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RACE

SIZE GENDER AGE HEIGHT

ABILITY SCORES
TOTAL BASE RACIAL ITEM BONUS AGING OTHER MOD

STR 0= + + + + -5
STRENGTH

DEX 0= + + + + -5
DEXTERITY

CON 0= + + + + -5
CONSTITUTION

INT 0= + + + + -5
INTELLIGENCE

WIS 0= + + + + -5
WISDOM
Ugly physical loo
CHA 0= + + + + -5 Weak Personal
CHARISMA

TOTAL = 0 FINAL HP
SAVING THROWS
TOTAL BASE ABILITY ITEM MOD FEAT MISC TOTAL HP
FORT -5 = 0 + -5 + + 0 +
(CONSTITUTION)
Temporaty
REF -5 = 0 + -5 + + 0 + Shields
(DEXTERITY)

WILL -5 = 0 + -5 + + 0 +
(WISDOM)

Temporaty
Plating
ADDITIONAL MODIFIERS TO SAVING THROWS

DEFENSE
DEFENSE 5 = 10 + -5 + 0 + +
TOTAL DEX SIZE + BAB + DODGE SHIELD
WEIGHT
Temporaty HP
+ +
MISC 1 MISC 2

TOUCH DEFENSE 5 FLAT-FOOTED DEFENSE 5

WEAPON 1
TYPE WEAPON VARIANT WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE
ONE-SHOT -5 FULL-AUTO FIRE 1st action -5
DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5
AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5
ATK MODIFIER
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE

WEAPON 2
TYPE WEAPON VARIANT WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5
AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5
ATK MODIFIER
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE

WEAPON 3
TYPE WEAPON VARIANT WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5
AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5
ATK MODIFIER
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE

WEAPON 4
TYPE WEAPON VARIANT WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5
AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5
ATK MODIFIER
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE

WEAPON 5
TYPE WEAPON VARIANT WEAPON MODIFICATION 1

BONUS/PENALTIES 0 0 -5 0 0
BAB Low STR ITEM BONUS ABILITY FEAT SIZE

ONE-SHOT -5 FULL-AUTO FIRE 1st action -5


DOUBLE-TAP -5 FULL-AUTO FIRE 2nd action -5
AUTO-FIRE 1st action -5 FULL-AUTO FIRE 3rd action -5
ATK MODIFIER
AUTO-FIRE 2nd action -5
ATK MODIFIER

DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE

HEAVY WEAPON STR Needed 0


WEAPON NAME

BONUS/PENALTIES 0 0 Ammo Consumption


SKILL MOD Low STR SIZE MISC

ONE-SHOT FULL-AUTO FIRE 1st action


DOUBLE-TAP FULL-AUTO FIRE 2nd action
AUTO-FIRE 1st action FULL-AUTO FIRE 3rd action
ATK MODIFIER
AUTO-FIRE 2nd action
ATK MODIFIER

DAMAGE 0 + +
BASE MISC BONUS TO DAMAGE

GRAPPLE -5 = 0 + -5 + + + 0
TOTAL BAB STR MOD FEAT MISC SIZE

DISARM 0 = + + + + +
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC
BONUS

BULL RUSH 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE

OVERRUN 0 = + + + 0
TOTAL FEAT MISC CHARGE SIZE

DISARM 0 = + + + + +
TOTAL FEAT ATTACK BONUS WEAPON TYPE WEAPON MISC
BONUS

TRIP 0 = + + + + +
WEIGHT SPACE 0
LBS

MOVEMENT
PARAGON POINTS
SPEED 30
FEET ADDITIONAL MODIFIER TO SPEED

INITIATIVE -5 = -5 + CLASS
TOTAL DEX AND FEATS MISC

RUN 120 = 30 × 4 HIT POINTS CA


TOTAL SPEED
Level HD Level HP
RUN FOR 0
ROUNDS BEFORE NEEDING CONSTITUTION CHECK

Ugly physical looks or


Weak Personality?

FINAL HP TOTAL SHIELDS

TOTAL HP 0 TOTAL HP 0

Temporaty SHIELDS NATURAL PLATTING 0


DAMAGE TO SHIELDS
Shields LEFT TOTAL PLATTING 0
EXTRA PLATING
GONE
ARM
Temporaty PLATING TYPE NAME
DAMAGE TO PLATING
Plating LEFT DAMAGE REDUCTION

GONE
SPECIAL

Temporaty HP WOUNDS HP LEFT

CUSTOMIZE PIECES
DEAD PIECES
If the armor is costum-mad

SHIELD HP DR PLATING HP DR

ATTACK

WEAPON MODIFICATION 1 WEAPON MODIFICATION 2 WEAPON MODIFICATION 2

0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES

WEAPON MODIFICATION 1 WEAPON MODIFICATION 2 WEAPON MODIFICATION 2

0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES

WEAPON MODIFICATION 1 WEAPON MODIFICATION 2 WEAPON MODIFICATION 2

0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES

WEAPON MODIFICATION 1 WEAPON MODIFICATION 2 WEAPON MODIFICATION 2

0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES
WEAPON MODIFICATION 1 WEAPON MODIFICATION 2 WEAPON MODIFICATION 2

0 STR Needed 0
MISC RECOIL REDUCTION
RoF type 0
0-20/×0 RoF shots 0
CRITICAL Recoil 0
Ammo 0
Range (ft) 0
Weight (lbs) 0
NOTES

0 Heavy Weapon Ranks 0

Ammo Consumption 0

20/×2
CRITICAL RoF type 0
RoF shots 0
NOTES Recoil 0
Range (ft) 0
NOTES Weight (lbs) 0

PROVOKES AoO?
YES x NO

0 YES x NO
SIZE

YES x NO

YES x NO

0 YES x NO
SIZE

0 YES x NO
CARRYING LOAD Light

RENEGADE POINTS

TOTAL HD

HIT POINTS CALCULATION


Level HD Level HP HP per level
sum:
0

HP from Con:
0

HP from feats:
0

EXTRA HP
EXTRA SHIELDS
REGENERATION

ARMOR
VARIANT
0 SHIELDS 0 FIBERS 0
MOD 1
MOD 2
MOD 2
EXTRA WEIGHT (lb)
ARMOR+PIECE WEIGHT (lb) 0

If the armor is costum-made, see the Equipment sheet

Normal HP DR

OTHER SPECIAL ATTACKS AND COMBAT ABILITIES


P 1
R 1 SKILL POINTS PER LEVEL: 1 =
TOTAL BASE

CLASS SKILLS MAXIMUM RANKS: 3


CROSS CLASS SKILLS MAXIMUM RANKS: 1.5 1st lvl class

CLASS SKILLS?
KEY 1-POINT COST
(IF YES PLACE Y) SKILL NAME ABILITY SKILL MOD RANKS
BALANCE * ♦ DEX -5 =
BIOTICS ♦ INT -5 =
BLUFF ♦ CHA -5 =
CLIMB * ♦ STR -5 =
y CONCENTRATION ♦ CON -5 =
DAMPING INT =
DECRYPTION INT =
y DIPLOMACY ♦ CHA -5 =
DISGUISE ♦ CHA -5 =
ELECTRONICS INT =
FIRST AID ♦ WIS -5 =
GAMBLE ♦ CHA -5 =
GATHER INFORMATION ♦ CHA -5 =
HACKING INT =
HEAVY WEAPONS INT =
HIDE * ♦ DEX -5 =
y INTIMIDATE ♦ CHA -5 =
INVESTIGATE INT =
JUMP * ♦ STR -5 =
KNOWLEDGE (ART) INT =
KNOWLEDGE (BEHAVIOR SCIENCES) INT =
KNOWLEDGE (BIOLOGY) INT =
KNOWLEDGE (BUSINESS) INT =
KNOWLEDGE (CIVICS) INT =
KNOWLEDGE (CURRENT EVENTS) INT =
KNOWLEDGE (HISTORY) INT =
KNOWLEDGE (PHYSICS) INT =
KNOWLEDGE (POPULAR CULTURE) INT =
KNOWLEDGE (SPACE) INT =
KNOWLEDGE (STREETWISE) INT =
KNOWLEDGE (TACTICS) INT =
KNOWLEDGE (TECHNOLOGY) INT =
KNOWLEDGE (THEOLOGY/PHILOSOPHY) INT =
LISTEN ♦ WIS -5 =
MEDICINE INT =
MOVE SILENTLY * ♦ DEX -5 =
PERFORM (ACT) ♦ CHA -5 =
PERFORM (COMEDY) ♦ CHA -5 =
PERFORM (DANCE) ♦ CHA -5 =
PERFORM (KEYBOARD) ♦ CHA -5 =
PERFORM (ORATORY) ♦ CHA -5 =
PERFORM (PERCUSSION) ♦ CHA -5 =
PERFORM (STRING INSTRUMENT) ♦ CHA -5 =
PERFORM (WIND INSTRUMENT) ♦ CHA -5 =
PERFORM (SING) ♦ CHA -5 =
PILOTING ♦ INT -5 =
REPAIR ♦ INT -5 =
RESEARCH (BIOLOGY) INT =
RESEARCH (PHYSICS) INT =
RESEARCH (CHEMISTRY) INT =
RESEARCH (QUANTUM PHYSICS) INT =
RESEARCH (ENGINEERING) INT =
RESEARCH (ELECTRONICS) INT =
RESEARCH (GEOLOGY) INT =
SEARCH ♦ INT -5 =
SENSE MOTIVE ♦ WIS -5 =
SLEIGHT OF HAND * DEX =
SPOT ♦ WIS -5 =
SURVIVAL ♦ WIS -5 =
SWIM * ♦ STR -5 =
y TUMBLE * DEX =
=
=
=
SKILLS

