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L R L R
Definition (Belief System)
A belief system is a collection of probability distributions µ = (µ(.|I))I∈I ,
2, 1 0, 0 0, 1 0, 2
where µ(h|I) denotes the probability assigned to h ∈ I. We denote the set
Depends on player 2’s beliefs of all possible beliefs by M.
We have to introduce beliefs in addition to strategies
Definition (Assessment)
... and require sequential rationality at every information set given
beliefs An assessment (β, µ) ∈ B × M is a behavioral strategy profile combined
This immediately eliminates (O, R) equilibrium for the game in the with a belief system.
previous slide
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Outcomes and Expected Payoffs Outcomes and Expected Payoffs
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O 1
2, 1
L R
O E
1 1
0, 20
F A
O E
2
1
0, 20
F A F A
F A
2
−5, 0 8, −1 −1, 8 10, 10
F A F A
L R L R L R L R
hγi hγi hγi hγi
3, 3, 2 0, 0, 0 4, 4, 0 0, 0, 1
3, 3, 2 0, 0, 0 4, 4, 0 0, 0, 1
γ=1
Let µ = µ(D|{D, (C, d)}), α = β1 (D|{a0 }), β = β2 (d|{C}), γ =
β3 (L|{D, (C, d)}) Sequential rationality (SR) of player 2 implies β = 1
There are three possible types of sequential equilibria: SR of player 1 implies α = 0
1 γ=1 Bayes’ rule (BR) implies µ = 0
2 γ=0 But then SR of player 3 implies γ = 0, a contradiction
3 γ ∈ (0, 1)
Let’s investigate each.
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hµi
hαi
3
hβi For µ = 0, let
L R L R 1 1 1 n+1
hγi hγi
αn = , βn = , γn = , µn =
3, 3, 2 0, 0, 0 4, 4, 0 0, 0, 1 (n + 1)2 n+1 n+1 n + (n + 1)2
Note that αn → α, β n → β, γ n → γ, µn → µ and
γ=0
Sequential rationality (SR) of player 2 implies β = 0 αn
µn =
αn + (1 − αn )β n
SR of player 1 implies α = 0
BR has no bite, but SR of player 3 implies 1 − µ ≥ 2µ or µ ≤ 1/3 so that consistency is satisfied. Therefore, the following is a class of SE
whose members differ only in off-the-equilibrium beliefs.
{(α, β, γ, µ) : α = β = γ = 0, µ ≤ 1/3}
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Selten’s Horse Selten’s Horse
So let µ = 1/3, α = 0, β = 0, γ ∈ (0, 1/4] and
1 2
C c
1, 1, 1 1 2 1
αn = , βn = , γ n = γ, µn = 2
D
hαi
d
hβi
3(n + 1) 3(n + 1) 3 − 3(n+1)
3
hµi
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Perfect Bayesian Equilibrium Games with Observed Actions and Perfect Bayesian
Equilibrium
In an extensive form game with incomplete information and observed
actions
Consistency is difficult to work with which makes sequential Each player has a type that is revealed only to the player at the
equilibrium difficult to use in applications beginning of the game
A widely used alternative: perfect Bayesian equilibrium After each history in the game, players simultaneously choose actions,
◮ Developed by Fudenberg and Tirole (1991) for a particular class of which are revealed before players choose actions again
extensive form games
⋆ Extensive form games with incomplete information and observed actions Perfect Bayesian equilibrium requires that
◮ Puts more restrictions on off-the-equilibrium beliefs than weak Posterior beliefs about a player’s type is derived from prior beliefs
sequential equilibrium but less restrictions than sequential equilibrium using Bayes’ rule even at off-the-equilibrium information sets, as long
as the player’s action has positive probability conditional on the
history
Beliefs about a player’s type depend only on that player’s actions
Beliefs are such that the players’ types are independently distributed
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⋆ Player i chooses from Ai (h) after history h 7 For each i ∈ N , a von Neumann-Morgenstern payoff function
ui : Θ × Z → R
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Games with Observed Actions Definition (Perfect Bayesian Equilibrium)
An assessment (β, µ) ∈ B × M is a perfect Bayesian equilibrium (PBE) if
it is sequentially rational and for all h ∈ H \ Z
1 Strong Bayes’ rule: For all i ∈ ι(h) and ai ∈ Ai (h), if there exists
θi′ ∈ Θi with µ(θi′ |h) > 0 and βi (ai |θi′ , h) > 0 (i.e., ai has positive
An assessment is given by a behavioral strategy profile and belief system probability conditional on h), then for any θi ∈ Θi
(β, µ), where
