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To print your Incantations deck, set

your double-sided printer to short-


edge binding and print on a cardstock
material. Then, with a sharp utility
knife and straight edge, use the crop
marks as guides to trim the cards
apart.

If you don’t have a double-sided


printer, print the pages individually
and then glue them back-to-back with
a thin, even coat of adhesive. Before
glueing, hold the back-to-back sheets
up to a light source to ensure they are
lining up correctly.

The gutters between the cards give


you a little bit of leeway if the two
sides do not line up exactly.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
This page left intentionally blank

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
AMATORY ALL YOU ARE IS BLACK CANDLES ACUTELY WATCHING
BLOODFIRE MINE TO USE GIVE THE SAME IN CONTEMPT
Level: 6 Level: 11 (+3 dice) LIGHT Level: 3
“Even in the Red, we know love. It’s A nearby being of level 4 or less is Level: 5
transformed, body and soul, into a All nearby creatures (other
just . . . different here.” You cast In a medium area, you can create
this incantation to prove your ring that appears on your finger. This than you) gain 1 bene in
is an object of power with a level illusory objects or creatures in
love for a person, a cause, a place, their Perception pool.
equal to the being’s. It confers one of whatever numbers you wish, as
or anything else you choose. Your the following abilities on the wearer, Color: Indigo
own blood is set aflame, and you long as each illusion is no more
according to the nature of the being:
suffer 3 damage each round. If you ✦ +1 to all defense actions
than about 2 feet by 2 feet (60
take steps to decrease or assuage ✦ +1 damage on all attacks by 60 cm). These illusions are
this damage, the incantation fails. ✦ +1 bene to Sorcery every time the full sensory images and move
If you survive, you are granted pool is refreshed
and act as you wish.
a permanent +1 bonus to all ✦ +1 bene to Physicality every time
the pool is refreshed Depletion: 0 (check each round)
actions related to that for which
The item has a depletion of —. Color: Grey
you have proven your love.
Depletion: 0 (check each sunset)
Depletion: 0–1 (check each round)
Color: Gold
Color: Red Effects that add bene last until the
THE WAY bene are used.
Illusions, page 19

AMONG SHADOWS BEYOND THE REACH THE BLOOD OF ANCIENT THOUGHTS


OF HOOKS OF MORTALITY KALUM-RAIT SCURRY ON
Level: 6 (+1 die) Level: 4 (+1 die) Level: 3 DIRTY FEET
Unseen hooks and blades tear You make a nearby object of You gain 3 bene to your Level: 2
at a nearby being, inflicting no more than 100 pounds Physicality pool. Every close human skull (dead
(45 kg) intangible and Color: Green and unattended) bursts
6 points of damage.
immobile. It now cannot be open and a rat emerges. The
Color: Red
touched or used, even if it rats swarm about any one
was previously in someone’s target you choose, inflicting
hands. It must be a discrete
no damage but reducing
object, not part of a larger
their effective level by 1 for
object (so you cannot make
an intangible doorway
all actions that round. Then
through a wall). the rats scurry away.
Depletion: 0 (check each round) Color: Silver
Color: Pale Kalum-Rait was a demon sorcerer of
ancient times known for his stamina.

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ANGER HATES THE ANGUISHED AT THE SOUNDLESS BEAUTY SEEN
ITSELF MOST SOUL LEAVES DAWN WE SAW IN BLIND EYES
OF ALL TRACES WEEPING Level: 5 (+1 die)
Level: 7 (+1 die) Level: 1 Level: 8 (+2 dice) A nearby being you choose is
A nearby creature’s flesh literally You leave visible black You send a person you struck permanently blind,
grows extra hands and talons footprints wherever you go touch a year and a day into their eyes turning a color
to tear at itself. The creature until the sun next sets. the future. They appear blacker than black.
suffers 2 Wounds. Color: Silver precisely where they were Color: Red
Color: Gold standing when you touched
them, as if no time had
passed for them.
Color: Green

BELONG TO BEQUEATHED BLINDNESS OF THE BLINK THRICE


A RED HELL TO THE SOIL SIXTY-THREE BEFORE DYING
Level: 6 (+1 die) TO RISE LATER MASTERS Level: 7 (+1 die)
An object within very long Level: 10 Level: 6 The flesh of a solid being
range that you can see is You sink down into the You are rendered invisible. within short range cracks
consumed and rendered ground and remain there Depletion: 0–1 like porcelain and shatters.
into red dust. The object for ten minutes, after which (check each round) They immediately re-form,
must be no larger than you. you rise up, all wounds Color: Grey but they have sustained 6
Color: Red healed and all adverse points of damage and lose
conditions removed. All their next action.
pools are refreshed, and in Color: Red
fact each gains 2 bene.
Color: Gold

Generally speaking, when someone is


invisible, two successes are needed to find
them (or attack them).

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BLOOD’S VOICE THE BONDS OF THE BONDS THE BOOK’S
SINGS A SONG FAMILY ARE BONDS OF THE FLESH OFFER IS A
OF PAIN OF FLESH FREE THE MIND WELCOME ESCAPE
Level: 4 Level: 7 (+1 die)
A nearby willing target disappears as a person
Level: 7 (+1 die) Level: 6
You sever one of your own fingers, you touch sprouts a conjoined twin with The flesh of a nearby creature The pages of a book you hold
inflicting 1 Wound. However, a face and one arm. The willing target sprouts stiff metallic wire that
from your severed finger on the controls the actions of the conjoined twin. in your hand tear from the
In addition to having all the Qualia stat slices and pierces as it grows, binding and fly out to form
ground, a massive tree grows that pools and inherent abilities, skills, spells, finally wrapping around them
is somewhat animate and aware. and so on that they normally possess a boat that holds up to ten
(limited, of course, by their new form), to bind and constrict. The target
The tree is a level 6 creature people and sails across
the person in control of the twin also suffers 5 points of damage on
and attacks anyone nearby, commands at least one ability, spell, or water as you command.
defending you and obeying your skill possessed by the host of the twin (they the first round, and then 1 point
both possess that ability). The conjoined of damage on each subsequent When the effect ends, the
commands (although it can only
take actions that inflict pain). It
twin takes actions independent of their
round. They also suffer a −2 pages return to the book.
host. Should the host die, the conjoined
cannot move, but its existence twin also dies. Otherwise, Injuries and penalty to all physical actions. Depletion: Ends automatically
is permanent. Wounds suffered by the host have no when the sun next sets
Depletion: 0 (check each round)
effect on the twin.
Color: Red Depletion: 0 (check each round) Color: Red Color: Silver
Color: Gold

BORN TO TROUBLE BRUTALITY CACOPHONY CARRIED ON THE


Level: 3 OF THE EARTH OF THE MORNING WHISPERS OF MOTHS
With a sneer and a clenched Level: 5 (+1 die) Level: 6 Level: 5
Holes appear throughout your You create a wall of solid You send a message to any
fist, you add 3 bene to your
flesh, and tiny snakes and sound. This level 6 five beings you choose, no
Accuracy pool.
toads come out of them. You barrier is transparent and matter how distant they
Color: Gold suffer 2 points of damage.
impervious to noise (it gives might be, and they hear
These creatures number in the
off a faint hum of its own). the message no more than
dozens and scatter. All nearby
when this happens suffer 2
If breached or pierced, it an hour later, transported
points of damage as their own collapses entirely. to them in the form of a
flesh burns and crawls (but Depletion: 0–3 glittering moth.
no more creatures appear). (check each hour) Color: Indigo
The snakes and toads are Color: Silver
permanent creations.
Color: Gold

