Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
ü Mandatory Attendance
• Classroom Participation: 20%
• Project/Research: 40%
• Quiz: 10%
• Final Exam: 30%
ü All Sessions Will be Recorded (For Your Review
After the Class)
ü The Scope of the Quiz & Final Examination:
Lecture Contents
Hello, my name is David. When I was
your age I had one screen.
u 1. Girard B, Turcotte V, Bouchard S, Girard B. Crushing Virtual Cigarettes Reduces Tobacco Addiction and
Treatment Discontinuation. Cyberpsychol Behav. 2009 Oct 1;12(5):477–83.
u 2. Messer K, Trinidad DR, Al-Delaimy WK, Pierce JP. Smoking Cessation Rates in the United States: A Comparison of
Young Adult and Older Smokers. Am J Public Health. 2008 Feb;98(2):317–22.
u This is what VR looked like in the u The next step involved getting
laboratory at UI-Milan in 2003. baseline readings.
u At some point we built
u The first step involved applying electrodes into the VR headsets,
electrodes to study participants. but that generated noise.
Laboratory Results
The New School, School of Media Studies, Graduate Media Management Program, New York, NY
Department of Family Medicine, University of California, Los Angeles, California, USA
Sex and drug-related VR content are beginning to grow in popularity, posing a need for HIV researchers to monitor this
area to study how it might impact HIV research. To gain an initial estimate of the prevalence of VR content, between
February 28th and March 1, 2017, we compiled a list of sex and drug themed VR videos available on YouTube and
Pornhub using the search terms “sex” and “drugs.” The search uncovered 367 VR titles, with these videos garnering a
total of more than 13 million views (Table 1).
Lesson: VR is Where People Like Trying
New Things and Taking Risks
u Public health researchers love discoveries like this! It gives them the
opportunity to reach new audiences.
u In the 1980s and 1990s, there were a series of TV commercials against
drugs that were aired on MTV and during programs that teenagers
watched. By communicating to your audience with messages that they
like, they will listen and open up.
u In the case of VR, I have developed a series of apps with my graduate
students at the New School to address nicotine addiction.
u For undergraduate students at the Beijing Institute of Technology, we are
focusing this semester on weight loss and healthy eating interventions for
obesity.
VR App Example 1 – Maintenance of
Abstinence
u By the end of the course, each student will leave my course with at least 4
smartphone that they can show (2 VR and 2 AR).
u Two apps will be made by them alone: a VR app and an AR app related
to weight loss or healthy nutrition choices.
u Two apps will be made by them as part of a larger group: a VR app and
an AR app that include multiple scenes, hotspots, 360 video and data
collection from users.
u Whereas the individual apps will be worked on in the background by each
student throughout the semester, with updates to the TA, the groups will
be providing weekly PowerPoint updates on their progress and feedback
from end users.