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SAFETY INFORMATION

TABLE OF CONTENT NE
FEATUW
About Photosensitive Seizures R ES
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .S. e
. .e. . p
.a
. .g. .e. .14
. . . . . . . . . . . . . . . .2
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or
patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed I. INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
condition that can cause these photosensitive epileptic seizures while watching video games.
These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shak- II. MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
ing of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or A SINGLE PLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
convulsions that can lead to injury from falling down or striking nearby objects.
B MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask C OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
their children about the abovesymptoms. Children and teenagers are more likely than adults to experience these seizures. D RATINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller televi- E REPLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
sion screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. If you or any of your relatives have a F CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
history of seizures or epilepsy, consult a doctor before playing.
G QUIT THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

III. NEW FEATURES IN SUDDEN STRIKE - RESOURCE WAR . . . . . . . . . . . . . . .14


A UNIT’S FIELD OF VIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
B BUILDING RECONSTRUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
C UNIT PRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
D FUEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
CREDITS E ALLIED FRONT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15

EXECUTIVE PRODUCER Dmitry "Plastilin" Jempala


Ekaterina Krivorotko IV. GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Viktor Vinokurov A DISPLAY ELEMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Gleb "troublemaker" Kuznetsov
PROJECT MANAGER Gram Polupadlo B MOVING ON THE MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Vladimir Medeiko Roman "Popan" Barinov C SELECTING UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
SENIOR PROGRAMMER SCENARIO DESIGNERS D UNIT STATUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Denis Konovalov Ostap "Ostap" Dragomoschenko E MOVING UNITS, HOLDING FORMATIONS, TROOP GATHERING . . . . . . . . . . . . . . . .20
Sergey "Monty" Korshun F PERFORMING ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
PROGRAMMERS
Alexey "Cupper" Naumov G PAUSE MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
MUSIC, SOUND AND GAMEPLAY
Nick Kotlyarov Igor "pocomaxa" Rzheffkin H GAME MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Oleg Semenov I KEY CONFIGURATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Victor "BukTop" Bargachev QUALITY ASSURANCE J END OF THE MISSION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Victor Streltsov Pavel "Pasxa" Pleshachkov
K RATINGS MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Yuri "KilleR" Belotserkovsky HISTORCAL CONSULTING L GAME FEATURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
ARTISTS Sergey Pavlov
Alexey Bykov MANUAL V. MULTIPLAYER MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Alexey Goussev Denis Konovalov Uses Bink Video. A THE AIM OF THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Copyright (C) 1997-2004
Alexey "Losidze" Krivorotko Oleg Semenov by RAD Game Tools, Inc. B REINFORCEMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
C SPECIAL FEATURES OF THE MULTIPLAYER MODE . . . . . . . . . . . . . . . . . . . . . . . . . .31
D COMPLETING A MULTIPLAYER GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 I. INSTALLATION II. MAIN MENU
VI. DESCRIPTION OF THE VARIOUS UNIT TYPES . . . . . . . . . . . . . . . . . . . . . . . . . .32 Insert the Sudden Strike - Resource War-CD into your After the program has started, the Main Menu will
A INFANTRY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 CD-ROM drive. The installation program should start open. In this menu you can select the desired game
B ARTILLERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 automatically. If the installation program does not start type, change the game parameters and view
C TRUCKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 automatically, the AutoPlay function of the CD-ROM previously saved replays and game ratings.
D SUPPLY TRUCKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 drive is probably deactivated. In this case, you can
E TANKER TRUCKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 start the installer manually by double-clicking the file
F JEEPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 SETUP.EXE on the Sudden Strike - Resource War-CD. A. SINGLE PLAYER
G TANKS AND ARMORED VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Then follow the instructions of the installer. After in-
H MOTORCYCLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 stallation is complete, you can start Sudden Strike - Select the option SINGLE PLAYER in the Main Menu
I MOBILE ANTI-AIRCRAFT CANNON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Resource War via the shortcut on your desktop or or press the S key in order to open the Single Player
J MOBILE MISSILE LAUNCHERS AND ARTILLERY . . . . . . . . . . . . . . . . . . . . . . . . . . .39 from the start menu. If the installation was cancelled Menu. From this menu you can select the single
K SHIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 for some reason, you can remove all components that player mode you want and start both a new
L TRAINS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 have so far been copied to your hard drive by choos- campaign and single missions. You can also load a
M CRUISERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 ing the shortcut UNINSTALL SUDDEN STRIKE - previously saved game, add new player names and
N AIRCRAFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41 RESOURCE WAR in the Sudden Strike - Resource delete or rename existing players.
O V2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 War group folder in the start menu. If you would like to add the name of a new player,
enter the name into the box in the upper left corner
VII. DESCRIPTION OF ADDITIONAL OBJECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
A AMMO BOXES AND CONSTRUCTION PARTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
B BUILDINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
C TUNNELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
D BRIDGES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
E OIL TANKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
F RAILWAYS AND AIRFIELDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44