+ -5 + MAXIMUM SKILL POINTS: 4


BASE INT MOD MISC
TOTAL SKILL POINTS: 0

1st lvl class had: 0 Nº of lvls (after 1st) in a class with: 0 0


BASE SKILL 2 SKILL 4 SKILL
POINTS POINTS POINTS

2-POINTS COST CHECK FEAT AND


RANKS ABILITY MOD ITEM BONUS PENALTY SYNERGY RACE MISC 1 MISC 2
+ -5 + - 0 + 0 + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ -5 + - 0 + 0 + 0 + +
+ -5 + - + + 0 + +
+ + - + + + +
+ + - + + + +
+ -5 + - + 0 + 0 + +
+ -5 + - + 0 + 0 + +
+ + - + + + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ + - + + + +
+ + - + + + +
+ -5 + - 0 + + 0 + 0 +
+ -5 + - + 0 + 0 + 0 +
+ + - + + + +
+ -5 + - 0 + 0 + 0 + 0 +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ -5 + - + + 0 + +
+ + - + + + +
+ -5 + - 0 + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ -5 + - + 0 + 0 + +
+ -5 + - + + 0 + +
+ + - + + + +
+ -5 + - + + 0 + +
+ -5 + - + 0 + 0 + +
+ -5 + - 0 + + 0 + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
+ + - + + + +
= 4 + + +
FROM LEVEL FEATS MISC FAVORED CLASS

VERIFICATION: Skill Points Missing


0
6 SKILL
POINTS

If INT mod changes with levels, use the next table →


NOTES

Synergy from Knowledge (business) is only when haggling with merchants


Synergy bonus is to act in character
Synergy bonus is only for secret doors and similar compartments

Synergy bonuses is to follow tracks only


SKILL VERIFICATION WITH INT CHANGING PER LEVEL

MAXIMUM SKILL POINTS: 0


TOTAL SKILL POINTS: 0

VERIFICATION: Skill Points OK

Base SP per Int mod per Misc mod per SP from


Level
level level level Feats
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
14 0
15 0
16 0
17 0
18 0
19 0
20 0
FEAT

Place the number of times y


Able Learner Advanced Combat Focus Improved Initiative
Acrobatic Extended Combat Power Improved Platting
Jet Dodge Stronger Combat Power Improved Regeneration
Advanced Power Recharge Creative Information Broker
Agile Deceptive Intimidating Prowess
Alertness Detonating Throw Investigator
Ammo Focus Display of Superiority Iron Will
Improved Ammo Focus Dodge Jack of all Trades
Advanced Ammo Focus Mobility Less Sleep
Ammo Proficiency Shot on the Run Lightning Reflexes
(armor-piercing) Spring Attack Limb Breaker
(chemical) Double Incinerate Low Damage Output
(cryo) Double Jointed Luck of Heroes
(disruptor) Educated Major Endurance
(incendiary) Endurance Martial Prowess
(shredder) Diehard Medical Practitioner
(warp) Expert (Weapon-Based Power) Neck Breaker
Armor Proficiency Extra Biotics Negotiator
(light) Extra Biotic Training Nimble Moves
(medium) Extra Combat Training Acrobatic Steps
(heavy) Extra Techs Open Minded
Artist Extra Tech Training Parry
Athletic Fast Stabilization Block and Kick
Attentive Faster Shield Recharge Disarming Parry
Bioelectric Shield Dome Field Medic Greater Parry
Bioelectric Weapon Boost Fleet Perfect Liar
Biotic Focus Force of Personality Persuasive
Detonation Master Greater (Ability Score) Piercing Power
Empowered Biotics Greater Bashing Photographic Memory
Improved Biotic Focus Grenade Expert Point Blank Shot
Advanced Biotic Focus Greater Fortitude Far Shot
Prolongued Biotics Gun Kata Point Blank Mastery
Bleeding Critical Heavy Arm Precise Shooting
Bravery Hide in Plain Sight Coordinated Shot
Cat Fall Hold the Line Improved Precise Shooting
Choking Grab Improved Critical Power Arc
Close Contact Shooting (pistol) Ranged Touch Focus
Improved Close Contact Shoot. (sub-machine gun) Resist Disease
Ranged Attack of Opportunity (assault rifle) Resist Poison
Combat Expertise (shotgun) Resources
Improved Combat Expertise (sniper rifle) Eye for Business
Combat Focus (melee)
Improved Combat Focus
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
FEATS

Place the number of times you have selected the feat

Run KNOWLEDGE (pop. culture)

Quick Draw KNOWLEDGE (space)

Quick Swap KNOWLEDGE (streetwise)

Quick Reconnoiter KNOWLEDGE (tactics)

Quick Reload KNOWLEDGE (technology)

Instant Reload KNOWLEDGE (theo/phi)

Quick Sniping LISTEN


Scoundrel MEDICINE
Short Fuse MOVE SILENTLY

Simple Biotic Training PERFORM (act)

Simple Tech Training PERFORM (comedy)

Skilled PERFORM (dance)

Skill Focus PERFORM (keyboard)


BALANCE PERFORM (oratory)
BIOTICS PERFORM (percussion)
BLUFF PERFORM (string instrument)
CLIMB PERFORM (wind instrument)
CONCENTRATION PERFORM (sing)
DAMPING PILOTING
DECRYPTION REPAIR
DIPLOMACY RESEARCH (biology)
DISGUISE RESEARCH (physics)
ELECTRONICS RESEARCH (chimestry)
FIRST AID RESEARCH (quantum physics)
GAMBLE RESEARCH (engineering)
GATHER INFORMATION RESEARCH (electronics)
HACKING RESEARCH (geology)
HEAVY WEAPONS SEARCH
HIDE SENSE MOTIVE
INTIMIDATE SLEIGHT OF HAND
INVESTIGATE SPOT
JUMP SURVIVAL
KNOWLEDGE (art) SWIM
KNOWLEDGE (behavior sci.) TUMBLE
KNOWLEDGE (biology) Skill Over Luck
KNOWLEDGE (business) Slide Through
KNOWLEDGE (civics) Sneak Attack
KNOWLEDGE (current events) Assassin
KNOWLEDGE (history) Improved Sneak Attack
KNOWLEDGE (physics) Stand Tough
Stealthy
Tech Focus
Empowered Techs
Improved Tech Focus
Advanced Tech Focus
Prolongued Techs
Stronger Tech Constructs
Thug
Toughness
Improved Toughness
Track
Turbocharge
Two-Weapon Wielding
Improved T-W Wielding
Advanced T-W Wielding
Versatile Melee Combatant
Vortex
Weapon Proficiency
(pistol)
(submachine gun)
(assault rifle)
(shotgun)
(sniper rifle)
(melee) 1
Weapon Focus
(pistol)
(sub-machine gun)
(assault rifle)
(shotgun)
(sniper rifle)
(melee)
Improved Weapon Focus
(pistol)
(sub-machine gun)
(assault rifle)
(shotgun)
(sniper rifle)
(melee)
Weapon Specialization
White Hat
Item: Number: Weight (lb): Total (lb): Item Description and
Weapon set 1: - 0 = 0
Weapon set 2: - 0 = 0
Weapon set 3: - 0 = 0
Weapon set 4: - 0 = 0
Weapon set 5: - 0 = 0
Weapon set 6: - 0 = 0

