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INVITATION TO

JASHN-E-KASHMIR
12,13,14 APRIL 2019
PROPOSAL

The Vice Chancellor/Principal/Commandants


___________________________________
___________________________________

Subject: Invitation for participation in “Jashn-e-Kashmir”

Dear Sir/Madam,

It is of great honor to inform you that AJKMC Students’ Patient Welfare Society is holding an event under the title
“Jashn-e-Kashmir” on 12th to 14th April, 2019. This event is dedicated #ForThePeace movement of Kashmir and Indo-
Pak conflict. Event Includes various games, competitions, fun & entertainment activities.

It will not only prove to be a baseline for the youth to prove their worth in their respective mode of
interest and avail the opportunity of diverse social, endemic and healthy interaction. This three-day long
struggle is to find creativity and boast imagination of students of various medical universities of
Pakistan.

We are looking forward to your positive response and participation on the behalf of your esteemed institution in the
above mentioned activity.

Kindly instruct and direct the respective personals/society/club to contact the focal person of ASPWS.

The tentative program is attached here with.


Looking forward for your positive response.

Thanks.

_______________________ ________________________
Prof. Dr. Sarosh Majeed Salaria Brig.Rt Dr. Ahmed Khan For any queries please contact;
Principal AJKMC HOD Community Medicine Touseef Ahmed : 0341 9685542
Patron-In-Chief ASPWS Incharge of the event Jashn-e-Kashmir (President ASPWS)
Abdul Wahab : 0340 5970561
(Secretary Event Management)
EVENTS

 Games including
 Badminton
 Table tennis
 Football
 Carom
 Chess &
 Ludo
 Singing competition
 Movie Night
 Winter Food Festival
 Noor-e-Charaghan
 Sufi Night
 Food Mela
 Trip to Peer-Chanasi
TENTATIVE PROGRAM

DAY/DATE TIME ACTIVITY

12-00 AM Arrival of guests


02:45-03:30 PM Opening Ceremony

03:00 PM Arrival of Chief Guest


FRIDAY 03:30-04:00 PM Refreshment
12-04-19 04:00-05:50 PM Games
 Ludo Rs. 500/-
 Chess Rs. 500/-
 Carom Rs. 500/-
06:00-10:00 PM Movie Night + Winter Food Festival

08:00 AM Breakfast(within residential premises of guests)


08:30-03:00 PM Games
 Football
 Badminton
 Table tennis
SATURDAY 06:00-10:00 PM Noor-e-Charaghan
13-04-19  Singing competition
 Sufi Night
 Sky Lanterns
 Photo Booth
 Food Mela
10:00 PM Dinner (within residential premises of guests)

08:00 AM Breakfast

08:00-12:00 AM Games
 Football
SUNDAY  Badminton FINALS
14-04-19  Table tennis
12:00-01:30 PM Closing Ceremony

02:00 PM Trip to Peer-Chanasi


RULES & REGULATIONS
GENERAL RULES:
 Students of medical colleges only can participate in the event.
 Each participant must pay registration fee that is Rs. 2000/- with two complimentary nights included.
 Registration fee is nonrefundable.
 Every participant must have his/her registration card provided by ASPWS.
 Participants and spectators must refrain from smoking on campus at all times.
 Participants and spectators must refrain from vulgar language and profanity at all times.
 Participants and spectators must refrain from fighting.
 Participants and spectators must refrain from littering. Please place trash in trash containers.
 Participants and spectators must refrain from any solicitation while on campus.
 Participants must stay at the accommodations provided by the society.
 The rules and regulations of all the activities are set by the committee and participants must read them
thoroughly. Arguments over the set standards will not be entertained.
 Participants must take full responsibility for their belongings. Society shall not take responsibility for any
loss.
 Participants must dress up decently and moral codes should be obeyed.
 Failure to fulfill any of the above the mentioned rules will result in immediate disqualification.

RULES FOR SINGING COMPETITION:


 There will be only single round of all music competitions.
 It will be a live singing competition; participants can perform solo or as a band.
 For both solo & band, categories will be provided by the hosts of the event.
 Only five minutes will be allocated to each performance on stage.
 Every participant will have open choice of selecting any Urdu/Punjabi/Sufiana Kalam/folk/rap etc.
 Decision of the judges will be final & unchangeable. The participants will be assessed on the basic
standard of music categories.