VIII. SHORT DESCRIPTION OF THE CAMPAIGNS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44


A GERMAN CAMPAIGN I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
B GERMAN CAMPAIGN II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
C US CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
D UK CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45

IX. HINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45


A SCOUT, SCOUT, AND SCOUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
B WHY DO MY UNITS DISOBEY MY ORDERS? . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46

X. FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47

LICENSE AGREEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48

5
To start a new customized campaign click the You will see a mission description as well as informa-
CUSTOM button or press the C key. The custom cam- tion about the map size and a reduced map image to
paign list will appear. In the list you can select a cus- the right of the screen. Click the START button or press
tomized campaign and proceed to the first mission the S key in order to access the mission briefing.
briefing by clicking the START button or pressing the Click the CANCEL button or press ESC to exit the
S key. Click the CANCEL button or press the ESC key Single Missions screen and return to the Single Player
to return to the Campaigns Menu. Menu.
You can create your own campaigns with the Sudden
Strike - Resource War editor. 3. LOADING A SAVED GAME
Click the CANCEL button or press the ESC key to exit
from the Campaigns Menu and return to the Single If you would like to load a previously saved game,
Player Menu. click the LOAD button or press the L key. A list con-
taining all saved games will appear where you can
2. STARTING A SINGLE MISSION select the desired saved game by left-clicking. Then
click the LOAD button or press the L key to continue
Click the SINGLE MISSIONS button or press the S the game.
key to start a new single mission. Select the desired You can exit the Load screen and return to the Single
mission from the displayed list by left-clicking. Player Menu with the CANCEL button or the ESC key.

and press the ENTER key or click the NEW button. 1. STARTING A NEW CAMPAIGN
In order to change an existing player name, select
the desired name in the list by left-clicking it, then If you would like to start a new campaign, click the
enter the new name into the box in the upper left Campaigns option or press the C key in the Single
corner and click the RENAME button. The highlighted Player Menu. In the Campaigns Menu, you can select
name from the list will then be changed. the country you would like to play as - Germany,
Great Britain and the United States. After choosing a
NOTE: If you press the ENTER key instead of clicking country, you will proceed to the first mission briefing.
the RENAME button, the name of the player will be Here you will be informed about the general circum-
added. stances and aims of the upcoming mission.

To delete an existing player name select the name NOTE: All campaigns differ in type and difficulty level
from the list, and click the DELETE button. Confirm (see page 44 for details).
your action by pressing the ENTER key or clicking the
YES button, which deletes the player name as well as Click START or press the S key in the Briefings Menu.
all the player's saved games and existing replays. If you would like to repeat the briefing, click
To exit from the Single Player Menu and return to the RESTART or click the R key. You can view your mis-
Main Menu, click the CANCEL button or press ESC. sion objectives with the buttons to the left of the map.
Click CANCEL or press ESC in order to return to the
Campaigns Menu. If you would like to pause the
briefing, click PAUSE or press the P key.

