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To print your Objects of Power deck,

set your double-sided printer to short-


edge binding and print on a cardstock
material. Then, with a sharp utility
knife and straight edge, use the crop
marks as guides to trim the cards
apart.

If you don’t have a double-sided


printer, print the pages individually
and then glue them back-to-back with
a thin, even coat of adhesive. Before
glueing, hold the back-to-back sheets
up to a light source to ensure they are
lining up correctly.

The gutters between the cards give


you a little bit of leeway if the two
sides do not line up exactly.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
This page left intentionally blank

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
KINDLED
AETHYR LINK ASCRIBING SPIKE BLOOD BOOTS ANGUISH BLADE
Level: 1 Level: 6
Level: 2 Level: 4 (+1 die)
Form: Metal spike with an enruned head
Form: Small bundle of copper wires
If pounded into the ground or an Form: Dark red boots with an Form: Long, thin knife
and crystals worn as an amulet immobile object, the spike creates a aura of murder This knife never cuts
This, one of the most common magical anchor to the location. When
objects of power, allows the wearer you choose, you can return to the The wearer gains 3 bene anything. However, should
to access the Noösphere for simple activated spike from any distance, or in Accuracy and 1 vex in it strike a living creature, it
you can send an object or willing being
information, like the current time, you touch to the location of the spike. Interaction when wearing inflicts 1 Anguish.
the weather forecast, and the daily If someone casts a spell requiring the these dangerous-looking Object Depletion: 0
news. The wearer can also leave Designated Place enchantment, it
can be tied to an activated Ascribing
boots. (check each use)
brief messages for others who
have access to the Noösphere (such Spike instead. Doing so does not Color: Red Color: Blue
require a depletion roll for the spike.
as someone else with an Aethyr Conventional Price: 3 gem
Such spells include Communal
Link), but a message takes at least Location, Consignment, Dissociative orbs and 25 bloodsilver
24 hours to be discovered. Presence, and Dismissed Distance.
Object Depletion: — Object Depletion: 0
(check each teleportation)
Color: Indigo Color: Gold

THE PATH THE WAY


Noösphere, page 14 Designated Place, 34

ANXIOUS ARMORING VEST BINDING ROD BUILDER’S


GARGOYLE Level: 12 Level: 7 (+1 die) BUNDLE
Level: 3 Form: Silken vest Form: Rod of wood, bound in silver Level: 4
Form: Small stone gargoyle with This vest can change color and If two people grasp the rod together Form: Small bundle of bamboo
a stressful expression style to fit the wearer’s tastes and concentrate on the same being rods
Placed near a doorway, gate, from moment to moment. whose name they both know and The bundle of rods expands upon
More significantly, however, whom they both have been near, they
passage, or similar means of command to take the form of
when activated, it calls upon the place a binding on the being, who is
ingress or egress, the gargoyle wearer’s own mental energy to a wall, a bridge, or a staircase.
animates and shrieks should then restricted in their actions. If they In any case, it is 8 feet (2 m)
provide protection.
anyone cross the designated know the being’s secret name, the high or wide, and up to 50 feet
The wearer must take a successful
effect is enhanced by an additional
threshold. It can be heard up Resist action (challenge 12) or (15 m) long. If destroyed or the
+1 die. Distance is not a factor.
to a quarter mile (400 m) away. suffer 1 Anguish and gain no effect depletes, it transforms
benefit. If successful, the wearer A being bound by the rod cannot take
It continues to perform this back into a bundle.
gains 6 points of Armor. hostile actions or move more than
task until it is removed by the Effect Depletion: 0–2
Effect Depletion: 0–4 (check at the a short distance in a round.
owner (or destroyed). Effect Depletion: 0 (check each round)
(check each hour)
Object Depletion: 0 end of each combat encounter) Object Depletion: 0
Object Depletion: 0 Object Depletion: 0–1 (check each use)
(check each activation) Color: Blue (check each use)
(check each use)
Color: Indigo Color: Blue Color: Silver

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
A BLIND EYE THE BLUE BLUE CHIUN
Level: 5 EIDOLON SECONDHEART Level: 1
Form: Blindfold with a crude eye Level: 6 Level: 6 Form: Usually a brass sphere about 3
painted on it Form: Very large, dark turquoise Form: Blue stone heart inches (8 cm) across
The wearer cannot see; however, they This gem can transform into a When activated, the heart fuses Chiun always come in pairs. Usually
can sense objects around them out ghostly apparition that the user with the character touching spheres, they come in other shapes
to a long distance as if they were controls. The apparition is it, literally becoming a second as well and sometimes are quite
using an effect like echolocation. insubstantial and thus cannot heart in their chest. This adds 1 stylized—skulls, glyphs, and the like.
Thus, they can’t tell the difference They float near the owner, usually at
affect or be affected by matter, and bene to Physicality permanently.
between normal objects and about shoulder height, about 12 to 18
it can pass through barriers as if Thereafter, the character adds +1
those that are otherwise invisible. inches (30 to 46 cm) away, but this can
they were not there. The user can to the level of any blue spell or
However, they do not sense be adjusted as long as they are not more
immaterial things, color, and so on. see through the apparition’s eyes other magical effect, and the range
than 4 feet (1 m) away from the owner
Further, they can determine the flaws and speak through its mouth. The of any such effect is increased by or apart from each other. They have
of a creature or object they sense, user can cast blue magic through one category (touch becomes close, clips built in to hold something and can
gaining a +2 bonus to damage the apparition as well. close becomes near, and so on). support a pound or two of weight. Most
should they make an attack. Effect Depletion: 0 (check each round) A character cannot have more than people use Chiun to hold the edges of
Effect Depletion: 0 (check each round) Object Depletion: 0–1 (check each use) one secondheart. their cape or cloak up behind them,
Object Depletion: 0–1/0–1 Color: Blue Object Depletion: — hold the train of a long dress, and so on.
(check each use) Color: Blue Object Depletion: —
Color: Indigo Color: Green

RELIC ARTIFACT
CHRYSALIS ARMOR CIRCLET OF CLAIRVOYANT’S COMMUNION ROD
Level: 10 TRUE MIGHT CRYSTAL Level: 6
Level: 6 Level: 5 (+1 die) Form: Thin wooden rod about 6
Form: Armor plates made from Form: Golden circlet Form: Clear, multifaceted crystal the inches (15 cm) long
the chrysalis of the durrantix If anyone attempts to use magic to learn size of a human fist
Found in the deepest jungles of the identity of the wearer, divine A vislae gripping one end of
any information about them at all, The possessor can look into the facets
the rod can grant another
the Green, durrantix chrysalides or control their actions, thoughts, of the crystal and see an object
or person they specifically name
being touching the other end
disappear rapidly if left alone. or emotions, the wearer gains an
enhancement of +1 die to resist. aloud if it is within 100 miles the ability to cast a spell that
If one can be found, however, it the vislae knows. The vislae
Further, if they successfully resist, (160 km). The viewer gains no
can be fashioned into a panoply they learn the identity of the one using knowledge of the location of the retains their spell as well. The
of incredibly powerful armor. magic against them. object or person other than what second being must use their
The circlet stays with the wearer even in
This armor absorbs 1 Wound death if they become a ghost, becoming can be discerned by catching a own Sorcery to cast the spell.
that would be sustained by the a golden halo. Do not mistake this quick but detailed glimpse of it in Effect Depletion: Ends
wearer. for devotion, however. The circlet the crystal. automatically when the sun
never remains with the same owner Object Depletion: 0 next rises or sets
Object Depletion: — for more than a year and a day, always Color: Indigo Object Depletion: 0–1
Color: Invisible managing to get itself stolen or lost.
Color: Invisible (check each use)
Color: Blue
THE PATH THE PATH
Durrantix, page 128 Ghost, page 18

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE COMPLAINT CONCEPTUAL CROWN OF BONE DANCING ANGELS
OF THE LOST FORGE Level: 5 (+1 die) Level: 3
Level: 2 Level: 7 Form: Circlet of bone Form: Set of four white and
Form: Silver bracelet Form: Large metalworking forge blue stones, each about the
The wearer gains +1
This object allows the wearer Spending a week working full time size of an egg
connection with the Dead,
to conjure a single random in this forge, one can create up to
and has the ability to These stones float into the
3 leaves of emotions or concepts
nonmagical item that they inflict 1 Wound on a living air and move gracefully
based on feelings or ideas felt
can hold in one hand. The creature by touch, creating a about the user in a complex
during the forging process.
item summoned is one that cold, rotting patch of flesh. choreography. As they do, all
Object Depletion: —
was in the midst of being Object Depletion: 0–1 close creatures are nourished
Color: Silver
used by its prior owner. as if they’d eaten a good meal,
(check each Wound use)
Object Depletion: 0 and all their Injuries (not
Color: Pale
(check each use) Wounds or Anguish) are healed.
Color: Pale Rolling the very idea over and over carefully in
Object Depletion: 0
her mind and in her heart while she worked, (check each use)
Yailla crafted a concept in the forge that she
would use to get her revenge. Yailla crafted Color: Green
nothing less than murder. THE PATH
Dead, page 112

DARKLING DAVRUIN DEMONIFUGE THE DEVIL’S RING


NECKLACE Level: 5 (+1 die)
Level: 5 Level: 14
Form: Floating orb or skull, connected to the
Level: 5 Form: Gold ring bearing a devil’s face
user by a chain Form: Large silver pendant with ruby eyes
Similar to Chiun, Davruin float alongside the
Form: Long necklace of black user. Their skill at following is not as honed Demons of level 5 or lower To use, the wearer must take a
pearls as that of Chiun, and thus they need to
cannot come closer than successful Resist action (challenge
be tethered to the user with chains. They
The wearer gains sustenance 14) or suffer 2 Anguish and gain
also don’t always come in pairs (although short range to the wearer.
sometimes they do). When the user no benefit. If successful, the
and power from negative If the wearer forces them
takes an action to command it, a Davruin ring summons a brutish level 10
emotions. When someone launches a gout of violet energy that drains to be closer than that (by demon of enormous size with a
health from a nearby target and transfers
nearby gains Despair, the it to the user. The target takes 3 damage, moving, using a spell, and massive axe (with it, the demon
gains +3 to attack and defend).
wearer gains an enhancement and the user is healed the same number of
so on), the effect is forever
points that actually affect the target (if the The demon obeys the ring wearer,
of +1 die to Accuracy, target has 1 Armor, for example, they suffer broken for that demon. reacting to them as if they were a
2 points and the user is healed for 2 points).
Movement, and Sortilege. If the user is uninjured, they instead gain Object Depletion: — powerful devil.
Object Depletion: 0 1 bene in a Certes pool of their choosing Effect Depletion: 0 (check each round)
for each point of damage. If a user has two
Color: Invisible Object Depletion: 0–1 (check each use)
(check each activation) Davruin, they can activate both at the same Effect: Pale
Color: Blue time if desired (but no more than two).
Object Depletion: 0 (check each use)
Color: Red

