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A

SUMMER TRAINING PROJECT


REPORT
Submitted Towards Partial
Fulfillment for the
DEGREE OF

BACHELOR OF TECHNOLOGY
(Affiliated To PTU)
Academic Session
[2013-2017]

SUBMITTE TO: SUBMITTED BY:


ER. ANIL BHARTI RAHUL YADAV
(HOD ME DEPARTMENT) B.TECH(ME)
ROLL NO. 13449
UNI. ROLL NO 1314772

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Table of Contents
1. Description ............................ 51
2. Assumptions .......................... 52
3. Model Information ................ 52
4. Study Properties .................... 53
5. Units ...................................... 53
6. Material Properties ................ 54
7. Loads and Fixtures ................ 54
8. Connector DefinitionsError! Bookmark not defined.
9. Contact InformationError! Bookmark not defined.
10.Mesh information .................. 55
11.Sensor DetailsError! Bookmark not defined.
12.Resultant Forces .................... 56
13.Beams .................................... 56
14.Study Results ......................... 57
15.ConclusionError! Bookmark not defined.

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INTRODUCTION
Solid Works is a solid modelling computer –aided design and computer
program that runs on Microsoft Windows Solid works is published by Dassault
System.
Solid works is a designing software which is capable for design of any
complicated Parts or Assembly. It is basically divided into three parts
• PART DESIGN
• ASSEMBLY
• DRAWING
Part Design:- The part design is used to make or represent of single design
component.
Assembly:- In The Assembly we prepare a model from individually designed
parts. All the parts which are made in the part design are assembled together in
the assembly designing.
Drawing:- In this we made a 2D design of the final product with all
dimensions and three views (Top, Front, Right).

PART DESIGNING
If we have to make a project or a model then we have to make it in a parts for
the proper dimensions and accuracy. To draw any part design follow these
steps:
• Select any plane upon which you want to draw your object from left
dialog box, spouse we select front plane.
• After select a plane it will show you fore options that are sketch, show,
zoom to select and normal.
Sketch is used draw any model on the plane sheet.
Show is used to show of hide a plane.
Zoom is used to zoom in and out of the object.

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Normal Is used to set the plane at right angle.
There is number of tools in sketch drawing such as:
1. Line
2. Circle
3. SP Line
4. Rectangle
5. Arc
6. Ellipse
7. Straight Slot
8. Polygon
9. Point
10.Smart Dimension
11.Trim
12.Offset
13.Mirror
14.Linear Sketch Pattern
15.Circular Sketch Pattern
16.Move
17.Copy
18.Rotate
19.Scale
20.Exit Sketch

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LINE
It is a simple line which is used to draw 2D drawing of the model. The line in
the solid works is basically three type.
• Line
• Center Line
• Midpoint Line
LINE- The line is draw between two points.
CENTER LINE- Center line also draw between two pints but it is use for
reference and is not convert into 3D.
MDPOINT LINE- The midpoint line is start from midpoint and extend in all
direction.
All these lines are draw with four type:
• As Sketched
• Horizontal
• Vertical
• Angle
1: As Sketched Line: - It is a simple line which draw in any direction and any
angle. It is a chain type line & it will never end.
2: Horizontal Line: - Horizontal line is a line which draw in horizontal
direction only.
3: Vertical Line: - Vertical line is a line which is draw in vertical direction
only.
4: Angle Line: - it is a line which is draw at any angle.

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CIRCLE
As we circle is used to make a round shape. It is two type in solid work 2016
that are:-
1:- Center Point Circle: - In the center point circle the circle is start from the
center and extend along radios.
2:- Three Points Circle: - Three points circle is draw between three points.

SPLINE
SPLINE is a line which convert into curve when we select more than two points

RECTANGLE
There is five types of rectangle are available in the solid work 2016 that are:
• CORNER RECTANGLE
• CENTER RECTANGLE
• THREE POINT CORNER RECTANGLE
• THREE POINT CENER RECTANGLE
• PARALLELOGRAM
• CORNER RECTANGLE: - Corner Rectangle is drawn between the two
corner points.
• CENTER RECTANGLE: - Canter Rectangle is drawn from the canter and
end at the any corner of the rectangle
• THREE POINT CORNER RECTANGLE: - Three point corner rectangle
is start from one corner of the rectangle then other two to complete the
rectangle.

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• THREE POINT CORNER RECTANGLE: - Three point corner rectangle is
start from center of the rectangle then click n second pint and at last any corner of the
rectangle.

PARALLELOGRAM
Parallelogram is also a three point rectangle but it is not at right angle (90°).

ARC
To sketch a center point arc first of all we have to set the center point of the arc,
then drag it t place according to its radios at last set its length and direction. It is
basically three type:
• CENTER POINT ARC:- To sketch a center point arc first of all we
have to set the center point of the arc, then drag it t place according to
its radios at last set its length and direction
• TWO POINT ARC:- This arc is drawn between the two points.
• THREE POINT ARC:-This arc is drawn by selecting any three
points.

ELLIPSE
In this sketch a complite ellipse is builted to draw the ellipse follow followoing
steps:
 Selict the ellipse center.
 Then drag to set the major and minor axis.
 In this the ellipse are four types that are:
 ELLIPSE
 PARTIAL ELLIPSE
 PARABOLA

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 CONIC

STRAIGHT SLOT
There are four types to make straight slot that are:
• Straight Slot
• Centerpoint Straight Slot
• Three Point Arc Slot
• Centerpoint Arc Slot

STRAIGHT SLOT:- To draw straight slot select the two points at the required
distance then set its width.
CENTERPOINT STRAIGHT SLOT:- To strat a center point straight slot we
need to select the center point of the slot and second point at the required
distance then set its width.
THREE POINT ARC SLOT:- In three point arc slot we have to draw three
point arc and then make the slot.
CENTERPOINT ARC SLOT:-In center point arc slot we have to draw center
point arc and then draw a slot.

POLYGON
To sketch a polygon you have to select the first or center point of hte polygon
and then radious of the polygon imagionary circle. Then we can change the
sides of the polygon after sketch the polygon.The minmum sides of the polygon
is three and the maximum sides of the polygon is fourty in the solid work.

SMART DIMENSION
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Smart dimension is used to create a dimension for one or more selected entities.
It is sed t modify in the object dimesions.

FILLET
It is used when there is required to round the corner of the two interesting
sketch entries. It is create by making tangent arc between them. We can also
change its radius according to requirement.

