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Doing Things

SHATTER6 If you want to do something (like jump


over a wall or sneak down an alley) roll
SHATTER6 is a roleplaying game 2d6 + the relevant attribute + relevant
designed to be simple and empowering tag bonus + any shatterdice. The GM
to players. sets a toughness rating to the
challenge which the player must meet
The Golden Rule is the Rule of Cool. or exceed with their roll to succeed:

● Easy - 7
Character Creation ● Average - 12
Four attributes: Physical (strength and ● Tough - 15
athletics), Intellect (smarts and ● Extra Tough - 18
● Godlike - 23
wisdom), Charm (persuasiveness and
amiability) and Instinct (intuition, Remember, even in failure there could
perception). be a modicum of success.

Roll 1d6+3 for each attribute.


Combat
Only players roll in combat. Each player
Tags
takes it in turns to declare what they’re
Tags flesh out a character’s skills.
doing i.e. firing a crossbow at an orc
Choose 3 from the list, or ask your GM if
while sliding down a bannister. The GM
you can create your own. A tag gives +2
sets a toughness rating to the action
when you roll to do something. You can
and the player rolls using the rules for
only use one tag per roll.
● Acrobatic Doing Things. The greater the risk, the
● Aristocratic greater the reward. NPCs do not have
● Charming
● Crafter
hit points - the players and GM work
● Dancer together to create a narrative combat,
● Diplomat the GM rewarding players for doing cool
● Deceptive
● Historian things.
● Holy
● Martial Artist Once the players have acted, NPCs act.
● Nimble
● Necromantic When an NPC attacks, the player must
● Perceptive make a Doing Things roll to try an
● Rider
● Sorcerer
evade their attack (they can do this in
● Stealthy any way the GM deems fit). The
● Streetwise toughness of this is based on the NPC’s
● Survivalist
Toughness Rating. If the player fails,
they take a wound. When a wound is
Class
taken, the player reduces an attribute
Once you have your tags, name your
score to 0. Once all attributes have
class. It’s entirely up to you, but use
been reduced, they cross off a tag.
your tags as a framework. Make it
Once the tags have been crossed off,
sound awesome.
they cross off their name and are Out
of Action. Wounds heal after an 8 hour
Shatterdice
rest.
At first level you have 4 shatterdice.
When making a check or battling, you
may roll one or more shatterdice to add Out of Action
to any roll where you’re trying to do Out of Action doesn’t necessarily mean
something. All shatterdice replenish death. It could be knocked out,
after an 8 hour rest. captured or flung into another
dimension. The GM and players should
. work together to determine this.

SHATTER6 is released under the


Creative Commons 4.0 license.
NPCs Levelling
NPCs are described as follows: After a number of tough battles and
● Name dangerous quests, the GM will reward
● Toughness Rating the players with a new level. The
● Damage frequency of levelling should be
● Description discussed with the group before the
game. The following table shows what
The name should be evocative, helping players gain per level:
the GM conjure a cool creature or
character in the group’s mind’s eye. Its
Lvl Bonus
Toughness Rating (TR) determines its
challenge level. Its damage shows how 2 + 1 to an attribute
many wounds it does. Finally, a
description of your awesome creature. 3 +1 shatterdie

4 + 1 to an attribute
TR Dam.
5 Gain a new tag
7 1
6 +1 shatterdie
12 2
7 + 1 to an attribute
.
15 3
8 Gain a new tag
18 4
9 + 1 to an attribute
23 5
10 +1 shatterdie

Example:
Nethroc Angel of the Seventh Seal Character Example
TR: 18 Vex Nastrum
Damage: 4 Lvl. 1
Description: Born from the occult moon Class: Guardian of the Ancient Word
Yaxis, the Nethroc Angel stands 9ft tall Tags: Historian, Sorcerer, Rider
and uses its Dark Spear to annihilate Phy: 9
its foes. Int: 8
Ego: 5
Using Magic Inst: 4
Magic can be used depending on if a Shatterdice: 4
class has been built as a magic-user
(i.e. with the sorcerer tag). Magicians
should use the rule of cool to create
fantastic magic spells, but the more
complex or devastating they are, the
higher the toughness rating. Failure
when casting a particularly complex
spell could mean the caster takes
wounds, or harms its allies. Magic is
generally rolled against intellect.
Example of Play
Rennic: Argh! I rolled a 17.
The players are fighting a horde of
Shard Ghouls, led by the King Ov Death. GM: It was a valiant effort, but your
words seem to have gone unheeded.
GM: Seven slavering hunched ghouls run However, after a few seconds a single
at you screaming, their tongues radiant spear is hurled down from the
flopping from their diseased mouths. heavens, catching one of the ghouls in
What do you do? the shoulder, putting it out of action.
Now the remaining ghouls are acting.
Vex: I grab one by the head and One races over and jumps on Vex,
psychically give it a vision of the horrors attempting to rip your face off. Vex,
of its past life, hoping it will go these guys have a TR of 12, so roll
catatonic. Physical to try and prize it off you.

GM: That’s awesome. Roll Intellect Vex: Ah, a 10. Not my best roll.
against Toughness 15. You can add your
Sorcerer tag. Too. GM: The ghoul claws viciously at your
face. Take 2 wounds.
Vex: I got a 16!
Vex brings Instinct and Charm down to
GM: The ghoul stops dead in its tracks 0. As a result of his wounds.
and screams, dropping to the ground
shaking. It won’t be getting up in a GM: Two more ghouls pounce on Larna
hurry. and Rennic. Roll on Physical to dodge
out of the way.
Larna: I’d like to spin through the air
with by double fire blades, slicing the They both manage to roll 12 and over.
necks of two ghouls.
GM: Now the King Ov Death flies onto
GM: Ok, that’s going to be tough, since the battlefield on his raven wings. He
you’re trying to get two in one. Roll fires a blast of necrotic energy at Larna
physical and add your nimble tag while cackling. He’s got a TR of 18, so
against Toughness 18. roll Physical.

Larna: I want to make sure it works so I Larna: Can I add my Nimble tag too,
also spend two shatterdice. I rolled 20! along with two shatterdice?

GM: You’re a blur as your daggers GM: Sure


whirlwind through the jugulars of the
two ghouls, spraying bile in all Larna: Great - I’ve rolled 18! Just
directions. Rennic, you’re up. enough.

Rennic: I want to call upon the great GM: You swiftly duck under the blast as
Seraph angels to descend, putting their it hits a ghoul in the back, sending its
radiant spears into the remaining spine flying across the field.
ghouls.

GM: Wow, yeah, that’s really awesome,


but insanely hard. Give me an intellect
roll against Toughness 23. Add your
Holy tag.

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