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TRIBHUVAN UNIVERSITY

INSTITUTE OF SCIENCE AND TECHNOLOGY

An INTERNSHIP PROJECT REPORT ON


KAKAAKI

for the partial fulfilment of requirement for the degree of


Bachelor of Science in Computer Science and Information Technology
(BSc. CSIT)

SUBMITTED BY:
BIKRAM KOJU

SUBMITTED TO:
Texas International College
Department of Computer Science & IT
Mitrapark, Chabahil, Kathmandu

March 2018
Date: ----------------------------

Recommendation Letter of Supervisor

I hereby recommend that this internship report proposed under my supervision by


Bikram Koju (3625/070) entitled "KaKaaKi" is accepted as fulfillng partial
requirement for the degree of Bachelors of Science in Computer Science of
Information and Technology. In my best knowledge this is an original work in
computer science.

---------------------------------------

Mr. Shankar Pd. Sharma

Supervisor

Head of Department

Department of Computer Science and Information Technology

Texas International College

i
Date: ----------------------

Recommendation Letter of Mentor

I hereby recommend that this internship report prepared under my mentorship by


Bikram Koju (3625/070) entitled "KaKaaKi" be processed for evaluation as
fulfilling partial requirement for the degree of Bachelor of Science in Computer
Science and Information Technology. In my best knowledge this is an original work
in computer science.

------------------------------

Er. Arun Kumar Raut

Mentor

CTO

Impact IT

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CERTIFICATE OF APPROVAL

The undersigned certify that they have read and recommended to the Department of
Computer Science & IT for acceptance, a project report entitled “KaKaaKi”
submitted by “Bikram Koju (3625/070)” for partial fulfilment for the degree of
Bachelor of Science in Computer Science and Information Technology.

…………………………….. ……………………………..

Mr. Shankar Pd. Sharma External Examiner

HOD, (CSIT) Tribhuvan University

Texas International College

……………………………..

Er. Arun Kumar Raut

CTO

Impact IT

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ACKNOWLEDGEMENT

The successful completion of this study is a culmination of so many people lending


their hands and minds. Though it would not be possible to acknowledge everyone in
their names, out here, I would like to take the privilege to pay our gratitude to each
and every individual associated directly or indirectly with this study.
Foremost, it was an honour and great privilege to conduct this study under the
guidance of Mr.Arun Kumar Raut, Chief Technical Officer (CTO) of Impact IT. I am
grateful to him for his invaluable support, suggestions and guidance throughout the
study. I am also immensely thankful to my co-guide Mr. Rupendra Kayastha, CEO of
Impact IT for his constant advices, encouragement, support and guidance during our
study.
I also pay heartfelt gratitude to Mr. Shankar Pd. Sharma, Head of Department of CSIT
for his ever rewarding presence in all times of need during our study and project work.
I also want to pay heartfelt gratitude to Mr. Rajendra Dongol, Sr. Software Engineer
of Impact IT and Mr. Praveen Kanwar, Sr. Software Developer of Impact It for their
continuous support, guidance and providing a platform and creating environment for
the development of this project.
All my colleagues, seniors and juniors need a special mention for their indispensable
role, one way or other, in completion of this study and making our work a pleasant
experience. My sincere thanks extend to all the staffs of Texas College and Impact It
who never showed any hesitation to help us in administrative, technical and statistical
aspects associated with the study.
It goes beyond saying that this internship project work would have been nothing
without patients. I am hugely indebted to all for their selfless participation in the
internship work. It was for them who foremost, gave a purpose to this internship
project work. Accept my gratitude.

