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Documenti di Cultura
ERROR *****************************************************************************
[22:21:59.672] M [COCOSUI] [ERROR] Load pre_init module failed!
[22:21:59.673] M [COCOSUI] Try compile common/shader/simpletech.nfx:
[22:21:59.673] M [COCOSUI] #define POSI_SCREEN 0
[22:21:59.673] M [COCOSUI] #define MUL_TEXTURE_A8 0
[22:21:59.673] M [COCOSUI] #define LINE 0
[22:21:59.673] M [COCOSUI] #define REVERT_V 0
[22:21:59.673] M [COCOSUI] #define MUL_STATURATE 0
[22:21:59.673] M [COCOSUI] #define MUL_TEXTURE 0
[22:21:59.673] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:21:59.673] M [COCOSUI] #define MUL_CONSTANT 0
[22:21:59.673] M [COCOSUI] #define MUL_DIFFUSE 0
[22:21:59.673] M [COCOSUI] #define BLEND_TEXTURE 0
[22:21:59.673] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[22:21:59.673] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[22:21:59.673] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[22:21:59.767] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[22:21:59.767] M [COCOSUI] #define POSI_SCREEN 0
[22:21:59.767] M [COCOSUI] #define MUL_TEXTURE_A8 0
[22:21:59.767] M [COCOSUI] #define LINE 0
[22:21:59.767] M [COCOSUI] #define REVERT_V 0
[22:21:59.767] M [COCOSUI] #define MUL_STATURATE 0
[22:21:59.767] M [COCOSUI] #define MUL_TEXTURE 1
[22:21:59.767] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:21:59.768] M [COCOSUI] #define MUL_CONSTANT 1
[22:21:59.768] M [COCOSUI] #define MUL_DIFFUSE 0
[22:21:59.768] M [COCOSUI] #define BLEND_TEXTURE 0
[22:21:59.768] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[22:21:59.768] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[22:21:59.768] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[22:21:59.856] M [COCOSUI] create effect common\shader\simpletech.nfx:TShader ***
time: 89.28 ms ***
[22:21:59.861] M [COCOSUI] Try compile common\pipeline\copy.nfx:
[22:21:59.861] M [COCOSUI] #define DUMMY 0
[22:21:59.922] M [COCOSUI] Try compile common\pipeline\mtxx_sketch.nfx:
[22:21:59.923] M [COCOSUI] #define DUMMY 0
[22:21:59.984] M [COCOSUI] Try compile common\pipeline\mtxx_sobel.nfx:
[22:21:59.984] M [COCOSUI] #define DUMMY 0
[22:22:00.193] M [COCOSUI] Try compile common\pipeline\screen_filter.nfx:
[22:22:00.193] M [COCOSUI] #define DUMMY 0
[22:22:00.258] M [COCOSUI] Try compile common\pipeline\page_turn.nfx:
[22:22:00.258] M [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:22:00.608] M [COCOSUI] Try compile common\pipeline\dof_vert_blur.nfx:
[22:22:00.608] M [COCOSUI] #define DUMMY 0
[22:22:00.763] M [COCOSUI] Try compile common\pipeline\dof_horz_blur.nfx:
[22:22:00.763] M [COCOSUI] #define DUMMY 0
[22:22:00.857] M [COCOSUI] Try compile common\pipeline\dof_copy.nfx:
[22:22:00.857] M [COCOSUI] #define DUMMY 0
[22:22:01.187] M [COCOSUI] Try compile common\pipeline\dark_corner.nfx:
[22:22:01.187] M [COCOSUI] #define DUMMY 0
[22:22:01.253] M [COCOSUI] Try compile common\pipeline\radial_blur.nfx:
[22:22:01.253] M [COCOSUI] #define DUMMY 0
[22:22:01.391] M [COCOSUI] Try compile common\pipeline\distortion.nfx:
[22:22:01.391] M [COCOSUI] #define DUMMY 0
[22:22:01.505] M [COCOSUI] Try compile common\pipeline\color_grading.nfx:
[22:22:01.505] M [COCOSUI] #define SYSTEM_HALF_PIXEL 0
[22:22:01.644] M [COCOSUI] Try compile common\pipeline\blur_merge.nfx:
[22:22:01.644] M [COCOSUI] #define DUMMY 0
[22:22:01.720] M [COCOSUI] Try compile common\pipeline\blur_vertical.nfx:
[22:22:01.720] M [COCOSUI] #define DUMMY 0
[22:22:01.905] M [COCOSUI] Try compile common\pipeline\blur_horizontal.nfx:
[22:22:01.905] M [COCOSUI] #define DUMMY 0
[22:22:02.067] M [COCOSUI] Try compile
common\pipeline\hdr_screen_bloom_upsample.nfx:
[22:22:02.067] M [COCOSUI] #define DUMMY 0
[22:22:02.213] M [COCOSUI] Try compile common\pipeline\screen_bloom_upsample_4.nfx:
[22:22:02.213] M [COCOSUI] #define DUMMY 0
[22:22:02.318] M [COCOSUI] Try compile common\pipeline\hdr_8b_kawase1.nfx:
[22:22:02.318] M [COCOSUI] #define DUMMY 0
[22:22:02.514] M [COCOSUI] Try compile common\pipeline\hdr_8b_kawase0.nfx:
[22:22:02.515] M [COCOSUI] #define DUMMY 0
[22:22:02.710] M [COCOSUI] Try compile common\pipeline\hdr_6b_kawase1.nfx:
[22:22:02.710] M [COCOSUI] #define DUMMY 0
[22:22:02.882] M [COCOSUI] Try compile common\pipeline\hdr_6b_kawase0.nfx:
[22:22:02.883] M [COCOSUI] #define DUMMY 0
[22:22:03.035] M [COCOSUI] Try compile
common\pipeline\hdr_screen_bloom_brightness.nfx:
[22:22:03.035] M [COCOSUI] #define DUMMY 0
[22:22:03.129] M [COCOSUI] Try compile common\pipeline\screen_bloom_upsample.nfx:
[22:22:03.129] M [COCOSUI] #define DUMMY 0
[22:22:03.252] M [COCOSUI] Try compile common\pipeline\screen_bloom_brightness.nfx:
ERROR *****************************************************************************
[22:23:05.042] M [COCOSUI] [ERROR] ControlCC failed -2
[22:23:05.049] M [COCOSUI] [UniSDK][Info]easyTaskDRPFCallback 11 ok
ERROR *****************************************************************************
[22:23:05.965] M [COCOSUI] [ERROR] StartCCMini failed -2
ERROR *****************************************************************************
[22:23:06.903] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
ERROR *****************************************************************************
[22:23:06.905] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
ERROR *****************************************************************************
[22:23:06.906] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
ERROR *****************************************************************************
[22:23:06.907] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
ERROR *****************************************************************************
[22:23:06.911] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
ERROR *****************************************************************************
[22:23:06.911] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
ERROR *****************************************************************************
[22:23:06.912] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
ERROR *****************************************************************************
[22:23:06.912] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
ERROR *****************************************************************************
[22:23:06.913] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
ERROR *****************************************************************************
[22:23:06.913] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
ERROR *****************************************************************************
[22:23:06.913] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
ERROR *****************************************************************************
[22:23:06.913] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
ERROR *****************************************************************************
[22:23:06.914] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
ERROR *****************************************************************************
[22:23:06.914] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
ERROR *****************************************************************************
[22:23:06.914] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
ERROR *****************************************************************************
[22:23:06.914] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
ERROR *****************************************************************************
[22:23:06.915] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
ERROR *****************************************************************************
[22:23:06.915] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
ERROR *****************************************************************************
[22:23:06.917] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
ERROR *****************************************************************************
[22:23:06.918] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
ERROR *****************************************************************************
[22:23:06.920] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
ERROR *****************************************************************************
[22:23:07.052] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
ERROR *****************************************************************************
[22:23:07.090] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[22:23:07.373] M [COCOSUI] [UniSDK][Info] ntGameLoginSuccess!
[22:23:07.373] M [COCOSUI] [UniSDK][Info] UNISDK_LOGIN_JSON empty!
ERROR *****************************************************************************
[22:23:11.623] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
ERROR *****************************************************************************
[22:23:11.654] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
ERROR *****************************************************************************
[22:23:11.655] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
ERROR *****************************************************************************
[22:23:11.656] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
ERROR *****************************************************************************
[22:23:11.656] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
ERROR *****************************************************************************
[22:23:11.656] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
ERROR *****************************************************************************
[22:23:11.657] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
ERROR *****************************************************************************
[22:23:11.657] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
ERROR *****************************************************************************
[22:23:11.657] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
ERROR *****************************************************************************
[22:23:11.657] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
ERROR *****************************************************************************
[22:23:11.684] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
ERROR *****************************************************************************
[22:23:11.687] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
ERROR *****************************************************************************
[22:23:11.688] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
ERROR *****************************************************************************
[22:23:11.688] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
ERROR *****************************************************************************
[22:23:11.930] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
ERROR *****************************************************************************
[22:23:11.938] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
ERROR *****************************************************************************
[22:23:12.143] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
ERROR *****************************************************************************
[22:23:12.144] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[22:23:18.447] L [COCOSUI] Try compile shader\sfx_uv_anim.nfx:
[22:23:18.447] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:18.447] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:23:18.447] L [COCOSUI] #define UNIFORMS_60 60
[22:23:18.447] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:23:18.448] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:19.503] L [COCOSUI] create effect shader\sfx_uv_anim.nfx:TShader *** time:
1132.04 ms ***
[22:23:19.535] L [COCOSUI] Try compile shader\sfx_diffuse_g95.nfx:
[22:23:19.535] L [COCOSUI] #define FOG_ENABLE 0
[22:23:19.535] L [COCOSUI] #define NEOX_RMASK 1
[22:23:19.535] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:23:20.113] L [COCOSUI] create effect shader\sfx_diffuse_g95.nfx:TShader ***
time: 578.46 ms ***
[22:23:20.187] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:23:20.187] L [COCOSUI] #define UNIFORMS_60 60
[22:23:20.187] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:23:20.187] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:23:20.187] L [COCOSUI] #define ANISO_ENABLE 0
[22:23:20.187] L [COCOSUI] #define ENVIR_ENABLE 1
[22:23:20.187] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:20.187] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:23:20.187] L [COCOSUI] #define SELF_BLING 1
[22:23:20.187] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:23:20.187] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:23:20.187] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:23:20.187] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:20.187] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:23:20.187] L [COCOSUI] #define EYE_ENABLE 0
[22:23:20.187] L [COCOSUI] #define DYING 0
[22:23:20.187] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:23:20.187] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:23:20.187] L [COCOSUI] #define HAIR_ENABLE 0
[22:23:20.187] L [COCOSUI] #define MANUL_ENABLE 0
[22:23:20.187] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:23:20.187] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:23:20.187] L [COCOSUI] #define SSS_ENABLE 1
[22:23:20.208] L [COCOSUI] #define WAVE_ENABLE 0
[22:23:20.208] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:23:20.208] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:23:20.208] L [COCOSUI] #define METAL_CHECK 0
[22:23:20.208] L [COCOSUI] #define AO_CHECK 0
[22:23:25.591] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 5403.99 ms ***
[22:23:25.617] L [COCOSUI] Try compile shader\sfx_uv_anim.nfx:
[22:23:25.617] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:25.617] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:23:25.618] L [COCOSUI] #define UNIFORMS_60 60
[22:23:25.618] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:23:25.618] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:29.965] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:23:29.965] L [COCOSUI] #define UNIFORMS_60 60
[22:23:29.965] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:23:29.967] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:23:29.967] L [COCOSUI] #define ANISO_ENABLE 0
[22:23:29.967] L [COCOSUI] #define ENVIR_ENABLE 1
[22:23:29.968] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:29.968] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:23:29.968] L [COCOSUI] #define SELF_BLING 1
[22:23:29.968] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:23:29.968] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:23:29.968] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:23:29.968] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:29.968] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:23:29.968] L [COCOSUI] #define EYE_ENABLE 0
[22:23:29.968] L [COCOSUI] #define DYING 0
[22:23:29.968] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:23:29.968] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:23:29.968] L [COCOSUI] #define HAIR_ENABLE 0
[22:23:29.968] L [COCOSUI] #define MANUL_ENABLE 0
[22:23:29.968] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:23:29.968] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:23:29.968] L [COCOSUI] #define SSS_ENABLE 1
[22:23:29.968] L [COCOSUI] #define WAVE_ENABLE 0
[22:23:29.968] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:23:29.968] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:23:29.968] L [COCOSUI] #define METAL_CHECK 0
[22:23:29.968] L [COCOSUI] #define AO_CHECK 0
[22:23:37.038] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:23:37.038] L [COCOSUI] #define UNIFORMS_60 60
[22:23:37.038] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:23:37.038] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:23:37.038] L [COCOSUI] #define ANISO_ENABLE 0
[22:23:37.038] L [COCOSUI] #define ENVIR_ENABLE 1
[22:23:37.038] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:37.038] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:23:37.039] L [COCOSUI] #define SELF_BLING 1
[22:23:37.039] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:23:37.039] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:23:37.039] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:23:37.039] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:37.039] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:23:37.039] L [COCOSUI] #define EYE_ENABLE 0
[22:23:37.039] L [COCOSUI] #define DYING 0
[22:23:37.039] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:23:37.039] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:23:37.039] L [COCOSUI] #define HAIR_ENABLE 0
[22:23:37.039] L [COCOSUI] #define MANUL_ENABLE 0
[22:23:37.039] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:23:37.039] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:23:37.046] L [COCOSUI] #define SSS_ENABLE 1
[22:23:37.046] L [COCOSUI] #define WAVE_ENABLE 0
[22:23:37.046] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:23:37.046] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:23:37.046] L [COCOSUI] #define METAL_CHECK 0
[22:23:37.046] L [COCOSUI] #define AO_CHECK 0
[22:23:42.555] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:23:42.555] L [COCOSUI] #define UNIFORMS_60 60
[22:23:42.555] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:23:42.555] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:23:42.555] L [COCOSUI] #define ANISO_ENABLE 0
[22:23:42.555] L [COCOSUI] #define ENVIR_ENABLE 1
[22:23:42.555] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:42.555] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:23:42.555] L [COCOSUI] #define SELF_BLING 1
[22:23:42.555] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:23:42.555] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:23:42.556] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:23:42.556] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:42.556] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:23:42.556] L [COCOSUI] #define EYE_ENABLE 0
[22:23:42.556] L [COCOSUI] #define DYING 0
[22:23:42.556] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:23:42.556] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:23:42.556] L [COCOSUI] #define HAIR_ENABLE 0
[22:23:42.556] L [COCOSUI] #define MANUL_ENABLE 0
[22:23:42.556] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:23:42.556] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:23:42.556] L [COCOSUI] #define SSS_ENABLE 1
[22:23:42.556] L [COCOSUI] #define WAVE_ENABLE 0
[22:23:42.556] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:23:42.556] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:23:42.556] L [COCOSUI] #define METAL_CHECK 0
[22:23:42.556] L [COCOSUI] #define AO_CHECK 0
[22:23:50.693] L [COCOSUI] Try compile shader\sfx_diffuse.nfx:
[22:23:50.693] L [COCOSUI] #define FOG_ENABLE 0
[22:23:50.693] L [COCOSUI] #define NEOX_RMASK 1
[22:23:50.693] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:23:51.179] L [COCOSUI] create effect shader\sfx_diffuse.nfx:TShader *** time:
486.09 ms ***
[22:23:51.216] L [COCOSUI] Try compile shader\turbulence_mode_g95.nfx:
[22:23:51.216] L [COCOSUI] #define FOG_ENABLE 0
[22:23:51.216] L [COCOSUI] #define NEOX_RMASK 1
[22:23:51.216] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:23:52.010] L [COCOSUI] create effect shader\turbulence_mode_g95.nfx:TShader ***
time: 794.38 ms ***
[22:23:52.218] L [COCOSUI] Try compile shader\sfx_fresnel.nfx:
[22:23:52.218] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:52.218] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:23:52.218] L [COCOSUI] #define UNIFORMS_60 60
[22:23:52.218] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:23:52.218] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:52.909] L [COCOSUI] create effect shader\sfx_fresnel.nfx:TShader *** time:
691.75 ms ***
[22:23:52.930] L [COCOSUI] Try compile shader\sfx_fresnel.nfx:
[22:23:52.930] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:52.930] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:23:52.930] L [COCOSUI] #define UNIFORMS_60 60
[22:23:52.930] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:23:52.930] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:56.229] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:23:56.229] L [COCOSUI] #define UNIFORMS_60 60
[22:23:56.229] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:23:56.229] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:23:56.229] L [COCOSUI] #define ANISO_ENABLE 0
[22:23:56.229] L [COCOSUI] #define ENVIR_ENABLE 1
[22:23:56.230] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:23:56.230] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:23:56.230] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:23:56.235] L [COCOSUI] #define SELF_BLING 0
[22:23:56.235] L [COCOSUI] #define EYE_ENABLE 0
[22:23:56.235] L [COCOSUI] #define SELF_SHADOW 1
[22:23:56.235] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:23:56.235] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:23:56.235] L [COCOSUI] #define FACE_SHADOW 1
[22:23:56.235] L [COCOSUI] #define DYING 0
[22:23:56.237] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:23:56.237] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:23:56.237] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:23:56.237] L [COCOSUI] #define HAIR_ENABLE 0
[22:23:56.237] L [COCOSUI] #define MANUL_ENABLE 0
[22:23:56.237] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:23:56.237] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:23:56.237] L [COCOSUI] #define ICE 0
[22:23:56.237] L [COCOSUI] #define SSS_ENABLE 1
[22:23:56.237] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:23:56.237] L [COCOSUI] #define WAVE_ENABLE 0
[22:23:56.237] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:23:56.237] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:23:56.237] L [COCOSUI] #define METAL_CHECK 0
[22:23:56.237] L [COCOSUI] #define AO_CHECK 0
[22:24:02.657] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
6427.40 ms ***
[22:24:02.677] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:24:02.677] L [COCOSUI] #define UNIFORMS_60 60
[22:24:02.677] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:24:02.677] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:24:02.678] L [COCOSUI] #define ANISO_ENABLE 0
[22:24:02.678] L [COCOSUI] #define ENVIR_ENABLE 1
[22:24:02.678] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:02.678] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:24:02.678] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:24:02.678] L [COCOSUI] #define SELF_BLING 0
[22:24:02.678] L [COCOSUI] #define EYE_ENABLE 0
[22:24:02.678] L [COCOSUI] #define SELF_SHADOW 1
[22:24:02.678] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:24:02.678] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:02.678] L [COCOSUI] #define FACE_SHADOW 1
[22:24:02.678] L [COCOSUI] #define DYING 0
[22:24:02.678] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:24:02.678] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:24:02.678] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:24:02.678] L [COCOSUI] #define HAIR_ENABLE 0
[22:24:02.678] L [COCOSUI] #define MANUL_ENABLE 0
[22:24:02.678] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:24:02.678] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:24:02.678] L [COCOSUI] #define ICE 0
[22:24:02.678] L [COCOSUI] #define SSS_ENABLE 1
[22:24:02.678] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:24:02.678] L [COCOSUI] #define WAVE_ENABLE 0
[22:24:02.678] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:24:02.678] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:24:02.678] L [COCOSUI] #define METAL_CHECK 0
[22:24:02.678] L [COCOSUI] #define AO_CHECK 0
[22:24:06.679] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:24:06.679] L [COCOSUI] #define UNIFORMS_60 60
[22:24:06.680] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:24:06.680] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:24:06.680] L [COCOSUI] #define ANISO_ENABLE 0
[22:24:06.680] L [COCOSUI] #define ENVIR_ENABLE 1
[22:24:06.680] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:06.680] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:24:06.680] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:24:06.680] L [COCOSUI] #define SELF_BLING 0
[22:24:06.680] L [COCOSUI] #define EYE_ENABLE 0
[22:24:06.680] L [COCOSUI] #define SELF_SHADOW 1
[22:24:06.680] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:24:06.680] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:06.680] L [COCOSUI] #define FACE_SHADOW 1
[22:24:06.680] L [COCOSUI] #define DYING 0
[22:24:06.680] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:24:06.680] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:24:06.680] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:24:06.680] L [COCOSUI] #define HAIR_ENABLE 0
[22:24:06.680] L [COCOSUI] #define MANUL_ENABLE 0
[22:24:06.680] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:24:06.680] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:24:06.680] L [COCOSUI] #define ICE 0
[22:24:06.680] L [COCOSUI] #define SSS_ENABLE 1
[22:24:06.680] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:24:06.680] L [COCOSUI] #define WAVE_ENABLE 0
[22:24:06.681] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:24:06.691] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:24:06.692] L [COCOSUI] #define METAL_CHECK 0
[22:24:06.692] L [COCOSUI] #define AO_CHECK 0
[22:24:12.740] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:24:12.740] L [COCOSUI] #define UNIFORMS_60 60
[22:24:12.740] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:24:12.740] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:24:12.740] L [COCOSUI] #define ANISO_ENABLE 0
[22:24:12.740] L [COCOSUI] #define ENVIR_ENABLE 1
[22:24:12.740] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:12.741] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:24:12.741] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:24:12.742] L [COCOSUI] #define SELF_BLING 0
[22:24:12.742] L [COCOSUI] #define EYE_ENABLE 0
[22:24:12.742] L [COCOSUI] #define SELF_SHADOW 1
[22:24:12.742] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:24:12.742] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:12.742] L [COCOSUI] #define FACE_SHADOW 1
[22:24:12.742] L [COCOSUI] #define DYING 0
[22:24:12.742] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:24:12.742] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:24:12.742] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:24:12.742] L [COCOSUI] #define HAIR_ENABLE 0
[22:24:12.742] L [COCOSUI] #define MANUL_ENABLE 0
[22:24:12.742] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:24:12.742] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:24:12.742] L [COCOSUI] #define ICE 0
[22:24:12.742] L [COCOSUI] #define SSS_ENABLE 1
[22:24:12.742] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:24:12.742] L [COCOSUI] #define WAVE_ENABLE 0
[22:24:12.742] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:24:12.742] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:24:12.742] L [COCOSUI] #define METAL_CHECK 0
[22:24:12.742] L [COCOSUI] #define AO_CHECK 0
[22:24:20.927] L [COCOSUI] Try compile shader\alpha_mask.nfx:
[22:24:20.927] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:24:20.927] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:24:21.995] L [COCOSUI] create effect shader\alpha_mask.nfx:TShader *** time:
1068.57 ms ***
[22:24:22.096] L [COCOSUI] Try compile shader\sfx_poi.nfx:
[22:24:22.096] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:22.096] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:24:22.096] L [COCOSUI] #define UNIFORMS_60 60
[22:24:22.096] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:24:22.097] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:23.366] L [COCOSUI] create effect shader\sfx_poi.nfx:TShader *** time:
1270.53 ms ***
[22:24:23.382] L [COCOSUI] Try compile shader\sfx_poi.nfx:
[22:24:23.382] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:23.382] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:24:23.382] L [COCOSUI] #define UNIFORMS_60 60
[22:24:23.382] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:24:23.382] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:28.090] L [COCOSUI] Try compile common\shader\sfx.nfx:
[22:24:28.090] L [COCOSUI] #define DUMMY 0
[22:24:28.765] L [COCOSUI] Try compile shader\turbulence_model.nfx:
[22:24:28.765] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:24:29.258] L [COCOSUI] create effect shader\turbulence_model.nfx:TShader ***
time: 494.06 ms ***
[22:24:31.108] L [COCOSUI] Try compile shader\character_on_dif.nfx:
[22:24:31.119] L [COCOSUI] #define UNIFORMS_60 60
[22:24:31.119] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:24:31.119] L [COCOSUI] #define INSTANCE_TYPE 0
[22:24:31.119] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:31.119] L [COCOSUI] #define FOG_TYPE 1
[22:24:31.119] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:24:32.367] L [COCOSUI] create effect shader\character_on_dif.nfx:TShader ***
time: 1259.58 ms ***
[22:24:32.401] L [COCOSUI] Try compile shader\character_on_dif.nfx:
[22:24:32.401] L [COCOSUI] #define UNIFORMS_60 60
[22:24:32.402] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:24:32.402] L [COCOSUI] #define INSTANCE_TYPE 0
[22:24:32.403] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:32.403] L [COCOSUI] #define FOG_TYPE 1
[22:24:32.403] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:24:36.767] L [COCOSUI] Try compile shader\common.nfx:
[22:24:36.767] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:36.774] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:24:36.774] L [COCOSUI] #define UNIFORMS_60 60
[22:24:36.774] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:24:36.774] L [COCOSUI] #define INSTANCE_TYPE 0
[22:24:36.774] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[22:24:36.774] L [COCOSUI] #define FOG_TYPE 1
[22:24:36.774] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:24:36.774] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:24:36.774] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:24:39.545] L [COCOSUI] create effect shader\common.nfx:TShader *** time:
2777.89 ms ***
[22:24:39.549] L [COCOSUI] Try compile shader\common.nfx:
[22:24:39.549] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:39.549] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:24:39.549] L [COCOSUI] #define UNIFORMS_60 60
[22:24:39.549] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:24:39.549] L [COCOSUI] #define INSTANCE_TYPE 0
[22:24:39.549] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[22:24:39.549] L [COCOSUI] #define FOG_TYPE 1
[22:24:39.549] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:24:39.549] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:24:39.549] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:24:44.740] L [COCOSUI] Try compile shader\common.nfx:
[22:24:44.740] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:44.741] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:24:44.741] L [COCOSUI] #define UNIFORMS_60 60
[22:24:44.741] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:24:44.741] L [COCOSUI] #define INSTANCE_TYPE 0
[22:24:44.741] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[22:24:44.741] L [COCOSUI] #define FOG_TYPE 1
[22:24:44.741] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:24:44.741] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:24:44.741] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:24:49.218] L [COCOSUI] Try compile shader\common.nfx:
[22:24:49.218] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:49.218] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:24:49.218] L [COCOSUI] #define UNIFORMS_60 60
[22:24:49.218] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:24:49.218] L [COCOSUI] #define INSTANCE_TYPE 0
[22:24:49.218] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[22:24:49.218] L [COCOSUI] #define FOG_TYPE 1
[22:24:49.218] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:24:49.218] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:24:49.218] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:24:56.210] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:24:56.210] L [COCOSUI] #define UNIFORMS_60 60
[22:24:56.210] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:24:56.211] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:24:56.211] L [COCOSUI] #define ANISO_ENABLE 1
[22:24:56.211] L [COCOSUI] #define ENVIR_ENABLE 1
[22:24:56.211] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:24:56.211] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:24:56.211] L [COCOSUI] #define SELF_BLING 0
[22:24:56.211] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:24:56.211] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:24:56.211] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:24:56.211] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:24:56.211] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:24:56.211] L [COCOSUI] #define EYE_ENABLE 0
[22:24:56.211] L [COCOSUI] #define DYING 0
[22:24:56.211] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:24:56.211] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:24:56.211] L [COCOSUI] #define HAIR_ENABLE 0
[22:24:56.213] L [COCOSUI] #define MANUL_ENABLE 0
[22:24:56.213] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:24:56.213] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:24:56.213] L [COCOSUI] #define SSS_ENABLE 0
[22:24:56.213] L [COCOSUI] #define WAVE_ENABLE 0
[22:24:56.213] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:24:56.213] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:24:56.213] L [COCOSUI] #define METAL_CHECK 0
[22:24:56.213] L [COCOSUI] #define AO_CHECK 0
[22:25:00.979] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 4765.30 ms ***
[22:25:01.035] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:25:01.035] L [COCOSUI] #define UNIFORMS_60 60
[22:25:01.035] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:25:01.035] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:25:01.035] L [COCOSUI] #define ANISO_ENABLE 1
[22:25:01.035] L [COCOSUI] #define ENVIR_ENABLE 1
[22:25:01.035] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:25:01.035] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:25:01.035] L [COCOSUI] #define SELF_BLING 0
[22:25:01.035] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:25:01.035] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:25:01.035] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:25:01.035] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:01.035] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:25:01.035] L [COCOSUI] #define EYE_ENABLE 0
[22:25:01.035] L [COCOSUI] #define DYING 0
[22:25:01.035] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:25:01.035] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:25:01.035] L [COCOSUI] #define HAIR_ENABLE 0
[22:25:01.035] L [COCOSUI] #define MANUL_ENABLE 0
[22:25:01.035] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:25:01.036] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:25:01.036] L [COCOSUI] #define SSS_ENABLE 0
[22:25:01.036] L [COCOSUI] #define WAVE_ENABLE 0
[22:25:01.036] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:25:01.036] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:25:01.036] L [COCOSUI] #define METAL_CHECK 0
[22:25:01.036] L [COCOSUI] #define AO_CHECK 0
[22:25:08.929] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:25:08.929] L [COCOSUI] #define UNIFORMS_60 60
[22:25:08.929] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:25:08.929] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:25:08.929] L [COCOSUI] #define ANISO_ENABLE 1
[22:25:08.929] L [COCOSUI] #define ENVIR_ENABLE 1
[22:25:08.929] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:25:08.929] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:25:08.929] L [COCOSUI] #define SELF_BLING 0
[22:25:08.929] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:25:08.929] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:25:08.930] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:25:08.930] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:08.930] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:25:08.930] L [COCOSUI] #define EYE_ENABLE 0
[22:25:08.930] L [COCOSUI] #define DYING 0
