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BE CRE8V | 2019
AT BE CRE8V,
WE CREATE CREATORS
Being creative is not only fun but very important for one and all.
This is why our state of the art Creative educational products &
services offer complete 360-degree solutions in the area of
creativity for children. From Robotics to Electronics and Design to
Junk Jugaad, we have it all. Be Cre8v is one of the most innovative
educational start-ups working on developing STEM & STEAM
Based products & services. We provide educational services to
various schools and institutions training 1000’s of students.
ABOUT US
BE CRE8V | 2019
ABOUT STEAM
Since 2011, President Barack Obama addressed the need for STEM education in US, asking educators to prioritize
21st-century skills learning for the youth. Prof. John Maeda, president of Rhode Island School of design (RISD)
emphasized on the fact of adding Arts in STEM. Reasons being adding creativity and design to innovation and
addressing gender gap in tech And we were the early adopters of STEAM in India. This makes us well remember the
famous quote given by Rabindranath Nath Tagore, "The highest education is that which does which merely gives us
information but makes our life in harmony with all existence."
STEAM helps students develop and practice Collaboration, Critical Thinking, Communication, and Creative Design.
These Skills are important for the upcoming 21st-century students as rote memorization, repetition and general
knowledge won’t change the way students solve the problems. 21st Century comes with respective problems, thus the
students need to be trained with 21st Century Skills to enact and solve the problems in a much more efficient way.
STEAM learning applies meaningful maths, science, art and technology content to solve real-world problems through
hands-on learning activities and creative design. "To raise new questions, new possibilities, to regard old problems
from a new angle, requires creative imagination and marks real advance in science.", the well-said statement by Albert
Einstein. Students are provided with Innovative and Inventive approaches to solve Real-Life Problems such as floods,
Oil Spills, etc.
Global skill shortages in STEAM-related fields are redefining educational priorities. Schools are starting STEAM-based
learning programmes to equip students with the skills and knowledge needed to thrive in the 21st century. STEAM
learning will not only produce tomorrow's designers and engineers; it will develop innovative mindsets and the ability
to problem-solve, ensuring that our students become creators of technology, not just passive consumers.
Within the Classrooms, Trainers/ Teachers are encouraged to shift to Student-centered Learning in which Making is the
key element. While Making Phase, Education has been incorporated in a play based manner.
Robotics Electronics
Coding Science
STEAM Creative
Music Making
EDUCATION Design
Chemistry Mathematics
Engineering
Physics Design
BE CRE8V | 2019
Our need to express ourselves freely, gave birth to Art, the earliest field ever known on this Earth. The
tendency of our mind to think gave birth to reasoning which became the genesis of Science. Then we
invented, numbers, the greatest boon to Science, and called it Mathematics. We made structures and
machines, an application of Science in our society, and classified it under the category of Engineering. And
now we have a better term given to the application of Art in the form of text, images, and infographics,
Science and Mathematics in the form of calculations, operations, and machine language, Mechanical,
Electronics and most importantly Computer Science Engineering, known as Technology. Keeping in view of
shaping future education in our mind, we have deliberately created new and interesting STEAM-based
learning projects and activities.
BE CRE8V | 2019
HOW WE DO IT?
Our educators are well-versed with concepts, compassionate and sensitive towards children. They use the
technique of Storification with voice modulation in fostering conceptual building and understanding among children.
And Gamification is used to make the class engaging and enjoyable. Our other simple yet significant pedagogical
tools is starts from the materials easily available in our real-life like paper, rubber bands, cardboard, DST’s to 3D
printed objects , coding and simulations in various softwares, which can be installed in laptops.
We understand that every child is unique. Some children like reasoning, few are inclined towards Technology, and
some loves to stay with Art. We bring out the hidden talent of a child, and gives him/her a space where he can
explore and become more aware about themselves, the real-world and nature around them. While teaching them
about Scientific inventions, we tell them about the history behind it. Hence, they connect history with the Science
without seeing them as the separate subjects, which inculcates interconnectivity of thoughts in their minds.
In each class, we introduce them to a real-world situation through a story, and ask them to identify the problem.
After problem identification, students are asked to innovate a solution. During this process, the children think,
reason, brainstorm, implement, design the solution and incorporate changes, wherever they encounter it as helped
by our educators, and finally color the designs in their own style.
HELPING SCHOOLS
We are well aware that schools make the present
educational curriculum. And in order to shape 21st-
century educational system, we need to compliment
it with STEAM-based, experiential and personalized
learning.
BE CRE8V | 2019
BENEFITS OF STEAM
BASED EDUCATION
Think outside the box
Feel safe to express innovative and creative ideas
Feel comfortable doing hands-on learning
Take ownership over their learning
Work collaboratively with others
Understand the ways that science, maths, the arts, and technology work together
Become increasingly curious about the world around them and feel empowered to change it for the better.
‘Engineer this & design that’. This program enables children to learn key skills to
make, design & engineer cool devices, machines, Robots & much more. Children have
a very creative mind, however due to various distractions this creativity has strayed
away. Hence, our program brings an amazing 360 degrees of development in children.
Children will learn to utilize various mediums like Science, Robotics, Electronics, Art
and Design etc to create something new in every class. This program brings PBL
(project based learning) in a playful manner and the children get to take back their
creations.
