Eee
This section of tha book
take your fancy.
The amy list is split into five sections. All of the teams,
squads, vehicles and characters in an army list are placed
in one of the five sections, depending upon their rola on the
battlefield. Also, every model included in the army list is
given a points value, which varies depending upon how
effectivé that model is on the battlefield. In addition, the
Armoury presents weapons and equipment that can be
given to'your modals. Belore you can choose an army for
a game you will need to agree with your opponent upon a
scenano and upon the total number of points each of you
will spend on your amy. Having dane this, you can proceed
fo pick an army as described bolow.
LSING A FORCE
ORGANISATION CHART
“The amy lists are used in conjunction with the Force
// Organisation chart from a scenario
Each Force
Organisation chart is split into five categories that
correspond to the sections in the any list, and each
category has one or mare boxes. Each box indicates that
you may make ene choice from that section of the amy list,
while a dark toned box means that you must make a choice
fram that section
USING THE ARM LISTS
To make a choice, look in the relevant section in the anny
list and decide which unit you wish to have in your army,
haw many models there will be in the unit and which
upgrades that you want (if any). Remember that you cannot
field models that are equipped with weapons and wargear
not shown on the model. Once this is done subtract the
points value of the unit from your lolal points, and then go
back and make another choice. Continue doing this until
you have spent all your points. Now you are ready to
continue [He dynamic expansion of the Tau empire.
Army List entries
Each army list entry consists of the following:
Unit Name: In addition to the nara, this may also show a.
Imitation on the maximum number of choices you can
make of that unit type (0-1, tor examples).
Profila: These are the characteristics of that unit lype,
including its points cost Where the unit has different
warriors, there may be more than ane profile.
Number/Team/Squad etc: This shows the number of
models in the unit, of the number of models you may take
for ane choices fram the Force Organisation chart. Often this
is a variable amount, in which case it shows the minimum
and maximum unit size.
Equipment: These are the unil's slandard weapons and
equipment.
given over to the Tau army list, a listing of the different traops and
vehicles a Tau commander can use in battle, or in your case games of Warhammer 40,000. The
army list allows you to fight battles using the scenarios included In the Warhammer 40,000
rulebook, but it algo provides you with the basic infermation you'll require to fleld a Tau army in
scenarios you've devised yourself, as part of a campaign series of games, ar whatever else may
Unit Type: This refers to the Warhammer 40,000 Unit Type
Rules chapter. For example, a unit may be Intantry, Vehicle
or Jump Infantry
Options: This lists the different weapon and equipment
options for the unit and any adeitional points cost for taking
these options.
Character: Some entries may include an option to upgrade:
‘one team member to a character, If a team is allowed to
hava models with upgrades then these must ba given (a
ordinary team members, not the character,
Transport: If a unit is permited to be mounted in a
trangpon, this is mentioned here.
Special Rules: This is where you'll find any special rules
that apply to the unit.
SPECIAL TAU NOTES
Strategy Rating
The Tau have a Strategy Rating of 1.
Sentries
When required to deploy santrias, the Tau player may use
either & Gun Drones or 8 Kroot.
Experience
When playing Tau in a campaign In which experience is
being counted, then experience is accumulated in the same
way as normal. Drone squadrons never gain €xperence.
The experiance deduction for being reduced balow SO%
only takes effect if the unil loses more than 50% of non-
drone models.
STANDARD MISSIONS
COMPULSORY OPTIONAL OPTIONAL
THe THO 3 fest Attack
2Twops = A Togs = Mnawy
‘Bites SupporSane
‘The armoury Is split into three main sections — those items of equipment that may be taken by Tau equipped
with a battlesuit, those that may be chosen by madels on foot, and vehicle systems.
BATTLESUIT ARMOURY
All models with battlesuits must take a number of balllesuit weapons and/or supporl systems, a& detailed in their
‘amy list entry, These may be in any combination, up to any points cost within the normal limits. A model In @
battlasuit that has access to the Armoury may also choose up to 100 points fram the Battlesuit Wargear list. No
model can pick the same item twice, and all equipment, other than wargear (which is assumed to be integrated),
must be represented an he model.
BATTLESUIT BATTLESUIT BATTLESUIT WARGEAR
WEAPONS SYSTEMS SUPPORT SYSTEMS. Bonding knife... 5 pls
Ajrbursting Advanced Ejectian system
fragmentation projector stabilisation system ...... 10 ptS (Special Issue) 15 pis
{Special Issue) - 20pts Blacksun filter... . ....3 PIS Failsafe detonator
Burst cannan.... 5. 8 pts/12 pts Gammand & control node (Special Issue} - . 15 pis
Cyclic ion blaster (Special Issue). . . 10pts Gun Drone . 10 pts
(Special Issue) - 15 pt Drone controller. . O pls jridiurn Armour
Flamer. 4 ptsi6 pls Mulli-tracker Spis (Special Issue} - 20 pts
Fusion blaster . 12 pis/1B pls Positional relay Hard-wired blacksun filter, . . 3 pts
Missile pod 12 pis/18 pls (Special Issue) 15 pts Hard-wired
Plasma rifle. 20 pts! GD pis Shield generator 20 pts drone controller Opts
Target lock - .. 5 pts Hard-wiredt multi-tracker 5 pts
Targeting array 10 pts Hard-wirad target lock 5 pts
Se Vectored retro-thrusters Marker Drone . 30 pts
- (Special issue)... 2... 15 pls
Stimulant injector
(Special Issue) 10 pis
‘twin-linked battlesuit weapons systems: Where » weapon system is given twa paints values, the first is the
price far the normal, single-maunled version, and the sacond is for two weapons {counting as a twin-linked
waapan of thal type). A single-mounted weapon counts as a single balilesuit weapon system, and a twin-linked
weapon caunts as two. No moc! may carry three af lhe same weapons system.
Special Issue Items: Items labelled as ‘Special Issue’ are unique systems undergoing field-testing prior to
bacaming more widely available. Therefore, only one of each system may be taken per army, and only by those
models whose army list entry states they may lake Special Issue systems.
Hard-wired systems: Hard-wired systems take the form of cybemetic upgrades or warrior jewellery, and as
such do not count towards the number of support systems a baltlesuit character can taka. The same rules apply
to the system whether it is hard-wired or hard-point mounted: the difference is that only characters with access.
to. wargear may chuuse them.
Advanced stabilisation system
Tau weapons systems = and
Slow and Purposeful universal
special rule for the remainder of the
Airbursting fragmentation projector
This weapon scatters fragmentation
battlesuits are all equipped with
stabilising gyroscopes that enable
tham ta bring weapons to bear at
speed. An advanced stabilisation
system allows the wearer a degree
of mobility whilst firing aven the
heaviest of waapons.
During the Movement phase, the
battlesuit may choose to use tha
turn, though if it does It may not
make an additional jetpack move in
the Assault phase.
Also, if one modal in a team has
advanced stabilisation then alll
madels in the fam must be similarly
equipped, and if one model makes:
usa of the system, all must do so.
The unit may still take drones.
bomblets over a wide area, al a height
calculated by a simple Al within each
warhead lo cause optimum damage.
‘The weapon suffers no penalties for
moving and firing, and may not
benefit from markerlight hits.
Range Str AP Type
Gis" 4 5 Assault 1
Large Blast Marker, No Cover Save