[22:25:08.930] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:25:08.930] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:25:08.930] L [COCOSUI] #define HAIR_ENABLE 0
[22:25:08.930] L [COCOSUI] #define MANUL_ENABLE 0
[22:25:08.930] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:25:08.930] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:25:08.930] L [COCOSUI] #define SSS_ENABLE 0
[22:25:08.930] L [COCOSUI] #define WAVE_ENABLE 0
[22:25:08.930] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:25:08.930] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:25:08.930] L [COCOSUI] #define METAL_CHECK 0
[22:25:08.930] L [COCOSUI] #define AO_CHECK 0
[22:25:14.659] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:25:14.659] L [COCOSUI] #define UNIFORMS_60 60
[22:25:14.659] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:25:14.659] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:25:14.659] L [COCOSUI] #define ANISO_ENABLE 1
[22:25:14.659] L [COCOSUI] #define ENVIR_ENABLE 1
[22:25:14.659] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:25:14.659] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:25:14.659] L [COCOSUI] #define SELF_BLING 0
[22:25:14.659] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:25:14.659] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:25:14.659] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:25:14.659] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:14.659] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:25:14.659] L [COCOSUI] #define EYE_ENABLE 0
[22:25:14.659] L [COCOSUI] #define DYING 0
[22:25:14.659] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:25:14.659] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:25:14.659] L [COCOSUI] #define HAIR_ENABLE 0
[22:25:14.659] L [COCOSUI] #define MANUL_ENABLE 0
[22:25:14.659] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:25:14.659] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:25:14.659] L [COCOSUI] #define SSS_ENABLE 0
[22:25:14.659] L [COCOSUI] #define WAVE_ENABLE 0
[22:25:14.659] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:25:14.659] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:25:14.659] L [COCOSUI] #define METAL_CHECK 0
[22:25:14.659] L [COCOSUI] #define AO_CHECK 0
[22:25:23.607] L [COCOSUI] Try compile shader\common_metallic.nfx:
[22:25:23.607] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:23.607] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:25:23.607] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:25:23.607] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:25:23.607] L [COCOSUI] #define INSTANCE_TYPE 0
[22:25:23.607] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:25:23.607] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:25:23.608] L [COCOSUI] #define LIGHT_NUM 4
[22:25:23.608] L [COCOSUI] #define FOG_TYPE 1
[22:25:23.608] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:25:23.608] L [COCOSUI] #define SPECULAR_AA 1
[22:25:23.608] L [COCOSUI] #define SPECULAR_ENABLE 1
[22:25:29.999] L [COCOSUI] create effect shader\common_metallic.nfx:TShader ***
time: 6392.58 ms ***
[22:25:30.102] L [COCOSUI] Try compile shader\common_metallic.nfx:
[22:25:30.111] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:30.112] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:25:30.112] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:25:30.112] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:25:30.112] L [COCOSUI] #define INSTANCE_TYPE 0
[22:25:30.112] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:25:30.112] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:25:30.112] L [COCOSUI] #define LIGHT_NUM 4
[22:25:30.112] L [COCOSUI] #define FOG_TYPE 1
[22:25:30.112] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:25:30.112] L [COCOSUI] #define SPECULAR_AA 1
[22:25:30.112] L [COCOSUI] #define SPECULAR_ENABLE 1
[22:25:37.051] L [COCOSUI] Try compile shader\common_floor.nfx:
[22:25:37.051] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:37.051] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:25:37.051] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:25:37.051] L [COCOSUI] #define SPECULAR_AA 1
[22:25:37.051] L [COCOSUI] #define INSTANCE_TYPE 0
[22:25:37.051] L [COCOSUI] #define FOG_TYPE 1
[22:25:37.051] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:25:37.051] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:25:37.051] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:25:37.052] L [COCOSUI] #define SPECULAR_ENABLE 1
[22:25:37.052] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:25:40.638] L [COCOSUI] create effect shader\common_floor.nfx:TShader *** time:
3596.11 ms ***
[22:25:40.729] L [COCOSUI] Device do not support texture
common\env\xuanren04_mobile.dds format R8G8B8, try to convert it to A8R8G8B8
[22:25:40.874] L [COCOSUI] Try compile shader\common_floor.nfx:
[22:25:40.874] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:40.874] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:25:40.874] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:25:40.874] L [COCOSUI] #define SPECULAR_AA 1
[22:25:40.874] L [COCOSUI] #define INSTANCE_TYPE 0
[22:25:40.874] L [COCOSUI] #define FOG_TYPE 1
[22:25:40.874] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:25:40.875] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:25:40.875] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:25:40.875] L [COCOSUI] #define SPECULAR_ENABLE 1
[22:25:40.875] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:25:44.749] L [COCOSUI] Device do not support texture common\env\xuanren.dds
format R8G8B8, try to convert it to A8R8G8B8
[22:25:45.119] L [COCOSUI] Try compile shader\turbulence_mode.nfx:
[22:25:45.119] L [COCOSUI] #define FOG_ENABLE 0
[22:25:45.119] L [COCOSUI] #define NEOX_RMASK 1
[22:25:45.119] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:25:45.781] L [COCOSUI] create effect shader\turbulence_mode.nfx:TShader ***
time: 662.78 ms ***
[22:25:46.264] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:25:46.640] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:25:47.507] M [COCOSUI] there are total 1 shadowmap, 1 dynamic 0 defered
[22:25:47.522] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[22:25:47.522] L [COCOSUI] #define UNIFORMS_60 60
[22:25:47.522] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:25:47.522] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:25:47.522] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[22:25:47.522] L [COCOSUI] #define LIGHT_NUM 4
[22:25:47.522] L [COCOSUI] #define FOG_TYPE 1
[22:25:47.522] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:25:47.522] L [COCOSUI] #define DYING 0
[22:25:47.522] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:25:47.522] L [COCOSUI] #define NEOX_MATCAP 0
[22:25:47.620] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"project": "g91naxx2gb",
"ip": "181.53.12.251", "ipv6": "", "device_model": "", "os_name": "windows",
"os_ver": "", "mac_addr": "a4-02-b9-e4-2b-4b", "udid": "a4-02-b9-e4-2b-4b", "isp":
"", "network": "", "app_channel": "netease_global", "app_ver": "", "imei":
"450723314", "location": "", "source": "netease_P1", "country_code": "CO",
"zone_id": 10039, "type": "Load", "reach_game_time": 1553052347.62, "account_id":
"222044022@pc.netease_global.win.163.com", "old_accountid":
"222044022@pc.netease_global.win.163.com", "load_time_long": 173.45899987220764,
"subtype": "lobby"}
[22:25:47.623] M [COCOSUI] [UniSDK]DRPF without header
[22:25:47.623] M [COCOSUI] [UniSDK]time 2019-03-19-22:25:47 -0500
[22:25:47.624] M [COCOSUI] [UniSDK]ip 192.168.0.10
[22:25:47.624] M [COCOSUI] [UniSDK]device HP Stream Laptop 14-ax0XX
[22:25:47.630] M [COCOSUI] [UniSDK]get_mac_addr A402B9E42B4A
A402B9E42B4B
[22:25:47.630] M [COCOSUI] [UniSDK]Windows version: 6.2
ERROR *****************************************************************************
[22:29:45.210] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:29:45.358] M [COCOSUI] Try compile common/shader/new_outline.nfx:
[22:29:45.358] M [COCOSUI] #define UNIFORMS_60 60
[22:29:45.358] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:29:45.358] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:45.365] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:45.365] L [COCOSUI] #define UNIFORMS_60 60
[22:29:45.365] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:45.365] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:29:45.365] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:45.365] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:45.365] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:45.366] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:45.366] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:29:45.366] L [COCOSUI] #define SELF_BLING 0
[22:29:45.366] L [COCOSUI] #define EYE_ENABLE 0
[22:29:45.366] L [COCOSUI] #define SELF_SHADOW 1
[22:29:45.366] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:45.366] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:45.366] L [COCOSUI] #define FACE_SHADOW 1
[22:29:45.366] L [COCOSUI] #define DYING 0
[22:29:45.366] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:45.366] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:45.366] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:45.366] L [COCOSUI] #define HAIR_ENABLE 1
[22:29:45.366] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:45.366] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:45.366] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:45.366] L [COCOSUI] #define ICE 0
[22:29:45.366] L [COCOSUI] #define SSS_ENABLE 1
[22:29:45.366] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:45.366] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:45.366] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:45.366] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:45.366] L [COCOSUI] #define METAL_CHECK 0
[22:29:45.366] L [COCOSUI] #define AO_CHECK 0
[22:29:45.573] M [COCOSUI] Try compile shader/xray_mobile.nfx:
[22:29:45.573] M [COCOSUI] #define UNIFORMS_60 60
[22:29:45.573] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:29:45.573] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:46.520] M [COCOSUI] Main thread IO 6.5858 ms for shader\xray_mobile.vs
[22:29:46.556] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1191.04 ms ***
[22:29:46.677] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:46.677] L [COCOSUI] #define UNIFORMS_60 60
[22:29:46.677] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:46.677] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:29:46.677] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:46.677] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:46.677] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:46.677] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:46.677] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:29:46.677] L [COCOSUI] #define SELF_BLING 0
[22:29:46.678] L [COCOSUI] #define EYE_ENABLE 0
[22:29:46.678] L [COCOSUI] #define SELF_SHADOW 1
[22:29:46.678] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:46.678] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:46.678] L [COCOSUI] #define FACE_SHADOW 1
[22:29:46.678] L [COCOSUI] #define DYING 0
[22:29:46.678] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:46.678] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:46.678] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:46.678] L [COCOSUI] #define HAIR_ENABLE 1
[22:29:46.678] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:46.678] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:46.678] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:46.678] L [COCOSUI] #define ICE 0
[22:29:46.678] L [COCOSUI] #define SSS_ENABLE 1
[22:29:46.678] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:46.678] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:46.678] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:46.678] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:46.678] L [COCOSUI] #define METAL_CHECK 0
[22:29:46.678] L [COCOSUI] #define AO_CHECK 0
[22:29:46.871] M [COCOSUI] Main thread IO 31.8365 ms for
model\structure\logo_001.dds
[22:29:47.081] M [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[22:29:47.081] M [COCOSUI] #define INSTANCE_TYPE 2
[22:29:47.081] M [COCOSUI] #define DYNAMIC_BATCH 0
[22:29:47.081] M [COCOSUI] #define METAL_CHECK 0
[22:29:47.081] M [COCOSUI] #define TEST_DECAL 0
[22:29:47.081] M [COCOSUI] #define NEOX_ALPHA 0
[22:29:47.081] M [COCOSUI] #define FOG_TYPE 1
[22:29:47.081] M [COCOSUI] #define SELFEMM 0
[22:29:47.081] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:47.081] M [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:29:47.081] M [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:47.081] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:29:47.081] M [COCOSUI] #define TONEMAPPING 1
[22:29:47.081] M [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:47.081] M [COCOSUI] #define NORMAL_CHECK 0
[22:29:47.600] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:47.600] L [COCOSUI] #define UNIFORMS_60 60
[22:29:47.600] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:47.600] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:29:47.600] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:47.600] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:47.600] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:47.600] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:47.600] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:29:47.600] L [COCOSUI] #define SELF_BLING 0
[22:29:47.600] L [COCOSUI] #define EYE_ENABLE 0
[22:29:47.600] L [COCOSUI] #define SELF_SHADOW 1
[22:29:47.600] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:47.600] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:47.600] L [COCOSUI] #define FACE_SHADOW 1
[22:29:47.600] L [COCOSUI] #define DYING 0
[22:29:47.601] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:47.601] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:47.601] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:47.601] L [COCOSUI] #define HAIR_ENABLE 1
[22:29:47.601] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:47.601] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:47.601] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:47.601] L [COCOSUI] #define ICE 0
[22:29:47.601] L [COCOSUI] #define SSS_ENABLE 1
[22:29:47.601] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:47.601] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:47.601] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:47.601] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:47.601] L [COCOSUI] #define METAL_CHECK 0
[22:29:47.602] L [COCOSUI] #define AO_CHECK 0
[22:29:48.673] M [COCOSUI] Main thread IO 8.1084 ms for
effects\texture\xulie\xulie_2d.dds
[22:29:50.087] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:50.087] L [COCOSUI] #define UNIFORMS_60 60
[22:29:50.087] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:50.087] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:29:50.087] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:50.087] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:50.087] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:50.087] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:50.087] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:29:50.087] L [COCOSUI] #define SELF_BLING 0
[22:29:50.088] L [COCOSUI] #define EYE_ENABLE 0
[22:29:50.088] L [COCOSUI] #define SELF_SHADOW 1
[22:29:50.088] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:50.088] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:50.088] L [COCOSUI] #define FACE_SHADOW 1
[22:29:50.088] L [COCOSUI] #define DYING 0
[22:29:50.088] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:50.088] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:50.088] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:50.088] L [COCOSUI] #define HAIR_ENABLE 1
[22:29:50.088] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:50.088] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:50.088] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:50.088] L [COCOSUI] #define ICE 0
[22:29:50.088] L [COCOSUI] #define SSS_ENABLE 1
[22:29:50.088] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:50.088] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:50.088] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:50.088] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:50.088] L [COCOSUI] #define METAL_CHECK 0
[22:29:50.088] L [COCOSUI] #define AO_CHECK 0
[22:29:52.403] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:52.403] L [COCOSUI] #define UNIFORMS_60 60
[22:29:52.404] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:52.404] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:29:52.404] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:52.404] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:52.404] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:52.404] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:52.404] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:29:52.404] L [COCOSUI] #define SELF_BLING 0
[22:29:52.404] L [COCOSUI] #define EYE_ENABLE 0
[22:29:52.404] L [COCOSUI] #define SELF_SHADOW 1
[22:29:52.404] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:52.404] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:52.404] L [COCOSUI] #define FACE_SHADOW 1
[22:29:52.404] L [COCOSUI] #define DYING 0
[22:29:52.404] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:52.404] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:52.404] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:52.404] L [COCOSUI] #define HAIR_ENABLE 0
[22:29:52.404] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:52.404] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:52.404] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:52.404] L [COCOSUI] #define ICE 0
[22:29:52.404] L [COCOSUI] #define SSS_ENABLE 1
[22:29:52.404] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:52.404] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:52.405] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:52.405] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:52.405] L [COCOSUI] #define METAL_CHECK 0
[22:29:52.405] L [COCOSUI] #define AO_CHECK 0
[22:29:53.945] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1541.47 ms ***
[22:29:53.981] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:53.984] L [COCOSUI] #define UNIFORMS_60 60
[22:29:53.985] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:53.985] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:29:53.985] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:53.985] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:53.985] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:53.985] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:53.985] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:29:53.985] L [COCOSUI] #define SELF_BLING 0
[22:29:53.985] L [COCOSUI] #define EYE_ENABLE 0
[22:29:53.985] L [COCOSUI] #define SELF_SHADOW 1
[22:29:53.985] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:53.985] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:53.985] L [COCOSUI] #define FACE_SHADOW 1
[22:29:53.985] L [COCOSUI] #define DYING 0
[22:29:53.985] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:53.985] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:53.985] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:53.985] L [COCOSUI] #define HAIR_ENABLE 0
[22:29:53.985] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:53.985] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:53.985] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:53.985] L [COCOSUI] #define ICE 0
[22:29:53.985] L [COCOSUI] #define SSS_ENABLE 1
[22:29:53.985] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:53.985] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:53.985] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:53.986] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:53.986] L [COCOSUI] #define METAL_CHECK 0
[22:29:53.986] L [COCOSUI] #define AO_CHECK 0
[22:29:55.165] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:55.165] L [COCOSUI] #define UNIFORMS_60 60
[22:29:55.165] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:55.165] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:29:55.165] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:55.165] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:55.165] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:55.165] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:55.165] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:29:55.165] L [COCOSUI] #define SELF_BLING 0
[22:29:55.165] L [COCOSUI] #define EYE_ENABLE 0
[22:29:55.165] L [COCOSUI] #define SELF_SHADOW 1
[22:29:55.165] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:55.165] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:55.165] L [COCOSUI] #define FACE_SHADOW 1
[22:29:55.166] L [COCOSUI] #define DYING 0
[22:29:55.166] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:55.166] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:55.166] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:55.166] L [COCOSUI] #define HAIR_ENABLE 0
[22:29:55.166] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:55.166] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:55.166] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:55.166] L [COCOSUI] #define ICE 0
[22:29:55.166] L [COCOSUI] #define SSS_ENABLE 1
[22:29:55.166] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:55.166] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:55.166] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:55.166] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:55.166] L [COCOSUI] #define METAL_CHECK 0
[22:29:55.166] L [COCOSUI] #define AO_CHECK 0
[22:29:56.860] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:56.861] L [COCOSUI] #define UNIFORMS_60 60
[22:29:56.861] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:56.861] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:29:56.861] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:56.861] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:56.861] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:56.861] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:56.861] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:29:56.861] L [COCOSUI] #define SELF_BLING 0
[22:29:56.861] L [COCOSUI] #define EYE_ENABLE 0
[22:29:56.861] L [COCOSUI] #define SELF_SHADOW 1
[22:29:56.861] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:56.861] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:56.861] L [COCOSUI] #define FACE_SHADOW 1
[22:29:56.861] L [COCOSUI] #define DYING 0
[22:29:56.861] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:56.861] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:56.861] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:29:56.861] L [COCOSUI] #define HAIR_ENABLE 0
[22:29:56.865] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:56.865] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:56.865] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:56.865] L [COCOSUI] #define ICE 0
[22:29:56.865] L [COCOSUI] #define SSS_ENABLE 1
[22:29:56.865] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:56.865] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:56.865] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:56.865] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:56.865] L [COCOSUI] #define METAL_CHECK 0
[22:29:56.865] L [COCOSUI] #define AO_CHECK 0
[22:29:59.336] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:29:59.336] L [COCOSUI] #define UNIFORMS_60 60
[22:29:59.336] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:29:59.336] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:29:59.336] L [COCOSUI] #define ANISO_ENABLE 0
[22:29:59.337] L [COCOSUI] #define ENVIR_ENABLE 1
[22:29:59.337] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:29:59.337] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:29:59.337] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:29:59.337] L [COCOSUI] #define SELF_BLING 0
[22:29:59.337] L [COCOSUI] #define EYE_ENABLE 0
[22:29:59.337] L [COCOSUI] #define SELF_SHADOW 1
[22:29:59.337] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:29:59.337] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:29:59.337] L [COCOSUI] #define FACE_SHADOW 1
[22:29:59.337] L [COCOSUI] #define DYING 0
[22:29:59.337] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:29:59.337] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:29:59.337] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:29:59.337] L [COCOSUI] #define HAIR_ENABLE 0
[22:29:59.337] L [COCOSUI] #define MANUL_ENABLE 0
[22:29:59.337] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:29:59.337] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:29:59.337] L [COCOSUI] #define ICE 0
[22:29:59.337] L [COCOSUI] #define SSS_ENABLE 0
[22:29:59.337] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:29:59.337] L [COCOSUI] #define WAVE_ENABLE 0
[22:29:59.337] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:29:59.338] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:29:59.338] L [COCOSUI] #define METAL_CHECK 0
[22:29:59.338] L [COCOSUI] #define AO_CHECK 0
[22:30:00.897] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1561.56 ms ***
[22:30:00.908] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:30:00.909] L [COCOSUI] #define UNIFORMS_60 60
[22:30:00.909] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:00.909] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:00.909] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:00.909] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:00.909] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:00.909] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:00.909] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:00.909] L [COCOSUI] #define SELF_BLING 0
[22:30:00.909] L [COCOSUI] #define EYE_ENABLE 0
[22:30:00.909] L [COCOSUI] #define SELF_SHADOW 1
[22:30:00.909] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:00.909] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:00.909] L [COCOSUI] #define FACE_SHADOW 1
[22:30:00.909] L [COCOSUI] #define DYING 0
[22:30:00.909] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:00.909] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:00.909] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:00.909] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:00.909] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:00.909] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:00.909] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:00.909] L [COCOSUI] #define ICE 0
[22:30:00.909] L [COCOSUI] #define SSS_ENABLE 0
[22:30:00.909] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:00.909] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:00.909] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:00.909] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:00.909] L [COCOSUI] #define METAL_CHECK 0
[22:30:00.909] L [COCOSUI] #define AO_CHECK 0
[22:30:01.869] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:30:01.869] L [COCOSUI] #define UNIFORMS_60 60
[22:30:01.870] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:01.870] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:01.870] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:01.870] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:01.870] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:01.870] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:01.870] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:01.870] L [COCOSUI] #define SELF_BLING 0
[22:30:01.870] L [COCOSUI] #define EYE_ENABLE 0
[22:30:01.870] L [COCOSUI] #define SELF_SHADOW 1
[22:30:01.870] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:01.870] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:01.870] L [COCOSUI] #define FACE_SHADOW 1
[22:30:01.870] L [COCOSUI] #define DYING 0
[22:30:01.870] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:01.870] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:01.870] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:01.870] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:01.870] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:01.870] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:01.870] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:01.870] L [COCOSUI] #define ICE 0
[22:30:01.870] L [COCOSUI] #define SSS_ENABLE 0
[22:30:01.870] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:01.870] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:01.870] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:01.870] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:01.870] L [COCOSUI] #define METAL_CHECK 0
[22:30:01.870] L [COCOSUI] #define AO_CHECK 0
[22:30:03.451] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:30:03.451] L [COCOSUI] #define UNIFORMS_60 60
[22:30:03.451] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:03.451] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:03.451] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:03.451] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:03.451] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:03.451] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:03.451] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:03.451] L [COCOSUI] #define SELF_BLING 0
[22:30:03.451] L [COCOSUI] #define EYE_ENABLE 0
[22:30:03.451] L [COCOSUI] #define SELF_SHADOW 1
[22:30:03.451] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:03.455] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:03.455] L [COCOSUI] #define FACE_SHADOW 1
[22:30:03.456] L [COCOSUI] #define DYING 0
[22:30:03.456] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:03.456] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:03.456] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:03.456] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:03.456] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:03.456] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:03.456] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:03.456] L [COCOSUI] #define ICE 0
[22:30:03.456] L [COCOSUI] #define SSS_ENABLE 0
[22:30:03.457] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:03.457] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:03.457] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:03.457] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:03.457] L [COCOSUI] #define METAL_CHECK 0
[22:30:03.457] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:30:06.437] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:30:06.654] M [COCOSUI] Main thread IO 8.0918 ms for
effects\model\balloon\deathballon01_d.dds
[22:30:06.664] M [COCOSUI] Main thread IO 6.0264 ms for
effects\model\balloon\deathballon01_n.dds
[22:30:07.268] M [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[22:30:07.268] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:07.268] M [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:30:07.268] M [COCOSUI] #define UNIFORMS_60 60
[22:30:07.268] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:07.268] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:07.269] M [COCOSUI] #define ALPHA_TEST_ENABLE 1
[22:30:07.559] M [COCOSUI] create effect shader\sfx_dissolve.nfx:TShader *** time:
291.07 ms ***
[22:30:07.582] M [COCOSUI] Main thread IO 17.6991 ms for
effects\texture\mask_11x.dds
[22:30:07.583] M [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[22:30:07.583] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:07.583] M [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:30:07.583] M [COCOSUI] #define UNIFORMS_60 60
[22:30:07.583] M [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:07.583] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:07.583] M [COCOSUI] #define ALPHA_TEST_ENABLE 1
[22:30:08.352] M [COCOSUI] Main thread IO 7.7513 ms for
ui1/textures/tips_gun4_pic.png
[22:30:10.125] L [COCOSUI] Try compile shader\g91_character_items.nfx:
[22:30:10.126] L [COCOSUI] #define UNIFORMS_60 60
[22:30:10.126] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:10.126] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:10.126] L [COCOSUI] #define INSTANCE_TYPE 0
[22:30:10.126] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:10.126] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[22:30:10.126] L [COCOSUI] #define LIGHT_NUM 4
[22:30:10.126] L [COCOSUI] #define FOG_TYPE 1
[22:30:10.126] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:10.126] L [COCOSUI] #define NEOX_MATCAP 0
[22:30:10.126] L [COCOSUI] #define NEOX_H_L 0
[22:30:10.126] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:11.405] L [COCOSUI] create effect shader\g91_character_items.nfx:TShader ***
time: 1284.11 ms ***
[22:30:11.410] L [COCOSUI] Try compile shader\g91_character_items.nfx:
[22:30:11.410] L [COCOSUI] #define UNIFORMS_60 60
[22:30:11.410] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:11.410] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:11.410] L [COCOSUI] #define INSTANCE_TYPE 0
[22:30:11.410] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:11.410] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[22:30:11.410] L [COCOSUI] #define LIGHT_NUM 4
[22:30:11.410] L [COCOSUI] #define FOG_TYPE 1
[22:30:11.410] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:11.410] L [COCOSUI] #define NEOX_MATCAP 0
[22:30:11.410] L [COCOSUI] #define NEOX_H_L 0
[22:30:11.410] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:14.950] L [COCOSUI] Try compile shader\ice.nfx:
[22:30:14.951] L [COCOSUI] #define UNIFORMS_60 60
[22:30:14.951] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:14.951] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:14.951] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:14.951] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:14.951] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:14.951] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:14.951] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:30:14.951] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:14.951] L [COCOSUI] #define SELF_BLING 0
[22:30:14.951] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:14.951] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:14.951] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:30:14.951] L [COCOSUI] #define EYE_ENABLE 0
[22:30:14.951] L [COCOSUI] #define FACE_SHADOW 1
[22:30:14.951] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:14.951] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:14.951] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:14.951] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:14.951] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:14.951] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:14.951] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:14.951] L [COCOSUI] #define SSS_ENABLE 1
[22:30:14.951] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:14.951] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:14.951] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:14.951] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:14.951] L [COCOSUI] #define METAL_CHECK 0
[22:30:14.951] L [COCOSUI] #define AO_CHECK 0
[22:30:17.388] L [COCOSUI] create effect shader\ice.nfx:TShader *** time: 2439.95
ms ***
[22:30:17.396] L [COCOSUI] Try compile shader\ice.nfx:
[22:30:17.397] L [COCOSUI] #define UNIFORMS_60 60
[22:30:17.397] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:17.397] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:17.397] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:17.397] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:17.397] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:17.397] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:17.397] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:30:17.397] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:17.397] L [COCOSUI] #define SELF_BLING 0
[22:30:17.397] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:17.397] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:17.397] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:30:17.398] L [COCOSUI] #define EYE_ENABLE 0
[22:30:17.398] L [COCOSUI] #define FACE_SHADOW 1
[22:30:17.398] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:17.398] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:17.398] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:17.398] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:17.398] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:17.398] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:17.398] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:17.398] L [COCOSUI] #define SSS_ENABLE 1
