Semi-Automatic
Sticky Bombs +5 Resolution test.
Pistol +1
Range: CC ROF: 1 12 Small Area, Suicidal Sniffer Dog: Range: Short ROF: 1 6
Sniffer Dog +3 May challenge an Infiltrator model from Short range
Cost: 15+__ and within LOS, even with friendly models in the way. Cost: 50+__

ENDOSKELETON ENDOSKELETON CYBORG INFILTRATOR


Size 2 Model Specials Model Specials
Mindless: Never takes cover saves. Mindless:
Skill 8 Never takes cover saves.
Fire control: Ignore Brace. Can fire 2 ranged weapons
0-2 Armor 8+ at different targets with a skill degrade of 1 step. Fire control:
Resolution 20 I´ll be back: When model is destroyed, roll 1D6. On 5+ Ignore Brace. Can fire 2 ranged weapons at different
replace model with Crawler and take a Resolution test. targets with a skill degrade of 1 step.
Terminator Claws Special: Mindless I´ll be back:
Range: CC ROF: 1 10 Fire control Crawler:
Size: 0 Skill: 6 When model is destroyed, roll 1D6. On 5+ replace
Plasma Gun I´ll be back model with Crawler and take a Resolution test.
Armour: 8+ Resolution: 20
Range: Long ROF: 2 8 Infiltration:
Special: Slow, Fire control, Mindless, I´ll be back
Plasma Rifle -3 Can be set up after all models have been set up, in
Range: Long ROF: 2/1 8 Semi-automatic Slow: Use Crawl template for normal moves and Walk either player´s set-up area, but not within Point Blank
template for double moves. range and LOS of a model with Sniffer Dog.
1 2 Plasma Rifles +20
Range: Long ROF: 2/1 8 Semi-automatic Weapon Specials Cannot be attacked, until this model attacks.
Flame Thrower (1 model per 250 pts) +20 Semi-Automatic: Can be challenged (identity revealed) by enemy models
Range: Short ROF: 1 6 Flame ROF 1 if target is within Long range. within close combat range. This is an attack, that hits
ROF 2 if target is wihtin Short range. automatically and causes no damage. Models with
Rocket Launcher (AT) (1 model per 250 pts) +20 Sniffer Dog may challenge from Short range and within
Range: Long ROF: 1 20 Brace Flame: Automatic hit (no Skill roll). All models within LOS, even with friendly models in the way.
Command Options: close combat range of target are also hit (Small Area).
No cover save. Roll for damage against each model hit. Weapon Specials
Command 1 (1 model per 500 pts) +10 Cannot target / affect friendly models.
1 Semi-Automatic:
Command 2 (1 model per 500 pts) +20 ROF 1 if target is within Long range.
Brace (negated by Fire control):
Cost: 45+__ Cannot be fired when model has moved this turn. ROF 2 if target is wihtin Short range.

