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During rehabilitation process corporal conscience of correct 3 RESULTS AND DISCUSSION
movement is important and can be facilitated by feedback The developed prototype, using Kinect as a natural interaction
directing treatment according to goals [3]. This way, aiming to tool for rehabilitation proposes, showed to be responsive to users’
provide a more efficient tool, a feedback system was movements (including little ones) and effective on the evaluation
implemented, taking into account the following considerations. of the movement correctness and indication aiming its adjustment.
Visual feedback is shown in Figure 1 and Figure 2. The score is These characteristics can be used to improve AR and VR
increased each time that movement is executed correctly. For each technologies on motor rehabilitation, optimizing treatment.
five points a congratulation message is given. When movement is During execution of 50 correct movements all were recognized
finished correctly a message indicates to return the arm to initial correctly and punctuated, including user at seated position and at
position (Figure 1c). Movement correction is also enable different angles in relation to sensor. None of the 60 wrong
describing which the movement is wrong marking it on body and exercises were recognized as correct, including postural
saying how to perform it correctly (Figure 2).To guide the compensation which is the most common compensation found on
movement an additional feedback is provided through a target rehabilitation processes.
showing where the arm should attach to complete the movement Due to the different prototype applicability, as traumatic,
(Figure 1). Additionally a movement status bar is presented that is neurologic or geriatric therapies, user tests were applied to three
loaded gradually accordingly to the movement route (0 to 90 different populations: three physiotherapy professionals, in order
degrees) (Figure 1). to gather technical opinion about the system and the application
itself, four adults, to evaluate general usability and interaction,
and three elderly subjects who are members of geriatric
physiotherapy groups, due to the wide actuation of motor
rehabilitation on this population, with a total of ten subjects.
Using system, from ten subjects, eight learned to execute the
correct movement with some prototype help and the others two
got it right since the first execution, without any need of external
Figure 1. Correctly executed movement guidance. The usability questionnaire used in the tests is scored
from one to five. The negative aspects found were mainly related
to the letters size, information clarity and the stimulus (2.77, 3.75
and 3.47 points respectively). The positive evaluations were most
about the user satisfaction, motivation, the system easiness (4.67,
4.67, 4.64 points respectively).
User evaluation showed that the correction and guidance
provided by the system were executed with efficacy. However,
some interface improvements are needed in order to achieve a
better usability for the application. Moreover, visual feedback
supplied by the system favored interaction and promoted a better
execution of the exercise.
This work introduced a movement recognition method
developed using Kinect sensor information. The implemented
prototype showed efficacy when detecting correct therapeutic
exercises, avoiding wrong movements during the rehabilitation,
this way preventing lesions and optimizing the treatment. The
prototype demonstrated levels of precision and sensibility which
enable the adaptation for physical limited subjects.
REFERENCES
[1] H. Sveistrup, "Motor rehabilitation using virtual
reality," Journal of NeuroEngineering and
Rehabilitation, vol. 10, pp. 1-10, 2004.
[2] E Richard, et al., "Augmented Reality for Rehabilitation
of Cognitive Disable Children: A preliminary Study," in
Virtual Rehabilitation 2007, 2007, pp. 102-108.
[3] J W Buker, et al., "Augmented Reality Games for
Upper-Limb Stroke Rehabilitation," in 2nd
International Conference on Games and Virtual Worlds
for Serious Applications 2010, 2010.
Figure 2. Wrong movements executed: a) anterior elevation; b) [4] J. Shotton, et al., "Real-time human pose recognition in
posterior elevation; c) shoulder abduction with flexed elbow d) parts from single depth images," in Computer Vision
reverse movement (up to down) e - f) course deviation; g - h)
and Pattern Recognition (CVPR), 2011 IEEE
postural compensation (trunk lateral inclination)
Conference on, 2011, pp. 1297-1304.
[5] PrimeSense. (2011, OpenNI: User Guide. Available:
http://www.openni.org/Documentation.aspx
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