[22:30:17.398] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:17.398] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:17.398] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:17.398] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:17.398] L [COCOSUI] #define METAL_CHECK 0
[22:30:17.398] L [COCOSUI] #define AO_CHECK 0
[22:30:18.127] M [COCOSUI] Main thread IO 7.0396 ms for ui2/popup_a_pic.png
[22:30:20.224] L [COCOSUI] Try compile shader\ice.nfx:
[22:30:20.225] L [COCOSUI] #define UNIFORMS_60 60
[22:30:20.225] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:20.225] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:20.225] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:20.225] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:20.225] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:20.225] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:20.225] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:30:20.225] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:20.225] L [COCOSUI] #define SELF_BLING 0
[22:30:20.225] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:20.225] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:20.225] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:30:20.225] L [COCOSUI] #define EYE_ENABLE 0
[22:30:20.225] L [COCOSUI] #define FACE_SHADOW 1
[22:30:20.225] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:20.225] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:20.225] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:20.225] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:20.225] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:20.225] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:20.225] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:20.225] L [COCOSUI] #define SSS_ENABLE 1
[22:30:20.225] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:20.225] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:20.225] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:20.225] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:20.225] L [COCOSUI] #define METAL_CHECK 0
[22:30:20.226] L [COCOSUI] #define AO_CHECK 0
[22:30:23.341] L [COCOSUI] Try compile shader\ice.nfx:
[22:30:23.341] L [COCOSUI] #define UNIFORMS_60 60
[22:30:23.341] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:23.341] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:23.341] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:23.341] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:23.341] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:23.341] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:23.341] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:30:23.341] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:23.341] L [COCOSUI] #define SELF_BLING 0
[22:30:23.341] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:23.341] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:23.341] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:30:23.341] L [COCOSUI] #define EYE_ENABLE 0
[22:30:23.341] L [COCOSUI] #define FACE_SHADOW 1
[22:30:23.341] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:23.342] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:23.342] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:23.342] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:23.342] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:23.342] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:23.342] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:23.342] L [COCOSUI] #define SSS_ENABLE 1
[22:30:23.342] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:23.342] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:23.342] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:23.342] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:23.342] L [COCOSUI] #define METAL_CHECK 0
[22:30:23.342] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:30:26.801] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:30:26.906] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[22:30:26.906] L [COCOSUI] #define UNIFORMS_60 60
[22:30:26.906] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:26.906] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:26.906] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[22:30:26.906] L [COCOSUI] #define LIGHT_NUM 4
[22:30:26.906] L [COCOSUI] #define FOG_TYPE 1
[22:30:26.906] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:26.906] L [COCOSUI] #define DYING 0
[22:30:26.906] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:30:26.907] L [COCOSUI] #define NEOX_MATCAP 0
[22:30:27.545] L [COCOSUI] create effect shader\g91_character_lod.nfx:TShader ***
time: 638.95 ms ***
[22:30:27.557] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[22:30:27.557] L [COCOSUI] #define UNIFORMS_60 60
[22:30:27.557] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:27.557] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:27.557] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[22:30:27.557] L [COCOSUI] #define LIGHT_NUM 4
[22:30:27.557] L [COCOSUI] #define FOG_TYPE 1
[22:30:27.557] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:27.557] L [COCOSUI] #define DYING 0
[22:30:27.557] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:30:27.557] L [COCOSUI] #define NEOX_MATCAP 0
[22:30:29.608] L [COCOSUI] Try compile shader\g91_drop_item.nfx:
[22:30:29.608] L [COCOSUI] #define INSTANCE_TYPE 0
[22:30:29.608] L [COCOSUI] #define FOG_TYPE 1
[22:30:29.608] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:29.608] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:30.293] L [COCOSUI] create effect shader\g91_drop_item.nfx:TShader *** time:
690.72 ms ***
[22:30:30.418] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:30:30.418] L [COCOSUI] #define UNIFORMS_60 60
[22:30:30.418] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:30.418] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:30.418] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:30.418] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:30.419] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:30.419] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:30.419] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:30.419] L [COCOSUI] #define SELF_BLING 1
[22:30:30.419] L [COCOSUI] #define EYE_ENABLE 0
[22:30:30.419] L [COCOSUI] #define SELF_SHADOW 1
[22:30:30.419] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:30.419] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:30.419] L [COCOSUI] #define FACE_SHADOW 1
[22:30:30.419] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:30.419] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:30.419] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:30.419] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:30.419] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:30.419] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:30.419] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:30.419] L [COCOSUI] #define SSS_ENABLE 0
[22:30:30.419] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:30.419] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:30.419] L [COCOSUI] #define NEOX_H_L 0
[22:30:30.419] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:30.419] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:30.419] L [COCOSUI] #define METAL_CHECK 0
[22:30:30.419] L [COCOSUI] #define AO_CHECK 0
[22:30:32.316] L [COCOSUI] create effect shader\g91_items_new.nfx:TShader *** time:
1899.45 ms ***
[22:30:32.327] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:30:32.327] L [COCOSUI] #define UNIFORMS_60 60
[22:30:32.327] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:32.327] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:32.327] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:32.327] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:32.327] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:32.327] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:32.327] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:32.327] L [COCOSUI] #define SELF_BLING 1
[22:30:32.327] L [COCOSUI] #define EYE_ENABLE 0
[22:30:32.327] L [COCOSUI] #define SELF_SHADOW 1
[22:30:32.327] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:32.327] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:32.327] L [COCOSUI] #define FACE_SHADOW 1
[22:30:32.327] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:32.328] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:32.328] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:32.328] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:32.328] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:32.328] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:32.328] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:32.328] L [COCOSUI] #define SSS_ENABLE 0
[22:30:32.328] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:32.328] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:32.328] L [COCOSUI] #define NEOX_H_L 0
[22:30:32.328] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:32.328] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:32.328] L [COCOSUI] #define METAL_CHECK 0
[22:30:32.328] L [COCOSUI] #define AO_CHECK 0
[22:30:33.715] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:30:33.715] L [COCOSUI] #define UNIFORMS_60 60
[22:30:33.715] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:33.715] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:33.715] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:33.715] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:33.715] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:33.715] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:33.715] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:33.715] L [COCOSUI] #define SELF_BLING 1
[22:30:33.717] L [COCOSUI] #define EYE_ENABLE 0
[22:30:33.717] L [COCOSUI] #define SELF_SHADOW 1
[22:30:33.717] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:33.717] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:33.717] L [COCOSUI] #define FACE_SHADOW 1
[22:30:33.717] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:33.717] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:33.717] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:33.717] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:33.717] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:33.717] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:33.717] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:33.718] L [COCOSUI] #define SSS_ENABLE 0
[22:30:33.718] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:33.718] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:33.718] L [COCOSUI] #define NEOX_H_L 0
[22:30:33.718] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:33.718] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:33.718] L [COCOSUI] #define METAL_CHECK 0
[22:30:33.718] L [COCOSUI] #define AO_CHECK 0
[22:30:35.907] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:30:35.907] L [COCOSUI] #define UNIFORMS_60 60
[22:30:35.907] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:35.907] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:35.907] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:35.907] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:35.907] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:35.907] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:35.907] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:35.907] L [COCOSUI] #define SELF_BLING 1
[22:30:35.907] L [COCOSUI] #define EYE_ENABLE 0
[22:30:35.908] L [COCOSUI] #define SELF_SHADOW 1
[22:30:35.908] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:35.908] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:35.908] L [COCOSUI] #define FACE_SHADOW 1
[22:30:35.908] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:35.908] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:35.908] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:35.908] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:35.908] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:35.908] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:35.908] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:35.908] L [COCOSUI] #define SSS_ENABLE 0
[22:30:35.908] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:35.908] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:35.908] L [COCOSUI] #define NEOX_H_L 0
[22:30:35.908] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:35.908] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:35.908] L [COCOSUI] #define METAL_CHECK 0
[22:30:35.908] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:30:38.585] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:30:38.616] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:30:39.677] L [COCOSUI] Try compile shader\sfx_poi_c.nfx:
[22:30:39.677] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:40.450] L [COCOSUI] create effect shader\sfx_poi_c.nfx:TShader *** time:
773.03 ms ***
[22:30:40.542] L [COCOSUI] Try compile shader\g91_drop_item_low.nfx:
[22:30:40.542] L [COCOSUI] #define INSTANCE_TYPE 0
[22:30:40.542] L [COCOSUI] #define FOG_TYPE 1
[22:30:40.542] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:40.542] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:40.860] L [COCOSUI] create effect shader\g91_drop_item_low.nfx:TShader ***
time: 319.94 ms ***
[22:30:40.912] M [COCOSUI] Try compile shader\g91_drop_item.nfx:
[22:30:40.912] M [COCOSUI] #define INSTANCE_TYPE 2
[22:30:40.912] M [COCOSUI] #define FOG_TYPE 1
[22:30:40.912] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:40.912] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:41.154] L [COCOSUI] Try compile shader\sfx_fly.nfx:
[22:30:41.154] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:30:41.497] L [COCOSUI] create effect shader\sfx_fly.nfx:TShader *** time:
349.94 ms ***
[22:30:43.389] L [COCOSUI] Try compile shader\blend_uv_erosion.nfx:
[22:30:43.389] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:43.677] L [COCOSUI] create effect shader\blend_uv_erosion.nfx:TShader ***
time: 289.64 ms ***
[22:30:44.243] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:30:44.244] L [COCOSUI] #define UNIFORMS_60 60
[22:30:44.244] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:44.244] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:44.244] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:44.244] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:44.244] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:44.244] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:44.244] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:44.244] L [COCOSUI] #define SELF_BLING 1
[22:30:44.244] L [COCOSUI] #define EYE_ENABLE 0
[22:30:44.244] L [COCOSUI] #define SELF_SHADOW 1
[22:30:44.244] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:44.244] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:44.244] L [COCOSUI] #define FACE_SHADOW 1
[22:30:44.244] L [COCOSUI] #define DYING 0
[22:30:44.244] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:44.244] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:44.244] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:44.244] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:44.244] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:44.244] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:44.244] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:44.244] L [COCOSUI] #define ICE 0
[22:30:44.244] L [COCOSUI] #define SSS_ENABLE 1
[22:30:44.244] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:44.244] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:44.244] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:44.244] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:44.244] L [COCOSUI] #define METAL_CHECK 0
[22:30:44.244] L [COCOSUI] #define AO_CHECK 0
[22:30:46.329] M [COCOSUI] Try compile shader\g91_drop_item_low.nfx:
[22:30:46.329] M [COCOSUI] #define INSTANCE_TYPE 2
[22:30:46.329] M [COCOSUI] #define FOG_TYPE 1
[22:30:46.329] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:46.329] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:46.743] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
2499.25 ms ***
[22:30:46.776] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:30:46.776] L [COCOSUI] #define UNIFORMS_60 60
[22:30:46.776] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:46.776] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:46.776] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:46.776] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:46.776] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:46.776] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:46.776] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:46.776] L [COCOSUI] #define SELF_BLING 1
[22:30:46.776] L [COCOSUI] #define EYE_ENABLE 0
[22:30:46.776] L [COCOSUI] #define SELF_SHADOW 1
[22:30:46.776] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:46.776] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:46.776] L [COCOSUI] #define FACE_SHADOW 1
[22:30:46.776] L [COCOSUI] #define DYING 0
[22:30:46.776] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:46.776] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:46.776] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:46.776] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:46.776] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:46.776] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:46.777] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:46.777] L [COCOSUI] #define ICE 0
[22:30:46.777] L [COCOSUI] #define SSS_ENABLE 1
[22:30:46.777] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:46.777] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:46.777] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:46.777] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:46.777] L [COCOSUI] #define METAL_CHECK 0
[22:30:46.777] L [COCOSUI] #define AO_CHECK 0
[22:30:49.347] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:30:49.347] L [COCOSUI] #define UNIFORMS_60 60
[22:30:49.347] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:49.347] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:49.347] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:49.347] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:49.347] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:49.347] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:49.347] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:49.347] L [COCOSUI] #define SELF_BLING 1
[22:30:49.348] L [COCOSUI] #define EYE_ENABLE 0
[22:30:49.348] L [COCOSUI] #define SELF_SHADOW 1
[22:30:49.348] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:49.348] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:49.348] L [COCOSUI] #define FACE_SHADOW 1
[22:30:49.348] L [COCOSUI] #define DYING 0
[22:30:49.348] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:49.348] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:49.348] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:49.348] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:49.348] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:49.348] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:49.348] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:49.348] L [COCOSUI] #define ICE 0
[22:30:49.348] L [COCOSUI] #define SSS_ENABLE 1
[22:30:49.348] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:49.348] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:49.348] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:49.348] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:49.348] L [COCOSUI] #define METAL_CHECK 0
[22:30:49.348] L [COCOSUI] #define AO_CHECK 0
[22:30:52.909] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:30:52.909] L [COCOSUI] #define UNIFORMS_60 60
[22:30:52.909] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:30:52.909] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:30:52.909] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:52.909] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:52.909] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:52.909] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:52.909] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:52.909] L [COCOSUI] #define SELF_BLING 1
[22:30:52.909] L [COCOSUI] #define EYE_ENABLE 0
[22:30:52.909] L [COCOSUI] #define SELF_SHADOW 1
[22:30:52.909] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:52.910] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:52.910] L [COCOSUI] #define FACE_SHADOW 1
[22:30:52.910] L [COCOSUI] #define DYING 0
[22:30:52.910] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:52.910] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:52.910] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:52.910] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:52.910] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:52.910] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:52.910] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:52.910] L [COCOSUI] #define ICE 0
[22:30:52.910] L [COCOSUI] #define SSS_ENABLE 1
[22:30:52.910] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:52.910] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:52.910] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:30:52.910] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:52.910] L [COCOSUI] #define METAL_CHECK 0
[22:30:52.910] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:30:57.415] M [COCOSUI] [ERROR] object model_986 has parent DefaultScene
already! it can't be attach to another parent!
[22:30:58.023] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:30:58.023] L [COCOSUI] #define UNIFORMS_60 60
[22:30:58.023] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:30:58.023] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:58.023] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:58.023] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:58.023] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:58.023] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:58.023] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:30:58.023] L [COCOSUI] #define SELF_BLING 1
[22:30:58.023] L [COCOSUI] #define EYE_ENABLE 0
[22:30:58.023] L [COCOSUI] #define SELF_SHADOW 1
[22:30:58.023] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:58.023] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:58.023] L [COCOSUI] #define FACE_SHADOW 1
[22:30:58.023] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:58.023] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:58.023] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:58.023] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:58.023] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:58.023] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:58.023] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:58.023] L [COCOSUI] #define SSS_ENABLE 0
[22:30:58.023] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:58.023] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:58.023] L [COCOSUI] #define NEOX_H_L 0
[22:30:58.023] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:58.028] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:58.028] L [COCOSUI] #define METAL_CHECK 0
[22:30:58.029] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:30:59.037] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[22:30:59.037] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[22:30:59.037] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[22:30:59.037] M [COCOSUI] [ERROR] Invalid clip name: moto_ride_idle
ERROR *****************************************************************************
[22:30:59.038] M [COCOSUI] [ERROR] Invalid clip name: jump_empty
ERROR *****************************************************************************
[22:30:59.038] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[22:30:59.038] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[22:30:59.038] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[22:30:59.039] M [COCOSUI] [ERROR] Invalid clip name: skate_idle_dr
ERROR *****************************************************************************
[22:30:59.041] M [COCOSUI] [ERROR] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[22:30:59.041] M [COCOSUI] [ERROR] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[22:30:59.041] M [COCOSUI] [ERROR] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[22:30:59.057] M [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:30:59.057] M [COCOSUI] Main thread IO 23.4811 ms for
char/animator/avatar_animation_tree.xml
[22:30:59.167] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[22:30:59.167] M [COCOSUI] #define POSI_SCREEN 0
[22:30:59.167] M [COCOSUI] #define MUL_TEXTURE_A8 0
[22:30:59.167] M [COCOSUI] #define LINE 0
[22:30:59.167] M [COCOSUI] #define REVERT_V 0
[22:30:59.167] M [COCOSUI] #define MUL_STATURATE 0
[22:30:59.167] M [COCOSUI] #define MUL_TEXTURE 0
[22:30:59.167] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:59.167] M [COCOSUI] #define MUL_CONSTANT 0
[22:30:59.167] M [COCOSUI] #define MUL_DIFFUSE 1
[22:30:59.168] M [COCOSUI] #define BLEND_TEXTURE 0
[22:30:59.168] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[22:30:59.168] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[22:30:59.168] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[22:30:59.253] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[22:30:59.253] M [COCOSUI] #define POSI_SCREEN 0
[22:30:59.253] M [COCOSUI] #define MUL_TEXTURE_A8 0
[22:30:59.253] M [COCOSUI] #define LINE 0
[22:30:59.253] M [COCOSUI] #define REVERT_V 0
[22:30:59.253] M [COCOSUI] #define MUL_STATURATE 0
[22:30:59.253] M [COCOSUI] #define MUL_TEXTURE 1
[22:30:59.253] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:59.253] M [COCOSUI] #define MUL_CONSTANT 0
[22:30:59.253] M [COCOSUI] #define MUL_DIFFUSE 1
[22:30:59.253] M [COCOSUI] #define BLEND_TEXTURE 0
[22:30:59.253] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[22:30:59.253] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[22:30:59.253] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[22:30:59.795] L [COCOSUI] create effect shader\g91_items_new.nfx:TShader *** time:
1773.17 ms ***
[22:30:59.897] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:30:59.897] L [COCOSUI] #define UNIFORMS_60 60
[22:30:59.897] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:30:59.897] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:30:59.897] L [COCOSUI] #define ANISO_ENABLE 0
[22:30:59.897] L [COCOSUI] #define ENVIR_ENABLE 1
[22:30:59.897] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:30:59.897] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:30:59.897] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:30:59.897] L [COCOSUI] #define SELF_BLING 1
[22:30:59.897] L [COCOSUI] #define EYE_ENABLE 0
[22:30:59.897] L [COCOSUI] #define SELF_SHADOW 1
[22:30:59.897] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:30:59.897] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:30:59.897] L [COCOSUI] #define FACE_SHADOW 1
[22:30:59.898] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:30:59.898] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:30:59.898] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:30:59.898] L [COCOSUI] #define HAIR_ENABLE 0
[22:30:59.898] L [COCOSUI] #define MANUL_ENABLE 0
[22:30:59.898] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:30:59.898] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:30:59.898] L [COCOSUI] #define SSS_ENABLE 0
[22:30:59.898] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:30:59.898] L [COCOSUI] #define WAVE_ENABLE 0
[22:30:59.898] L [COCOSUI] #define NEOX_H_L 0
[22:30:59.898] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:30:59.898] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:30:59.898] L [COCOSUI] #define METAL_CHECK 0
[22:30:59.898] L [COCOSUI] #define AO_CHECK 0
[22:30:59.906] M [COCOSUI] create effect common\shader\simpletech.nfx:TShader ***
time: 654.02 ms ***
[22:30:59.909] M [COCOSUI] Try compile shader\arrow.nfx:
[22:30:59.909] M [COCOSUI] #define DUMMY 0
[22:31:00.737] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:31:00.737] L [COCOSUI] #define UNIFORMS_60 60
[22:31:00.737] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:31:00.737] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:00.737] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:00.737] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:00.737] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:00.737] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:00.737] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:00.737] L [COCOSUI] #define SELF_BLING 1
[22:31:00.737] L [COCOSUI] #define EYE_ENABLE 0
[22:31:00.737] L [COCOSUI] #define SELF_SHADOW 1
[22:31:00.737] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:00.737] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:00.737] L [COCOSUI] #define FACE_SHADOW 1
[22:31:00.737] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:00.737] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:00.737] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:31:00.737] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:00.737] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:00.737] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:00.737] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:00.737] L [COCOSUI] #define SSS_ENABLE 0
[22:31:00.737] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:00.737] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:00.737] L [COCOSUI] #define NEOX_H_L 0
[22:31:00.737] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:00.737] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:31:00.737] L [COCOSUI] #define METAL_CHECK 0
[22:31:00.737] L [COCOSUI] #define AO_CHECK 0
[22:31:00.836] M [COCOSUI] create effect shader\arrow.nfx:TShader *** time: 928.25
ms ***
[22:31:02.651] M [COCOSUI] Main thread IO 7.0057 ms for
ui1/training/training_m_pic.png
ERROR *****************************************************************************
[22:31:02.711] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 26066; err_msg =
missing_items:fight_id, ;
[22:31:03.191] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[22:31:03.191] L [COCOSUI] #define UNIFORMS_60 60
[22:31:03.191] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:31:03.192] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:03.192] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:03.192] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:03.192] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:03.192] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:03.192] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:03.192] L [COCOSUI] #define SELF_BLING 1
[22:31:03.192] L [COCOSUI] #define EYE_ENABLE 0
[22:31:03.192] L [COCOSUI] #define SELF_SHADOW 1
[22:31:03.192] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:03.192] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:03.192] L [COCOSUI] #define FACE_SHADOW 1
[22:31:03.192] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:03.192] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:03.192] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:31:03.192] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:03.192] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:03.192] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:03.192] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:03.192] L [COCOSUI] #define SSS_ENABLE 0
[22:31:03.192] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:03.192] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:03.193] L [COCOSUI] #define NEOX_H_L 0
[22:31:03.193] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:03.193] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:31:03.193] L [COCOSUI] #define METAL_CHECK 0
[22:31:03.193] L [COCOSUI] #define AO_CHECK 0
[22:31:05.382] L [COCOSUI] Device do not support texture
common\env\xuanren04_mobile.dds format R8G8B8, try to convert it to A8R8G8B8
[22:31:05.448] L [COCOSUI] Device do not support texture common\env\xuanren.dds
format R8G8B8, try to convert it to A8R8G8B8
[22:31:05.809] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:06.146] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:06.637] M [COCOSUI] Main thread IO 9.0960 ms for
ui1/training/train_fail_light03_pic.png
[22:31:07.119] M [COCOSUI] there are total 1 shadowmap, 1 dynamic 0 defered
[22:31:07.302] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:07.303] L [COCOSUI] #define UNIFORMS_60 60
[22:31:07.303] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:07.303] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:07.303] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:07.303] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:07.303] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:07.303] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:07.303] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:07.303] L [COCOSUI] #define SELF_BLING 0
[22:31:07.303] L [COCOSUI] #define EYE_ENABLE 0
[22:31:07.303] L [COCOSUI] #define SELF_SHADOW 1
[22:31:07.303] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:07.303] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:07.303] L [COCOSUI] #define FACE_SHADOW 1
[22:31:07.303] L [COCOSUI] #define DYING 0
[22:31:07.303] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:07.303] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:07.303] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:07.303] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:07.303] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:07.303] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:07.303] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:07.303] L [COCOSUI] #define ICE 0
[22:31:07.303] L [COCOSUI] #define SSS_ENABLE 0
[22:31:07.303] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:07.303] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:07.303] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:07.303] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:07.303] L [COCOSUI] #define METAL_CHECK 0
[22:31:07.303] L [COCOSUI] #define AO_CHECK 0
[22:31:07.316] M [COCOSUI] Main thread IO 11.5978 ms for ui1/icon/rank/rank_8.png
[22:31:07.537] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:07.656] M [COCOSUI] Main thread IO 7.2527 ms for ui1/icon/rank/rank_1.png
[22:31:08.921] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1618.64 ms ***
[22:31:08.923] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:08.924] L [COCOSUI] #define UNIFORMS_60 60
[22:31:08.924] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:08.924] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:08.924] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:08.924] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:08.924] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:08.924] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:08.924] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:08.926] L [COCOSUI] #define SELF_BLING 0
[22:31:08.926] L [COCOSUI] #define EYE_ENABLE 0
[22:31:08.926] L [COCOSUI] #define SELF_SHADOW 1
[22:31:08.926] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:08.926] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:08.926] L [COCOSUI] #define FACE_SHADOW 1
[22:31:08.927] L [COCOSUI] #define DYING 0
[22:31:08.927] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:08.927] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:08.927] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:08.927] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:08.927] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:08.927] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:08.927] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:08.927] L [COCOSUI] #define ICE 0
[22:31:08.927] L [COCOSUI] #define SSS_ENABLE 0
[22:31:08.927] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:08.927] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:08.927] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:08.927] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:08.927] L [COCOSUI] #define METAL_CHECK 0
[22:31:08.927] L [COCOSUI] #define AO_CHECK 0
[22:31:10.135] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:10.136] L [COCOSUI] #define UNIFORMS_60 60
