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Eee This section of tha book take your fancy. The amy list is split into five sections. All of the teams, squads, vehicles and characters in an army list are placed in one of the five sections, depending upon their rola on the battlefield. Also, every model included in the army list is given a points value, which varies depending upon how effectivé that model is on the battlefield. In addition, the Armoury presents weapons and equipment that can be given to'your modals. Belore you can choose an army for a game you will need to agree with your opponent upon a scenano and upon the total number of points each of you will spend on your amy. Having dane this, you can proceed fo pick an army as described bolow. LSING A FORCE ORGANISATION CHART “The amy lists are used in conjunction with the Force // Organisation chart from a scenario Each Force Organisation chart is split into five categories that correspond to the sections in the any list, and each category has one or mare boxes. Each box indicates that you may make ene choice from that section of the amy list, while a dark toned box means that you must make a choice fram that section USING THE ARM LISTS To make a choice, look in the relevant section in the anny list and decide which unit you wish to have in your army, haw many models there will be in the unit and which upgrades that you want (if any). Remember that you cannot field models that are equipped with weapons and wargear not shown on the model. Once this is done subtract the points value of the unit from your lolal points, and then go back and make another choice. Continue doing this until you have spent all your points. Now you are ready to continue [He dynamic expansion of the Tau empire. Army List entries Each army list entry consists of the following: Unit Name: In addition to the nara, this may also show a. Imitation on the maximum number of choices you can make of that unit type (0-1, tor examples). Profila: These are the characteristics of that unit lype, including its points cost Where the unit has different warriors, there may be more than ane profile. Number/Team/Squad etc: This shows the number of models in the unit, of the number of models you may take for ane choices fram the Force Organisation chart. Often this is a variable amount, in which case it shows the minimum and maximum unit size. Equipment: These are the unil's slandard weapons and equipment. given over to the Tau army list, a listing of the different traops and vehicles a Tau commander can use in battle, or in your case games of Warhammer 40,000. The army list allows you to fight battles using the scenarios included In the Warhammer 40,000 rulebook, but it algo provides you with the basic infermation you'll require to fleld a Tau army in scenarios you've devised yourself, as part of a campaign series of games, ar whatever else may Unit Type: This refers to the Warhammer 40,000 Unit Type Rules chapter. For example, a unit may be Intantry, Vehicle or Jump Infantry Options: This lists the different weapon and equipment options for the unit and any adeitional points cost for taking these options. Character: Some entries may include an option to upgrade: ‘one team member to a character, If a team is allowed to hava models with upgrades then these must ba given (a ordinary team members, not the character, Transport: If a unit is permited to be mounted in a trangpon, this is mentioned here. Special Rules: This is where you'll find any special rules that apply to the unit. SPECIAL TAU NOTES Strategy Rating The Tau have a Strategy Rating of 1. Sentries When required to deploy santrias, the Tau player may use either & Gun Drones or 8 Kroot. Experience When playing Tau in a campaign In which experience is being counted, then experience is accumulated in the same way as normal. Drone squadrons never gain €xperence. The experiance deduction for being reduced balow SO% only takes effect if the unil loses more than 50% of non- drone models. STANDARD MISSIONS COMPULSORY OPTIONAL OPTIONAL THe THO 3 fest Attack 2Twops = A Togs = Mnawy ‘Bites Suppor Sane ‘The armoury Is split into three main sections — those items of equipment that may be taken by Tau equipped with a battlesuit, those that may be chosen by madels on foot, and vehicle systems. BATTLESUIT ARMOURY All models with battlesuits must take a number of balllesuit weapons and/or supporl systems, a& detailed in their ‘amy list entry, These may be in any combination, up to any points cost within the normal limits. A model In @ battlasuit that has access to the Armoury may also choose up to 100 points fram the Battlesuit Wargear list. No model can pick the same item twice, and all equipment, other than wargear (which is assumed to be integrated), must be represented an he model. BATTLESUIT BATTLESUIT BATTLESUIT WARGEAR WEAPONS SYSTEMS SUPPORT SYSTEMS. Bonding knife... 5 pls Ajrbursting Advanced Ejectian system fragmentation projector stabilisation system ...... 10 ptS (Special Issue) 15 pis {Special Issue) - 20pts Blacksun filter... . ....3 PIS Failsafe detonator Burst cannan.... 5. 8 pts/12 pts Gammand & control node (Special Issue} - . 15 pis Cyclic ion blaster (Special Issue). . . 10pts Gun Drone . 10 pts (Special Issue) - 15 pt Drone controller. . O pls jridiurn Armour Flamer. 4 ptsi6 pls Mulli-tracker Spis (Special Issue} - 20 pts Fusion blaster . 12 pis/1B pls Positional relay Hard-wired blacksun filter, . . 3 pts Missile pod 12 pis/18 pls (Special Issue) 15 pts Hard-wired Plasma rifle. 20 pts! GD pis Shield generator 20 pts drone controller Opts Target lock - .. 5 pts Hard-wiredt multi-tracker 5 pts Targeting array 10 pts Hard-wirad target lock 5 pts Se Vectored retro-thrusters Marker Drone . 30 pts - (Special issue)... 2... 15 pls Stimulant injector (Special Issue) 10 pis ‘twin-linked battlesuit weapons systems: Where » weapon system is given twa paints values, the first is the price far the normal, single-maunled version, and the sacond is for two weapons {counting as a twin-linked waapan of thal type). A single-mounted weapon counts as a single balilesuit weapon system, and a twin-linked weapon caunts as two. No moc! may carry three af lhe same weapons system. Special Issue Items: Items labelled as ‘Special Issue’ are unique systems undergoing field-testing prior to bacaming more widely available. Therefore, only one of each system may be taken per army, and only by those models whose army list entry states they may lake Special Issue systems. Hard-wired systems: Hard-wired systems take the form of cybemetic upgrades or warrior jewellery, and as such do not count towards the number of support systems a baltlesuit character can taka. The same rules apply to the system whether it is hard-wired or hard-point mounted: the difference is that only characters with access. to. wargear may chuuse them. Advanced stabilisation system Tau weapons systems = and Slow and Purposeful universal special rule for the remainder of the Airbursting fragmentation projector This weapon scatters fragmentation battlesuits are all equipped with stabilising gyroscopes that enable tham ta bring weapons to bear at speed. An advanced stabilisation system allows the wearer a degree of mobility whilst firing aven the heaviest of waapons. During the Movement phase, the battlesuit may choose to use tha turn, though if it does It may not make an additional jetpack move in the Assault phase. Also, if one modal in a team has advanced stabilisation then alll madels in the fam must be similarly equipped, and if one model makes: usa of the system, all must do so. The unit may still take drones. bomblets over a wide area, al a height calculated by a simple Al within each warhead lo cause optimum damage. ‘The weapon suffers no penalties for moving and firing, and may not benefit from markerlight hits. Range Str AP Type Gis" 4 5 Assault 1 Large Blast Marker, No Cover Save

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