Bikram Koju

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ABSTRACT

KaKaaKi is a real time intuitive and cross-platform school system. Kakaaki is


designed to cover the in-depth functionalities of any educational institution, from the
perspective of various users carrying different roles and responsibilities such as
Principal, Management, Staffs, Teachers, Students and Parents. All the data is
managed in a time sensitive manner along with the data protection policies agreed
with our clients, so whenever required, the exact information can be re-produced as it
is. Kakaaki Mobile Application is one stop solution for every educational institution.
It will be the most up to-date, reliable and efficient way to make communication
between the school and their student‟s guardian. We know how hard is to manage
schools, with a dual edge management of guardians and teachers along with
operational management of daily activities. School management has been facing very
tough time these days. Here by assimilating the hurdles and problems faced by
schools, Kakaaki presenting you a multidimensional mobile application platform
solution. Unlike other commercial applications and web technologies in market, this
is a free platform which is an umbrella campaign for almost every school in Nepal to
bring under one umbrella of techno institutionalization. Kakaaki will aims in bringing
you the whole picture in your fingertips, making easier your parenthood. A mobile
app that enables you to get daily updates, results, exam schedule, fee amount and
every information you desire? Similarly, we know how hard is to manage the time to
get the desired information of your children from the school as well as other school
events and activities. This is where Kakaaki takes into place, bringing a simple and
user-friendly mobile app which can be easily used by everyone. Delivering the
technological window which can easily add value to the service you get.

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Table of Content

Recommendation Letter of Supervisor .......................................................................... i


Recommendation Letter of Mentor ............................................................................... ii
CERTIFICATE OF APPROVAL ................................................................................ iii
ACKNOWLEDGEMENT ........................................................................................... iv
ABSTRACT ...................................................................................................................v
List of Figures ............................................................................................................ viii
List of Tables ............................................................................................................... ix
Abbreviations .................................................................................................................x
CHAPTER 1: INTRODUCTION ..................................................................................1
1.1. Introduction ................................................................................................................ 1
1.2. Objectives .................................................................................................................. 2
1.3. Responsibilities Assigned .......................................................................................... 3
1.4. Motivation .................................................................................................................. 3
1.5. Report Organization ................................................................................................... 4
CHAPTER 2: SYSTEM ANALYSIS ............................................................................5
2.1 Requirement Analysis ................................................................................................ 5
2.2.1 Functional Requirement ..................................................................................... 5
2.2.2 Non-functional Requirement.............................................................................. 7
2.3 Feasibility Analysis .................................................................................................... 8
2.3.1 Technical Feasibility .............................................................................................. 8
2.3.2 Economic Feasibility ......................................................................................... 9
2.3.3 Operational Feasibility ....................................................................................... 9
2.3.4 Schedule Feasibility ......................................................................................... 10
CHAPTER 3: SYSTEM DESIGN ...............................................................................11
3.1 Database Design....................................................................................................... 11
3.2 Process Design ..................................................................................................... 13
3.2.1 Class Diagram .................................................................................................. 13
3.2.2 Sequence Diagram ........................................................................................... 13
3.2.3 Functional Partitioning of the System.................................................................. 15
CHAPTER 4: IMPLEMENTATION AND TESTING ...............................................17
4.1 Implementation Tools .............................................................................................. 17

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4.1.1 Why Prototype Model ...................................................................................... 17
4.2 Testing ........................................................................................................................ 18
4.2.1 Unit Testing ..................................................................................................... 18
4.2.2 Integration Testing ........................................................................................... 18
4.2.3 System Testing ................................................................................................. 19
4.3 Test Case: ................................................................................................................. 19
CHAPTER 5: CONCLUSION & RECOMMENDATION .........................................22
5.1 Conclusion: .............................................................................................................. 22
5.2 Recommendations .................................................................................................... 22
References and Bibliography .......................................................................................24
References ............................................................................................................................ 24
Bibliography ........................................................................................................................ 24
Appendix ......................................................................................................................25
Snap Shots............................................................................................................................ 25

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List of Figures

Figure 1: Project Report Organization ........................................................................... 4


Figure 2: Use Case Diagram of Kakaaki System........................................................... 5
Figure 3: Use case diagram for Managing Requests ..................................................... 6
Figure 4: Use case diagram for Repository Update ....................................................... 6
Figure 5: Use case diagram for Managing Users ........................................................... 7
Figure 6: Database Schema Design ............................................................................. 12
Figure 7: Class Diagram of Kakaaki System ............................................................... 13
Figure 8: Sequence Diagram for Kakaaki System ....................................................... 14
Figure 9: Functional Partitioning of Teacher ............................................................... 15
Figure 10: Functional Partitioning of Parent ............................................................... 16
Figure 11: Functional Partitioning of System .............................................................. 16
Figure 12: KaKaaKi Landing page .............................................................................. 25
Figure 13: KaKaaKi Landing page Features Section .................................................. 25
Figure 14: Kakaaki Landing page Specification Section ............................................. 26
Figure 15: Kakaaki web login Page ............................................................................. 26
Figure 16: Kakaaki Mobile App Login View .............................................................. 27
Figure 17: Kakaaki App Student Basic Information.................................................... 27
Figure 18: Kakaaki App Teacher Dashboard............................................................... 28
Figure 19: Kakaaki App Academy Events View ......................................................... 28

viii
List of Tables

Table 1: Internship Duration .......................................................................................... 2