Armor: - 0 = 0

OTHER EQUIPMENT
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0
= 0

Final weight: 0 CREDITS


Medium Load Heavy Load
Base Carrying Capacity: Light Load (up to)
(up to) (up to)
Character Strength: 0 0 0 0

Quadruped Creature? 0
Character Size: 0 1
CARRYING CAPACITY MULTIPLIER

Medium Load Heavy Load


Light Load (up to)
FINAL CARRYING CAPACITY (up to) (up to)
0 0 0
Final Carrying Load: Light
Item Description and Notes

Costum-Made Armor
TYPE 0 DR FIBERS

SHIELD HP COSTUMIZABLE
Weight (lbs)
OTHER ABILITIES

LANGUAGES KNOWN
OTHER ABILITIES

OTHER NOTES
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS

Rank 4
ADRENALINE RUSH Rank 1 Rank 2 Rank 3
Hardening Time Dilation
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Bonus provided 1 1 1 1 1
Duration (actions) 1 1 2 - -
Cooldown (actions) 4 3 3 - -

Rank 4
ASSASSINATION Rank 1 Rank 2 Rank 3
Recharge Speed Stability
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Crit. Threat bonus 1 1 2 - -
Duration (actions) 2 2 3 - -
Cooldown (actions) 5 4 4 -1 -

Rank 4
ARC GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 12 12
Dmg vs non-Shielded 1d6 - 1d6 +1d6 -
Dmg vs Shields HP 4d6 - 5d6 +1d6 -
Radius (ft) 25 - 25 - +5

Rank 4
BALLISTIC BLADES Rank 1 Rank 2 Rank 3
Damage Spread

Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Fort Save DC 5 5 5 - -
Radius (ft) 20 20 20 - +10
Range (ft) 20 20 20 - -
Damage 5d6 5d6 6d6 +1d6 -
Bleed duration (actions) 3 3 3 - -
Cooldown (actions) 25 - 25 - -

Rank 4
BARRICADE Rank 1 Rank 2 Rank 3 Power
Duration
Consumption
Selected?
Pre-Requisites No No No No No
Shield HP regen 3 3 3 - -
Power Cell consumption 1 1/2 1/2 - 1/3
Weapon bonus - - - - -
Power bonus - - - - -
Duration (actions) 4 4 5 7 -

Rank 4
BLADE ARMOR Rank 1 Rank 2 Rank 3
Durability Melee Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
DR 1 1 1 +1 -
Melee damage bonus +1d3 +1d4 +1d6 - +1d8
Damage returned 50% 50% 50% - -
Cooldown increase (actions) 2 2 2 - -
Cooldown (actions) 3 2 2 - -

Rank 4
BULLET RAIN Rank 1 Rank 2 Rank 3
Stability Synergy Firing Rate
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
RoF increase 1 1 1 - +1
Duration (actions) 2 2 3 - -
Recoil Reduction - - - -2 -
Cooldown (actions) 4 3 3 - -

Rank 4
CARNAGE Rank 1 Rank 2 Rank 3
Radius Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Damage Crit Crit Crit+1d6 - +1d6
Radius Adjacent Adjacent Adjacent +5 ft -
Cooldown (actions) 4 3 3 - -

Rank 4
CLUSTER GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 - -
Damage 3d6 3d6 4d6 +1d6 -
Radius (ft) 15 15 15 - +5
Flight Distance (ft) 10 10 10 - -

Rank 4
CONCUSSIVE SHOT Rank 1 Rank 2 Rank 3
Force Radius
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Fort Save DC 12 12 12 - -
Damage/Distance (ft) 1d6 / 5 1d6 / 5 1d6 / 10 +1d6 / +5 -
Cooldown (actions) 3 2 2 - -

FLASHBANG GRENADE Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Fort Save DC 12 12 12 -
Damage 1d6 - 1d6 1d6
Daze duration (actions) 1 - 1 2

Incapacitate duration (actions) 1 - 2 2

Radius (ft) 20 - 25 25

Rank 4
FORTIFICATION Rank 1 Rank 2 Rank 3
Durability Melee Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
DR bonus 1 1 1 +1 -
Melee Damage Bonus +1d6 +1d6 +2d6 - +1d6
Cooldown Increase 2 actions 2 actions 2 actions - -
Speed Reduction -10 ft -10 ft -10 ft - -
Cooldown (actions) 4 3 3 - -
COMBAT POWERS AND SPECIALIZATIONS
REMEMBER FEATURES THAT ALTER THE DC

Rank 5 Rank 6
GETH SHIELD PULSE
Duration Burst Ignore Pain Greater Rush
Selected?
No No No No Pre-Requisites
1 1 1 1 Times per encounter
1 - 1 1 Fort Save DC
+1 - - - Activation Damage
- Special - - Duration Damage
Shield HP Lost for Duration Damage
Rank 5 Rank 6 Radius (ft)
Precision Duration Deadly Accuracy Activation (actions)
Cooldown (actions)
No No No No
1 1 1 1
HOMING GRENADE
+1 - - +1
- +1 Special - Selected?
- - - - Pre-Requisites
Damage
Rank 5 Rank 6 Radius (ft)
Maximum Grenades Electrical damage Armor-Piercing Shield Overload

INFERNO GRENADE
No No No No
12 12 12 12 Selected?
- Special Special - Pre-Requisites
- Special - 5d8 (6d8) Dmg Dealt
- - - - Radius (ft)
Duration (actions)
Rank 5 Rank 6
Damage and
Attack Range Improved Damage Explosive Blades
Bleed LIFT GRENADE

No No No No Selected?
1 1 1 1 Pre-Requisites
- - - +2 Fort Save DC
- - - - Dmg Dealt
+10 - - - Radius (ft)
- +1d6 +1d6 - Flight Distance (ft)
- - +1 - Duration (actions)
- - - -

MARKSMAN
Rank 5 Rank 6

Weapon Feedback Power Feedback Regeneration Electric Defense Selected?

Pre-Requisites
No No No No Times per encounter
- - - - RoF increase (actions)
- - - - Atk bonus
+1 - - - Duration (actions)
- +2 - - Cooldown (actions)
- +2 - -

MARTIAL ARTIST
Rank 5 Rank 6
Shield Recharge Damage Returned Power Recharge Durability Selected?
Pre-Requisites
No No No No Stun. Fist per encounter
1 1 1 1 Stun. Fist DC
- - - +1 Prec. Strike per encounter
- - - - Power Strike per encounter
- 100% - - Spin. Strike per encounter
- - -1 - Imp. Grab per encounter
- - - - Quick Strike per encounter
Knockback per encounter
Rank 5 Rank 6 Knockback DC
Duration Headshots Recharge Speed Accuracy Extend Reach per encounter

No No No No
PHASE DISRUPTOR
1 1 1 1
- - - - Selected?
+1 - - - Pre-Requisites
- - - -2 Times per encounter
- - -1 - Damage
Impact Radius (ft)
Rank 5 Rank 6 Shields Consumed
Incapacitate Recharge Speed Armor Damage Damage Cooldown (actions)

No No No No
OVERKILL
1 1 1 1
- - Special +1d6 Selected?
- - - - Pre-Requisites
- -1 - - Times per encounter
Duration
Rank 5 Rank 6 Cooldown (actions)
Maximum Grenades Damage Combo Damage & Force Stronger Lift

SHRAPNEL GRENADE
No No No No
- - - +2 Selected?
- - +1d6 - Pre-Requisites
- - +5 - Dmg Dealt
- - - - Radius (ft)

Rank 5 Rank 6
Shatter Recharge Speed Amplification Devastating STICKY GRENADE

No No No No Selected?
1 1 1 1 Pre-Requisites
- - - - Dmg Dealt
Special - Special +2d6 / +10 Radius (ft)
- -1 - - Active Duration

Rank 5 Rank 6
Imp. Flash. TRIP MINE
Maximum Grenades Frag Grenade Senses Overload
Grenade
Selected?
No No No No Pre-Requisites
- - +2 - Fort Save DC
- +2d6 - - Proximity radius
- - - +1 Laser Sensor (ft)

- - - +1 Blast damage

- - - - Blast radius (ft)