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE CHILDREN CLARITY BRINGS CLOSE YOUR CLOUDS PART
WHO LOVE ZERO UNDERSTANDING EYES AND DIE TO REVEAL THE
Level: 4 TO US ALL WITH THE SUN WHITE SHIP
You become intangible for one Level: 4 Level: 5 (+1 die) Level: 8
round. You cannot be affected You understand an object You touch a creature. At the You summon a ship from the
by the physical world, nor can that you touch. You know moment of the next sunset, Pale, crewed by ghosts. It takes
you affect it. You can move you to the destination you
its level, its function or they suffer 1 Wound.
through solid objects, and they name. The ship can fly or sail
purpose, and how to use Color: Red across land or sea at a speed
pass through you. Unlike most it properly. If it is magical, of up to 100 miles (160 km)
incantations, this does not
you know the magical an hour, or it can travel to the
require an action to activate.
properties (including any realm of another sun in the
Thus, you can trigger this
side effects) and how to space of one hour. The captain
when you see an attack or other obeys your commands, and the
danger coming toward you. activate them.
ship can carry up to a dozen
Color: Invisible Color: Indigo
people anywhere you wish.
Color: Pale

CLUTCHING AT THE THE COCOON OF CONSUMMATION THE COST OF


HANDS OF GHOSTS VAIN DREAMS OF THE HEART EMPTY PURSUIT
Level: 3 Level: 4 Level: 4 Level: 5 (+1 die)
The action you take on the Your head appears to crack A nonmagical object in a close You learn the most expedient
next round can affect an open like a broken egg, and a painting or photograph route to the home of a
insubstantial target even glowing white substance oozes becomes real and nearby being.
forth. The substance grants
when such a thing would permanent, and appears Color: Indigo
a +1 bonus to see through
normally be impossible, in your hand. (It must be a
illusion and deception until
such as attacking it with a the sun next sets to those
size and weight that you can
weapon or affecting it with who eat it. Enough ooze is hold in one hand.)
a spell. This effect lasts only produced in a round to affect Color: Silver
one round no matter what one person. After four rounds,
the action might be. your head returns to normal,
Color: Pale none the worse for wear.
Color: Indigo

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
CRY INDEPENDENCE A DARK GOD DARTING EYES DEAD WOLVES
AND SET FLAMES HUNGERS AND SILENT FEET WHISPER TRUTH
Level: 6 (+1 die) Level: 7 (+1 die) Level: 7 Level: 5
Not only do you add +2 to all A giant toothy maw seeps into All the cats within a half mile All corpses near you, one at a
Resist defense actions, but existence and immediately (800 m) of you become time, speak their name and
anyone who attempts to bites up to three targets your spies, and at the next describe their death in one
affect your mind with any within close range of each midnight, they come to tell sentence (assuming they
sort of magical effect suffers other and within a long you what they have seen have that knowledge). This
2 points of damage from the distance of you. The mouth from the time you cast the may take a while in a place
feedback if you resist. inflicts 1 Wound. The dark incantation until then. with many corpses (like a
Color: Invisible god’s mouth does not persist. Color: Indigo cemetery).
Depletion: Ends automatically Color: Red Color: Pale
when the sun next sets
Casting Darting Eyes and Silent Feet in
a city is far more powerful than casting
it in the wilderness, based on the likely
number of cats.

DEATH COMES ON THE DECAY DIMMING LIGHT DISCARDED


DRONING WINGS OF NEGLECT OF GRIM CANDLES
Level: 6 (+1 die) Level: 4 (+1 die) CIRCUMSTANCE IN THE DARK
The next arrow, bullet, or A close armored foe’s physical Level: 6 (+1 die) Level: 6
similar projectile you touch armor completely rots You cause a creature to open You name a single mundane
becomes a poisonous and falls apart (assuming up to possession by a item that you can hold in
insect once it is loosed or it is not a part of them). nearby spirit with the power one hand, and one such
fired. The attack gains +2, The armor is permanently to possess. The spirit (not object appears in your
and in addition to normal destroyed. you) controls the creature if hand, as well as in the
damage, the target suffers Color: Red the spirit is higher level. hands of up to six others
an additional Wound. Depletion: 0–4 within short range.
Color: Red (check each hour) Color: Silver
Color: Pale

“Yes. I swear we searched them. But once


inside, one of them just whispered ‘knife,’
and... the rest is too awful to tell.”

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
DRAINING THE DREAMING OF EACH CAREFUL EACH SCALE
ESSENCE OF A SOUL FUTURE FUNERALS STEP AVOIDS DENOTES DEVOTION
Level: 7 (+1 die) Level: 5 (+1 die) THE UNWANTED Level: 3 (+1 die)
Fist-sized parasites appear The faces of all mortal Level: 4 A spirit snake appears, coils
on a nearby being’s body creatures within long You can stand on or walk around your neck, and
and cling there. Each range—other than you— across any liquid as if it strikes at anyone who gets
round, they drain 1 point are transformed into clock were solid. close enough to touch. It
of damage from the target, faces. At the same time, Depletion: 0 (check each hour) inflicts 3 points of damage.
and transform it into each is filled with the dread Color: Green The snake lasts until it
magical power transferred of their own mortality, successfully bites a target.
to you in the form of 1 suffering 1 point of mental Color: Silver
Sorcery bene. damage. The clock faces
Depletion: 0–1 fade after a few moments.
(check each round) Color: Blue
Color: Silver

EVIL KNOWLEDGE THE EXAGGERATED FACES ONLY THE FALSE


IN THE BLOOD VALUE OF TRUST TORMENT DREAMS OF
Level: 4 Level: 3 (+1 die) THE BEREFT ENDLESS RICHES
One time, while this incantation is Level: 1 Level: 6 (+1 die)
You grow a twisting black horn
in effect, you can make it appear
from your forehead. It can You conjure the illusion of a All close beings—other than
as though an event at a critical
be used as a level 4 medium juncture occurred in a way that mask to cover your face. It you—take no action in the
melee weapon that inflicts +4 it did not. If you fail to dodge an can have any appearance following round, caught up
attack, you make it appear that you wish, but it is always in an internal reverie.
damage on angels.
you succeeded. If you slip through obviously a mask. Color: Blue
Depletion: Ends automatically an opening in a wall, you make it
when the sun next rises look as though you did not. This Depletion: Ends automatically
Color: Gold is not an action and can happen when the sun next rises or sets
even when it is not your turn. Color: Grey
Depletion: Ends automatically
when the sun next sets
Color: Grey

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE FESTERING FIGHTING FOR A FINAL THOUGHTS THE FINAL WONDER
GROWTH OF DEATH PRESAGED FUTURE OF DYING STARS Level: 10
Level: 3 (+1 die) Level: 5 (+1 die) Level: 8 (+1 die) You change the surrounding region
A deck of Sooth cards that in a manner of your choosing. This
A laceration on a nearby You create an intangible (but might involve causing a volcano
wounded creature grows you hold in your hand leap visible) net that, if passed to erupt, causing a forest to grow
teeth and bites the closest forth and form a humanoid through a living creature, overnight, or causing a river to
shape that attempts to grab change course and flood the area.
being each round. If no one captures their soul. If
and strangle a close target. If The affected area is up to 5 miles
is close to the creature, it transferred to a receptacle (8 km) across, and the only limit is
successful, the attack inflicts
bites itself. The bite inflicts 5 points of damage on this
such as a crystal vessel, a that you can make the region more
3 points of damage. gem, or a metal sphere, dangerous (for example, introducing
round, 3 points of damage lava flows and toxic gas that
Depletion: 0 (check each on the next round, and 1 the soul can be stored inflict 10 damage) but not utterly
round). Ends automatically point of damage on the third indefinitely. Otherwise, uninhabitable, such as draining all
if the wound is healed. round. Then the cards fall to the soul returns to its body the air or disintegrating all the land.
Use of this incantation is so draining,
Color: Gold the ground, inert. when the sun next rises. you suffer 1 Wound when you cast it.
Color: Green Color: Pale Color: Gold

