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02 SSE
===============================================================================
This plugin for Richard Burns Rally enhances RBR's builtin physics. Tyres and
surface materials have been optimized to improve the behavior of the vehicles.
The vehicle physics have been enhanced with new differential types and new
engines.
New drive types like rear wheel drive and torque splitting all wheel drive are
provided.
Suspension has been improved by progressive bumpstops and fast rebound damping.
Setup parameters are being validated, fixed and logged if invalid.
Tyres
-----
RBR's tyre parameters have been optimized.
Materials/Surface
-----------------
RBR's surface materials have been optimized.
Configuration: setup.
Engine
------
A new engine implementation allows for specifying arbitrary torque curves.
Mechanical
----------
One of the new differential types is a Salisbury type, which allows for
parameterizing the preload torque in Newton meters (Nm), the throttle lock and
brake lock as a percentage, e.g. 25% locking.
Suspension
----------
Bumpstops are linear or progressive, depending on the vehicle and setup.
Bumpstop settings are adjustable (applies to some vehicle types only).
True 4-way damping can be configured via the builtin setup editor.
Aero Kit
--------
Front and rear downforce can be specified separately, in N(ewton).
The value provided is only a base value. The actual downforce varies with
speed.
Configuration:
Goto "Options-->Controls-->Controller Setup-->Controller Setup".
* Reverse
* Neutral
* First Gear
* Second Gear
* Third Gear
* Fourth Gear
* Fifth Gear
* Sixth Gear
Please note that if you do not assign the "Neutral" action, the other actions
like "First Gear" etc. have to be mapped to sticky keys, as otherwise when
releasing the mapped key, RBR will shift into neutral automatically (like a
real stick shift).
Also note that you should remove the H-shifter plugin, if installed.
Otherwise there might be conflicting key mappings.
Installation
---------------------------------------------------------------------
Prerequisites:
This plugin needs RBR patch 1.02 SSE to work properly.
2) Extract the archive into your RBR installation folder or, if you prefer the
manual way:
2a) Copy PhysicsNG.dll into the 'Plugins' folder of your RBR installation,
which is usually "C:\Program Files\SCi Games\Richard Burns Rally\Plugins".
3) Install the cars as you would normally do into the new physics.rbz file or
the Physics folder, depending on the plugin or mod you are using for driving
the stages.
Important notes:
****************
The PhysicsNG plugin will not work without the accompanying physics.lsp
located in the new physics.rbz.
If you also want to use the FixUp plugin, which is highly recommended due to
stability issues, you have to use FixUp.dll Version 2.8 or higher !
Uninstallation
---------------------------------------------------------------------
Simply delete the PhysicsNG.dll file and restore your original physics.rbz.
You may also delete the PhysicsNG folder located in the "Plugins" folder.
Configuration
---------------------------------------------------------------------
To resolve the surface type the plugin reads the �SetupSpec� value from the
active �surface�.lsp file of the selected car and applies the respective
ForceFeedbackSensitivity�Surface Type� value:
[NGP]
; Specifies whether the required revision is shown on screen
; when the camera moves around the car before starting the stage
; and when pausing the game.
;
; Valid values:
; 0 - hide revision hint
; 1 - show revision hint
;
showRevision=1
; Specifies the slip percentage threshold to play the skid sound for tarmac
; surface.
; Standard RBR uses 125 (not recommended).
tarmacSkidSoundThreshold=100
; Specifies the slip percentage threshold to play the skid sound for
; non-tarmac surfaces.
; Standard RBR uses 125 (not recommended).
skidSoundThreshold=100
; Specifies the delta RPM (engine revs) for changing the color of
; the gear shift indicator.
; Colors are as follows:
; white - white
; green - white
; green - green
; yellow - green
; yellow - yellow
; red - yellow
; red - red
; Double red light appears above (upshift - 25) for all gears except the last,
; where (rpm limit - 25) applies.
;
; Setting this value to 0 (zero) skips the intermediate colors and uses only
; white - white
; red - red
gearChangeIndicatorDeltaRPM=200
Notes
---------------------------------------------------------------------
Disclaimer
---------------------------------------------------------------------
This software and the accompanying files are supplied "as is" and
without warranties as to performance or merchantibility or any other
warranties whether expressed or implied. No warranty of fitness for
a particular purpose is offered.
You may use this plugin in online plugins as long as you distribute all the
files being initially contained in the PhysicsNG installation package,
especially the readme and documentation files.
Version History
---------------------------------------------------------------------
5.0.1 2017-11-30
* fixed issue of RBR shifting into reverse when using H-pattern and vsync
is off (usually only noticable when frame rates exceed ~130 maybe)
* don't downshift from first gear to N(eutral) when N is mapped to a key
(mimics behavior of real R5/WRC cars)
5.0 2017-11-25
* more aggressive tyres, improved handling
* direct gear mapping aka H-pattern
4.4 2016-11-11
* bug fixes after intensive testing
4.3 2016-10-22
* new viscous coupling differential type for all diffs (center/front/rear)
* optimized differential handling
* optimized engine idle/stall handling
4.2 2016-02-20
* use correct labels in "Differential Torque" page ("preload"), depending
on the differential type
* tyres/materials evolution, improved tyres not suitable for
the surface (e.g. snow on tarmac etc.)
* changed mass and inertia of some movable objects for more variance
4.1 2015-12-27
* fixed power/coast diff issue
4.0 2015-11-19
* adjustable linear and progressive bump stops
* adjustable fast rebound (4-way damping)
* engine loses some power when some parts are damaged
* variable shift times
* better support very lightweight and heavyweight vehicles
* new dialog to select game language
3.1 2015-06-05
* tyres optimized
* optional single color gear change indicator
* support for big wheels with radii > 400mm
3.0 2015-03-14
* decreased performance of "wrong" tyres (dry on wet etc.)
* more decrease of performance with tyre wear
* reduce/remove downforce if front bumper/wing are damaged/broken
* allow negative downforce
* maximum clutch torque depending on maximum engine torque
* fixed weird engine behaviour after collision if damage is non-realistic
* set helper spring minimum length to 40% of helper spring length
* input controller filter for handbrake and clutch
* multi-color gear shift indicator
* adjustable threshold for playing the skid sound
2.4 2015-01-06
* fixed typo in readme
* removed FixUp from installation archive
2.4 2014-11-25
* new tyre performance parameter
* fixed loading of physics in quick rally mode
2.3 2014-11-15
* tarmac/snow improved
2.2 2014-10-12
* aero kit
2.1 2014-09-21
* improved support for online plugins
* set idle rpm of standard engine
2.0 2014-09-06
* setup parameter validation
* fixed high speed damping
1.11 2014-08-16
* progressive bumpstops
* improved high power turbo engine
1.10 2014-07-24
* same grip level for all cars
* optimized snow surface parameters
1.8 2014-05-20
* improved force feedback
1.7 2014-05-11
* adjustable force feedback sensitivity
* show/hide revision hint
1.4 2014-04-03
* variable tyre diameter
1.3 2014-03-28
* fixed engine idle
* clutch help adapted to new engine idle
1.2 2014-03-23
* drivetrain fixes
* optimized snow walls
* online-ready, activation codes in physics files
1.1 2014-03-06
* fixed restart of engine after wheels lockup
1.0 2014-03-02
Initial version.
_____________________________________________________________________
2017-11-30
WorkerBee