Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
This page left intentionally blank
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
AMATORY ALL YOU ARE IS BLACK CANDLES ACUTELY WATCHING
BLOODFIRE MINE TO USE GIVE THE SAME IN CONTEMPT
Level: 6 Level: 11 (+3 dice) LIGHT Level: 3
“Even in the Red, we know love. It’s A nearby being of level 4 or less is Level: 5
transformed, body and soul, into a All nearby creatures (other
just . . . different here.” You cast In a medium area, you can create
this incantation to prove your ring that appears on your finger. This than you) gain 1 bene in
is an object of power with a level illusory objects or creatures in
love for a person, a cause, a place, their Perception pool.
equal to the being’s. It confers one of whatever numbers you wish, as
or anything else you choose. Your the following abilities on the wearer, Color: Indigo
own blood is set aflame, and you long as each illusion is no more
according to the nature of the being:
suffer 3 damage each round. If you ✦ +1 to all defense actions
than about 2 feet by 2 feet (60
take steps to decrease or assuage ✦ +1 damage on all attacks by 60 cm). These illusions are
this damage, the incantation fails. ✦ +1 bene to Sorcery every time the full sensory images and move
If you survive, you are granted pool is refreshed
and act as you wish.
a permanent +1 bonus to all ✦ +1 bene to Physicality every time
the pool is refreshed Depletion: 0 (check each round)
actions related to that for which
The item has a depletion of —. Color: Grey
you have proven your love.
Depletion: 0 (check each sunset)
Depletion: 0–1 (check each round)
Color: Gold
Color: Red Effects that add bene last until the
THE WAY bene are used.
Illusions, page 19
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ANGER HATES THE ANGUISHED AT THE SOUNDLESS BEAUTY SEEN
ITSELF MOST SOUL LEAVES DAWN WE SAW IN BLIND EYES
OF ALL TRACES WEEPING Level: 5 (+1 die)
Level: 7 (+1 die) Level: 1 Level: 8 (+2 dice) A nearby being you choose is
A nearby creature’s flesh literally You leave visible black You send a person you struck permanently blind,
grows extra hands and talons footprints wherever you go touch a year and a day into their eyes turning a color
to tear at itself. The creature until the sun next sets. the future. They appear blacker than black.
suffers 2 Wounds. Color: Silver precisely where they were Color: Red
Color: Gold standing when you touched
them, as if no time had
passed for them.
Color: Green
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BLOOD’S VOICE THE BONDS OF THE BONDS THE BOOK’S
SINGS A SONG FAMILY ARE BONDS OF THE FLESH OFFER IS A
OF PAIN OF FLESH FREE THE MIND WELCOME ESCAPE
Level: 4 Level: 7 (+1 die)
A nearby willing target disappears as a person
Level: 7 (+1 die) Level: 6
You sever one of your own fingers, you touch sprouts a conjoined twin with The flesh of a nearby creature The pages of a book you hold
inflicting 1 Wound. However, a face and one arm. The willing target sprouts stiff metallic wire that
from your severed finger on the controls the actions of the conjoined twin. in your hand tear from the
In addition to having all the Qualia stat slices and pierces as it grows, binding and fly out to form
ground, a massive tree grows that pools and inherent abilities, skills, spells, finally wrapping around them
is somewhat animate and aware. and so on that they normally possess a boat that holds up to ten
(limited, of course, by their new form), to bind and constrict. The target
The tree is a level 6 creature people and sails across
the person in control of the twin also suffers 5 points of damage on
and attacks anyone nearby, commands at least one ability, spell, or water as you command.
defending you and obeying your skill possessed by the host of the twin (they the first round, and then 1 point
both possess that ability). The conjoined of damage on each subsequent When the effect ends, the
commands (although it can only
take actions that inflict pain). It
twin takes actions independent of their
round. They also suffer a −2 pages return to the book.
host. Should the host die, the conjoined
cannot move, but its existence twin also dies. Otherwise, Injuries and penalty to all physical actions. Depletion: Ends automatically
is permanent. Wounds suffered by the host have no when the sun next sets
Depletion: 0 (check each round)
effect on the twin.