KYLE REESE - PAST KYLE REESE - PAST PROTOTYPE INFILTRATOR


Size 2 Model Specials Size 2
Unique [1]: Can only be included once in any force.
Skill 8 Skill 8
Command [3]: (Command abilities, see page 31)
3 Armor 3+ Max. half of force points can be used for Command Armor 8+
Resolution 12 and Vehicle models. Resolution 20
Resilient [2]: On 1st point of damage:
Special: Make a Resolution test. Skill die is degraded by 1 Special:
Unique [1], Command [3], Resilient [2], Sarah! step. Model gains Slow: Use Crawl template for Mindless
normal moves and Walk template for double moves. Fire control
Fists On 2nd point of damage: remove as casualty. I´ll be back
Range: CC ROF: 1 4 Friendly?
Sarah!: Kyle takes hits inflicted on Sarah, if he is in
Combat Knife and Pistol +2 close combat range of her and not reeling. Weapons:
Combat Knife: Range: CC ROF: 1 6
Pistol: Range: Short ROF: 1 6 Weapon Specials Terminator Claws
Range: CC ROF: 1 10
Shotgun +3 Stopping Power:
Range: Short ROF: 1 6 Stopping Power ( 8 ) Weapon Power is 8 at Point Blank range. Plasma Rifle +9
1 SMG Range: Long ROF: 2/1 8 Semi-automatic
+2 Semi-Automatic:
Range: Short ROF: 2 6 ROF 1 if target is within Long range. Assault Rifle +5
ROF 2 if target is wihtin Short range. Range: Long ROF: 2/1 6 Semi-Automatic
Assault Rifle +5
Range: Long ROF: 2/1 6 Semi-automatic Heavy: Target´s Resolution die is degraded by 1 step. Pistol +1
Range: Short ROF: 1 6
Heavy Sniper Rifle +5 Sniper: If model has not moved it may take an aimed
Range: Long ROF: 1 8 Sniper, Heavy shot: Cannot target at Short range. Hits on 4+. Target
gets no cover save. Cost: 40+__
Cost: 40+__
T-1000 T-1000 HK GUNSHIP
Size 2 Model Specials Size 20/3
Command [2]: (Command abilities, see page 31)
Skill 10 Max. half of force points can be used for Command and Skill 8
2 Armor 8+ Vehicle models. Armor 8+
Resolution 20 Resilient [3] (modified by Mimentic Poly-alloy): Resolution 20
Can take 2 points of damage and is removed as
Special: casualty on 3rd point of damage. Special:
Command [2], Resilient [3] (modified), Fire control: Resilient [2],
Fire control, (Mindless), Ignore Brace. Can fire 2 ranged weapons at different Vehicle,
Sprint, Mimetic Poly-alloy, Infiltration targets with a skill degrade of 1 step. VTOL,
Extremely Fast,
Weapons: Sprint: May add a normal move after a double move. Transport [6] size 2 models or [1] Spider Tank
Stabbing and cutting parts Mimetic Poly-alloy: Mindless,
Range: CC ROF: 1 12 Is not Mindless. Gets a 1D6 saving roll against all hits Fire control
Poly-alloy javelin from any weapon and challenge „attacks“.
Immune to „Hasta la vista, baby!“. Modifies Resilient. Weapons:
Range: Short ROF: 1 6
Infiltration: (see Cyborg Infiltrator or p.70) Heavy Plasma Gun(s) +0
Plasma Rifle +9
2 Range: Long ROF: 3 10 Brace, Heavy
Range: Long ROF: 2/1 8 Semi-automatic
Rocket Launcher(s) (AT) +0
Assault Rifle +5 Weapon Specials
Range: Long ROF: 1 20 Brace
Range: Long ROF: 2/1 6 Semi-Automatic Semi-Automatic:
ROF 1 if target is within Long range.
ROF 2 if target is wihtin Short range.
Cost: 230+__ Cost: 210

SPIDER TANK SPIDER TANK HK GUNSHIP


Size 3 Model Specials Model Specials
Resilient [2]: Resilient [2]: On 1st point of damage: Make a
Skill 8 On 1st hit: Make a Resolution test. Resolution test. Skill die is degraded by 1 step. Model
Armor 9+ Skill die is degraded by 1 step. loses Extremely Fast.
Model gains Slow: Use Crawl template for normal On 2nd point of damage: removed as casualty.
Resolution 20 moves and Walk template for double moves. Extremely Fast: Uses Run template twice for move and
Special: On 2nd hit: remove as casualty. place anywhere when moving double.
Resilient [2], Mindless: Never takes cover saves. Vehicle: May fire all weapons (also see page 40).
Mindless,
Fire control Fire control: VTOL: When flying: Size 20. Always in Long range.
Ignore Brace. Can fire 2 ranged weapons at different Can move over all models and terrains. Cannot claim or
Weapons: targets with a skill degrade of 1 step. blow-up objectives. Can land after normal move, running
Crushing Stomp over up to 1 non-vehicle model (see page 40).
Range: CC ROF: 1 12 Weapon Specials While landed: Size 3. No move or attack.
Heavy Plasma Gun(s) +0 Cannot move double after taking off.
Heavy:
Range: Long ROF: 3 10 Brace, Heavy Target´s Resolution die is degraded by 1 step. Transport [6] size 2 models or [1] Spider Tank
2 Rocket Launcher(s) (AT) +0 (see page 42)
Flame:
Range: Long ROF: 1 20 Brace Automatic hit (no Skill roll). All models wihtin close Mindless: Never takes cover saves.
Flamethrower(s) +0 combat range of target are also hit (Small Area). Fire control: Ignore Brace. Can fire 2 ranged weapons
Range: Short ROF: 1 6 Flame No cover save. Roll for damage against each model hit. at different targets with a skill degrade of 1 step.
Cannot target / affect friendly models.
Weapon Specials
Brace (negated by Fire control):
Cost: 140 Cannot be fired when model has moved this turn. Heavy: Target´s Resolution die is degraded by 1 step.
Brace (negated by Fire control and Vehicle)