[22:31:10.136] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:10.136] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:10.136] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:10.136] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:10.136] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:10.136] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:10.136] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:10.136] L [COCOSUI] #define SELF_BLING 0
[22:31:10.136] L [COCOSUI] #define EYE_ENABLE 0
[22:31:10.136] L [COCOSUI] #define SELF_SHADOW 1
[22:31:10.136] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:10.136] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:10.136] L [COCOSUI] #define FACE_SHADOW 1
[22:31:10.136] L [COCOSUI] #define DYING 0
[22:31:10.136] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:10.136] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:10.137] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:10.137] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:10.137] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:10.137] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:10.137] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:10.137] L [COCOSUI] #define ICE 0
[22:31:10.137] L [COCOSUI] #define SSS_ENABLE 0
[22:31:10.137] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:10.137] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:10.137] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:10.137] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:10.137] L [COCOSUI] #define METAL_CHECK 0
[22:31:10.137] L [COCOSUI] #define AO_CHECK 0
[22:31:11.968] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:11.969] L [COCOSUI] #define UNIFORMS_60 60
[22:31:11.969] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:11.969] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:11.969] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:11.969] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:11.969] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:11.969] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:11.969] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:11.969] L [COCOSUI] #define SELF_BLING 0
[22:31:11.969] L [COCOSUI] #define EYE_ENABLE 0
[22:31:11.969] L [COCOSUI] #define SELF_SHADOW 1
[22:31:11.969] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:11.969] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:11.969] L [COCOSUI] #define FACE_SHADOW 1
[22:31:11.969] L [COCOSUI] #define DYING 0
[22:31:11.969] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:11.969] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:11.969] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:11.969] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:11.969] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:11.969] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:11.969] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:11.969] L [COCOSUI] #define ICE 0
[22:31:11.969] L [COCOSUI] #define SSS_ENABLE 0
[22:31:11.969] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:11.969] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:11.969] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:11.969] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:11.969] L [COCOSUI] #define METAL_CHECK 0
[22:31:11.969] L [COCOSUI] #define AO_CHECK 0
[22:31:12.360] M [COCOSUI] Main thread IO 6.8700 ms for font/season_grade.png
[22:31:12.622] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:14.347] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:14.347] L [COCOSUI] #define UNIFORMS_60 60
[22:31:14.347] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:14.347] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:14.347] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:14.347] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:14.347] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:14.347] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:14.347] L [COCOSUI] #define SELF_BLING 0
[22:31:14.347] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:14.347] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:14.347] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:14.347] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:14.347] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:14.347] L [COCOSUI] #define EYE_ENABLE 0
[22:31:14.347] L [COCOSUI] #define DYING 0
[22:31:14.347] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:14.347] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:14.347] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:14.347] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:14.347] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:14.347] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:14.347] L [COCOSUI] #define SSS_ENABLE 0
[22:31:14.347] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:14.347] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:14.347] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:14.347] L [COCOSUI] #define METAL_CHECK 0
[22:31:14.347] L [COCOSUI] #define AO_CHECK 0
[22:31:15.601] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 1254.87 ms ***
[22:31:15.603] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:15.603] L [COCOSUI] #define UNIFORMS_60 60
[22:31:15.603] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:15.603] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:15.603] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:15.603] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:15.603] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:15.603] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:15.603] L [COCOSUI] #define SELF_BLING 0
[22:31:15.603] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:15.603] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:15.603] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:15.603] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:15.603] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:15.603] L [COCOSUI] #define EYE_ENABLE 0
[22:31:15.603] L [COCOSUI] #define DYING 0
[22:31:15.603] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:15.603] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:15.603] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:15.603] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:15.603] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:15.603] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:15.603] L [COCOSUI] #define SSS_ENABLE 0
[22:31:15.603] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:15.603] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:15.604] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:15.604] L [COCOSUI] #define METAL_CHECK 0
[22:31:15.604] L [COCOSUI] #define AO_CHECK 0
[22:31:17.523] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:17.620] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:17.620] L [COCOSUI] #define UNIFORMS_60 60
[22:31:17.620] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:17.621] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:17.622] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:17.622] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:17.622] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:17.622] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:17.622] L [COCOSUI] #define SELF_BLING 0
[22:31:17.622] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:17.622] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:17.622] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:17.622] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:17.622] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:17.622] L [COCOSUI] #define EYE_ENABLE 0
[22:31:17.622] L [COCOSUI] #define DYING 0
[22:31:17.622] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:17.622] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:17.622] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:17.622] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:17.622] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:17.622] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:17.622] L [COCOSUI] #define SSS_ENABLE 0
[22:31:17.622] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:17.622] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:17.622] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:17.622] L [COCOSUI] #define METAL_CHECK 0
[22:31:17.622] L [COCOSUI] #define AO_CHECK 0
[22:31:19.017] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:19.017] L [COCOSUI] #define UNIFORMS_60 60
[22:31:19.017] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:19.017] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:19.017] L [COCOSUI] #define ANISO_ENABLE 1
[22:31:19.017] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:19.018] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:19.018] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:19.018] L [COCOSUI] #define SELF_BLING 0
[22:31:19.018] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:19.018] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:19.018] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:19.018] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:19.018] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:19.018] L [COCOSUI] #define EYE_ENABLE 0
[22:31:19.018] L [COCOSUI] #define DYING 0
[22:31:19.018] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:19.018] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:19.018] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:19.018] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:19.018] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:19.018] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:19.018] L [COCOSUI] #define SSS_ENABLE 0
[22:31:19.018] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:19.018] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:19.018] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:19.018] L [COCOSUI] #define METAL_CHECK 0
[22:31:19.018] L [COCOSUI] #define AO_CHECK 0
[22:31:21.214] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:21.214] L [COCOSUI] #define UNIFORMS_60 60
[22:31:21.214] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:21.214] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:21.214] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:21.214] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:21.214] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:21.214] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:21.214] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:21.214] L [COCOSUI] #define SELF_BLING 1
[22:31:21.214] L [COCOSUI] #define EYE_ENABLE 0
[22:31:21.214] L [COCOSUI] #define SELF_SHADOW 1
[22:31:21.214] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:21.214] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:21.214] L [COCOSUI] #define FACE_SHADOW 1
[22:31:21.214] L [COCOSUI] #define DYING 0
[22:31:21.214] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:21.214] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:21.214] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:21.214] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:21.214] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:21.214] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:21.214] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:21.214] L [COCOSUI] #define ICE 0
[22:31:21.214] L [COCOSUI] #define SSS_ENABLE 1
[22:31:21.214] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:21.214] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:21.215] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:21.215] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:21.215] L [COCOSUI] #define METAL_CHECK 0
[22:31:21.215] L [COCOSUI] #define AO_CHECK 0
[22:31:22.548] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:22.889] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1675.06 ms ***
[22:31:22.922] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:22.922] L [COCOSUI] #define UNIFORMS_60 60
[22:31:22.922] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:22.922] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:22.922] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:22.922] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:22.922] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:22.922] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:22.922] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:22.922] L [COCOSUI] #define SELF_BLING 1
[22:31:22.922] L [COCOSUI] #define EYE_ENABLE 0
[22:31:22.922] L [COCOSUI] #define SELF_SHADOW 1
[22:31:22.922] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:22.922] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:22.922] L [COCOSUI] #define FACE_SHADOW 1
[22:31:22.922] L [COCOSUI] #define DYING 0
[22:31:22.922] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:22.922] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:22.922] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:22.922] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:22.922] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:22.923] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:22.923] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:22.923] L [COCOSUI] #define ICE 0
[22:31:22.923] L [COCOSUI] #define SSS_ENABLE 1
[22:31:22.923] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:22.923] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:22.923] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:22.923] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:22.923] L [COCOSUI] #define METAL_CHECK 0
[22:31:22.923] L [COCOSUI] #define AO_CHECK 0
[22:31:24.087] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:24.087] L [COCOSUI] #define UNIFORMS_60 60
[22:31:24.087] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:24.088] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:24.088] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:24.088] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:24.088] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:24.088] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:24.088] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:24.088] L [COCOSUI] #define SELF_BLING 1
[22:31:24.088] L [COCOSUI] #define EYE_ENABLE 0
[22:31:24.088] L [COCOSUI] #define SELF_SHADOW 1
[22:31:24.088] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:24.088] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:24.088] L [COCOSUI] #define FACE_SHADOW 1
[22:31:24.088] L [COCOSUI] #define DYING 0
[22:31:24.088] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:24.088] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:24.088] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:24.088] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:24.088] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:24.088] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:24.088] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:24.088] L [COCOSUI] #define ICE 0
[22:31:24.088] L [COCOSUI] #define SSS_ENABLE 1
[22:31:24.088] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:24.088] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:24.088] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:24.088] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:24.088] L [COCOSUI] #define METAL_CHECK 0
[22:31:24.088] L [COCOSUI] #define AO_CHECK 0
[22:31:25.740] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:31:25.740] L [COCOSUI] #define UNIFORMS_60 60
[22:31:25.740] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:25.740] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:25.740] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:25.740] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:25.740] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:25.740] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:25.740] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:25.740] L [COCOSUI] #define SELF_BLING 1
[22:31:25.740] L [COCOSUI] #define EYE_ENABLE 0
[22:31:25.741] L [COCOSUI] #define SELF_SHADOW 1
[22:31:25.741] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:25.741] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:25.741] L [COCOSUI] #define FACE_SHADOW 1
[22:31:25.741] L [COCOSUI] #define DYING 0
[22:31:25.741] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:31:25.741] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:25.741] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:25.741] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:25.741] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:25.741] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:31:25.741] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:25.741] L [COCOSUI] #define ICE 0
[22:31:25.741] L [COCOSUI] #define SSS_ENABLE 1
[22:31:25.741] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:31:25.741] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:25.741] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:25.741] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:25.741] L [COCOSUI] #define METAL_CHECK 0
[22:31:25.741] L [COCOSUI] #define AO_CHECK 0
[22:31:27.581] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:27.839] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:27.839] L [COCOSUI] #define UNIFORMS_60 60
[22:31:27.839] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:27.839] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:27.839] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:27.839] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:27.839] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:27.839] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:27.839] L [COCOSUI] #define SELF_BLING 1
[22:31:27.839] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:27.839] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:27.839] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:27.839] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:27.839] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:27.839] L [COCOSUI] #define EYE_ENABLE 0
[22:31:27.839] L [COCOSUI] #define DYING 0
[22:31:27.839] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:27.839] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:27.839] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:27.839] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:27.839] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:27.839] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:27.839] L [COCOSUI] #define SSS_ENABLE 1
[22:31:27.839] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:27.839] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:27.839] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:27.839] L [COCOSUI] #define METAL_CHECK 0
[22:31:27.839] L [COCOSUI] #define AO_CHECK 0
[22:31:29.098] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 1259.83 ms ***
[22:31:29.102] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:29.102] L [COCOSUI] #define UNIFORMS_60 60
[22:31:29.102] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:29.102] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:29.102] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:29.102] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:29.102] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:29.102] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:29.102] L [COCOSUI] #define SELF_BLING 1
[22:31:29.102] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:29.102] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:31:29.102] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:29.102] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:29.102] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:29.102] L [COCOSUI] #define EYE_ENABLE 0
[22:31:29.102] L [COCOSUI] #define DYING 0
[22:31:29.102] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:29.102] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:29.102] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:29.102] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:29.102] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:29.102] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:29.103] L [COCOSUI] #define SSS_ENABLE 1
[22:31:29.103] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:29.103] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:29.103] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:29.103] L [COCOSUI] #define METAL_CHECK 0
[22:31:29.103] L [COCOSUI] #define AO_CHECK 0
[22:31:30.870] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:30.870] L [COCOSUI] #define UNIFORMS_60 60
[22:31:30.870] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:30.870] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:30.870] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:30.870] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:30.870] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:30.870] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:30.870] L [COCOSUI] #define SELF_BLING 1
[22:31:30.870] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:30.870] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:30.870] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:30.870] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:30.870] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:30.870] L [COCOSUI] #define EYE_ENABLE 0
[22:31:30.870] L [COCOSUI] #define DYING 0
[22:31:30.870] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:30.871] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:30.871] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:30.871] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:30.871] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:30.871] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:30.871] L [COCOSUI] #define SSS_ENABLE 1
[22:31:30.871] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:30.871] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:30.871] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:30.871] L [COCOSUI] #define METAL_CHECK 0
[22:31:30.871] L [COCOSUI] #define AO_CHECK 0
[22:31:32.193] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:31:32.193] L [COCOSUI] #define UNIFORMS_60 60
[22:31:32.193] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:31:32.193] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:32.193] L [COCOSUI] #define ANISO_ENABLE 0
[22:31:32.193] L [COCOSUI] #define ENVIR_ENABLE 1
[22:31:32.193] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:32.193] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:31:32.193] L [COCOSUI] #define SELF_BLING 1
[22:31:32.194] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:31:32.194] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:31:32.194] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:31:32.194] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:31:32.194] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:31:32.194] L [COCOSUI] #define EYE_ENABLE 0
[22:31:32.194] L [COCOSUI] #define DYING 0
[22:31:32.194] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:31:32.194] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:31:32.194] L [COCOSUI] #define HAIR_ENABLE 0
[22:31:32.194] L [COCOSUI] #define MANUL_ENABLE 0
[22:31:32.194] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:31:32.194] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:31:32.194] L [COCOSUI] #define SSS_ENABLE 1
[22:31:32.194] L [COCOSUI] #define WAVE_ENABLE 0
[22:31:32.194] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:31:32.194] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:31:32.194] L [COCOSUI] #define METAL_CHECK 0
[22:31:32.194] L [COCOSUI] #define AO_CHECK 0
[22:31:32.604] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:31:34.959] M [COCOSUI] Try compile common/pipeline/shadow.nfx:
[22:31:34.959] M [COCOSUI] #define UNIFORMS_60 60
[22:31:34.959] M [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:31:34.959] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:34.959] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:31:34.959] M [COCOSUI] #define SHADOW_MAP_ESM 0
[22:31:35.556] M [COCOSUI] Try compile common/pipeline/shadow.nfx:
[22:31:35.556] M [COCOSUI] #define UNIFORMS_60 60
[22:31:35.556] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:31:35.556] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:31:35.556] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:31:35.556] M [COCOSUI] #define SHADOW_MAP_ESM 0
[22:32:03.073] M [COCOSUI] Main thread IO 64.4853 ms for ui2/interfacebg_2.png
[22:32:03.164] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:32:03.340] M [COCOSUI] Main thread IO 9.8435 ms for ui1/icon/rank/rank_3.png
[22:32:03.433] M [COCOSUI] Main thread IO 5.0741 ms for
ui1/info/info_record_lv_bg.png
[22:32:03.537] M [COCOSUI] Main thread IO 10.0387 ms for ui1/icon/rank/rank_4.png
[22:32:03.960] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:32:04.614] M [COCOSUI] Try compile common/pipeline/shadow_on_plane.nfx:
[22:32:04.614] M [COCOSUI] #define UNIFORMS_60 60
[22:32:04.614] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:32:04.614] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:32:04.825] M [COCOSUI] Try compile common/pipeline/shadow_on_plane.nfx:
[22:32:04.825] M [COCOSUI] #define UNIFORMS_60 60
[22:32:04.825] M [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:32:04.825] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:32:25.289] M [COCOSUI] Main thread IO 89.7776 ms for ui2/interfacebg_1.png
[22:32:25.379] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:32:26.382] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:32:26.386] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:32:26.477] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:33:09.551] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:38:42.838] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:22.731] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:22.731] L [COCOSUI] #define UNIFORMS_60 60
[22:46:22.735] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:22.735] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:22.735] L [COCOSUI] #define ANISO_ENABLE 1
[22:46:22.735] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:22.735] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:22.735] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:22.735] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:22.735] L [COCOSUI] #define SELF_BLING 0
[22:46:22.735] L [COCOSUI] #define EYE_ENABLE 0
[22:46:22.735] L [COCOSUI] #define SELF_SHADOW 1
[22:46:22.735] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:22.735] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:22.735] L [COCOSUI] #define FACE_SHADOW 1
[22:46:22.735] L [COCOSUI] #define DYING 0
[22:46:22.735] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:22.735] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:22.735] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:22.735] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:22.735] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:22.735] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:22.735] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:22.735] L [COCOSUI] #define ICE 0
[22:46:22.735] L [COCOSUI] #define SSS_ENABLE 0
[22:46:22.735] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:22.735] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:22.735] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:22.735] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:22.735] L [COCOSUI] #define METAL_CHECK 0
[22:46:22.742] L [COCOSUI] #define AO_CHECK 0
[22:46:24.686] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1955.23 ms ***
[22:46:24.706] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:24.706] L [COCOSUI] #define UNIFORMS_60 60
[22:46:24.706] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:24.706] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:24.706] L [COCOSUI] #define ANISO_ENABLE 1
[22:46:24.706] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:24.706] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:24.706] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:24.706] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:24.707] L [COCOSUI] #define SELF_BLING 0
[22:46:24.707] L [COCOSUI] #define EYE_ENABLE 0
[22:46:24.707] L [COCOSUI] #define SELF_SHADOW 1
[22:46:24.707] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:24.707] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:24.707] L [COCOSUI] #define FACE_SHADOW 1
[22:46:24.707] L [COCOSUI] #define DYING 0
[22:46:24.707] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:24.707] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:24.707] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:24.707] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:24.707] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:24.707] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:24.707] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:24.707] L [COCOSUI] #define ICE 0
[22:46:24.707] L [COCOSUI] #define SSS_ENABLE 0
[22:46:24.707] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:24.707] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:24.707] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:24.707] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:24.707] L [COCOSUI] #define METAL_CHECK 0
[22:46:24.707] L [COCOSUI] #define AO_CHECK 0
[22:46:26.060] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:26.060] L [COCOSUI] #define UNIFORMS_60 60
[22:46:26.060] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:26.060] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:26.060] L [COCOSUI] #define ANISO_ENABLE 1
[22:46:26.060] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:26.060] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:26.060] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:26.060] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:26.060] L [COCOSUI] #define SELF_BLING 0
[22:46:26.060] L [COCOSUI] #define EYE_ENABLE 0
[22:46:26.060] L [COCOSUI] #define SELF_SHADOW 1
[22:46:26.060] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:26.061] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:26.061] L [COCOSUI] #define FACE_SHADOW 1
[22:46:26.061] L [COCOSUI] #define DYING 0
[22:46:26.061] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:26.061] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:26.061] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:26.061] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:26.061] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:26.061] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:26.061] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:26.061] L [COCOSUI] #define ICE 0
[22:46:26.061] L [COCOSUI] #define SSS_ENABLE 0
[22:46:26.061] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:26.061] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:26.061] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:26.061] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:26.061] L [COCOSUI] #define METAL_CHECK 0
[22:46:26.061] L [COCOSUI] #define AO_CHECK 0
[22:46:28.275] M [COCOSUI] Main thread IO 6.8457 ms for
ui2/gui_bg_special_interface.png
[22:46:28.309] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:28.309] L [COCOSUI] #define UNIFORMS_60 60
[22:46:28.309] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:28.309] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:28.309] L [COCOSUI] #define ANISO_ENABLE 1
[22:46:28.309] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:28.309] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:28.309] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:28.309] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:28.309] L [COCOSUI] #define SELF_BLING 0
[22:46:28.309] L [COCOSUI] #define EYE_ENABLE 0
[22:46:28.310] L [COCOSUI] #define SELF_SHADOW 1
[22:46:28.310] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:28.310] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:28.310] L [COCOSUI] #define FACE_SHADOW 1
[22:46:28.310] L [COCOSUI] #define DYING 0
[22:46:28.310] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:28.310] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:28.310] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:28.310] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:28.310] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:28.310] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:28.310] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:28.310] L [COCOSUI] #define ICE 0
[22:46:28.310] L [COCOSUI] #define SSS_ENABLE 0
[22:46:28.310] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:28.310] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:28.310] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:28.310] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:28.310] L [COCOSUI] #define METAL_CHECK 0
[22:46:28.310] L [COCOSUI] #define AO_CHECK 0
[22:46:28.366] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:29.238] M [COCOSUI] Main thread IO 14.5835 ms for
ui1/a_global/mall_recommend_big_item_birdman/birdman_1_m_pic.png
[22:46:30.838] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:46:30.838] L [COCOSUI] #define UNIFORMS_60 60
[22:46:30.838] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:30.840] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:30.840] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:30.840] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:30.840] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:30.840] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:30.840] L [COCOSUI] #define SELF_BLING 0
[22:46:30.840] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:46:30.840] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:30.840] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:30.840] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:30.840] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:46:30.840] L [COCOSUI] #define EYE_ENABLE 0
[22:46:30.840] L [COCOSUI] #define DYING 0
[22:46:30.840] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:30.840] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:30.840] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:30.840] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:30.840] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:46:30.840] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:30.840] L [COCOSUI] #define SSS_ENABLE 0
[22:46:30.840] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:30.840] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:30.840] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:30.840] L [COCOSUI] #define METAL_CHECK 0
[22:46:30.840] L [COCOSUI] #define AO_CHECK 0
[22:46:31.887] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 1049.42 ms ***
[22:46:31.901] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:46:31.902] L [COCOSUI] #define UNIFORMS_60 60
[22:46:31.902] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:31.902] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:31.902] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:31.902] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:31.902] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:31.902] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:31.902] L [COCOSUI] #define SELF_BLING 0
[22:46:31.902] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:46:31.902] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:31.902] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:31.902] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:31.902] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:46:31.902] L [COCOSUI] #define EYE_ENABLE 0
[22:46:31.902] L [COCOSUI] #define DYING 0
[22:46:31.902] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:31.902] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:31.902] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:31.902] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:31.902] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:46:31.902] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:31.902] L [COCOSUI] #define SSS_ENABLE 0
[22:46:31.902] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:31.902] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:31.902] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:31.902] L [COCOSUI] #define METAL_CHECK 0
[22:46:31.902] L [COCOSUI] #define AO_CHECK 0
[22:46:32.099] M [COCOSUI] Try compile common\pipeline\screen_filter.nfx:
[22:46:32.099] M [COCOSUI] #define DUMMY 0
ERROR *****************************************************************************
[22:46:32.171] M [COCOSUI] [ERROR]
char\player\dress17\male_dress17\male_dress17.gim play animation 769 failed, model
not in scene!