RULES FOR FOOTBALL:


1. There will be a match of three rounds.
2. A match consists of two 45 minutes’ halves with a 15-minute rest period in between.
3. Each team can name up to 7 substitute players. Substitutions can be made at any time of the match with
each team being able to make a maximum of 3 substitutions per side. In the event of all three substitutes
being made and a player having to leave the field for injury the team will be forced to play without a
replacement for that player.
4. Each team must submit a list of players to the administration before its first match.
5. For fouls committed a player could receive either a yellow or red card depending on the severity of the
foul; this comes down to the referee’s discretion. The yellow is a warning and a red card is a dismissal of
that player. Two yellow cards will equal one red. Once a player is sent off then they cannot be replaced.
6. If some teams get equal scores in subgroups, the final ranking is decided according to:
 match between each other;
 overall goal difference;
 number of goals;
 count of yellow and red cards;
 drawing lots.
7. During the playoff and final match, if the match ends with a draw after the end of match time, the teams
have to start shooting penalties immediately.

RULES FOR BADMINTON:


1. A match consists of the best of 03 games of 21 points.
2. Every time there is a serve – there is a point scored.
3. The side winning a rally adds a point to its score.
4. At 20 all, the side which gains a 02-point lead first, wins that game.
5. At 29 all, the side scoring the 30th point, wins that game.
6. The side winning a game serves first in the next game.
7. When the leading score reaches 11 points, players will have a 60 sec. interval.
8. A -2 min. interval is allowed between each game.
9. In the third game, players change ends when the leading score reaches 11 points.

SINGLES:
10. At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right
service court. When the server’s score is odd, the server servers from the left service court.
11. If the server wins a rally, the server scores a point and then serves again from the alternate service court.
12. Argument with the referee will lead to yellow card and red card respectively.
13. If the receiver wins a rally, the receiver scores a point and becomes the new server. They serve from the
appropriate service court – left if their score is odd, right if it is even.

DOUBLES:
14. A side has only one ‘service’.
15. At the beginning of the game and when the score is even, the server serves from the right service court.
When it is odd, the server serves from the left court.
16. If the serving side wins a rally, the serving side scores a point and the same serve serves again from the
alternate service court.
17. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes a new
serving side.
18. The players don’t change their respective service courts until they win a point when their side is serving

RULES FOR TABLE TENNIS:


SINGLES:
1. The game will be played for 11 points, of three sets in the knockout stage.
2. In the semi-finals and finals, there will be five sets.
3. The game will begin with a toss and winner may;
Elect to serve (if he chooses this option the opponent will decide the side of table he prefers to play from)
Decide which end of table he prefers to play at first (if he decides this option the other player will have the option to
either serve or make the opponent serve).
4. Each player will have two serves.
5. In case of the deuce, the service will alternate after each point until one player gains a two-point lead. The
server who served at 0-0 will be one to serve first in case of a deuce.
6. The side will be changed in the next set.
7. If the ball hits a white line or top edge of the playing surface it is “in” (good). But if the ball hits a vertical
side (edge or beyond white line) it is “out” (not good).
8. Server should serve from the behind the line of table.
9. A let is when the serve hits your side the hits the net and the goes to the other side of the table correctly.
If the ball does not hit your side and/or your opponents side, it’s a fault. You will never lose appoint for
serving a let. Even if you serve 3,4,5, or 100 lets in a row it’s always a let.
10. In case of lucky points (ball touches the net and fall in opponent’s area or strikes the edge and goes out of
play) point shall be considered.
11. The match will be started on time with 05 min. tolerance, and penalty of the player arriving in tolerance
time to automatically lose the toss. Failing to arrive after tolerance time will lead the award of walk over
to the opponent.
12. If any of the rules are not described over here, the decision of match referrals, on spot will be considered
final.

DOUBLES:
1. The game will be played for 11 points, of three sets in the knockout stage.
2. In the semi-finals and finals, there will be five sets.
3. The game will begin with a toss and winner may;
Elect to serve (if he chooses this option the opponent will decide the side of table he prefers to play from)
Decide which end of table he prefers to play at first (if he decides this option the other player will have the option to
either serve or make the opponent serve).
4. Each player will have two serves.
5. In case of the deuce, the service will alternate after each point until one player gains a two-point lead. The
server who served at 0-0 will be one to serve first in case of a deuce.
6. The side will be changed in the next set and in double the receiver will become server to first server’s
partner.
7. If the ball hits a white line or top edge of the playing surface it is “in” (good). But if the ball hits a vertical
side (edge or beyond white line) it is “out” (not good).
8. Server should serve from the behind the line of table.
9. A let is when the serve hits your side the hits the net and the goes to the other side of the table correctly.
If the ball does not hit your side and/or your opponents side, it’s a fault. You will never lose appoint for
serving a let. Even if you serve 3,4,5, or 100 lets in a row it’s always a let.
10. In case of lucky points (ball touches the net and fall in opponent’s area or strikes the edge and goes out of
play) point shall be considered.
11. The match will be started on time with 05 min. tolerance, and penalty of the player arriving in tolerance
time will be judged accordingly.