FIND THE CRACKS THE FIRES FLAME CONSUMES THE FLAME IN


IN SELFISHNESS OF NOSTALGIA BOTH TREASURE YOUR EYE BEGS
Level: 5 (+1 die) BURN BRIGHT AND TRASH FORGIVENESS
All the currency carried by a Level: 3 Level: 6 (+1 die) Level: 6 (+1 die)
person you touch instantly While touching your Shadow You create an explosion of All the creatures in a small
transfers to your pockets, memento, you gain +1 to heat and fire within very area, the center of which is
wallet, or bag. any action. long range that inflicts 4 within long range, refuse to
Color: Green Depletion: Ends automatically points of damage to all take hostile actions unless
when the sun next sets within a small area. they are attacked.
Color: Grey Color: Red Color: Blue
Depletion: 0–3
(Check each hour)

THE KEY
Shadow memento, page 154

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE FLESH OF THE FLOCK A FOOL’S GAZE IS THE FOOTFALLS
RIPE STARS SCATTERS AT THE NO ONE’S TO HOLD OF GIANTS ARE
Level: 10
This incantation can be cast only at night,
SOUND OF TEETH Level: 5 (+1 die) MUSIC MILES AWAY
outside, and the wise vislae who uses it takes Level: 6 (+1 die) In a crowd or at least a location Level: 3 (+1 die)
precautions and raises wards, lest this be a
suicide. A star falls from the heavens and The sound of a horrific with other people where The ground shakes violently
comes to where you stand, a scintillating orb of inconsequential people can
white fire 20 paces across. Its presence, through creature approaching for one round, affecting
heat and majesty, inflicts 3 points of physical move about without hindrance,
damage and 3 points of mental damage to all strikes terror into all nearby you are essentially invisible, everything near you. Things
things close, and 1 point of physical damage to
all things farther away but still nearby. Now that
beings (except you), who as everyone looking at you topple, creatures fall prone,
you have called it, the star wants to touch you flee from the area and will will think of you as someone and structures suffer damage.
and offer itself to you, but touching it inflicts 3
Wounds and 3 Anguish. You must move at least not approach. of no consequence. This lasts Color: Red
a short distance each round to keep away from
Depletion: 0–2 until you take an action that
it, and it will not be deterred by any being, force,
or barrier. However, it will not intentionally suggests you are someone
touch anyone or anything other than you if it
(check each round) to pay attention to, such as
can help it. You can use an action to chastise
it, sending it back into the night sky. Should it
Color: Grey talking, jostling someone,
touch you, it winks out forever, but you gain attacking someone, moving a
a star mark around one eye and increase your
Sorcery by 1 forever, assuming you survive. large object, and so on.
Color: Pale Color: Grey

THE FOOTPRINT FOREVER DYING, THE FORTUNE OF FREEDOM COMES


OF A MOMENT FOREVER UNMADE EFFORT FROM CHANGE
Level: 7 BEING BORN Level: 6 Level: 6 (+1 die)
If you failed at an action in the previous Level: 11 (+3 dice) You use someone’s signature against
round, you can attempt it again, and An object up to four times as
them. If you have a piece of paper
if you succeed, you change the past Everything in a radius of large as a human becomes
or something else with the target’s
so that you did succeed last round. about a half mile (800 signature, you use this incantation a small flock of birds that
If needed, everything changes (even m) is suddenly on fire. to affect them no matter where fly away.
if it requires PCs and NPCs to redo
Everything takes 1 point they are. You can then immediately
their actions) to accommodate that Color: Gold
you succeeded last round. No one of damage per round until cast another incantation or a spell
remembers the undoing of time, not and it will travel to wherever the
the fire is extinguished. target is and potentially affect
even you. You still have an action
this round (in the present), although The fires burn, spread, and them, as if they were in its normal
the incantation is inexplicably gone. eventually die, as would a range. You do not gain information
But you know how the incantation natural fire. about where they are, or even
works, so you can make a pretty whether the second spell or
good guess as to why you no longer Color: Red incantation worked.
have access to it. Color: Indigo
Color: Gold

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
FROM DEEP IN THE GALLOWS THE GAZE TURNS GAZING BACK TO
THE CAVE OF BRING UNJUST INWARD TO SEE HIDDEN GLANCES
DEZD-URBAT JUSTICE REAL BEAUTY Level: 5 (+1 die)
Level: 8 Level: 7 (+1 die) Level: 5 (+1 die) Your face disappears into
A hangman’s noose appears around the
You summon a level 5 vug that You cast this on a nearby being swirling dark colors except for
neck of a nearby being (if they do not
does as you command. The have a neck, there is no effect). It is and control all their senses one eye. You can see the path
Cave of Dezd-Urbat is said to connected to a rope that disappears as they pertain to anything of one being who you name
be filled with swarms of the into the air above them, pulling them near them. Essentially, you (if the path is within sight),
up a few inches from the ground.
cannibalistic creatures so thick As long as you use your action to
are creating a full sensory allowing you to track or follow
that they must crawl atop one concentrate, each round that you illusion in a medium area them flawlessly. If you use
another, as there is not room make a successful roll, the victim around them, but only they their secret name, you know
for them all in the cave. suffers 1 Wound and cannot take see it—it is purely mental.
an action. If a roll is unsuccessful
not only their path but also
Depletion: 0 (check each round) (or the victim dies), the effect ends. This continues as long as you their intended destination.
Color: Pale If someone other than the victim spend your action each round Depletion: Ends automatically
wishes to free them, they must controlling it. when the sun next sets
simply cut the level 3 rope.
Color: Blue Color: Indigo
Color: Silver
THE PATH
Vug, page 134

THE GIFT OF THE GIVING BIRTH A GLIMMER HIDES THE GRASP FOR
LIGHT IS DARKNESS TO TYRANTS IN THE SHADOWS SOMETHING MORE
Level: 7 (+1 die) AND THIEVES Level: 2 THAN POWER
Up to three beings within Level: 3 You make one magical object, Level: 3 (+1 die)
long range are struck blind You briefly create a door where manifestation, spell, or The person you touch
by powerful beams of there wasn’t one before. effect register as nonmagical henceforth grants you more
extremely bright light. Any surface you touch that to those with the ability to respect than they would
Color: Gold is no thicker than 6 inches sense, see, or otherwise normally, offering you +1
(15 cm)—a wall, a floor, a detect such things. to all interactions with
ceiling—now has a simple Depletion: 0 (check each hour) them. The target can
door providing passage. Color: Grey never be affected by this
Depletion: 0 (check each round) incantation again.
Color: Silver Color: Blue

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE GRIN OF THE THE HAMMER THE HANDS OF HEART LIKE AN
COLD BLACK SEA BREAKS THE ANGELS HELP UNSPENT COIN
Level: 5 EARTH’S BACK THE WEARY Level: 9
You create an exact duplicate of yourself.
You can breathe underwater Level: 8 (+2 dice) Level: 4 The duplicate also has your skills,
and take no damage The ground in a small area You gain two extra arms that knows your spells, and has all your
abilities, but magical objects—
from water pressure or within long range opens assist virtually any physical
including kindled objects—are not
temperature. You can as a maw-like chasm to action. In addition to the replicated. Each self can take actions
swallow all the creatures obvious (being able to hold simultaneously, but both share stat
see and operate normally pools, Injuries, Wounds, and Anguish.
underwater and also gain there. Those within suffer more things), you gain 2 When the incantation depletes and only
+1 to any swimming action. 5 damage. The chasm is bene to both Movement and one of you remains, you can choose to
be where either self stood.
Depletion: Ends automatically permanent. Accuracy. The hands do not Depletion: 0 (check each round)
when the sun next sets Color: Red enable extra or additional Color: Silver

Color: Gold actions. (The hands disappear When Dark-Eyed Manfred cast Heart Like an
Unspent Coin, he stood his ground against the
when the bene are gone.) advancing horde of the Dead while his duplicate
Color: Gold teleported to his house. When it was clear that
the horde would overwhelm him, he ended the
incantation’s effect and was safe in his home.