Color: Red Depletion: 0 (check each round) Color: Red Color: Silver
Color: Gold
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE CHILDREN CLARITY BRINGS CLOSE YOUR CLOUDS PART
WHO LOVE ZERO UNDERSTANDING EYES AND DIE TO REVEAL THE
Level: 4 TO US ALL WITH THE SUN WHITE SHIP
You become intangible for one Level: 4 Level: 5 (+1 die) Level: 8
round. You cannot be affected You understand an object You touch a creature. At the You summon a ship from the
by the physical world, nor can that you touch. You know moment of the next sunset, Pale, crewed by ghosts. It takes
you affect it. You can move you to the destination you
its level, its function or they suffer 1 Wound.
through solid objects, and they name. The ship can fly or sail
purpose, and how to use Color: Red across land or sea at a speed
pass through you. Unlike most it properly. If it is magical, of up to 100 miles (160 km)
incantations, this does not
you know the magical an hour, or it can travel to the
require an action to activate.
properties (including any realm of another sun in the
Thus, you can trigger this
side effects) and how to space of one hour. The captain
when you see an attack or other obeys your commands, and the
danger coming toward you. activate them.
ship can carry up to a dozen
Color: Invisible Color: Indigo
people anywhere you wish.
Color: Pale
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
CRY INDEPENDENCE A DARK GOD DARTING EYES DEAD WOLVES
AND SET FLAMES HUNGERS AND SILENT FEET WHISPER TRUTH
Level: 6 (+1 die) Level: 7 (+1 die) Level: 7 Level: 5
Not only do you add +2 to all A giant toothy maw seeps into All the cats within a half mile All corpses near you, one at a
Resist defense actions, but existence and immediately (800 m) of you become time, speak their name and
anyone who attempts to bites up to three targets your spies, and at the next describe their death in one
affect your mind with any within close range of each midnight, they come to tell sentence (assuming they
sort of magical effect suffers other and within a long you what they have seen have that knowledge). This
2 points of damage from the distance of you. The mouth from the time you cast the may take a while in a place
feedback if you resist. inflicts 1 Wound. The dark incantation until then. with many corpses (like a
Color: Invisible god’s mouth does not persist. Color: Indigo cemetery).
Depletion: Ends automatically Color: Red Color: Pale
when the sun next sets
Casting Darting Eyes and Silent Feet in
a city is far more powerful than casting
it in the wilderness, based on the likely
number of cats.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
DRAINING THE DREAMING OF EACH CAREFUL EACH SCALE
ESSENCE OF A SOUL FUTURE FUNERALS STEP AVOIDS DENOTES DEVOTION
Level: 7 (+1 die) Level: 5 (+1 die) THE UNWANTED Level: 3 (+1 die)
Fist-sized parasites appear The faces of all mortal Level: 4 A spirit snake appears, coils
on a nearby being’s body creatures within long You can stand on or walk around your neck, and
and cling there. Each range—other than you— across any liquid as if it strikes at anyone who gets
round, they drain 1 point are transformed into clock were solid. close enough to touch. It
of damage from the target, faces. At the same time, Depletion: 0 (check each hour) inflicts 3 points of damage.
and transform it into each is filled with the dread Color: Green The snake lasts until it
magical power transferred of their own mortality, successfully bites a target.
to you in the form of 1 suffering 1 point of mental Color: Silver
Sorcery bene. damage. The clock faces
Depletion: 0–1 fade after a few moments.
(check each round) Color: Blue
Color: Silver
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE FESTERING FIGHTING FOR A FINAL THOUGHTS THE FINAL WONDER
GROWTH OF DEATH PRESAGED FUTURE OF DYING STARS Level: 10
Level: 3 (+1 die) Level: 5 (+1 die) Level: 8 (+1 die) You change the surrounding region
A deck of Sooth cards that in a manner of your choosing. This
A laceration on a nearby You create an intangible (but might involve causing a volcano
wounded creature grows you hold in your hand leap visible) net that, if passed to erupt, causing a forest to grow
teeth and bites the closest forth and form a humanoid through a living creature, overnight, or causing a river to
shape that attempts to grab change course and flood the area.
being each round. If no one captures their soul. If
and strangle a close target. If The affected area is up to 5 miles
is close to the creature, it transferred to a receptacle (8 km) across, and the only limit is
successful, the attack inflicts
bites itself. The bite inflicts 5 points of damage on this
such as a crystal vessel, a that you can make the region more
3 points of damage. gem, or a metal sphere, dangerous (for example, introducing
round, 3 points of damage lava flows and toxic gas that
Depletion: 0 (check each on the next round, and 1 the soul can be stored inflict 10 damage) but not utterly
round). Ends automatically point of damage on the third indefinitely. Otherwise, uninhabitable, such as draining all
if the wound is healed. round. Then the cards fall to the soul returns to its body the air or disintegrating all the land.
