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Abstract. This paper describes how the concept of virtual engineering can be
applied to the factory planning process. Our journey starts with the definition of
what virtual engineering is, its pillars and what benefits this concept brings with
respect to the traditional concepts of design used today. It is followed by our
definition of what is considered a working environment and the boundaries of the
physical-virtual world, and it ends with the applications of virtual and augmented
reality technologies in the factory-layout planning process.
Research in Progress
June 3, 2019, Siegen, Germany
1 Introduction
Technology is advancing to a whole new era as well as the general design process does.
In the past years, we have passed to representing models from the drawing boards to
fully automated CAD software which allows us to perform diverse test, analysis and
optimizations.
In the context of factory planning, the usage of new technologies as augmented
reality (AR) or virtual reality (VR) are not new concepts. At the beginning of the
2000’s, Gausemer [1] and Kiel [2] state that AR can bring significant added value. Due
to the fact that the user can experience the models in a 3D visualization, this could
increase the planning speed and quality as well as the reduction of planning cost. -
Before starting with the applications of AR or VR, we will first define some concepts
that apply while using these technologies.
2 Virtual Engineering
In order to keep an eye on the future and to improve the used process of design,
planning, and development, it is needed to change how those processes are performed.
The concept of virtual engineering (VE) presents a new point of view. Horváth states
that the concept of virtual engineering combines the traditional methods with new
technologies, creating in this way a new paradigm of how the cognitive model of
creative works is defined [3].
According to Wörn [4], the concept of virtual engineering is based on three main
pillars: digital mock-up, CAD-systems, and simulation. The first concept is considered
as the main pillar of VE and it allows the user to have a clear view of the real concept,
i.e., factories, products; as to analyze, study and discuss them without having the
physical model in place. This concept applied in the factory planning process allows
the planners and designers to perform tests, evaluations, and optimizations in the virtual
world without the need and/or risk of actually moving the objects. This allows the
factory planning process to be more flexible and the results produced in the shortest
amount of time as to exploit markets opportunities quickly.
The process of layout planning is quite methodical. In this paper, we will start from the
point after all the study of material and process flows was done and the designer has
already an idea of the placement of the machines on the space. We are going to focus
on the object placement and the advantages of this technology applied to the greenfield
and/or brownfield scenarios.
Masterplan
The first step of this process is to define the boundaries of the working area, i.e., the
walls that will enclose our working space. For this purpose, we will use MS Visio as
our design software because of its full compatibility add-in with the software Import
Tools for Microsoft Layout (ITML), later used to create the VR/AR experiences.
The previously described technology offers a valuable tool for visualizing objects
on the physical environment. Therefore, the process of designing could be speeded up
and therefore, more efficient. However, there are some risks when using AR/VR
insufficiently. One source of dangers is that VR/AR technologies applied to factory
design are still in their early stages of development. Therefore, it is needed to establish
standards to follow in order to further develop these technologies. Future research
projects could focus on these aspects and in this way, implement VR/AR technologies
as a fundamental part of the factory design process.
References