HEAVEN AND HEAVEN CALLS HER LIPS AWOKE HIDE IN THE


EARTH SHALL FOR JUSTICE THE SLEEPING CITY ROOM OF NOISE
PASS AWAY Level: 10 (+2 dice) Level: 5 (+1 die) Level: 5
Level: 8 (+2 dice) You call down lightning from You ask a close being a By warping vision and sound
Light dies in the sky and the
on high (even if indoors or single yes or no question, around you, you become
ground splinters beneath
underground), inflicting and they are compelled to invisible and remain so
your feet. Close creatures fall
with you into a lightless void
12 points of damage on a answer truthfully (to the until you move.
where you all must bargain single target within very best of their knowledge) or Color: Grey
for your souls with a demon long range. to reveal that they do not
or angel proprietor, though Color: Red know the answer.
you have a silver token you Color: Blue
can use to get out for free if
you choose, or you can pass
the token to another.
Color: Pale

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
HORROR WALKS THE HOUR A HUNGER I CHOOSE
ON TOO MANY LEGS IS THIN BEST NOT FED MADNESS
Level: 7 Level: 5 Level: 9 (+2 dice) Level: 7
You conjure a level 5 spider, 3 A person you touch will make Your kiss turns a creature You suffer 1 Anguish, and
feet (1 m) across, that attacks a remarkable discovery in to dust. afterward you are immune
whomever you tell it to. In the next few hours. They will Color: Red to illusions and mental
a given round, if it does not gain the answer to a question control or influence.
have someone to attack (or they ask or succeed at an Depletion: Ends automatically
to move toward, with the Intellect-based action relating when the sun next rises or sets
intention of attacking them), to knowledge or discovery. Color: Blue
it disappears. Color: Indigo
Depletion: 0 (check each round)
Color: Pale

THE WAY
Divinations and Information-
Gathering Magic, page 17

I LOVE YOU I OWN WHAT IDOLATRY IS IF YOU LISTEN, YOU


BEST WHEN REMAINS OF YOU THE ANTITHESIS CAN HEAR THEM
YOU’RE AWAY Level: 7 (+1 die) OF VIRTUE BECOMING MORE
Cast on someone who is missing a
Level: 5 (+1 die) hand, arm, or leg, this incantation
Level: 7 (+1 die) Level: 6
You teleport someone who replaces the lost body part with a fully You destroy one nearby object, The next spell you cast that
is far away up to a mile functional one with a touch. However, even if it is magical, as long has a single target can affect
once the replacement is in place,
(1.5 km) away, but the you control its actions. For example, as its level is lower than 7. up to three targets if they
destination must be if you’ve replaced the being’s hand, Color: Red are all in range and meet
they cannot take an action using that
somewhere safe and hand without your agreement, and
whatever parameters the
non-confining. what’s more, you can make the hand spell normally has.
Color: Green perform actions you initiate. You Color: Gold
can also, with an action, cause the
replaced body part to disappear and
reappear if you are nearby.
Color: Silver

A diabolical vislae might cast I Own What


Remains of You on a captive whose limb
they remove themselves.

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
IGNORING INNOCENT STARS INK’S LOYALTY INSIDE THE
UNSEEN TIDES CROWD ABOUT THE IS LAUGHTER BOOK THERE
Level: 2 SLEEPLESS PRINCE Level: 5 (+1 die) IS HAPPINESS
You can ignore any Sooth card Level: 3 You cause the tattoo on Level: 3
effects you wish. A swarm of beautiful another creature’s body to If you spend an entire day
Depletion: Ends automatically butterflies appears and forms sprout tendrils (of a color reading, you gain 1 Joy.
when the sun next rises around you like an elegant and style appropriate to the You can be affected by this
Color: Invisible living gown. Add 3 bene to tattoo, if possible) that then only once.
your Interaction pool. bind the person fast. Color: Indigo
Color: Silver Depletion: 0 (check each round)
Color: Silver

Effects that add bene last until the


bene are used.

ISOLATED BY THE KNIFE KNOWLEDGE LANGUAGE IS A


THE SECRETS OF EXPLORES IS THE DEVIL VIRUS WITHOUT
YOUR SIBLINGS THE FLESH Level: 11 (+2 dice) A CURE
Level: 4 (+1 die) Level: 5 (+1 die) You poison a very specific piece Level: 3
The target begins reciting the Knives appear around a of factual information that For as long as you both
names of all the relatives faraway target, and then involves you, like your secret concentrate and do nothing
they remember. While the proceed to slice and stab. soul name, the location of your else, you and someone close
hidden lair, or the passphrase can send and receive mental
effect continues, they can The target suffers 1 Wound.
to your vault. Anyone other messages. The message is not
take no actions other than Color: Red
than you who knows this fact so much words but images,
to defend themselves. impressions, and emotions.
gains 1 scourge to Physicality.
Depletion: 0–1 You can convey general, but
It cannot be removed unless
(check each round) the knowledge is somehow not precise, concepts. Neither
Color: Blue purged from their mind. you nor the recipient appears
Color: Blue to be communicating if you
don’t want to be.
Color: Blue

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
A LEAP IS LESS NEVERMORE THE LIES OF THE LIES
AS GOOD AS Level: 6 (+1 die) THE MIRROR SPIDERS TELL
STANDING STILL PROVIDE TRUTH Level: 7
An object you hold in one
Level: 4 Level: 4 (+1 die) A gigantic flying insect (level
hand permanently grows
You and one other being that A faraway being becomes 4) appears and allows you
to ten times its normal size
you touch disappear and mentally incapable of using to ride it as a mount. It does
and weighs a thousand
reappear anywhere within any object, tool, or weapon not make attacks.
times as much, so you very
very long range that you that they currently touch, Depletion: Ends automatically
likely drop it.
can see. carry, or wear. when the sun next sets
Color: Gold
Color: Green Depletion: 0 (check each round) Color: Silver
Color: Blue

LIGHT IN THE LINGERING BONDS LONELY SONGS LOVE OF THE STARS


DARK OF THE APPROACH THE THE MOON SINGS EMBOLDENS THE
BEFORE UNREAL Level: 15 NIGHT
Level: 5 Level: 5 If cast at night, outside beneath Level: 4
The room (or other small If you are touching your the moon, all nearby dead You can see in the darkness
creatures return to life, no
area) you are in holds no Shadow memento, you gain as well as in the light. Every
matter how long they have
secrets from you. You can an enhancement of +1 die been dead (as long as a portion action you attempt at night
ask three questions about on all actions. of their body is intact) or what gains a +1 bonus.
its past (or its present) and Depletion: 0 (check each round) level they were. Only those that Depletion: Ends automatically
get the answers. Color: Grey have moved on to the Stillness when the sun next rises
Color: Indigo will not return to life. Color: Gold
Color: Pale

Lonely Songs the Moon Sings is so powerful that


unintended resurrections often occur, including
those of insects and similar creatures. And it’s best
THE WAY if the living in the area have not eaten meat within
Divinations and Information- THE KEY the last 24 hours or so.
Gathering Magic, page 17 Shadow memento, page 154