Use of this incantation is so draining,
Color: Gold the ground, inert. when the sun next rises. you suffer 1 Wound when you cast it.
Color: Green Color: Pale Color: Gold
THE KEY
Shadow memento, page 154
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE FLESH OF THE FLOCK A FOOL’S GAZE IS THE FOOTFALLS
RIPE STARS SCATTERS AT THE NO ONE’S TO HOLD OF GIANTS ARE
Level: 10
This incantation can be cast only at night,
SOUND OF TEETH Level: 5 (+1 die) MUSIC MILES AWAY
outside, and the wise vislae who uses it takes Level: 6 (+1 die) In a crowd or at least a location Level: 3 (+1 die)
precautions and raises wards, lest this be a
suicide. A star falls from the heavens and The sound of a horrific with other people where The ground shakes violently
comes to where you stand, a scintillating orb of inconsequential people can
white fire 20 paces across. Its presence, through creature approaching for one round, affecting
heat and majesty, inflicts 3 points of physical move about without hindrance,
damage and 3 points of mental damage to all strikes terror into all nearby you are essentially invisible, everything near you. Things
things close, and 1 point of physical damage to
all things farther away but still nearby. Now that
beings (except you), who as everyone looking at you topple, creatures fall prone,
you have called it, the star wants to touch you flee from the area and will will think of you as someone and structures suffer damage.
and offer itself to you, but touching it inflicts 3
Wounds and 3 Anguish. You must move at least not approach. of no consequence. This lasts Color: Red
a short distance each round to keep away from
Depletion: 0–2 until you take an action that
it, and it will not be deterred by any being, force,
or barrier. However, it will not intentionally suggests you are someone
touch anyone or anything other than you if it
(check each round) to pay attention to, such as
can help it. You can use an action to chastise
it, sending it back into the night sky. Should it
Color: Grey talking, jostling someone,
touch you, it winks out forever, but you gain attacking someone, moving a
a star mark around one eye and increase your
Sorcery by 1 forever, assuming you survive. large object, and so on.
Color: Pale Color: Grey
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
FROM DEEP IN THE GALLOWS THE GAZE TURNS GAZING BACK TO
THE CAVE OF BRING UNJUST INWARD TO SEE HIDDEN GLANCES
DEZD-URBAT JUSTICE REAL BEAUTY Level: 5 (+1 die)
Level: 8 Level: 7 (+1 die) Level: 5 (+1 die) Your face disappears into
A hangman’s noose appears around the
You summon a level 5 vug that You cast this on a nearby being swirling dark colors except for
neck of a nearby being (if they do not
does as you command. The have a neck, there is no effect). It is and control all their senses one eye. You can see the path
Cave of Dezd-Urbat is said to connected to a rope that disappears as they pertain to anything of one being who you name
be filled with swarms of the into the air above them, pulling them near them. Essentially, you (if the path is within sight),
up a few inches from the ground.
cannibalistic creatures so thick As long as you use your action to
are creating a full sensory allowing you to track or follow
that they must crawl atop one concentrate, each round that you illusion in a medium area them flawlessly. If you use
another, as there is not room make a successful roll, the victim around them, but only they their secret name, you know
for them all in the cave. suffers 1 Wound and cannot take see it—it is purely mental.
an action. If a roll is unsuccessful
not only their path but also
Depletion: 0 (check each round) (or the victim dies), the effect ends. This continues as long as you their intended destination.
Color: Pale If someone other than the victim spend your action each round Depletion: Ends automatically
wishes to free them, they must controlling it. when the sun next sets
simply cut the level 3 rope.