Power Cell consumption
Rank 5 Rank 6
Shield Recharge Power Synergy Lighter Currents Durability
UNITY

No No No No Selected?
1 1 1 1 Pre-Requisites
- - - +1 Times per encounter
- - - - Healing Amount (%)
- -1 action - +1 action Shield HP Recovered (%)
- - None - HP DR Provided
- - - - Shield HP DR Provided
SPECIALIZATIONS

Rank 4
GETH SHIELD PULSE Rank 1 Rank 2 Rank 3
Radius Damage
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Fort Save DC 12 12 12 12 12
Activation Damage 1d6 2d6 2d6 - +1d6
Duration Damage 1d4 1d4 1d4 - +1d4
HP Lost for Duration Damage 1 1 1 - +1
Radius (ft) 10 10 15 +5 -
Activation (actions) 2 2 2 2 2
Cooldown (actions) 1 1 1 1 1

Rank 4
HOMING GRENADE Rank 1 Rank 2 Rank 3
Damage Impact Radius
Selected?
Pre-Requisites No No No No No
Damage 5d6 5d6 6d6 +1d6 -
Radius (ft) None None None - +5

Rank 4
INFERNO GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Dmg Dealt 1d6 - 2d6 +1d6 -
Radius (ft) 15 - 15 - +5
Duration (actions) 3 - 3 - -

Rank 4
LIFT GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 12 - -
Dmg Dealt 2d6 - 3d6 +1d6 -
Radius (ft) 15 - 15 - +5
Flight Distance (ft) 10 - 10 - -
Duration (actions) 1 - 1 - -
Rank 4
MARKSMAN Rank 1 Rank 2 Rank 3
Accuracy Firing Rate

Selected?

Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
RoF increase (actions) 1 1 1 - +1
Atk bonus 2 2 2 +2 -
Duration (actions) 2 2 3 - -
Cooldown (actions) 4 3 3 - -

MARTIAL ARTIST Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Stun. Fist per encounter 1 1 1 1
Stun. Fist DC 5 5 5 5
rec. Strike per encounter 1 1 1 1
ower Strike per encounter 1 1 1 1
pin. Strike per encounter 1 1 1 1
Imp. Grab per encounter - - 1 1
uick Strike per encounter - - 1 1
Knockback per encounter - - 1 1
Knockback DC - - 5 5
xtend Reach per encounter - - 1 1

Rank 4
PHASE DISRUPTOR Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Damage 4d6 4d6 5d6 +1d6 -
Impact Radius (ft) 10 10 15 - +10
Shields Consumed 50% 50% 50% - -
Cooldown (actions) 2 1 1 - -

Rank 4
OVERKILL Rank 1 Rank 2 Rank 3
Faster Reload Duration
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Duration 2 2 3 - +1
Cooldown (actions) 4 3 3 - -

Rank 4
SHRAPNEL GRENADE Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Dmg Dealt 4d6 - 5d6 +1d6 -
Radius (ft) 20 - 20 - +5

Rank 4
STICKY GRENADE Rank 1 Rank 2 Rank 3
Damage Radius

Selected?
Pre-Requisites No No No No No
Dmg Dealt 5d6 - 6d6 +1d6 -
Radius (ft) 5 - 5 - +5
Active Duration 1 action 1 action 1 action 1 action 1 action

Rank 4
TRIP MINE Rank 1 Rank 2 Rank 3 Power
Sensor Range
Consumption
Selected?
Pre-Requisites No No No No No
Fort Save DC 12 12 13 - -
Proximity radius Square Square Square 10 ft square -
Laser Sensor (ft) 15 15 15 25 -

Blast damage 3d6 3d6 4d6 - -

Blast radius (ft) 25 25 25 - -


Power Cell consumption 1 1/2 1/2 - 1/3

Rank 4
UNITY Rank 1 Rank 2 Rank 3 Adrenaline
Painkillers
Boost
Selected?
Pre-Requisites No No No No No
Times per encounter 1 1 1 1 1
Healing Amount (%) 30 40 60 - -
Shield HP Recovered (%) 10 20 30 - -
HP DR Provided - - - - +1
Shield HP DR Provided - - - - -
Rank 5 Rank 6
Mobility Wave Length Greater Pulse Greater Damage

No No No No
1 1 1 1
12 12 12 12
- - - +1d6
- - - +1d4
- - - +1
- - +5 -
2 2 1 2
1 1 1 1

Rank 5 Rank 6
Capacity Fire Damage Armor Damage Split Damage

No No No No
- Special Special Special
- - - -

Rank 5 Rank 6
Maximum Grenades Improved Damage Armor Damage Radius & Duration

No No No No
- +1d6 Special -
- - - +5
- - - +1

Rank 5 Rank 6

Impact Radius Duration Slam Stronger Lift

No No No No
- - - +2
- - - -
+5 - - -
- - - -
- +1 - -
Rank 5 Rank 6
Duration Headshots Recharge Speed Gunslinger

No No No No
1 1 1 1
- - - +1
- - - -
+1 - - -
- - -1 -

Rank 5 Rank 6
Extra Sp. Attacks A. Martial Artist A. Rank 1 Attacks A. Rank 3 Attacks

No No No No
2 - - -
- - - -
2 - - -
2 - - -
2 - - -
2 - - -
2 - - -
2 - - -
- - - -
2 - - -

Rank 5 Rank 6
Knockdown Efficient Blast Plating Damage Shield/Barrier Damage

No No No No
1 1 1 1
- - Special Special
- - - -
- 25% - -
- - - -

Rank 5 Rank 6
Improved Duration Recharge Speed Recharge Speed Stability Synergy

No No No No
1 1 1 1
+1 - - -1
- -1 -1 +1

Rank 5 Rank 6
Maximum Grenades Bleed Armor-Piercing Shield Overload

No No No No
- - - -
- - - -

Rank 5 Rank 6

Maximum Grenades Armor-Piercing Damage Proximity Trap

No No No No
- - +1d6 -
- - - 5
1 action 1 action 1 action 5 actions

Rank 5 Rank 6

Damage & Force Blast Radius Detonator EMP

No No No No
+2 - - -
- - - -
- - - -
+1d6 vs Shield HP /
+2d6 - -
Synthetics
+2d6 35 - -
- - - -

Rank 5 Rank 6
Healing Surge Shield Restoration Greater Healing Shield Hardening

No No No No
1 1 1 1
+15 - +25 -
- +10 - +10
- - - -
- - - +1
BIOTIC POINTS 0 = 0 + 0
TOTAL CLASS FEATS MISC

Rank 4
AEGIS SHIELD Rank 1 Rank 2 Rank 3
Durability Recharge Speed

Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 2 +1 -
Absorbs 2 2 2 - -
Aegis HP 10 10 15 +5 -
Shots Blocked 1 in 5 1 in 5 1 in 5 - -
Cooldown (actions) 3 2 2 - 1 action

ANNIHILATION Rank 4
Rank 1 Rank 2 Rank 3
FIELD Damage Impact Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 -
Field Damage 1d4+1 1d4+1 2d4+2 +1d4+1 -
Blast Radius (ft) 15 15 15 - +5
Blast Damage 3d6 3d6 4d6 +1d6 -
Cooldown (actions) 3 2 2 - -

Rank 4
BARRIER Rank 1 Rank 2 Rank 3
Blast Effect I. Barrier Strength

Selected?
Pre-Requisites No No No No No
Cost/Maint. (points) 1 1 2 - -
Damage Reduction 1 1 1 - +1
Deton. Damage 1d6+-5 1d8+-5 1d10+-5 2d6+-10 -
Deton. Radius (ft) 10 10 15 +5 -
Speed Penalty (ft) 10 10 10 - -
Cooldown (actions) 3 3 3 - -

Rank 4
BIOTIC CHARGE Rank 1 Rank 2 Rank 3
Radius Improved Charge

Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Fort Save DC 5 5 5 5 5
Range (ft) 60 60 70 - -
Damage 2d6 3d6 4d6 - +1d6
Fly Distance (ft) 10 10 15 - +5
Shield HP Restored -15 -25 -35 - -
Cooldown (actions) 3 2 2 - -

BIOTIC Rank 4
Rank 1 Rank 2 Rank 3
ENHANCEMENT Invisible Field Smoothing Field
Selected?
Pre-Requisites No No No No No

Cost/Maint. (points) Varies Varies Varies Varies Varies

Max Str Increase 1 1 or 2 1 or 2 - -


Max Dex Increase - - 1 - -
Max Fort Increase 1 1 1 or 2 - -
Max Ref Increase 1 1 1 or 2 - -
Max Skill bonus 1 1 or 2 1, 2 or 3 - +2

Max Speed Incr. (ft) - 5 5 - -

Cooldown (actions) 5 5 5 - -

BIOTIC KINESIS Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Cost (points) 1 1 1 1
Max Weight (lbs) -250 -500 -750 -1000
Cooldown (actions) 3 3 3 -

Rank 4
BIOTIC NOVA Rank 1 Rank 2 Rank 3
Powerful Nova Improved Radius

Selected?