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LYING VOICES LOST IN THE HOUSE LOST IN A PLACE LOST DOVES
TASTE SO SWEET OF THE DEAD BEYOND THE MAP NEVER SING
Level: 6 Level: 9 (+2 dice) Level: 7 (+1 die) Level: 7 (+1 die)
You gain a +2 bonus to all A hole opens in your chest, An object within short range Ethereal chains bind a nearby
deception-based actions, filled with stars and planets. is forever lost in the Void. spirit you can see. They
including telling a lie, Ghosts are drawn toward Color: Pale remain until you command
it like a gravity well. Those
donning a disguise, and them to disappear.
within long range are absorbed
concealing an object. Color: Pale
into it, trapped as long as the
Depletion: Ends automatically effect lasts. When it is over,
when the sun next rises or sets the ghosts appear randomly,
Color: Grey scattered within a radius of
100 miles (160 km).
Depletion: 0 (check each round)
Color: Pale

THE PATH
The Void, page 62

LOVE’S MADNESS IS A MARIONETTE’S MEMORY


UTTER LOSS FRIEND AND FOE TO SOUL IS WORTH OF TOUCH
Level: 4 (+1 die) KING AND BEGGAR NO LESS Level: 1
You blow a kiss in the air Level: 6 (+1 die) Level: 5 (+1 die) A small handheld object that
and it becomes a pair of You point at a nearby being, A close being who is you have used (such as a
huge, enveloping lips that and they are inflicted with possessed or mind pen you have written with,
wrap around a person, 6 points of mental damage controlled is freed from a knife you have thrown, or
entangling them. The as their brain is filled with their predicament. a teapot you have poured)
victim cannot move or take conflicting and confusing Color: Blue will perform that same
physical actions, as if they thoughts. If you know the action again on its own
were bound head to toe. target’s secret name, the once, as you direct, as long
Depletion: 0–1 damage is 10. as it doesn’t take more than
(check each round) Color: Blue a few rounds.
Color: Silver Color: Green

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE METRONOME THE MIRROR THE MISTS PART A MOMENT OF
GUIDES LONELY DISPLAYS MY GIFT AND A SAVIOR CLARITY BEFORE
THOUGHTS Level: 4 (+1 die) EMERGES THE CURTAIN RISES
Level: 4 (+1 die) If you can see an object that Level: 6 Level: 2
A person’s clothing animates you could hold in one You gain 2 bene in all When you speak to someone,
and turns against them, hand reflected in a mirror, of your pools. you think of exactly the right
constricting and even you can make that object Color: Gold thing to say. You add 3 bene
strangling them. They suffer disappear from where it to your Interaction pool.
3 points of damage each is and reappear in your Color: Blue
round, suffer a −2 penalty hand or in a bag or other
on all actions, and move at container you bear. The
half their normal speed. reflection remains in the
Depletion: 0 (check each round) mirror even though the
Color: Green actual object is gone.
Color: Green

A MOST MOVING AT THE MY LAST SONG IS MY PATH TAKES ME


APPROPRIATE SPEED OF DEPTH YOURS AS WELL STRANGE PLACES
DEMISE Level: 6 Level: 4 (+1 die) Level: 4
Level: 6 (+1 die)
You summon a being that you have seen in the You step into one corner or If you are slain, your killer You can walk on a wall or
past and have stood near. This being must
be alive, and it appears in its current state, architectural angle in a structure is blasted by a bolt of pure even a ceiling as if it were
although if it was asleep, it is now awake. The and appear in another in
being can be any distance from you when you magical power that inflicts the floor. Your orientation
call it. The level of the being must be equal to the same structure. You can
or less than the level of this incantation. 4 points of damage + 1 shifts entirely, so “down”
The summoned being appears in front of a continue to do this as long as
creature of your choosing within long range. point for each bene of your is toward the surface on
the effect lasts. When you cast
The catch is, the creature you choose must
be within 1 level of the summoned being. this incantation, if you don’t
remaining Sorcery. which you stand. You can
Otherwise, the effect fails.
specify a corner of which you Depletion: 0 (check each day) change this orientation as
If the being appears, it senses the other creature
as its foe and attacks immediately, fighting
have direct knowledge, the Color: Pale you move.
to the death or until the incantation depletes.
Depletion: 0 (check each round) corner you appear in is random. Depletion: 0 (check each hour)
Color: Green
Although the caster of A Most Appropriate Demise
Depletion: 0 (check each round) Color: Green
can simply guess, a smart vislae will use a spell Color: Green
like Found Wanting or a similar ability so they
know that the two creatures are within 1 level of
each other.

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THE NARCOTIC THE NEEDS OF A NO CANDLESTICK NOW IS NOT
OF SIN GOOD MAN MAKE TOO HIGH SOON ENOUGH
Level: 7 (+1 die) THE ANGELS WEEP Level: 7 Level: 9
You pick a general action: speaking, You summon an ally whose secret name
casting spells, making physical attacks, Level: 2 You have level 3 skill in you know to stand next to you. As you
running, or something similar. The From thin air, you create a small do so, you also manipulate time a bit.
action must be optional, not essentially jumping.
The ally can immediately take an action
mandatory, like breathing or treading tool, weapon, or other object Depletion: Ends automatically because they actually appeared shortly
water while swimming. A nearby
being you choose suffers 2 damage
that you can hold in one when the sun next rises or sets before you cast the incantation. The
on any round in which they perform hand. It remains in existence incantation is not limited by how far
that action. However, they are also
Color: Green away the summoned ally was, but the
compelled each round to do that action, only as long as you use it. time manipulation only affects the area
and you must make a new roll each The first round that passes next to you. Thus, it is possible (in fact
round to see if they resist (this does not likely) that rather than “undoing” what
use an action on your part), with your in which you do not use it the ally did last round, the ally exists in
challenge increasing by 1 each time. for its primary function, it two places at once. In fact, it’s possible
Even if they resist the compulsion, they that the ally could have died last round,
still might choose to take the action, disappears forever. but because you cast this incantation,
and thus suffer the damage.
Depletion: 0 (check each round that the
Color: Silver they are alive again, next to you.
target does not perform the action) Color: Pale
Color: Blue

AN OCEAN ONLY ONLY FOOTSTEPS THE OTHER PAINTED FIRE


I CAN SEE COME THIS WAY REFLECTION IS IN THE SEA
Level: 5 Level: 7 THE REAL YOU Level: 13 (+3 dice)
Level: 5 All water within very long range
Every time someone casts a You create an invisible, becomes fire. This includes the
spell within short range, intangible barrier After casting this, the next water within most living creatures,
you gain 1 bene to your surrounding you out to two times you are physically so all such creatures suffer 7 points
Sorcery pool. short range. Spirits cannot attacked, the attacks are of damage. Those affected that
foiled because you’re not resist still take 2 points of damage.
Depletion: 0 (check each round) pass through this barrier. Either way, creatures that survive
Color: Blue Depletion: 0 (check each round) where the attacker thought, are severely dehydrated. Fire
Color: Pale but a step or two to the without fuel (fire that was water in
side. The attacker sees a a pool, for example) burns only for
the duration, but water transformed
mirror-like duplicate shatter
to fire that has something to burn
into glass when they make does so naturally.
the foiled attack. Depletion: 0 (check each round)
Color: Grey Color: Gold

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THE PATH BETWEEN THE PHOENIX PLAYING WITH THE PUNISHMENT
ANGRY GAZES BROODS IN THE WORLD’S TOYS OF CHANGE COMES
Level: 5 SILENCE Level: 6 (+1 die) TO THE WARY
You can conceal your entire body Level: 6 You choose one “substance” from the Level: 5 (+1 die)
list below, and all nearby instances
behind objects that are far If you rest, utterly silent, for While you sneak or hide, the
of that substance permanently
smaller than you. You can step at least ten minutes, your transform into one of the others first being that successfully
behind a light pole, or crouch Wounds and Anguish are that you choose. detects you suffers an
behind a small dog. You’re ✦ Fire
restored and your pools are immediate wound that
never without a potential ✦ Ice
refreshed. ✦ Stone opens and bleeds (they
hiding place (or without cover
Color: Green ✦ Wind suffer 1 Wound).
from a ranged attack). ✦ Water Color: Red
Depletion: Ends automatically ✦ Wood
when the sun next rises or sets ✦ Metal