HK TRACKED UNIT HK TRACKED UNIT PROTOTYPE INFILTRATOR


Size 3 Model Specials Model Specials
Resilient [2]: On 1st point of damage: Make a Mindless: Never takes cover saves.
Skill 8 Resolution test. Skill die is degraded by 1 step. Fire control: Ignore Brace. Can fire 2 ranged weapons
Armor 9+ Model loses Fast. at different targets with a skill degrade of 1 step.
Resolution 20 On 2nd point of damage: remove as casualty. I´ll be back: When model is destroyed, roll 1D6. On 5+
Fast: Uses Run template for move and Run template replace model with Crawler and take a Resolution test.
Special: twice for double move.
Resilient [2], Crawler:
Vehicle, Mindless: Never takes cover saves. Size: 0 Skill: 6
Fire control: Ignore Brace. Can fire 2 ranged weapons Armour: 8+ Resolution: 20
Fast,
Mindless, at different targets with a skill degrade of 1 step. Special: Slow, Fire control, Mindless, I´ll be back
Fire control Vehicle: May fire all weapons (also see page 40). Slow: Use Crawl template for normal moves and Walk
template for double moves.
Weapons:
Weapon Specials Friendly?: Cannot be attacked, until this model attacks.
Heavy Plasma Gun(s) +0 Can be challenged (identity revealed) by enemy models
Range: Long ROF: 3 10 Brace, Heavy Heavy:
Target´s Resolution die is degraded by 1 step. within close combat range. This is an attack, that hits
2 Rocket Launcher(s) (AT) +0 automatically and causes no damage. Models with
Range: Long ROF: 1 20 Brace Flame: Sniffer Dog may challenge from Short range and within
Automatic hit (no Skill roll). All models wihtin close LOS, even with friendly models in the way.
Flamethrower(s) +0 combat range of target are also hit (Small Area).
Range: Short ROF: 1 6 Flame No cover save. Roll for damage against each model hit. Weapon Specials
Cannot target / affect friendly models.
Semi-Automatic:
Brace (negated by Fire control and Vehicle): ROF 1 if target is within Long range.
Cost: 200 Cannot be fired when model has moved this turn. ROF 2 if target is wihtin Short range.
JOHN CONNOR JOHN CONNOR POPS
Model Specials
Size 2 Size 2
Unique [1]: Can only be included once in any force.
Skill 8 Command [5]: (Command abilities, see page 31) Skill 10
5 Armor 4+ Max. half of force points can be used for Command Armor 8+
and Vehicle models.
Resolution 12 Resilient [2]: On 1st point of damage: Resolution 20
Special: Make a Resolution test. Skill die is degraded by 1
step. Model gains Slow: Use Crawl template for Special: Unique [1], I´ll be back, Machine, Guardian,
Unique [1], normal moves and Walk template for double moves. Mindless, Fire control
Command [5], On 2nd point of damage: remove as casualty.
Resilient [2], Terminator Claws
Tactical Genius Tactical Genius: Range: CC ROF: 1 10
Die for Tactical Roll-off is upgraded by 1 step. Pistol
Weapons: Weapon Specials Range: Short ROF: 1 6
Kombat Knife Semi-automatic: ROF 1 if target is within Long range. Pistol +1
Range: CC ROF: 1 6 ROF 2 if target is wihtin Short range. Range: Short ROF: 1 6
Plasma Rifle Small Area: All models within close combat range of Shotgun +3
Range: Long ROF: 2/1 8 Semi-automatic target are also hit (Small Area). No cover save. Roll 2 Range: Short ROF: 1 6 Stopping Power ( 8 )
for damage against each model hit. Assault Rifle
Sticky Bombs +5 Cannot target / affect friendly models. +5
Range: CC ROF: 1 12 Small Area, Suicidal Range: Long ROF: 2/1 6 Semi-Automatic
Suicidal: Weapon can be used in close combat.
Model must first take a Resolution test. RPG +8
Test successful: May fire and even target friendly Range: Long ROF: 1 12 Ammo (1)
models, including itself, with area effect. Motorcycle +10
Test failed: May not attack. No negative effects from
Cost: 75+__ Resolution test. Cost: 40+__