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B. MULTIPLAYER text box, typing the info in it and pressing the 2. JOINING AN EXISTING GAME 4. THE MULTIPLAYER SCREEN
ENTER key.
Select the MULTIPLAYER option in the Main Menu or You can exit the Multiplayer Menu and return to the Click the JOIN button or press the J key to join an ex- All players who have already joined the game are
press the M key to open the Multiplayer Menu. In this Main Menu by clicking CANCEL or pressing the isting multiplayer game. A list containing all hosts will displayed in the list with their selected colors. The
menu, you can modify some of the multiplayer game ESC key. appear. Select the host you want to connect to and player's country, team, standby status and the ping
parameters as well as enter new player names and click the JOIN button or press the J key to rate (a measure for the quality of the network con-
delete or rename existing players. 1. CREATING A NEW GAME proceed to the next screen. nection - smaller values are better) are displayed
You can select the connection IPX/SPX (local), TCP/IP after the player's name. To view additional informa-
(local/Internet) and modem with the button to the Simply click the CREATE button or press the C key if NOTE: For an automatic search of all available tion such as real name, clan, etc., click on a player's
upper left of the screen. If you would like to change you would like to generate a new multiplayer game. sessions waiting for players leave the text box HOST name.
the connection type of the current multiplayer ses- A list with all available multiplayer missions will ap- NAME blank and press JOIN.
sion, simply click the button to the right of the de- pear where you can select your desired mission by 4 A. GAME SETTINGS AND GAME START
scription of the connection. left-clicking. To the right-hand side of the screen you If you would like to add a new host to the list, enter
In this screen you can add, rename and delete player will see a mission description as well as information the corresponding name or the IP address into the Please select the nation and the team you would like
names just as in the Single Player Menu (see section about player limitations, the map size and a reduced text box HOST NAME, and press the ENTER key or to play for in order to start the game.
"Single Player", p. 5). Along with player names, you image of the map. You can proceed to the Multiplayer click the NEW button. Click the field COUNTRY or the button to the right of
can also enter additional information such as Name, screen with the button OK or the ENTER key. that field in order to select the nation. You can play
Clan, URL, Info. This information will be available for Exit the Create Game screen and return to the To delete an existing host, simply select the name for Germany, Japan, Great Britain, the USA and
all the players in the multiplayer game. Enter this Multiplayer Menu by clicking the CANCEL button or from the list and click the DELETE button. Russia. If you would only like to watch the game,
additional information by clicking the appropriate pressing the ESC key. In the next screen you can view a list of all games select the option OBSERVER.
that are still waiting for players. Select the game you Click the field TEAM or the button to the right of it
would like to join and proceed to the Players screen for the team selection. You can select one of the four
with the button JOIN or the J key. available teams. Units of one team do not shoot each
Exit the screen and return to the Multiplayer Menu by other. You can change your color in the game with the
clicking the CANCEL button or pressing ESC. colored buttons to the upper right. Colors already
chosen by other players are deactivated and
3. LOADING A SAVED GAME therefore displayed in gray. Click READY to confirm
your choice or press the R key. As a host you
You can load a game previously saved by a particular have to wait until all the other players are ready.
player by clicking the LOAD button or pressing the L Then the button START will be activated. Click START
key. A list containing all saved games will appear or press the S key in order to start the game.
where you can select the desired saved game by left- The chat field in the bottom right corner enables you
clicking. Click the LOAD button or press the L key to to send short messages to the other players. These as
proceed to the Players screen. well as the other players' messages are displayed in
Exit from the Load screen and return to the the window under the player list.
Multiplayer Menu with the CANCEL button or ESC.
NOTE: If the mouse cursor is within the chat field, you
cannot use short keys to confirm your readiness and
the game start.