[22:46:34.037] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:46:34.037] L [COCOSUI] #define UNIFORMS_60 60
[22:46:34.037] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:34.037] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:34.037] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:34.037] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:34.037] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:34.037] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:34.037] L [COCOSUI] #define SELF_BLING 0
[22:46:34.037] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:46:34.037] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:34.037] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:34.037] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:34.037] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:46:34.037] L [COCOSUI] #define EYE_ENABLE 0
[22:46:34.037] L [COCOSUI] #define DYING 0
[22:46:34.037] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:34.037] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:34.037] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:34.037] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:34.037] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:46:34.037] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:34.037] L [COCOSUI] #define SSS_ENABLE 0
[22:46:34.037] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:34.037] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:34.037] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:34.037] L [COCOSUI] #define METAL_CHECK 0
[22:46:34.037] L [COCOSUI] #define AO_CHECK 0
[22:46:35.508] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:46:35.508] L [COCOSUI] #define UNIFORMS_60 60
[22:46:35.508] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:35.508] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:35.508] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:35.508] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:35.508] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:35.508] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:35.508] L [COCOSUI] #define SELF_BLING 0
[22:46:35.508] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:46:35.508] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:35.508] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:35.508] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:35.508] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:46:35.508] L [COCOSUI] #define EYE_ENABLE 0
[22:46:35.508] L [COCOSUI] #define DYING 0
[22:46:35.508] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:35.508] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:35.508] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:35.508] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:35.508] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:46:35.508] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:35.508] L [COCOSUI] #define SSS_ENABLE 0
[22:46:35.508] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:35.508] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:35.509] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:35.509] L [COCOSUI] #define METAL_CHECK 0
[22:46:35.509] L [COCOSUI] #define AO_CHECK 0
[22:46:37.817] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:37.819] L [COCOSUI] #define UNIFORMS_60 60
[22:46:37.819] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:37.819] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:37.819] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:37.819] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:37.819] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:37.819] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:37.819] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:37.820] L [COCOSUI] #define SELF_BLING 0
[22:46:37.820] L [COCOSUI] #define EYE_ENABLE 0
[22:46:37.820] L [COCOSUI] #define SELF_SHADOW 1
[22:46:37.820] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:37.820] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:37.820] L [COCOSUI] #define FACE_SHADOW 1
[22:46:37.820] L [COCOSUI] #define DYING 0
[22:46:37.820] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:37.820] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:37.820] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:37.821] L [COCOSUI] #define HAIR_ENABLE 1
[22:46:37.821] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:37.821] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:37.821] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:37.821] L [COCOSUI] #define ICE 0
[22:46:37.821] L [COCOSUI] #define SSS_ENABLE 1
[22:46:37.821] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:37.821] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:37.821] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:37.821] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:37.821] L [COCOSUI] #define METAL_CHECK 0
[22:46:37.821] L [COCOSUI] #define AO_CHECK 0
[22:46:39.398] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:39.446] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1628.81 ms ***
[22:46:39.448] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:39.448] L [COCOSUI] #define UNIFORMS_60 60
[22:46:39.448] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:39.448] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:39.448] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:39.448] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:39.448] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:39.448] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:39.448] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:39.448] L [COCOSUI] #define SELF_BLING 0
[22:46:39.448] L [COCOSUI] #define EYE_ENABLE 0
[22:46:39.448] L [COCOSUI] #define SELF_SHADOW 1
[22:46:39.448] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:39.448] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:39.449] L [COCOSUI] #define FACE_SHADOW 1
[22:46:39.449] L [COCOSUI] #define DYING 0
[22:46:39.449] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:39.449] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:39.449] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:39.449] L [COCOSUI] #define HAIR_ENABLE 1
[22:46:39.449] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:39.449] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:39.450] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:39.450] L [COCOSUI] #define ICE 0
[22:46:39.450] L [COCOSUI] #define SSS_ENABLE 1
[22:46:39.450] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:39.450] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:39.450] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:39.450] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:39.450] L [COCOSUI] #define METAL_CHECK 0
[22:46:39.450] L [COCOSUI] #define AO_CHECK 0
[22:46:39.530] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:40.480] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:40.572] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:40.912] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:40.915] L [COCOSUI] #define UNIFORMS_60 60
[22:46:40.915] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:40.915] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:40.915] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:40.915] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:40.915] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:40.916] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:40.917] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:40.917] L [COCOSUI] #define SELF_BLING 0
[22:46:40.917] L [COCOSUI] #define EYE_ENABLE 0
[22:46:40.917] L [COCOSUI] #define SELF_SHADOW 1
[22:46:40.917] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:40.918] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:40.918] L [COCOSUI] #define FACE_SHADOW 1
[22:46:40.918] L [COCOSUI] #define DYING 0
[22:46:40.918] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:40.918] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:40.918] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:40.918] L [COCOSUI] #define HAIR_ENABLE 1
[22:46:40.918] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:40.918] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:40.918] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:40.918] L [COCOSUI] #define ICE 0
[22:46:40.918] L [COCOSUI] #define SSS_ENABLE 1
[22:46:40.918] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:40.918] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:40.918] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:40.918] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:40.918] L [COCOSUI] #define METAL_CHECK 0
[22:46:40.918] L [COCOSUI] #define AO_CHECK 0
[22:46:42.511] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:42.511] L [COCOSUI] #define UNIFORMS_60 60
[22:46:42.511] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:42.511] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:42.511] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:42.511] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:42.511] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:42.511] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:42.511] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:42.511] L [COCOSUI] #define SELF_BLING 0
[22:46:42.511] L [COCOSUI] #define EYE_ENABLE 0
[22:46:42.511] L [COCOSUI] #define SELF_SHADOW 1
[22:46:42.511] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:42.511] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:42.511] L [COCOSUI] #define FACE_SHADOW 1
[22:46:42.511] L [COCOSUI] #define DYING 0
[22:46:42.511] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:42.511] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:42.511] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:46:42.511] L [COCOSUI] #define HAIR_ENABLE 1
[22:46:42.511] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:42.511] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:42.511] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:42.511] L [COCOSUI] #define ICE 0
[22:46:42.511] L [COCOSUI] #define SSS_ENABLE 1
[22:46:42.511] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:42.511] L [COCOSUI] #define WAVE_ENABLE 0
[22:46:42.511] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:42.511] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:42.511] L [COCOSUI] #define METAL_CHECK 0
[22:46:42.512] L [COCOSUI] #define AO_CHECK 0
[22:46:50.191] M [COCOSUI] Main thread IO 7.7986 ms for
effects\texture\ui\fxui_13x.dds
[22:46:53.326] M [COCOSUI] Main thread IO 8.2454 ms for
effects\texture\sk_guangyun_01g.dds
[22:46:53.872] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:53.872] L [COCOSUI] #define UNIFORMS_60 60
[22:46:53.872] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:53.873] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:53.873] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:53.873] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:53.873] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:53.873] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:53.873] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:53.873] L [COCOSUI] #define SELF_BLING 1
[22:46:53.873] L [COCOSUI] #define EYE_ENABLE 0
[22:46:53.873] L [COCOSUI] #define SELF_SHADOW 1
[22:46:53.873] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:53.874] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:53.874] L [COCOSUI] #define FACE_SHADOW 1
[22:46:53.874] L [COCOSUI] #define DYING 0
[22:46:53.874] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:53.874] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:53.874] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:46:53.874] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:53.874] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:53.874] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:53.874] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:53.874] L [COCOSUI] #define ICE 0
[22:46:53.875] L [COCOSUI] #define SSS_ENABLE 1
[22:46:53.875] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:53.875] L [COCOSUI] #define WAVE_ENABLE 1
[22:46:53.875] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:53.875] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:53.875] L [COCOSUI] #define METAL_CHECK 0
[22:46:53.875] L [COCOSUI] #define AO_CHECK 0
[22:46:55.650] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1777.51 ms ***
[22:46:55.666] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:55.666] L [COCOSUI] #define UNIFORMS_60 60
[22:46:55.666] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:55.666] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:46:55.666] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:55.666] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:55.666] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:55.667] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:55.667] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:55.667] L [COCOSUI] #define SELF_BLING 1
[22:46:55.667] L [COCOSUI] #define EYE_ENABLE 0
[22:46:55.667] L [COCOSUI] #define SELF_SHADOW 1
[22:46:55.667] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:55.667] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:55.667] L [COCOSUI] #define FACE_SHADOW 1
[22:46:55.667] L [COCOSUI] #define DYING 0
[22:46:55.667] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:55.667] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:55.667] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:46:55.667] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:55.667] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:55.667] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:55.667] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:55.667] L [COCOSUI] #define ICE 0
[22:46:55.667] L [COCOSUI] #define SSS_ENABLE 1
[22:46:55.667] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:55.667] L [COCOSUI] #define WAVE_ENABLE 1
[22:46:55.667] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:55.667] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:55.667] L [COCOSUI] #define METAL_CHECK 0
[22:46:55.667] L [COCOSUI] #define AO_CHECK 0
[22:46:56.810] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:56.810] L [COCOSUI] #define UNIFORMS_60 60
[22:46:56.810] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:56.810] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:56.810] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:56.810] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:56.810] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:56.810] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:56.810] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:46:56.810] L [COCOSUI] #define SELF_BLING 1
[22:46:56.810] L [COCOSUI] #define EYE_ENABLE 0
[22:46:56.810] L [COCOSUI] #define SELF_SHADOW 1
[22:46:56.810] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:56.810] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:56.810] L [COCOSUI] #define FACE_SHADOW 1
[22:46:56.810] L [COCOSUI] #define DYING 0
[22:46:56.810] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:56.810] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:56.810] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:46:56.810] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:56.810] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:56.810] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:56.810] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:56.810] L [COCOSUI] #define ICE 0
[22:46:56.811] L [COCOSUI] #define SSS_ENABLE 1
[22:46:56.811] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:56.811] L [COCOSUI] #define WAVE_ENABLE 1
[22:46:56.811] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:56.811] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:56.811] L [COCOSUI] #define METAL_CHECK 0
[22:46:56.811] L [COCOSUI] #define AO_CHECK 0
[22:46:57.356] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:57.463] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:57.501] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:46:58.435] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:46:58.435] L [COCOSUI] #define UNIFORMS_60 60
[22:46:58.436] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:46:58.436] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:46:58.436] L [COCOSUI] #define ANISO_ENABLE 0
[22:46:58.436] L [COCOSUI] #define ENVIR_ENABLE 1
[22:46:58.436] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:46:58.436] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:46:58.436] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:46:58.436] L [COCOSUI] #define SELF_BLING 1
[22:46:58.436] L [COCOSUI] #define EYE_ENABLE 0
[22:46:58.436] L [COCOSUI] #define SELF_SHADOW 1
[22:46:58.436] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:46:58.436] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:46:58.436] L [COCOSUI] #define FACE_SHADOW 1
[22:46:58.436] L [COCOSUI] #define DYING 0
[22:46:58.436] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:46:58.436] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:46:58.436] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:46:58.436] L [COCOSUI] #define HAIR_ENABLE 0
[22:46:58.436] L [COCOSUI] #define MANUL_ENABLE 0
[22:46:58.436] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:46:58.436] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:46:58.436] L [COCOSUI] #define ICE 0
[22:46:58.436] L [COCOSUI] #define SSS_ENABLE 1
[22:46:58.436] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:46:58.436] L [COCOSUI] #define WAVE_ENABLE 1
[22:46:58.436] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:46:58.436] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:46:58.436] L [COCOSUI] #define METAL_CHECK 0
[22:46:58.436] L [COCOSUI] #define AO_CHECK 0
[22:47:00.957] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:00.957] L [COCOSUI] #define UNIFORMS_60 60
[22:47:00.957] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:00.957] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:47:00.957] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:00.957] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:00.957] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:00.957] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:00.957] L [COCOSUI] #define SELF_BLING 0
[22:47:00.957] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:00.957] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:47:00.957] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:00.957] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:00.958] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:00.958] L [COCOSUI] #define EYE_ENABLE 0
[22:47:00.958] L [COCOSUI] #define DYING 0
[22:47:00.958] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:00.958] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:00.958] L [COCOSUI] #define HAIR_ENABLE 1
[22:47:00.958] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:00.958] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:00.958] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:00.958] L [COCOSUI] #define SSS_ENABLE 1
[22:47:00.958] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:00.958] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:00.958] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:00.958] L [COCOSUI] #define METAL_CHECK 0
[22:47:00.958] L [COCOSUI] #define AO_CHECK 0
[22:47:02.334] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 1376.67 ms ***
[22:47:02.337] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:02.337] L [COCOSUI] #define UNIFORMS_60 60
[22:47:02.337] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:02.337] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:47:02.337] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:02.337] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:02.337] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:02.337] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:02.337] L [COCOSUI] #define SELF_BLING 0
[22:47:02.337] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:02.337] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:47:02.338] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:02.338] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:02.338] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:02.338] L [COCOSUI] #define EYE_ENABLE 0
[22:47:02.338] L [COCOSUI] #define DYING 0
[22:47:02.338] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:02.338] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:02.338] L [COCOSUI] #define HAIR_ENABLE 1
[22:47:02.338] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:02.338] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:02.338] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:02.338] L [COCOSUI] #define SSS_ENABLE 1
[22:47:02.338] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:02.338] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:02.338] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:02.338] L [COCOSUI] #define METAL_CHECK 0
[22:47:02.338] L [COCOSUI] #define AO_CHECK 0
[22:47:04.210] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:04.210] L [COCOSUI] #define UNIFORMS_60 60
[22:47:04.210] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:04.210] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:47:04.210] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:04.210] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:04.210] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:04.210] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:04.210] L [COCOSUI] #define SELF_BLING 0
[22:47:04.210] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:04.210] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:47:04.210] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:04.211] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:04.211] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:04.211] L [COCOSUI] #define EYE_ENABLE 0
[22:47:04.211] L [COCOSUI] #define DYING 0
[22:47:04.211] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:04.211] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:04.211] L [COCOSUI] #define HAIR_ENABLE 1
[22:47:04.211] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:04.211] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:04.211] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:04.211] L [COCOSUI] #define SSS_ENABLE 1
[22:47:04.211] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:04.211] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:04.211] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:04.211] L [COCOSUI] #define METAL_CHECK 0
[22:47:04.211] L [COCOSUI] #define AO_CHECK 0
[22:47:05.669] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:05.669] L [COCOSUI] #define UNIFORMS_60 60
[22:47:05.669] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:05.669] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:47:05.669] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:05.669] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:05.669] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:05.669] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:05.669] L [COCOSUI] #define SELF_BLING 0
[22:47:05.669] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:05.669] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:47:05.669] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:05.669] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:05.670] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:05.670] L [COCOSUI] #define EYE_ENABLE 0
[22:47:05.670] L [COCOSUI] #define DYING 0
[22:47:05.670] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:05.670] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:05.670] L [COCOSUI] #define HAIR_ENABLE 1
[22:47:05.670] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:05.670] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:05.670] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:05.670] L [COCOSUI] #define SSS_ENABLE 1
[22:47:05.670] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:05.670] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:05.670] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:05.670] L [COCOSUI] #define METAL_CHECK 0
[22:47:05.670] L [COCOSUI] #define AO_CHECK 0
[22:47:18.956] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:18.956] L [COCOSUI] #define UNIFORMS_60 60
[22:47:18.956] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:18.956] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:47:18.956] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:18.956] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:18.956] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:18.956] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:18.956] L [COCOSUI] #define SELF_BLING 1
[22:47:18.956] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:18.956] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:47:18.956] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:18.956] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:18.956] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:18.956] L [COCOSUI] #define EYE_ENABLE 0
[22:47:18.956] L [COCOSUI] #define DYING 0
[22:47:18.956] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:18.957] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:18.957] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:18.957] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:18.957] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:18.957] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:18.957] L [COCOSUI] #define SSS_ENABLE 1
[22:47:18.957] L [COCOSUI] #define WAVE_ENABLE 1
[22:47:18.957] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:18.957] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:18.957] L [COCOSUI] #define METAL_CHECK 0
[22:47:18.957] L [COCOSUI] #define AO_CHECK 0
[22:47:20.250] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 1295.17 ms ***
[22:47:20.256] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:20.257] L [COCOSUI] #define UNIFORMS_60 60
[22:47:20.257] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:20.257] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:47:20.257] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:20.257] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:20.257] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:20.257] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:20.257] L [COCOSUI] #define SELF_BLING 1
[22:47:20.257] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:20.257] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:47:20.257] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:20.257] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:20.257] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:20.257] L [COCOSUI] #define EYE_ENABLE 0
[22:47:20.257] L [COCOSUI] #define DYING 0
[22:47:20.257] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:20.257] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:20.257] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:20.257] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:20.257] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:20.257] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:20.257] L [COCOSUI] #define SSS_ENABLE 1
[22:47:20.257] L [COCOSUI] #define WAVE_ENABLE 1
[22:47:20.257] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:20.257] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:20.257] L [COCOSUI] #define METAL_CHECK 0
[22:47:20.257] L [COCOSUI] #define AO_CHECK 0
[22:47:22.119] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:22.119] L [COCOSUI] #define UNIFORMS_60 60
[22:47:22.119] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:22.119] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:47:22.119] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:22.119] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:22.119] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:22.119] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:22.119] L [COCOSUI] #define SELF_BLING 1
[22:47:22.119] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:22.119] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:47:22.119] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:22.119] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:22.119] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:22.119] L [COCOSUI] #define EYE_ENABLE 0
[22:47:22.119] L [COCOSUI] #define DYING 0
[22:47:22.120] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:22.120] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:22.120] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:22.120] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:22.120] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:22.120] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:22.120] L [COCOSUI] #define SSS_ENABLE 1
[22:47:22.120] L [COCOSUI] #define WAVE_ENABLE 1
[22:47:22.120] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:22.120] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:22.120] L [COCOSUI] #define METAL_CHECK 0
[22:47:22.120] L [COCOSUI] #define AO_CHECK 0
[22:47:23.532] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[22:47:23.532] L [COCOSUI] #define UNIFORMS_60 60
[22:47:23.532] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:23.532] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:47:23.532] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:23.532] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:23.532] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:23.532] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:23.532] L [COCOSUI] #define SELF_BLING 1
[22:47:23.532] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:23.532] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:47:23.532] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:23.532] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:23.532] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:23.532] L [COCOSUI] #define EYE_ENABLE 0
[22:47:23.532] L [COCOSUI] #define DYING 0
[22:47:23.532] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:23.532] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:47:23.532] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:23.532] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:23.532] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[22:47:23.532] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:23.532] L [COCOSUI] #define SSS_ENABLE 1
[22:47:23.532] L [COCOSUI] #define WAVE_ENABLE 1
[22:47:23.532] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:47:23.532] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:23.532] L [COCOSUI] #define METAL_CHECK 0
[22:47:23.533] L [COCOSUI] #define AO_CHECK 0
[22:47:25.453] M [COCOSUI] Main thread IO 5.2456 ms for ui1/icon/item168/130376.png
[22:47:25.611] M [COCOSUI] Main thread IO 8.1891 ms for ui1/icon/item168/130424.png
ERROR *****************************************************************************
[22:47:28.435] L [COCOSUI] [ERROR] MaterialGroup file
char/attach/ornament/back54/male_back54/male_back54_back01_zs.mtg is not found!
ERROR *****************************************************************************
[22:47:28.447] M [COCOSUI] [ERROR] MaterialGroup.Set with different number of
Materials: char/attach/ornament/back54/male_back54/male_back54_back01_zs.mtg
[22:47:29.163] L [COCOSUI] Try compile shader\glass.nfx:
[22:47:29.164] L [COCOSUI] #define UNIFORMS_60 60
[22:47:29.164] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:29.164] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:47:29.164] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:29.164] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:29.164] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:29.164] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:29.164] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:29.164] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:47:29.164] L [COCOSUI] #define SELF_BLING 0
[22:47:29.164] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:29.164] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:29.164] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:29.164] L [COCOSUI] #define EYE_ENABLE 0
[22:47:29.164] L [COCOSUI] #define FACE_SHADOW 1
[22:47:29.164] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:47:29.164] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:29.164] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:47:29.164] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:29.164] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:29.164] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:47:29.164] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:29.164] L [COCOSUI] #define SSS_ENABLE 1
[22:47:29.164] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:47:29.164] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:29.164] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:29.164] L [COCOSUI] #define METAL_CHECK 0
[22:47:29.164] L [COCOSUI] #define AO_CHECK 0
[22:47:30.658] L [COCOSUI] create effect shader\glass.nfx:TShader *** time: 1496.75
ms ***
[22:47:30.664] L [COCOSUI] Try compile shader\glass.nfx:
[22:47:30.664] L [COCOSUI] #define UNIFORMS_60 60
[22:47:30.664] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:30.664] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:47:30.664] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:30.664] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:30.664] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:30.664] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:30.664] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:30.664] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:47:30.664] L [COCOSUI] #define SELF_BLING 0
[22:47:30.664] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:30.664] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:30.664] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:30.664] L [COCOSUI] #define EYE_ENABLE 0
[22:47:30.664] L [COCOSUI] #define FACE_SHADOW 1
[22:47:30.664] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:47:30.664] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:30.664] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:47:30.664] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:30.664] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:30.664] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:47:30.664] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:30.664] L [COCOSUI] #define SSS_ENABLE 1
[22:47:30.664] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:47:30.664] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:30.664] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:30.664] L [COCOSUI] #define METAL_CHECK 0
[22:47:30.664] L [COCOSUI] #define AO_CHECK 0
[22:47:32.638] L [COCOSUI] Try compile shader\glass.nfx:
[22:47:32.638] L [COCOSUI] #define UNIFORMS_60 60
[22:47:32.638] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:32.638] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:47:32.638] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:32.638] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:32.638] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:32.638] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:32.638] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:32.638] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:47:32.638] L [COCOSUI] #define SELF_BLING 0
[22:47:32.638] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:32.638] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:32.638] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:32.638] L [COCOSUI] #define EYE_ENABLE 0
[22:47:32.639] L [COCOSUI] #define FACE_SHADOW 1
[22:47:32.639] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:47:32.639] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:32.639] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:47:32.639] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:32.639] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:32.639] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:47:32.639] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:32.639] L [COCOSUI] #define SSS_ENABLE 1
[22:47:32.639] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:47:32.639] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:32.639] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:32.639] L [COCOSUI] #define METAL_CHECK 0
[22:47:32.639] L [COCOSUI] #define AO_CHECK 0
[22:47:33.960] L [COCOSUI] Try compile shader\glass.nfx:
[22:47:33.960] L [COCOSUI] #define UNIFORMS_60 60
[22:47:33.960] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:47:33.960] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:47:33.960] L [COCOSUI] #define ANISO_ENABLE 0
[22:47:33.960] L [COCOSUI] #define ENVIR_ENABLE 1
[22:47:33.960] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:47:33.960] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:47:33.960] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[22:47:33.960] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:47:33.960] L [COCOSUI] #define SELF_BLING 0
[22:47:33.960] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:47:33.960] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:47:33.960] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[22:47:33.960] L [COCOSUI] #define EYE_ENABLE 0
[22:47:33.960] L [COCOSUI] #define FACE_SHADOW 1
[22:47:33.961] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:47:33.961] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:47:33.961] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:47:33.961] L [COCOSUI] #define HAIR_ENABLE 0
[22:47:33.961] L [COCOSUI] #define MANUL_ENABLE 0
[22:47:33.961] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:47:33.961] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:47:33.961] L [COCOSUI] #define SSS_ENABLE 1
[22:47:33.961] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:47:33.961] L [COCOSUI] #define WAVE_ENABLE 0
[22:47:33.961] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:47:33.961] L [COCOSUI] #define METAL_CHECK 0
[22:47:33.961] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:47:43.088] L [COCOSUI] [ERROR] MaterialGroup file
art/trunk/char/attach/hat/hat42/male_hat42/male_hat42_zs.mtg is not found!
ERROR *****************************************************************************
[22:47:43.108] M [COCOSUI] [ERROR] MaterialGroup.Set with different number of
Materials: art/trunk/char/attach/hat/hat42/male_hat42/male_hat42_zs.mtg
[22:48:08.108] M [COCOSUI] Main thread IO 9.1990 ms for ui1/act_week/daily_bg.png
[22:48:08.198] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:08.215] M [COCOSUI] Main thread IO 5.5663 ms for ui1/act_week/weekly_bg.png
[22:48:08.340] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:08.400] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:08.463] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:46.297] M [COCOSUI] Main thread IO 12.0951 ms for
effects\texture\mask_21x.dds
[22:48:55.075] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:55.081] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:55.097] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:55.102] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:55.123] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:48:55.133] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:49:02.162] M [COCOSUI] Main thread IO 6.4789 ms for
effects\texture\jianci_1x.dds
[22:49:11.954] M [COCOSUI] Main thread IO 38.3526 ms for
ui1/language/zh_chn/act_cc_pic.png
[22:49:12.032] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:49:12.080] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:49:12.093] M [COCOSUI] Main thread IO 6.8732 ms for
ui1/activities/update_bg_bg1.png
[22:49:12.205] M [COCOSUI] Main thread IO 34.2142 ms for
ui1/activity_sevendays_ad/sevendays_ad_bg_pic.png
[22:49:12.383] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:49:12.432] M [COCOSUI] Main thread IO 9.3526 ms for
ui1/language/common/sevenday_biaoti_pic.png
[22:49:12.546] M [COCOSUI] Main thread IO 53.7112 ms for
ui1/activity_sharing_ad/sharing_ad_bg_pic.png
[22:49:12.859] M [COCOSUI] Main thread IO 13.5844 ms for
ui1/act_dailysign/dailysign_bg_pic.png
[22:49:12.906] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:49:12.960] M [COCOSUI] Main thread IO 6.5813 ms for
ui1/language/common/dailysign_title_pic.png
[22:49:12.990] M [COCOSUI] Main thread IO 6.3976 ms for
ui1/act_dailysign/dailysign_btn2_normal.png
[22:49:13.027] M [COCOSUI] Main thread IO 5.7986 ms for
ui1/act_dailysign/icon_box2.png
[22:49:13.051] M [COCOSUI] Main thread IO 5.3711 ms for
ui1/act_dailysign/dailysign_btn2_press.png
[22:49:17.829] M [COCOSUI] Main thread IO 10.8221 ms for ui1/misc/activity_bg.png
[22:49:26.888] M [COCOSUI] Main thread IO 7.5580 ms for
ui1/textures/looks_scene_golden_pic.png
[22:49:59.569] M [COCOSUI] Try compile common\pipeline\color_grading.nfx:
[22:49:59.569] M [COCOSUI] #define SYSTEM_HALF_PIXEL 0
[22:50:13.627] M [COCOSUI] Current shader level 1
[22:50:21.493] M [COCOSUI] Main thread IO 17.7081 ms for ui2/loadings_tips_3.png
[22:50:21.718] M <SCRIPT> [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[22:50:21.931] M [COCOSUI] Main thread IO 14.7826 ms for
model1\scene\skybox\skybox_haiji.dds
[22:50:22.003] M [COCOSUI] [GameThreadBlocking] WaitResTask model\camera\camera.gim
46.77 ms
[22:50:22.798] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"emote/emote00.png" rc=1083 1024 x 1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"emote/emote01.png" rc=519 444 x 1016 @ A8R8G8B8(sepAlpha: None) => 1762 KB
"ui1/_package/common_1.png" rc=420 1024 x 2048 @ A8R8G8B8(sepAlpha: None) => 8192
KB
"ui1/_package/common_0.png" rc=373 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui1/_patch/common_0.png" rc=26 256 x 1024 @ A8R8G8B8(sepAlpha: None) => 1024 KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ A8R8G8B8(sepAlpha: None)
=> 6 KB
"ui2/loading_bg.png" rc=3 812 x 500 @ A8R8G8B8(sepAlpha: None) => 1585 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ A8R8G8B8(sepAlpha: None)
=> 8 KB
"ui1/loadings/loading_top_pic.png" rc=3 345 x 59 @ A8R8G8B8(sepAlpha: None) => 79
KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha: None) =>
7 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 22 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 22 x 41 @ A8R8G8B8(sepAlpha: None) => 3
KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 29 x 37 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/loading_title_pic.png" rc=3 380 x 91 @ A8R8G8B8(sepAlpha: None) =>
135 KB
"res/font/bigbluenumber.png" rc=2 248 x 246 @ A8R8G8B8(sepAlpha: None) => 238 KB
"ui2/upgrade_4096.png" rc=3 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"res/font/time_matching.png" rc=2 184 x 180 @ A8R8G8B8(sepAlpha: None) => 129 KB
"ui2/store_treasure_a_pic.png" rc=2 530 x 264 @ A8R8G8B8(sepAlpha: None) => 546 KB
"res/font/season_grade.png" rc=2 1024 x 512 @ A8R8G8B8(sepAlpha: None) => 2048 KB
"ui2/gui_pic_dummystatusbg.png" rc=8 250 x 216 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui2/store_treasure_b_pic.png" rc=2 530 x 264 @ A8R8G8B8(sepAlpha: None) => 546 KB
"ui1/looks/store_clothes7_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes8_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes3_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes4_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui2/loadings_tips_3.png" rc=3 1334 x 696 @ A8R8G8B8(sepAlpha: None) => 3626 KB
TextureCache dumpDebugInfo: 30 textures, for 57825 KB (56.47 MB)
ERROR *****************************************************************************
[22:50:49.700] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:50:49.706] M [COCOSUI] Try compile shader\common_ow.nfx:
[22:50:49.706] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:50:49.706] M [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:50:49.706] M [COCOSUI] #define UNIFORMS_60 60
[22:50:49.706] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:50:49.706] M [COCOSUI] #define INSTANCE_TYPE 2
[22:50:49.707] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:50:49.707] M [COCOSUI] #define FOG_TYPE 1
[22:50:49.707] M [COCOSUI] #define BLENDING 0
[22:50:49.707] M [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:50:49.707] M [COCOSUI] #define ROUGHNESS_CHECK 0
[22:50:49.707] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:50:49.707] M [COCOSUI] #define SNOW_ENABLE_G91 1
[22:50:49.707] M [COCOSUI] #define SELFEMM 0
[22:50:49.707] M [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:50:49.707] M [COCOSUI] #define DIFFUSE_CHECK 0
[22:50:49.707] M [COCOSUI] #define METAL_CHECK 0
[22:50:49.707] M [COCOSUI] #define NORMAL_CHECK 0
ERROR *****************************************************************************
[22:50:51.378] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:51.900] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:52.423] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:52.824] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:53.387] M [COCOSUI] [ERROR] object model_1376 has parent DefaultScene
already! it can't be attach to another parent!