Color: Grey Color: Gold

PURSUIT OF THE THE QUEEN QUENCHING QUESTIONS


GOLDEN TORCH OF MIDNIGHT THIRST IN AN COMPEL MORE
Level: 7 TAKES HER DUE EMPTY SEA THAN ANSWERS
You teleport to a location that is Level: 14 (+3 dice) Level: 5 Level: 4
between 100 miles (160 km) and
You summon a mysterious Your Sorcery pool is fully For one moment, you sense
1,000 miles (1,600 km) distant,
and one minute in the past. If, by entity known only as the refreshed. all ongoing magical effects
chance, you previously used the Queen of Midnight. The Color: Invisible nearby and, if there are any,
Designated Place enchantment Queen is a huge, shadowy you learn the name of the
or the Ascribing Spike object of
female figure of godlike caster or creator.
power to mark a location, you can
travel to that location even if it is power who appears, takes a Color: Indigo
closer than 100 miles or farther random being within very
than 1,000 miles. long range of you (not you
Color: Green or an ally of yours), and
THE WAY
then disappears with them
Designated Place, page 34 forever.
Ascribing Spike, see Objects of Power Deck Color: Pale

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
RAIN WASHES REALITY IS THE REGRET RESOLVING
AWAY ALL YOU ARE JUST ANOTHER OF LOST TIME VISIONS OF
Level: 8 (+1 die) RIVER TO FORD Level: 9 THE PRESENT
A faraway being feels a few Level: 5 Time is your plaything for a Level: 4
raindrops and suddenly You contort and shift your moment. You can take three After you speak with a person
is gripped with amnesia. body impossibly so that you additional actions right now. for a few moments in a
They no longer remember wend your way through the Color: Green pleasant manner, they are
anything, including their spaces between the matter more likely to say yes to
identity, their skills, their that makes up a physical a request. Add +2 to your
spells, and so on. Memories barrier like a wall or the persuasion attempt.
can be restored only by floor. You pass through it Color: Blue
effects that undo curses or as long as the other side,
serious mental afflictions. where you once again
Color: Blue conform to your actual
shape, is close.
Color: Gold

THE REVEALING SAFETY IN SEAMSTRESSES SEEING THROUGH


GAZE OF GOD MOTHER’S ARMS OF PERFECTION THE EYES
Level: 4 Level: 3 Level: 2 OF THE SUN
A single wall, floor, or ceiling You envelop a creature in the You conjure hundreds of Level: 6
becomes permanently love of its own mother. They spiders that immediately You see everything that has
transparent. The area gain 2 bene in Physicality. weave a full outfit of beautiful happened in the medium
affected must fit into a Color: Green clothing from spider silk area in which you currently
medium area. to your specifications, and stand since the sun last set.
Color: Gold then vanish. Color: Indigo
Color: Silver

If the creature’s mother was not loving,


obviously the magic will not work.

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SEEPING IN SEEPING THROUGH SEIZE THE MOON SEVERED TIES OF
THROUGH ILL- THE YESTERDAYS AND SLAY FUTURE WONDERS
FITTING DOORS Level: 7 THE STARS Level: 7 (+1 die)
You conjure a specific being (up to level
Level: 4 Level: 8 (+2 dice) You cancel ongoing magical
7) from the past. The being must
When this incantation is be dead or otherwise not exist in You emit a beam of focused effects (all are automatically
cast on a building you the present. Your current mind and energy from one finger that and instantly depleted) in a
body give this being strength and
touch, any actions directly presence in the now, and thus you
strikes a very far away target medium area within long
involved with breaking sacrifice 1 Wound and 1 Anguish. If for 9 points of damage. range. Further, new effects
into the building (stealth, you encountered this specific being Color: Red
in the past, it gains +1 level. If you
cast from or into that area
lockpicking, jimmying open know its secret name, it gains +1 are canceled before they can
doors, and so on) gain +1 to level. The being will perform one achieve any result.
the venture. specific task for you that you name,
and then it is free to do as it wishes. Depletion: 0–1
Color: Grey This is not truthfully a resurrection, (check each round)
Depletion: Ends automatically as the being is more of a simulacrum
Color: Invisible
than the original.
when the sun next sets
Color: Pale

SHARP EDGES IN SHE HAS SHE QUIVERS SHELTER OF


THE FIRST FROST ABANDONED US, AWAITING INNOCENT AWE
BUT LEFT BEHIND FULFILLMENT
Level: 4 (+1 die) OF PROPHECY Level: 5
FRAGMENTS
A wave of cold spreads out a Level: 4 If you speak the secret name
Level: 8 A 6-inch (15 cm) hole harmlessly appears
short distance, inflicting 4 You suddenly hold in your hand a in your torso, and within that hole is a
of a child, that child is
points of damage. vigor shard of the Legacy. On its spider’s web with a spider in the middle impervious to harm.
of it. The spider leaps from this position
Color: Red own, the shard of glowing, golden Depletion: Ends when the
to any spot within long range, spinning
light fuses with your hand, and sun next sets
a web strand as it does. You can then
energy infuses your body and command the spider to pull you quickly Color: Invisible
being. You heal 1 Wound and gain to that spot, which requires no action on
6 bene that you can place into any your part. This enables you to move to
places you couldn’t normally reach, or just
pool(s). Last, you can cast a spell
move a long distance while performing
(or use another ability) in the next another action. Once you and the spider
round with no Sorcery cost. are together again, you can have it leap
Color: Silver again on the next round. When the effect
ends, your body returns to normal.
You remain safe at the origin point Depletion: 0 (check each round)
of the wave. THE PATH Color: Green
Vigor shard, page 8

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SIGHTS BEST THE SILENT SKIN AS STORM THE SKY KNOWS
UNSEEN EXPECTATIONS Level: 9 (+2 dice) MANY SECRETS
Level: 2 OF MOTHERLESS Your flesh transforms into wind, Level: 12
CHILDREN You make it rain where you are and
A close person’s eyes cold, rain, hail, and lightning.
Level: 7 (+1 die) You gain 5 points of Armor
for miles around (a sudden, but
disappear, and one of them
All close people lose their next seemingly natural, rainstorm).
reappears on the tip of against cold, heat, or similar
The raindrops falling around you
turn, spending it staring at weather-related damage. Anyone
their tongue. Not only is do so in a pattern that becomes a
you, tears running down close suffers 3 points of damage.
this disconcerting, but in discernible whisper, providing an
their cheeks (if applicable). As an action, you can launch a answer to a question that you have
order to see, the target must
Color: Blue lightning strike from yourself and two more random secrets about
keep their mouth open and
at anyone within very long separate topics not of your choosing.
tongue extended. They gain range that inflicts 7 damage. The storm continues naturally,
2 vex in Perception. When Depletion: 0 (check each round) probably for at least an hour.
the vex are removed, their Color: Gold Color: Indigo
eyes return to normal.
Color: Gold THE WAY
Divinations and Information-
Gathering Magic, page 17

THE SLANDER SLEEP CLAIMS SORROW PURSUES THE SOULS OF THE


OF BIRDS NO KING SORROW THINGS WE IGNORE
Level: 8 (+1 die) Level: 6 (+1 die) Level: 6 (+1 die) Level: 7 (+1 die)
You transform one living A sleeping creature whose If you spend 1 Despair, you Small inanimate objects in
creature within long range name you know, regardless enact a terrible and potent a small area within long
into an immobile tree with of distance, opens its eyes curse upon a nearby being. range animate and attack
branches filled with noisy and looks around. While it They can no longer heal anyone in the area. They
birds. They have 4 Armor and does so, you can see through Wounds. fly through the air, sprout
twice their normal health. its eyes. The effect ends if Color: Red claws and toothy mouths,
Depletion: Ends automatically the creature awakens. or otherwise viciously assail
when the sun next sets Color: Blue all in the area, who suffer 4
Color: Gold points of damage.
Depletion: 0–1
(check each round)
Color: Green