Table 2: Customer and admin login form .................................................................... 19
Table 3: User Registration form Test Cases ................................................................ 20

ix
Abbreviations

IT: Information Technology

UML: Unified Modeling Language

ER: Entity Relationship

API: Application Programming Interface

XP: Extreme Programming

GUI: Graphical User Interface

I&T: Integration and Testing

CTO: Chief Technical Officer

HOD: Head of Department

CEO: Chief Executive Officer

DBMS: Database Management System

RDBMS: Relational Database Management System

SMS: School Management System

PHP: Hypertext Preprocessor

SQL: Structured Query Language

IOS: iPhone Operating System

x
CHAPTER 1

INTRODUCTION

1.1. Introduction
KaKaaKi is a free cross platform which is an umbrella campaign for almost every
schools in Nepal to bring under one umbrella of techno institutionalization.
KaKaaKi is designed to cover the in depth functionalities of any Educational
Institute, from the perspective of various users carrying different roles and
responsibilities such as Principal, Management, Staffs, Teachers, Students and
Parents. All the data is managed in a time sensitive manner along with the data
protection policies agreed with our clients, so whenever required, the exact
information can be re produced as it is.

Kakaaki would be the best school app to download at current perspective because
it has:

 User friendly control panel which is very easily managed by every class
teachers.
 Timely updates of each student's information.
 Guardian can easily know the progress and updates of school in a click on
their mobile.
 School Calendars, Activities, Exam Routines and Announcements which can
be easily notified to everyone related.
 Comprehensive online database for school, which can easily systematize
student's information, accounts detail, teacher's information and almost every
customized service.
 24/7 support team, which will be there for you to solve every single issue
faced by you during the operation of the app.

Impact IT is a service based company located in Kathmandu to deliver fast,


reliable and best quality web services, to provide various training programs as
well as developing different types of the mobile applications. Impact IT is
established with a mission to help people by solving their daily life issues with our
mobile applications. Impact IT is an ever-growing community of passionate and
brilliant people. Impact IT‟s exceptional team has every solution to our clients'

1
biggest and most complicated problems. They incorporate best practices like
collaboration, feedback, transparency identifying requirements for a complete
solution. Impact IT services are offered both on and offshore, and delivered with
pride and passion. Impact IT‟s brilliance in service providing is exemplified by
the satisfaction of our most valuable clients.

The internship carries six credit hours in the VIII semester of Bachelor of Science
in Computer Science and Information Technology. The internship program is
designed to provide students engaged on the job training. It is a great opportunity
that provides us in-depth understanding about the field, market exposure and help
to recognize the potential career opportunities. It is a good platform for students to
apply their sound academic knowledge and skills gained in college in real world
applications. The following table highlights the internship duration schedule:

Table 1: Internship Duration

Particular Time
Start Date of the Internship August 17, 2017
End Date of the Internship January 12, 2018
Total duration 21 weeks
Position Mobile App Developer (Android)
Mentor Er. Arun Kumar Raut
Supervisor Mr. Shankar Pd. Sharma
Office Hour 10am to 6pm
Working Hour 8 hours per day
Working Days 6 days per week
Holiday Saturday

1.2. Objectives
An internship provides a variety of benefits to learn, improve and develop new
sets of skills, gain experience and know how exactly the real organization
works[1]. The main objectives of internship are:

 To develop competent practice skills, knowledge and understanding


regarding our career.
 To understand the operation and working environment of the organization.

2
 To observe the business model of the organization.
 To observe what skills are required to work in the field of technology.
 To strengthen our professional skills and interpersonal relationships in
professional settings.
 To introduce our potential future work environments so that we can decide
whether these meet career wishes and interests.
 To learn about how the designed system and software works and how the
organization deal with the customer and how they provide the services.
 To increase student earning potential upon graduation.