KYLE REESE KYLE REESE POPS


Model Specials Model Specials
Size 2
Unique [1]: Can only be included once in any force. Unique [1]: Can only be included once in any force.
Skill 8
Command [3]: (Command abilities, see page 31) Mindless: Never takes cover saves.
3 Armor 4+ Max. half of force points can be used for Command
and Vehicle models. Fire control: Can fire 2 ranged weapons at different
Resolution 12 targets with a skill degrade of 1 step.
Resilient [2]: On 1st point of damage:
Special: Make a Resolution test. Skill die is degraded by 1 I´ll be back:
Unique [1], step. Model gains Slow: Use Crawl template for When model is destroyed, roll 1D6. On 5+ replace
Command [3], normal moves and Walk template for double moves. model with Crawler and take a Resolution test.
Resilient [2] On 2nd point of damage: remove as casualty. Machine: Cannot be attacked, until this model attacks.
Weapons: Weapon Specials Guardian: Takes hits inflicted on Sarah, if he is in
close combat range of her and not reeling.
Kombat Knife Semi-automatic: ROF 1 if target is within Long range.
Range: CC ROF: 1 6 ROF 2 if target is wihtin Short range. Motorcycle: Gains Transport [1] (see page 42) and
Fast: Uses Run template for move and
Plasma Rifle Small Area: All models within close combat range of Run template twice for double move.
Range: Long ROF: 2/1 8 Semi-automatic target are also hit (Small Area). No cover save. Roll
Sticky Bombs +5 for damage against each model hit. Weapon Specials
Range: CC ROF: 1 12 Small Area, Suicidal Cannot target / affect friendly models. Semi-Automatic:
Suicidal: Weapon can be used in close combat. ROF 1 if target is within Long range.
Model must first take a Resolution test. ROF 2 if target is wihtin Short range.
Test successful: May fire and even target friendly Stopping Power:
models, including itself, with area effect. Weapon Power is 8 at Point Blank range.
Cost: 60+__ Test failed: May not attack. No negative effects from
Resolution test. Ammo (1): Can be fired only once per game.

