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Are Videogames Addicting and Can Excessive Gaming Lead To Depression Or Other Major
Mental Health Disorders?
Justin Trifari
UWRT-1104
2019.
The scholarly article focuses on investigating characteristics of online gamers and the Commented [CP1]: I believe there is supposed to be a
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association between online gaming hours, social phobia and its link to depression using
surveys online. The survey utilizes questions such as demographics, self-rating scales
of depression, internet usage, and many other things. The article gives background
information on why this study is important due to the increase significance in public
health related issues. The results showed to have a positive correlation that was
associated with weekly online gaming and internet addiction symptoms. An interesting
statistic that I will use was reported by Griffithes and they stated 80% of online gamers Commented [CP2]: I do believe that it is supposed to be
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sacrificed some aspect of their lives such as education, sleeping, working, and
socializing with friends, family, and partners. Another study I would use is by Achabet
and his study compared characteristics of addict vs non-addict online gamers and how
the addicted gamers reported three times more daily sleepiness, sleep deprivation, and
background information, methods, results, and a conclusion. The authors are also
credible because they are a part of the Department of Rehabilitation and Department of
Psychiatry in Taipei, Taiwan. Additionally, not only did they use facts and studies to
support their claim, I also read and researched their sources and they also provided
information that I may use in the future. I will utilize the surveys and information
given to show the relation between online gaming and depression. It opened my mind
to the possibility that gaming addiction could lead to depression and other mental
disorders.
Leonard, Jayne. “What Is Gaming Disorder and What Does It Mean for Gamers?” Medical News
The website focuses on classifying what gaming disorder is and what symptoms and side
effects are associated with the gaming disorder. It states that in 2018 the WHO
classified gaming as a disorder in the ICD-22, which is a list of diseases and conditions
that are used by health professionals to make a diagnosis and treatment plan for their
patient. The website states that some signs could be uncontrollable gaming habits,
prioritizing gaming over other activities and interests, and not stop gaming when it
starts to create negative consequences. Those symptoms must hold true for 12 months
and severely affect and individual’s behavior with things such as family, education,
work, social life and personal life. There is also a tie between extended periods of
gaming and developing a higher risk of obesity. In this website they include a vast
family intervention, and development of a new lifestyle. Most notably is the family
intervention because it puts into perspective how the individual with the disorder is
negatively affecting his relationship with his family. The website also mentions how
experts like Dr. Richard Graham, who supports the WHO, is worried that parents may
mistake enthusiastic gaming for the gaming disorder. I believe the website is reliable
because it utilizes multiple sources and analyzes both sides of the arguments.
Additionally, I believe the audience is geared towards doctors and parents to help them
understand the signs and symptoms and to inform them on how to classify the disorder.
I will use this to show that gaming disorder is real and will also utilize this as additional
supporting information for all my other entry’s. This website reinforced that gaming
“Signs and Symptoms of Video Game Addiction - Causes and Effects.” PsychGuides.com, 2019,
www.psychguides.com/guides/video-game-addiction-symptoms-causes-and-effects/.
The website focuses on the effects of two types of gaming addiction which are single
player video game addiction and multiplayer gaming addiction. The website states that
approximately 300 to 750 of them would show symptoms of gaming addiction. The
website suggests that games are so addicting because they allow you a challenge
without making it overly hard. Additionally, games are made to make a profit so
naturally they would make the game as addictive as possible. There are also two
different types of symptoms those include physical and emotional. Physical symptoms
are migraines due to excessive gaming, fatigue due to lack of sleep, and it could cause
carpal tunnel by using a mouse and keyboard to long. Emotional symptoms include
irritability due to lack of sleep, isolation because of gaming too much, and lying to create
more time to play video games. Additionally, a long-term effect of gaming is financial
stability. Gaming equipment is costly and there is an abundance of parts such as mouse,
monitor, keyboard, high internet speed, hard drive, software, microphone, video games,
and in game purchases, etc. The author also states that there are a variety of ways to
treat gaming addiction these include medication, and 12-step-programs. Medication can
with the psychological aspect and side effects of gaming addiction. I wish the website
included more sources to support the claims and argument presented. I will use this
article to support that gaming addiction is real and support the WHOs stance that
Tsukayama, Hayley. “Video Game Addiction Is a Real Condition, WHO Says. Here's What That
www.washingtonpost.com/news/the-switch/wp/2018/06/18/video-game-addiction-is-a-
real-condition-who-says-heres-what-that-
The popular news website Washington Post wrote about the World Health Organization
diseases. The article explains that for someone to have a gaming disorder they must show
that gaming is overtaking other desires and causes negative impacts in your life for over
12 months. However, WHO stated that the disorder only affects 3 percent of gamers.
Additionally, the article states that not everyone agrees with WHO saying that there’s not
enough evidence to establish gaming disorder as a disease. This lack of evidence leads
doctors to debate the validity that gaming should be consider a disorder. Another
argument made is that people who fear they have a gaming disorder don’t have proper
ways to get treatment under insurance. I feel the popular news website Washington Post
is reliable because it dissected both sides of the argument and used evidence to support
both claims. I also researched the author and she is a reporter for specifically consumer
technology which is the subject she is writing on making her more reliable than other
authors. However, I wish there were more sources within the article that could further
support both sides and allow me to research more extensively. I will use this source to
show that gaming is considered a disorder by the WHO and could lead to mental health
problems. Furthermore, this source supports my previous scholarly article because it links
being addicted to gaming to mental disorders such as depression, and social phobia. Commented [CP3]: Good use of a variety of sources and
well-crafted annotations