CHAMFER
Chamfer is used to cut the corner of the two meeting lines. It is basically two
type:

• Distance - Distance

• Angle - Distance
Distance To Distance:- In this type of chamfer we have to insert the distance in
mm or inches and after that select the corner lines it will cut the lines from equal
distance from the corner and then meet them. We can also set the different
distance D1 and D2 according to requirement.
Angle to Distance: - In this type of chamfer we have to insert the distance and
angle and then select the two interesting lines. Remember one thing that first
line you will going to select for chamfer that line will be the reference line,
means the angle and distance will cut on that line.

TRIM
Trim entities is used to cut or erase the lines or 2d sketch. It has five types:
1. POWER TRIM: - To apply the power trim select the corner of the
line and select second point then the line will be trim up to the second
point.
2. CORNER TRIM:-
3. TRIM AWAY INSIDE:-
4. TRIM AWAY OUTSIDE:-

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5. TRIM TO CLOSEST:-

OFFSET
Offset is used to create a duplicate copy of the orignal object indise or outside
object at the defined distance. It is capable to offdet your face, edge, curves or
any sketch entities.

MIRRIR
Mirror command is used to create a duplicate copy of the object in the opposite
direction. To mirror the object follow these steps:
1. Draw any object.
2. Draw a reference line about which you want mirror.
3. Click on the mirror command.
4. Select the object or part which you want to be mirror.
5. Then select the reference line or any object to mirror.

LINEAR SKETCH PATTERN


Linear sketch pattern is used to create multiple copies of the object in X and Y
direction only. In linear sketch pattern we can also set the spacing between the
every copy. To apply linear sketch pattern follow these steps:
1. Draw any 2D object.
2. Select the object of which you want to create multiple copies.
3. Click on the linear sketch pattern.
4. Set the spacing distance between the objects in X or Horizontal direction.
5. Set the number of copies you want to create in X direction.
6. Set the spacing distance between the objects in Y or Vertical direction.

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7. Set the number of copies you want to create in Y direction.
8. Press enter your object will be ready.

CIRCULAR SKETCH PATTERN


Circular sketch pattern is used to create multiple copies of the object in circular
direction only. In circular sketch pattern we can also set the spacing and angle
between the every copy. To apply linear sketch pattern follow these steps:
1. Draw any 2D object.
2. Select the object of which you want to create multiple copies.
3. Set the Angle spacing between the copies.
4. Set the number of copies you want to create.
5. Select the point about which you want to create copies of the object.
6. Press enter your object will be ready.

MOVE ENTITIES
• Move is used to move or translate the object from one place to another
place.

COPY ENTITIES
• Copy is used to create a copy of the original object at any point.

ROTATE ENTITIES
• Rotate is used to rotate the object at particular angle.

SCALE ENTITIES
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• Scale is used to increase the size of the object at defined ratio.

FEATURES
Feature is used to convert the 2D sketch into 3D sketch and 3D sketch is a solid
or may be a hollow object. Feature contain following tools:
1. EXTUDED BOSS/BASE
2. REVOLVED BOSS/BASE
3. SWEPT BOSS/BASE
4. LOFTED BOSS/BASE
5. BOUNDARY BOSS/BASE
6. ENTRUDED CUT
7. REVOLVE CUT
8. SWEPT CUT
9. LOFTD CUT
10.BOUNDARY CUT
11.HOLE WIZARD
12.THREAD
13.FILLET
14.CHAMFER
15.LINEAR SKTCH PATTERN
16.CIRCULAR SKETCH PATTERN
17.MIRROR
18.RIB
19.DRAFT
20.SHELL
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21.WRAP
22.INTERSECT
23.REFERANCE GEOMETY
24.CURVES

EXTRUDED BOSS/BASE
i. Daw any 2d dewing.
ii. Click on the exit sketch for entrance in 3D.
iii. Cack on the Extruded Boss/Base.
iv. Set the thickness of the object.
v. If you want to draft the object then set the draft angle.
vi. Then press enter.

REVOLVED BSS/BASE
i. Daw any 2d dewing.
ii. Click on the exit sketch for entrance in 3D.
iii. Click on the Revolver Boss/Base.
iv. Select the axis about which you want to rotate the object.
v. Set degree of rotation or remain 360 according to requirement.
vi. Press enter to apply change.

SWEPT BOSS/BASE
i. Daw a line means draw a path.
ii. Draw any type of profile or shape which you want on the right angle of
the previous sketch.
iii. Click on the exit sketch for entrance in 3D.
iv. Click on the Swept Boss/Base.

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v. Select the profile after that path which is followed by the profile.
vi. Press enter to apply change.

LFTED BOSS/BASE
1. Click on front plane but don’t click on sketch.
2. Go to feature and then reference geometry.
3. In reference geometry click on the plane.
4. Set number of plane acc. to requirement.
5. Set the distance between them.
6. Click on ok.
7. Select first plane and draw a sketch then click on exit sketch.
8. Repute this procedure for every plane.
9. Draw sketch on every plane.
10. Hide every plane after sketch.
11. In feature click on the lofted boss/bass.
12. Select every geometry or profiles one by one.
13. Press enter your object will be ready.

BOUNDAY BOSS/BASE
1. Draw any 3D object.
2. Select its surface to apply boundary surface.
3. Click on the reference geometry and then on the plane.
4. Set distance of plane Frome the plane you have been selected.
5. Drew geometry on the new plane.
6. Then click on the boundary boss/base.
7. Select both face and the geometry.
8. Hide plane then press enter.

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EXTRUDED CUT
a. Draw a 3D solid object.
b. Select any face upon you want to start cut.
c. Sketch any type of shape according to requirement.

d. Remember the geometry should be close not open.


e. Click on exit sketch then on the extruded cut.

f. Select the shape or geometry and set distance from the surface.

g. Press enter your object will be ready.

REVILVED CUT
a. Draw a 3D solid object.
b. Select any Plane and draw a cutting shape.
c. Sketch any type of shape according to requirement.

d. Draw a axis about which the shape will be rotate.


e. Click on exit sketch then on the revolved cut.

f. Set the degree of cut.

g. Press enter your object will be ready.

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SWEPT CUT
a. Draw any type of close 2D dewing.
b. Click on exit sketch and then extruded boss/base.
c. Set midplane in direction 1.

d. Set the distance of extrude and press enter.


e. Select front plane and sketch.

f. Draw a path line on the plane and apply fillet comand on the corners and
click on the exit sketch.

g. Select top plane but don’t sketch then click on reference geometry in the
feature.

h. Set the plane on one point of the path line.


i. Sketch a profile on that plane to follow the path line and click on exit
sketch.

j. Click on the swept cut.

k. Select profile and path line.


l. Press enter your object will be ready.