RULES FOR LUDO:


1. There will be 2 rounds. In the first round, all the registered players will play. In the second round, all the
winners of the first round will play against each other and then there will be a final round in which the
winners of the second round will play against each other.
2. If a player gets any number other than 6, he cannot make a move, he will pass the dice to the next player,
moving in a clockwise direction.
3. Highest throw of the dice (6) starts the game.
4. Each throw, the player decides which piece to move. A piece moves in clockwise direction around the
track. If no piece can legally move according to the number thrown, play passes to the next player.
5. If comes a 6, that move is played first; then the dice is thrown again.
6. If a token land upon the token of the same color e.g. green on green, it forms a block which cannot be
passed or jumped over by a single token.
7. If a token land on a token of different color e.g. green lands on blue, then that token will be returned back
to home (blue) and the player who landed on the token of different color gets another turn (green).
8. If you get three sixes in a row, you cannot make a move. The dice will be passed to the next player.
9. Home can’t be entered without landing over the token of a different color.

RULES FOR CARROM:


1. There will be 2 rounds. In the first round, all the registered players will play. In the second round, all the
winners of the first round will play against each other and then there will be a final round in which the
winners of the second round will play against each other.
2. Players take turns to play. A turn consists of one or more strikes. A player wins by pocketing all of the
pieces of their chosen color first. However, neither player can win until one or other player has "covered
the Queen".
3. To cover the Queen, a player must pocket one of her own pieces immediately after pocketing the
Queen. If the Queen is pocketed but not covered, the Queen is returned to the board.
4. Both players normally try to cover the Queen in addition to trying to win the game because a player who
wins and also covers the Queen receives bonus points.
5. For each strike, the player must position the striker within the baseline OR on one of the two circles at
either end of the baseline.
6. A striker within the baseline must touch both the front line and the rear line.
7. The striker may not "cut the moon" - be placed partially within the baseline and partially within the circle.
8. The player must flick the striker with one finger so that it crosses the front baseline - it is not permitted to
flick backwards or horizontally.
9. A piece that is on or behind the front baseline must not be struck by the striker until the striker has
crossed the front baseline.
10. In striking, the player's hand or arm must not cross the diagonal foul lines at either end of the baseline.
11. For the very first turn, the player is allowed three attempts to "break" i.e. disturb the central group of
counters.
12. It doesn't matter which piece the striker hits first and it doesn't matter if the striker hits no pieces.
13. If the striker pockets the Queen and/or one or more pieces of her own color, the player retrieves the
striker and takes another strike.
14. If the player pockets no pieces or commits a foul, the turn finishes.
15. A player may only pocket and cover the Queen if that player has already pocketed at least one piece of
that player's color.
16. Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is
returned to the center at the end of the turn.
17. If a player pockets the Queen and one of her own pieces in the same turn, this counts and that player has
covered the Queen. Such a player must have already pocketed at least one piece in order to cover the
Queen as per normal.
18. When a player pockets the Queen but does not cover it, the Queen is returned as near as possible to the
center circle by the opponent.
19. A foul is recorded in the following situations:
 The striker is pocketed.
 The striker or any other piece leaves the board.
 A player pockets an opponent's piece. If the Queen was also pocketed, it is returned to the center by the
opponent together with the penalty piece. Any other pieces pocketed in the same strike remain pocketed.
 A player pockets the final opponent's piece. Regardless of whether the Queen has been covered, the
opponent's piece is returned to the center in addition to the penalty piece.
 A player pockets the final piece before the Queen has been covered. In this case both the pocketed piece
and a penalty piece are returned to the center.
 A player contravenes the rules for striking.
 A player touches any piece in play, other than the striker.
 The first player to strike fails to break the counters in three attempts.

20. At the end of the game the winner scores 1 point for each opponent's piece left on the board.
If the winner has less than 24 points and the winner also covered the Queen, a bonus 5 points
are scored.
If the winner has 24 or more points, then no points are scored for covering the Queen.
21. The maximum score for one game is therefore 14 points. A match is played to 29 points.

RULES FOR CHESS:


1. There will be 2 rounds. In the first round, all the registered players will play. In the second round, all the
winners of the first round will play against each other and then there will be a final round in which the
winners of the second round will play against each other.
2. Each of the 6 different kinds of pieces moves differently. Pieces cannot move through other pieces
(though the knight can jump over other pieces), and can never move onto a square with one of their own
pieces. However, they can be moved to take the place of an opponent's piece which is then captured.
3. The king can only move one square in any direction - up, down, to the sides, and diagonally.
4. can move in any one straight direction - forward, backward, sideways, or diagonally - as far as possible as
long as she does not move through any of her own pieces.
5. The rook may move as far as it wants, but only forward, backward, and to the sides.
6. The bishop may move as far as it wants, but only diagonally. Each bishop starts on one color (light or dark)
and must always stay on that color.
7. awns can only move forward one square at a time, except for their very first move where they can move
forward two squares. Pawns can only capture one square diagonally in front of them. They can never
move or capture backwards.
8. The player with the white pieces always moves first. Therefore, players generally decide who will get to be
white by chance or luck such as flipping a coin or having one player guess the color of the hidden pawn in
the other player's hand.