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
DIAMOND NET DIPLOPIA RING DISCERNING DREAM OF A
Level: 4 (+1 die) Level: 3 CAMERA MILLION DREAMS
Form: Glistening net that Level: 5 Level: 1
Form: Silver ring Form: Large black camera with
appears to be made of Form: Gold pocketwatch
thousands of diamonds
The wearer can create a enruned brass plates
mirror-image duplicate If an object of power, ephemera If the possessor stares at the
A successful attack with this net
traps a creature no bigger than of themselves. It appears object, or ongoing magical effect watch before drifting to
a human and no smaller than is photographed with this camera, sleep, they can choose the
anywhere close to the
the resulting photograph shows the
a rat. The net is unbreakable wearer and does whatever nature of their dreams.
magical object or effect brighter
by any force lower than level Object Depletion: 0
the wearer does. and in sharper focus, clearly
10. Escape is possible (the (check each use)
Effect Depletion: 0 marking it as magical. If someone
challenge is based on the level touches the image of the magical
of the net), but regardless of (check each round) Color: Blue
object or effect in the photo, they
success or failure, the trapped Object Depletion: 0 learn who created it and where that
character suffers 4 damage (check each use) person can be found (if they are
from the sharp diamond edges. Color: Grey in the same sun).
Object Depletion: — Object Depletion: 0 (check each use)
Color: Gold Color: Indigo

DUOCORSET ECTOPLASMIC EFFULGENT EMOTIONAL


Level: 3 GLOVES BAUBLE COMPASS
Form: A corset-like garment that fits not
one but two people at once Level: 7 Level: 6 Level: 4 (+1 die)
The two people wearing the duocorset Form: Thin green gloves Form: Crystal fitted with a leather Form: Brass compass
share information at a fantastic rate. It Once activated, these gloves can strap so that it can wrap
is an intimate experience, and not one
be worn by a living being to around one’s hand, with the
When the owner whispers
for those who have secrets they do not
wish the other to learn. touch a ghost, spirit, or ghostly crystal in the palm an emotion over this
Effect Depletion: Ends automatically when compass, the needle points
the interaction encounter ends
intangible object as if it were The bauble can emit a brilliant
Object Depletion: 0 (check each use) solid. Conversely, a ghost can flash of light. All close beings toward the nearest person
Color: Indigo wear these gloves to be able to (that can see) are dazzled for experiencing that emotion.
The two of them danced in their duocorset, fused touch and manipulate objects one round, suffering a −1
together by fabrics like conjoined twins. The Object Depletion: 0/0
as though it were solid. penalty on all actions. More
desaldium wires in the device allowed them to
Effect Depletion: 0–3 significantly, the flash extends (check each use)
exchange personal intrafictions instantaneously.
They laughed at jokes no one told. They reveled in (check each hour) as a fiery blast at a foe a very Color: Indigo
lies each believed, just a little bit, about themselves.
The garment itself stretched and strained from their
Object Depletion: 0 long distance away, inflicting 5
undulations, each move fluttering the long lacy cords (check each activation) points of damage.
woven with the bones of a caterwaen, a swamp beast Color: Pale Object Depletion: 0 (check each use)
known for having two brains but one body. Vral found
himself ever so slightly envious of their union, and yet Color: Red
he was terrified of it.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
EMPTY BOX ENCUMBROUS PIN ENDLESS COIL EPHEMERA BAG
Level: 4 (+1 die) Level: 4 Level: 1 Level: 2
Form: Small metal box with a hinged lid
The Empty Box is sometimes called Form: Brass lapel pin Form: Small coil of rope Form: Leather satchel
the Hunger Box. Its emptiness The wearer of this pin can This small coil of strong but Four ephemera objects,
is its power. When it is opened, create an Encumbrous thin rope almost lives up regardless of size, fit into
it immediately draws in one
Triangle as a single action, to its name. It looks like it’s the bag. Nothing else will fit
faraway object no heavier than 25
pounds (11 kg) that the opener with no need for blood. The only a few feet long, but it has into it. The objects within
selects, even if that object is in the only drawback is that the up to 1,000 feet (300 m) of the bag do not count toward
possession of someone else. pin must be fashioned very rope. If a portion is spooled the owner’s ephemera limit.
The box traps the item, although the
owner can choose whether the securely, as it weighs 20 out and cut, that portion Retrieving an object from
item is destroyed or stored for later pounds (9 kg). vanishes, and the remaining the bag is always an action.
removal. If the box isn’t empty, Object Depletion: 0 rope is still 1,000 feet long. Object Depletion: —
however, it has no power.
Object Depletion: 0–1 (check each use) (check each use) Object Depletion: — Color: Invisible
Color: Green Color: Pale Color: Silver

THE WAY
Encumbrous Triangle, page 34

THE ETERNAL LOCK EXSANGUINATING THE FACE FATIDICAL CROWN


Level: 8 DART OF NOTHING Level: 7
Level: 10 (+2 dice)
Form: Large iron padlock Level: 5 (+1 die) Form: Sleek silver circlet set
Form: Featureless, mirrored mask
inscribed with sigils Form: Black and red iron dart The wearer gains +1 to Dodge actions because with sapphires
Placed upon a door or similar portal looking at this mask is unnerving, and it
The wearer can ask one
If this dart inflicts even 1 point is difficult to focus on it. Further, if the
(a box lid, gate, and so on), the
of damage on a living creature wearer uses their action to focus their gaze question about a potential
lock magically reinforces the on a nearby target, the target is drawn
door and locks it. The door is that has blood, the puncture into the mask and trapped in the nihilistic
future event and get a short
now the level of the lock, or +2 begins spurting out copious void. They are unable to escape until the answer. It comes in the form
effect depletes, at which point they appear
higher than its normal level, of the crown possessing the
amounts of blood. The suddenly next to the wearer.
whichever is higher. Blind characters are immune to both effects wearer for a moment and
creature suffers 1 Wound.
The Eternal Lock requires three of this mask. answering the question, in a
Object Depletion: 0 The mask stays with the wearer even in death
successes to open, and the if they become a ghost, becoming their face. voice not theirs.
lock itself cannot be damaged (check each use) If the item depletes, the wearer also loses the Object Depletion: 0–1
by any effect or weapon lower Color: Red protective effect.
(check each use)
Effect Depletion: 0–1 (check each round)
than level 10. Object Depletion: 0 (check each use of the Color: Indigo
Object Depletion: — entrapping gaze)
Color: Blue
Color: Invisible THE WAY
Divinations and Information-
THE PATH
Ghost, page 18 Gathering Magic, page 17

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ARTIFACT
THE FIRMAMENT’S THE FESTERING FISSILINGUAL FLOWERING SUIT
GIFT SOUL OF THE CLOCK STONE Level: 5 (+1 die)
Level: 11 Level: 10
Form: Baroque and twisted mantelpiece clock Level: 3 Form: Elegant suit woven
Form: Leather glove with a large blue
crystal sewn into the back of the hand
with too many hands Form: Small black stone with living, flowering plants
This clock stops and even reverses time.
The wearer, standing outside, uses an Based on the different means of manipulating This stone floats invisibly next This suit offers 2 bene to
action to hold their gloved hand to the the hands on the clock face, the user can
do one of the following:
to one’s head, whispering Interaction for the wearer.
sky and is struck by blue lightning
(regardless of weather conditions). The 1. Stop time for everyone but themselves. This suggestions for lies to tell Moreover, the wearer can
gives them an extra action every “round”
wearer must then take a successful
until the effect depletes. whenever the user interacts unleash a cloud of pollen
Resist action (challenge 11) or suffer
1 Wound and gain no benefit. If they
2. Turn back time one round. Everything that with someone. If the and spores from the plants
happened in the last round is undone and new
succeed, the lightning bolt does not actions can be taken. Everyone within long character uses a suggestion, that cause one close creature
harm them, but instead grants them range remembers the round that was undone.
Regardless of which function is selected, using the they gain a +1 bonus to to lose their next action due
the power to loose similar bolts from
the glove as an action at targets very
clock is taxing and inflicts 1 Anguish on the user. any lie or deception they to coughing and choking.
Rumors say that the clock disappears when the
far away. The bolts inflict 14 points owner has a child (or if they already have attempt in an interaction. Object Depletion: 0/0
of damage. children, when they have a grandchild).
Effect Depletion: 0–4 (check each round;
Object Depletion: — (check each use)
Effect Depletion: 0–2 (check each bolt)
Object Depletion: 0–1 (check each use) applies only to the stop time function) Color: Grey Color: Green
Color: Gold
Color: Red