Color: Blue Color: Indigo
Color: Silver
THE PATH
Vug, page 134
THE GIFT OF THE GIVING BIRTH A GLIMMER HIDES THE GRASP FOR
LIGHT IS DARKNESS TO TYRANTS IN THE SHADOWS SOMETHING MORE
Level: 7 (+1 die) AND THIEVES Level: 2 THAN POWER
Up to three beings within Level: 3 You make one magical object, Level: 3 (+1 die)
long range are struck blind You briefly create a door where manifestation, spell, or The person you touch
by powerful beams of there wasn’t one before. effect register as nonmagical henceforth grants you more
extremely bright light. Any surface you touch that to those with the ability to respect than they would
Color: Gold is no thicker than 6 inches sense, see, or otherwise normally, offering you +1
(15 cm)—a wall, a floor, a detect such things. to all interactions with
ceiling—now has a simple Depletion: 0 (check each hour) them. The target can
door providing passage. Color: Grey never be affected by this
Depletion: 0 (check each round) incantation again.
Color: Silver Color: Blue
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE GRIN OF THE THE HAMMER THE HANDS OF HEART LIKE AN
COLD BLACK SEA BREAKS THE ANGELS HELP UNSPENT COIN
Level: 5 EARTH’S BACK THE WEARY Level: 9
You create an exact duplicate of yourself.
You can breathe underwater Level: 8 (+2 dice) Level: 4 The duplicate also has your skills,
and take no damage The ground in a small area You gain two extra arms that knows your spells, and has all your
abilities, but magical objects—
from water pressure or within long range opens assist virtually any physical
including kindled objects—are not
temperature. You can as a maw-like chasm to action. In addition to the replicated. Each self can take actions
swallow all the creatures obvious (being able to hold simultaneously, but both share stat
see and operate normally pools, Injuries, Wounds, and Anguish.
underwater and also gain there. Those within suffer more things), you gain 2 When the incantation depletes and only
+1 to any swimming action. 5 damage. The chasm is bene to both Movement and one of you remains, you can choose to
be where either self stood.
Depletion: Ends automatically permanent. Accuracy. The hands do not Depletion: 0 (check each round)
when the sun next sets Color: Red enable extra or additional Color: Silver
Color: Gold actions. (The hands disappear When Dark-Eyed Manfred cast Heart Like an
Unspent Coin, he stood his ground against the
when the bene are gone.) advancing horde of the Dead while his duplicate
Color: Gold teleported to his house. When it was clear that
the horde would overwhelm him, he ended the
incantation’s effect and was safe in his home.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
HORROR WALKS THE HOUR A HUNGER I CHOOSE
ON TOO MANY LEGS IS THIN BEST NOT FED MADNESS
Level: 7 Level: 5 Level: 9 (+2 dice) Level: 7
You conjure a level 5 spider, 3 A person you touch will make Your kiss turns a creature You suffer 1 Anguish, and
feet (1 m) across, that attacks a remarkable discovery in to dust. afterward you are immune
whomever you tell it to. In the next few hours. They will Color: Red to illusions and mental
a given round, if it does not gain the answer to a question control or influence.
have someone to attack (or they ask or succeed at an Depletion: Ends automatically
to move toward, with the Intellect-based action relating when the sun next rises or sets
intention of attacking them), to knowledge or discovery. Color: Blue
it disappears. Color: Indigo
Depletion: 0 (check each round)
Color: Pale
THE WAY
Divinations and Information-
Gathering Magic, page 17
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
IGNORING INNOCENT STARS INK’S LOYALTY INSIDE THE
UNSEEN TIDES CROWD ABOUT THE IS LAUGHTER BOOK THERE
Level: 2 SLEEPLESS PRINCE Level: 5 (+1 die) IS HAPPINESS
You can ignore any Sooth card Level: 3 You cause the tattoo on Level: 3
effects you wish. A swarm of beautiful another creature’s body to If you spend an entire day
Depletion: Ends automatically butterflies appears and forms sprout tendrils (of a color reading, you gain 1 Joy.
when the sun next rises around you like an elegant and style appropriate to the You can be affected by this
Color: Invisible living gown. Add 3 bene to tattoo, if possible) that then only once.
