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ENGLISH
ENGLISH LANGUAGE AND LITERATURE (Code No. 184)
FIRST TERM
POETRY
1.Dust of Snow
2.Fire and Ice
3.A Tiger in the Zoo
4.How to Tell Wild Animals
5.The Ball Poem
6. Amanda
SECOND TERM
7. Animals
8. The Trees
9. Fog
10. The Tale of Custard the Dragon
11. For Anne Gregory
The Grammar syllabus will include the following areas in class X. (First term and
Second Term)
1. Tenses
2. Modals
3. Use of passive voice
4. Subject – verb concord
5. Reporting
(i) Commands and requests
(ii) Statements
(iii) Questions
6. Clauses:
(i) Noun clauses
(ii) Adverb clauses
(iii) Relative clauses
7. Determiners
8. Prepositions
The above items may be tested through test types given below:
Gap filling with one or two words to test Prepositions, Articles, Conjunctions and
Tenses, Editing or omission, Sentences Reordering or Sentence Transformation
in context.
Formal letter complaint / inquiry / placing order / letter to editor / article in about
100-150 words. The questions will be thematically based on the prescribed books.
Writing a short story based on a given outline or cue/s in about 150-200 words.
fgUnh ikB~;Øe
SUBJECT 1ST TERM 2ND TERM
i|&ikB lk[kh] nksgs&fcgkjhyky]
in&ehjk] euq";rk]
ioZr izns'k esa ikol] e/qj&e/qj esjs nhid ty
rksiA dj pys ge fiQnk]vkRe=kk.kA
x|&ikB cM+s HkkbZ lkgc] fxjfxV]
Mk;jh dk ,d iUuk] vc dgk¡ nwljs ds nq[k ls nq[kh
rrk¡jk&okehjks dFkk] gksusokys]
rhljh dle ds f'kYidkj ir>j esa VwVh ifÙk;k¡]
'kSysUnz dkjrwl] liuksa ds&&ls fnu]
gfjgj dkd Vksih 'kqDy
O;kdj.k 'kCn vkSj in] izFke l=k ds vuqlkj lEiw.kZ
okD;&:ikarj.k (ljy] la;qDr] feJ
okD;)
okD; v'kqf¼&'kks/u] lekl
eqgkojsA
jpuk i=k(vkSipkfjd)] izFke l=k ds vuqlkj lEiw.kZ
vuqPNsn&ys[ku]
laokn&ys[ku] lwpuk&ys[ku]
foKkiu&ys[kuA
vifBr&cks/ x|ka'k] i|ka'kA izFke l=k ds vuqlkj lEiw.kZ
SUB.: MATHEMATICS
SUBJECT 1ST TERM 2ND TERM
1. Real numbers 9. Arithmetic Progression
2. Polynomials 10. Heights and Distances
3. Linear equation in Two 11. Statistics
variables 12. Probability
4. Triangles 13. Construction
MATHEMATICS 5. Trigonometric Ratios 14. Co-ordinate Geometry
6. Trigonometric Identities
7. Quadratic Equations
8. Circles
SUBJECT 1ST TERM 2ND TERM
WEEKLY Real numbers, Polynomials Arithmetic Progression, Heights
TEST 1 and Distances
Science
SUBJECT 1ST TERM 2ND TERM
1. ELECTRICITY
PHYSICS 1. LIGHT 2. MAGNETIC EFFACT OF CURRENT
2. HUMAN EYE 3. SOURCE AND ENERGY
1. CHEMICAL REACTION AND 1. CARBON AND COMPOUND
CHEMISTRY EQUATION 2. PERIODIC CLASSIFICATION OF
2. ACID BASES AND SALT ELEMENT
3. METALS AND NON EQUATION
1.LIFE PROCESS 1. HOW DO ORGANISMS REPRODUCE
BIOLOGY 2. CONTROL AND CO- 2. HERIDITY AND EVOLUTION
ORDINATION 3. OUR ENVITATION
4. MANAGEMENT OF NATURAL
RESOURCE
WEEKLY TEST 1 PHYSICS AND CHEMISTRY PHYSICS AND CHEMISTRY
WEEKLY TEST 2 BIOLOGY AND CHEMISTRY BIOLOGY AND CHEMISTRY
WEEKLY TEST 3 PHYSICS AND BIOLOGY PHYSICS AND BIOLOGY
WEEKLY TEST SYLLABUS (CHAPERS TAUGHT BY TEACHER IN THE CLASS)
Social Science
SUBJECT 1ST TERM 2ND TERM
1. The Rise of Nationalism in 1. The Age of Industrialization
HISTORY Europe 2. Print Culture and Modern
2. Nationalism in India World
Computer Application(165)
1ST Term
Unit 1: Networking
Internet: World Wide Web, web servers, web clients, web sites, web pages,
web browsers, blogs, news groups, HTML, web address, e-mail address,
downloading and uploading files from a remote site. Internet protocols: TCP/IP,
SMTP, POP3, HTTP, HTTPS. Remote login and file transfer protocols: SSH,
SFTP, FTP, SCP, TELNET, SMTP, TCP/IP.
Unit 2: HTML
* Introduction to web page designing using HTML: create and save an HTML
document, access a web page using a web browser.
* HTML tags: html, head, title, body, (attributes: text, background, bgcolor, link,
vlink, alink), br (break), hr(horizontal rule), inserting comments, h1..h6
Netiquettes.
Software licenses and the open source software movement.
Intellectual property rights, plagiarism and digital property rights.
Freedom of information and the digital divide.
E-commerce: Privacy, fraud, secure data transmission.
2nd Term
Unit 4: Scratch or Python (Theory and Practical)
Alternative 1: Scratch
Revision of the basics of Scratch
Sprite, tempo, variables, and events
Coordinates and conditionals
Drawing with iteration
Update variables repeatedly, iterative development, ask and answer blocks
Create games, animated images, stories and songs