GHOST DOOR GOD’S GOETIC’S MAT GOLD


SORTIR PUNISHING FIST Level: 3 SECONDHEART
Level: 4 Level: 15 Level: 6
Form: Plain white gold ring Form: Woven cloth mat with Form: Golden heart
Form: Curved glass wand with a
leather handle, engraved with
To use, the wearer must take a successful a protective circle stitched When activated, the heart fuses
Resist action (challenge 15) or they are
ghostly images into it with the character touching
flung with great force against a nearby
it, literally becoming a second
The wielder of this sortir can conjure surface, suffering 3 Wounds and gaining This functions as a protective heart in their chest. This adds 1
a swirling miasma of dead spirits no benefit. If they succeed, the ring
grants the power to pick up an object
circle, but takes only an action bene to Physicality permanently.
from the surrounding area. These
that weighs up to 200 tons and move to unroll and put into place. Thereafter, the character adds
spirits spin and swirl, forming a it with great speed and great force. It +1 to the level of any gold spell
Object Depletion: —
doorway of ghosts that one person can be slammed into a single target for or other magical effect, and
can pass through each round. The 30 points of damage or thrown up to Color: Invisible any such effect that affects the
short range, inflicting 12 damage on character depletes less often (two
other side of the door can appear
everything in a medium area around
anywhere within very long range. depletion rolls are required).
where it lands. Doing either very likely
Effect Depletion: 0 (check each round) destroys the object as well.
A character cannot have more than
Object Depletion: 0 (check each use) Effect Depletion: 0 (check each new one secondheart.
object moved) Object Depletion: —
Color: Pale
Object Depletion: 0–1 (check each use) Color: Gold
Effect: Green
THE KEY THE KEY
Sortir, page 190 Protective circle, page 54

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
GRASPING GRATITUDE GREEN THE GREY
CAULDRON Level: 2 SECONDHEART NEEDLE
Form: Intricate ceramic vase filled with Level: 6 Level: 5
Level: 4
flowers Form: Green wooden heart
Form: White iron cauldron about Form: Long needle topped with a
The vase produces an endless amount
When activated, the heart fuses grey orb
2 feet (60 cm) across of simple but beautiful long-stem
with the character touching
flowers. Pulling one from the vase When used to pierce the flesh
Dozens of arms, tendrils, and it, literally becoming a second
and handing it to another shows (1 point of damage), the needle
claws reach out from the sincere gratitude (hence the vase’s heart in their chest. This adds 1 allows a creature to assume the
cauldron when activated. Any name). The recipient gains 1 bene in bene to Physicality permanently. appearance of another creature of
object (about 25 pounds [11 kg] a pool of their choice. If the gratitude Thereafter, the character adds +1 approximately the same size. This is
is not sincere, the flower blackens and to the level of any green spell or
or less) tossed into the grasp dies immediately, conveying no bene. more of an illusion and disguise than
other magical effect, and any such
of these eager appendages gets No one can receive more than one an actual change of shape, but it is
effect that affects the character
flower from the vase between sunrises. potent and adds +2 to any disguise or
pulled down into the cauldron, depletes less often (two depletion
Object Depletion: 0 (check each use, but impersonation action. The disguise
never to be seen again. rolls are required).
never more than once a day) can be altered, but each time is a new
A character cannot have more than
Object Depletion: 0 (check each use) Color: Blue
use (and a new Injury).
one secondheart.
Color: Pale Callahan handed each of the Paresaad agents a flower
Object Depletion: — Object Depletion: 0–1
from the vase. Without the agents, the spellbinding
plague would have spread throughout Fartown, and Color: Green (check each use)
there was no other way he could express his sincere Color: Grey
thanks to each of them so quickly.

GREY HOVERING IDOLUM INDIGO


SECONDHEART UMBRELLA Level: 4 SECONDHEART
Level: 6 Level: 4 Level: 6
Form: Grey stone heart
Form: Small idol that changes Form: Indigo crystal heart
Form: Black umbrella from moment to moment When activated, the heart fuses
When activated, the heart fuses
with the character touching Once opened, the hovering The user can create an with the character touching it,
it, literally becoming a second umbrella resists the pull of literally becoming a second
illusion of their own heart in their chest. This adds
heart in their chest. This adds 1 gravity. It floats in the air, devising that will fit in a 1 bene to Physicality permanently.
bene to Physicality permanently.
remaining in its position, small area. The illusion has Thereafter, the character adds
Thereafter, the character adds +1 to
the level of any grey spell or other holding up to 500 pounds sight, sound, and smell. +1 to the level of any indigo
(230 kg) of weight. It spell or other magical effect, and
magical effect, and the range of Effect Depletion: 0 the range of any such effect is
any such effect is increased by one remains there until closed, (check each hour) increased by one category (touch
category (touch becomes close, even indefinitely. becomes close, close becomes
close becomes near, and so on). Object Depletion: 0
Object Depletion: 0 near, and so on).
A character cannot have more than (check each use) A character cannot have more than
one secondheart. (check each activation) Color: Grey one secondheart.
Object Depletion: — Color: Green Object Depletion: —
Color: Grey Color: Indigo
THE WAY
Illusions, page 19

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
RELIC
INSANITY PISTOL INSCIENT TOUCH INVISIBLE THE KEY OF
Level: 8 (+2 dice) Level: 5 (+1 die) SECONDHEART ELASTICITY
Form: A large pistol with 3-inch Form: Black leather glove Level: 6 Level: 5
Form: Clear glass heart Form: Strangely rubbery key
(8 cm) writhing tendrils and The wearer can touch a living Similar to a wicked key, this item appears in
blinking eyes all around it creature and erase one bit of When activated, the heart fuses keyfalls, albeit with extraordinary rarity.
This gun never needs to be loaded, knowledge from their brain. with the character touching Unlike a wicked key, it does not always
apparently creating its own This can’t be something as big it, literally becoming a second have just one use. Like a wicked key, it
heart in their chest. This adds 1 can cause something to form a keyhole—
ammunition. The end of its as a language or a skill, but a specifically, a creature or object no larger
bene to Physicality permanently.
barrel forms a large mouth that memory of a five-minute period, than a very large person. Inserting the key
Thereafter, the character adds +1
screams when fired. When the a name, directions to a location, and turning it transforms the creature
to the level of any invisible spell or or object into an elastic version of itself.
user targets someone within and so on could all be erased.
other magical effect, and any such Creatures can stretch any portion of their
long range and pulls the trigger, The glove stays with the wearer effect that affects the character body or their entire body up to three times
the target suffers 2 Anguish and even in death if they become a depletes less often (two depletion its normal length. Similarly, an object can
lose their next action. ghost, becoming an actual part rolls are required).
be stretched to three times its length.
Elastic creatures or objects also resist damage
Object Depletion: 0 of their hand. A character cannot have more than more effectively, gaining +1 Armor.
(check each round) Object Depletion: 0 (check each use) one secondheart. Effect Depletion: 0 (check each round)
Color: Blue Color: Blue Object Depletion: — Object Depletion: 0 (check each use)
Color: Invisible Color: Gold
THE PATH THE KEY
Ghost, page 18 Wicked key, page 207

RELIC ARTIFACT
THE KEY OF FACES THE KRAJIT LETHIFEROUS THE LIVING FIRE
Level: 8 Level: 7 BRAND Level: 4
Form: Key with an ever-changing face on Form: Mechanical cockroach 8 inches
the bow (20 cm) long
Level: 5 (+1 die) Form: Small red and black
Similar to a wicked key, this item appears in The Krajit is active only if it’s on the owner’s Form: Branding iron hooded lantern
keyfalls, albeit with extraordinary rarity. body. Normally, it sits atop a shoulder. Anyone marked with this The fire in this lantern never
Unlike a wicked key, it does not always The Krajit is independently intelligent
have just one use. Like a wicked key, it and can speak. It always offers its owner branding iron suffers 1 point goes out. It can be used
can cause something to form a keyhole— advice (solicited or not), which is not of damage and becomes a to provide light at any
specifically, someone’s face. (That someone always good. Most important, however,
is often the keyholder.) When the key is “deathbringer.” A deathbringer time. The fire is, in fact,
the Krajit warns its owner of danger.
inserted into the keyhole, the person’s face While the Krajit is active, the owner inflicts a Wound with the a fiery spirit with its own
changes to fit the desire of the keyholder.
Any disguise can be achieved by this,
gains +2 to Dodge actions. slightest touch. When the intelligence. If asked, it
It might be weeks, or it might be decades,
although the person always looks like
but at some point, the Krajit decides to
effect ends, the brand fades. can be convinced to launch
another person, not like an animal or
leave. Some owners attempt to imprison Effect Depletion: 0 a gout of flame at a close
something else. The person affected gains
their Krajit or chain it to themselves. (check each touch)
a +2 bonus and an enhancement of +1 die
These attempts never work forever, and target that inflicts 4 damage.
to fool others with this disguise.
the Krajit disappears on its own. Object Depletion: 0–1 Object Depletion: 0 (check
Effect Depletion: 0 (check every day)
Object Depletion: 0/0 (check each use)
Color: Invisible (check each use) each use of the attack)
Color: Grey Color: Red Color: Red
THE KEY
Wicked key, page 207

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THE LIVING THE LOCK’S LOOM OF LUMINESCENT
MONOLITH NEMESIS THE SOUL BRUSH
Level: 15 Level: 7
Form: Short iron wand Level: 3 (+1 die) Level: 1
To use this object, the owner must take a Form: Silver lockpick Form: Miniature loom about 3 Form: Enruned silver
successful Resist action (challenge 15) or inches (8 cm) across
suffer 3 Anguish and gain no benefit. If Using this lockpick adds +1 to the paintbrush
successful, the owner can touch the wand In the hands of a Weaver, this loom
to an object or structure up to the size of venture of anyone attempting grants access to an aggregate This paintbrush can be used
something that can fit into a large area, to pick a lock, and if the lock to paint the air with light.
and the object or structure gains life and
or thread that they normally
intelligence. It becomes a level 10 creature is magical, it automatically don’t possess. When they first The light paintings persist
with a personality and the ability to speak. use the loom, they choose the
The effect grants it limbs, eyes, a mouth, and adds an enhancement of +1 until the next sunrise.
anything else it might require, but otherwise aggregate they wish to gain and
die. (If the lock is mundane, Object Depletion: 0 (check
it operates based on its shape and nature. So thereafter they cannot change it
a colossal statue might use its existing limbs, the enhancement does not (a different Weaver can make a each use, but never more
but a building or the peak of a mountain
would gain such things, composed of its own take effect.) different choice). than once each day)
materials. At any time, the living object
can choose to revert to its original form.
Object Depletion: 0 (check Object Depletion: 0 Color: Silver
The new creature is well disposed toward each successful use) (check each use)
the object’s owner for giving it life. Color: Silver
Object Depletion: 0–4 (check each use) Color: Green
Color: Green