SARAH CONNOR SARAH CONNOR RESISTANCE NCO


Size 2 Model Specials Size 2
Unique [1]:
Skill 8 Can only be included once in any force. Skill 6
3 Armor 3+ Command [3]: (Command abilities, see page 31) 1 Armor 4+
Resolution 20 Max. half of force points can be used for Command Resolution 10
and Vehicle models.
Special: Resilient [2]: Special:
Unique [1], Command [3], Resilient [2] On 1st point of damage: Make a Resolution test. Skill Command [1]
die is degraded by 1 step. Model gains Slow:
Combat Knife Use Crawl template for normal moves and Walk
Range: CC ROF: 1 6 template for double moves. Weapons:
Pistol On 2nd point of damage: remove as casualty. Combat Knife
Range: Short ROF: 1 6 Range: CC ROF: 1 6
Weapon Specials
Shotgun +3
Range: Short ROF: 1 6 Stopping Power ( 8 ) Stopping Power: Plasma Rifle
Weapon Power is 8 at Point Blank range. Range: Long ROF: 2/1 8 Semi-Automatic
SMG +2
Range: Short ROF: 2 6 Semi-Automatic:
ROF 1 if target is within Long range. Sticky Bombs +5
Assault Rifle +5 ROF 2 if target is wihtin Short range. Range: CC ROF: 1 12 Small Area, Suicidal
Range: Long ROF: 2/1 6 Semi-automatic
Heavy: Target´s Resolution die is degraded by 1 step.
Heavy Sniper Rifle +5
Range: Long ROF: 1 8 Sniper, Heavy Sniper: If model has not moved it may take an aimed
shot: Cannot target at Short range. Hits on 4+. Target
gets no cover save. Cost: 30+__
Cost: 50+__
RESISTANCE CAPTAIN RESISTANCE CAPTAIN SWAT
Size 2 Model Specials Size 2
Command [2]: (Command abilities, see page 31)
Skill 6 - „Come with me, if you want to live!“ Skill 6
2 Armor 4+ - „No fate but what we make for ourselves.“ 0-2 Armor 3+
- „On your feet, soldier!“
Resolution 10 Max. half of force points can be used for Command Resolution 8
and Vehicle models.
Special: Special:
Command [2] Weapon Specials Sergeant (1 model per 250 pts) +10
Semi-Automatic: 1 Command [1]
Captain (1 model per 500 pts) +20
Weapons: ROF 1 if target is within Long range. Command [2]
ROF 2 if target is wihtin Short range.
Combat Knife Weapons:
Range: CC ROF: 1 6 Small Area: Combat Knife
All models within close combat range of target are Range: CC ROF: 1 6
Plasma Rifle also hit (Small Area). No cover save. Roll for damage
against each model hit. Cannot target / affect friendly SMG +0
Range: Long ROF: 2/1 8 Semi-Automatic Range: Short ROF: 2 6
models.
Sticky Bombs +5 Suicidal: Shotgun +1
Range: CC ROF: 1 12 Small Area, Suicidal Weapon can be used in close combat. Model must 1 Range: Short ROF: 1 6 Stopping Power ( 8 )
first take a Resolution test. Sniper Rifle +1
Test successful: May fire and even target friendly Range: Long ROF: 1 6 Sniper
models, including itself, with area effect. Assault Rifle +3
Test failed: May not attack. No negative effects from Range: Long ROF: 2/1 6 Semi-automatic
Resolution test.
Cost: 35+__ Cost: 12+__

JOHN CONNOR´S LIEUTENANT JOHN CONNOR´S LIEUTENANT SWAT


Size 2 Model Specials
Command [2]: (Command abilities, see page 31)
Skill 8 Max. half of force points can be used for Command
2 and Vehicle models. Model Specials
Armor 4+
Resilient [2]: On 1st point of damage: Make a Command [0-2]: (Command abilities, see page 31)
Resolution 10 - „Come with me, if you want to live!“
Resolution test. Skill die is degraded by 1 step. Model
Special: gains Slow: Use Crawl template for normal moves - „No fate but what we make for ourselves.“
and Walk template for double moves. - „On your feet, soldier!“
Command [2]
Resilient [2] On 2nd point of damage: remove as casualty. Max. half of force points can be used for Command
and Vehicle models.
Weapon Specials
Weapons: Semi-Automatic:
Combat Knife ROF 1 if target is within Long range. Weapon Specials
Range: CC ROF: 1 6 ROF 2 if target is wihtin Short range. Stopping Power:
Small Area: All models within close combat range of Weapon Power is 8 at Point Blank range.
Plasma Rifle target are also hit (Small Area). No cover save. Roll
Range: Long ROF: 2/1 8 Semi-Automatic Semi-Automatic:
for damage against each model hit. Cannot target / ROF 1 if target is within Long range.
affect friendly models. ROF 2 if target is wihtin Short range.
Sticky Bombs +5
Range: CC ROF: 1 12 Small Area, Suicidal Suicidal: Weapon can be used in close combat.
Model must first take a Resolution test.
Test successful: May fire and even target friendly
models, including itself, with area effect.
Test failed: May not attack. No negative effects from
Cost: 50+__ Resolution test.