Continue…
9. There are two ways to end a game of chess: by checkmate, or with a draw
 The purpose of the game is to checkmate the opponent's king. This happens when the king is put
into check and cannot get out of check. There are only three ways a king can get out of check:
move out of the way (though he cannot castle!), block the check with another piece, or capture
the piece threatening the king. If a king cannot escape checkmate then the game is over.
 Occasionally chess games do not end with a winner, but with a draw. There are 5 reasons why a
chess game may end in a draw:
 The position reaches a stalemate where it is one player's turn to move, but his king is NOT in check and yet he
does not have another legal move
 The players may simply agree to a draw and stop playing
 There are not enough pieces on the board to force a checkmate (example: a king and a bishop vs. a king)
 A player declares a draw if the same exact position is repeated three times (though not necessarily three times
in a row)
 Fifty consecutive moves have been played where neither player has moved a pawn or captured a piece.

PRIZES FOR WINNERS


 Trophies will be distributed to winners of Ludo, Carom, Chess etc.
 Prizes for winner teams
Football Rs. 6000/-

Badminton Rs. 4000/-

Table tennis Rs. 3000/-


REGISTRATION POLICY

1) All participants are required to register online; fees are mentioned below;
 Registration Fee = Rs. 2000/-Per Individual (one game included)
Rs. 500/-per game (to participate in more than one games)
 (For registered members free tickets for Movie Night and Noor-e-Charaghan & Free
Trip to Peer-Chanasi).
 Registration fee for supervisors / faculty members = Rs. 2000/-

Visit www.facebook.com/aspws for registration links. Registration will be done via Google forms,
links are available on Facebook and Instagram.

2) Pay fee at any branch of HBL under the Account mentioned below;
Account Title: Touseef Ahmed

Bank A/C #: 22717000275503

3) Challan form is attached below, get a print out of this challan form and pay
fee under the account mentioned.
4) Submit the picture of paid challan form online (Email us back to the same
address you received this booklet) to confirm your registration.
5) You will receive confirmation email and registration card after that.
6) Get a print out of registration card and must bring it with you.
CHALLAN FORM
(FOR ASPWS) (FOR STUDENT/MEMBER) (FOR BANK)
Bring this copy with you at Jashn-e-Kashmir

Date: _________________ Date: _________________ Date: _________________

Name: ___________________________ Name: ___________________________ Name: ___________________________


University: _____________________________ University: _____________________________ University: _____________________________
CNIC: ____________________________ CNIC: ____________________________ CNIC: ____________________________
Email Address: __________________________ Email Address: __________________________ Email Address: __________________________

HBL HBL HBL


Account Title: Touseef Ahmed Account Title: Touseef Ahmed Account Title: Touseef Ahmed
Account # 22717000275503 Account # 22717000275503 Account # 22717000275503

Registration Fee. Rs. 2000/- including one game Registration Fee. Rs. 2000/- including one game Registration Fee. Rs. 2000/- including one game

PARTICIPATING IN? PARTICIPATING IN?


Tick in the boxes in front. Rs. 500/- for each extra game Tick in the boxes in front. Rs. 500/- for each extra game PARTICIPATING IN?
Tick in the boxes in front. Rs. 500/- for each extra game
OUTDOOR MATCHES: OUTDOOR MATCHES:
 Football  Football OUTDOOR MATCHES:
 Football
INDOOR GAMES: INDOOR GAMES:
 Table tennis  Table tennis INDOOR GAMES:
 Badminton  Badminton  Table tennis
 Carom  Carom  Badminton
 Chess  Chess  Carom
 Ludo  Ludo  Chess
 Ludo
SINGING COMPETITION SINGING COMPETITION
SINGING COMPETITION

TOTAL AMOUNT: __________________ TOTAL AMOUNT: __________________


In words: _________________________________ In words: _________________________________ TOTAL AMOUNT: __________________
In words: _________________________________

Participant’s sign. __________________ Participant’s sign. __________________


Participant’s sign. __________________
BANK STAMP/SIGN.: ______________ BANK STAMP/SIGN.: ______________
BANK STAMP/SIGN.: ______________

(Get a print out of this challan form and submit fee in the bank account mentioned)
CONTACT US

For any queries please contact;

Touseef Ahmed : 0341 9685542


(President ASPWS)
Abdul Wahab : 0340 5970561
(Secretary Event Management

Stay Connected for updates on

Facebook : www.facebook.com/aspws

Instagram : www.instagram.com/aspwsinsta

In charge of the event Jashn-e-Kashmir

Brig. Rt Dr. Ahmed Khan


HOD Community Medicine
AJKMC

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