ARTIFACT
LUPINE STAFF LYCHNOBITE’S MASK OF EYES THE MASTER
Level: 3 (+1 die) CLOAK Level: 6 Level: 17 (+3 dice)
Level: 6 Form: Fleshy leather mask covered Form: Golden pin bearing the image of
Form: Expandable 8-foot (2 m) with eyes of all kinds—animal, a stylized M
Form: Midnight-black cloak with The wearer is the undisputed ruler of
pole with a living wolf’s a hood
human, and stranger
Made from actual flesh, this mask pulls wherever they go. Creatures of level
head on one end The wearer of this cloak can 5 and below automatically obey any
over the top of the wearer’s head
This can be used as a weapon, turn invisible in shadows or and appears to not be a mask. The command the wearer makes. To
command other beings, the wearer
with the wolf’s head biting for darkness. Further, the wearer wearer appears to be a bald person
must perform an action that does
gains a +1 bonus to all actions with about a dozen eyes of all shapes
5 points of damage. Further, and sizes. Once the mask is on, the
not use the Master’s level as a part
taken at night, and suffers a of the venture (but the pin’s +3 dice
the wolf’s head can be made −1 penalty for any action taken wearer gains 5 bene to Perception enhancement, as well as other factors
to howl, which can be heard and 1 vex to Interaction. The wearer such as Interaction bene, persuasion
during the day. can see spirits and invisible things, or intimidation skill, and so on can
clearly a mile distant. Effect Depletion: 0 (check each but only at the expense of not be used).
Object Depletion: — round of invisibility) seeing normally visible things. No one has ever hung on to the Master
Color: Red Object Depletion: 0–1 (check The mask stays with the wearer for more than approximately three
each use of invisibility) even in death if they become a weeks before it is stolen or otherwise
ghost, becoming their face. disappears. It seems to surface only
Color: Grey
Object Depletion: — every twenty years or so.
Color: Indigo Color: Blue

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RELIC
THE MIND PALACE MINDSEYE MISOLOGIST’S MOMENTARY
Level: 7
Form: Small bronze icon of a palace Level: 4 (+1 die) KNIFE DYNAMO
The possessor can retreat into a purely mental Level: 3 Level: 6 (+1 die)
space, disappearing entirely from the physical Form: Pink crystal Form: Large revolver pistol with an inset
world. Technically, the Mind Palace exists Form: Knife with a silver, enruned blade
within the Noösphere, but it has no direct access to Deep in the Blue there are pools clock that ticks loudly
any other places or people there. The wielder whispers a subject, area This gun shoots bullets made of
The Mind Palace starts small, but each time the floating in midair. Within of knowledge, or bit of lore to
possessor visits, if they spend at least an hour filling
moments—moments of despair, worry,
the place with people, objects, and places from these pools are crystals that this knife. When next it strikes happiness, and so on. Basically, the leaf
memory, the palace grows. The “people” are
just projections, of course—holographic illusions. vislae call Mindseye. someone knowledgeable in that of an emotion can be rolled and folded
to fit into the chamber and then fired
Over the course of a year or more, with many such
visits, the Mind Palace can become vast.
A character with one of these topic (someone who has levels of
like a bullet. Alternatively, the owner
Within the palace, the character can rest, contemplate, crystals can send forth skill in that area), the knife flares can use 3 Sorcery to turn the current
or relax, but because the Mind Palace only contains
things from the possessor’s memory, they can’t stabbing rays of psychic with yellow power and delivers moment (and its prevailing mood or
read a book they haven’t already read or experience emotion) into a bullet.
additional damage equal to the
anything new. Physical Wounds don’t heal and energy that harm minds, Generally, if the emotion is negative, the
Certes pools can’t be refreshed, but mental Wounds level of skill the target possesses.
do heal and Qualia pools can be refreshed. The inflicting 4 points of mental Object Depletion: —
gun inflicts 6 damage and the target
possessor can invite anyone willing to join them, but loses their next action. If the emotion
the person must reveal their secret soul and secret damage on a faraway target. Color: Blue is positive, the target is healed of
name. They also disappear from the physical world.
When the effect depletes, everyone in the Mind Palace Object Depletion: 0 As NPCs often don’t have ratings for levels
all Wounds and Anguish. Different
returns to where they were in the physical world.
Effect Depletion: Ends automatically when the sun (check each use) of skill, the GM will have to use their best
emotions might have different effects.
next rises judgment and choose a level between 0 Object Depletion: —
Object Depletion: — Color: Blue and 4 as appropriate for an NPC when the Color: Blue
Color: Blue THE PATH Misologist’s Knife is used against them.
Noösphere, page 14

ARTIFACT ARTIFACT RELIC


MULTIPHASIC THE NAMELESS NATURE’S CROWN NEVERENDING
COMPASS SHIP Level: 6 BOTTLE
Level: 9 Level: 8 Level: 2
Form: Elaborate, oversized brass Form: Double-masted schooner of Form: Crown fashioned from
Form: Red bottle containing wine
blue wood antlers
compass This is a good example of a relic
The Nameless Ship sails in memory
This compass shows six directions, rather than in the sea. Thus, it The wearer can create a level 3 that isn’t particularly potent. The
not four. In addition to north, can travel to anywhere the captain stag of glowing magical story goes that this bottle sat in
south, east, and west, it has remembers (regardless of whether the wine cellar of Ogrhu Zhema,
it is on land or sea). power that obeys their every
“toward” and “along.” Following god of angles, for so long that
the compass in either of The ship requires a crew of at least command.
four, although no sailing it became a powerful object
these new directions brings a Effect Depletion: 0 unto itself. Now, it pours out
knowledge or even actions are
character to locations impossible required of them. Instead, they use (check each round) good quality wine forever, never
to reach without the compass. the force of their will and resolve Object Depletion: 0 emptying. However, if the wine
The GM determines what these to move the ship toward its goal.
locations are. No one’s sailed on the Nameless Ship (check each use) is stored in another container
The compass has an uncanny way more than six times before it’s Color: Silver after it is poured out, it turns to
gone down in a mysterious storm, water when the sun next rises.
of getting lost after a few weeks.
only to resurface somewhere else, Color: Silver
Color: Indigo for someone else’s memories.
There’s a cult that forces you to wear Nature’s Crown
Some people in the know refer to toward and Color: Blue in a hallucinogenic stupor for weeks before they
along as stam and renn, respectively. sacrifice you.

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ARTIFACT/RELIC
OFFERING KNIFE THE OMEGA ORB OF PANOPLY OF PAIN
Level: 4 (+1 die) CURSE STONE PESTILENCE Level: 7 (+1 die)
Level: 13 Form: Ring
Level: 8 (+2 dice)
Form: Curved, black-handled Form: Grey lump of rock
The wearer is surrounded in a sheath
There are said to be many curse stones, but of them, Form: Eight-inch (20 cm) glass
knife this is the greatest—or rather, the worst.
The stone is placed somewhere it will not be moved sphere that appears to be filled of ghostly armor like a classic
When used to slay a person, or disturbed (doing so can disrupt the effect). with insects knight, granting +2 Armor. Further,
Then the user must take a successful Resist the wearer can make a fist and stare
the knife stores the soul of action (challenge 13—three successes needed) The orb calls forth a swarm of
or suffer 2 Anguish and gain no benefit. If they at a nearby being, sending waves of
locusts that carry an aura of rot
its victim, allowing it to be succeed, the curse is in place, and a wise user pain at them that inflict 3 points of
leaves the area immediately. and disease. The swarm appears damage and render them unable to
offered to a spiritual being The curse of the stone is extraordinarily powerful.
Creatures within a mile grow ill within a week— anywhere within very long range take their next action. Each time this
(such as a devil) who might gaunt, listless, and eventually even transparent
as they literally fade away. Plants wither.
and fills a small area. Those in the power is used, the wearer also feels
value it. The knife stores Likewise, buildings and even terrain features area suffer 8 points of damage from pain, suffering 1 point of damage.
begin to crumble to dust, and they too slowly
the biting, the choking, the rotting, The ring stays with the wearer even
only one soul at a time, become transparent and fade away.
in death if they become a ghost,
All of this happens slowly over the course of about five and the illness within it. The swarm
and an action is required to or six weeks. By the end of six weeks, all creatures
and plants are gone. By the end of eight weeks, the moves at least a short distance and the armor becomes Armor
release the stored soul. entire area is nothing but a flat, empty plain. every round, but its movements are effective against mental damage.
Anyone who finds the stone can attempt to disrupt
controlled by the wielder of the orb. Effect Depletion: 0 (check at the end
Object Depletion: 0 (check it and end the curse, but they must succeed at
the same Resist action required to activate it or of each combat encounter)
Effect Depletion: 0–1 (check each round)
each time it is used to kill) suffer the same consequences. When disrupted,
Object Depletion: 0 (check each use)
the stone fades away, reappearing somewhere Object Depletion: 0 (check each use)
Color: Pale else in seven years and seven days. Color: Red
Color: Red Color: Silver
THE PATH
Ghost, page 18

PALE PATIENT PRISM PEN OF FACES PENDULUM HELM


SECONDHEART Level: 3 Level: 5
Level: 6
Level: 6 Form: Ink pen
Form: Pale bone heart
Form: Small crystal prism When this pen is used to draw a face Form: Steel helmet with a
In Action Mode, if the (even a very simple one) on an object, broad crest like an inverted
When activated, the heart fuses the object can use the face to look
with the character touching possessor does not take an around and speak in a language known pendulum
it, literally becoming a second action in a given round, to the owner of the pen. Having a This helm offers +1 Armor
heart in their chest. This adds 1 face and the ability to communicate
they gain +2 to whatever does not compel the object to speak, and +1 to all defenses. The
bene to Physicality permanently.
Thereafter, the character adds their next action might be. give it more insight and intelligence number of ephemera the
than it would normally have, or
+1 to the level of any pale spell Object Depletion: 0 favorably dispose it toward the one
wearer can handle at once
or other magical effect, and any Color: Blue who drew it (or anyone else). also increases by 1.
interactions with beings from Effect Depletion: Ends automatically at
Color: Invisible
other realms or the Dead gain a the end of the interaction encounter
+1 bonus. (which, depending on the reticence
of the object, might be very quick)
A character cannot have more than
Object Depletion: 0 (check each use)
one secondheart. Color: Gold
Object Depletion: — Objects really don’t look at the world, pay attention
In the Blue there is a small pool filled with magical
Color: Pale to time, or in any way think like creatures.
prisms rather than water.
Interacting with them is always challenging.