COP COP RESISTANCE NCO


Size 2 Model Specials
Command [1]: (Command abilities, see page 31)
Skill 6 - „Come with me, if you want to live!“
0-2 Armor 3+ Model Specials - „No fate but what we make for ourselves.“
Command [0-2]: (Command abilities, see page 31) - „On your feet, soldier!“
Resolution 6 Max. half of force points can be used for Command
- „Come with me, if you want to live!“ and Vehicle models.
Special: - „No fate but what we make for ourselves.“
- „On your feet, soldier!“
Sergeant (1 model per 250 pts) +10 Weapon Specials
1 Command [1] Max. half of force points can be used for Command
and Vehicle models. Semi-Automatic:
Captain (1 model per 500 pts) +20 ROF 1 if target is within Long range.
Command [2] ROF 2 if target is wihtin Short range.
Weapon Specials Small Area:
Weapons: All models within close combat range of target are
Fists Stopping Power: also hit (Small Area). No cover save. Roll for damage
Range: CC ROF: 1 Weapon Power is 8 at Point Blank range. against each model hit. Cannot target / affect friendly
4
Pistol Semi-Automatic: models.
Range: Short ROF: 1 6 ROF 1 if target is within Long range. Suicidal:
ROF 2 if target is wihtin Short range. Weapon can be used in close combat. Model must
Shotgun +3
1 Range: Short ROF: 1 6 Stopping Power ( 8 ) first take a Resolution test.
Test successful: May fire and even target friendly
Assault Rifle +5 models, including itself, with area effect.
Range: Long ROF: 2/1 6 Semi-automatic Test failed: May not attack. No negative effects from
Resolution test.
Cost: 7+__
APACHE HELICOPTER APACHE HELICOPTER PICKUP
Size 20/3 Model Specials Size 2
Resilient [2]: On 1st point of damage: Make a Skill 6
Skill 8 Resolution test. Skill die is degraded by 1 step. Model
Armor 6+ loses Extremely Fast. *
Armor 5/6+
On 2nd point of damage: removed as casualty.
Resolution 12 Resolution 8
Extremely Fast: Uses Run template twice for move
Special: and place anywhere when moving double. Special:
Resilient [2], Vehicle: May fire all weapons (also see page 40). Vehicle, Fast, Stabilized, Transport [6/3/1]*
Extremely Fast, VTOL: When flying: Size 20. Always in Long range. Welding Metal Plates: Armor +1* +5
Stabilized, Can move over all models and terrains. Cannot claim
Vehicle, or blow-up objectives. Can land after normal move, Weapons:
VTOL running over up to 1 non-vehicle model (see page 40). LMG (Transport = 3)* +10
While landed: Size 3. No move or attack. Range: Long ROF: 3 6
Weapons:
Cannot move double after taking off. HMG (Transport = 3)* +15
Chain Gun Range: Long ROF: 3 8 Brace, Heavy
Range: Long ROF: 3 10 Brace
Weapon Specials Grenade Launcher (Transport = 3)*+15
Rocket Launcher (AT) (coaxial) Coaxial: Range: Long ROF: 1 10 Small Area
Range: Long ROF: 1 20 Brace Can fire only 1 coaxial weapon in the same turn. Rocket Launcher (AT) (Transport = 3)*+25
Medium Area: All models within Point blanktrange of Range: Long ROF: 1 20 Brace
Rocket Launcher (HE) (coaxial) target are also hit (Small Area). No cover save. Roll Heavy Plasma Gun (Transport = 1)*+30
Range: Long ROF: 1 10 Brace, Medium Area for damage against each model hit. Range: Long ROF: 3 10 Brace, Heavy
Cannot target / affect friendly models.
Cost: 190 Brace (negated by Stabilized) Cost: 25+__

