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Documenti di Professioni
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Labyrinth Level 1
Level 10
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6/11/2019 donjon; Labyrinth Level 1
15 hp)
Ⓣ Contact Poison: CR 11; mechanical;
touch trigger, no reset; contact poison
(nitharit [contact, Fort DC 13, 0/3d6
Con]); Search DC 24; Disable Device
DC 28
→ Leads to room #20
Room Features A rope ascends to a catwalk hanging
between the east and west walls, and a
group of draconic faces have been carved
into the west wall
Monster 7 x Ettin Skeleton
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6/11/2019 donjon; Labyrinth Level 1
Empty
Fort +15, Ref +11, Will +11; Str 23, Dex 10,
Con 19, Int 10, Wis 11, Cha 12
Skills and Feats: Concentration +10,
Diplomacy +6, Escape Artist +5, Hide +1,
Intimidate +7, Knowledge (any 1) +16,
Listen +23, Move Silently +5, Search +21,
Sense Motive +5, Spot +23, Swim +11, Use
Magic Device +6; Alertness, Empower
Spell, Hover, Improved Initiative, Power
Attack, Weapon Focus (bite), Weapon
Focus (claw)
Treasure: 570 pp; Leather Belt set with Eye
Agate (110 gp), Porcelain Pedestal (2000
gp); Arcane Scroll (Unseen Servant (25
gp), Ventriloquism (25 gp), Shatter (150
gp)) (total 200 gp), Arcane Scroll (Shield
(25 gp), Summon Monster II (150 gp), Halt
Undead (375 gp)) (total 550 gp),
Longsword (Small) (+1 weapon) (2315 gp),
Potion of Delay Poison (300 gp), Potion of
Hide from Animals (50 gp), Potion of Lesser
Restoration (300 gp), Trident (Medium) (+1
weapon) (2315 gp), Wand of Owl's Wisdom
(29 of 50 charges) (inscription provides clue
to function) (2610 gp); hoard total 16450 gp
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6/11/2019 donjon; Labyrinth Level 1
Room #9 East Entry Trapped and Stuck Iron Door (break DC 28;
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6/11/2019 donjon; Labyrinth Level 1
Room #10 North Entry Trapped and Locked Strong Wooden Door
(Open Lock DC 20, break DC 25; hard 5,
20 hp)
Ⓣ Wide-Mouth Spiked Pit with Poisoned
Spikes: CR 9; mechanical; location
trigger; manual reset; hidden lock
bypass (Search DC 25, Open Lock DC
30); DC 20 Reflex save avoids; 70 ft.
deep (7d6, fall); multiple targets (all
targets within a 10 ft. by 10 ft. area); pit
spikes (Atk +10 melee, 1d4 spikes per
target for 1d4+5 plus poison each);
poison (giant wasp poison [injury, Fort
DC 18, 1d6 Dex/1d6 Dex]); Search DC
20; Disable Device DC 20
→ Leads to room #13
West Entry Secret (Search DC 30) Locked Strong
Wooden Door (Open Lock DC 40, break
DC 25; hard 5, 20 hp)
Ⓢ A bookcase and concealed door pivots
smoothly
South Entry Locked Strong Wooden Door (Open Lock
DC 30, break DC 25; hard 5, 20 hp)
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6/11/2019 donjon; Labyrinth Level 1
Room #11 East Entry Trapped and Locked Strong Wooden Door
(Open Lock DC 20, break DC 25; hard 5,
20 hp)
Ⓣ Falling Block: CR 12; mechanical;
location trigger; no reset; Atk +14
melee (10d6); multiple targets (all
targets in a 10 ft. square area); Search
DC 28; Disable Device DC 26
South Entry Locked Strong Wooden Door (Open Lock
DC 25, break DC 25; hard 5, 20 hp)
Room #12 North Entry #1 Trapped and Unlocked Stone Door (hard 8,
60 hp)
Ⓣ Contact Poison: CR 12; mechanical;
touch trigger, no reset; contact poison
(nitharit [contact, Fort DC 13, 0/3d6
Con]); Search DC 26; Disable Device
DC 24
North Entry #2 Trapped and Stuck Stone Door (break DC
28; hard 8, 60 hp)
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6/11/2019 donjon; Labyrinth Level 1
Room #13 West Entry #1 Locked Stone Door (Open Lock DC 20,
break DC 28; hard 8, 60 hp)
→ Leads to room #4
West Entry #2 Secret (Search DC 20) Locked Strong
Wooden Door (Open Lock DC 30, break
DC 25; hard 5, 20 hp)
Ⓢ The door is located several feet above
the floor and concealed behind a
tapestry of arcane patterns
South Entry Trapped and Locked Strong Wooden Door
(Open Lock DC 20, break DC 25; hard 5,
20 hp)
Ⓣ Wide-Mouth Spiked Pit with Poisoned
Spikes: CR 9; mechanical; location
trigger; manual reset; hidden lock
bypass (Search DC 25, Open Lock DC
30); DC 20 Reflex save avoids; 70 ft.