ERROR *****************************************************************************
[22:50:55.140] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:50:55.151] L [COCOSUI] Try compile common\shader\sfx_two_tex.nfx:
[22:50:55.151] L [COCOSUI] #define DUMMY 0
ERROR *****************************************************************************
[22:50:56.086] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:56.117] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
WARNING ***************************************************************************
[22:50:56.432] L [COCOSUI] [WARNING] the base mesh has no vertex color while the
added mesh has vertex color
ERROR *****************************************************************************
[22:50:56.432] L [COCOSUI] [ERROR] Failed to add mesh file
model1\scene\jz\dx\jz_pbr_038_lod01.gim!
ERROR *****************************************************************************
[22:50:57.029] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:57.080] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:57.115] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:57.141] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:50:57.510] L [COCOSUI] Try compile shader\fresnel.nfx:
[22:50:57.510] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:50:57.510] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:50:57.510] L [COCOSUI] #define FOG_TYPE 1
[22:50:57.510] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:50:57.510] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:50:57.909] L [COCOSUI] create effect shader\fresnel.nfx:TShader *** time:
401.09 ms ***
[22:50:57.915] L [COCOSUI] Try compile shader\fresnel.nfx:
[22:50:57.915] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:50:57.915] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:50:57.915] L [COCOSUI] #define FOG_TYPE 1
[22:50:57.915] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:50:57.915] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
ERROR *****************************************************************************
[22:50:59.470] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:59.508] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:50:59.535] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:51:01.155] L [COCOSUI] Try compile shader\common_lod_ex.nfx:
[22:51:01.155] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:01.155] L [COCOSUI] #define FOG_TYPE 1
[22:51:01.948] L [COCOSUI] create effect shader\common_lod_ex.nfx:TShader *** time:
796.68 ms ***
[22:51:08.073] M [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[22:51:08.073] M [COCOSUI] #define INSTANCE_TYPE 2
[22:51:08.073] M [COCOSUI] #define DYNAMIC_BATCH 0
[22:51:08.073] M [COCOSUI] #define METAL_CHECK 0
[22:51:08.073] M [COCOSUI] #define TEST_DECAL 0
[22:51:08.073] M [COCOSUI] #define NEOX_ALPHA 0
[22:51:08.073] M [COCOSUI] #define FOG_TYPE 1
[22:51:08.073] M [COCOSUI] #define SELFEMM 0
[22:51:08.073] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:08.073] M [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:51:08.073] M [COCOSUI] #define ROUGHNESS_CHECK 0
[22:51:08.073] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:51:08.073] M [COCOSUI] #define TONEMAPPING 1
[22:51:08.073] M [COCOSUI] #define DIFFUSE_CHECK 0
[22:51:08.073] M [COCOSUI] #define NORMAL_CHECK 0
[22:51:09.926] L [COCOSUI] Try compile shader\terrain_lod_water.nfx:
[22:51:09.926] L [COCOSUI] #define FOG_TYPE 1
[22:51:10.432] L [COCOSUI] create effect shader\terrain_lod_water.nfx:WaterTech ***
time: 511.87 ms ***
[22:51:10.440] M [COCOSUI] Try compile shader\common_bd_lod.nfx:
[22:51:10.440] M [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:51:10.440] M [COCOSUI] #define UNIFORMS_60 60
[22:51:10.440] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:51:10.440] M [COCOSUI] #define INSTANCE_TYPE 2
[22:51:10.440] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[22:51:10.440] M [COCOSUI] #define BAKE_AO 0
[22:51:10.440] M [COCOSUI] #define LOD_BLENDING 0
[22:51:10.440] M [COCOSUI] #define FOG_TYPE 1
[22:51:10.440] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:51:10.440] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:10.440] M [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:51:10.440] M [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:51:19.168] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:51:19.168] L [COCOSUI] #define UNIFORMS_60 60
[22:51:19.168] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:51:19.168] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:51:19.168] L [COCOSUI] #define ANISO_ENABLE 0
[22:51:19.168] L [COCOSUI] #define ENVIR_ENABLE 1
[22:51:19.168] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:51:19.168] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:51:19.168] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:51:19.168] L [COCOSUI] #define SELF_BLING 0
[22:51:19.168] L [COCOSUI] #define EYE_ENABLE 0
[22:51:19.168] L [COCOSUI] #define SELF_SHADOW 1
[22:51:19.168] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:51:19.168] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:19.168] L [COCOSUI] #define FACE_SHADOW 1
[22:51:19.168] L [COCOSUI] #define DYING 0
[22:51:19.168] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:51:19.168] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:51:19.168] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:51:19.168] L [COCOSUI] #define HAIR_ENABLE 0
[22:51:19.168] L [COCOSUI] #define MANUL_ENABLE 0
[22:51:19.168] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:51:19.168] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:51:19.168] L [COCOSUI] #define ICE 0
[22:51:19.168] L [COCOSUI] #define SSS_ENABLE 0
[22:51:19.168] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:51:19.168] L [COCOSUI] #define WAVE_ENABLE 0
[22:51:19.168] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:51:19.168] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:51:19.169] L [COCOSUI] #define METAL_CHECK 0
[22:51:19.169] L [COCOSUI] #define AO_CHECK 0
[22:51:20.859] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
1691.21 ms ***
[22:51:20.888] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:51:20.888] L [COCOSUI] #define UNIFORMS_60 60
[22:51:20.889] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:51:20.889] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:51:20.889] L [COCOSUI] #define ANISO_ENABLE 0
[22:51:20.889] L [COCOSUI] #define ENVIR_ENABLE 1
[22:51:20.889] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:51:20.889] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:51:20.889] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:51:20.889] L [COCOSUI] #define SELF_BLING 0
[22:51:20.889] L [COCOSUI] #define EYE_ENABLE 0
[22:51:20.889] L [COCOSUI] #define SELF_SHADOW 1
[22:51:20.889] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:51:20.889] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:20.889] L [COCOSUI] #define FACE_SHADOW 1
[22:51:20.889] L [COCOSUI] #define DYING 0
[22:51:20.889] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:51:20.889] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:51:20.889] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:51:20.889] L [COCOSUI] #define HAIR_ENABLE 0
[22:51:20.889] L [COCOSUI] #define MANUL_ENABLE 0
[22:51:20.889] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:51:20.889] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:51:20.889] L [COCOSUI] #define ICE 0
[22:51:20.889] L [COCOSUI] #define SSS_ENABLE 0
[22:51:20.889] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:51:20.891] L [COCOSUI] #define WAVE_ENABLE 0
[22:51:20.891] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:51:20.891] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:51:20.891] L [COCOSUI] #define METAL_CHECK 0
[22:51:20.891] L [COCOSUI] #define AO_CHECK 0
[22:51:22.106] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:51:22.106] L [COCOSUI] #define UNIFORMS_60 60
[22:51:22.106] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:51:22.106] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:51:22.106] L [COCOSUI] #define ANISO_ENABLE 0
[22:51:22.106] L [COCOSUI] #define ENVIR_ENABLE 1
[22:51:22.106] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:51:22.106] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:51:22.106] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:51:22.106] L [COCOSUI] #define SELF_BLING 0
[22:51:22.107] L [COCOSUI] #define EYE_ENABLE 0
[22:51:22.107] L [COCOSUI] #define SELF_SHADOW 1
[22:51:22.107] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:51:22.107] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:22.107] L [COCOSUI] #define FACE_SHADOW 1
[22:51:22.107] L [COCOSUI] #define DYING 0
[22:51:22.107] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:51:22.107] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:51:22.107] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:51:22.107] L [COCOSUI] #define HAIR_ENABLE 0
[22:51:22.107] L [COCOSUI] #define MANUL_ENABLE 0
[22:51:22.107] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:51:22.107] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:51:22.107] L [COCOSUI] #define ICE 0
[22:51:22.107] L [COCOSUI] #define SSS_ENABLE 0
[22:51:22.107] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:51:22.107] L [COCOSUI] #define WAVE_ENABLE 0
[22:51:22.107] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:51:22.107] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:51:22.107] L [COCOSUI] #define METAL_CHECK 0
[22:51:22.107] L [COCOSUI] #define AO_CHECK 0
[22:51:24.318] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:51:24.319] L [COCOSUI] #define UNIFORMS_60 60
[22:51:24.319] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:51:24.319] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:51:24.319] L [COCOSUI] #define ANISO_ENABLE 0
[22:51:24.319] L [COCOSUI] #define ENVIR_ENABLE 1
[22:51:24.319] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:51:24.319] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:51:24.319] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:51:24.319] L [COCOSUI] #define SELF_BLING 0
[22:51:24.319] L [COCOSUI] #define EYE_ENABLE 0
[22:51:24.319] L [COCOSUI] #define SELF_SHADOW 1
[22:51:24.319] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:51:24.319] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:24.319] L [COCOSUI] #define FACE_SHADOW 1
[22:51:24.319] L [COCOSUI] #define DYING 0
[22:51:24.319] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:51:24.319] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:51:24.319] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:51:24.320] L [COCOSUI] #define HAIR_ENABLE 0
[22:51:24.320] L [COCOSUI] #define MANUL_ENABLE 0
[22:51:24.320] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:51:24.320] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:51:24.320] L [COCOSUI] #define ICE 0
[22:51:24.320] L [COCOSUI] #define SSS_ENABLE 0
[22:51:24.320] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:51:24.320] L [COCOSUI] #define WAVE_ENABLE 0
[22:51:24.320] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:51:24.320] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:51:24.320] L [COCOSUI] #define METAL_CHECK 0
[22:51:24.320] L [COCOSUI] #define AO_CHECK 0
[22:51:28.314] M [COCOSUI] Main thread IO 6.2357 ms for
ui1/show/evaluate_orange_pic.png
[22:51:28.340] M [COCOSUI] Main thread IO 8.0988 ms for
ui1/show/evaluate_orange02_pic.png
[22:51:28.402] M [COCOSUI] Main thread IO 20.6803 ms for
ui1/show/evaluate_orange_light05_pic.png
[22:51:28.517] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:51:28.521] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:51:28.530] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:51:30.365] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:51:30.380] M [COCOSUI] Main thread IO 9.1453 ms for
ui1/a_global/icon/nationality/mexico.png
[22:51:30.381] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:51:32.441] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[22:51:32.482] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_3816
[22:51:37.917] L [COCOSUI] Try compile shader\g91_character_vehicle.nfx:
[22:51:37.917] L [COCOSUI] #define UNIFORMS_60 60
[22:51:37.917] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:51:37.917] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:51:37.917] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:51:37.917] L [COCOSUI] #define ANISO_ENABLE 0
[22:51:37.917] L [COCOSUI] #define ENVIR_ENABLE 1
[22:51:37.917] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:51:37.917] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:51:37.917] L [COCOSUI] #define EYE_ENABLE 0
[22:51:37.917] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:51:37.917] L [COCOSUI] #define MANUL_ENABLE 0
[22:51:37.917] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:37.918] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:51:37.918] L [COCOSUI] #define SSS_ENABLE 1
[22:51:37.918] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:51:37.918] L [COCOSUI] #define SELF_BLING 1
[22:51:37.918] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:51:37.918] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:51:37.918] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:51:37.918] L [COCOSUI] #define METAL_CHECK 0
[22:51:37.918] L [COCOSUI] #define AO_CHECK 0
[22:51:39.187] L [COCOSUI] create effect shader\g91_character_vehicle.nfx:TShader
*** time: 1274.38 ms ***
[22:51:39.225] L [COCOSUI] Try compile shader\g91_character_vehicle.nfx:
[22:51:39.225] L [COCOSUI] #define UNIFORMS_60 60
[22:51:39.225] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:51:39.225] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:51:39.225] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:51:39.225] L [COCOSUI] #define ANISO_ENABLE 0
[22:51:39.225] L [COCOSUI] #define ENVIR_ENABLE 1
[22:51:39.225] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:51:39.225] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:51:39.225] L [COCOSUI] #define EYE_ENABLE 0
[22:51:39.225] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:51:39.225] L [COCOSUI] #define MANUL_ENABLE 0
[22:51:39.225] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:51:39.225] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:51:39.225] L [COCOSUI] #define SSS_ENABLE 1
[22:51:39.225] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:51:39.225] L [COCOSUI] #define SELF_BLING 1
[22:51:39.225] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:51:39.225] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:51:39.225] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:51:39.226] L [COCOSUI] #define METAL_CHECK 0
[22:51:39.226] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:52:00.963] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:52:11.627] M [COCOSUI] Try compile common/shader/new_outline.nfx:
[22:52:11.628] M [COCOSUI] #define UNIFORMS_60 60
[22:52:11.628] M [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:52:11.628] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:52:12.870] M [COCOSUI] Try compile shader\common_bd.nfx:
[22:52:12.870] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:52:12.870] M [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:52:12.870] M [COCOSUI] #define UNIFORMS_60 60
[22:52:12.870] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:52:12.870] M [COCOSUI] #define INSTANCE_TYPE 2
[22:52:12.870] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:52:12.870] M [COCOSUI] #define FOG_TYPE 1
[22:52:12.870] M [COCOSUI] #define BLENDING 0
[22:52:12.870] M [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:52:12.871] M [COCOSUI] #define ROUGHNESS_CHECK 0
[22:52:12.871] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:52:12.880] M [COCOSUI] #define SELFEMM 0
[22:52:12.880] M [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:52:12.899] M [COCOSUI] #define DIFFUSE_CHECK 0
[22:52:12.903] M [COCOSUI] #define METAL_CHECK 0
[22:52:12.903] M [COCOSUI] #define NORMAL_CHECK 0
[22:52:14.738] M [COCOSUI] Try compile shader\common_bd.nfx:
[22:52:14.738] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:52:14.738] M [COCOSUI] #define LIGHT_MAP_ENABLE 1
[22:52:14.738] M [COCOSUI] #define UNIFORMS_60 60
[22:52:14.738] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:52:14.738] M [COCOSUI] #define INSTANCE_TYPE 2
[22:52:14.738] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:52:14.738] M [COCOSUI] #define FOG_TYPE 1
[22:52:14.739] M [COCOSUI] #define BLENDING 1
[22:52:14.739] M [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:52:14.739] M [COCOSUI] #define ROUGHNESS_CHECK 0
[22:52:14.739] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[22:52:14.739] M [COCOSUI] #define SELFEMM 0
[22:52:14.739] M [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[22:52:14.739] M [COCOSUI] #define DIFFUSE_CHECK 0
[22:52:14.739] M [COCOSUI] #define METAL_CHECK 0
[22:52:14.739] M [COCOSUI] #define NORMAL_CHECK 0
ERROR *****************************************************************************
[22:52:18.567] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:19.157] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:19.768] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:20.353] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:20.989] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:21.711] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:22.864] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:27.132] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:27.743] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:27.800] L [COCOSUI] [ERROR] Gim file
model1\scene\jz\jz_009_21_12_gp_lod02.gim is not found!
ERROR *****************************************************************************
[22:52:27.802] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[22:52:27.854] L [COCOSUI] [ERROR] Gim file
model1\scene\jz\jz_009_20_02_gp_lod02.gim is not found!
ERROR *****************************************************************************
[22:52:27.860] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[22:52:28.302] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
[22:52:28.752] M [COCOSUI] Try compile shader\g91_character_items.nfx:
[22:52:28.752] M [COCOSUI] #define UNIFORMS_60 60
[22:52:28.752] M [COCOSUI] #define TWINKLE_ENABLE 0
[22:52:28.753] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:52:28.753] M [COCOSUI] #define INSTANCE_TYPE 2
[22:52:28.753] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:52:28.753] M [COCOSUI] #define NEOX_NORMAL_PYC 0
[22:52:28.753] M [COCOSUI] #define LIGHT_NUM 4
[22:52:28.753] M [COCOSUI] #define FOG_TYPE 1
[22:52:28.753] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:52:28.753] M [COCOSUI] #define NEOX_MATCAP 0
[22:52:28.754] M [COCOSUI] #define NEOX_H_L 0
[22:52:28.754] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
ERROR *****************************************************************************
[22:52:28.801] L [COCOSUI] [ERROR] Gim file
model1\scene\jz\jz_009_20_03_gp_lod02.gim is not found!
ERROR *****************************************************************************
[22:52:28.801] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[22:52:28.831] L [COCOSUI] [ERROR] Gim file model1\scene\jz\jz_009_03_gp_lod02.gim
is not found!
ERROR *****************************************************************************
[22:52:28.831] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[22:52:28.844] L [COCOSUI] [ERROR] Gim file
model1\scene\jz\jz_009_20_03_gp_lod02.gim is not found!