your Interaction pool. bind the person fast. Color: Indigo
Color: Silver Depletion: 0 (check each round)
Color: Silver
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
A LEAP IS LESS NEVERMORE THE LIES OF THE LIES
AS GOOD AS Level: 6 (+1 die) THE MIRROR SPIDERS TELL
STANDING STILL PROVIDE TRUTH Level: 7
An object you hold in one
Level: 4 Level: 4 (+1 die) A gigantic flying insect (level
hand permanently grows
You and one other being that A faraway being becomes 4) appears and allows you
to ten times its normal size
you touch disappear and mentally incapable of using to ride it as a mount. It does
and weighs a thousand
reappear anywhere within any object, tool, or weapon not make attacks.
times as much, so you very
very long range that you that they currently touch, Depletion: Ends automatically
likely drop it.
can see. carry, or wear. when the sun next sets
Color: Gold
Color: Green Depletion: 0 (check each round) Color: Silver
Color: Blue
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
LYING VOICES LOST IN THE HOUSE LOST IN A PLACE LOST DOVES
TASTE SO SWEET OF THE DEAD BEYOND THE MAP NEVER SING
Level: 6 Level: 9 (+2 dice) Level: 7 (+1 die) Level: 7 (+1 die)
You gain a +2 bonus to all A hole opens in your chest, An object within short range Ethereal chains bind a nearby
deception-based actions, filled with stars and planets. is forever lost in the Void. spirit you can see. They
including telling a lie, Ghosts are drawn toward Color: Pale remain until you command
it like a gravity well. Those
donning a disguise, and them to disappear.
within long range are absorbed
concealing an object. Color: Pale
into it, trapped as long as the
Depletion: Ends automatically effect lasts. When it is over,
when the sun next rises or sets the ghosts appear randomly,
Color: Grey scattered within a radius of
100 miles (160 km).
Depletion: 0 (check each round)
Color: Pale
THE PATH
The Void, page 62
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE METRONOME THE MIRROR THE MISTS PART A MOMENT OF
GUIDES LONELY DISPLAYS MY GIFT AND A SAVIOR CLARITY BEFORE
THOUGHTS Level: 4 (+1 die) EMERGES THE CURTAIN RISES
Level: 4 (+1 die) If you can see an object that Level: 6 Level: 2
A person’s clothing animates you could hold in one You gain 2 bene in all When you speak to someone,
and turns against them, hand reflected in a mirror, of your pools. you think of exactly the right
constricting and even you can make that object Color: Gold thing to say. You add 3 bene
strangling them. They suffer disappear from where it to your Interaction pool.
3 points of damage each is and reappear in your Color: Blue
round, suffer a −2 penalty hand or in a bag or other
on all actions, and move at container you bear. The
half their normal speed. reflection remains in the
Depletion: 0 (check each round) mirror even though the
Color: Green actual object is gone.
Color: Green
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE NARCOTIC THE NEEDS OF A NO CANDLESTICK NOW IS NOT
OF SIN GOOD MAN MAKE TOO HIGH SOON ENOUGH
Level: 7 (+1 die) THE ANGELS WEEP Level: 7 Level: 9
You pick a general action: speaking, You summon an ally whose secret name
casting spells, making physical attacks, Level: 2 You have level 3 skill in you know to stand next to you. As you
running, or something similar. The From thin air, you create a small do so, you also manipulate time a bit.
action must be optional, not essentially jumping.
The ally can immediately take an action
mandatory, like breathing or treading tool, weapon, or other object Depletion: Ends automatically because they actually appeared shortly
water while swimming. A nearby
being you choose suffers 2 damage
that you can hold in one when the sun next rises or sets before you cast the incantation. The
on any round in which they perform hand. It remains in existence incantation is not limited by how far
that action. However, they are also
Color: Green away the summoned ally was, but the
compelled each round to do that action, only as long as you use it. time manipulation only affects the area
and you must make a new roll each The first round that passes next to you. Thus, it is possible (in fact
round to see if they resist (this does not likely) that rather than “undoing” what
use an action on your part), with your in which you do not use it the ally did last round, the ally exists in
challenge increasing by 1 each time. for its primary function, it two places at once. In fact, it’s possible
Even if they resist the compulsion, they that the ally could have died last round,
still might choose to take the action, disappears forever. but because you cast this incantation,
and thus suffer the damage.
