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Axman
Production information
Johnston Industries
Manufacturer
Defiance Industries [1]
Production Year 3048[2]
Model AXM-1N
Class Heavy
Cost 11,840,510 C-bills
Technical specifications
Mech type Inner Sphere BattleMech
Mass 65 tons
Chassis Dorwinion
Armor Kallon Unity Weave Ferro-Fibrous with CASE
Engine Magna 260 XL
Communications System Johnston Wide Band
Targeting Tracking System Rander Pinpoint-HY
Heat Sinks 10 Double heat sinks
Speed 64.8 km/h
Jump Jets HildCo Model 12
 1x Autocannon/20
 3x Medium Lasers
Armament  1x Large Pulse Laser
 1x Hatchet
BV (1.0) 1,165[3]
BV (2.0) 1,369[4]

Contents
 1 Description
 2 Weapons and Equipment
 3 Variants
o 3.1 Custom Variants
 4 Notable Pilots
 5 Design Quirks
 6 Mech Gallery
 7 References
 8 Bibliography

Description
Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was
designed exclusively to be a 'Mech killer. The Axman was also intended as a symbol of solidarity
throughout the Federated Commonwealth by using components that were produced in Davion, Steiner, and
even former Liao space. The collapse of the Federated Commonwealth in 3057 almost rendered the design
extinct because of this, production slowing to a trickle as both the Federated Suns and Lyran Alliance were
forced to rely on surplus stores while developing new variants utilizing locally sourced components. [5]

The Axman has a ground speed of only 64.8 km/h, which is slow for a 'Mech of its weight, but average for
the Heavy weight class and mitigated in part by the inclusion of Jump Jets. The 'Mech is covered with
eleven tons of Ferro-Fibrous armor that gives it a great deal of protection, with ten Double Heat Sinks
offering average heat dissipation. Much like its lighter brother, the Axman was designed to utilize the Full-
Head Ejection System to safe-guard its MechWarrior. [5]

Weapons and Equipment


The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and
can cleave through enemy 'Mech armor like a knife through butter, and a Luxor Devastator-20
Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also
carries a trio of Intek Medium Lasers and a highly accurate Sutel Precision Line Large Pulse Laser for short
to intermediate range combat. [5]

Variants
 AXM-2N
The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and
a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive
Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's
role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a
support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are
ineffective if an enemy closes. [5] BV (1.0) = 1,238[3], BV (2.0) = 1,458[6]
 AXM-3S
The Furillo manufactured 3S introduced in 3057[7] removes the XL Engine of the 1N and 2N
variants and replaces it with a Light Fusion Engine. This exclusively Lyran variant of the Axman
is armed with a massive LB-X Autocannon/20, which allows it to fire either solid rounds or cluster
rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER Medium Lasers for
close combat and a Guardian ECM Suite, which defends against enemy electronic warfare
equipment. [5] BV (1.0) = 1,499[3] (1,403)[8], BV (2.0) = 1,649[6]
 AMX-3Sr
This variant was introduced in 3069 and uses a Rotary Autocannon/5 as its main gun,
supplemented by an extra Medium Pulse Laser. By adding a C3 Slave it can share targeting data
with its lancemates, and an extra heat sink helps dissipate heat. [9] BV (2.0) = 1,743[10]
 AXM-4D
An attempt to reduce reliance upon foreign equipment, this exclusively Davion variant replaced
the 1N line on New Syrtis in 3071. It drops the jump jets, lasers, and large-bore autocannon in
favor of four Light Autocannon/5s, supplemented by two medium lasers. Two tons of ammunition
stored in a CASE protected bay allows for some flexibility in the choice of munitions. A Targeting
Computer improves the accuracy of all the weapons on the 'Mech. It uses Ferro-Fibrous armor for
protection. [5] BV (1.0) = ??, BV (2.0) = 1,222[6]
 AXM-6T
This is the production variant of the AXM-6X described under "Custom Variants". This version,
introduced in 3083, uses an Inner Sphere produced XL engine and lacks the Supercharger of the
6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are
identical to the Axman 6X, but the Thunderbolt launchers have two tons of ammunition each. BV
(2.0) = 1,830[11] (The handheld weapons listed for the 6X are also used by the 6T.)

Custom Variants
 AXM-6X
This Axman variant introduced in 3074[12], and uses several experimental systems as a technology
test-bed. The hatchet and standard weaponry have been removed. In their place is a pair of
Thunderbolt 15 missile launchers in the torso, while each leg mounts a pair of ER Medium Lasers.
This is important, as the Axman-6X uses several hand-held weapons to provide its main firepower.
A Clan-spec engine coupled with a Supercharger keeps the 6X moving at high speeds. Though the
Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV
(2.0) = 2,132[13]
The weapons systems available to the Axman-6X include:

 Light Autocannon - Light AC/5 with 1 ton of ammunition and a half-ton of armor. BV
(2.0) = 86[14][11]
 Enhanced LRM - Enhanced LRM-10 and a half ton of ammunition. BV(2.0)=111 [14][11]
 ER Medium Laser - One ER Medium Laser, five Heat sinks, and a half-ton of armor. BV
(2.0) = 78[14][11]
 Heavy Flamer - Three Heavy Flamers, one ton of ammunition, and a ton of armor.
BV(2.0)= 81[14][11]
 Fluid Gun - Twin Fluid Guns with two tons of ammunition available protected by a half-
ton of armor. The flexible nature of the Fluid Gun's ammunition allows this weapon pod
to be used in non-combat situations. BV(2.0)= 28[14][11]
 LRM System - This weapon pod carries three LRM-5 launchers and a half-ton of
ammunition. BV(2.0)=138[14][11]
 MML System - A single MML-7 with a ton of ammunition and armor. BV(2.0) =
107[14][11]
 Streak SRM Launcher - A single Streak SRM-6 with a ton of ammunition, which is
protected by a ton of armor.[14][11]
Notable Pilots
 Adam Steiner piloted an AXM-2N variant at the opening of the Clan Invasion.[5] The 6X variant
was developed primarily in the hopes of pandering to the Archon's use of the Axman during the
Clan Invasion.[14]

Design Quirks
The Axman has the following Design Quirk:[15]

 Accurate Weapon (AC/20)

The AXM-6T Axman variant is subject to the following Design Quirks:[11]

 Protected Actuators
 Rumble Seat

Mech Gallery

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