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PRICKING FINGER PROCELLUS RAZOR HALO RED MONOCLE
Level: 9 (+2 dice) Level: 6 (+1 die)
Level: 5 (+1 die) Level: 6 (+1 die)
Form: Carved wooden walking cane with
Form: Glistening steel finger claw a gold tip Form: Steel ring 8 inches (20 cm) Form: Red-tinted, gold-
This claw is always magically This walking cane conjures storms. A across with a bladed outer edge rimmed monocle
storm builds and rages three rounds This ring hovers above the user’s
poisoned when the wearer after one holds the cane aloft and The wearer of this monocle
head. If anyone close makes a
wishes it. The poison causes recites the words carved into its side: can launch deadly blasts
Come to me now, breaker of the sky physical attack on the user, it
the victim to suffer −1 to all Lightning slash and thunder smash of energy at whatever very
lashes out, attacks the offender,
actions. If poisoned again Winds tear and rains dance
and immediately returns to its
faraway target they look at,
Come to me storm, or I shall know why
before the first dose depletes, The storm that arrives is so strong that normal place above the user’s head. inflicting 6 points of damage.
the victim falls asleep. activity is impossible for miles. High winds, It can even make multiple Object Depletion: 0–1
rain, and hail tear at all but the sturdiest of
Effect Depletion: 0–1 attacks in a single round. It Color: Red
structures and capsize all but the mightiest
(check each round) of ships on the sea. Lightning strikes an inflicts 6 points of damage.
Object Depletion: 0 object or creature on the ground six times Object Depletion: 0–1/0–1
an hour, inflicting 9 damage per strike.
(check each use) Effect Depletion: 0–3 (check each hour) (check each attack)
Color: Red Object Depletion: 0–2 (check each use) Color: Red
Color: Silver

ARTIFACT
RED RED VIZARD THE RELUCTANT RETRIBUTIVE
SECONDHEART Level: 5 BLADE GLASS
Level: 6 Level: 8 (see below) Level: 5 (+1 die)
Form: Red iron heart
Form: Gold and red mask that Form: Sword with an almost impossibly Form: Three-inch (8 cm) glass sphere
When activated, the heart fuses covers the wearer’s upper face thin blade
This small sphere magically affixes
This sword can cut through anything, but
with the character touching The wearer can see magical the wielder has to convince it to do so. to one’s shoulder. When the
it, literally becoming a second auras, allowing them to Before attacking a new target (a being owner is struck or otherwise
heart in their chest. This adds 1 or an object), the wielder must take a intentionally harmed by another,
recognize objects of power, persuasion action with a challenge of
bene to Physicality permanently. the glass sphere falls and breaks.
Thereafter, the character adds +1 vislae, active spells, and so on. 8. If they succeed, the sword is a level At the sound of the shattering
8 weapon, adds an enhancement of +2
to the level of any red spell or other Object Depletion: 0–1 glass, the attacker suffers 5 points
dice, and inflicts 10 points of damage
magical effect, and the range of (check each use, but never against that target from then on. If they of damage. The sphere then
any such effect is increased by one fail, the sword is normal—a level 2 reforms and appears back on the
more than once per day)
category (touch becomes close, weapon that inflicts 4 damage. owner’s shoulder. It functions, at
close becomes near, and so on). Color: Indigo Reports say that the Reluctant Blade always most, once per round.
A character cannot have more than breaks eventually, losing all power. Object Depletion: 0 (check each use)
Somewhere in the Actuality, however,
one secondheart. Color: Red
a new sword transforms into the
Object Depletion: — Reluctant Blade.
Color: Red Color: Red

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ROBES OF SCEPTER OF THE SILENT JAR SILVER
THE NINE SUNS CONDEMNATION Level: 3 SECONDHEART
Level: 3 AND EXCULPATION Form: Clear glass jar filled with Level: 6
Level: 4 (+1 die) fluttering moths Form: Silver heart
Form: Elaborate, brightly When the jar is opened, the
Form: Scepter of iron and glass When activated, the heart fuses
colored robes with nine sun The wielder touches the scepter moths fly out and fill the small with the character touching it,
emblems to a person who has wronged area around it, moving if the jar literally becoming a second heart
also moves. The moths cancel in their chest. This adds 1 bene
Worn during a long-form them, and that person is
all sound within this area.
marked as condemned. This to Physicality permanently.
magical practice, these They return to the jar when the
places a -1 penalty on all Thereafter, the character adds
robes enhance the wearer’s effect depletes (if the moths +1 to the level of any silver spell
interactions for that person. are somehow destroyed or
abilities, adding +1 to the If the condemned is touched by the or other magical effect, and
prevented from returning, the
level of the working. any such effect that affects the
tip of the scepter again, they gain jar produces more).
Object Depletion: — Effect Depletion: 0 character depletes less often (two
formal absolution for the wrong,
(check each round) depletion rolls are required).
Color: Gold and the mark is removed.
Object Depletion: 0–1 A character cannot have more than
Object Depletion: 0 (check each use) one secondheart.
Color: Gold (check each use)
Color: Gold Object Depletion: —
Color: Silver
THE WAY
Long-form magical practice, page 29

RELIC
SINSUIT SLAUGHTERSWORD SOARING RING A STONE
Level: 7
Form: Form-fitting black bodysuit
Level: 6 Level: 5 CALLED MURDER
Form: One-handed sword with a Level: 10
One must weave leaves of negative concepts into
the bodysuit. Once accomplished, the effects blade of red glass Form: Gold ring with a Form: Slightly bloodstained chunk of granite
of the leaves last until the sun next rises. Up the size of a human fist
to three leaves can be used at once. The effects The wielder gains 1 scourge in feather motif Rumored to have been the first murder
Accuracy when they first pick up weapon at the very beginning of time, A
granted are based on which of the seven sacred
sins are used:
The wearer can fly as fast as Stone Called Murder retains the essence
this sword. After they use it to kill a
Revenge: If anyone attacks the wearer, the a bird. of this history. All attacks made close to
attacker automatically suffers 1 point of living creature of at least level 2, the the stone inflict +4 damage. If someone
damage per leaf of revenge. scourge is removed and the wielder Effect Depletion: 0–2 has the stone in their possession, they
Lying: For each leaf of dishonesty, the wearer gain 1 Sorcery every time someone within
gains +1 to all deception or stealth actions. instead gains +2 to all attacks and (check each hour) long range is murdered. Last, anyone
Self-Aggrandizement: The wearer gains +1 to all damage with the sword. When the who spends more than a day or so in the
persuasion actions per leaf of vanity. Object Depletion: 0 presence of the stone must resist its power
Betrayal: If the wearer takes an action based in sun next rises, the scourge returns
surprise or betrayal, they gain +1 per leaf of and the bonuses fade away—until Color: Green or be compelled to plan the murder of
someone who has wronged them or who
betrayal.
Selfishness: The wearer gains 2 Physicality bene the wielder uses the sword to kill they otherwise dislike. After being in the
per leaf of selfishness if they eat at least a again. Only by discarding the sword presence of the stone for a week, they are
pound of food per leaf. compelled to carry out that plan. Exposure
while the bonuses are in effect can time to the stone does not need to be
Thievery: The wearer gains +1 per leaf of greed
on any action used to trick, steal, or take things a character break out of the cycle. consecutive.
from another. Object Depletion: — Color: Red
Murder: The wearer gains +1 damage per leaf of Infamous schemer Rymar Sturm is said to have
murder when making any kind of attack. Color: Red The vislae Jace Claston wore a soaring ring when
he disappeared into the Green. Some say he fully hidden the stone under the bed of Helena Tomas,
Color: Blue
transformed into a bird. and three weeks later she had murdered her
husband, Dietrich.

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ARTIFACT
THE SOUND THE SOURCE SPEAKING STONE SPIRIT RADIO
OF DEATH OF GOODNESS Level: 1 Level: 4
Level: 6 (+1 die) Level: 5 Form: Large wooden radio
Form: Small oven Form: Smooth stone a few
Form: Black violin Created using the specifications of the vislae By carefully tuning the radio, the
When the violin is played for at baker extraordinaire, Schaelee, this oven
inches across owner can contact a spiritual
least three consecutive rounds not only adds +2 to all actions made to Whatever someone touching entity, requiring an Intellect-
by someone with at least 1 level bake or cook with it, but also allows the
baker to infuse concepts and emotions the stone speaks into the based action with a challenge
of skill, the musician can choose equal to the level of the spirit.
into the food. If the owner uses a leaf of stone is stored, and can be
a nearby creature of level 6 or emotion, the resulting baked good or
reproduced by the stone This can be a dead spirit or a
lower, which then dies. cooked food tastes like a specific idea
or feeling. Cupcakes can taste like the nonhuman spirit. The owner
If the owner has at least 3 levels later as if they’d said it. The
feeling of leaping into a void, and roasted can ask one question, and if
of skill with the violin, it stays potatoes can taste like success. stone can hold one bit of the spirit knows the answer, it
with them even in death if they Unlike many artifacts, the Source of
Goodness does not disappear over dialog of twenty-five words will reveal it through the radio
become a ghost, becoming a
part of their essence.
time. However, no one’s ever owned or less at a time. in a distant, staticky voice.
it for more than a few years at most. Object Depletion: 0–1
Object Depletion: 0 The owners achieve fantastic success Object Depletion: —
(check each use) (and no longer need it), find utter Color: Grey (check each use)
Color: Pale failure (and must sell it), die, or Color: Pale
disappear mysteriously.
Color: Blue
THE PATH
Ghost, page 18