LOFTED CUT
a. Draw any type of 3D object.
b. Select oe face and sketch on it and exit sketch.
c. Select any other face and sketch any shape on it then exit sketch.

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d. Click on the lofted cut.
e. Select both shapes.

f. Press enter your object will be ready.

BUNDARY CUT
a. Draw any 3D object.
b. Select any face and click on the reference geometry and then plane.
c. Set its distance from the surface in the flip offset direction.

d. Sketch any type shape on that plane and then exit sketch.
e. Click on the boundary cut.

f. Select face and shape then press enter.

3D FILLET
Create a rounded internal or external face along one or more faces or edges in
solid or surface feature. 3D fillet is four type in solid works that are;

1. Constant Size Fillet.


2. Variable Size Fillet.
3. Face Fillet
4. Full Rounded Fillet.

Constant Size Fillet: - To apply Constant Size Fillet follow these steps:

i. Draw any 3D object.

ii. Click on the Fillet and choose Constant Size Fillet.

iii. In the box of item to fillet select any edge which you want fillet.

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iv. Set its radius n fillet parameter.

v. Press enter or click on ok.

Variable Size Fillet: - To apply Variable Size Fillet follow these Steps:

i. Draw any 3D object.

ii. Click on the Fillet and choose Variable Size Fillet.

iii. In the box of item to fillet select any edge which you want fillet.

iv. Select the number of instances (points for variable radius).

v. Set their radius one by one.

vi. press enter or click on ok.

Face Fillet: - To apply Face Fillet follow these Steps:

i. Draw any 3D object.

ii. Click on the Fillet and choose Variable Size Fillet.

iii. In the box of item to fillet select any edge which you want fillet.

iv. Choose and select any two perpendicular faces to fillet their edge.

v. Set radius and click on ok or press enter.

Fill Round Fillet:- To apply Full Round Fillet follow these Steps:

i. Draw any 3D object.

ii. Click on the Fillet and choose Variable Size Fillet.

iii. In the box of item to fillet select any edge which you want fillet.

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iv. Select faces which is Perpendicular to each other.

v. There is maximum three faces you can select.

vi. Click on ok or press enter.

LINEAR SKETCH PATTERN


i. Draw an object which you want to create multiple copies in the linear
sketch pattern.

ii. Click on the Linear Sketch Pattern.

iii. Select the direction one by selecting edge or face.

iv. Set the distance between the objects in that direction.

v. Set the number of copies you want to create.

vi. Set the direction two same as previous.

vii. Set the distance between the objects in that direction.

viii. Set the number of copies in the same direction.

ix. Select the body you want to for linear sketch pattern by selecting 3D
sketch.

x. Click on ok.

CIRCULAR SKETCH PATTERN


i. Draw an object which you want to create multiple copies in the linear
sketch pattern.

ii. Click on the Circular Sketch Pattern.

iii. Select the object.

iv. Set the degree of rotation.

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v. Set number of copies you want to create.

vi. Click on ok.

RIB
a. Draw an object which you want to create multiple copies in the linear
sketch pattern.

b. Click on the Linear Sketch Pattern.


c. Draw a Geometry like Diagram.

.
d. Then extrude this geometry and set mid plane in direction one then click
ok.

e. Select the same plane upon which you draw previous geometry.

f. Draw a line like this:

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g. Click on the rib and select that line.
h. Set its thickness and parallel to sketch.
i. Then click on ok.

RAFT
a. Draw a geometry which you want to draft.
b. Click on the draft.
c. Select the fixe face in the reverse direction.

d. Set the radius of the draft.


e. Select the face or faces you want to draft.

f. Click on ok.

SHELL
a. Draw a geometry which you want to draft.
b. Click on the shell comand.
c. Select face which you want to remove.

d. Set thickness of shell walls.


e. Click on ok.

WRAP
a) Select Front plane and draw a circle or any other geometry.
b) Click on the exit sketch and extrude it.
c) Select right plane and click on sketch.

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d) Draw a geomatery like this.
e)

f) Then click on wrap.

g) Set wrap parameter means select emboss, deboss or scribe any of


them.

h) Then set thickness of it.


i) Click on ok.

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INTERSECT
A.Draw any kind of 3D object.
B. Select any face of the object for trim and draw any kind of geometry on
it.

C.Click on exit sketch and then go in surface & select Extrude Surface
command.

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D.Draw Surface Extrude like this

E. Then click on ok.


F. Click on the Intersect and select both objects Surface and Solid object.
G. Click on intersect in the left box.

H. Select any part of the solid object which you want keep.

I. Then click on ok.

MIRROR
I. Draw any kind of 3D object.

II. Make A shape on any surface of the object

III. Select same face and click on reference geometry and click on plane.

IV. Set the plane at the mid of the object.

V. Then click on the mirror and select surface where mirroring object is
made.

VI. Select other surface where you want to mirror the object.

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VII. Then click on ok.

SURFACE
Surface is a Part of 3D Commands. In this the geometry is convert into the 3D
but it is basically hollow from inside.
There are so many commands in the SUFACE:-
1. Extruded Surface.
2. Revolved Surface.
3. Swept Surface.
4. Lofted Surface.
5. Boundary Surface.
6. Filled Surface.
7. Freeform
8. Planer Surface.
9. Offset Surface.
10.Ruled Surface.
11.Surface Flatten.
12.Fillet.
13.Delete Face.
14.Replace Face.
15.Extend Surface.
16.Trim Surface.

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17.Untrimmed Surface.
18.Knit Surface.
19.Thicken
20.Thickened Cut.
21.Cut With Surface.

Extruded Surface
i. Daw any 2d dewing.
ii. Click on the exit sketch for entrance in 3D.
iii. Cack on the Extruded Surface.
iv. If you want to draft the object then set the draft angle.
v. Then press enter.

Revolved Surface
i. Daw any 2d dewing.
ii. Click on the exit sketch for entrance in 3D.
iii. Click on the Revolver Surface.
iv. Select the axis about which you want to rotate the object.
v. Set degree of rotation or remain 360 according to requirement.
vi. Press enter to apply change.

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Swept Surface
i. Daw a line means draw a path.
ii. Draw any type of profile or shape which you want on the right angle of
the previous sketch.
iii. Click on the exit sketch for entrance in 3D.
iv. Click on the Swept Surface.
v. Select the profile after that path which is followed by the profile.
vi. Press enter to apply change.

Lofted Surface
1. Click on front plane but don’t click on sketch.
2. Go to Surface and then reference geometry.
3. In reference geometry click on the plane.
4. Set number of plane acc. to requirement.
5. Set the distance between them.
6. Click on ok.
7. Select first plane and draw a sketch then click on exit sketch.
8. Repute this procedure for every plane.
9. Draw sketch on every plane.
10. Hide every plane after sketch.
11. In feature click on the lofted Surface.
12. Select every geometry or profiles one by one.
13. Press enter your object will be ready.