βi (ai |θi , h) denotes the probability with which player i of type θi µ(θi |h)βi (ai |θi , h)
µ(θi |h, a) = P
chooses action ai after history h θ̃i ∈Θi µ(θ̃i |h)βi (ai |θ̃i , h)
µ(θi |h) denotes the (common) probability assigned, after history h, to 2 Independence: For all θ ∈ Θ
player i being of type θi
Y
µ(θ|h) = µ(θi |h)
i∈N
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D D D D
⋆ h has zero probability under β, and
1 1 1 1
⋆ h has positive probability but, under β, a is a zero probability event
l r l r l r l r
after h. This, of course, must be due to some other player deviating 2 2
hµ1 i h1 − µ1 i h0i h1i
from a, as there is at least one type of player i who put positive
probability on ai . 2 2
hµ2 i h1 − µ2 i h1i h0i
◮ It says that once beliefs are formed about player i at an off-the-path
information set, they should, together with βi , form the basis for
updating at subsequent information sets until player i deviates from βi The standard Bayes’ rule leaves µ, µ1 , µ2 free. But the stronger rule
again. In that sense it prevents belief reversals. defined above says that
Action determined beliefs: Other players’ actions cannot give µ is free
information about a player’s type. It fits our assumption that players’ µ1 = µ
strategies are independent. µ2 is free
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Perfect Bayesian Equilibrium PBE vs. SE
Proposition Consider the following (portion of a) game
Every SE is a PBE. Player 1 has three types l, m, r, player 2 has only one type
the game has reached a history (h) where player 2 gives probability 1
Proposition to type r
If each player has at most two types, or the game has at most two stages,
Strategies of the players are indicated by arrows, and beliefs in angled
then the sets of PBE and SE coincide.
parentheses
l m r
Proof.
See Fudenberg and Tirole (1991), Journal of Economic Theory h0i 2 h0i 2 h1i
D D D
1 1 1
Proposition (One-Deviation Property)
L L L
An assessment (β, µ) that satisfies the strong Bayes rule is sequentially h0i
M
h1i
M
h0i
M
rational if, and only if, for all I ∈ I and all β ′ ∈ B satisfying R R R
h1i h0i h0i
′ (a|I) = β
βι(I) ι(I) (a|I) whenever a ∈ / A(I), the following is true
h0i h0i h1i
′
Uι(I) (β, µ|I) ≥ Uι(I) (β , µ|I)
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Proof.
See Hendon et al (1996), Games and Economic Behavior
l m r
l m r
h0i 2 h0i 2 h1i
D D D
1 1 1
h0i 2 h0i 2 h1i L L L
h0i h1i h0i
M M M
D D D R R R
1 1 1 h1i h0i h0i
µn (m|h)β n (L|m, h)
h0i h0i h1i µn (m|h, L) =
µn (m|h)β n (L|m, h) + µn (l|h)β n (L|l, h) + µn (r|h)β n (L|r, h)
Do these beliefs satisfy the conditions for PBE? Divide the numerator and denominator by µn (m|h)
Since there is no θ1 such that µ(θ1 |h) > 0 and β1 (L|θ1 , h) > 0 beliefs β n (L|m, h)
following L are free. µn (m|h, L) = µn (l|h) n µn (r|h) n
β n (L|m, h) + µn (m|h) β (L|l, h) + µn (m|h) β (L|r, h)
The same is true for beliefs that follow M .
(l|h) n
Is the assessment consistent? Does there exist completely mixed Consistency and µn (m|h, L) → 1, β n (L|l, h) → 1 imply that µµn (m|h) → 0.
(β n , µn ) → (β, µ) that satisfy Bayes’ rule for every n? Similarly, consistency and µn (l|h, M ) → 1, β n (M |m, h) → 1 imply that
µn (m|h)
n
µ (l|h) → 0, a contradiction.
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PBE vs. SE An Application: Reputation in Chain-Store Game
Consider the following simple entry game with a > 1 and 0 < b < 1
Player 1 is a potential entrant who may enter (E) or stay out (O)
Player M is the incumbent monopolist who may fight (F ) or
This is an example proving that not every PBE beliefs are consistent, accommodate (A)
and hence not every PBE is a SE. The following is the game tree, where the first payoff number is that
of the monopolist
Fudenberg and Tirole (1991) extend the definition to relative
probabilities and establish equivalence between PBE and SE when 1
beliefs about relative probabilities satisfy the three conditions given in
the definition of PBE. O E
Kohlberg and Reny (1997) provide another characterization of M
consistency that does not use sequences. a, 0
F A
−1, b − 1 0, b
h1 − εi 1 hεi
Couldn’t the monopolist build a reputation for being a “tough”
O E O E
competitor by fighting in earlier markets so as to deter entry later on?