CREATIVE CURRICULUM BE CRE8V | 2019
With our world quickly changing & evolving into digital & smart
era. The introduction to Design, Coding, Smart Electronics, AI,
Machine Learning etc have real power to change the future &
create unique solutions to global problems. The students of
current and next generations are going to be the problem
solvers and leaders' of tomorrow. But sadly they are becoming
mere consumers of technology rather than makers and
inventors of technology. To enable our next generation of
inventors & problem solvers, Be Cre8v's Creative Curriculum
enable critical thinking in collaboration with problem solving &
logic building in children.
ANIMATION:
It emphasizes on the development of students’ skills and understanding
of creation and responding by enabling them to apply their imagination
& rational thinking. This stimulate in students, the need to invent and
explore multiple solutions to a problem which enables students to
understand the value of reflection and critical judgment in creative work.
And, facilitates positive peer interaction, including receiving and using
feedback. Animation encourages self-motivation to create and problem
solve, using artistic literacy as a natural enhancement to learning in
other content areas. It also fosters positive attitudes toward Art &
Imagination. And, introduces various career possibilities.
JUNK JUGAAD:
The idea behind it is to nurture everyday life creativity in children with
simple projects, requiring very little set up time. Child gets a chance to
explore and experiment and try out new things for themselves. Junk
Jugaad is a great way to explore how different multitude of things go
together and developing spacial awareness and structural skills in
children.
ELECTRONICS:
Electronics is one of the key foundational skills to teach kids since a
basic understanding of electronics is essential to move on to many great
computing and robotics projects. Since electronics is the genesis of
modern-day technology. So, present world children should have a basic
understanding of this branch of engineering.
IOT:
The Internet of Things (IoT) connects various devices like refrigerators to
the internet by using software, to connect them to our daily lives. It is an
idea for preparing kids towards connected and intelligent environment.
IOT introduce the kids to the concepts behind the IoT and to how a
world made of connected and intelligent objects could look like. But
there is much more to explore. For example, the use and the role of data
in a connected world. And, with that, all the implications related to
security and privacy.
ABOUT CREATIVE CURRICULUM BE CRE8V | 2019
CODING:
Kids learn computational thinking with Coding. They learn to build logics,
problem solving skills, and learn how things work, and create things that
can work by anticipating. Through coding kids learn structural thinking,
perseverance, and exercises creativity, and in a fun way. This prepares
kids for the skills that are necessary in the future and application of
mathematics in real-world. Throughout this process, child discover his
lifelong passion, and it proves out to be helpful for him to decide his
future career. In short, coding encourages kids to think outside of the
box
PHOTOGRAPHY :
Photography for children offers a range of exciting and valuable
learning experiences, not to mention some great experiences.
The benefits include:
SCULPTING :
It improves hand-eye coordination skills, encourages trial and error,
develops fine motor skills, teaches creativity, encourages play-based
learning, and promotes sensory development in children
BE CRE8V | 2019
CREATIVE
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PROBLEM IDENTIFICATION
WITH STORY
Begin with a Storytelling Exercise in which children are engaged with a
story based problem. The Storytelling exercise helps students practice
Collaboration and also helps them improve Communication skills.
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Brainstorming is assisted with a Be Cre8v Concept Card. The Concept
Card has a question to help them come up with Creative Ideas. The
Question can be something like ‘How to save your People during Floods?’
This Question will help students to come up with New and innovative
Ideas.
SOLUTION DESIGN
The exercise is followed by Designing the most favourable solution in the
Design Sheet. The design sheet includes the materials needed.
With this system, skills of Students are used for leading in some
areas while other areas are strengthened through observing and
assisting. Educators instruct within their specialty with co-
planned thematic Stories that everyone contributes to in
projects related to the required benchmark concepts and skills.
Primary Education: Students use paper, craft material & cardboard to create various robots & machines &
use simple block-based coding to create Basic Games. This Age group will be focused on Making Games,
Animations, Stories, Basic Robots, Simple machines such as Clocks, Gliders, Elevators,etc.
Secondary Education: Students of this age group will be focused on making complex machines, gadgets
and devices using Coding, electronics. Their main focus will be on activities such as Animations, Stories,
Complex Robots, Making Sensor based Lamps, realizing designs of Civil structures like bridges, and
Mechanical structures like cars, boats, etc.
Higher education: Student of this age group will gain a thorough and demonstrative experience working
precisely with Electronics' chips and ICs' mainly in Robotics by implementing coding part of our Little Hero
Robot. They will be mainly working on making machines, devices as solutions to various challenges &
problems. This way, our children get introduced to the concepts of AI, IOT, Machine Learning etc.
1 2 3
PRIMARY SECONDARY HIGHER
EDUCATION EDUCATION EDUCATION
INTEGRATION IN SCHOOL BE CRE8V | 2019
In-school integration
School Clubs
After-school activity
Events
From having the STEAM based edge to your current curriculum to adding it as a
club or having it as an After-School activity. We have amazing programs that fit all
requirements.
In-School Integration: We closely work with the school to integrate STEAM education into current
curriculum. Classes are delivered with an option of once a week to once a month, based on requirement of
the school.
Clubs: Starting Clubs at school that enable innovative skills & critical thinking are a must have for all schools.
From Junk Jugaad to Creative Computing to STEAM or Tinker Lab. Be Cre8v helps School setup innovative &
creative STEAM based clubs.
After School: Be Cre8v offers many options to host some of the most innovating & creative After School
programs based on STEAM.
Events: We curate & conduct innovative events based on STEAM. From school tech events to creative events,
Be Cre8v provides content, support & trainings required to host events.
Let's Create Something
www.becre8v.com | support@becre8v.com