Boundary Surface

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1. Draw any 3D object.
2. Select its surface to apply boundary surface.
3. Click on the reference geometry and then on the plane.
4. Set distance of plane Frome the plane you have been selected.
5. Drew geometry on the new plane.
6. Then click on the boundary Surface.
7. Select both face and the geometry.
8. Hide plane then press enter.

Filled Surface
1. Import model and click Filled Surface on the Surfaces toolbar.
2. In the graphics area, under Patch Boundary, select the boundary edges.
3. Apply Contact patch to the two curved edges.
4. Apply Tangent patch to the two horizontal edges.
5. Click OK to apply Fill Surface.

Freeform
1. Select any surface of the object to apply freeform.
2. Click on free form command.
3. After that click on add curve there are green lines show on the same
plane.
4. Click malty time on the plane where you want to add curve.
5. Again click on add curve to off the add curve.
6. Then click on the green lines to add curve.
7. Give curves on every green line with the help of points show on the
green line after selection.
8. Click on ok.

Planer Surface
1. Click Planar Surface (Surfaces toolbar) or Insert > Surface > Planar.

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2. In the Property Manager, select a set of closed edges in a part for
Bounding Entities. All edges in the set must be on the same plane.
3. Click ok.

Offset Surface
1. Click Offset Surface (Surfaces toolbar) or Insert > Surface > Offset.
2. In the Property Manager
3. Select surfaces or faces in the graphics area for Surface or Faces to Offset
4. Set a value for Offset Distance.
5. You can create an offset surface with a distance of zero.
6. Click Ok.

Ruled Surface
1. Click Ruled Surface on the Mold Tools toolbar, or click Insert > Molds >
Ruled Surface.
2. In the Property Manager, under Type, select an option.
3. Tangent to Surface, Normal to Surface, Tapered to Vector, Perpendicular
to Vector, Sweep.
4. Under Distance/Direction:
 Set a value for Distance.
 With Tapered to Vector, Perpendicular to Vector, or Sweep:
a. Select an edge, a face, or a plane as the Reference Vector.
b. Click Reverse Direction, if necessary.
c. With Tapered to Vector only, set an Angle.
d. With Sweep only, you can select Coordinate input, and
specify coordinates for the reference vector.
5. Under Edge Selection:
 Select the edges or parting line used as the base for the ruled
surfaces.
 Click Alternate Face, if necessary.
6. Under Options:
 Clear Trim and knit to manually trim and knit the surfaces.
 Clear Connecting surface to remove any connecting surfaces.
Connecting surfaces are usually created between sharp corners.
7. Click Ok.

Surface Flatten
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1. In an open part, click Flatten (Surfaces toolbar) or Insert > Surface >
Flatten.
2. Select faces in the graphics area or from the Feature Manager Design
tree.
3. Then select a vertex. A preview of the flatten surface appears.
4. In the property manager, click Relief Cuts you can select curves or
sketches as cuts to relieve stress in the flattened surface.
5. Click Ok.

Fillet
1. Click fillet command in the Surface.
2. Select edge of the object to be fillet.
3. Set radius of fillet.
4. Click on ok.

Delete Face
1. Select face you want to delete.
2. Click on delete face.
3. Click on your face will be delete.

Replace Surface
1. Make sure that your replacement surface body is wider and longer than
the faces you are replacing.
2. Click Replace Face on the Surfaces toolbar, or click Insert > Face >
Replace.
3. In the Property Manager, under Replace Parameters:
o Select the faces to replace for Target faces. The faces must be
connected but they do not have to be tangent.
o Select the replacement surface for Replacement surfaces.
4. Click OK.

Extend Surface
1. Click Extended Surface (Surfaces toolbar) or Insert > Surface > Extend.

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2. In the Property Manager under Edges/Faces to Extend, select one or more edges or
faces in the graphics area for Selected Face/Edges.
3. Select an End Condition type: - Distance, Up to point, Up to surface.
4. Click Ok.

Trim Surface
1. Click Trim Surface on the Surfaces toolbar, or click Insert > Surface >
Trim.
2. In the Property Manager, under Trim Type, select a type:
 Standard. Trims surfaces using surfaces, sketch entities, curves,
planes, and so on.
 Mutual. Trims multiples surfaces using the surfaces themselves.

3. Under Selections, choose from these options:


 Trim tool (available with Standard selected under Trim Type).
Select a surface, sketch entity, curve, or plane in the graphics area
as the tool that trims other surfaces.
 Surfaces (available with Mutual selected under Trim Type). Select
multiple surfaces in the graphics area for Trimming Surfaces to use
to trim themselves.
 Select a trim action:

 Keep selections. Retains the surfaces listed under Pieces to


Keep. Intersecting surfaces not listed under Pieces to keep
are discarded.
 Remove selections. Discard the surfaces listed under Pieces
to Remove. Intersecting surfaces not listed under Pieces to
remove are retained.

 Select surfaces in Pieces to Keep or in Pieces to remove, based on


the trim action.

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Untrim Surface
1. Open the surface part that you want to untrim.
2. Click Untrim Surface on the Surfaces toolbar, or Insert > Surface >
Untrim.
3. Under Selections, choose the face or the edges you want to untrim.
4. Under Options, as the Edge untrim type, you can accept the default
Extend edges to extend all edges to their natural boundaries.
5. Click ok.

Knit Surface
1. Click Knit Surface on the Surfaces toolbar, or click Insert > Surface >
Knit.
2. In the Property Manager, under Selections:
 Select faces and surfaces for Surfaces and Faces to Knit.
 Select Create solid to create a solid model from enclosed surfaces.
 Select Merge entities to merge faces with the same underlying
geometry.
3. Select Gap Control to view edge pairs that might introduce gap problems,
and to view or edit the knitting tolerance or gap range. View the Knitting
tolerance. Modify it if required.
4. The gap range depends on the knitting tolerance. Only gaps within the
selected gap range are listed. You can modify the gap range if required.
5. Click OK.

Thicken
1. Click Thicken on the Features toolbar, or click Insert > Boss/Base >
Thicken.
2. Under Thicken Parameters, do the following:
 In the graphics area, select a Surface to Thicken.
 Examine the preview, and select the side of the surface you want to
thicken, as shown below.
 Enter the Thickness. Note that when you select Thicken Both
Sides, it adds the Thickness you specify to both sides.

