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+20 POINTS ION GAUNTLET SHIELD SHOCK BLAST +20 POINTS ION GAUNTLET SHIELD SHOCK BLAST
- CERASTUS SHOCK LANCE & - CERASTUS SHOCK LANCE &
CERASTUS KNIGHT-LANCER CERASTUS KNIGHT-LANCER
+25 POINTS CLOSE COMBAT WEAPON (REAPER CHAINFIST) +25 POINTS CLOSE COMBAT WEAPON (REAPER CHAINFIST)
- ACHERON FLAME CANNON & - ACHERON FLAME CANNON &
CERASTUS KNIGHT-ACHERON CERASTUS KNIGHT-ACHERON
+20 POINTS CLOSE COMBAT WEAPON (TEMPEST WARBLADE) +20 POINTS CLOSE COMBAT WEAPON (TEMPEST WARBLADE)
- CASTIGATOR BOLT CANNON & - CASTIGATOR BOLT CANNON &
CERASTUS KNIGHT-CASTIGATOR CERASTUS KNIGHT-CASTIGATOR
and armed accordingly for their type: and armed accordingly for their type:
Each Knight in the Banner must be one of the types listed below Each Knight in the Banner must be one of the types listed below
to two more Scion Martial at 60 points each. to two more Scion Martial at 60 points each.
one Lord Scion and one Scion Martial. If you wish, you can add up one Lord Scion and one Scion Martial. If you wish, you can add up
A CERASTUS KNIGHT BANNER consists of two Cerastus Knights: A CERASTUS KNIGHT BANNER consists of two Cerastus Knights:
LORD SCION: While the Lord Scion is part of the Banner, add 2 to the result of any LORD SCION: While the Lord Scion is part of the Banner, add 2 to the result of any
Command checks for it. Command checks for it.
AGILE: Cerastus Knights are not affected by Difficult terrain or Dangerous terrain. AGILE: Cerastus Knights are not affected by Difficult terrain or Dangerous terrain.
KNIGHT-LANCER ION GAUNTLET SHIELD: If the Banner contains one or more Cerastus KNIGHT-LANCER ION GAUNTLET SHIELD: If the Banner contains one or more Cerastus
Knight-Lancer, improve the Banner’s Ion Shield save roll by 1. Knight-Lancer, improve the Banner’s Ion Shield save roll by 1.
CASTIGATOR PATTERN CASTIGATOR WARBLADE, ACHERON PATTERN ION GAUNTLET CERASTUS CASTIGATOR PATTERN CASTIGATOR WARBLADE, ACHERON PATTERN ION GAUNTLET CERASTUS
BOLT CANNON ACHERON REAPER FLAME CANNON SHIELD SHOCK BLAST SHOCK LANCE BOLT CANNON ACHERON REAPER FLAME CANNON SHIELD SHOCK BLAST SHOCK LANCE
Range Acc. Range Acc. Range Acc. Range Acc. Range Acc. Range Acc. Range Acc. Range Acc. Range Acc. Range Acc.
Short 8" +1 Short 2" +1 Short T - Short 4" - Short 2" +2 Short 8" +1 Short 2" +1 Short T - Short 4" - Short 2" +2
Long 20" - Long - - Long -" - Long 12" - Long - - Long 20" - Long - - Long -" - Long 12" - Long - -
Dice Strength Dice Strength Dice Strength Dice Strength Dice Strength Dice Strength Dice Strength Dice Strength Dice Strength Dice Strength
7 3 2 7 2 7 2 6 2 8 7 3 2 7 2 7 2 6 2 8
Traits: Rapid Traits: Rending, Melee Traits: Firestorm Traits: Rapid Traits: Melee Traits: Rapid Traits: Rending, Melee Traits: Firestorm Traits: Rapid Traits: Melee
© Copyright Games Workshop Limited 2020. © Copyright Games Workshop Limited 2020.
Permission to download/print for personal use only. Permission to download/print for personal use only.
LORD SCION: While the Lord Scion is part of the Banner, add 2 to the result of any LORD SCION: While the Lord Scion is part of the Banner, add 2 to the result of any
Command checks for it. Command checks for it.
AGILE: Questoris Knights are not affected by Difficult terrain or Dangerous terrain. AGILE: Questoris Knights are not affected by Difficult terrain or Dangerous terrain.
MELTAGUN: When the Banner is activated in the Combat phase, each Knight with a meltagun MELTAGUN: When the Banner is activated in the Combat phase, each Knight with a meltagun
upgrade can target an enemy unit within 3". That unit suffers a Strength 8 hit. upgrade can target an enemy unit within 3". That unit suffers a Strength 8 hit.
6"/ 9" 4+
2/3 3
1. MIU Feedback
+1 +2 +3 2. MIU Feedback
11-13: Direct Hit 2 Moderati Wounded
HEAD 14-16: Devastating Hit 1 3 3. Moderati Wounded
17+: Critical Hit Princeps Wounded
+1 +1 +2 +3 1. Stabilisers Damaged
2 2. Stabilisers Damaged
11-12: Direct Hit
Locomotors Seized
LEGS 13-14: Devastating Hit 1 3
3. Immobilised
15+: Critical Hit
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SQUADRON: Warhound Titans can be formed into Squadrons of 2-3 Titans.
5+ 3+
8"/ 12" 4+
3/5 2
1. MIU Feedback
+1 +2 +3 2. MIU Feedback
11-13: Direct Hit 2 Moderati Wounded
HEAD 14-15: Devastating Hit 1 3 3. Moderati Wounded
16+: Critical Hit Princeps Wounded
+1 +1 +2 +3 1. Stabilisers Damaged
2 2. Stabilisers Damaged
10-12: Direct Hit
Locomotors Seized
LEGS 13-14: Devastating Hit 1 3
3. Immobilised
15+: Critical Hit
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ARDEX-DEFENSOR CANNON: When the Titan is activated in the Combat phase, each enemy
unit that is within its Front or Rear arc, and within 6",
3+ 3+ suffers D3 Strength 5 hits
4"/ 6" 5+
1/2 4
1. MIU Feedback
+1 +1 +2 +3 2. MIU Feedback
13-14: Direct Hit 2 Moderati Wounded
HEAD 15-16: Devastating Hit 1 3 3. Moderati Wounded
17+: Critical Hit Princeps Wounded
+1 +1 +2 +2 +3 1. Stabilisers Damaged
2 2. Stabilisers Damaged
13-14: Direct Hit
Locomotors Seized
LEGS 15-16: Devastating Hit 1 3
3. Immobilised
17+: Critical Hit
Permission to download/print for personal use only. © Copyright Games Workshop Limited 2020.