BLACK HAWK HELICOPTER BLACK HAWK HELICOPTER PICKUP


Size 20/3
Skill 8 Model Specials
Resilient [2]: Model Specials
Armor 6+
On 1st point of damage: Make a Resolution test. Skill Vehicle:
Resolution 12 die is degraded by 1 step. Model loses Extremely May fire all weapons (also see page 40).
Special: Fast. On 2nd point of damage: removed as casualty. Fast:
Resilient [2], Extremely Fast: Uses Run template for move and Run template twice
Extremely Fast, Uses Run template twice for move and place for double move.
Stabilized, anywhere when moving double. Transport [6/3/1]* (see page 42)
Vehicle, Vehicle: May fire all weapons (also see page 40). *number depends on weapon load.
VTOL Transport [10] (see page 42)
Transport [10]
VTOL: Weapon Specials
Weapons: When flying: Size 20. Always in Long range. Can Small Area:
move over all models and terrains. Cannot claim or All models within close combat range of target are
2x LMG (1x arc-left, 1x arc-right) blow-up objectives. Can land after normal move,
Range: Long ROF: 3 6 also hit (Small Area). No cover save. Roll for damage
running over up to 1 non-vehicle model (see page 40). against each model hit. Cannot target / affect friendly
1 2x Minigun +20 While landed: Size 3. No move or attack. models.
Range: Long ROF: 5 6 Brace
Cannot move double after taking off. Heavy:
2x Gatling Gun +40
Range: Long ROF: 4 8 Brace Target´s Resolution die is degraded by 1 step.
Weapon Specials Brace (negated by Stabilized)
Cost: 140+__ Brace (negated by Stabilized)

CAR CAR TRUCK


Size 2 Size 3
Skill 6 Skill 6
*
Armor 5/6+ Model Specials Armor 6/7+*
Vehicle:
Resolution 8 May fire all weapons (also see page 40). Resolution 10
Special: Fast: Special:
Vehicle, Uses Run template for move and Run template twice Resilient [2], Transport [12/10/8]*,
Fast, for double move. Vehicle, Fast, Stabilized
Stabilized, Transport [3/1]* (see page 42) Welding Metal Plates: Armor +1* +10
Transport [3/1]* *number depends on weapon load.
Weapons:
Welding Metal Plates: Armor +1* +5
LMG (Transport = 10)* +15
Weapons: Weapon Specials Range: Long ROF: 3 6
LMG (Transport = 1)* +10 Heavy: HMG (Transport = 10)* +25
Range: Long ROF: 3 6 Target´s Resolution die is degraded by 1 step. Range: Long ROF: 3 8 Brace, Heavy
HMG (Transport = 1)* Heavy +15 Small Area: Grenade Launcher (Transport = 10)*+25
Range: Long ROF: 3 8 Brace All models within close combat range of target are Range: Long ROF: 1 10 Small Area
Grenade Launcher (Transport = 1)*+15 also hit (Small Area). No cover save. Roll for damage Rocket Launcher (AT) (Transport = 10)*+35
Range: Long ROF: 1 10 Small Area against each model hit. Cannot target / affect friendly Range: Long ROF: 1 20 Brace
models.
Rocket Launcher (AT) (Transport = 1)*+25 Heavy Plasma Gun (Transport = 8)* +45
Range: Long ROF: 1 20 Brace Brace (negated by Stabilized) Range: Long ROF: 3 10 Brace, Heavy
Cost: 20+__ Cost: 70+__
BRADLEY APC BRADLEY APC VEHICLE RULES
Size 3 Size: 3 Speed: Fast
Terrain: Cannot enter dense terrain of size 2 or higher.
Skill 8
Model Specials Movement: Can move through and stop on friendly and
Armor 8+ enemy models (move them shortest distance out of
Resilient [2]: contact). Vehicles of Armor 10+ can move through
Resolution 20 On 1st point of damage: Make a Resolution test. Skill vehicles with Armor 7 or less.
Special: die is degraded by 1 step. Model loses Fast.
On 2nd point of damage: removed as casualty. Run it over: May run over 1 model they pass through on
Resilient [2], a double move. Roll to hit (3+), no save.
Transport [7], Vehicle: Vehicle Armor Power
Vehicle, May fire all weapons (also see page 40). Up to 7+ D10
Fast, Fast: 8+ or 9+ D12
Stabilized Uses Run template for move and Run template twice 10 + or more D20
for double move. Weapons: Ignore Brace. May fire all of their weapons.
Transport [7] (see page 42) Can use ranged weapons even if in close combat range
Weapons: to enemy, as long as target is not in close combat range.
Chain Gun Enemies may use ranged weapons against vehicle,
Range: Long ROF: 3 10 Brace even if in close combat range to vehicle.
Weapon Specials Cover: Cover and models of size 1 don´t give cover to
Rocket Launcher (AT) Brace (negated by Stabilized) vehicles. Are not get automatic cover save at Long
Range: Long ROF: 1 20 Brace range.
Resolution: Vehicles with Armor 8+ or higher only need
to take Resolution tests when hit by heavy weapons.
No Resolution die downgrade.
Cost: 160+__