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To create a solid, click Create solid from enclosed volume. This
option is available only if you created a volume that is fully
enclosed by surfaces.
3. Click OK.

Thickened Cut
1. Click on thickened cut.
2. Under Thicken Parameters select side of cut
3. Set the distance of Cut.
4. Click ok.

Cut With Surface


1. Edit the solid body: In the Feature Manager design tree, click the solid body and click
Edit Part.
2. Click Cut with Surface on the Features toolbar, or click Insert > Cut > With Surface.
3. In the Property Manager, under Surface Cut Parameters, select the surface or plane to
use to cut the solid bodies.
4. Examine the preview. If necessary, click Flip cut to reverse the direction of the cut
5. The arrow points in the direction of the solid to discard.
6. With multy body parts, under Feature Scope, select one of the following:
o All bodies. The surface cuts all bodies every time the feature rebuilds. If you
add new bodies to the model that precede the cut feature in the Feature
Manager design tree and that are intersected by the cutting surface, these new
bodies are also rebuilt to include the cut.
o Select bodies. The surface cuts only the bodies you select using the pointer. If
you add new bodies to the model that are intersected by the cutting surface,
right-click, select Edit Feature, and select those bodies to add them to the list
of selected bodies. If you do not add the new bodies to the list of selected
bodies, they remain intact.
o The solid bodies you select are highlighted in the graphics area, and listed
under Feature Scope next to.
o Auto-select (Available with Selected bodies). Automatically selects all
relevant intersecting bodies. Auto-select is faster than All bodies because it
processes only the bodies on the initial list and does not rebuild the entire
model. If you clear Auto-select, you must select the bodies to cut in the
graphics area.
o In the example below, only the yellow body (second from the right), was not
selected.
7. Click OK.
8. Click the surface in the Feature Manager Design tree, and click Hide to hide the
cutting surface.

33
SHEET METAL
There are specific sheet metal features you can use to create sheet metal bodies
quickly. However, in some circumstances when the design requires certain
types of geometry, you can use non-sheet metal feature tools, then insert bends
or convert the part to sheet metal. It is important when designing with sheet
metal to think about the best approach to design the part. Although it may
appear that using non-sheet metal features (such as extrudes and shells) and then
inserting bends or converting to sheet metal is quicker, these options are also the
least flexible.

When creating sheet metal parts, the order of design preference is:

1. Sheet metal features (such as Base Flange, Edge Flange, and Miter
Flange).
2. Insert Bends feature.
3. Convert to Sheet Metal feature.

When using the Insert Bends and Convert to Sheet Metal features, it is best to
apply them as early as possible during part design, preferably right after you
create the first non-sheet metal feature.

You can design a sheet metal part on its own without any references to the parts
it will enclose, you can design the part in the context of an assembly that
contains the enclosed components, or you can design the part within another
part document in a multibody environment.

34
There are many parts of Sheet Metal: -

 Base Flange/Tab.
 Convert to Sheet Metal.
 Lofted Bend.
 Edge Flange.
 Miter Flange.
 Hem.
 Jog.
 Sketched Bend.
 Cross Break.
 Corners.
 Sheet Metal Gusset.
 Extruded Cut.
 Simple Hole.
 Vent.
 Unfold.
 Fold.
 Flatten.
 Rib.

Base Flange/Tab
1. Click Base Flange/Tab on the Sheet Metal toolbar, or click Insert > Sheet
Metal > Base Flange.
2. Select he geometry you have been made.
3. Under Sheet Metal Gauges, select Use gauge table and select a gauge
table.
4. Under Sheet Metal Parameters:
 Set a value for Thickness to specify the sheet metal thickness.
 Select Reverse direction to thicken the sketch in the opposite
direction.
 Set a value for Bend Radius.
5. Under Bend Allowance, select a bend allowance type.
 If you selected K-Factor, Bend Allowance, or Bend Deduction,
enter a value.
 If you selected Bend Table or Bend Calculation, select a table from
the list, or click Browse to browse to a table.
6. Click ok.

Convert to Sheet Metal


1. Create the solid part.
35
2. Click Convert to Sheet Metal (Sheet Metal toolbar) or Insert > Sheet
Metal > Convert To Sheet Metal.
3. In the Property Manager, under Sheet Metal Gauges, set options if you
want to use a gauge table:
a. Select Use gauge table.
b. In Select Table, select a gauge table to use, or click Browse and
browse to a gauge table.
4. Under Sheet Metal Parameters:
a. Select a face as the fixed face for the sheet metal part.
b. Set the sheet thickness and default bend radius.
c. Select Keep body if you want to keep the solid body to use in
another Convert to Sheet Metal feature. When cleared, the body is
consumed by the Convert to Sheet Metal feature.
5. Under Bend Edges, select the model edges that will form bends.
6. Click ok.

Lofted Bend
1. Create two separate open profile sketches.
2. Click Lofted Bend (Sheet Metal toolbar) or Insert > Sheet Metal > Lofted
Bends.
3. In the graphics area, select both sketches. For each profile, select the
point from which you want the path of the loft to travel.
4. Examine the path preview. Click Move Up or Move Down to adjust the
order of the profiles, or re-select the sketches to connect different points
on the profiles.
5. Set a value for Thickness.
6. Click Reverse Direction, if necessary.
7. Under Bend Line Control, select:
o Number of bend lines and set a value for setting to control
coarseness of the flat pattern bend lines.
o Maximum deviation and set a value.
8. Click Ok.

Edge Flange
1. In an open sheet metal part, click Edge Flange (Sheet Metal toolbar) or
Insert > Sheet Metal > Edge Flange.
2. In the graphics area, select one or more edges for Edge. There are specific
requirements for adding edge flanges to curved edges. See Edge Flanges.
3. Set options in the Edge-Flange Property Manager and click ok.
36
Miter Flange
1. Create a sketch that meets the miter flange requirements. Alternatively,
you can select the miter flange feature before you create a sketch (but
after you select a plane). When you select the miter flange feature, a
sketch opens on the plane.
2. With the sketch selected, click Miter Flange (Sheet Metal toolbar) or
click Insert > Sheet Metal > Miter Flange. In the Miter Flange Property
Manager the sketched edges are displayed for Along Edges, along with a
preview of the miter flange in the graphics area.
3. Under Miter Parameters:
o To use something other than the default bend radius, clear Use
default radius and set a value for Bend Radius.
o Set the Flange position to Material Inside, Material Outside, or
Bend Outside. See Bend Positions for a description of each of these
selections.
o Select Trim side bends to remove extra material in neighboring
bends. Extra material appears when one of the bends of a miter
flange touches an existing bend. The cut that trims the neighboring
bends is automatically sized, and cannot be edited.
4. If necessary, specify the offset distances for a partial miter flange:
o Under Start/End Offset set a value for Start Offset Distance and
End Offset Distance. (If you want the miter flange to span the
entire edge of the model, set these values to zero.)
o o use something other than the default bend allowance, select
Custom Bend Allowance, and set a bend allowance type and value.
5. Click ok.