ERROR *****************************************************************************
[22:52:28.849] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[22:52:29.702] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:30.335] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:31.653] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:33.775] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:34.402] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:35.031] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:35.605] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:36.236] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:36.794] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:37.391] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:40.889] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:41.474] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:42.128] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:42.678] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:43.282] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:43.888] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:44.510] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:45.100] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:45.701] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:46.272] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:46.905] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[22:52:47.529] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
[22:53:20.955] M [COCOSUI] Main thread IO 12.5444 ms for
ui1/friends/tab_addfriends_pic.png
[22:54:03.702] M [COCOSUI] Main thread IO 5.8594 ms for ui2/injured.png
[22:54:04.680] M [COCOSUI] Main thread IO 7.1157 ms for
effects\fx\play\playdying_02x.sfx
[22:54:04.690] M [COCOSUI] Main thread IO 7.4921 ms for
effects\model\balloon\deathballon01.mesh
[22:54:04.704] M [COCOSUI] Main thread IO 11.5312 ms for
effects\model\balloon\deathballon01_d.dds
[22:54:04.717] M [COCOSUI] Main thread IO 6.7273 ms for
effects\model\balloon\deathballon01_n.dds
[22:54:05.004] M [COCOSUI] Main thread IO 6.1352 ms for
effects\fx\play\playdying_06x.sfx
[22:54:07.146] M [COCOSUI] Main thread IO 6.8815 ms for csb/battleend_solo.csb
[22:54:07.231] M [COCOSUI] Main thread IO 70.6218 ms for ui2/interfacebg_2.png
[22:54:07.501] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:07.609] M [COCOSUI] Main thread IO 37.7279 ms for ui2/account_map_pic.png
[22:54:07.896] M [COCOSUI] Main thread IO 5.5144 ms for
ui1/battleends/account_character_pic.png
[22:54:07.962] M [COCOSUI] Main thread IO 6.9903 ms for
ui1/language/common/logo.png
[22:54:08.024] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:08.196] M [COCOSUI] Main thread IO 41.1136 ms for
ui2/upgrade_account_map_pic.png
[22:54:08.458] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:08.471] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:08.539] M [COCOSUI] there are total 4 shadowmap, 4 dynamic 0 defered
[22:54:11.560] M [COCOSUI] Main thread IO 28.4079 ms for
common\env\indoor_nopvr.dds
[22:54:11.610] M [COCOSUI] Main thread IO 32.9079 ms for ui2/loadings_tips_11.png
ERROR *****************************************************************************
[22:54:11.844] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 26066; err_msg =
missing_items:fight_id, ;
[22:54:12.150] L [COCOSUI] Device do not support texture
common\env\xuanren04_mobile.dds format R8G8B8, try to convert it to A8R8G8B8
[22:54:12.343] L [COCOSUI] Device do not support texture common\env\xuanren.dds
format R8G8B8, try to convert it to A8R8G8B8
[22:54:12.880] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:13.364] M [COCOSUI] Main thread IO 5.9618 ms for
ui1/lobby/seasonpass/lobby_mode_bg.png
[22:54:14.541] M [COCOSUI] there are total 1 shadowmap, 1 dynamic 0 defered
[22:54:14.840] M [COCOSUI] Main thread IO 15.2741 ms for ui1/icon/rank/rank_8.png
[22:54:14.911] M [COCOSUI] Main thread IO 5.9298 ms for
ui1/lobby/mode/newscene_normal.png
[22:54:15.062] M [COCOSUI] Main thread IO 127.4370 ms for
ui1/lobby/mode/newscene_selected.png
[22:54:15.108] M [COCOSUI] Main thread IO 5.4511 ms for
ui1/lobby/mode/newscene_download_normal_bg.png
[22:54:15.133] M [COCOSUI] Main thread IO 5.6021 ms for
ui1/lobby/mode/newscene_download_selected_bg.png
[22:54:15.204] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:15.220] M [COCOSUI] Main thread IO 9.5049 ms for
ui1/language/common/act_charge_title_pic.png
[22:54:15.376] M [COCOSUI] Main thread IO 40.4378 ms for
ui1/act_airdrop/banner_airdrop.png
[22:54:15.757] M [COCOSUI] Main thread IO 20.2554 ms for
ui1/act_airdrop/pic_airdrop.png
[22:54:15.828] M [COCOSUI] Main thread IO 12.5034 ms for
ui1/language/common/act_airdrop_title_pic.png
[22:54:16.123] M [COCOSUI] Main thread IO 6.3836 ms for
ui1/lobby/mode/break_normal.png
[22:54:16.153] M [COCOSUI] Main thread IO 6.4341 ms for
ui1/lobby/mode/break_selected.png
[22:54:16.211] M [COCOSUI] Main thread IO 6.7343 ms for
ui1/lobby/mode/break_selected_model.png
[22:54:16.263] M [COCOSUI] Main thread IO 7.4946 ms for ui1/icon/rank/rank_1.png
[22:54:17.581] M [COCOSUI] Main thread IO 7.3250 ms for
ui1/act_seasonpass_s3/seasonpass_light_pic.png
[22:54:17.625] M [COCOSUI] Main thread IO 10.9264 ms for
ui1/act_seasonpass_s3/seasonpass_logoicon_pic.png
[22:54:17.667] M [COCOSUI] Main thread IO 6.8041 ms for
ui1/act_seasonpass_s3/s5_logo_bg.png
[22:54:17.829] M [COCOSUI] Main thread IO 13.0289 ms for
ui1/seasonpass/buy_pass/seasonpass_vip_logo_pic.png
[22:54:17.970] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:19.946] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:24.879] M [COCOSUI] Main thread IO 6.5301 ms for
ui1/lobby/banner/monthcard_banner_pic.png
[22:54:24.902] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:29.925] M [COCOSUI] Main thread IO 9.9056 ms for
ui1/lobby/banner/totalcharge_banner_pic.png
[22:54:29.937] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:35.036] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:40.117] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:54:48.876] M [COCOSUI] Main thread IO 24.1269 ms for ui2/loadings_tips_10.png
[22:54:49.120] M <SCRIPT> [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[22:54:49.305] M [COCOSUI] Main thread IO 67.3212 ms for
model1\scene\skybox\skybox_haiji.dds
[22:54:49.367] M [COCOSUI] Main thread IO 43.3742 ms for
common\env\panorama_mobile.dds
[22:54:49.488] M [COCOSUI] [GameThreadBlocking] WaitResTask model\camera\camera.gim
101.45 ms
[22:54:49.608] M [COCOSUI] [GameThreadBlocking] WaitResTask char\camera\camera.gim
114.59 ms
[22:54:50.009] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"emote/emote00.png" rc=1083 1024 x 1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"emote/emote01.png" rc=519 444 x 1016 @ A8R8G8B8(sepAlpha: None) => 1762 KB
"ui1/_package/common_1.png" rc=420 1024 x 2048 @ A8R8G8B8(sepAlpha: None) => 8192
KB
"ui1/_package/common_0.png" rc=373 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui1/_patch/common_0.png" rc=26 256 x 1024 @ A8R8G8B8(sepAlpha: None) => 1024 KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ A8R8G8B8(sepAlpha: None)
=> 6 KB
"ui2/loading_bg.png" rc=3 812 x 500 @ A8R8G8B8(sepAlpha: None) => 1585 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ A8R8G8B8(sepAlpha: None)
=> 8 KB
"ui1/loadings/loading_top_pic.png" rc=3 345 x 59 @ A8R8G8B8(sepAlpha: None) => 79
KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha: None) =>
7 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 22 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 22 x 41 @ A8R8G8B8(sepAlpha: None) => 3
KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 29 x 37 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/loading_title_pic.png" rc=3 380 x 91 @ A8R8G8B8(sepAlpha: None) =>
135 KB
"res/font/bigbluenumber.png" rc=2 248 x 246 @ A8R8G8B8(sepAlpha: None) => 238 KB
"ui2/upgrade_4096.png" rc=6 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"res/font/time_matching.png" rc=2 184 x 180 @ A8R8G8B8(sepAlpha: None) => 129 KB
"ui2/store_treasure_a_pic.png" rc=2 530 x 264 @ A8R8G8B8(sepAlpha: None) => 546 KB
"res/font/season_grade.png" rc=2 1024 x 512 @ A8R8G8B8(sepAlpha: None) => 2048 KB
"ui2/gui_pic_dummystatusbg.png" rc=8 250 x 216 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui2/store_treasure_b_pic.png" rc=2 530 x 264 @ A8R8G8B8(sepAlpha: None) => 546 KB
"ui1/looks/store_clothes7_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes8_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes3_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes4_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui2/loadings_tips_10.png" rc=3 1334 x 696 @ A8R8G8B8(sepAlpha: None) => 3626 KB
"res/font/grade_num.png" rc=2 340 x 174 @ A8R8G8B8(sepAlpha: None) => 231 KB
"res/font/damage_white.png" rc=2 24 x 334 @ A8R8G8B8(sepAlpha: None) => 31 KB
TextureCache dumpDebugInfo: 32 textures, for 58087 KB (56.73 MB)
ERROR *****************************************************************************
[22:55:00.466] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:55:01.127] M [COCOSUI] Main thread IO 28.1097 ms for
ui1/effect/blue_square.plist
ERROR *****************************************************************************
[22:55:02.764] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:55:02.919] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:55:03.015] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:55:03.127] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:55:03.403] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:55:03.403] L [COCOSUI] #define UNIFORMS_60 60
[22:55:03.403] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:55:03.403] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:55:03.404] L [COCOSUI] #define ANISO_ENABLE 0
[22:55:03.404] L [COCOSUI] #define ENVIR_ENABLE 1
[22:55:03.404] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:55:03.404] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:55:03.404] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:55:03.404] L [COCOSUI] #define SELF_BLING 0
[22:55:03.404] L [COCOSUI] #define EYE_ENABLE 0
[22:55:03.404] L [COCOSUI] #define SELF_SHADOW 1
[22:55:03.404] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:55:03.405] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:55:03.405] L [COCOSUI] #define FACE_SHADOW 1
[22:55:03.405] L [COCOSUI] #define DYING 0
[22:55:03.405] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:55:03.405] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:55:03.405] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:55:03.405] L [COCOSUI] #define HAIR_ENABLE 1
[22:55:03.405] L [COCOSUI] #define MANUL_ENABLE 0
[22:55:03.405] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:55:03.405] L [COCOSUI] #define UNREAL_TONEMAPPING 0
[22:55:03.405] L [COCOSUI] #define ICE 0
[22:55:03.405] L [COCOSUI] #define SSS_ENABLE 1
[22:55:03.405] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:55:03.405] L [COCOSUI] #define WAVE_ENABLE 0
[22:55:03.405] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:55:03.405] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:55:03.405] L [COCOSUI] #define METAL_CHECK 0
[22:55:03.405] L [COCOSUI] #define AO_CHECK 0
[22:55:04.925] M [COCOSUI] Set render mode: 1513 851 32 1 0
[22:55:05.369] M [COCOSUI] OnWindowResize - 1513, 851
[22:55:12.072] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
8669.34 ms ***
[22:55:12.132] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:55:12.132] L [COCOSUI] #define UNIFORMS_60 60
[22:55:12.132] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:55:12.132] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:55:12.132] L [COCOSUI] #define ANISO_ENABLE 0
[22:55:12.132] L [COCOSUI] #define ENVIR_ENABLE 1
[22:55:12.132] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:55:12.132] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:55:12.133] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:55:12.133] L [COCOSUI] #define SELF_BLING 0
[22:55:12.133] L [COCOSUI] #define EYE_ENABLE 0
[22:55:12.133] L [COCOSUI] #define SELF_SHADOW 1
[22:55:12.133] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:55:12.133] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:55:12.133] L [COCOSUI] #define FACE_SHADOW 1
[22:55:12.133] L [COCOSUI] #define DYING 0
[22:55:12.133] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:55:12.133] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:55:12.133] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:55:12.133] L [COCOSUI] #define HAIR_ENABLE 1
[22:55:12.136] L [COCOSUI] #define MANUL_ENABLE 0
[22:55:12.136] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:55:12.136] L [COCOSUI] #define UNREAL_TONEMAPPING 0
[22:55:12.136] L [COCOSUI] #define ICE 0
[22:55:12.136] L [COCOSUI] #define SSS_ENABLE 1
[22:55:12.136] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:55:12.136] L [COCOSUI] #define WAVE_ENABLE 0
[22:55:12.136] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:55:12.136] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:55:12.136] L [COCOSUI] #define METAL_CHECK 0
[22:55:12.136] L [COCOSUI] #define AO_CHECK 0
[22:55:12.924] M [COCOSUI] Set render mode: 1650 927 32 1 0
[22:55:13.176] M [COCOSUI] OnWindowResize - 1650, 927
[22:55:16.234] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:55:16.235] L [COCOSUI] #define UNIFORMS_60 60
[22:55:16.235] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:55:16.235] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:55:16.235] L [COCOSUI] #define ANISO_ENABLE 0
[22:55:16.235] L [COCOSUI] #define ENVIR_ENABLE 1
[22:55:16.235] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:55:16.235] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:55:16.235] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:55:16.235] L [COCOSUI] #define SELF_BLING 0
[22:55:16.235] L [COCOSUI] #define EYE_ENABLE 0
[22:55:16.235] L [COCOSUI] #define SELF_SHADOW 1
[22:55:16.235] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:55:16.235] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:55:16.235] L [COCOSUI] #define FACE_SHADOW 1
[22:55:16.235] L [COCOSUI] #define DYING 0
[22:55:16.235] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:55:16.235] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:55:16.235] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:55:16.236] L [COCOSUI] #define HAIR_ENABLE 1
[22:55:16.236] L [COCOSUI] #define MANUL_ENABLE 0
[22:55:16.236] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:55:16.236] L [COCOSUI] #define UNREAL_TONEMAPPING 0
[22:55:16.236] L [COCOSUI] #define ICE 0
[22:55:16.236] L [COCOSUI] #define SSS_ENABLE 1
[22:55:16.236] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:55:16.236] L [COCOSUI] #define WAVE_ENABLE 0
[22:55:16.236] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:55:16.236] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:55:16.236] L [COCOSUI] #define METAL_CHECK 0
[22:55:16.236] L [COCOSUI] #define AO_CHECK 0
[22:55:18.788] M [COCOSUI] Set render mode: 1780 1000 32 1 0
[22:55:19.006] M [COCOSUI] OnWindowResize - 1780, 1000
[22:55:22.665] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:55:22.666] L [COCOSUI] #define UNIFORMS_60 60
[22:55:22.666] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:55:22.666] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:55:22.666] L [COCOSUI] #define ANISO_ENABLE 0
[22:55:22.666] L [COCOSUI] #define ENVIR_ENABLE 1
[22:55:22.666] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:55:22.666] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:55:22.666] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:55:22.666] L [COCOSUI] #define SELF_BLING 0
[22:55:22.666] L [COCOSUI] #define EYE_ENABLE 0
[22:55:22.666] L [COCOSUI] #define SELF_SHADOW 1
[22:55:22.667] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:55:22.667] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:55:22.667] L [COCOSUI] #define FACE_SHADOW 1
[22:55:22.667] L [COCOSUI] #define DYING 0
[22:55:22.667] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:55:22.667] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:55:22.667] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[22:55:22.667] L [COCOSUI] #define HAIR_ENABLE 1
[22:55:22.667] L [COCOSUI] #define MANUL_ENABLE 0
[22:55:22.667] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:55:22.667] L [COCOSUI] #define UNREAL_TONEMAPPING 0
[22:55:22.667] L [COCOSUI] #define ICE 0
[22:55:22.667] L [COCOSUI] #define SSS_ENABLE 1
[22:55:22.667] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:55:22.667] L [COCOSUI] #define WAVE_ENABLE 0
[22:55:22.667] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:55:22.667] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:55:22.667] L [COCOSUI] #define METAL_CHECK 0
[22:55:22.667] L [COCOSUI] #define AO_CHECK 0
[22:55:30.807] M [COCOSUI] Main thread IO 8.2243 ms for csb/setting_pc.csb
[22:55:30.875] M [COCOSUI] Main thread IO 7.2201 ms for ui2/popup_a_pic.png
[22:55:31.484] M [COCOSUI] Main thread IO 6.6722 ms for ui1/setting/style_soft.png
ERROR *****************************************************************************
[22:55:31.978] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:55:37.520] M [COCOSUI] [ERROR] object model_3077 has parent DefaultScene
already! it can't be attach to another parent!
[22:55:40.523] M [COCOSUI] Main thread IO 43.9304 ms for
model\structure\logo_001.dds
[22:55:42.828] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
WARNING ***************************************************************************
[22:55:43.252] L [COCOSUI] [WARNING] the base mesh has no vertex color while the
added mesh has vertex color
ERROR *****************************************************************************
[22:55:43.252] L [COCOSUI] [ERROR] Failed to add mesh file
model1\scene\jz\dx\jz_pbr_038_lod01.gim!
[22:55:43.358] M [COCOSUI] Main thread IO 5.3679 ms for ui1/icon/handbook/gun_1.png
[22:55:43.397] M [COCOSUI] Main thread IO 12.7230 ms for ui1/icon/weapon/1201.png
[22:55:43.928] M [COCOSUI] Main thread IO 9.2182 ms for ui1/icon/handbook/gun_9.png
[22:55:45.994] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:55:47.222] M [COCOSUI] Main thread IO 20.7309 ms for
ui1/looks/looks_icontab_pistol_btn_selected.png
ERROR *****************************************************************************
[22:55:50.788] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:56:13.561] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:56:13.562] L [COCOSUI] #define UNIFORMS_60 60
[22:56:13.562] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:56:13.562] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:56:13.562] L [COCOSUI] #define ANISO_ENABLE 0
[22:56:13.562] L [COCOSUI] #define ENVIR_ENABLE 1
[22:56:13.562] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:56:13.563] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:56:13.563] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:56:13.563] L [COCOSUI] #define SELF_BLING 1
[22:56:13.563] L [COCOSUI] #define EYE_ENABLE 0
[22:56:13.564] L [COCOSUI] #define SELF_SHADOW 1
[22:56:13.564] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:56:13.564] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:56:13.564] L [COCOSUI] #define FACE_SHADOW 1
[22:56:13.564] L [COCOSUI] #define DYING 0
[22:56:13.564] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:56:13.564] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:56:13.564] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:56:13.564] L [COCOSUI] #define HAIR_ENABLE 0
[22:56:13.564] L [COCOSUI] #define MANUL_ENABLE 0
[22:56:13.564] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:56:13.564] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:56:13.564] L [COCOSUI] #define ICE 0
[22:56:13.564] L [COCOSUI] #define SSS_ENABLE 1
[22:56:13.564] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:56:13.564] L [COCOSUI] #define WAVE_ENABLE 1
[22:56:13.564] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:56:13.564] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:56:13.564] L [COCOSUI] #define METAL_CHECK 0
[22:56:13.564] L [COCOSUI] #define AO_CHECK 0
[22:56:17.690] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
4128.98 ms ***
[22:56:17.713] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:56:17.713] L [COCOSUI] #define UNIFORMS_60 60
[22:56:17.713] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:56:17.713] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:56:17.713] L [COCOSUI] #define ANISO_ENABLE 0
[22:56:17.713] L [COCOSUI] #define ENVIR_ENABLE 1
[22:56:17.713] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:56:17.713] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:56:17.713] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:56:17.713] L [COCOSUI] #define SELF_BLING 1
[22:56:17.714] L [COCOSUI] #define EYE_ENABLE 0
[22:56:17.714] L [COCOSUI] #define SELF_SHADOW 1
[22:56:17.714] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:56:17.714] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:56:17.714] L [COCOSUI] #define FACE_SHADOW 1
[22:56:17.714] L [COCOSUI] #define DYING 0
[22:56:17.714] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:56:17.714] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:56:17.714] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:56:17.714] L [COCOSUI] #define HAIR_ENABLE 0
[22:56:17.714] L [COCOSUI] #define MANUL_ENABLE 0
[22:56:17.714] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:56:17.714] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:56:17.714] L [COCOSUI] #define ICE 0
[22:56:17.714] L [COCOSUI] #define SSS_ENABLE 1
[22:56:17.714] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:56:17.714] L [COCOSUI] #define WAVE_ENABLE 1
[22:56:17.714] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:56:17.714] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:56:17.714] L [COCOSUI] #define METAL_CHECK 0
[22:56:17.714] L [COCOSUI] #define AO_CHECK 0
[22:56:19.385] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:56:19.385] L [COCOSUI] #define UNIFORMS_60 60
[22:56:19.386] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:56:19.386] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:56:19.386] L [COCOSUI] #define ANISO_ENABLE 0
[22:56:19.386] L [COCOSUI] #define ENVIR_ENABLE 1
[22:56:19.386] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:56:19.386] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:56:19.386] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:56:19.386] L [COCOSUI] #define SELF_BLING 1
[22:56:19.386] L [COCOSUI] #define EYE_ENABLE 0
[22:56:19.386] L [COCOSUI] #define SELF_SHADOW 1
[22:56:19.386] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:56:19.386] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:56:19.386] L [COCOSUI] #define FACE_SHADOW 1
[22:56:19.386] L [COCOSUI] #define DYING 0
[22:56:19.386] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:56:19.386] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:56:19.386] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:56:19.386] L [COCOSUI] #define HAIR_ENABLE 0
[22:56:19.387] L [COCOSUI] #define MANUL_ENABLE 0
[22:56:19.387] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:56:19.387] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:56:19.387] L [COCOSUI] #define ICE 0
[22:56:19.389] L [COCOSUI] #define SSS_ENABLE 1
[22:56:19.390] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:56:19.390] L [COCOSUI] #define WAVE_ENABLE 1
[22:56:19.390] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:56:19.390] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:56:19.390] L [COCOSUI] #define METAL_CHECK 0
[22:56:19.390] L [COCOSUI] #define AO_CHECK 0
[22:56:22.281] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:56:22.281] L [COCOSUI] #define UNIFORMS_60 60
[22:56:22.281] L [COCOSUI] #define TWINKLE_ENABLE 0
[22:56:22.281] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:56:22.281] L [COCOSUI] #define ANISO_ENABLE 0
[22:56:22.281] L [COCOSUI] #define ENVIR_ENABLE 1
[22:56:22.281] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:56:22.281] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:56:22.281] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:56:22.281] L [COCOSUI] #define SELF_BLING 1
[22:56:22.281] L [COCOSUI] #define EYE_ENABLE 0
[22:56:22.281] L [COCOSUI] #define SELF_SHADOW 1
[22:56:22.281] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:56:22.281] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:56:22.281] L [COCOSUI] #define FACE_SHADOW 1
[22:56:22.281] L [COCOSUI] #define DYING 0
[22:56:22.281] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:56:22.281] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:56:22.281] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:56:22.281] L [COCOSUI] #define HAIR_ENABLE 0
[22:56:22.281] L [COCOSUI] #define MANUL_ENABLE 0
[22:56:22.281] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:56:22.281] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:56:22.281] L [COCOSUI] #define ICE 0
[22:56:22.281] L [COCOSUI] #define SSS_ENABLE 1
[22:56:22.282] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:56:22.282] L [COCOSUI] #define WAVE_ENABLE 1
[22:56:22.282] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:56:22.282] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:56:22.282] L [COCOSUI] #define METAL_CHECK 0
[22:56:22.282] L [COCOSUI] #define AO_CHECK 0
ERROR *****************************************************************************
[22:56:25.392] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:56:25.420] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:56:25.460] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:56:25.508] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:56:25.549] M <SCRIPT> [ERROR](init_avatar_info) invalid player_state 8
ERROR *****************************************************************************
[22:56:25.646] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:56:27.754] M [COCOSUI] [ERROR] object model_3595 has parent DefaultScene
already! it can't be attach to another parent!
ERROR *****************************************************************************
[22:56:38.337] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:56:38.407] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:56:39.110] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:56:46.217] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:57:07.528] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:57:07.528] L [COCOSUI] #define UNIFORMS_60 60
[22:57:07.528] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:57:07.528] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:57:07.528] L [COCOSUI] #define ANISO_ENABLE 0
[22:57:07.528] L [COCOSUI] #define ENVIR_ENABLE 1
[22:57:07.528] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:57:07.528] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:57:07.528] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:57:07.528] L [COCOSUI] #define SELF_BLING 1
[22:57:07.528] L [COCOSUI] #define EYE_ENABLE 0
[22:57:07.528] L [COCOSUI] #define SELF_SHADOW 1
[22:57:07.528] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:57:07.528] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:57:07.528] L [COCOSUI] #define FACE_SHADOW 1
[22:57:07.528] L [COCOSUI] #define DYING 0
[22:57:07.528] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:57:07.528] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:57:07.528] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:57:07.528] L [COCOSUI] #define HAIR_ENABLE 0
[22:57:07.529] L [COCOSUI] #define MANUL_ENABLE 0
[22:57:07.529] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:57:07.529] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:57:07.529] L [COCOSUI] #define ICE 0
[22:57:07.529] L [COCOSUI] #define SSS_ENABLE 1
[22:57:07.529] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:57:07.529] L [COCOSUI] #define WAVE_ENABLE 0
[22:57:07.529] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:57:07.529] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:57:07.529] L [COCOSUI] #define METAL_CHECK 0
[22:57:07.529] L [COCOSUI] #define AO_CHECK 0
[22:57:10.624] M [COCOSUI] Main thread IO 5.9874 ms for
effects\texture\mask_11x.dds
[22:57:14.092] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
6564.37 ms ***
[22:57:14.233] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:57:14.240] L [COCOSUI] #define UNIFORMS_60 60
[22:57:14.240] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:57:14.240] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[22:57:14.240] L [COCOSUI] #define ANISO_ENABLE 0
[22:57:14.240] L [COCOSUI] #define ENVIR_ENABLE 1
[22:57:14.240] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:57:14.240] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:57:14.240] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:57:14.240] L [COCOSUI] #define SELF_BLING 1
[22:57:14.242] L [COCOSUI] #define EYE_ENABLE 0
[22:57:14.242] L [COCOSUI] #define SELF_SHADOW 1
[22:57:14.242] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:57:14.242] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:57:14.243] L [COCOSUI] #define FACE_SHADOW 1
[22:57:14.243] L [COCOSUI] #define DYING 0
[22:57:14.243] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:57:14.243] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:57:14.243] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:57:14.243] L [COCOSUI] #define HAIR_ENABLE 0
[22:57:14.243] L [COCOSUI] #define MANUL_ENABLE 0
[22:57:14.243] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:57:14.243] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:57:14.244] L [COCOSUI] #define ICE 0
[22:57:14.244] L [COCOSUI] #define SSS_ENABLE 1
[22:57:14.249] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:57:14.249] L [COCOSUI] #define WAVE_ENABLE 0
[22:57:14.249] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:57:14.249] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:57:14.249] L [COCOSUI] #define METAL_CHECK 0
[22:57:14.249] L [COCOSUI] #define AO_CHECK 0
[22:57:14.737] M [COCOSUI] Main thread IO 10.5597 ms for ui2/loadings_tips_5.png
ERROR *****************************************************************************
[22:57:14.896] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 26066; err_msg =
missing_items:fight_id, ;
[22:57:16.090] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:57:16.090] L [COCOSUI] #define UNIFORMS_60 60
[22:57:16.090] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:57:16.090] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:57:16.090] L [COCOSUI] #define ANISO_ENABLE 0
[22:57:16.091] L [COCOSUI] #define ENVIR_ENABLE 1
[22:57:16.091] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:57:16.091] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:57:16.091] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[22:57:16.091] L [COCOSUI] #define SELF_BLING 1
[22:57:16.091] L [COCOSUI] #define EYE_ENABLE 0
[22:57:16.091] L [COCOSUI] #define SELF_SHADOW 1
[22:57:16.091] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:57:16.091] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:57:16.091] L [COCOSUI] #define FACE_SHADOW 1
[22:57:16.091] L [COCOSUI] #define DYING 0
[22:57:16.091] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:57:16.091] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:57:16.091] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:57:16.091] L [COCOSUI] #define HAIR_ENABLE 0
[22:57:16.091] L [COCOSUI] #define MANUL_ENABLE 0
[22:57:16.091] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:57:16.091] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:57:16.091] L [COCOSUI] #define ICE 0
[22:57:16.091] L [COCOSUI] #define SSS_ENABLE 1
[22:57:16.091] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:57:16.091] L [COCOSUI] #define WAVE_ENABLE 0
[22:57:16.091] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:57:16.091] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:57:16.091] L [COCOSUI] #define METAL_CHECK 0
[22:57:16.092] L [COCOSUI] #define AO_CHECK 0
[22:57:18.387] L [COCOSUI] Try compile shader\g91_character.nfx:
[22:57:18.388] L [COCOSUI] #define UNIFORMS_60 60
[22:57:18.388] L [COCOSUI] #define TWINKLE_ENABLE 1
[22:57:18.388] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[22:57:18.388] L [COCOSUI] #define ANISO_ENABLE 0
[22:57:18.388] L [COCOSUI] #define ENVIR_ENABLE 1
[22:57:18.388] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[22:57:18.388] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[22:57:18.388] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[22:57:18.388] L [COCOSUI] #define SELF_BLING 1
[22:57:18.388] L [COCOSUI] #define EYE_ENABLE 0
[22:57:18.388] L [COCOSUI] #define SELF_SHADOW 1
[22:57:18.388] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[22:57:18.388] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[22:57:18.388] L [COCOSUI] #define FACE_SHADOW 1
[22:57:18.388] L [COCOSUI] #define DYING 0
[22:57:18.388] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[22:57:18.388] L [COCOSUI] #define DIFFUSE_CHECK 0
[22:57:18.388] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[22:57:18.388] L [COCOSUI] #define HAIR_ENABLE 0
[22:57:18.388] L [COCOSUI] #define MANUL_ENABLE 0
[22:57:18.388] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[22:57:18.388] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[22:57:18.388] L [COCOSUI] #define ICE 0
[22:57:18.388] L [COCOSUI] #define SSS_ENABLE 1
[22:57:18.388] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[22:57:18.388] L [COCOSUI] #define WAVE_ENABLE 0
[22:57:18.388] L [COCOSUI] #define FRESNEL_ENABLE 0
[22:57:18.389] L [COCOSUI] #define ROUGHNESS_CHECK 0
[22:57:18.389] L [COCOSUI] #define METAL_CHECK 0
[22:57:18.389] L [COCOSUI] #define AO_CHECK 0
[22:57:21.848] L [COCOSUI] Device do not support texture
common\env\xuanren04_mobile.dds format R8G8B8, try to convert it to A8R8G8B8
[22:57:21.940] L [COCOSUI] Device do not support texture common\env\xuanren.dds
format R8G8B8, try to convert it to A8R8G8B8
[22:57:22.301] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:57:22.612] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:57:23.412] M [COCOSUI] there are total 1 shadowmap, 1 dynamic 0 defered
[22:57:24.354] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:57:29.355] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:57:34.410] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:57:38.290] M [COCOSUI] Main thread IO 6.5410 ms for ui1/sets/set_touchbg_bg.png
[22:57:39.394] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:57:44.409] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:57:49.403] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[22:58:52.983] M [COCOSUI] Set render mode: 1799 1011 32 1 0
[22:58:53.276] M [COCOSUI] OnWindowResize - 1799, 1011
[22:58:54.971] M [COCOSUI] Main thread IO 17.4137 ms for ui2/loadings_tips_9.png
[22:58:55.210] M <SCRIPT> [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[22:58:55.390] M [COCOSUI] Main thread IO 22.2286 ms for
model1\scene\skybox\skybox_haiji.dds
[22:58:55.411] M [COCOSUI] Main thread IO 7.8844 ms for
common\env\panorama_mobile.dds
[22:58:55.420] M [COCOSUI] Main thread IO 6.0136 ms for
model1\scene\skybox\35mmflare.dds
[22:58:55.491] M [COCOSUI] [GameThreadBlocking] WaitResTask model\camera\camera.gim
60.15 ms
[22:58:55.936] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"emote/emote00.png" rc=1083 1024 x 1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"emote/emote01.png" rc=519 444 x 1016 @ A8R8G8B8(sepAlpha: None) => 1762 KB
"ui2/loadings_tips_9.png" rc=3 1334 x 696 @ A8R8G8B8(sepAlpha: None) => 3626 KB
"ui1/_package/common_1.png" rc=420 1024 x 2048 @ A8R8G8B8(sepAlpha: None) => 8192
KB
"ui1/_package/common_0.png" rc=373 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui1/_patch/common_0.png" rc=26 256 x 1024 @ A8R8G8B8(sepAlpha: None) => 1024 KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ A8R8G8B8(sepAlpha: None)
=> 6 KB
"ui2/loading_bg.png" rc=3 812 x 500 @ A8R8G8B8(sepAlpha: None) => 1585 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ A8R8G8B8(sepAlpha: None)
=> 8 KB
"ui1/loadings/loading_top_pic.png" rc=3 345 x 59 @ A8R8G8B8(sepAlpha: None) => 79
KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha: None) =>
7 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 22 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 22 x 41 @ A8R8G8B8(sepAlpha: None) => 3
KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 29 x 37 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/loading_title_pic.png" rc=3 380 x 91 @ A8R8G8B8(sepAlpha: None) =>
135 KB
"res/font/bigbluenumber.png" rc=2 248 x 246 @ A8R8G8B8(sepAlpha: None) => 238 KB
"ui2/upgrade_4096.png" rc=8 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"res/font/time_matching.png" rc=2 184 x 180 @ A8R8G8B8(sepAlpha: None) => 129 KB
"ui2/store_treasure_a_pic.png" rc=2 530 x 264 @ A8R8G8B8(sepAlpha: None) => 546 KB
"res/font/season_grade.png" rc=2 1024 x 512 @ A8R8G8B8(sepAlpha: None) => 2048 KB
"ui2/gui_pic_dummystatusbg.png" rc=8 250 x 216 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui2/store_treasure_b_pic.png" rc=2 530 x 264 @ A8R8G8B8(sepAlpha: None) => 546 KB
"ui1/looks/store_clothes7_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes8_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes3_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"ui1/looks/store_clothes4_pic.png" rc=2 196 x 188 @ A8R8G8B8(sepAlpha: None) => 143
KB
"res/font/grade_num.png" rc=2 340 x 174 @ A8R8G8B8(sepAlpha: None) => 231 KB
"res/font/damage_white.png" rc=2 24 x 334 @ A8R8G8B8(sepAlpha: None) => 31 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
TextureCache dumpDebugInfo: 32 textures, for 58087 KB (56.73 MB)
ERROR *****************************************************************************
[22:59:33.305] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:34.176] M [COCOSUI] [ERROR] object model_4734 has parent DefaultScene
already! it can't be attach to another parent!