Pre-Requisites No No No No No
Cost (points) 4 4 5 +1 +1
Fort Save DC 5 5 5 5 5
Damage 3d6+-5 3d6+-5 4d6+-5 5d6+-10 -
Radius (ft) 10 15 15 - +10
Throw Distance (ft) Extra 0 Extra 0 Extra 5 Extra 10 -
Cooldown (actions) 3 3 3 - -

BIOTIC SHIELD Rank 4


Rank 1 Rank 2 Rank 3
DOME Solid Dome Lighter Dome
Selected?
Pre-Requisites No No No No No
Cost/Maint. (points) 4 4 5 +1 +1
Radius (ft) 10 10 15 - -
Defense 10 12 12 +2 -
Dome HP -75 -100 -125 - -
Cooldown (actions) 6 6 6 - -

BIOTIC STRIKE Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Cost (points) 1 1 1 1
Atttack Bonus -5 -5 -5 -5
Damage Bonus -5 1d4+-5 -5d4 -5d6
Cooldown (actions) 1 1 1 -

Rank 4
DARK CHANNEL Rank 1 Rank 2 Rank 3 Increased Increased
Damage Duration
Selected?
Pre-Requisites No No No No No
Fort Save DC 5 5 5 5 5
Cost (points) 3 3 3 - +1
Damage -5 -5 -10 -5 -
Duration (actions) 5 5 5 - +2
Cooldown (actions) 3 2 2 - -

Rank 4
DOMINATE Rank 1 Rank 2 Rank 3
Lingering
Subtle Control
Dominate
Selected?
Pre-Requisites No No No No No
Cost (points) 10 12 12 +2 +2
Fort Save DC 5 5 5 5 5
Duration (actions) 1 2 3 +1 -
Cooldown (actions) 3 3 3 - -
BIOTIC POWERS AND SPECIALIZATIONS

PLACE yes ON THE SPECIALIZATIONS YOU POSSESS

Rank 5 Rank 6
FLARE
Durability Reflection Shield Resurgence Damage Aftermath

Selected?
No No No No Pre-Requisites
+1 +1 +2 +2 Fort Save DC
- +1 - - Radius (ft)
+5 - - - Dmg per Biotic Point Spent
- 1 in 4 - - Flying Distance (ft)
- - - - Cooldown (actions)
Minimum Cost (points)
Rank 5 Rank 6
Damage Taken Movement Speed Improved Damage Drain
LASH

No No No No Selected?
+1 +1 +1 +1 Pre-Requisites
- - +1d4+1 - Cost (points)
- - - - Reflex Save DC
- - +1d6 - Pre-throw damage
- - - - Throw damage
Cooldown (actions)
Rank 5 Rank 6

Shield Recharge Powered Blast Lighter Barrier G. Barrier Strength


LEVITATE

No No No No Selected?
- - +1 +1 Pre-Requisites
- - - +1 Cost (points)
- - - - Falling Distance (ft)
- - - - Horizontal Distance (ft)
- - 5 - Duration (actions)
- - - - Cooldown (actions)

Rank 5 Rank 6
Empowered PULL
Greater Charge Quick Recharge Increased Shields
Offense
Selected?
No No No No Pre-Requisites
+1 +1 +1 +1 Cost (points)
5 5 5 5 Fort Save DC
- - - - Fly Distance (ft)
- +1d6 - - Horizontal Distance (ft)
- +5 - - Duration (actions)
- - - -50 Cooldown (actions)
- - - -

REAVE
Rank 5 Rank 6
Agility Synergy Strength Synergy Agility Power Strength Power Selected?
Pre-Requisites
No No No No Cost (points)

Varies Varies Varies Varies Fort Save DC

- +1 - +1 Damage
+1 - +1 - Duration (actions)
- +1 - +1 Cooldown (actions)
+1 - +1 -
- - - -
SHOCKWAVE
+5 - +5 -

- - - - Selected?
Pre-Requisites
Rank 5 Rank 6 Cost (points)
Object Throw Improved Kinesis Movement Synergy Faster Kinesis Fort Save DC
Range (ft)
No No No No Damage
- - +1 +1 Fly Distance (ft)
- -1250 - - Cooldown (actions)
- - - -

SINGULARITY
Rank 5 Rank 6
Fast Recharge Half Blast Pierce Sustain Shields Selected?

Pre-Requisites

No No No No Cost (points)
- - +2 +2 Save DC
5 5 5 5 Radius (ft)
- - Special - Duration (actions)
- - - - Fly Distance (ft)
- - - - Cooldown (actions)
-1 - - -

SLAM
Rank 5 Rank 6
Improved Radius I. Dome Strength G. Dome Strength Dome Nova Selected?
Pre-Requisites
No No No No Cost (points)
- - +1 +1 Fort Save DC
+10 - - - Damage
- +2 - - Fly Distance (ft)
- -150 -175 - Cooldown (actions)
- - - -

SMASH
Rank 5 Rank 6

Blast Effect Throwing Strike Accurate Strike Stronger Blast Selected?


Pre-Requisites
No No No No Cost (points)
+1 +1 - - Fort Save DC
- - Special - Affected Area
- - - +-5d4 Damage
- - - - Movement Imposed (ft)
Detonation
Rank 5 Rank 6 Cooldown (actions)

Slow Recharge Speed Damage Pierce

STASIS
No No No No
5 5 5 5 Selected?
+1 +1 +1 +1 Pre-Requisites
- - -5 Special Cost (points)
- - - - Stasis Strength
- -1 - - Duration (actions)
Cooldown (actions)

Rank 5 Rank 6

Improved Duration Group Dominate Nightmare Indocrination


THROW

No No No No Selected?
+2 +2 +2 +2 Pre-Requisites
5 5 5 5 Cost (points)
+1 - - - Fort Save DC
- - - - Damage
Thrown Distance (ft)

Cooldown (actions)

WARP

Selected?
Pre-Requisites
Cost (points)
Damage
Deton. Radius (ft)
Cooldown (actions)
AND SPECIALIZATIONS

REMEMBER FEATURES THAT ALTER DC

Rank 4
FLARE Rank 1 Rank 2 Rank 3
Damage & Force Radius

Selected?
Pre-Requisites No No No No No
Fort Save DC 5 5 5 5 5
Radius (ft) 20 20 20 - +10
Dmg per Biotic Point Spent 0.5 0.5 0.75 +0,25 -
Flying Distance (ft) 10 10 10 +5 -
Cooldown (actions) 10 8 8 - -
Minimum Cost (points) 30 32 34 +2 +2

Rank 4
LASH Rank 1 Rank 2 Rank 3
Damage Detonate
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 +1 +1
Reflex Save DC 5 5 5 5 5
Pre-throw damage 1d6 1d6 1d6+1d6 - -
Throw damage 1d6 / 10 ft 1d6 / 10 ft 1d6 / 10 ft 1d6 / 10 ft + 1d6 -
Cooldown (actions) 3 2 2 - -

LEVITATE Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Cost (points) 6 7 8 9
Falling Distance (ft) 10 15 20 25
Horizontal Distance (ft) 5 5 5 5
Duration (actions) 2 3 4 4
Cooldown (actions) 2 2 2 -

Rank 4
PULL Rank 1 Rank 2 Rank 3
Duration Radius

Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Fort Save DC 5 5 5 5 5
Fly Distance (ft) 10 15 15 - -
Horizontal Distance (ft) 5 5 5 - -
Duration (actions) 2 2 3 +1 -
Cooldown (actions) 3 3 2 - -

Rank 4
REAVE Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 +1 +1

Fort Save DC 5 5 5 5 5

Damage -15 -15 -15 - -


Duration (actions) 2 2 3 +1 -
Cooldown (actions) 4 3 3 - -

Rank 4
SHOCKWAVE Rank 1 Rank 2 Rank 3 Extended
Empow. Explosions
Explosions
Selected?
Pre-Requisites No No No No No
Cost (points) 6 6 6 - -
Fort Save DC 5 5 5 5 5
Range (ft) 30 40 40 - +10
Damage 3d8 3d8 4d8 +1d8 -
Fly Distance (ft) 5 5 10 +5 -
Cooldown (actions) 4 3 3 - -

Rank 4
SINGULARITY Rank 1 Rank 2 Rank 3
Duration Radius
Selected?