Hem
1. In an open sheet metal part, click Hem on the Sheet Metal toolbar, or
click Insert > Sheet Metal > Hem.
2. In the graphics area, select the edges where you want to add a hem. The
selected edges appear in Edges.
3. In the Property Manager, under Edges:
o Select Material Inside or Bend Outside to specify where to add the
material.
o Click Reverse Direction to create the hem on the opposite side of
the part.
4. Under Type and Size:
a. Click a hem type:
 Closed

37
 Open
 Tear Drop
 Rolled
b. Set:
 Length (closed and open hems only)
 Gap Distance (open hem only)
 Angle (tear drop and rolled hems only)
 Radius (tear drop and rolled hems only)
5. Under Miter Gap, set Miter Gap if you have intersecting hems. Mitered
corners are automatically added to intersecting hems, and you can set the
gap between these hems.
6. To use something other than the default bend allowance, select Custom
Bend Allowance, and set a bend allowance type and value.
7. Click ok.

JOG
1. Sketch a line on the face of a sheet metal part where you want to create
the jog. Alternatively, you can select the jog feature before you create a
sketch (but after you select a plane). When you select the jog feature, a
sketch opens on the plane.
2. Click Jog on the Sheet Metal toolbar, or click Insert > Sheet Metal > Jog.
3. In the graphics area, select a face for Fixed Face.
4. Under Selections, to edit the bend radius, clear Use default radius and
Use gauge table (if a sheet metal gauge table has been selected for the
part), and type a new value for Bend Radius.
5. Under Jog Offset:
o Select an item in End Condition.
o Set a value for Offset Distance.
o Select Reverse offset to reverse the offset direction. Reverse offset
is available when End Condition is set to offset from Surface.
o Select a Dimension position: Outside Offset, Inside Offset, or
Overall Dimension.
6. Under Jog Position, select: Bend Centerline, Material Inside, Material
Outside, or Bend Outside.
7. Set a value for Jog Angle. If a sheet metal gauge table has been selected
for the part, you can select Override value to override the Jog Angle
presets with a value that you set.
8. To use something other than the default bend allowance, select Custom
Bend Allowance, and set a bend allowance type and value.
9. Click ok.

38
Sketch Bend
1. Sketch a line on a planar face of the sheet metal part. Alternatively, you
can select the sketched bend feature before you create a sketch (but after
you select a plane). When you select the sketched bend feature, a sketch
opens on the plane.
2. Click Sketched Bend n the Sheet Metal toolbar, or click Insert > Sheet
Metal > Sketched Bend.
3. In the graphics area, select a face that does not move as a result of the
bend for Fixed Face.
4. Click a Bend position of Bend Centerline, Material Inside, Material
Outside, or Bend Outside.
5. Set a value for Bend Angle, and click Reverse Direction if necessary.
6. Select Override value to override the preset Bend Angle. Override value
is available if a sheet metal gauge table has been selected for the part.
7. To use something other than the default bend radius, clear Use default
radius and Use gauge table (if a sheet metal gauge table has been selected
for the part), and set Bend Radius.
8. To use something other than the default bend allowance, select Custom
Bend Allowance, and set a bend allowance type and value.
9. Click ok.

Cross Break
1. Click Cross Break (Sheet Metal toolbar) or Insert > Sheet Metal > Cross
Break.
2. In the Property Manager, select:
o The face on which to create the cross break
o The direction of the cross break
o The Break Radius
o The Break Angle
3. Click ok.

Corners
You can add closed corners between sheet metal flanges. The closed corner
feature adds material between sheet metal features, and includes the following
capabilities:

 Close multiple corners simultaneously by selecting the faces for all of the
corners that you want to close.
39
 Close non-perpendicular corners.
 Apply a closed corner to flanges with bends other than 90°.
 Adjust the Gap distance. The distance between the two sections of
material that are added by the closed corner feature.
 Adjust the Overlap/underlap ratio. The ratio between the material that
overlaps and the material that underlaps. A value of 1 indicates that the
overlap and the underlap are equal.
 Close or open the bend region

There Four types of Corners that are: -

1. Closed Corner.
2. Welded Corner.
3. Break corner/Corner Trim.
4. Corner Relief.

Closed Corner
1. Create a sheet metal part that includes the area you want to close off.
2. Click Closed Corner (Sheet Metal toolbar) or Insert > Sheet Metal >
Closed Corner.
3. Select one or more planar faces for Faces to Extend. If matching faces are
not found, you can manually select the Faces to Extend and Faces to
Match.
4. Auto propagation is automatically cleared if you clear or delete any
selections under Faces to Extend or Faces to Match. You can turn it on
again manually.
5. Select a Corner type:
o Butt
o Overlap
o Underlap
6. Click ok.

Welded Corner
1. Click Welded Corner (Sheet Metal toolbar) or Insert > Sheet Metal >
Welded Corner.
2. Select one of the corner faces.
3. Set options in the Property Manager.
40
4. Click ok.

Break Corner /Corner trim


1. Create a sheet metal part.
2. Click Break-Corner/Corner-Trim (Sheet Metal toolbar) or click Insert >
Sheet Metal > Break Corner.
3. In the Break Corner Property Manager, under Break Corner Options:
a. Select Corner Edges and/or Flange Faces.
b. Select a Break type: Chamfer or Fillet.
c. Set a value for Distance (Chamfer) or Radius (Fillet).
4. Click ok.

Corner Relief
1. Click Corner Relief (Sheet Metal toolbar) or Insert > Sheet Metal >
Corner Relief.
2. In the Corner Relief Property Manager, under Scope, select the sheet
metal body to which to apply the corner relief.
3. Under Corners, click Collect all corners to list all corners in the sheet
metal body. If you list multiple corners, you can specify multiple corner
relief treatments.

When you select a corner in the Corners section, the faces that define the
corner are shown in the Define Corner section and the corner is
highlighted in the graphics area.

4. To add an individual corner instead of collecting all corners, in the Define


Corner section, select the faces that define the corner and click New
Corner. The corner is added to the list in the Corners section.
5. With a corner selected, under Relief Options, select the type of relief to
apply.
6. Click ok.