1.3. Responsibilities Assigned

The major task of my five month intern period was to develop a system named
“KaKaaKi". It was developed in Web, IOS and Android platform and my portion
is Mobile Application Development for Android Platform. Here Firebase, has
been also introduced which is used as cloud messaging platform with tools and
infrastructure designed to help developers build high quality applications.

After joining the office at first, video tutorials of android application development
was given to study. After that, the applications, owned and developed by the
company were given to learn. When I was new to the organization, I was unaware
about the organization‟s structure and the models that are being used for the
development. The senior developing team of the company had given task to study
the system that the organization is following so that I can work in a team.

After learning the basic step of application development, a simple task was
assigned, to develop the map application using Google Map. After the completion
of this simple task I was assigned to design the UI part of the application
“KaKaaKi”. Along with the development of this application I had also learned
and applied firebase cloud messaging service for push notification.

1.4. Motivation
The four year degree of BSc. CSIT allows us to attain knowledge on various
aspects of Computer Science and Information Technology. After studying for
about three and half years, lots of theoretical knowledge was acquired. At the

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same time, the internship is the one of the major highlight of the program to
expose the students to the professional world. According to the requirement of the
course, an organization should be chosen by students for internship [2]. It is the
opportunity to gain practical knowledge and experience in real life working
environment of an organization. Hence, as my interest I choose the internship
program of Impact IT.

1.5. Report Organization

Report Organization
 Title Page

 Recommendation Letter

 Letter of Approval/Certificate

 Acknowledgements

 Abstract

 Table of Content

 List of Figures / Tables / Abbreviations

 Main Body

 References / Bibliography

 Appendix

Figure 1: Project Report Organization

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CHAPTER 2

SYSTEM ANALYSIS

2.1 Requirement Analysis

2.2.1 Functional Requirement


 Use Case Diagram
A use case diagram is a type of behavioural diagram defined by the Unified
Modeling Language (UML) whose aim is to present a graphical overview of
the functionality provided by a system in terms of actors, their goals
(represented as use cases), and any dependencies between those use cases. It is
used to identify the primary elements (actors) and processes (use cases) that
form the system [3]. Use cases are used during the analysis phase of a project to
identify and partition system functionality.
Figure below describes the use case diagram for Kakaaki system

Figure 2: Use Case Diagram of Kakaaki System

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Figure 3: Use case diagram for Managing Requests

Figure 4: Use case diagram for Repository Update

6
Figure 5: Use case diagram for Managing Users
2.2.2 Non-functional Requirement
A non-functional requirement is a qualitative requirement for a product,
service, system, process, document, location, infrastructure component or
facility. The following are examples of non-functional requirements in our
system:

 Ambience

According to customer requirements it is be modern, comfortable and


distinctive and easy.

 Availability

This system has 99.99% availability to personal data at any time.

 Appearance

It has simple, user friendly and attractive appearance to users.

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 Reliability

The reliability of this application tries to reach maximum level.

 Weight

It is a light and portable application used in most for most of the android
systems.

 Speed

It is a light application which uses minimum bandwidth and provides high


speed accessibility.

 Architecture

The architecture of this system is highly optimized and well managed.

2.3 Feasibility Analysis


A feasibility study is an analysis of the ability to complete a project successfully,
taking into account legal, economic, technological, scheduling and other factors.
Rather than just diving into a project and hoping for the best, a feasibility study
allows project managers to investigate the possible negative and positive
outcomes of a project before investing too much time and money [4].

Feasibility study is made to see if the project on completion will serve the
purpose of the organization for the amount of work, effort and the time that spend
on it. Feasibility study lets the developer foresee the future of the project and the
usefulness. A feasibility study of a system proposal is according to its
workability, which is the impact on the organization, ability to meet their user
needs and effective use of resource.

The document provide the feasibility of the project that is being designed and its
various areas that were considered very carefully during the feasibility study of
this project such as Technical, Economical and operational feasibilities.