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THE SOUND SOW MY SOUL AND SPARKS FLY THE SPREAD OF
OF TALONS REAP WHAT GROWS UPWARD TO TRUTH SCATTERED SELVES
Level: 9
Level: 3 Level: 4 Level: 7
You transform into seventeen separate
In a painful burst of blood You plant a tiny fragment of A staircase of marble steps but identical versions of yourself,
and feathers, a bird bursts your soul in another being appears, connecting the each only 2 inches (5 cm) tall. Each
of these tiny versions can move and
out of your chest. You that you touch. If you die, floor where you stand to a act independently, but you control all
sustain 1 Wound. The bird the fragment can be used chosen location up to 200 of them with a single consciousness.
Your tiny forms cannot use any of your
grows until it is a level 3 to restore you to life if that feet (60 m) in the air. normal physical skills, spells, or abilities.
black eagle with orange being utters six special Color: Silver For the most part, they can’t do much
but run, hide, and observe, but a small
eyes and talons. The eagle words that you select when task (like pushing a button) is possible.
does as you bid. you cast this incantation. The little yous are small and fast (+2 to
Dodge), but each can take only 1 point
Depletion: 0 (check each round) Color: Pale
of damage before dying. If all the tiny
Color: Silver versions of you are slain, the incantation
ends and you suffer 1 Wound.
Depletion: 0 (check each hour)
Color: Gold

STARING AT STARS SING STOLEN TONGUES A STORM OF


LONG-FORGOTTEN SONGS OF CRISP SPEAK IN SILENT SILKEN MEMORY
YESTERDAYS HEARTBREAK SONGS
Level: 11 Level: 3
You conjure the spirit of a prior version of yourself,
allowing it to cohabit your present body along with the
Level: 6 Level: 5 (+1 die) Your mind fills with knowledge
present you. The past self is at least ten years younger You destroy an object of All beings near to you can that you forgot or never knew.
than you are now—you have no real control over the
year from which it comes. You can ask your past self power of level 6 or less that speak only if you allow it. After spending a round in
as many questions as you wish about things that you
cannot remember, but perhaps most pertinent of all, you hold and absorb its Depletion: Ends when the reverie, add 3 bene to your
you can attempt to convince your past self to do one
thing differently. This, of course, will change the past. power, not only restoring sun next sets Intellect pool.
Although this is an open-ended effect, one quite possible
(and fairly straightforward) change would be to alter all your Qualia pools to full Color: Blue Color: Blue
some aspect of the vislae—a different spell or secret,
or perhaps even a different order or forte. Thus, but also granting yourself 2
this incantation could allow a player to rebuild their
character in some way. bene in all of those pools.
The GM and player should work out the details. While it
is the GM’s duty to determine how any changes might Color: Red
affect the world, it’s the player’s duty to make sense of
the past. For example, if a vislae’s no longer a Vance,
how did they get to where they are as a Weaver?
Color: Pale
Don’t worry overmuch about time paradoxes or
contradictions. The Actuality can handle truths a lot Effects that add bene end when the
weirder than that. bene are used.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
STRONG IS THE SUN SURELY NOW IS SURPRISE IS THE
THE GRIP OF STRENGTHENS BETTER THAN HARSHEST REWARD
THE WORD THE BONDS ON BEFORE Level: 3 (+1 die)
Level: 5 (+1 die) WHICH IT SHINES Level: 5
You ensorcell a book you touch so
Your eye becomes a moray eel
Level: 8 (+2 dice) You heal 1 Wound or Anguish
that the next being to open it is that darts forth from your
You can summon any on a creature within long
grasped by a hand that reaches skull and attacks anyone
out from the pages. The hand character (PC or NPC) with range. close to you, inflicting 3
is very strong, and not only whom you have a bond, Color: Green points of damage.
holds the being in place but regardless of their location.
also inflicts 1 point of damage Depletion: 0 (check each time
If the character wouldn’t
each round. The depletion of it makes an attack)
the incantation begins only once want to come if they knew
Color: Gold
this “trap” is triggered. Until that the circumstances, the
point, the incantation remains in summoning requires a roll.
perpetuity. Color: Green
Depletion: 0 (check each round)
Color: Silver

TEETH GROW THE TEETH OF TERRIBLE IS THAT WHICH


SHARPER IN THEIR TEETH THIS PLACE CRAWLS ON
THE DEPTHS FRIGHTEN US Level: 9 (+2 dice) THE INSIDE
Level: 8 THE MOST You permanently poison a location. The
Level: 4 (+1 die)
location must be clearly defined (a house, a
You create a wall made of Level: 7 (+1 die)
single room, a courtyard, a glade, and so on) You cause a nearby creature
churning water 4 feet (1 m) The teeth of a close being each and can be no larger than a very large area.
form their own tiny mouth for to suddenly and violently
Anyone in the location suffers 1 scourge
thick that fits within a vomit a stream of insects
a few moments. These mouths in a random stat pool upon entering, and
medium area. Moving through each day spent in the location thereafter.
begin revealing some of the and goo. The creature loses
it requires a successful being’s secrets. You learn one
(Player characters take a new Withstand
defense action each day.) The scourge their next action.
Movement action (challenge random but important fact about
8). The water is filled with
can be removed only if the incantation is Color: Silver
the being. All within close range removed or the location is destroyed.
toothy fish like barracuda and of the being (including you) also Usually, something in the location changes
to reflect the corruption, such as a
viperfish, so anyone moving gain 1 Hidden Knowledge.
statue of a human taking on diabolical
through it also suffers 8 points Color: Indigo features, an inexplicable chill that
of damage (no dodge possible). permeates the place, or a sinister
shadow that clings to every surface.
Depletion: 0–4 (check each hour) THE WAY Color: Gold
Color: Silver Divinations and Information-
Gathering Magic, page 17

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE THEATER OF THIRTEEN ANGELS THIS PRISON OF THOUGHTS ARE
HAPPINESS AND STANDING GUARD FLESH HOLDS ONE THE PLAYTHINGS
DESOLATION Level: 8 Level: 7 OF THE DREAMER
Level: 5 You gain +2 to all defenses. You hedge out any and all Level: 4 (+1 die)
You create an illusion that fills a You can touch the emotions of
Depletion: Ends automatically attempts to possess you,
medium-sized room or other one target and shape them
when the sun next sets control your mind, steal
medium area. However, you do with your hands. Thus,
not control the illusion. Instead,
Color: Invisible your soul, or remove your you can use an action to
it picks up the events that took consciousness. change the emotional state
place in that area starting exactly Depletion: 0–2 of a creature next to you by
one week ago and replays them (check each sunrise) sculpting the “air” around
in real time, for a week. And Color: Invisible them. Sadness can become
then it starts again. This goes on anger, contentment can
for three weeks. become misery, happiness can
Color: Indigo become dejection, and so on.
Depletion: 0 (check each round)
THE WAY Color: Blue
Illusions, page 19