Forming Tool
1. Click Forming Tool (Sheet Metal toolbar) or Insert > Sheet Metal >
Forming Tool.
2. In the Property Manager, on the Type tab:
a. Select a face as the Stopping Face.

41
b. Select one or more faces as the Faces to Remove. When you place
the forming tool on the sheet metal part, the faces that you selected
for Faces to remove are deleted from the part. If you do not want to
remove any faces, do not select any faces for Faces to Remove.
3. Select the Insertion Point tab.
4. Use dimensions and relations tools to define the insertion point. The
insertion point helps you determine the precise location of the forming
tool on the target part.
5. Click ok.

Sheet Metal Gusset


1. Click Sheet Metal Gusset (Sheet Metal toolbar) or Insert > Sheet Metal >
Sheet Metal Gusset.
2. In the Sheet Metal Gusset Property Manager, under Position, select:
o The bend face or two planar faces that are adjacent to a bend.
o The edge to be used as a reference. This can be any linear entity in
order to specify the alignment of the gusset.
o The point to be used for dimensioning.

If you pick the edge you automatically get an endpoint as a


reference. However, you can also choose another entity, such as a
sketch point or an endpoint of a line.

To move the gusset in relation to the selected point, check Offset


and specify the offset amount.

3. Under Profile:
a. Do one of the following:
 For a gusset that is symmetrical relative to the bend face,
select Indent depth and specify a depth.
 For an asymmetrical gusset, select Profile dimensions.

Either specify the depth (d1) of one gusset leg and specify an
angle (a1) or specify the depth of each gusset leg.

To reverse the lengths of the legs, click Flip dimension sides.

42
b. Select a gusset type:
c. If you choose Flat gusset, optionally, specify an Edge Fillet.
4. Under Dimensions:
. Enter a value for Indent width to specify the width of the gusset.
a. Enter a value for Indent thickness to specify the gusset wall thickness.
b. To specify an angle for the gusset sides, click and enter a value for Side
face draft.
c. Optionally, change the values for Inner corner fillet and Outer corner
fillet. You can also disable the buttons to remove fillets.
5. Under Preview, select one of the following:
6. Click ok.

EXTRUDED CUT
1. Select any face upon you want to start cut.
2. Sketch any type of shape according to requirement.
3. Remember the geometry should be close not open.
4. Click on exit sketch then on the extruded cut.
5. Select the shape or geometry and set distance from the surface.
6. Press enter your object will be ready.
Simple Hole
1. Select a planar face on which to create the hole.
2. Click Simple Hole (Features toolbar) or Insert > Features > Hole >
Simple.
3. In the Property Manager, set the options.
4. Click OK to create the simple hole.
5. Right-click the hole feature in the model or the Feature Manager Design
tree, and select Edit Sketch.
6. Add dimensions to position the hole. You can also modify the hole
diameter in the sketch.
7. Exit the sketch or click Rebuild.
8. To change the diameter, depth, or type of the hole, right-click the hole
feature in the model or the Feature Manager design tree, and select Edit

43
Feature. Make the necessary changes in the Property Manager, and click
OK.

Vent
1. Select face and sketch on it a couple of circles and lines.
2. Click on exit sketch and then vent command.
3. In property manager select outer most circle in boundary.
4. Select lines in Ribs Property box.
5. Select sub circles in spars Property manager.
6. Click ok.

Rip
1. Create a part of uniform thickness with adjacent planar faces that form one or more
linear edges or a chain of linear edges.
2. Sketch single, linear entities across planar faces, starting and ending at the vertices.
3. Click Rip (Sheet Metal toolbar) or Insert > Sheet Metal > Rip.
4. In the Property Manager, under Rip Parameters:
o Select internal or external edges
o Select linear sketch entities
5. To insert a rip in only one direction, do one of the following:
o Click the name of the edge listed under Edges to Rip, and click Change
Direction.
o Click the preview arrows.

By default, rips are inserted in both directions. Each time you click Change Direction,
the rip direction sequences from one direction, to the other direction, and then back to
both directions. To change the gap distance, enter a value for Rip Gap.

6. Click ok.

44
WELDMENT
Weldments functionality enables you to design a weldment structure as a single
multibody part. You use 2D and 3D sketches to define the basic framework.
Then you create structural members containing groups of sketch segments. You
can also add items such as gussets and end caps using tools on the Weldments
toolbar.
You can also configure multiple weldment profiles of structural members as
library features. You can add different configurations of a structural member
and save them as one profile in a library feature. For example, instead of having
50 separate library feature files for square tubing sizes, you can have one library
feature file with 50 configurations that you can control by a design table.
When creating or editing structural members, you can select the configured
library features in the Structural Member Property Manager.
To use weldments use following steps: -

1. 3D Sketch.
2. Structural Member.
3. Trim/Extend.
4. Extruded Boss/Base.
5. End Cap.
6. Gusset.
7. Weld Bend.
8. Extruded Cut.
9. Hole Wizard.

45
10.Chamfer.

3D Sketch
In 3D sketch we can draw our geometer in any plane. In 3D Sketch you
have to draw a geometry for weldments.

Structural Member
1. Right-click a structural member in the Feature Manager design tree and
select Edit Feature.
2. Click the corner you want to modify.
3. In the Corner Treatment dialog box, work with the highlighted group,
Group 1. If additional groups meet at this corner, you can select another
group from the groups that are listed.
4. For arcs only, select Merge arc segment bodies to merge the arc with the
adjacent body, creating one body. Clear to retain separate bodies.
5. Set Trim Order. A group with a lower trim order number trims a group
with a higher number. If two groups have the same trim order number,
they miter each other, trim groups with a higher number, and are trimmed
by groups with a lower number.
6. Select the corner treatment: End Miter, End Butt1, or End Butt2.
7. Select Merge miter trimmed bodies to combine weld member bodies so
that the length of the resulting weld member body in the weldment cut list
is equal to the sum of the maximum lengths of the uncut weld member
bodies.
8. Select Set corner specific weld gaps to override the weld gap for the
group.
9. Specify the new weld gap in Gap between Connected Segments in Same
Group.
10.Click ok.

46
Trim/ Extend
1. Click Trim/Extend (Weldments toolbar) or Insert > Weldments >
Trim/Extend.
2. In the Property Manager, set options then click ok.

End Cap
1. Click End Cap (Weldments toolbar) or Insert > Weldments > End Cap.
2. In the End Cap Property Manager, under Parameters:
a. Select a Face of the structural member.
b. Select a Thickness direction.
c. Specify the end cap Thickness.
d. If you select Internal as the Thickness direction, specify the Inset
Distance.
3. Under Offset, select Thickness Ratio or Offset Value as the way to
calculate the offset and type a value.
4. To specify a corner treatment:
a. Select Corner Treatment.
b. Do one of the following:
 Select Chamfer and specify a Chamfer Distance.
 Select Fillet and specify a Fillet Radius.
5. Click ok.

