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UNIT 3 IDEATE
In this stage end user motivation and needs are identified and ideas are
generate to meet these. Include sistemical procedures to generate ideas.
And the way the greatest inventors generated their ideas.
Include the list of attributes, characteristics and feature that better describe
the product, such as
Materials
Shape
Proportion
Symmetry
Colours
and the way they can be mixed to get some original results.
UNIT 5 SELECTION
UNIT 6 TRENDS
UNIT 7 PROTOTYPING
List of techniques:
Unit 1
: mind map
Brainstorm
spider chart,
sketch
flow chart.
Unit 2
role playing
exploration question
635 brainstorm
Unit 3
Analogy
crazy design inspirations
changing daily routine
meta- heuristic procedures
Modify – simplify
Unit: 4
web search
study of cases
heuristic from Gowin
trial an error
comparative chart
, what if … change the attributes.
Unit 5 :
pro and cons chart
comparative chart
regional product inspirations.
Unit 6
: analogy, inspiration from recycling changing the context. Study of cases.
Unit 7 : trial and error, exhibitions.
Evaluation Since the beginning of the course. The student has to define 2 projects.
evaluacion One as an individual and other as a team. Which will be evaluated as long
as the course progress
They also have to write a notebook with their owns experience
They also have to design their own euristic procedure
Bibliography Morris, Richard. The fundamental of product design.
bibliografia AVA publishing S.A 2009 united kingdom