SPIDERSKIN STABBING STONE STONE ORACLE SUMMONER’S BOX


Level: 4 (+1 die) Level: 17
Form: Thin leather bodysuit that fits any
Level: 6 (+1 die) Level: 5
Form: Small cardboard box
human or humanoid form Form: Small red stone Form: Stylized stone statue The owner of the box can name a thing—an
This full bodysuit, once donned, becomes a
swarming mass of spiders. While they remain
This smooth stone clings to its of a seated figure about item, a creature, an object of power—of
on the wearer’s body, they provide +1 Armor. possessor’s forehead. Once level 10 or below. The box grows to whatever
However, at any time the wearer can use an
6 inches (15 cm) high size is appropriate for the thing named, and
active, it can transform the
action to command the spiders to swarm off When asked a yes or no then opens, revealing the thing inside.
their body and swarm instead on any close possessor’s entire face into Specific things (“an elderbrin named Tomauris”
target. If the target is a being (rather than an question, the statue answers. as opposed to “an elderbrin”) can appear
a massive spike that can
object), they suffer 1 damage each round.
suddenly grow up to 12 feet
Object Depletion: 0 in the box only if the thing’s secret name
Once a target is affected, the spiders continue is known and used. It’s important to note,
to inflict damage automatically unless they
(4 m) long and back again, (check each question) though, that the box doesn’t summon
are destroyed, the wearer commands them to
return, or the target is doused in liquid. The allowing a rapid stabbing Color: Indigo things—it creates them. So if a specific thing
swarm is otherwise a level 1 creature. is named, it is a duplicate of the original, not
If the swarm is destroyed, the spiders regenerate
strike on a close target that the original. The thing is permanent. If
on the wearer’s body at the next sunrise. If inflicts 6 points of damage. it’s a being that can take actions, it will do
the item depletes, the wearer also loses the as the box’s owner commands, but only
armoring effect.
Effect Depletion: 0 (check each use)
until the sun next rises.
Object Depletion: 0–1 (check each new target Object Depletion: 0 (check each use) Object Depletion: 0–1 (check each use)
assigned to the spiders)
Color: Red
Color: Gold Color: Silver
THE WAY
Divinations and Information-
Gathering Magic, page 17

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SUNCATCHER THE SUSPENDED TAMING CHAIN TENDRIL TEETH
Level: 4
Form: Short, jewel-tipped rod
CROWN Level: 8 (+1 die) Level: 5 (+1 die)
Level: 4 (+1 die) Form: Ten-foot (3 m) length of enruned
This device channels the power of the sun and Form: Pair of human teeth
Form: Small golden crown that floats a few bronze chain with a collar or manacle
allows that power to be used for different inches above the owner’s head Placed on a subdued creature, this chain inscribed with runes
purposes, depending on what sun it lies under.
Silver: You can create a single permanent mundane
When activated, the crown absorbs the slowly allows the chain’s master to gain If a person replaces two of their
emotional state of the nearest being
object that you can hold in one hand.
(other than the owner) and grants an
control. Each day the chain restrains a normal teeth with these teeth,
Green: You can create enough food to feed creature, that creature’s effective level for
ability to the owner based on the emotion they can will the teeth to extend
three people for one day. resisting control lowers by 1. This means
Blue: You gain +1 to all Resist rolls.
or the closest equivalent.
that the creature is easier to influence pale white tendrils 5 feet (1.5 m)
Anger: The owner can launch a red bolt of
Indigo: You can speak telepathically to
energy at a faraway target that inflicts 4 with persuasion or intimidation as long from their mouth. These
someone close.
points of damage. well as mind-influencing magic. If the tendrils are dangerous to touch,
Grey: You can create an illusion of yourself creature’s effective level is reduced to 0,
Sadness: The owner gains +2 to all actions as they disintegrate any organic
close to you.
involving hiding. the chain’s owner can control the mind of
Pale: You can summon a level 1 spirit that
Happiness/Relaxation: The owner can the creature without the chain for as long
material they come into contact
does as you command.
Red: You can create an energy bomb that refresh one of their stat pools. as the effect lasts. To reestablish such with other than bone. This
explodes when you desire, inflicting 1 Worry/Fear: The owner erects a magical shield control, the creature must be restrained means they inflict 4 points of
point of damage in a small area. around themselves that offers +1 Armor. by the chain until the sun next rises.
Love/Confidence: The owner gains an damage to flesh, organic objects,
Gold: You add 3 bene to one of your Certes pools. Effect Depletion: 0–3 (check each hour)
Invisible: You gain +1 to all Dodge rolls. enhancement of +1 die on their next action.
Object Depletion: 0–1 (check each new creature)
and so on.
Effect Depletion (if applicable): 0–7 Effect Depletion (if applicable): 0 Object Depletion: —
(check each round) Color: Blue
(check each hour)
Object Depletion: 0 (check each use) Object Depletion: 0 (check each use) Color: Red
Color: Varies Color: Blue THE WAY
Influencing and Controlling Minds,
page 19

ARTIFACT
TENTACLE RINGS THAT SWORD TIME’S THIEF TOOTH OF
Level: 5 (+1 die) Level: 17 (+3 dice)
Form: Beautifully made, double-edged, straight sword
Level: 8 (+2 dice) THE MONARCH
Form: Pair of violet ceramic rings Infamous is too mild a term for this blade, perhaps Form: Large pistol with a clock on Level: 7
the most powerful and coveted weapon in the Form: Human tooth
If the wearer wears one of these Actuality. Its original name is long lost. the side This tooth must permanently replace one
rings on each hand, the rings can That Sword adds +2 to the attack, or enough that it is This gun never needs to be loaded, of the user’s actual teeth to function.
transform the hands into tentacles possible for the wielder to strike their target if they roll Once in place, on command the tooth
a 9 on the die, whichever is higher. In other words, if apparently creating its own
10 feet (3 m) long. These tentacles leaps from their mouth and turns
the wielder has a venture of +3, but faces a level 9 foe ammunition. It also makes no into a being known only as the Toothy
can be used together as a level 5 with a defense of 6 (total challenge of 15), the sword
adds +3 rather than +2, making it possible for the noise when fired. There is, in Monarch, a leonine creature draped
weapon that inflicts 5 damage, wielder, on a roll of a 9, to successfully strike. It’s this
fact, little evidence that it’s a real in dozens of cords, each threaded
or they can be used to grasp feature alone that bid the poet Hirthas to call it “the through hundreds of teeth of all kinds.
blade that finally makes God fear the feeblest child.” weapon. However, when the user The Monarch is level 6 and begins to
objects or foes. A being grabbed Further, That Sword doesn’t inflict Injuries. It
inflicts Wounds. The amount of damage is
targets someone within long attack creatures other than the user
by a tentacle can escape if they are indiscriminately, acting of its own
based on the level of the foe: foes of level 1 to 7 range and pulls the trigger, it is
higher level than the rings, but the suffer 1 Wound when struck by That Sword, foes volition, but starting with those closest
wearer can increase the effective of level 8 to 11 suffer 2 Wounds, and foes of level as though the target ages to the user. It remains until the effect
level by spending Accuracy bene.
12 or higher suffer 3 Wounds with each strike. significantly. They suffer 2 Wounds. depletes, it is slain, or there are no
That Sword is rumored to be intelligent. One thing
Effect Depletion: 0–2 (check at the is certain—it does not enjoy being wielded by the Object Depletion: 0–1/0–1 targets within a long distance.
Effect Depletion: 0 (check each round)
end of each combat encounter)
same person for very long. At some point starting (check each round)
a week or so after acquiring it and no longer than Object Depletion: — (although once used,
Object Depletion: 0 (check each use) two months after that, the wielder wakes one Color: Red it cannot be used again until after the
morning to find That Sword simply gone. No sun next rises)
Color: Gold force can prevent this from happening.
Color: Red
Color: Silver

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RELIC
TRANSLATION TRANSPORT RING ULLAGONE UMBRA
DOLL Level: 5 CRYSTAL Level: 5
Level: 5 Level: 5 (+1 die) Form: Dark grey ring made of stone
Form: Silver ring with a diamond Form: Blue crystal shard The wearer can become a shadow. As
Form: Small ventriloquist’s dummy
Sitting on its owner’s shoulder, The wearer can teleport up to Found in caverns deep beneath a shadow, they cannot affect or be
the doll serves as a vocal 10 miles (16 km) as long as the Pale, this crystal emits a affected by solid matter or energy,
horrific cry of sorrow anytime nor can they cast spells or use
translator, translating the they have physically been to
the possessor suffers an Injury other magical abilities. However, if
owner’s words into the the location before. exposed to direct bright light, the
language of the nearest being or Wound. All those close to the
Object Depletion: 0 possessor are frightened and shadow suffers 1 point of damage
(if it’s different from the per round. The shadow cannot
language the owner is using).
Color: Green dismayed, and suffer −1 on their
pass through matter, but it can slip
next action.
Object Depletion: 0 (check each through cracks as narrow as the
The crystal stays with the wearer even
use, but don’t check more than seal around a door.
in death if they become a ghost,
once between sunrises) In even moderately shadowy
changing so that it takes effect if conditions, the shadow gains +2
Color: Indigo they suffer mental damage. to all stealth actions.
Object Depletion: 0 (check each use) Effect Depletion: 0–5 (check each hour)
Color: Blue Object Depletion: 0 (check each use)
Color: Grey

VANISHING CLOAK VIROSE GUN VISITOR’S KNIFE WAR SHADE


Level: 6 Level: 5 (+1 die) Level: 4 (+1 die) Level: 8
Form: Silken black cloak Form: Amulet of ebony and gold
Form: Small bronze pistol Form: Crude stone knife Grasping this amulet, the wearer
The wearer can vanish from This gun produces and fires If the knife stabs a creature can conjure a level 6 spirit of
sight. Either they turn destruction that possesses the
poison bullets. The gun possessed by a demon
invisible until they take an wearer’s shadow and gives it
action or move more than inflicts only 2 points of (or another possessing physical form. The spirit does
a short distance in a round, damage, but the level 5 poison spirit), the wound—or even whatever the wearer commands,
or they disappear and causes disorientation and death—caused by the knife and it has +2 to all combat (attack
reappear up to 1 mile and defense) actions and +2 to
hallucinations. Targets suffer vanishes when the demon
damage as well.
(1.5 km) away in a location a −2 penalty on all actions. leaves the host. However, if With the loss of their shadow, the
they have been to before. Effect Depletion: 0–1 the demon possesses a new wearer feels metaphysical trauma
The wearer chooses the and suffers 1 Anguish.
(check each round) victim, the new host suffers
effect. Effect Depletion: 0 (check each round)
Object Depletion: 0–2/0–2 the wound.
Object Depletion: 0 Object Depletion: 0–1 (check each use)
(check each use) (check each use) Depletion: — Color: Red
Color: Grey Color: Blue Color: Pale

