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Educational books and studies

Open link for source of the following theories below:

https://www.learning-theories.com/

PARADIGMS

 Behaviorism
 Cognitivism
 Constructivism
 Design-Based
 Humanism
 21st Century Skills

CONSTRUCTIVIST, SOCIAL AND SITUATIONAL THEORIES

 Constructivism Overview
 Anchored Instruction (Bransford)
 Cognitive Apprenticeship (Collins et al.)
 Cognitive Dissonance (Festinger)
 Communities of Practice (Lave and Wenger)
 Connectivism (Siemens, Downes)
 Discovery Learning (Bruner)
 Ecological Theory of Development (Bronfenbrenner)
 Multiliteracies (New London Group)
 Semiotics (deSaussure, Barthes, Bakhtin)
 Social Development Theory (Vygotsky)
 Problem-Based Learning (PBL)
 Situated Learning (Lave)

DESCRIPTIVE & META THEORIES

 Activity Theory (Vygotsky, Leont’ev, Luria, Engstrom, etc.)


 Actor-Network Theory (Latour, Callon)
 Bloom’s Taxonomy (Bloom)
 Distributed Cognition (Hutchins)
 Social Network Analysis (Scott, Prell)

CHILD DEVELOPMENT THEORIES

 Attachment Theory (Bowlby)


 Cognitive Tools Theory (Egan)
 Object Relations Theory (Klein)
 Montessori Method (Montessori)
 Separation-Individuation Theory of Child Development (Mahler)

MENTAL MODELS

 Backup Systems (Redundancy)


 Chaos Theory
 Confirmation Bias (Wason)
 Feedback Loops
 Inversion
 Law of Diminishing Returns
 Law of Large Numbers
 Network Effects
 Occam’s Razor
 Pareto Principle
 Prisoner’s Dilemma
 Scarcity
 Social Proof
 Tragedy of the Commons
 Transformative Learning

BEHAVIORIST THEORIES

 Behaviorism Overview
 Classical Conditioning (Pavlov)
 GOMS Model (Card, Moran, and Newell)
 Operant Conditioning (Skinner)
 Psychological Behaviorism (Staats)
 Social Learning Theory (Albert Bandura)

MOTIVATION & HUMANIST THEORIES

 Humanism Overview
 ARCS Model of Motivational Design (Keller)
 Emotional Intelligence (Goleman)
 Experiential Learning (Kolb)
 Flow (Csikszentmihalyi)
 Grit (Duckworth, Matthews, Kelly, Peterson)
 Intrinsically Motivating Instruction (Malone)
 Maslow’s Hierarchy of Needs (Maslow)
 Positive Psychology / PERMA Theory (Seligman)
 Self-Determination Theory (Deci and Ryan)
IDENTITY THEORIES

 Erikson’s Stages of Development(Erik Erikson)


 Identity Status Theory (Marcia)
 Mindset: Fixed vs. Growth Mindset (Dweck)
 Narcissism (Kernberg)
 Self-Perception Theory (Bem)
 Self-Theories: Entity and Incremental Theory (Dweck)
 Social Identity Theory (Tajfel, Turner)
 Stereotype Threat (Steele)

MISCELLANEOUS LEARNING THEORIES & MODELS

 Affordance Theory (Gibson)


 Andragogy – Adult Learning Theory (Knowles)
 Flipped Classrooms
 Model of Hierarchical Complexity
 Multiple Intelligences Theory (Gardner)
 Systems Thinking
 21st Century Skills (P21 and Others)

GUIDES, REVIEWS AND LEARNING TOOLS

 Cospaces: Creating Virtual Reality for the Classroom


 Card Game Toolkit: Create Educational Card Games
 ExploreLearning: Interactive Gizmos and Simulations
 Flipgrid: Video Discussion Tool
 Maker Spaces for Education
 Mind Maps (Concept Maps) in the Classroom
 Tools to Teach Coding and Computer Science
 Robot Turtles Review: Coding Game for Kids
 Icebreakers Guide: Activities for the Classroom
 Ed Tech Guides