M M
−1, b − 1 0, b 0, b − 1 −1, b
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K=1 Nature
ω τ
h1 − εi 1 hεi
Nature
O E O E
ω τ
M M
h1 − εi 1 hεi
a, 0 a, 0
F A F A
O E O E
M M
−1, b − 1 0, b 0, b − 1 −1, b
a, 0 a, 0
F A F A
Let’s find PBE for the two markets version: Market 2 is played first and
Market 1 second. Also assume b2 < ε < b k=2
Let’s organize our search for PBE according to the way tough monopolist
k=1 plays. There are three possibilities:
For any market 2 history h, SR ⇒ βM (F |ω, h, E) = 0, βM (F |τ, h, E) = 1 1 βM (F |τ, E) = 0
2 βM (F |τ, E) = 1
0,
µ(τ |h) > b
3 βM (F |τ, E) ∈ (0, 1)
β1 (E|h) = ∈ [0, 1], µ(τ |h) = b
We will investigate each in turn.
1, µ(τ |h) < b
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1 βM (F |τ, E) = 0
a. βM (F |ω, E) = 1
⋆ SBR and ADB ⇒ µ(τ |E, F ) = 0, µ(τ |E, A) = 1
⋆ UM ((F, β−M ), µ|ω, E) = −1 + 0 < 0 + a = UM ((A, β−M ), µ|ω, E), 2 βM (F |τ, E) = 1
contradiction ( ) a. βM (F |ω, E) = 1
b. βM (F |ω, E) = 0 ⋆ SBR and ADB ⇒ µ(τ |E, F ) = ε, µ(τ |E, A) ∈ [0, 1]
⋆ SBR and ADB ⇒ µ(τ |E, F ) ∈ [0, 1], µ(τ |E, A) = ε ⋆ UM ((F, β−M ), µ|ω, E) = −1 + 0 < 0 ≤ UM ((A, β−M ), µ|ω, E),
⋆ UM ((A, β−M ), µ|τ, E) = −1 + 0 < 0 ≤ UM ((F, β−M ), µ|τ, E), b. βM (F |ω, E) = 0
c. βM (F |ω, E) ∈ (0, 1) ⋆ SBR and ADB ⇒ µ(τ |E, F ) = 1, µ(τ |E, A) = 0
⋆ SBR and ADB ⇒ µ(τ |E, F ) = 0 and ⋆ UM ((A, β−M ), µ|ω, E) = 0 + 0 < −1 + a = UM ((F, β−M ), µ|ω, E),
ε×1
µ(τ |E, A) = >ε
ε × 1 + (1 − ε) × βM (A|ω, E)
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Levent Koçkesen (Koç University) Extensive Form Games III 53 / 57 Levent Koçkesen (Koç University) Extensive Form Games III 54 / 57
Let min{k : bk < ε} = 4. The following figure illustrates the evolution of beliefs and the equilibrium path.
K The game starts in market K with belief µK = ε. Since µK > bK , entrant stays out and the next period belief
µK−1 = ε. If the out-of-equilibrium outcome (E, F ) ((E, A)) were to occur µK−1 = ε (µK−1 = 0). The
Reputation in Chain-Store Game
game continues in this manner until market 4.
4 In market 4 we still have µ4 = ε > b4 , and therefore entrant stays out. However, since µ4 < b3 , weak monopolist
would mix between E and F if entry were to occur.
3 In market 3 µ3 = ε < b3 , and entrant enters. Since µ3 < b2 , weak monopolist mixes between E and F .
2 If market 3 outcome is (E, A), then µ2 = 0, and entrant enters in market 2. If the outcome in market 3 is (E, F ), Note that the entrants stay out until market min{k : bk < ε} − 1,
then µ2 = b2 and entrant mixes. Since µ2 < b, weak monopolist mixes as well.
1 In market 1, weak monopolist accommodates if entry occurs. Entrant enters if the outcome of market 2 is O or
which is independent of the number of markets. Therefore, in the
(E, A), and mixes if it is (E, F ).
(E, A)
above equilibrium
hbi
O
UM (β, µ)
lim = a, for any ε > 0
N →∞ N
(E, F )
On the other hand, if ε = 0, in the unique SE,
UM (β, µ)
O (E, A)
=0
N
(E, F )
This shows that a small amount of uncertainty can lead to large
(E, F )
(E, A) (E, A)
h0i
K K−1 K−2 4 3 2 1
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Reputation in Chain-Store Game
There are other Nash equilibria of this game that are not sequential
equilibria. For example, “always fight” for both types of the
monopolist and “always stay out” for the entrant is such an
equilibrium.
For some parameters, there are also other SE with different outcomes.
But Kreps and Wilson (1982, Journal of Economic Theory) show that
if ε 6= bk for k ≤ K and beliefs are such that