HUMVEE HUMVEE TRANSPORT RULES


Size 2 Model Specials Transport [x]:
Resilient [2]: Can transport up to x models of size 2+.
Skill 6 On 1st point of damage: Make a Resolution test. Skill Size 1+ count as half model.
Armor 7+ die is degraded by 1 step. Model loses Fast. Size 3+ count as two models.
On 2nd point of damage: removed as casualty. Boarding:
Resolution 12 Only if transport hasn´t made a double move in the
Vehicle:
Special: May fire all weapons (also see page 40). same turn. Model may enter transport when moving into
Resilient [2], Crawl distance. Transport cannot double move when
Fast: model boarded the same turn.
Transport [4/3/1]*, Uses Run template for move and Run template twice
Vehicle, Fast, Stabilized for double move. Models transported:
Models can be activated (Done marker) but cannot do
Weapons: Transport [4/3/1]* (see page 42) anything except leaving. Transported commander can
*number depends on weapon load. used abilities only on Transport. Models inside Transport
LMG (Transport = 3)* +15
Range: Long ROF: 3 6 cannot be attacked or affected by the enemy.
HMG (Transport = 3)* Heavy +25 Weapon Specials Leaving Transport:
Range: Long ROF: 3 8 Brace Only if transport hasn´t made a double move in the
Small Area: same turn. Activate model regularly. Start activation at
Grenade Launcher (Transport = 3)*+25 All models within close combat range of target are Transport´s door. Transport cannot double move when
Range: Long ROF: 1 10 Small Area also hit (Small Area). No cover save. Roll for damage model exited the same turn.
Rocket Launcher (AT) (Transport = 3)*+35 against each model hit. Cannot target / affect friendly
models. Transport destroyed:
Range: Long ROF: 1 20 Brace Models inside take a hit (Power D10). Not if only
Heavy Plasma Gun (Transport = 1)* +45 Heavy: removed by failed Resolution test. No save. Models
Range: Long ROF: 3 10 Brace, Heavy Target´s Resolution die is degraded by 1 step. must exit transport (single move, no attack or action)
Brace (negated by Stabilized) and get +1 Done marker.
Cost: 55+__

ABRAMS MBT ABRAMS MBT TRUCK


Size 3 Model Specials Model Specials
Skill 8 Resilient [3]: Resilient [2]:
On 1st point of damage: Make a Resolution test. On 1st point of damage: Make a Resolution test. Skill
Armor 10+ Skill die is degraded by 1 step. Model loses Fast. die is degraded by 1 step. Model loses Fast.
On 2nd point of damage: removed as casualty. On 2nd point of damage: removed as casualty.
Resolution 20
Vehicle: Vehicle:
Special: May fire all weapons (also see page 40). May fire all weapons (also see page 40).
Resilient [3], Fast: Fast:
Vehicle, Uses Run template for move and Run template twice Uses Run template for move and Run template twice
Fast, for double move. for double move.
Stabilized Transport [12/10/8]* (see page 42)
*number depends on weapon load.
Weapons: Weapon Specials
Tank Cannon (AT) (coaxial) HE Rounds:
Range: Long ROF: 1 20 Brace, HE Rounds Can be fired using either AT or HT profile. Weapon Specials
Tank Cannon (HE) (coaxial) Small Area: Small Area:
Range: Long ROF: 1 10 Brace, Small Area All models within close combat range of target are All models within close combat range of target are
also hit (Small Area). No cover save. Roll for damage also hit (Small Area). No cover save. Roll for damage
LMG against each model hit. Cannot target / affect friendly
Range: Long ROF: 3 6 against each model hit. Cannot target / affect friendly
models. models.
HMG Heavy:
Range: Long ROF: 3 8 Brace, Heavy Heavy:
Target´s Resolution die is degraded by 1 step. Target´s Resolution die is degraded by 1 step.
Brace (negated by Stabilized) Brace (negated by Stabilized)
Cost: 215

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