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RELIC RELIC
WHISPERING WINGS OF THE WOODEN KNIFE WRAITHSTONE
BOOK GRAIL MOTH Level: 4 (+1 die) Level: 6
Level: 6 Level: 5
Form: Thick, leather-bound tome Form: Knife made of light Form: Pale yellow stone
This book covers useful but standard Form: Black-and-white silk cloak balsa wood Found only in deep recesses of
magical topics. It was once in The cloak transforms into This knife is a poor weapon. the Pale, wraithstone ties a
the possession of a powerful and beautiful black-and-white However, when it is used to ghost from the owner’s past
knowledgeable vislae, whose
moth wings of enormous size, make a slicing motion in the to the owner’s dreams, so that
thoughts were imprinted upon the
book. Today, anyone reading it will strong enough to carry the direction of a close being, the dead person appears from
hear it whispering to them. Most of wearer aloft at a speed as fast that being’s thoughts are cut time to time to give advice or,
what the book says is disturbing but as they could normally run. in half, effectively breaking more often, warnings. The
incongruous and useless. However,
once each night that someone reads Effect Depletion: 0–2 their concentration so they owner has no control over
it, the book whispers something (check each hour) lose their next action. when these dreams occur.
useful. The reader learns how to Object Depletion: 0–1/0–1
cast a random spell of level 4 or Object Depletion: 0 Object Depletion: —
below. Knowledge of the spell fades (check each use) (check each use) Color: Pale
by the time the sun next sets. Color: Gold Color: Blue
Color: Indigo

RELIC KINDLED KINDLED KINDLED


YNOST KLEUM MAIL SHIRT FIGHTING BOOTS RITTERSKIN
Level: 4 Level: 2 Level: 1 BOOTS
Form: Multicolored stone Form: Mail shirt made from Form: Tough, armored boots Level: 2
Found only in isolated locales in kleum links The wearer gains 2 bene Form: Stiff, scaled boots
the Blue, ynost is sometimes The wearer gains +1 Armor in Accuracy and 1 vex in The wearer gains 3 bene
called “dreamstone.” If the and 1 vex in Movement. Movement. These tough, in Accuracy and 1 vex in
owner sleeps and dreams Color: Invisible armored boots have space Movement.
while physically touching Conventional Price: to store a small weapon, Color: Red
ynost, the next day it will 125 crystal orbs like a knife. Conventional Price: 3 gem
be in the shape of an object Color: Red orbs and 25 bloodsilver
from their dream. Conventional Price: 1 gem
Effect Depletion: 0 orb and 10 bloodsilver
(check each hour)
Object Depletion: —
Color: Blue
Kleum is a particularly tough metal found Ritters are nasty, vicious creatures found
in Indigo. only in the Green.

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KINDLED KINDLED KINDLED KINDLED
MONTRENESS SILENT BOOTS SLICKSLIPS CODOS
SHOES Level: 2 Level: 2 FEATHERED HAT
Level: 3 Form: Sleek black boots Form: Light, form-fitting shoes Level: 1
Form: Attractive shoes Form: Hat made mostly of long,
The wearer gains 3 bene in The wearer gains 2 bene in
The wearer gains 3 bene in floppy feathers
Movement and 1 vex in Movement when wearing
Interaction when wearing The wearer gains 1 bene in
Interaction when wearing these lightweight shoes. Interaction, 1 vex in Accuracy,
these shoes, which subtly these quiet but suspicious- Color: Green and 1 vex in Movement.
change to match the other looking boots. Conventional Price: 10 gem orbs Color: Blue
items they’re wearing. Color: Grey Conventional Price:
Color: Gold Conventional Price: 4 gem orbs 80 crystal orbs
Conventional Price: 12 gem orbs

Slickslip wearers don’t really walk so much as glide.

KINDLED KINDLED KINDLED KINDLED


TENTACLE HAT EYESTALK HAT DRAVAN HAT WHISPERING HAT
Level: 2 Level: 1 Level: 2 Level: 2
Form: Hat covered in long Form: Hat covered with eyes Form: Dapper hat Form: Tall hat with a mouth
tentacles on stalks The wearer gains 2 bene in The wearer gains 3 bene
The wearer gains 1 bene in The wearer gains 2 bene in Interaction from this hat, as in Intellect and 1 vex in
Accuracy and 1 bene in Perception and 1 vex in it not only looks sharp but Interaction when wearing
Movement when wearing Interaction when wearing also conveys information on this hat, which whispers
this hat. The tentacles aid this odd hat. social cues through instinct. information almost
in fighting and are long Color: Indigo Color: Blue continually. Those nearby
enough to reach the ground Conventional Price: Conventional Price: 10 gem orbs can hear the whispers but
to help with movement and 120 crystal orbs can’t understand them.
balance. Color: Indigo
Color: Green Conventional Price: 3 gem orbs
Conventional Price: 8 gem orbs

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KINDLED KINDLED KINDLED KINDLED
MILK SILK GLOVES MURDERER’S SPIDERWEB EYE GLOVES
Level: 1 GLOVES GLOVES Level: 1
Form: Gorgeous soft gloves Level: 2 Level: 3 Form: Gloves with an eyeball
made from the silk of milk Form: Dark black and red gloves Form: Silk gloves with a peeking from the leather
spiders The wearer gains 2 bene disturbing pattern The wearer gains 2 bene in
The wearer gains 2 bene in in Accuracy and 2 vex in The wearer gains 2 bene Perception and 1 vex in
Interaction and 1 vex in Interaction as well as +1 in Accuracy, 2 bene in Interaction.
Accuracy. melee damage. The gloves Movement, and 1 vex in Color: Indigo
Color: Blue look and smell of murder. Interaction. Conventional Price: 1 gem orb
Conventional Price: Color: Red Color: Green
120 crystal orbs Conventional Price: Conventional Price: 10 gem orbs
4 gem orbs + 10 bloodsilver

KINDLED KINDLED KINDLED KINDLED


NIMBLE GLOVES MELISONIS COAT UNIKSKIN COAT MAGMA CLOAK
Level: 1 Level: 1 Level: 2 Level: 3
Form: Green gloves made of Form: Coat made of woven sound Form: Cumbersome but Form: Roiling red cloak
ylli hide The coat is transparent, but protective lizardskin coat The wearer gains +1 Armor, 2
The wearer gains 1 bene in the beautiful sounds it The wearer gains +1 Armor bene in Accuracy, and 2 vex
Movement and 2 vex in makes compensate for that. and 2 vex in Movement. in Movement. Coated with
Accuracy. The wielder gains Color: Invisible flowing magma, this cloak is
Color: Green 1 bene in Interaction and Conventional Price: insulated so that the wearer
Conventional Price: 1 vex in Accuracy. 130 crystal orbs is merely toasty warm.
55 crystal orbs Color: Blue Color: Invisible
Conventional Price: Conventional Price: 8 gem orbs
80 crystal orbs

Ylli are gentle but graceful mountain


An unik is an armored reptile in the Green.
creatures in Silver.

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KINDLED KINDLED KINDLED KINDLED
SPLINTERGOLD IOLETTA GOWN RESONANCE ARMORED GOWN
SHIRT Level: 1 GOWN Level: 3
Level: 2 Level: 2
Form: Gown woven with Form: Gorgeous gown with
Form: Shirt of woven, Form: Gown sewn with metal
silver ioletta fibers plates that reflect sound and light hidden armor plates
sparkling splinters The wearer gains 1 bene in in interesting ways The wearer gains 1 bene
The wearer gains 3 bene in Interaction. The wearer gains 2 bene in in Interaction, 1 vex in
Interaction and 1 vex in Color: Blue Interaction, 1 bene in Perception, Movement, and +1 Armor.
Movement. Conventional Price: 2 gem orbs and 1 vex in Movement. Color: Blue
Color: Blue Color: Indigo
Conventional Price: 4 gem orbs
Conventional Price: 2 gem orbs Conventional Price: 2 gem orbs

Ioletta is a rare material found in


insect wings.

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INDERGLASS BRAWLER’S SEENTH JACKET SPIDERSILK SUIT
DRESS JACKET Level: 1 Level: 2
Level: 2 Level: 3 Form: Beautiful jacket in red, Form: Flattering but flexible suit
Form: Dress made of Form: Dark brown jacket green, or blue The wearer gains 2 bene in
entwined glass plates Although this looks like a simple The wearer gains 1 bene in Movement.
The wearer gains 3 bene in jacket, it has lightweight Interaction. Color: Green
Interaction and 1 vex in armor mesh weave hidden Color: Blue Conventional Price: 3 gem orbs
Movement. within its lining. The Conventional Price: 1 gem orb
Color: Blue wearer gains +1 Armor.
Conventional Price: 3 gem orbs Color: Invisible
Conventional Price: 4 gem orbs

Only the most skilled crafters can make clothing from


Seenth is a material woven from the reflections of spidersilk. Some are friends of the spiders—but some
precious gems in mirrors. are absolutely not.

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KINDLED KINDLED KINDLED KINDLED
SLICKSUIT STEALTHSUIT KALEIDOSCOPE VLINIAN CAPE
Level: 1 Level: 1 EYEGLASSES Level: 1
Form: Form-fitting bodysuit Form: Dark black bodysuit Level: 2 Form: Outlandishly elaborate
The wearer gains 2 bene in The wearer gains 1 bene in Form: Multicolored, swirling cape
Movement and 1 vex in Movement. eyeglasses The wearer gains 2 bene in
Interaction. Color: Green The wearer gains 3 bene in Interaction and 1 vex in
Color: Green Conventional Price: 2 gem orbs Interaction and 1 vex in Movement.
Conventional Price: Perception. Color: Blue
150 crystal orbs Color: Blue Conventional Price: 4 gem orbs
Conventional Price: 4 gem orbs

In some places, even wearing a slicksuit is a crime, as


Stealthsuits are made in soundproof rooms of Vlinian was an infamous Satyrine
it is used mostly by thieves.
absolute darkness. aristocrat known for his capes.