deep (7d6, fall); multiple targets (all
targets within a 10 ft. by 10 ft. area); pit
spikes (Atk +10 melee, 1d4 spikes per
target for 1d4+5 plus poison each);
poison (giant wasp poison [injury, Fort
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6/11/2019 donjon; Labyrinth Level 1
Room #14 North Entry Locked Iron Door (Open Lock DC 40, break
DC 28; hard 10, 60 hp)
East Entry Secret (Search DC 20) Stuck Iron Door
(break DC 28; hard 10, 60 hp)
Ⓢ The door is concealed behind a statue
of a terrified maiden, and opened by
breaking her neck
Empty
Room #15 East Entry Locked Strong Wooden Door (Open Lock
DC 20, break DC 25; hard 5, 20 hp)
South Entry #1 Secret (Search DC 25) Unlocked Simple
Wooden Door (hard 5, 10 hp)
Ⓢ The door is concealed behind a statue
of a hydra, and opened by reaching
into several of its mouths
South Entry #2 Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
Empty
Room #16 North Entry #1 Locked Strong Wooden Door (Open Lock
DC 20, break DC 25; hard 5, 20 hp) (slides
up, +2 to break DC)
→ Leads to room #7
North Entry #2 Locked Strong Wooden Door (Open Lock
DC 25, break DC 25; hard 5, 20 hp)
West Entry #1 Locked Strong Wooden Door (Open Lock
DC 25, break DC 25; hard 5, 20 hp) (slides
to one side, +1 to break DC)
West Entry #2 Trapped and Stuck Good Wooden Door
(break DC 18; hard 5, 15 hp)
Ⓣ Arrow Trap: CR 11; mechanical;
location trigger; manual reset; Atk +16
ranged (11d6/x3); Search DC 28;
Disable Device DC 28
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6/11/2019 donjon; Labyrinth Level 1
Room #17 North Entry Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
East Entry Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
Room #18 West Entry Locked Stone Door (Open Lock DC 40,
break DC 28; hard 8, 60 hp)
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6/11/2019 donjon; Labyrinth Level 1
Room #19 North Entry Trapped and Stuck Strong Wooden Door
(break DC 23; hard 5, 20 hp)
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6/11/2019 donjon; Labyrinth Level 1
Room #20 North Entry Trapped and Locked Good Wooden Door
(Open Lock DC 30, break DC 18; hard 5,
15 hp)
Ⓣ Contact Poison: CR 11; mechanical;
touch trigger, no reset; contact poison
(nitharit [contact, Fort DC 13, 0/3d6
Con]); Search DC 24; Disable Device
DC 28
→ Leads to room #1, inhabited by 7 x
Ettin Skeleton
West Entry Secret (Search DC 25) Unlocked Iron Door
(hard 10, 60 hp)
Ⓢ The door is concealed within a horrific
torture device
East Entry Locked Good Wooden Door (Open Lock
DC 30, break DC 18; hard 5, 15 hp)
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Empty
Some content used under the terms of the Open Gaming License
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