Depletion: 0 (check each round that the
Color: Silver they are alive again, next to you.
target does not perform the action) Color: Pale
Color: Blue
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE PATH BETWEEN THE PHOENIX PLAYING WITH THE PUNISHMENT
ANGRY GAZES BROODS IN THE WORLD’S TOYS OF CHANGE COMES
Level: 5 SILENCE Level: 6 (+1 die) TO THE WARY
You can conceal your entire body Level: 6 You choose one “substance” from the Level: 5 (+1 die)
list below, and all nearby instances
behind objects that are far If you rest, utterly silent, for While you sneak or hide, the
of that substance permanently
smaller than you. You can step at least ten minutes, your transform into one of the others first being that successfully
behind a light pole, or crouch Wounds and Anguish are that you choose. detects you suffers an
behind a small dog. You’re ✦ Fire
restored and your pools are immediate wound that
never without a potential ✦ Ice
refreshed. ✦ Stone opens and bleeds (they
hiding place (or without cover
Color: Green ✦ Wind suffer 1 Wound).
from a ranged attack). ✦ Water Color: Red
Depletion: Ends automatically ✦ Wood
when the sun next rises or sets ✦ Metal
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
RAIN WASHES REALITY IS THE REGRET RESOLVING
AWAY ALL YOU ARE JUST ANOTHER OF LOST TIME VISIONS OF
Level: 8 (+1 die) RIVER TO FORD Level: 9 THE PRESENT
A faraway being feels a few Level: 5 Time is your plaything for a Level: 4
raindrops and suddenly You contort and shift your moment. You can take three After you speak with a person
is gripped with amnesia. body impossibly so that you additional actions right now. for a few moments in a
They no longer remember wend your way through the Color: Green pleasant manner, they are
anything, including their spaces between the matter more likely to say yes to
identity, their skills, their that makes up a physical a request. Add +2 to your
spells, and so on. Memories barrier like a wall or the persuasion attempt.
can be restored only by floor. You pass through it Color: Blue
effects that undo curses or as long as the other side,
serious mental afflictions. where you once again
Color: Blue conform to your actual
shape, is close.
Color: Gold
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
SEEPING IN SEEPING THROUGH SEIZE THE MOON SEVERED TIES OF
THROUGH ILL- THE YESTERDAYS AND SLAY FUTURE WONDERS
FITTING DOORS Level: 7 THE STARS Level: 7 (+1 die)
You conjure a specific being (up to level
Level: 4 Level: 8 (+2 dice) You cancel ongoing magical
7) from the past. The being must
When this incantation is be dead or otherwise not exist in You emit a beam of focused effects (all are automatically
cast on a building you the present. Your current mind and energy from one finger that and instantly depleted) in a
body give this being strength and
touch, any actions directly presence in the now, and thus you
strikes a very far away target medium area within long
involved with breaking sacrifice 1 Wound and 1 Anguish. If for 9 points of damage. range. Further, new effects
into the building (stealth, you encountered this specific being Color: Red
in the past, it gains +1 level. If you
cast from or into that area
lockpicking, jimmying open know its secret name, it gains +1 are canceled before they can
doors, and so on) gain +1 to level. The being will perform one achieve any result.
the venture. specific task for you that you name,
and then it is free to do as it wishes. Depletion: 0–1
Color: Grey This is not truthfully a resurrection, (check each round)
Depletion: Ends automatically as the being is more of a simulacrum
Color: Invisible
than the original.
when the sun next sets
Color: Pale
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
SIGHTS BEST THE SILENT SKIN AS STORM THE SKY KNOWS
UNSEEN EXPECTATIONS Level: 9 (+2 dice) MANY SECRETS
Level: 2 OF MOTHERLESS Your flesh transforms into wind, Level: 12
CHILDREN You make it rain where you are and
A close person’s eyes cold, rain, hail, and lightning.
Level: 7 (+1 die) You gain 5 points of Armor
for miles around (a sudden, but
disappear, and one of them
All close people lose their next seemingly natural, rainstorm).
reappears on the tip of against cold, heat, or similar
The raindrops falling around you
turn, spending it staring at weather-related damage. Anyone
their tongue. Not only is do so in a pattern that becomes a
you, tears running down close suffers 3 points of damage.
this disconcerting, but in discernible whisper, providing an
their cheeks (if applicable). As an action, you can launch a answer to a question that you have
order to see, the target must
Color: Blue lightning strike from yourself and two more random secrets about
keep their mouth open and
at anyone within very long separate topics not of your choosing.
tongue extended. They gain range that inflicts 7 damage. The storm continues naturally,
2 vex in Perception. When Depletion: 0 (check each round) probably for at least an hour.
the vex are removed, their Color: Gold Color: Indigo
eyes return to normal.
