Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
DEVELOPERS:
John Lesaba
Allen Buenaflor
Observations:
It was on the first part where Justin and the team got confused the most, we forgot to orient him
that only clickable buttons were the tools for navigation, when he was in the log in page, he kept
on clicking e-mail address bar which isn’t a button and we kept searching for the appropriate
slide but we forgot that the e-mail was not a tool for navigation because it is not technically
“clickable” because we only made buttons as the ones that are clickable and the e-mail was a
bar/text box. We then told him that text bar is not clickable and it is assumed that certain fields
were already filled, he then continued navigating the application. We’ve noticed that he was
interested in the application and kept on navigating the basic and obvious pages and kept on
clicking the basic, big, and obvious buttons. Generally, he was pleased with the application and
would want to engage in its software counterpart. The only flaw we’re encountered was that he
was confused of what the “clickable” buttons are which appeared mainly in the first instance.
Observations:
Before the usability testing on her, we’ve oriented her about how to “properly” navigate the
application, we’ve made clear that the only means for navigation was the clickable buttons and if
she wish to exit the application (which terminates her usage) was a simple swipe up from the
bottom part. Whenever she enters a new page, we showed her each clickable button which leads
her to a certain page. Her usage was long and smooth. Like the first participant, she was into the
basic, big, and obvious buttons. She was not able to navigate the “hard-reached” areas, like the
searching part, message page, etc., because we assume that she wouldn’t want to waste her time
thoroughly navigating the whole application. She easily mastered the GUI of the application and
was into the app. Her run was generally smooth and was the longest to be engaged in our
application.
Observations:
Similar to Alyzza Oliveros, we’ve oriented Luke on how to properly navigate the application,
we’ve made clear that the only means for navigation was the clickable buttons and if he wish to
exit the application (which terminates his usage) was a simple swipe up from the bottom part.
Luke was the exact difference of the previous users, he was trying to navigate the unconventional
and hard reached areas of the application as if trying to find a flaw to our application which
makes us tensed. Areas like messages page, searching, choosing his own genre, choosing his
own band position, etc., were some of the things he had explored and was actually the first to do
so. After exploring these hard reached areas, he then moved to the big, basic, and obvious
buttons and basic pages. The explored the whole face of the GUI and everything went smoothly
from there. His engagement was flawless because all the buttons he had clicked lead him
somewhere in the application. He was the most engaged and one of the longest user to use the
application and can’t wait for the its software counterpart. Generally, he mostly explored the
hard to reach areas and focused a little on the basic things all while being entirely engaged in the
All participants heavily engaged in our application. They’ve commended the design of
our GUI and also commented about how the colors go well with each other. The application was
aesthetically appealing to the eyes which was a reason why the users were really into the
application. The basic things (e.g. navigation bar, section bar, basic pages) was the frequent
sections that were clicked/explored. People as much as possible try to avoid exploring the more
complexed pages because things are not so basic when things go there.
Proper orientation within the application was a big help when it comes to using the
application. The oriented participants had a flawless use of the application compared with the
ones who were not oriented beforehand. The knowledge on how to act in a certain situation or
The improvement for the unconventional areas should be done to make the usage of the
application as smooth as possible. Users were afraid to explore these hard to reach areas or
“unconventional” areas because its nature isn’t the same as the basic ones, it is more complex
and somehow needs mastery. Improving it would help the gradual increase in engagement of the
Since it is the case that whenever there are events in ADNU, which is a common thing, there is,
most of the time, a music/band-related even in it and BandHub will help lessen or completely
annihilate the hassles of finding a band and finding band members. BandHub gives opportunities
for everyone to be engaged in finding the band that suits them, users have said that I satisfies the
Users enjoyed the BandHub application. Since they were engaged in the application and
gave generally good feedbacks, it is safe to say that these fucking users had positive feelings
upon using the application. They were excited for the release of the software application
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