ERROR *****************************************************************************
[22:59:34.225] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:34.263] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:34.298] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:34.370] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:35.847] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:36.401] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:36.482] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:36.557] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:38.028] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:38.084] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:39.774] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:39.845] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:39.897] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:39.962] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:41.354] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:41.447] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[22:59:41.997] M [COCOSUI] Set render mode: 1920 1080 32 1 0
[22:59:42.287] M [COCOSUI] OnWindowResize - 1920, 1080
ERROR *****************************************************************************
[22:59:47.151] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[22:59:47.441] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
WARNING ***************************************************************************
[22:59:47.732] L [COCOSUI] [WARNING] the base mesh has no vertex color while the
added mesh has vertex color
ERROR *****************************************************************************
[22:59:47.732] L [COCOSUI] [ERROR] Failed to add mesh file
model1\scene\jz\dx\jz_pbr_038_lod01.gim!
[22:59:58.506] M [COCOSUI] Set render mode: 1799 1011 32 1 0
[22:59:58.916] M [COCOSUI] OnWindowResize - 1799, 1011
[23:00:23.223] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:00:23.223] L [COCOSUI] #define UNIFORMS_60 60
[23:00:23.223] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:00:23.223] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[23:00:23.223] L [COCOSUI] #define ANISO_ENABLE 0
[23:00:23.223] L [COCOSUI] #define ENVIR_ENABLE 1
[23:00:23.223] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:00:23.223] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:00:23.223] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[23:00:23.224] L [COCOSUI] #define SELF_BLING 0
[23:00:23.224] L [COCOSUI] #define EYE_ENABLE 0
[23:00:23.224] L [COCOSUI] #define SELF_SHADOW 1
[23:00:23.224] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:00:23.224] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:00:23.224] L [COCOSUI] #define FACE_SHADOW 1
[23:00:23.224] L [COCOSUI] #define DYING 0
[23:00:23.224] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:00:23.224] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:00:23.224] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[23:00:23.224] L [COCOSUI] #define HAIR_ENABLE 1
[23:00:23.224] L [COCOSUI] #define MANUL_ENABLE 0
[23:00:23.224] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:00:23.224] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:00:23.225] L [COCOSUI] #define ICE 0
[23:00:23.225] L [COCOSUI] #define SSS_ENABLE 0
[23:00:23.225] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:00:23.225] L [COCOSUI] #define WAVE_ENABLE 0
[23:00:23.225] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:00:23.225] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:00:23.225] L [COCOSUI] #define METAL_CHECK 0
[23:00:23.225] L [COCOSUI] #define AO_CHECK 0
[23:00:27.234] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
4010.95 ms ***
[23:00:27.274] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:00:27.274] L [COCOSUI] #define UNIFORMS_60 60
[23:00:27.275] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:00:27.275] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[23:00:27.275] L [COCOSUI] #define ANISO_ENABLE 0
[23:00:27.275] L [COCOSUI] #define ENVIR_ENABLE 1
[23:00:27.275] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:00:27.275] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:00:27.275] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[23:00:27.275] L [COCOSUI] #define SELF_BLING 0
[23:00:27.275] L [COCOSUI] #define EYE_ENABLE 0
[23:00:27.275] L [COCOSUI] #define SELF_SHADOW 1
[23:00:27.275] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:00:27.275] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:00:27.275] L [COCOSUI] #define FACE_SHADOW 1
[23:00:27.275] L [COCOSUI] #define DYING 0
[23:00:27.275] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:00:27.275] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:00:27.275] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[23:00:27.275] L [COCOSUI] #define HAIR_ENABLE 1
[23:00:27.277] L [COCOSUI] #define MANUL_ENABLE 0
[23:00:27.277] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:00:27.277] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:00:27.277] L [COCOSUI] #define ICE 0
[23:00:27.277] L [COCOSUI] #define SSS_ENABLE 0
[23:00:27.277] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:00:27.277] L [COCOSUI] #define WAVE_ENABLE 0
[23:00:27.277] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:00:27.277] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:00:27.277] L [COCOSUI] #define METAL_CHECK 0
[23:00:27.277] L [COCOSUI] #define AO_CHECK 0
[23:00:29.238] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:00:29.238] L [COCOSUI] #define UNIFORMS_60 60
[23:00:29.238] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:00:29.238] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[23:00:29.238] L [COCOSUI] #define ANISO_ENABLE 0
[23:00:29.238] L [COCOSUI] #define ENVIR_ENABLE 1
[23:00:29.238] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:00:29.238] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:00:29.238] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[23:00:29.238] L [COCOSUI] #define SELF_BLING 0
[23:00:29.238] L [COCOSUI] #define EYE_ENABLE 0
[23:00:29.238] L [COCOSUI] #define SELF_SHADOW 1
[23:00:29.238] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:00:29.238] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:00:29.238] L [COCOSUI] #define FACE_SHADOW 1
[23:00:29.238] L [COCOSUI] #define DYING 0
[23:00:29.238] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:00:29.238] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:00:29.238] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[23:00:29.239] L [COCOSUI] #define HAIR_ENABLE 1
[23:00:29.239] L [COCOSUI] #define MANUL_ENABLE 0
[23:00:29.239] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:00:29.239] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:00:29.239] L [COCOSUI] #define ICE 0
[23:00:29.239] L [COCOSUI] #define SSS_ENABLE 0
[23:00:29.239] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:00:29.239] L [COCOSUI] #define WAVE_ENABLE 0
[23:00:29.239] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:00:29.239] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:00:29.239] L [COCOSUI] #define METAL_CHECK 0
[23:00:29.239] L [COCOSUI] #define AO_CHECK 0
[23:00:35.271] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:00:35.279] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:00:35.289] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:00:37.218] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:00:37.234] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:00:37.235] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:00:37.235] L [COCOSUI] #define UNIFORMS_60 60
[23:00:37.235] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:00:37.235] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[23:00:37.235] L [COCOSUI] #define ANISO_ENABLE 0
[23:00:37.235] L [COCOSUI] #define ENVIR_ENABLE 1
[23:00:37.235] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:00:37.235] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:00:37.235] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[23:00:37.235] L [COCOSUI] #define SELF_BLING 0
[23:00:37.236] L [COCOSUI] #define EYE_ENABLE 0
[23:00:37.236] L [COCOSUI] #define SELF_SHADOW 1
[23:00:37.236] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:00:37.236] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:00:37.236] L [COCOSUI] #define FACE_SHADOW 1
[23:00:37.236] L [COCOSUI] #define DYING 0
[23:00:37.236] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:00:37.236] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:00:37.236] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[23:00:37.236] L [COCOSUI] #define HAIR_ENABLE 1
[23:00:37.236] L [COCOSUI] #define MANUL_ENABLE 0
[23:00:37.236] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:00:37.236] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:00:37.236] L [COCOSUI] #define ICE 0
[23:00:37.237] L [COCOSUI] #define SSS_ENABLE 0
[23:00:37.237] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:00:37.237] L [COCOSUI] #define WAVE_ENABLE 0
[23:00:37.237] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:00:37.237] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:00:37.237] L [COCOSUI] #define METAL_CHECK 0
[23:00:37.237] L [COCOSUI] #define AO_CHECK 0
[23:00:39.509] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[23:00:39.678] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11367
ERROR *****************************************************************************
[23:00:49.596] L [COCOSUI] [ERROR] Gim file
model1\scene\jz\jz_009_21_20_gp_lod02.gim is not found!
ERROR *****************************************************************************
[23:00:49.599] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[23:00:50.152] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[23:00:59.649] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[23:02:23.532] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:02:23.653] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:02:45.452] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[23:02:45.453] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[23:02:45.453] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[23:02:45.453] M [COCOSUI] [ERROR] Invalid clip name: moto_ride_idle
ERROR *****************************************************************************
[23:02:45.455] M [COCOSUI] [ERROR] Invalid clip name: jump_empty
ERROR *****************************************************************************
[23:02:45.456] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[23:02:45.456] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[23:02:45.456] M [COCOSUI] [ERROR] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[23:02:45.460] M [COCOSUI] [ERROR] Invalid clip name: skate_idle_dr
ERROR *****************************************************************************
[23:02:45.467] M [COCOSUI] [ERROR] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[23:02:45.467] M [COCOSUI] [ERROR] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[23:02:45.467] M [COCOSUI] [ERROR] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[23:02:45.504] M [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[23:02:45.504] M [COCOSUI] Main thread IO 57.8022 ms for
char/animator/avatar_animation_tree.xml
[23:02:45.563] M [COCOSUI] Main thread IO 11.2938 ms for
ui1/crosshair/aim_2rim_pic.png
[23:02:45.670] M [COCOSUI] Main thread IO 10.5783 ms for
ui1/crosshair/aim_4rim_pic.png
[23:02:45.759] M [COCOSUI] Main thread IO 12.2295 ms for
ui1/crosshair/aim_8rim_pic.png
[23:02:45.878] M [COCOSUI] Main thread IO 11.5568 ms for
ui1/crosshair/aim_8rim_rockets_pic.png
ERROR *****************************************************************************
[23:02:46.154] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10685
[23:02:47.393] M [COCOSUI] Main thread IO 7.0460 ms for csb/crosshair_03.csb
ERROR *****************************************************************************
[23:02:47.820] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:02:49.093] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:03:34.093] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[23:04:06.749] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:13.332] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:14.235] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:14.721] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:14.854] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:14.970] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:15.270] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:15.382] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:15.505] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:19.954] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:20.084] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:20.166] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:20.455] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:23.614] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:23.709] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:28.938] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:30.417] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:04:30.618] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:05:06.774] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[23:05:11.267] M [COCOSUI] Main thread IO 5.4184 ms for
ui1/textures/tips_gun1_pic.png
ERROR *****************************************************************************
[23:05:26.954] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:05:27.964] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:05:28.929] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:05:37.496] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[23:06:02.497] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[23:06:28.971] L [COCOSUI] [ERROR] Gim file
model1\scene\jz\group\jz_pbr_026_gp_lod02.gim is not found!
ERROR *****************************************************************************
[23:06:28.972] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[23:06:30.061] L [COCOSUI] [ERROR] Gim file
model1\scene\jz\group\jz_pbr_026_gp_lod02.gim is not found!
ERROR *****************************************************************************
[23:06:30.061] L [COCOSUI] [ERROR] Gim file common/invalidres/model.gim is not
found!
ERROR *****************************************************************************
[23:06:32.142] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:34.698] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:37.434] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:41.540] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:41.838] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:42.004] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:42.005] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:42.238] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:42.350] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:42.494] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:42.594] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:42.697] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:43.062] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:43.898] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:44.201] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:44.490] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:44.611] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:45.096] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:45.287] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:45.399] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:45.531] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:45.999] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:46.330] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:06:56.779] M [COCOSUI] [ERROR] NexPack BigWarning: _cmdindex = 23054; err_msg =
missing_items:sting_info, ;
ERROR *****************************************************************************
[23:08:13.445] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[23:08:22.620] M [COCOSUI] Main thread IO 5.5419 ms for csb/combat_top_msg.csb
ERROR *****************************************************************************
[23:08:30.572] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[23:08:42.724] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
ERROR *****************************************************************************
[23:08:58.178] L [COCOSUI] [ERROR] updateSkip::ExitTransition may not be triggered
when animator updating is skipped!
[23:12:43.577] M [COCOSUI] Main thread IO 5.9061 ms for ui2/interfacebg_2.png
[23:12:43.820] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:12:44.078] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:12:44.201] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:12:44.207] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:12:44.238] M [COCOSUI] there are total 4 shadowmap, 4 dynamic 0 defered
[23:13:48.255] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:13:48.255] L [COCOSUI] #define UNIFORMS_60 60
[23:13:48.255] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:13:48.255] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[23:13:48.255] L [COCOSUI] #define ANISO_ENABLE 0
[23:13:48.256] L [COCOSUI] #define ENVIR_ENABLE 1
[23:13:48.256] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:13:48.256] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:13:48.256] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[23:13:48.256] L [COCOSUI] #define SELF_BLING 1
[23:13:48.256] L [COCOSUI] #define EYE_ENABLE 0
[23:13:48.256] L [COCOSUI] #define SELF_SHADOW 1
[23:13:48.256] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:13:48.256] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:13:48.256] L [COCOSUI] #define FACE_SHADOW 1
[23:13:48.256] L [COCOSUI] #define DYING 0
[23:13:48.256] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:13:48.256] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:13:48.256] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:13:48.256] L [COCOSUI] #define HAIR_ENABLE 0
[23:13:48.256] L [COCOSUI] #define MANUL_ENABLE 0
[23:13:48.256] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:13:48.256] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:13:48.256] L [COCOSUI] #define ICE 0
[23:13:48.257] L [COCOSUI] #define SSS_ENABLE 0
[23:13:48.257] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:13:48.257] L [COCOSUI] #define WAVE_ENABLE 0
[23:13:48.257] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:13:48.257] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:13:48.257] L [COCOSUI] #define METAL_CHECK 0
[23:13:48.257] L [COCOSUI] #define AO_CHECK 0
[23:13:50.969] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
2714.15 ms ***
[23:13:51.030] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:13:51.030] L [COCOSUI] #define UNIFORMS_60 60
[23:13:51.030] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:13:51.030] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[23:13:51.030] L [COCOSUI] #define ANISO_ENABLE 0
[23:13:51.030] L [COCOSUI] #define ENVIR_ENABLE 1
[23:13:51.030] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:13:51.030] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:13:51.030] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[23:13:51.030] L [COCOSUI] #define SELF_BLING 1
[23:13:51.030] L [COCOSUI] #define EYE_ENABLE 0
[23:13:51.030] L [COCOSUI] #define SELF_SHADOW 1
[23:13:51.030] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:13:51.030] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:13:51.030] L [COCOSUI] #define FACE_SHADOW 1
[23:13:51.030] L [COCOSUI] #define DYING 0
[23:13:51.030] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:13:51.030] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:13:51.031] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:13:51.031] L [COCOSUI] #define HAIR_ENABLE 0
[23:13:51.031] L [COCOSUI] #define MANUL_ENABLE 0
[23:13:51.031] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:13:51.031] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:13:51.031] L [COCOSUI] #define ICE 0
[23:13:51.031] L [COCOSUI] #define SSS_ENABLE 0
[23:13:51.031] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:13:51.031] L [COCOSUI] #define WAVE_ENABLE 0
[23:13:51.031] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:13:51.031] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:13:51.031] L [COCOSUI] #define METAL_CHECK 0
[23:13:51.031] L [COCOSUI] #define AO_CHECK 0
[23:13:52.990] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:13:52.990] L [COCOSUI] #define UNIFORMS_60 60
[23:13:52.990] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:13:52.990] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[23:13:52.990] L [COCOSUI] #define ANISO_ENABLE 0
[23:13:52.990] L [COCOSUI] #define ENVIR_ENABLE 1
[23:13:52.990] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:13:52.990] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:13:52.990] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[23:13:52.990] L [COCOSUI] #define SELF_BLING 1
[23:13:52.990] L [COCOSUI] #define EYE_ENABLE 0
[23:13:52.990] L [COCOSUI] #define SELF_SHADOW 1
[23:13:52.990] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:13:52.990] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:13:52.990] L [COCOSUI] #define FACE_SHADOW 1
[23:13:52.991] L [COCOSUI] #define DYING 0
[23:13:52.991] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:13:52.991] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:13:52.991] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:13:52.991] L [COCOSUI] #define HAIR_ENABLE 0
[23:13:52.991] L [COCOSUI] #define MANUL_ENABLE 0
[23:13:52.991] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:13:52.991] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:13:52.991] L [COCOSUI] #define ICE 0
[23:13:52.991] L [COCOSUI] #define SSS_ENABLE 0
[23:13:52.991] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:13:52.991] L [COCOSUI] #define WAVE_ENABLE 0
[23:13:52.991] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:13:52.991] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:13:52.991] L [COCOSUI] #define METAL_CHECK 0
[23:13:52.991] L [COCOSUI] #define AO_CHECK 0
[23:13:55.674] L [COCOSUI] Try compile shader\g91_character.nfx:
[23:13:55.674] L [COCOSUI] #define UNIFORMS_60 60
[23:13:55.674] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:13:55.674] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[23:13:55.674] L [COCOSUI] #define ANISO_ENABLE 0
[23:13:55.679] L [COCOSUI] #define ENVIR_ENABLE 1
[23:13:55.681] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:13:55.681] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:13:55.681] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[23:13:55.681] L [COCOSUI] #define SELF_BLING 1
[23:13:55.681] L [COCOSUI] #define EYE_ENABLE 0
[23:13:55.682] L [COCOSUI] #define SELF_SHADOW 1
[23:13:55.682] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:13:55.682] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:13:55.682] L [COCOSUI] #define FACE_SHADOW 1
[23:13:55.682] L [COCOSUI] #define DYING 0
[23:13:55.682] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:13:55.682] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:13:55.682] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:13:55.682] L [COCOSUI] #define HAIR_ENABLE 0
[23:13:55.682] L [COCOSUI] #define MANUL_ENABLE 0
[23:13:55.682] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:13:55.682] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:13:55.682] L [COCOSUI] #define ICE 0
[23:13:55.683] L [COCOSUI] #define SSS_ENABLE 0
[23:13:55.683] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:13:55.683] L [COCOSUI] #define WAVE_ENABLE 0
[23:13:55.683] L [COCOSUI] #define FRESNEL_ENABLE 0
[23:13:55.683] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:13:55.684] L [COCOSUI] #define METAL_CHECK 0
[23:13:55.684] L [COCOSUI] #define AO_CHECK 0
[23:13:59.186] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[23:13:59.188] L [COCOSUI] #define UNIFORMS_60 60
[23:13:59.188] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:13:59.189] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[23:13:59.189] L [COCOSUI] #define ANISO_ENABLE 0
[23:13:59.189] L [COCOSUI] #define ENVIR_ENABLE 1
[23:13:59.189] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:13:59.189] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:13:59.189] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[23:13:59.189] L [COCOSUI] #define SELF_BLING 1
[23:13:59.189] L [COCOSUI] #define EYE_ENABLE 0
[23:13:59.189] L [COCOSUI] #define SELF_SHADOW 1
[23:13:59.189] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:13:59.189] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:13:59.189] L [COCOSUI] #define FACE_SHADOW 1
[23:13:59.189] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:13:59.189] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:13:59.189] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:13:59.189] L [COCOSUI] #define HAIR_ENABLE 0
[23:13:59.190] L [COCOSUI] #define MANUL_ENABLE 0
[23:13:59.190] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:13:59.190] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:13:59.190] L [COCOSUI] #define SSS_ENABLE 1
[23:13:59.190] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:13:59.190] L [COCOSUI] #define WAVE_ENABLE 0
[23:13:59.190] L [COCOSUI] #define NEOX_H_L 0
[23:13:59.190] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:13:59.190] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[23:13:59.190] L [COCOSUI] #define METAL_CHECK 0
[23:13:59.190] L [COCOSUI] #define AO_CHECK 0
[23:14:02.087] L [COCOSUI] create effect shader\g91_items_new.nfx:TShader *** time:
2900.90 ms ***
[23:14:02.169] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[23:14:02.169] L [COCOSUI] #define UNIFORMS_60 60
[23:14:02.169] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:14:02.169] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[23:14:02.169] L [COCOSUI] #define ANISO_ENABLE 0
[23:14:02.169] L [COCOSUI] #define ENVIR_ENABLE 1
[23:14:02.169] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:14:02.169] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:14:02.169] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[23:14:02.169] L [COCOSUI] #define SELF_BLING 1
[23:14:02.169] L [COCOSUI] #define EYE_ENABLE 0
[23:14:02.169] L [COCOSUI] #define SELF_SHADOW 1
[23:14:02.169] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:14:02.169] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:14:02.169] L [COCOSUI] #define FACE_SHADOW 1
[23:14:02.169] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:14:02.169] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:14:02.169] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:14:02.169] L [COCOSUI] #define HAIR_ENABLE 0
[23:14:02.170] L [COCOSUI] #define MANUL_ENABLE 0
[23:14:02.170] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:14:02.170] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:14:02.170] L [COCOSUI] #define SSS_ENABLE 1
[23:14:02.170] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:14:02.170] L [COCOSUI] #define WAVE_ENABLE 0
[23:14:02.170] L [COCOSUI] #define NEOX_H_L 0
[23:14:02.170] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:14:02.170] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[23:14:02.170] L [COCOSUI] #define METAL_CHECK 0
[23:14:02.170] L [COCOSUI] #define AO_CHECK 0
[23:14:04.322] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[23:14:04.322] L [COCOSUI] #define UNIFORMS_60 60
[23:14:04.322] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:14:04.322] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[23:14:04.322] L [COCOSUI] #define ANISO_ENABLE 0
[23:14:04.322] L [COCOSUI] #define ENVIR_ENABLE 1
[23:14:04.322] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:14:04.322] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:14:04.322] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[23:14:04.322] L [COCOSUI] #define SELF_BLING 1
[23:14:04.322] L [COCOSUI] #define EYE_ENABLE 0
[23:14:04.322] L [COCOSUI] #define SELF_SHADOW 1
[23:14:04.322] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:14:04.322] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:14:04.322] L [COCOSUI] #define FACE_SHADOW 1
[23:14:04.322] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:14:04.322] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:14:04.322] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:14:04.322] L [COCOSUI] #define HAIR_ENABLE 0
[23:14:04.322] L [COCOSUI] #define MANUL_ENABLE 0
[23:14:04.322] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:14:04.322] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:14:04.323] L [COCOSUI] #define SSS_ENABLE 1
[23:14:04.323] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:14:04.323] L [COCOSUI] #define WAVE_ENABLE 0
[23:14:04.323] L [COCOSUI] #define NEOX_H_L 0
[23:14:04.323] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:14:04.323] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[23:14:04.323] L [COCOSUI] #define METAL_CHECK 0
[23:14:04.323] L [COCOSUI] #define AO_CHECK 0
[23:14:07.581] L [COCOSUI] Try compile shader\g91_items_new.nfx:
[23:14:07.582] L [COCOSUI] #define UNIFORMS_60 60
[23:14:07.582] L [COCOSUI] #define TWINKLE_ENABLE 0
[23:14:07.582] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[23:14:07.582] L [COCOSUI] #define ANISO_ENABLE 0
[23:14:07.582] L [COCOSUI] #define ENVIR_ENABLE 1
[23:14:07.582] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[23:14:07.582] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[23:14:07.582] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[23:14:07.582] L [COCOSUI] #define SELF_BLING 1
[23:14:07.582] L [COCOSUI] #define EYE_ENABLE 0
[23:14:07.582] L [COCOSUI] #define SELF_SHADOW 1
[23:14:07.582] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[23:14:07.582] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[23:14:07.582] L [COCOSUI] #define FACE_SHADOW 1
[23:14:07.582] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[23:14:07.582] L [COCOSUI] #define DIFFUSE_CHECK 0
[23:14:07.582] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[23:14:07.582] L [COCOSUI] #define HAIR_ENABLE 0
[23:14:07.582] L [COCOSUI] #define MANUL_ENABLE 0
[23:14:07.582] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[23:14:07.582] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[23:14:07.582] L [COCOSUI] #define SSS_ENABLE 1
[23:14:07.582] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[23:14:07.582] L [COCOSUI] #define WAVE_ENABLE 0
[23:14:07.582] L [COCOSUI] #define NEOX_H_L 0
[23:14:07.583] L [COCOSUI] #define ROUGHNESS_CHECK 0
[23:14:07.583] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[23:14:07.583] L [COCOSUI] #define METAL_CHECK 0
[23:14:07.583] L [COCOSUI] #define AO_CHECK 0
DEPRECATED
***************************************************************************
[23:14:11.876] M [COCOSUI] [DEPRECATED] col_object.flag is not supported in physx
[23:16:39.774] M [COCOSUI] Main thread IO 25.1854 ms for ui2/loadings_tips_12.png
[23:16:40.076] L [COCOSUI] Device do not support texture
common\env\xuanren04_mobile.dds format R8G8B8, try to convert it to A8R8G8B8
[23:16:40.135] L [COCOSUI] Device do not support texture common\env\xuanren.dds
format R8G8B8, try to convert it to A8R8G8B8
[23:16:40.407] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:16:41.297] M [COCOSUI] there are total 1 shadowmap, 1 dynamic 0 defered
[23:16:41.897] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:16:46.963] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:16:51.952] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:16:52.745] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:16:56.979] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:17:01.951] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[23:17:06.994] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8