Pre-Requisites No No No No No

Cost (points) 4 4 4 +1 +1
Save DC 5 5 5 5 5
Radius (ft) 5 5 10 - +5
Duration (actions) 2 2 2 +1 -
Fly Distance (ft) 5 5 5 - +5
Cooldown (actions) 4 3 3 - -

Rank 4
SLAM Rank 1 Rank 2 Rank 3
Force Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 - -
Fort Save DC 5 5 5 5 5
Damage 3d6 3d6 3d6 +1d6 -
Fly Distance (ft) 5 5 10 - -
Cooldown (actions) 4 3 3 - -

Rank 4
SMASH Rank 1 Rank 2 Rank 3
Biotic Combo Electrical Damage

Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 +1 +1
Fort Save DC 5 5 5 5 5
Affected Area 15 ft line 15 ft line 15 ft line - -
Damage Normal Normal Normal + 1d6 +1d6 Special
Movement Imposed (ft) 10 10 15 - -
Detonation - - - Biotic Tech
Cooldown (actions) 4 3 3 - -

Rank 4
STASIS Rank 1 Rank 2 Rank 3
Duration Stasis Strength
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 4 - -
Stasis Strength -50 -50 -50 - -75
Duration (actions) 3 3 4 +1 -
Cooldown (actions) 4 3 3 - -

THROW Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Cost (points) 1 1 1 2
Fort Save DC 5 5 6 7
Damage 2d6 2d6 2d6 3d6
Thrown Distance (ft) 10 15 15 20

Cooldown (actions) 2 2 1 -

Rank 4
WARP Rank 1 Rank 2 Rank 3
Damage Detonate Synergy
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 3 - -
Damage 2d8+-5 2d8+-5 3d8+-5 +1d8 -
Deton. Radius (ft) 5 5 5 - 10
Cooldown (actions) 3 2 2 - -
Rank 5 Rank 6

Recharge Speed Detonate Radius Improved Damage

No No No No
5 5 5 5
- - +10 -
- - - +0,25 special
- - - -
-2 - - -
+2 +2 +2 +2

Rank 5 Rank 6
Recharge Speed Damage Over Time Fast Recharge Shield Penetration

No No No No
+1 +1 +2 +1
5 5 5 5
- - - -
- - - -
-1 - - -

Rank 5 Rank 6

Improved Levitate Glide Comet Comet Nova

No No No No
+1 +1 +2 +2
+5 - - -
+5 +15 - -
- - - -
- - - -

Rank 5 Rank 6

Lift Damage Expose Double Pull Faster Recharge


No No No No
- - +2 +1
5 5 5 5
- - - -
- - - -
- - - -
- - - -1

Rank 5 Rank 6

Damage Recharge Speed Shields & Plating Damage & Duration

No No No No
- - +1 +1

5 5 5 5

-20 - - -20
- - - +1
- -1 - -

Rank 5 Rank 6

Detonate Reach Recharge Speed Lifting Shockwave

No No No No
- - +1 +1
5 5 5 5
- +20 - -
- - - -
- - - -
- - -1 -

Rank 5 Rank 6
Lift Damage Recharge Expand Blast

No No No No

+1 +1 +1 +1
5 5 5 5
- - +5 -
- - - -
- - +5 -
- -1 - -

Rank 5 Rank 6

Improved Force Recharge Incapacitate Double Slam

No No No No
+1 +1 +1 +2
5 5 5 5
- - - -
+5 - - -
- -1 - -

Rank 5 Rank 6

Force & Damage Recharge Speed Armor Damage Impact Radius

No No No No
- - +2 +2
5 5 5 5
- - - 15 ft cone
+1d6 - Special -
+5 - - -
- - - -
- -1 - -

Rank 5 Rank 6
Weaker ME Field Detonate Bubble Recharge Speed

No No No No
+1 +1 +2 +1
- - - -
- - - -
- - - -1

Rank 5 Rank 6

Radius Empow. Throw Double Throw Greater Throw

No No No No
+1 +2 +1 -
- +2 - -
- +1d6 - -
- - - +10

- - - -

Rank 5 Rank 6
Improved Damage Expose Pierce Recharge Speed

No No No No
+1 +1 - -
+2d8 - Special -
- - - -
- - - -1
TECH POINTS 0 = 0 + 0
TOTAL CLASS FEATS MISC

ADHESIVE MINE Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Cost (points) 1 2 2 2
Balance DC 5 6 7 8
Duration (actions) 2 2 3 3
Cooldown (actions) 2 1 1 1

Rank 4
AI HACKING Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Will Save DC 5 5 5 5 5
Radius (ft) 5 5 10 - +5
Duration (actions) 3 3 3 +1 -
Cooldown (actions) 4 3 3 - -

Rank 4
COMBAT DRONE Rank 1 Rank 2 Rank 3
Shield & Attack Detonate
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Drone Defense 15 17 17 +2 -
Drone Shield HP 20 25 30 +10 -
Drone Atk Range (ft) 20 20 20 +10 Sp
Drone Atk mod -10 -10 -10 -15 -
Drone Damage 2d6 2d6 3d6 +1d6 Sp
Cooldown (actions) 4 3 3 - -

Rank 4
CRYO BLAST Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Fort Save DC 5 5 5 5 5
Duration (actions) 1 1 1 +1 -
Speed Reduction (ft) 5 5 10 - -
Radius Adjacent Adjacent Adjacent - Up to 10 ft
Cooldown (actions) 4 3 3 - -

Rank 4
DEFENSE DRONE Rank 1 Rank 2 Rank 3
Duration Range

Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Drone Atk Range (ft) 15 15 15 - +5
Drone Atk mod -10 -10 -10 - -
Drone Damage 1d6+1 1d6+1 2d6+2 - -
Duration (actions) 10 10 10 +10 -
Cooldown (actions) 2 1 1 - -

Rank 4
DISRUPTOR Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 3 3 3 +1 +1
Will Save DC 5 5 5 5 5
Radius (ft) 10 10 15 - +5
Duration (actions) 3 3 3 +1 -
Daze Durat. (actions) 1 1 1 - -
Cooldown (actions) 7 6 6 - -

Rank 4
ENERGY DRAIN Rank 1 Rank 2 Rank 3
Damage Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Radius (ft) 5 5 5 - +5
Damage 4d6 4d6 5d6 +1d6 -
Shield HP gained (%) 50 50 50 - -
Cooldown (actions) 3 2 2 - -

Rank 4
HUNTER MODE Rank 1 Rank 2 Rank 3
HUNTER MODE Rank 1 Rank 2 Rank 3 Power Weapon
Recharge Accuracy
Selected?
Pre-Requisites No No No No No
Cost/Maint. (points) Special Special Special +1 +1
Nightvision (ft) 60 60 60 - -
X-Ray vision (ft) 30 30 30 - -
Max speed increase (ft) 5 10 10 - -
Melee damage bonus 1 1 2 - -
Cooldown reduction - - - 1 action -
Crit. threat range bonus - - - - +1
Attack bonus - - - - +1
Power damage bonus - - - - -
RoF bonus - - - - -
Crit. multiplier bonus - - - - -
Cooldown (actions) 1 1 1 - -

Rank 4
INCINERATE Rank 1 Rank 2 Rank 3
Damage Radius

Selected?

Pre-Requisites No No No No No
Cost (points) 2 2 2 +1 +1
Damage 2d8/1d8 2d8/1d8 3d8/1d8 +1d8/+0 -
Dmg to Plating (%) 50 50 50 - -
Burning Duration
1 2 3 4 4
(actions)
Cooldown (actions) 4 3 3 - -

Rank 4
INVASION Rank 1 Rank 2 Rank 3
Recharge Speed Outbreak

Selected?