THE THRILL OF THE TOWER OF TRANSFIXED IN TREASURES IN LOFTY


INDEPENDENCE TIME COLLAPSES DARK DEVOTION BRANCHES COME
IS NOT LOST Level: 8 TO THE PATTERN FROM DEEP ROOTS
Level: 4
Level: 5 IN THE EARTH
You remove your face like a mask, leaving a Time stops momentarily for Level: 7
blank surface of featureless flesh where it
everything but you, and After choosing a target within Roots grow from your feet and
was. Your face can move independent of
you, floating through the air at your normal you can take two actions long range, you mentally burrow down into the ground.
speed, although it drips a little blood now
immediately. know the whereabouts of If you are on solid ground, you
and again. You still see through your eyes
the target, no matter how draw mana from the heart of the
and speak through your mouth, and you still Color: Green world. You cannot move from
control your body, although you’re looking at
far away they go.
it from the outside now, so actions your body where you stand, and you cannot
takes suffer a −1 penalty to the venture. Your Depletion: Ends automatically use Movement bene while rooted.
face can move as far as you would like from
your body, but subsequent actions your body
when the sun next sets For each round you spend rooted,
takes are treated as if you were completely Color: Indigo you gain 1 bene in Sorcery, up
blind. Your ears, however, stay with your to a maximum of 3 bene higher
head and body. Damage sustained by your
than your normal total.
face or your body is treated normally.
Depletion: 0 (check each hour). Ends automatically Color: Green
when the sun next rises or sets.
Color: Gold

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TRUTH DOES NOT TRUTH COMES UNRAVELED CLOTH VANISHING SHADOWS
BROOK DISRESPECT EASIEST FROM THE ACROSS THE SKY PRESAGE DISASTER
Level: 6 (+1 die) MOUTH OF A CHILD Level: 6 Level: 3
Level: 4
You cast this on a being You designate up to three beings whose Allies who can see you are You are immediately alerted
within long range. If they secret names you know as the given courage and fortitude, the next time someone
“threatened” (you can be one of the
say something knowingly three). They can be any distance from and they add +1 to all is sneaking up on you
untrue, the words turn you, and they don’t need to be aware defenses until they cannot or waiting in ambush,
that they have been made part of the
into written script floating incantation. Then you designate a fourth
see you or the effect depletes. meaning you harm.
around their head even as being as the “threat.” Thereafter, the next Depletion: 0 (check each round) Color: Invisible
time the threat moves with the intention
they speak. The words then Color: Blue
of traveling to the location of one of
form level 6 chains and the threatened, that threatened being
bind the speaker. sees a realistic vision of a young child
who arrives, whispers, “The threat is
Depletion: 0–4 coming,” and vanishes. The effect works
(check each hour) only once for each threatened being.
Color: Indigo
Color: Indigo This incantation lasts until triggered,
which could be a very long time.

VELVET DREAMS THE VOICE OF THE VOICE WALKING AMONG


TAKE OUR HEARTS BLIND DEVOTION OF MY BLOOD GHOSTS
Level: 9 SPEAKS ONLY SCREAMS NO Level: 6
SOOTHING LIES Level: 4
You and up to five others who You become insubstantial, like
Level: 5 (+1 die) You need not worry about
are nearby are teleported to a spirit. You cannot affect
You speak to a close being, breathing until the sun
a location of your choosing the world around you, nor
and they believe the first next sets.
as long as it is in the same can you be affected. You can
thing you say, no matter Color: Gold
world. However, in transition move through solid objects.
how untrue.
you all fall asleep, so that you Depletion: 0 (check each round)
Color: Grey
awaken in the new location Color: Pale
about an hour later.
Color: Green

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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
WAR PRAYER OF WAVES OF WEEP WHILE THE THE WEIGHT
THE PACIFIST LAUGHTER ASSAULT WORLD WEEPS OF GHOSTS
Level: 4 TYRANNY Level: 5 (+1 die) Level: 4 (+1 die)
You know the location of all Level: 4 A person you touch sees their You cause a close being’s hand
your allies within very long All close beings can own weeping face wherever or foot to vanish, leaving a
range, even if all your senses immediately end any sort of they look. Every person they bloodless stump. Not only
mind control if they spend see has that face. Every clock’s do they not have use of the
are otherwise blocked.
an action laughing. face is their own weeping face. missing body part, but it
Color: Indigo
Color: Blue Every animal. Every surface. is replaced with a useless
Depletion: Ends automatically They suffer 1 point of mental invisible weight, one hundred
when the sun next sets damage each round as well as times heavier than the missing
a −1 penalty to all actions. part. All physical actions still
Depletion: 0 (check each round) possible without the missing
Color: Grey hand or foot suffer a −1 penalty.
Depletion: 0 (check each round)
The victim of mind control can choose
to laugh even if compelled not to by
Color: Gold
their controller.

THE WELCOMING THE WEST WHEN JOY WHEN YOURS


ARMS OF A TRAP OPENED AND BECOMES DUST BECOMES MINE
Level: 7 (+1 die) DEATH RODE OUT Level: 6 (+1 die) Level: 5 (+1 die)
Level: 6 (+1 die) You cause an arm to sprout from a nearby
You form a cage-like structure After speaking with a person target’s body. This appendage fits
You summon a terrifying,
with your hands, and a for at least a round, you the being’s physical form as much
bloated figure astride a as possible. However, they are not
target within long range whisper dark words in their
giant black tiger that kills in control of the limb—you are. You
appears within it, shrunk ear and they immediately operate this arm as you would your
the most injured creature
down to 2 inches (5 cm) tall close to you and then fades attempt to commit suicide. own as long as they remain within
short range, but doing so is your action.
and trapped in the cage. away, taking the body of the Color: Blue Thus, you can draw someone’s wallet
The victim cannot escape as slain creature with them. out and toss it to yourself, and you can
long as you use both hands even punch someone in their own face.
Color: Silver The new arm has no connection to you
to make the cage. Sometimes, the words “conjure” or “summon” other than this control, so you can’t use
are used loosely. Do the beings that appear when
Color: Gold you cast The West Opened and Death Rode Out
it to cast spells or bring about other
exist somewhere in an unknown half-world, or
magical effects that you have.
are they simply manifestations of the magic? Depletion: 0 (check each round)
Incantations, even more than spells, contain Color: Gold
many mysteries.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
WHERE NONSENSE THE WORD FOR WORDS ARE THE WORLD
SLEEPS THE END IS FIRE THE KEYS TO A IS BUT A MAZE
Level: 6 (+1 die) Level: 5 (+1 die) LOCKED HEART Level: 7 (+1 die)
A nearby creature becomes a You affect all creatures within Level: 3 You send a close being to
small toad. They are level 1, long range. If any of them The words you speak form a location somewhere in
cannot speak, and can use dies, they explode in a fiery above your head as text, the world that is utterly
no skills, spells, or abilities. conflagration that inflicts 4 readable by anyone literate unknown to them. They
Depletion: 0 (check each round) points of damage to anyone in any language. cannot return, move to
Color: Gold within a small area. Depletion: Ends automatically somewhere familiar, or do
Depletion: Until the sun when the sun next rises or sets anything but wander, lost
next sets Color: Indigo no matter what happens.
Color: Red Depletion: 0–3
(check each hour)
Color: Grey
When the incantation depletes, they are
still gone, but they can do as they wish.

WIRES FROM YOU WERE ALWAYS YOU WILL KNOW YOUR BLOOD IS
SUSPENDED SOMEONE ELSE US BY THE SWEET WINE
HEAVEN Level: 7 (+1 die) TRAIL OF BLOOD Level: 5
HANG TAUT A nearby creature is permanently Level: 3 Each time you inflict physical
Level: 5 transformed into a rat, a swan, All nearby enchanted damage on a living
You and up to four other a cat, or a raven (whichever objects—including objects creature, you gain 1 bene to
people can fly through the your heart is associated with). of power, ephemera, and so any pool you wish.
air at the same speed that If they are slain while in their on, but not kindled items— Depletion: Ends automatically
you can run. new form, you die as well. ooze a bit of blood.
They can still speak but do not
at the end of the combat
Depletion: 0–5 Color: Indigo
have abilities or skills. They encounter
(check each hour)
can be restored only by effects Color: Red
Color: Green
that undo curses or serious
physical afflictions.
Color: Gold

A gruesome but useful incantation.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.

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