Color: Gold THE WAY
Divinations and Information-
Gathering Magic, page 17
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE SOUND SOW MY SOUL AND SPARKS FLY THE SPREAD OF
OF TALONS REAP WHAT GROWS UPWARD TO TRUTH SCATTERED SELVES
Level: 9
Level: 3 Level: 4 Level: 7
You transform into seventeen separate
In a painful burst of blood You plant a tiny fragment of A staircase of marble steps but identical versions of yourself,
and feathers, a bird bursts your soul in another being appears, connecting the each only 2 inches (5 cm) tall. Each
of these tiny versions can move and
out of your chest. You that you touch. If you die, floor where you stand to a act independently, but you control all
sustain 1 Wound. The bird the fragment can be used chosen location up to 200 of them with a single consciousness.
Your tiny forms cannot use any of your
grows until it is a level 3 to restore you to life if that feet (60 m) in the air. normal physical skills, spells, or abilities.
black eagle with orange being utters six special Color: Silver For the most part, they can’t do much
but run, hide, and observe, but a small
eyes and talons. The eagle words that you select when task (like pushing a button) is possible.
does as you bid. you cast this incantation. The little yous are small and fast (+2 to
Dodge), but each can take only 1 point
Depletion: 0 (check each round) Color: Pale
of damage before dying. If all the tiny
Color: Silver versions of you are slain, the incantation
ends and you suffer 1 Wound.
Depletion: 0 (check each hour)
Color: Gold
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
STRONG IS THE SUN SURELY NOW IS SURPRISE IS THE
THE GRIP OF STRENGTHENS BETTER THAN HARSHEST REWARD
THE WORD THE BONDS ON BEFORE Level: 3 (+1 die)
Level: 5 (+1 die) WHICH IT SHINES Level: 5
You ensorcell a book you touch so
Your eye becomes a moray eel
Level: 8 (+2 dice) You heal 1 Wound or Anguish
that the next being to open it is that darts forth from your
You can summon any on a creature within long
grasped by a hand that reaches skull and attacks anyone
out from the pages. The hand character (PC or NPC) with range. close to you, inflicting 3
is very strong, and not only whom you have a bond, Color: Green points of damage.
holds the being in place but regardless of their location.
also inflicts 1 point of damage Depletion: 0 (check each time
If the character wouldn’t
each round. The depletion of it makes an attack)
the incantation begins only once want to come if they knew
Color: Gold
this “trap” is triggered. Until that the circumstances, the
point, the incantation remains in summoning requires a roll.
perpetuity. Color: Green
Depletion: 0 (check each round)
Color: Silver
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE THEATER OF THIRTEEN ANGELS THIS PRISON OF THOUGHTS ARE
HAPPINESS AND STANDING GUARD FLESH HOLDS ONE THE PLAYTHINGS
DESOLATION Level: 8 Level: 7 OF THE DREAMER
Level: 5 You gain +2 to all defenses. You hedge out any and all Level: 4 (+1 die)
You create an illusion that fills a You can touch the emotions of
Depletion: Ends automatically attempts to possess you,
medium-sized room or other one target and shape them
when the sun next sets control your mind, steal
medium area. However, you do with your hands. Thus,
not control the illusion. Instead,
Color: Invisible your soul, or remove your you can use an action to
it picks up the events that took consciousness. change the emotional state
place in that area starting exactly Depletion: 0–2 of a creature next to you by
one week ago and replays them (check each sunrise) sculpting the “air” around
in real time, for a week. And Color: Invisible them. Sadness can become
then it starts again. This goes on anger, contentment can
for three weeks. become misery, happiness can
Color: Indigo become dejection, and so on.