Pre-Requisites No No No No No

Cost (points) 4 4 5 +1 +1
Shield HP DR -1 -1 -1 - -
Attack / Heavy
-1 -1 -1 - -
Weapons penalty
Radius (ft) 10 10 15 - +10
Duration (actions) 7 7 7 - +1
Fort and Ref penalty - - - - -
Damage penalty - - - - -
Cooldown (actions) 8 7 7 5 -

Rank 4
NEURAL SHOCK Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Will Save DC 5 5 5 5 5
Duration (actions) 1 1 2 +1 -
Cooldown (actions) 4 3 3 - -
TECH POWERS AND SPECIALIZATIONS

PLACE yes ON THE SPECIALIZATIONS YOU POSSESS

Rank 5 Rank 6
OVERLOAD
Detection Radius Smooth Surface Smooth Surface Duration
Selected?
No No No No Pre-Requisites
- - +1 +1 Cost (points)
- 9 - 10 Will Save DC
- - - +1 Stun Duration (actions)
- - - - Dmg to Shield/Synthe
Dmg to Organics
Rank 5 Rank 6 Cooldown (actions)
Explosive Hack Recharge Berserk Tech Vulnerability

PROXIMITY MINE
No No No No
+1 +1 +1 +1 Selected?
5 5 5 5 Pre-Requisites
- - - - Cost (points)
- - - - Reflex Save DC
- -1 - - Trigger Radius (ft)
Blast Radius (ft)
Rank 5 Rank 6 Damage
Shock Shield & Damage Rockets Chain Lightning Cooldown (actions)

No No No No
SABOTAGE
+1 +1 +1 +1
- +2 - - Selected?
- +10 - - Pre-Requisites
- - +20 - Cost (points)
- -15 -15 - Will Save DC
- +1d6 +1d6 - Duration (actions)
- - - - Cooldown (actions)

Rank 5 Rank 6
SENTRY TURRET
Speed Reduction Cryo Explosion Recharge Speed Frozen Vulnerability
Selected?
No No No No Pre-Requisites
- - +1 +1 Cost (points)
5 5 5 5 Turret Defense
- - - - Turret Shield HP
-5 - - - Turret Atk Range (ft)
- - - - Turret Atk mod
- - -1 - Turret Damage
Cooldown (actions)
Rank 5 Rank 6

Attack Rate Damage & Range Incapacitate Chain Lightning


SHIELD BLOCK

No No No No Selected?
+1 +1 +1 +1 Pre-Requisites
- +5 - - Cost/Maintenance (points)
- - - - Fort save DC
- +1d6+1 - - Cover bonus
- - - - Melee damage bonus
- - - - Knockback distance (ft)
Cooldown increase (actions)
Rank 5 Rank 6 Shield DR bonus
Stronger Disruption Recharge Area & Duration Recharge Speed Hand occupied?
Cooldown (actions)
No No No No
+1 +1 +1 +1
SUBMISSION NET
6 5 5 5
- - +5 - Selected?
- - +1 - Pre-Requisites
+1 - - - Cost/Maintenance (points)
- -1 - -1 Reflex save DC
Immovable duration (actions)
Rank 5 Rank 6 Damage if target has Plating
Drain Multiple Targets Improved Damage Strengthen Shield Duration of damage
Net's Strength
No No No No Cooldown (actions)
- - +1 +1
- - - -
TACTICAL CLOAK
- - +2d6 -
100 - - - Selected?
- - - - Pre-Requisites
Cost (points)
Rank 5 Rank 6 Duration (actions)
Power Damage Rate of Fire Speed & Vision Damage Damage Bonus

Cooldown (actions)
No No No No
+1 +1 +1 +1
TACTICAL SCAN
- - +30 -
- - +30 - Selected?
- - +5 - Pre-Requisites
- - - - Will save DC
- - - - Cost (points)
- - - - Duration (actions)
- - - - Power Damage Bonus
+1d6 - - - Speed Reduction (ft)
- +1 - - Critical Threat Bonus
- +1 - +1 Critical Multiplier Bonus
- - - - Damage Bonus
Cooldown (actions)
Rank 5 Rank 6
Burning Damage Recharge Speed Freeze Combo Armor Damage
TEAM SUPPORT

No No No No Selected?
+1 +1 +1 +1 Pre-Requisites
+0/+1d8 - - - Cost/Maintenance (points)
- - - 100 Shield HP bonus
Shield HP regen
5 5 6 6
Defense bonus
- -1 - - Shield HP DR
Normal HP regen
Rank 5 Rank 6 Cooldown (actions)

Epidemic Weaken Virulence Sabotage

TECH ARMOR
No No No No

+2 +1 +2 +2 Selected?
- - -2 - Pre-Requisites
Cost/Maintenace (points)
- -2 - -
Fort Save DC
+15 - - - Shield Increase (%)
+1 - - - Shield DR gained
- -2 - - Cooldown Increase (actions)
- - - -1 Explosion Radius (ft)
- - - - Explosion Damage
Cooldown (actions)
Rank 5 Rank 6
Lingering Shock Recharge Speed Improved Duration Brain Damage

No No No No
+1 +1 +1 +1
5 5 5 5
- - +1 -
- -1 - -
D SPECIALIZATIONS

REMEMBER FEATURES THAT ALTER DC

Rank 4
OVERLOAD Rank 1 Rank 2 Rank 3
Chain Overload Damage
Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 2 - -
Will Save DC 5 5 5 5 5
Stun Duration (actions) 1 1 1 - -
Dmg to Shield/Synthe 2d6 3d6 4d6 - +2d6
Dmg to Organics 1d6 1d6 1d8 - -
Cooldown (actions) 3 2 2 - -

Rank 4
PROXIMITY MINE Rank 1 Rank 2 Rank 3
Damage Blast Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 - -
Reflex Save DC 5 5 5 5 5
Trigger Radius (ft) 5 5 5 - -
Blast Radius (ft) 10 10 10 - +5
Damage 3d8 3d8 4d8 +1d8 -
Cooldown (actions) 2 1 1 - -

Rank 4
SABOTAGE Rank 1 Rank 2 Rank 3
Duration Radius
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Will Save DC 5 5 5 5 5
Duration (actions) 1 1 2 +1 -
Cooldown (actions) 4 3 3 - -

Rank 4
SENTRY TURRET Rank 1 Rank 2 Rank 3
Shield & Damage Shock
Selected?
Pre-Requisites No No No No No
Cost (points) 1 1 2 +1 +1
Turret Defense 10 10 10 - -
Turret Shield HP 30 35 40 +10 -
Turret Atk Range (ft) 50 50 50 - -
Turret Atk mod -10 -10 -10 -15 -
Turret Damage 1d8+1 1d8+1 2d8+2 +1d8+1 -
Cooldown (actions) 4 3 3 - -

Rank 4
SHIELD BLOCK Rank 1 Rank 2 Rank 3
Resilient Unobstructive
Selected?
Pre-Requisites No No No No No
Cost/Maintenance (points) 2 2 3 +1 +1
Fort save DC 5 5 5 5 5
Cover bonus 1 2 2 +1 -
Melee damage bonus 1d6 1d6 2d6 - -
Knockback distance (ft) 5 5 5 - -
ooldown increase (actions) 2 2 2 - -1
Shield DR bonus - - - +1 -
Hand occupied? Yes Yes Yes - No
Cooldown (actions) 3 3 3 - -

Rank 4
SUBMISSION NET Rank 1 Rank 2 Rank 3
Damage Duration
Selected?
Pre-Requisites No No No No No
Cost/Maintenance (points) 3 3 4 +1 +1
Reflex save DC 5 5 5 5 5
movable duration (actions) 2 2 3 - +1
amage if target has Plating 1d8 1d8 1d10 2d6 -
Duration of damage 3 3 4 +1 -
Net's Strength -4 -3 -2 -1 -1
Cooldown (actions) 4 3 3 - -

Rank 4
TACTICAL CLOAK Rank 1 Rank 2 Rank 3
Duration Damage
Selected?
Pre-Requisites No No No No No
Cost (points) 2 2 3 +1 +1
Duration (actions) 4 4 5 +2 -
Damage Bonus 1/+1d6 1/+1d6 1/+1d6 - +1/+1d6

Cooldown (actions) 3 2 2 - -

Rank 4
TACTICAL SCAN Rank 1 Rank 2 Rank 3
Weapon Damage Power Damage
Selected?
Pre-Requisites No No No No No
Will save DC 5 5 5 5 5
Cost (points) 5 5 6 +1 +1
Duration (actions) 6 6 9 - -
Power Damage Bonus 1d4 1d4 1d4 - +1d6
Speed Reduction (ft) 5 5 5 - -
Critical Threat Bonus 1 1 1 - -
Critical Multiplier Bonus - - - - -
Damage Bonus - - - +1 -
Cooldown (actions) 2 1 1 - -

