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Figure 1
Jeff Cheng: The Sound Link
Figure 2.
Angus Ngai and Kevin Lok:
Porous Street Scape.
Figure 4.
Jason Hung: Human flow and
static density.
production. This partly experimental, partly realistic their knowledge with their ambition to express their
studio explored innovative methods of architectural design proposals.
expression, form finding and communication and The synthesis of all individual projects removed
developed unconventional solutions. It coupled the students from an individual ownership of their
the studio-learning environment with an in-depth design but allowed them to reflect on their own
digital media assignment in order to close the gap as well their colleagues’ design as a whole cluster
between the training of skills and the application of contributions (Kvan, 2000). This relates to earlier
of knowledge and to explore new ways of integra- research of design studios that were based on the
tion of compound design issues. The use of digital same principle where media were applied outside
parametric design tools allowed the participants to their normal pre-described purpose, and innovative
create an innovative urban design language, based design methods are deployed by interplaying the
on rules and generative descriptions. digital media and design explorations (Schnabel et
For this reason, the training of skills that related al., 2004).
to the studio was embedded into the studio. The With the employment of parametric software
students acquired their skills of software and para- that allowed to experience spatially the dependen-
metric design methods already within the first halve cies and rules of the various individual contributions
of the studio. This amplified their design experience as well as the overall common proposals the design
and learning outcomes. The students connected can be communicated using tangible interfaces or
Acknowledgements
References