2.3.1 Technical Feasibility


The technical feasibility is an evaluation of the hardware and software and how
it meets the need of the proposed system. The assessment of this feasibility is

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based on an outline design of the system requirement in the terms of input,
output, programs and procedures. The project is developed within latest
technology. Through the technology may become obsolete after some period of
time, due to the fact that newer versions of same software supports older
versions, the system may still be used. This project does not require the users
having technical background. Users having minimum technical knowledge can
use its mobile application and the web applications. The system has been
developed using technologies like PHP, JavaScript, Ajax, HTML, and CSS
Studio as the main development tool according to client‟s specification.
Firebase, a cloud real time system is chosen to be as the real time notification
provider of the application, due to its flexibility and reliability.

 Availability of the chosen technologies: All the chosen technologies are


widely used and are available for free to use. These technologies are all
open source software and does not require any registering or purchasing of
any kind.
 Technical Expertise: The Company has technical expertise in above chosen
technologies working for more than two years.

2.3.2 Economic Feasibility


KaKaaKi application is available for download free of charge. Free version
displays ads in default and allows you to use only the basic features of
KaKaaKi. You can choose between one-time payments or subscriptions.
Copyright issues: Since the proposed system will be using as an open
application, and can be freely download through Play Store there will be
minimal licensing and other related issues.

2.3.3 Operational Feasibility

Operational feasibility is a measure of how well a proposed system solves the


problems, and takes advantage of the opportunities identified during scope
definition and how it satisfies the requirements identified in the requirements
analysis phase of system development. The operational feasibility assessment
focuses on the degree to which the proposed development projects fits in with the
existing business environment and objectives.

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The primary focus of the project is to provide information to the potential users.
The user should be familiar with using the application. The user needs to login
into the application first. And they can directly browse the modules in the
applications.

2.3.4 Schedule Feasibility

A project will fail if it takes too long to be completed before it is useful. Typically
this means estimating how long the system will take to develop, and if it can be
completed in a given time period using some methods like payback period.
Schedule feasibility is a measure of how reasonable the project timetable is.

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CHAPTER 3

SYSTEM DESIGN

3.1 Database Design

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Figure 6: Database Schema Design

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3.2 Process Design

3.2.1 Class Diagram


A Class Diagram in the Unified Modeling Language (UML) is a type of static
structure diagram that describes the structure of a system by showing the system's
classes, their attributes, operations (or methods), and the relationships among
objects. The class diagram is the main building block of object-
oriented modeling. It is used both for general conceptual modeling of the
systematic of the application, and for detailed modeling translating the models
into programming code. Class diagrams can also be used for data modeling. The
classes in a class diagram represent both the main elements, interactions in the
application, and the classes to be programmed. The class diagram for the
"KaKaaKi" is below:

Figure 7: Class Diagram of Kakaaki System

3.2.2 Sequence Diagram


A Sequence diagram is an interaction diagram that shows how objects operate
with one another and in what order. It is a construct of a message sequence chart.

A sequence diagram shows object interactions arranged in time sequence. It


depicts the objects and classes involved in the scenario and the sequence of

13
messages exchanged between the objects needed to carry out the functionality of
the scenario. Sequence diagrams are typically associated with use case realizations
in the Logical View of the system under development. Sequence diagrams are
sometimes called event diagrams or event scenarios.
A sequence diagram shows, as parallel vertical lines (lifelines), different processes
or objects that live simultaneously, and, as horizontal arrows, the messages
exchanged between them, in the order in which they occur. This allows the
specification of simple runtime scenarios in a graphical manner.

Figure 8: Sequence Diagram for Kakaaki System


In above mentioned sequence diagram at very first the user has to go through the
registration process, the registration process is carried out by admin of system,
for the first time they have to provide unique email address and new password
because later when they are registered through this registered password and
email they can get login access. And later the user can change the password
themselves but users can not change the email provided. So for carrying out
login they have to extend registered email and password through which they can
get login access if they have internet access and after login the student or teacher
picture are loaded with their basic information. On sliding left right in parents
view they can find the result, fee details and notice and notes which are loaded
automatically loaded and refreshed if any changes occurred. The upper
navigation bar icon also contains information‟s like daily schedules, events,

14
notifications and settings. While scrolling left to right or vice versa an automatic
request is made to the server and the server check for new updates in data. If any
changes in data are found then they are send to user and refreshed in customer
view automatically, if there is no any changes in data then same previous data
are loaded from local storage of device.