Depletion: 0 (check each round)
THE WAY Color: Blue
Illusions, page 19
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TRUTH DOES NOT TRUTH COMES UNRAVELED CLOTH VANISHING SHADOWS
BROOK DISRESPECT EASIEST FROM THE ACROSS THE SKY PRESAGE DISASTER
Level: 6 (+1 die) MOUTH OF A CHILD Level: 6 Level: 3
Level: 4
You cast this on a being You designate up to three beings whose Allies who can see you are You are immediately alerted
within long range. If they secret names you know as the given courage and fortitude, the next time someone
“threatened” (you can be one of the
say something knowingly three). They can be any distance from and they add +1 to all is sneaking up on you
untrue, the words turn you, and they don’t need to be aware defenses until they cannot or waiting in ambush,
that they have been made part of the
into written script floating incantation. Then you designate a fourth
see you or the effect depletes. meaning you harm.
around their head even as being as the “threat.” Thereafter, the next Depletion: 0 (check each round) Color: Invisible
time the threat moves with the intention
they speak. The words then Color: Blue
of traveling to the location of one of
form level 6 chains and the threatened, that threatened being
bind the speaker. sees a realistic vision of a young child
who arrives, whispers, “The threat is
Depletion: 0–4 coming,” and vanishes. The effect works
(check each hour) only once for each threatened being.
Color: Indigo
Color: Indigo This incantation lasts until triggered,
which could be a very long time.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
WAR PRAYER OF WAVES OF WEEP WHILE THE THE WEIGHT
THE PACIFIST LAUGHTER ASSAULT WORLD WEEPS OF GHOSTS
Level: 4 TYRANNY Level: 5 (+1 die) Level: 4 (+1 die)
You know the location of all Level: 4 A person you touch sees their You cause a close being’s hand
your allies within very long All close beings can own weeping face wherever or foot to vanish, leaving a
range, even if all your senses immediately end any sort of they look. Every person they bloodless stump. Not only
mind control if they spend see has that face. Every clock’s do they not have use of the
are otherwise blocked.
an action laughing. face is their own weeping face. missing body part, but it
Color: Indigo
Color: Blue Every animal. Every surface. is replaced with a useless
Depletion: Ends automatically They suffer 1 point of mental invisible weight, one hundred
when the sun next sets damage each round as well as times heavier than the missing
a −1 penalty to all actions. part. All physical actions still
Depletion: 0 (check each round) possible without the missing
Color: Grey hand or foot suffer a −1 penalty.
Depletion: 0 (check each round)
The victim of mind control can choose
to laugh even if compelled not to by
Color: Gold
their controller.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
WHERE NONSENSE THE WORD FOR WORDS ARE THE WORLD
SLEEPS THE END IS FIRE THE KEYS TO A IS BUT A MAZE
Level: 6 (+1 die) Level: 5 (+1 die) LOCKED HEART Level: 7 (+1 die)
A nearby creature becomes a You affect all creatures within Level: 3 You send a close being to
small toad. They are level 1, long range. If any of them The words you speak form a location somewhere in
cannot speak, and can use dies, they explode in a fiery above your head as text, the world that is utterly
no skills, spells, or abilities. conflagration that inflicts 4 readable by anyone literate unknown to them. They
Depletion: 0 (check each round) points of damage to anyone in any language. cannot return, move to
Color: Gold within a small area. Depletion: Ends automatically somewhere familiar, or do
Depletion: Until the sun when the sun next rises or sets anything but wander, lost
next sets Color: Indigo no matter what happens.
Color: Red Depletion: 0–3
(check each hour)
Color: Grey
When the incantation depletes, they are
still gone, but they can do as they wish.
WIRES FROM YOU WERE ALWAYS YOU WILL KNOW YOUR BLOOD IS
SUSPENDED SOMEONE ELSE US BY THE SWEET WINE
HEAVEN Level: 7 (+1 die) TRAIL OF BLOOD Level: 5
HANG TAUT A nearby creature is permanently Level: 3 Each time you inflict physical
Level: 5 transformed into a rat, a swan, All nearby enchanted damage on a living
You and up to four other a cat, or a raven (whichever objects—including objects creature, you gain 1 bene to
people can fly through the your heart is associated with). of power, ephemera, and so any pool you wish.
air at the same speed that If they are slain while in their on, but not kindled items— Depletion: Ends automatically
you can run. new form, you die as well. ooze a bit of blood.
They can still speak but do not
at the end of the combat
Depletion: 0–5 Color: Indigo
have abilities or skills. They encounter
(check each hour)
can be restored only by effects Color: Red
Color: Green
that undo curses or serious
physical afflictions.
Color: Gold
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.