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Superman (modern)

2348 points 2581

Attributes:
ST 25 [150] 15 [50]; DX 13 [60] 12 [40]; IQ 15 [100]; HT 15 [50] 13 [30].

Secondary Characteristics:
Dmg 3d/5d+2 1d+1/2d+2 (7d-1 / 9d); BL 80 45 lbs / 720 Lbs / 5000t; HP 15 [0]; Will 15 [0]; Per 20 [25]; FP
15 13 [0]; Basic Speed 7 6.25 [0]; Basic Move 7 6 [0].

Advantages:
Altered Time Rate 5 (Costs 12 Energy Reserve -60%; Solar Power -10%; Super Speed, +20%) [250];

+Basic Speed 9 (Costs 2 Energy Reserve, -10%; Solar Power -10%) [32]

Burning Attack 50d (Costs 8 Energy Reserve, -40; Increased Range x5, +20%; Solar Power -10%) [125]:

Charisma +5 [25]:

Contact Groups 18- (Media, Police, Super) [45];

Cosmic Unarmed Damage (Costs Energy Reserve; Solar Power, -10%) [164];

Damage Resistance 50 (Accessibility: Negated By Kryptonite, Magic, or Red Solar Radiation, -10%; Force
Field, +20%; Solar Power, -10%) [250];

Doesn’t Breathe (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10%, Solar Power -10%)
[16]:

Energy Reserve 150 (Solar Power -10%, Only Recharges Under Yellow Sunlight -10%) [360];

Enhanced Time Sense (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10%, Solar Power -
10%) [36]

Flight (Costs 2 Energy Reserve, -10%; Solar Power -10%; Space Flight, +50%) [52];

Higher Purpose (Truth, Justice, and the American Way) [5];

Hyperspectral Vision (Costs 2 Energy Reserve, -10%; Extended Low Band +30%, Extended High Band
+30%, Increased Range x 100, +60%, Solar Power -10%) [50];

Improved G Tolerance, 10G [25]

Crushing Attack 3d (Costs 2 Energy Reserve, -10%; Knock Back x 32, +100%, Linked To Temperature
Control, +20%; Solar Power, -10%) [30];
Lifting Strength 20 (+5000 ST; Costs 8 Energy Reserve -40%; Solar Power, -10%; Super Effort +400%)
[270];

Microscopic Vision 3 (Costs 1 Energy Reserve; Solar Power, -10%) [13];

Parabolic Hearing 10 (Costs 1 Energy Reserve , Solar Power, -10%) [34];

Penetrating Vison 60 inches (Blocked by lead, -10%, Costs 1 Energy Reserve, -5%, Solar Power, -10%)
[75];

Pressure Support 3 (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10% Solar Power, -
10%) [12];

Radiation Tolerance 1000 (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10% Solar
Power, -10%) [36];

Regeneration 1 HP / minute (Costs 1 Energy Reserve, -5%; Solar Power, -10%) [40];

Resistant To Metabolic Hazards (non-human physiology in general) [30];

Strength +45 & Hit points -45 (Costs 2 Energy Reserve, -10%; Solar Power -10%) [288];

Subsonic Hearing (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10%;Solar Power -10%)
[4];

Temperature Control 10 (Cold, -50%; Costs 8 Energy Reserve, -40%; Increased Range x10, +30%; Linked
To Crushing Attack, +20%; Solar Power, -10%) [25];

Temperature Tolerance 50 (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10%;Solar


Power -10%) [40];

Ultra Hearing (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10%;Solar Power -10%) [4];

Unaging (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10%;Solar Power -10%) [12];

Vacuum Support (Accessiblilty: Negated By Kryptonite or Red Solar Radiation, -10%;Solar Power -10%)
[4].

Disadvantages:
Charitable (Resist on 6-) [-30]; Dependent Group12 (Coworkers, 25% of points or less; Appear on 12-) [-
40]; Enemies (good grief, like crazy) [-60]; Easy To Read [-10]; Honesty (Resist on 6-) [-20]; Mundane
Background (no, really!) [-10]; Overconfidence (Resist on 12-) [-5]; Secret Identity [-5]; Selfless (Resist on
12-) [-5]; Sense of Duty [-15]; Weakness 1d / minute (ACK KRYPTONITE!; Affects Fatigue, HP, and Energy
Reserve) [-60]; Workaholic [-5].

Skills:
Area Knowledge-15 (Hypertime) (IQ) [1]; Area Knowledge-15 (Universe) (IQ) [1]; Area Knowledge-16
(Earth) (IQ+1) [2]; Area Knowledge-17 (America) (IQ+2) [4]; Area Knowledge-18 (Metropolis) (IQ+3) [8];
Boxing-14 (DX+2) [8]; Computer Operation-16 (IQ+1) [2]; Cooking-14 (IQ-1) [1]; Current Affairs/8-17
(Regional) (IQ+2) [4]; Current Affairs/8-17 (People) (IQ+2) [4]; Diplomacy-17 (IQ+2) [12]; Dropping-12
(DX) [2]: Electronics Operation/12-14 (Matter Transmitters) (IQ-1) [1]; First Aid-15 (IQ) [1]; Flight-15
(HT+2) [8]; Geography/8-15 (IQ) [4]; Law (American)-14 (IQ-1) [2]; Leadership-20* (IQ) [2]; Navigation
(Air) /8 -15 (IQ) [2]; Observation-20 (Per) [2]; Propaganda/8 -14(IQ-1) [1]; Psychology-13 (IQ-2) [1];
Public Speaking-20* (IQ) [1]; Research/8 -17 (IQ+2) [8]; Sociology-13 (IQ-2) [1]; Streetwise-15 (IQ) (2);
Typing-14 (DX+2) [4]; Writing-20 (IQ+5) [20].
*Includes +5 for Charisma

Solar Power: Clark’s powers are a result of his unique alien physiology. His cells store incredible amounts
of solar power and translate it into a complex biological force field that shelters him from many of the
laws of physics.

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