Rank 4
TEAM SUPPORT Rank 1 Rank 2 Rank 3 Squad Deflective
Regeneration Shields
Selected?
Pre-Requisites No No No No No
Cost/Maintenance (points) 2 2 3 +1 +1
Shield HP bonus -10 -10 -15 - -
Shield HP regen 1 1 1 - -
Defense bonus - - - - +1
Shield HP DR - - - - -
Normal HP regen - - - - -
Cooldown (actions) 3 3 3 - -

Rank 4
TECH ARMOR Rank 1 Rank 2 Rank 3
Damage & Radius Durability

Selected?
Pre-Requisites No No No No No
Cost/Maintenace (points) 2 2 3 +1 +1
Fort Save DC 5 5 5 5 5
Shield Increase (%) 30 30 30 - +10
Shield DR gained 1 1 1 - -
ooldown Increase (actions) 2 2 2 - -
Explosion Radius (ft) 10 10 15 +5 -
Explosion Damage 2d6 2d6 3d6 +1d6 -
Cooldown (actions) 3 2 2 - -
Rank 5 Rank 6
Mind Shock Stunning Synergy Chain Overload Shield Damage

No No No No
+1 +1 +1 +1
5 5 5 5
- +1 - -
- - - +2d6
- - - -
- - - -

Rank 5 Rank 6
Fast Blast Slow Damage T. Area & Blast Rad.

No No No No
+1 +1 +1 +1
6 5 5 5
- - - +5
- - - +5
- - +2d8 -
- - - -

Rank 5 Rank 6
Recharge Speed Full Sabotage Damage Improved Duration

No No No No
+1 +1 +1 +1
5 5 5 5
- -1 - +1
-1 - - -

Rank 5 Rank 6
Cryo Ammo Armor-Piercing Rockets Flamethrower

No No No No
+1 +1 +1 +1
- - - -
- - - -
- - +20 -30
- - -15 Sp
Sp Sp +1d8+1 Sp
- - - -

Rank 5 Rank 6

Advanced Protection Repulsive Regenerative Extended Guard

No No No No
- - +1 +1
5 5 5 5
+1 - - -
- 2d8 - -
- 10 - -
- - - -
+1 - - -
- - - -
- - - -

Rank 5 Rank 6
Damage and Slow Recharge Time Shield and Barrier Electric Field

No No No No
+1 +1 +1 +1
5 5 5 5
- - - -
2d8 - Special Special
- - - -
0 0 1 1
- -1 - -

Rank 5 Rank 6
Recharge Speed Melee Damage Bonus Power Sniper Damage

No No No No
+1 +1 +1 +1
- - - -
- Sp - Sp

-1 - - -

Rank 5 Rank 6
Headshots Movement Speed Damage Area Scan

No No No No
5 5 5 5
+2 +2 +1 +1
- - - +6
- - +1d4 -
- +5 - -
- - +1 -
+1 - - -
- - - -
- - - -

Rank 5 Rank 6

Team Shielding Tactical Revival Defense Grid Life Support

No No No No
+2 +1 +2 +2
+-10 - - -
+1 - - -
- - - -
- - +1 -
- - - -5
- - - -

Rank 5 Rank 6

Improved Durability Melee Damage Power Recharge Stronger Hologram

No No No No
- - +1 +1
5 5 5 5
+10 - - -
- - - +1
- - -1 -
- - - -
- Sp - -
- - - -
PLACE yes ON THE SPECIALIZATIONS YOU POSSESS

ARMOR-PIERCING Rank 4
Rank 1 Rank 2 Rank 3
AMMO Force Squad Bonus
Selected?
Pre-Requisites No No No No No
Bonus Damage 1 1 2 - -
Damage Penalty -2 -2 -2 - -
Thickness (ft) 1 2 2 +1 -

Rank 4
CHEMICAL AMMO Rank 1 Rank 2 Rank 3
Acidic Squad Bonus
Selected?
Pre-Requisites No No No No No
Damage 1d3 1d4 1d4 - -
Duration (actions) 2 2 3 - -

Rank 4
CRYO AMMO Rank 1 Rank 2 Rank 3
Chance Squad Bonus
Selected?
Pre-Requisites No No No No No
Fort Save DC Sp Sp Sp Sp Sp
Chance (%) Sp Sp+10 Sp+10 +10 -
Speed Reduction (ft) 5 5 5 - -
Duration (actions) 1 1 2 - -

Rank 4
DISRUPTOR AMMO Rank 1 Rank 2 Rank 3
Damage Squad Bonus
Selected?
Pre-Requisites No No No No No
Fort Save DC Sp Sp+2 Sp+2 Sp+2 Sp+2
Damage Bonus 1 1 2 +1 -
Stun Duration (actions) 1 1 1 - -
Save DC bonus - - - - -
AMMO POWERS AND SPECIALIZATIONS
REMEMBER FEATURES THAT ALTER THE DC

Rank 5 Rank 6
INCENDIARY AMMO
Force Damage Damage Synergy Pierce
Selected?
No No No No Pre-Requisites
- +1 - - Reflex Save DC
- - -1 - Damage Bonus
+1 - - +1 Save DC bonus

Rank 5 Rank 6
SHREDDER AMMO
Damage Chemical Burn Duration Damage
Selected?
No No No No Pre-Requisites
+1 - - +1 Damage
- - +1 - Critical Hits Bonus

Rank 5 Rank 6
WARP AMMO
Duration Headshots Freeze Chance Damage Combo
Selected?
No No No No Pre-Requisites
Sp Sp Sp Sp Damage
- - +10 - Damage vs flying
- - +5 - Damage vs Barrier
+1 - - -

Rank 5 Rank 6
Stun Headshots Damage Improved Stun

No No No No
Sp+2 Sp+2 Sp+2 Sp+2
- - +1 -
- - - -
+2 - - +2
ECIALIZATIONS

Rank 4
INCENDIARY AMMO Rank 1 Rank 2 Rank 3
Damage Squad Bonus
Selected?
Pre-Requisites No No No No No
Reflex Save DC Sp Sp+2 Sp+2 Sp+2 Sp+2
Damage Bonus 1 1 2 +1 -
Save DC bonus - - - - -

Rank 4
SHREDDER AMMO Rank 1 Rank 2 Rank 3
Shrapnel Squad Bonus
Selected?
Pre-Requisites No No No No No
Damage 1 2 3 - -
Critical Hits Bonus - - - T. Rang. +1 -

WARP AMMO Rank 1 Rank 2 Rank 3 Rank 4

Selected?
Pre-Requisites No No No No
Damage 1 1 1 2
Damage vs flying 1 2 2 2
Damage vs Barrier 1 1 2 2
Rank 5 Rank 6
Flaming Headshots Damage Explosive Burst

No No No No
Sp+2 Sp+2 Sp+2 Sp+2
- - +1 Sp
+2 - - -

Rank 5 Rank 6
Bleed Meat Grinder Damage Grinding Shrapnel

No No No No
- - +1 -
- +5 to conf. - Multi. +1

Rank 5 Rank 6
Headshots Squad Bonus Damage Detonation

No No No No
- - - Sp
- - +1 Sp
- - +1 Sp
MASS EFFECT D20 VEHICL
VEHICLE CATEGORY (Land/Flying/Starship) VEHICLE TYPE

CREW REQUIRED CREW DETAIL

SPEED FUEL CONSUMPTION


Land (ft) miles/h Land
Air Speed (ft) miles/h Air Speed
Sublight (AU/h) Sublight
FTL (ly/h) FTL
RESERVE

WEAPONS PILOTING DC
Basic piloting
Advanced piloting
Heavy Weapon Check bonus Extreme piloting

SHIP'S ROOMS ARMAMENT ARMOR AND SHIELDS

OTHER NO
T D20 VEHICLE/SHIP RECORD SHEET
PERSONALIZED NAME

SIZE AND VITALITY PURCHASE COST


Size
Plating HP WEEKLY COST
Plating HP DR Regenerative
Shield HP abilities MONTHLY COST
Shield HP DR

SPECIAL

R AND SHIELDS SENSORS AND THRUSTERS SOFTWARE UPGRADES

OTHER NOTES
MAINFRAMES

SOFTWARE SLOTS

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