COGNITIVIST THEORIES

 Cognitivism Overview
 Attribution Theory (Weiner)
 Cognitive Load Theory (Sweller)
 Cognitive Theory of Multimedia Learning (Mayer)
 Elaboration Theory (Reigeluth)
 Expertise Theory (Ericsson, Gladwell)
 Functional Context Theory (Sticht)
 Gestalt Theory (von Ehrenfels)
 Information Processing Theory
 Metacognition (Flavell)
 Situated Cognition (Brown, Collins & Duguid)
 Stage Theory of Cognitive Development (Piaget)
 Theory of Mind, Empathy, Mindblindness (Premack, Woodruff, Perner,
Wimmer)

DESIGN THEORIES & MODELS

 Design-Based Research Overview


 ADDIE Model of Instructional Design
 ARCS Model of Motivational Design (Keller)
 Backward Design
 Elaboration Theory (Reigeluth)
 Learner-Centered Design (Soloway, Guzdian, Hay)
 Multimodality (Kress)
 SWOT Analysis Tool

MEDIA & TECHNOLOGY THEORIES

 Digital Citizenship
 Dopamine, Games and Motivation
 Educational Robotics and Constructionism (Papert)
 E-Learning Theory (Mayer, Sweller, Moreno)
 Game Reward Systems
 Gamification in Education
 Online Collaborative Learning (Harasim)
 Online Disinhibition Effect (Suler)
 Uses and Gratification Theory

Topics

1.) E-learning
a. https://www.talentlms.com/elearning/elearning-101-jan2014-v1.1.pdf
b. http://www.ijern.com/journal/2014/December-2014/34.pdf
c. http://wwwis.win.tue.nl/~nstash/presentations/e-learning-philips.pdf
d. http://www.fao.org/docrep/015/i2516e/i2516e.pdf
e. http://cemca.org.in/ckfinder/userfiles/files/e-learning_guidebook.pdf
2.) Gamification
a. https://www.cdu.edu.au/olt/ltresources/downloads/whitepaper-
introductiontogamification-130726103056-phpapp02.pdf
b. http://meson.press/wp-content/uploads/2015/03/9783957960016-rethinking-
gamification.pdf
c. https://www.ryerson.ca/content/dam/lt/resources/handouts/gamification.pdf
d. https://doc.lagout.org/programmation/Game%20Design/Gamification%20by%20De
sign%20-%20Zichermann%2C%20Cunningham%20-
%20O%27Reilly%20%282011%29/Gamification%20by%20Design%20-
%20Zichermann%2C%20Cunningham%20-%20O%27Reilly%20%282011%29.pdf
3.) Attachment theory
a. http://www.psychology.sunysb.edu/attachment/online/inge_origins.pdf
b. https://www.saylor.org/site/wp-content/uploads/2010/11/PSYCH101-Wiki-
Attachment-theory.pdf
4.) Social learning theory
a. http://etd.fcla.edu/UF/UFE0042250/stewart_h.pdf
b. http://psy.cmu.edu/~siegler/35grusec92.pdf
c. http://www.cogs.indiana.edu/spackled/2012readings/bandura.pdf
5.) Self determination theory
a. https://ir.lib.uwo.ca/cgi/viewcontent.cgi?article=4673&context=etd
b. http://digitalcommons.fiu.edu/cgi/viewcontent.cgi?article=1440&context=etd
c. http://uir.unisa.ac.za/bitstream/handle/10500/2491/dissertation_mnyandu_pt.pdf;
sequence=3
d. https://pdfs.semanticscholar.org/b1cd/1ca61e2a11c7f410e385aeeb09f0c3eefc36.p
df
e. https://uh-ir.tdl.org/uh-ir/bitstream/handle/10657/912/BRYAN-DISSERTATION-
2014.pdf;sequence=1

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