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CIVIL RAWR

Civil Rawr Hates Surprises


Ambush cards cannot be
played against bots.

Highest priority is 1, lowest priority is 12.


Spend 2 Acolytes to replace a
warrior from the player with the
1st Reveal the top card of the deck as order card. most victory points in the

2nd Craft order card for


clearing with the most warriors.
if it shows an available item. Spend 1 Acolyte to attack the
clearing with one or more
enemy buildings, in which Spend 3 acolytes and replace a building
you have the most warriors. of the player with the most victory
points, with a garden in the clearing
where the player has the least warriors.
1st Battle in clearings matching order card.
Defender is the player with most pieces, then victory points, then highest priority setup.

2nd Recruit 4 warriors evenly spread across clearings you rule


matching order card.
Clearings with most enemy pieces first, then highest clearing priority.
Instead recruit 2 warriors in each of the 2 clearings you rule
with lowest priority.
Gain for every 2 warriors that could not be recruited.
Outcasts
When other players discard cards,
3rd Build one building matching order card in a clearing you rule. they are placed into this pile up to
Place building type with most pieces already on the board. a maximum of 4 cards.
Clearing with most of your warriors first, then clearing priority.

4th Move all but 3 of your warriors from clearings matching order
card.
After moving battle in all destination clearings.
Destination is adjacent clearing with most enemy pieces first, then highest clearing priority.

5th Escalate if no building was placed due to no available slot on the


board and there are less than 4 buildings of that type on the board.
Reveal a new Order Card and repeat Daylight (once per turn).

Score for each building on the board matching the current


order card (bird scores single most). Then discard order card(s).
x1 Keep

Playing Civil Rawr


Civil Rawr has broken out in the forest! Play as the Marquise de Cat against
the uprising of the Lizards.

The Civil Rawr bot is an exact copy of the Mechanical Marquise 2.0 bot,
but using Lizard Cult pieces. This allows to play the exciting solo match of
Marquise de Cat against a re-skinned Mechanical Marquise 2.0.

Alternatively you can challenge another player in a weird match as


Vagabond against Vagabond. In this case each player starts in coalition with
Place your keep token in the corner clearing opposite one of the two bots from the start and you
the Marquise. cannot score victory points. Both bots will
Then place 1 warrior in each clearing, except the act before the Vagabond players.
corner clearing diagonally opposite from the keep. Add
an additional warrior to the clearing with the keep The Difficulty cards allow you to reduce or
token. (Place 12 warriors in total.) increase the difficulty, while the Trait cards
modify the rules slightly to add a different
Place 1 garden randomly among each of the clearings challenge.
adjacent to the keep token.
(Place 3 in total. One per clearing.) Can you win the Civil Rawr at full power?

Flip your board and fill your Building tracks with


gardens.
You begin the game as first player.
Easy Challenging Nightmare Highest priority is 1, lowest priority is 12.

Recruit one less warrior Recruit one more Recruit one more
during the Recruit warrior during the warrior during the
action. Recruit action. Recruit action.

Recruit one less Recruit one more Recruit one more


warrior in the clearing warrior in the clearing warrior in the clearing
with the 2nd lowest with the lowest priority. with the lowest priority.
priority.
Each round score
per player.

Difficulty
CIVIL RAWR Difficulty
CIVIL RAWR Difficulty
CIVIL RAWR
Blitz Fortified Iron Will Hospitals

After your Move action Opponents require two Escalate may be After each battle as
select the highest Hits to destroy each of triggered twice per Defender in which you
priority clearing you your buildings. turn. lost at least 2 warriors,
rule without any enemy immediately recruit 1
pieces. Assigning a single Hit warrior in the clearing
to a building has no with the keep token.
Move all but one effect.
warrior from the
clearing and battle in
the destination if
opponents are present.

Trait
CIVIL RAWR Trait
CIVIL RAWR Trait
CIVIL RAWR Trait
CIVIL RAWR

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