3.2.3 Functional Partitioning of the System


The functional component of system is partitioned into three different groups as a
Teacher and a User.
 Teacher
The functions of teacher are:
1. View Student Details
2. Make Attendance
3. Send Notes and Feedbacks

Figure 9: Functional Partitioning of Teacher

 Parents

The functions of parents are:

1. View Children Details


2. Monitor Child Activities
3. View School Events and Schedules
4. View Examination details and Results

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Figure 10: Functional Partitioning of Parent

 System
The functions of system are:
1. Manage both Student and Teacher information
2. Provide necessary data via API

Figure 11: Functional Partitioning of System

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CHAPTER 4

IMPLEMENTATION AND TESTING

4.1 Implementation Tools


The frontend and backend implementation tools used by KaKaaKi system can be
given as:

1. Java
Java is a general purpose computer programming language that is concurrent,
class-based, object-oriented, and specifically designed to have as few
implementation dependencies as possible.

2. XML
Extensible Markup Language (XML) is a markup language that defines a set
of rules for encoding documents in a format that is both human-readable and
machine-readable.
3. Android Studio
Android studio is the official IDE for Google‟s Android Operation system,
built on jetBrains‟s Intelij IDEA software and designed specifically for
Android development.
4. SQLite
SQLite is a popular choice as embedded database software for local/client
storage in application software. It is arguably the most widely deployed
database engine, as it is used today by several widespread browsers, operation
systems, and embedded systems.

4.1.1 Why Prototype Model

 The desired system needs to have a lot of interaction with the end users.
 The system needs constant interaction with end users, so best suited for
Prototype model. It might take a while for a system to be built that allows ease
of use and needs minimal training for the end user.

17
 Prototyping ensures that the end users constantly work with the system and
provide a feedback which is incorporated in the prototype to result in a useable
system.

4.2 Testing
Software testing is an investigation conducted to provide stakeholders with
information about the quality of the product or service under test. Software testing
can also provide an objective, independent view of the software to allow the
business to appreciate and understand the risks of software implementation. Test
techniques include, but are not limited to, the process of executing a program or
application with the intent of finding software bugs (errors or other defects) [5].

Software testing can be stated as the process of validating and verifying that a
software program/application/product:

a. Meets the requirements that guided its design and development.


b. Works as expected.
c. Satisfies the needs of stakeholders.

As there was no automated software testing software available all the tests were
performed manually. Software testing is more than just debugging. The purpose of
testing can be quality assurance, verification and validation, or reliability
estimation.

Our software testing methods is applied in following distinct phases:

4.2.1 Unit Testing


Unit testing focuses verification effort on the smallest unit of software design the
software component or module. The unit test is white-box oriented. The unit
testing is implemented in every module of KaKaaKi System by giving correct
manual input to the system, the data are stored in database and retrieved.

4.2.2 Integration Testing


Integration testing, also known as integration and testing (I&T), is a software
development process in which program units are combined and tested as groups in
multiple ways.

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Integration testing can expose problems with the interfaces among program
components before trouble occurs in real-world program execution. Integration
testing is a component of Extreme Programming (XP), a pragmatic method of
software development that takes a meticulous approach to building a product by
means of continual testing and revision. The purpose of this level of testing is to
expose faults in the interaction between integrated units. Test drivers and test
stubs are used to assist in Integration Testing.

4.2.3 System Testing


System Testing is a level of the software testing where a complete and integrated
software is tested. The purpose of this test is to evaluate the system‟s compliance
with the specified requirements. System testing involves testing the software code:

 Testing the fully integrated applications


 Verify thorough testing of every input in the application to check for desired
outputs.
 Testing of the user's experience with the application.

