Documenti di Didattica
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BIASA(academically competent),
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
Program Outcomes: (based on CMO Memo No.25 series of 2015, Article IV, Section VI)
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
A. Cognitive (Scientia)
1. Explain effectively the use of data management and classification of data structures.
2. Develop better interfaces for users (humans) and computers.
3. Identify the elements of multi-media studies, computer sciences, design and behavioural sciences, etc.
4. Provide deep knowledge about human-computer interface.
5. Relate on the rapid grow and redesigning of technology.
6. Understand difficult concepts about human-computer interface as easy and informative as possible.
7. Apply fundamental concepts of human behaviour and machine language.
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
B. Affective (Virtus)
1. Hold the virtues of patience, perseverance and self-confidence in implementing computing software.
2. Develop their critical thinking skills when it comes to developing software.
3. Develop a sense of commitment to finish the activities presented on the subject.
4. Demonstrate honesty during quizzes and exams
5. Manifest responsibility, cooperativeness and able to learn to work either individually or with group.
6. Develop awareness on moral and social responsibilities in carrying out proper and accurate systems analysis.
C. Psychomotor (Communitas)
1. Participate actively in group discussions.
2. Design and use technology-based instructional materials and teaching aids.
3. Share instructional materials to co-student teachers, cooperating teachers in the laboratory school.
4. Develop a courseware to facilitate the learning process of the students.
5. Share relevant ideas inmolding skills and capabilities.
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
VIII. 4
VIII.5
VIII.1 VIII.2 VIII.3 Teaching- VIII.6
Assessment /
Time Frame Desired Learning Outcome Course Content Learning Remarks
Evaluation
Activity
1. To understand the Lecture and
1. Introduction to Appraising
meaning of Human- classroom
Human-Computer standardized test
computer Interaction interaction on the
Interaction using the rubrics
topics herein
developed
2. To identify the design
a. What is Human-
principles, Research work on
Week 1-2 Computer Interaction?
methodologies, a given topic Examining the
Lecture b. Design Principles
display designs and students behavior
c. Methodologies Presentation of
aspects of human during group and
Week 1-2 d. Display Designs work/activity
computer interaction. individual
Laboratory e. Aspects of Human- using varied
computer Interaction activities
3. To have an integrated means based on
understanding of students’ choice Drafting
human computer assessment tools
interaction. Laboratory through actual
Activities activities
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
1. To understand the
significant concepts of
human computer
interaction included Appraising
in this chapter. 2. Concepts of Human- Lecture and
standardized test
computer Interaction classroom
using the rubrics
2. To have a knowledge interaction on the
developed
of the compilation of a. Computer topics herein
various branches of Accessibility
Week 3-4 human computer b. Usability Research work on Examining the
Lecture interactions. c. Computer User a given topic students behavior
Satisfaction during group and
Presentation of
Week 3-4 3. To form an integral d. Gender HCI individual
work/activity
Laboratory part of the broader e. Interaction activities
using varied
subject matter Technique means based on Drafting
because of this f. Look and Feel students’ choice assessment tools
understanding of g. Mode (Computer through actual
various branches of Interface) Laboratory activities
human computer Activities
interaction.
components of any
field of study.
1. To identify the
different models and
laws related to Lecture and Appraising
Human-computer classroom standardized test
Interaction 5. Models and laws using the rubrics
interaction on the
related to Human- developed
topics herein
2. To explore the computer Interaction
different models and Research work on
Week 9-10 a. GOMS Examining the
laws a given topic
Lecture b. Keystroke-level students behavior
Model during group and
3. To discover GOMS, Presentation of
Week 9-10 c. Human Processor
Keystroke-level work/activity individual
Laboratory Model
model and Human using varied activities
d. Fitts’s Law
Processor Model means based on
e. Steering Law
students’ choice Drafting
4. To differentiate assessment tools
Fitts’s Law with Laboratory through actual
Steering Law Activities
activities
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
4 3 2 1 0
Program Correctness The application meets The code works for The code sometimes The code often fails, Program that does not
all the requirement typical input, but fails fails or typical input. even for typical input. run and/or
specified in the for minor special Most indicated implemented
project specification. cases; the major Many parts of the restrictions were incorrectly (based on
requirements are met program violated. specifications and
The code is though some minor implementation restrictions)
syntactically and ones are not. Some violate indicated automatically gets 0
logically correct for all implementation of the restrictions and some for this course output
cases. program violates parts of the solution
indicated restrictions. are not implemented
Implementation of the using appropriate
program follows the programming
indicated restrictions. constructs.
The implementation
also exhibits
appropriate use of
programming
constructs.
Effective Answers to questions Answers to questions Answers to questions Correct understanding Failure to explain and
Communication/ are correct, are correct, but some are correct, but cannot of the problem, but justify workings of the
Concept reasonable and justifications provided justify solution (e.g., was unable to explain code submitted will
Understanding reflective of the code. weak. solution via trial and workings of code automatically merit 0
The justifications error, rather than provided. for this course output
provided are sound. proper understanding
and application of
concepts)
Readability The program Minor code formatting Not all Minimal internal No internal
conforms to a coding does not exhibit functions/program documentation and documentation and
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Unisite Subdivision, DelPilar, City of San Fernando, 2000 Pampanga, Philippines
standard that consistency in coding features have proper code readability. code is not readable.
promotes code standard internal
readability. Internal documentation
documentation is
comprehensive.
XI. References:
Electronic References
Fitzpatrick, D. D. (n.d.). Importance of HCI. Retrieved April 23, 2018, from http://www.computing.dcu.ie/~dfitzpat/node/96
Haag, S. (2004). Computing Concepts: Complete Edition. Boston: McGraw-Hill Technology Education.
Harding, M. (2017). Human-Computer Interaction. New York: Larsen & Keller. Retrieved April 30, 2018
Human-Computer Interaction (HCI). (n.d.). Retrieved May 03, 2018, from Interaction Design Foundation: https://www.interaction-
design.org/literature/topics/human-computer-interaction
Kim, G. J. (2015, March). Human-Computer Interaction: Fundamentals and Practice. Imprint Auerbach Publications(First). New York. Retrieved May 2,
2018
Mustafa, M. (2017). Importance of Human-Computer Interaction. Retrieved May 02, 2018, from Research Gate:
https://www.researchgate.net/publication/320465073_Importance_of_Human-Computer_Interaction
O'Leary, T. J. (2013). Computing Essential 2013: Making IT Work for You. New York: McGraw-Hill Technology Education.
XII. Consultation Hours: Day (s): DailyTime: ___________ Room: CCSIT Dean’s Office
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2. Concepts of Human-computer
Interaction
3. Practices of Human-computer
Interaction
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COURSE / SUBJECT
Program Outcomes
THEO2
NSTP2
PCIT1
CCIT3
GEC1
GEC4
GEC6
PE2
1. Apply computing and L/P L/P O O O O O O
other knowledge domains
to address real-world
problems.
6. Effectively
communicate orally and in
writing using both English L/P L/P O O O O O O
and Filipino
7. Work independently
and effectively in multi-
disciplinary and multi- L/P L/P O O O O O O
cultural teams
8. Acts in recognition of
professional, social and L/P L/P O O O O O O
ethical responsibility
9. Effectively and efficiently
use information
communication technology
L/P L/P O O O O O O
abd lifelong learning skills
in meeting new challenges
in life.
10. Participate in the
generation of new
L/P L/P O O O O O O
knowledge or in research
and development projects.
L – Learned in the course P – Practiced in the course O – Not yet learned/practiced but the opportunity exists
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