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FIGHTING CAPE BATTLE SCARF TENTACLE TRASNIAN RING
Level: 2 Level: 2 UMBRELLA Level: 1
Form: Cape with woven Form: Long scarf with sharp Level: 3 Form: Ring set with a
armoring plates metal plates hidden within it Form: Black umbrella with trasnian emerald
This tough cape helps deflect This long, stretching scarf tentacles drooping from All trasnian emeralds cause
attacks while fighting. The lashes out in combat. The the edges people to be subconsciously
wearer gains +1 Armor and wearer gains +1 damage, 1 The tentacles of the umbrella pleased. The wearer gains
2 vex in Movement. bene in Accuracy, and 1 vex reach out to hold targets 1 bene in Interaction. Two
Color: Invisible in Interaction. that the owner attempts to or more trasnian emeralds
Conventional Price: Color: Red strike, or move to otherwise close to each other cancel
150 crystal orbs Conventional Price: 3 gem orbs guide the owner’s aim, so each other out.
the owner gains 3 bene in Color: Blue
Accuracy. Conventional Price: 5 gem orbs
Color: Green
Conventional Price: 10 gem orbs

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KINDLED KINDLED KINDLED KINDLED
TRASNIAN TRASNIAN TRASNIAN TRASNIAN TIEPIN
NECKLACE EARRING CUFFLINK Level: 1
Level: 1 Level: 1 Level: 1 Form: Necklace set with a
Form: Necklace set with a Form: Earring set with a Form: Cufflink set with a trasnian emerald
trasnian emerald trasnian emerald trasnian emerald All trasnian emeralds cause
All trasnian emeralds cause All trasnian emeralds cause All trasnian emeralds cause people to be subconsciously
people to be subconsciously people to be subconsciously people to be subconsciously pleased. The wearer gains
pleased. The wearer gains pleased. The wearer gains pleased. The wearer gains 1 bene in Interaction. Two
1 bene in Interaction. Two 1 bene in Interaction. Two 1 bene in Interaction. Two or more trasnian emeralds
or more trasnian emeralds or more trasnian emeralds or more trasnian emeralds close to each other cancel
close to each other cancel close to each other cancel close to each other cancel each other out.
each other out. each other out. each other out. Color: Blue
Color: Blue Color: Blue Color: Blue Conventional Price: 5 gem orbs
Conventional Price: 5 gem orbs Conventional Price: 5 gem orbs Conventional Price: 5 gem orbs

KINDLED KINDLED KINDLED KINDLED


GLASS SORTIR BRONZE SORTIR GOLD SORTIR BLADED SORTIR
Level: 1 Level: 1 Level: 2 Level: 3
Form: Curved glass wand Form: Curved bronze wand Form: Curved gold wand with Form: Curved, bladed steel wand
with a leather handle with a leather handle a leather handle with a leather handle
The wielder gains 1 bene The wielder gains 1 bene in The wielder gains 3 bene This sortir can be used as a
in Sorcery and 1 vex in Sorcery. in Sorcery and 2 vex in melee weapon that inflicts
Physicality. Color: Gold Physicality. 2 points of damage. The
Color: Gold Price: 2 magecoins Color: Gold wielder gains 2 bene in Sorcery
Price: 1 magecoin Price: 2 magecoins and 1 bene in Accuracy.
Color: Gold
Price: 3 magecoins

Wands long fell out of favor in Satyrine, but sortir


are all the rage.

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KINDLED KINDLED KINDLED KINDLED
EBONY SORTIR DIAMOND SORTIR TREFOIL RETICULATED
Level: 3 Level: 4 Level: 4 SWORD
Form: Curved ebony wand Form: Curved diamond wand Form: Three-part amulet Level: 4
with a leather handle with a leather handle The wearer gains 1 Form: Sword with a series of
The wielder gains 4 bene The wielder gains 4 bene in enhancement in Sortilege. shifting and sliding blades
in Sorcery and 1 vex in Sorcery. Color: Gold The wielder gains 1 bene
Physicality. Color: Gold Price: 5 magecoins in Accuracy and 1 vex in
Color: Gold Price: 6 magecoins Movement.
Price: 4 magecoins Color: Red
Conventional Price:
150 crystal orbs

A trefoil is almost as valuable for the prestige it brings


as for the power it contains. “Surely no sane person would try to wield
such a thing.”

KINDLED KINDLED KINDLED KINDLED


POISON PISTOL DAETHA SWORD MONTRENESS SLICKSLIPS
Level: 4 Level: 3 SHOES Level: 2
Form: Pistol made from Form: Huge sword that Level: 3 Form: Light, form-fitting shoes
solidified poison reeks of death Form: Attractive shoes The wearer gains 2 bene in
This pistol inflicts 4 points This incredibly huge but The wearer gains 3 bene in Movement when wearing
of damage at long range. lightweight sword inflicts Interaction when wearing these lightweight shoes.
The wielder gains 1 bene 6 points of damage. The these shoes, which subtly Color: Green
in Accuracy and 1 vex in wielder gains 1 bene in change to match the other Conventional Price: 10 gem orbs
Physicality. Accuracy and 1 vex in items they’re wearing.
Color: Red Interaction. Color: Gold
Conventional Price: Color: Red Conventional Price: 12 gem orbs
180 crystal orbs Conventional Price:
160 crystal orbs

Slickslip wearers don’t really walk so much as glide.

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KINDLED KINDLED KINDLED KINDLED
DRAVAN HAT BRAWLER’S SEENTH JACKET SPIDERSILK SUIT
Level: 2 JACKET Level: 1 Level: 2
Form: Dapper hat Level: 3 Form: Beautiful jacket in red, Form: Flattering but flexible suit
The wearer gains 2 bene in Form: Dark brown jacket green, or blue The wearer gains 2 bene in
Interaction from this hat, as Although this looks like a simple The wearer gains 1 bene in Movement.
it not only looks sharp but jacket, it has lightweight Interaction. Color: Green
also conveys information on armor mesh weave hidden Color: Blue Conventional Price: 3 gem orbs
social cues through instinct. within its lining. The Conventional Price: 1 gem orb
Color: Blue wearer gains +1 Armor.
Conventional Price: 10 gem orbs Color: Invisible
Conventional Price: 4 gem orbs

Only the most skilled crafters can make clothing from


Seenth is a material woven from the reflections of spidersilk. Some are friends of the spiders—but some
precious gems in mirrors. are absolutely not.

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STEALTHSUIT FIGHTING CAPE GLASS SORTIR BRONZE SORTIR
Level: 1 Level: 2 Level: 1 Level: 1
Form: Dark black bodysuit Form: Cape with woven Form: Curved glass wand Form: Curved bronze wand
The wearer gains 1 bene in armoring plates with a leather handle with a leather handle
Movement. This tough cape helps deflect The wielder gains 1 bene The wielder gains 1 bene in
Color: Green attacks while fighting. The in Sorcery and 1 vex in Sorcery.
Conventional Price: 2 gem orbs wearer gains +1 Armor and Physicality. Color: Gold
2 vex in Movement. Color: Gold Price: 2 magecoins
Color: Invisible Price: 1 magecoin
Conventional Price:
150 crystal orbs

Stealthsuits are made in soundproof rooms of Wands long fell out of favor in Satyrine, but sortir
absolute darkness. are all the rage.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
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GOLD SORTIR BLADED SORTIR EBONY SORTIR DIAMOND SORTIR
Level: 2 Level: 3 Level: 3 Level: 4
Form: Curved gold wand with Form: Curved, bladed steel wand Form: Curved ebony wand Form: Curved diamond wand
a leather handle with a leather handle with a leather handle with a leather handle
The wielder gains 3 bene This sortir can be used as a The wielder gains 4 bene The wielder gains 4 bene in
in Sorcery and 2 vex in melee weapon that inflicts in Sorcery and 1 vex in Sorcery.
Physicality. 2 points of damage. The Physicality. Color: Gold
Color: Gold wielder gains 2 bene in Sorcery Color: Gold Price: 6 magecoins
Price: 2 magecoins and 1 bene in Accuracy. Price: 4 magecoins
Color: Gold
Price: 3 magecoins

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TREFOIL AETHYR LINK AETHYR LINK IOLETTA GOWN
Level: 4 Level: 1 Level: 1 Level: 1
Form: Small bundle of copper wires Form: Small bundle of copper wires
Form: Three-part amulet Form: Gown woven with
and crystals worn as an amulet and crystals worn as an amulet
The wearer gains 1 silver ioletta fibers
This, one of the most common This, one of the most common
enhancement in Sortilege. objects of power, allows the wearer objects of power, allows the wearer The wearer gains 1 bene in
Color: Gold to access the Noösphere for simple to access the Noösphere for simple Interaction.
Price: 5 magecoins information, like the current time, information, like the current time, Color: Blue
the weather forecast, and the daily the weather forecast, and the daily Conventional Price: 2 gem orbs
news. The wearer can also leave news. The wearer can also leave
brief messages for others who brief messages for others who
have access to the Noösphere (such have access to the Noösphere (such
as someone else with an Aethyr as someone else with an Aethyr
Link), but a message takes at least Link), but a message takes at least
24 hours to be discovered. 24 hours to be discovered.
Object Depletion: — Object Depletion: —
Color: Indigo Color: Indigo
A trefoil is almost as valuable for the prestige it brings Ioletta is a rare material found in
as for the power it contains. THE PATH THE PATH insect wings.
Noösphere, page 14 Noösphere, page 14

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
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KLEUM MAIL SHIRT
Level: 2
Form: Mail shirt made from
kleum links
The wearer gains +1 Armor
and 1 vex in Movement.
Color: Invisible
Conventional Price:
125 crystal orbs

Kleum is a particularly tough metal found


in Indigo.

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.

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