4.3 Test Case:


Table 2: Customer and admin login form

S.N Test case Test case Test case Step Expected Actual Test
. id name desc result Result case
status
pass/fail
1 Login Validate To verify Enter the Login Login Pass
User login that login login successful successfu
Email & email and or an error l
password password message “In
on login and click valid email
page login or password”
button must be
displayed

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2 Login Validate To verify Enter the Login Login Pass
Admin login that login login successful successfu
Email & email and or an error l
password password message “In
on login and click valid email
page login or password”
button must be
displayed
3 Password Validate To verify Enter An error An error fail
password that password message message
password and login “password “passwor
on login name invalid” must d invalid”
page click be displayed must be
login displayed
button

Table 3: User Registration form Test Cases

S.N. Test case Test case Test case Step Expected Actual Test
id name desc result Result case
status
pass/fai
l
1 Create Validate To Nothing An error Inserted Pass
Parents allocation allocate entered message successf-
details form separate and customer ully
customer click name not
email submit equal to null
and type button must be
for the displayed
customer

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2 Create Validate To Nothing An error Inserted Pass
admin allocation allocate entered message successf
details form separate and admin ully
email click details
and submit email not
type for button equal to null
the must be
admin displayed
3 Create Validate To Nothing An error Inserted Pass
Academ allocate verify entered message successf
y table academy that data and company ully
allocation stored on click details
form database submit slug not null
button must be
displayed
4 View Check To Generat An error An error failed
details of verify ed message message
all data that data return null return
stored on will be null will
database displayed be seen

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CHAPTER 5

CONCLUSION & RECOMMENDATION

5.1 Conclusion:
Internship gives the opportunity to grab the professional experience. This
internship program uplifted my skills and knowledge and gave me the opportunity
to work in the professional team. Another major thing that I learned is time
management and work management.

With this internship opportunity, I have gained much more insight into the web
development. This internship opportunities has help me gain the practical
knowledge required to implement the theoretical information obtained. I gain the
knowledge about the difference between the real world scenario and the college
level. The internship in Impact It PVT. LTD. has provided a great opportunity to
enhance knowledge and skills. It helped author to gain the experience of working
in real and practical field and most importantly working in team. Moreover, it
presented an opportunity to work in the project related to author interest and
specialization. The main objective of the internship is learning the things that is
necessary to get yourself into the real field of work. This internship has enhanced
author knowledge and skills. It has given author the opportunity to understand this
industry and how the work is actually done.

5.2 Recommendations
The "KaKaaKi" system should be in accordance with the expectations of users so
that it can be an effective instrument of defining for the customers the nature of
service provision and explicit standards of service delivery. For this, it is essential
to maintain a super administrator who can manage and govern all the information
provided in the application by administrator of the respective organization.

The application doesn't have all features of school management system. Also, the
real time database should be maintained in order to post the applications of
students like leave applications, general feedback letter to school etc. It may give
the reliable mode to earn trust of the parents.

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And, the application being developed will be better if there was a feature to
provide parent‟s conversation to the school, and could make the conversation
through chat.

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References and Bibliography

References
[1] Ohio State University. “Definition of Internship”. Internet:
http://polisci.osu.edu/sites/polisci.osu.edu. Jan 22, 2013 [Jan 23 2014].
[2] Kumar, Ranjit, 2005, Research Methodology-A Step-by-Step Guide for
Beginners, 2nd Edition, Singapore, Pearson Education
[3] “8th Semester Syllabus”. Internet: www.csitnepal.com. [Nov 03 2013].
[4] Somerville, Ian (2000).Software Engineering, 6th edition, Pearson
Education.

[5] Software System Testing, www.softwaretestingclass.com/system-testingwhat-

Why-how, October 1st, 2012 [March. 1, 2014], [Online]

Bibliography
Ian Somerville „Software engineering‟ 7th Edition

Internet Profile, Cooperative System from Classle

Elmasri Navathe „Fundamentals of database systems‟ 7th Edition

J.L.Whitten, L.D. Bentley, K.C Dittman."Systems Analysis and Design Methods"


5e 5th McGraw-Hill Higher Education, 2000.

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Appendix
Snap Shots

Figure 12: KaKaaKi Landing page

Figure 13: KaKaaKi Landing page Features Section

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Figure 14: Kakaaki Landing page Specification Section

Figure 15: Kakaaki web login Page

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Figure 16: Kakaaki Mobile App Login View

Figure 17: Kakaaki App Student Basic Information

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Figure 18: Kakaaki App Teacher Dashboard

Figure 19: Kakaaki App Academy Events View

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