Extruded Boss/Base
i. Daw any 2d dewing.
ii. Click on the exit sketch for entrance in 3D.
iii. Cack on the Extruded Boss/Base.
iv. Set the thickness of the object.
v. If you want to draft the object then set the draft angle.
vi. Then press enter.

Gusset

47
1. Click Gusset (Weldments toolbar) or Insert > Weldments > Gusset.
2. In the Property Manager, for Supporting Faces, select the faces of the
cylinders between which you want to add the gusset. In this example, the
horizontal face is selected first.
3. Under Profile, select a triangular or polygonal gusset profile and specify
the profile distances.
4. Optionally, click ok to create a chamfer to allow room to create a weld
bead under the gusset.
5. Select where to apply the gusset thickness and set a value for the
thickness.
6. Optionally, reverse the gusset direction by clicking the handle in the
preview when the pointer shows Reverse Direction.

Weld Bends
1. In a part, click Weld Bead (Weldments toolbar) or Insert > Weldments >
Weld Bead. In an assembly, click Insert > Assembly Feature > Weld
Bead.
2. In the graphics area, select the faces or edges for the weld bead.
Alternatively, use the Smart Weld Selection Tool to make selections.
3. Set options in the Weld Bead Property Manager.
4. Under Weld Path, click New Weld Path to create additional weld beads.
You do not need to click New Weld Path if you use the Smart Weld
Selection Tool.
5. Set options in the Weld Bead Property Manager.
6. Repeat steps 4 and 5 for additional weld beads.
7. Click ok.

EXTRUDED CUT
a. Draw a 3D solid object.
b. Select any face upon you want to start cut.
c. Sketch any type of shape according to requirement.

48
d. Remember the geometry should be close not open.
e. Click on exit sketch then on the extruded cut.

f. Select the shape or geometry and set distance from the surface.

g. Press enter your object will be ready.

Hole Wizard
1. Select a face and click Hole Wizard (Features toolbar) or Insert >
Features > Hole > Wizard.
2. In the Property Manager, on the Type tab, for Hole Type, select a slot
type:

Option
Counter bore Slot
Countersink Slot
Straight Slot

3. Under Hole Specifications, for Slot length, enter a value.


4. Select other options and click ok.

Chamfer

1. Click Chamfer on the Features toolbar, or click Insert > Features >
Chamfer.

49
2. Under Chamfer Parameters:
o Select an entity in the graphics area for Edges and Faces or Vertex.
3. Click ok.

Simulation of Part3
Date: 27 July 2016
Designer: Solidworks
Study name: Static 1
Analysis type: Static

50
Description
No Data

51
Assumptions

Model Information

Model name: Part3


Current Configuration: Default
Solid Bodies
Document Name and Document Path/Date
Treated As Volumetric Properties
Reference Modified
Boss-Extrude1
Mass:17.5144 kg
Volume:0.00224544 m^3
Solid Body Density:7800 kg/m^3
Weight:171.641 N

52
Study Properties
Study name Static 1
Analysis type Static
Mesh type Solid Mesh
Thermal Effect: On
Thermal option Include temperature loads
Zero strain temperature 298 Kelvin
Include fluid pressure effects from Off
SOLIDWORKS Flow Simulation
Solver type FFEPlus
Inplane Effect: Off
Soft Spring: Off
Inertial Relief: Off
Incompatible bonding options Automatic
Large displacement Off
Compute free body forces On
Friction Off
Use Adaptive Method: Off
Result folder SOLIDWORKS document
(c:\users\grinde~1\appdata\local\temp)

Units
Unit system: SI (MKS)
Length/Displacement mm
Temperature Kelvin
Angular velocity Rad/sec
Pressure/Stress N/m^2

53
Material Properties
Model Reference Properties Components
Name: Cast Carbon Steel SolidBody 1(Boss-
Model type: Linear Elastic Isotropic Extrude1)(Part3)
Default failure Max von Mises Stress
criterion:
Yield strength: 2.48168e+008 N/m^2
Tensile strength: 4.82549e+008 N/m^2
Elastic modulus: 2e+011 N/m^2
Poisson's ratio: 0.32
Mass density: 7800 kg/m^3
Shear modulus: 7.6e+010 N/m^2
Thermal expansion 1.2e-005 /Kelvin
coefficient:
Curve Data:N/A

Loads and Fixtures


Fixture name Fixture Image Fixture Details
Entities: 1 face(s)
Type: Fixed Geometry
Fixed-1

Resultant Forces
Components X Y Z Resultant
Reaction force(N) -0.000167727 10.0002 9.76324e-005 10.0002
Reaction Moment(N.m) 0 0 0 0

Load name Load Image Load Details


Entities: 1 face(s)
Type: Apply normal force
Value: 10 N
Force-1

54
Mesh information
Mesh type Solid Mesh
Mesher Used: Standard mesh
Automatic Transition: Off
Include Mesh Auto Loops: Off
Jacobian points 4 Points
Element Size 13.0975 mm
Tolerance 0.654875 mm
Mesh Quality High

Mesh information - Details


Total Nodes 10501
Total Elements 6788
Maximum Aspect Ratio 3.5076
% of elements with Aspect Ratio < 3 99.9
% of elements with Aspect Ratio > 10 0
% of distorted elements(Jacobian) 0
Time to complete mesh(hh;mm;ss): 00:00:01
Computer name: ACER

55
Resultant Forces

Reaction forces
Selection set Units Sum X Sum Y Sum Z Resultant
Entire Model N -0.000167727 10.0002 9.76324e-005 10.0002

Reaction Moments
Selection set Units Sum X Sum Y Sum Z Resultant
Entire Model N.m 0 0 0 0

Beams
No Data

56
Study Results

Name Type Min Max


Stress1 VON: von Mises Stress 4.79342 N/m^2 21930.3 N/m^2
Node: 185 Node: 38

Part3-Static 1-Stress-Stress1

Name Type Min Max


Displacement1 URES: Resultant Displacement 0 mm 6.27933e-005 mm
Node: 32 Node: 1

57
Part3-Static 1-Displacement-Displacement1

Name Type Min Max


Strain1 ESTRN: Equivalent Strain 2.10977e-011 6.99494e-008
Element: 3781 Element: 1938

Part3-Static 1-Strain-Strain1

Name Type
Displacement1{1} Deformed shape

Part3-Static 1-Displacement-Displacement1{1}

58
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