8 9
Click CANCEL or press the ESC key if you would like The following game options are available: Encrypt Saved Games: This option allows you to up some of the game parameters for single and
to leave the menu and return to the multiplayer Game Speed: To change the game speed, use the protect your saved games with a code algorithm, multiplayer modes.
menu. GAME SPEED slider in the upper left corner which can prove useful in tournaments. If this option The following options are available:
is activated, the game will save a little bit more
4 B. LOCKING/UNLOCKING PLAYER Zeppelin Inactivity Period: This is the time after slowly. Game Difficulty: Choose between very easy/
SLOTS, EXCLUDING PLAYERS the start of the game, when a zeppelin group (see easy/normal/hard by clicking the button to the
page 30 for details) can be taken for the first time. Victory Score and Score Type: The VICTORY right. This option applies to single missions and cam-
As a host you can change the number of players in An inactivity period makes surprise attacks at the SCORE indicates the score necessary for winning the paigns only and has no effect in multiplayer games.
the game by locking and unlocking player slots. beginning more difficult. game. Your score increases every time you eliminate
Click the button to the left to do so. an enemy unit. The SCORE TYPE indicates who has Game Resolution: To switch between the three
As a host you can also exclude unwanted players Zeppelin Capture Delay: This refers to the time a to achieve the victory score - the whole team or any predefined screen resolutions, click the corresponding
from the game. To do this, click the button to the right zeppelin group can be held until it is defined as one of the team members. If you would like to play button to the right of the text box. The selected game
of the player's name. captured. without score limitation (default), enter zero into the resolution applies to all game modes.
box VICTORY SCORE. In this case; the button
4 C. GAME OPTIONS Time-Out Defeat Delay: When a player has no SCORE TYPE has no effect. Units in Player Color: If this option is enabled,
zeppelin for longer than this time, the game is con- your units are displayed in the selected colors in
As a host, you can modify the game options as you sidered lost. multiplayer games. This option cannot be used in
like. You cannot change any settings if you have only For all time options, the time is given in Minutes : C. OPTIONS single player missions and campaigns.
joined an existing game. Seconds. If you would like to change one of these
values, left-click on the displayed time, enter the new Select OPTIONS in the Main Menu or press the O key Use Details:
time and press the ENTER key. to enter the Options Menu. In this menu, you can set This option displays rain or snow when enabled.

10 11
Save Replay File: If you choose this option, a D. RATINGS E. REPLAY Click the CANCEL button or press the ESC key in
replay file will be saved in a special format every time order to exit the Replay Menu and return to the Main
you save the game. Replays can be watched in the Select the option RATINGS in the Main Menu or press Select the REPLAY option in the Main Menu or press Menu.
REPLAY Menu (see page 13). This option applies to the R key to open the Ratings Menu. Here you can the P key to open the REPLAY screen. You can view
all game modes. view the ratings for all the single player missions you replays of previously played games in this screen.
have won. In order to watch a replay, you must first select a F. CREDITS
Skip Intro: If enabled, the introduction will not be You can browse the campaigns (custom campaigns player name from the list to the right.
shown. (The intro can also be cancelled by pressing excluded) and individual missions with the button in If you would like to watch replays of single missions In the Main Menu you can select the CREDITS option
the SPACEBAR.) Click the OK button or press the the upper left corner. or campaigns, click the button SINGLE PLAYER or or press the C key to view the Credits screen contain-
ENTER key to exit from the Options Menu and return If you select a mission from the right-hand list, the list press the S key. Then you can select a replay from the ing all the people involved in the creation of this
to the Main Menu with all changes applied. to the left will display successful attempts to complete list and click the REPLAY button or press the R key. game.
this mission along with the name of the player who You can view the replay of multiplayer games with To exit from the Credits screen and return to the Main
If you do not wish to apply the changes, click the completed it. The same player name can appear the MULTIPLAYER button or the M key. Then select Menu, press the ESC key.
CANCEL button or press ESC to exit the Options Menu multiple times if this player completed the mission a replay from the list and confirm your choice with
and return to the Main Menu. more than once. Left-clicking on a player name shows the REPLAY button or the R key.
you the rating of this attempt in the right window. G. QUIT THE GAME
Click the CANCEL button or press ESC if you would NOTE: Replays are only saved with the game if the
like to exit the Ratings screen and return to the Main option SAVE REPLAY FILE is enabled (see page 12 If you would like to exit the game, click the QUIT
Menu. for details). button or press ESC in the Main Menu.

12 13
III. NEW FEATURES IN B. BUILDING RECONSTRUCTION Almost every time, when you capture or lose the Now it's time to show where fuel tankers can be re-
SUDDEN STRIKE - Any building may now be reconstructed by support
facility, the corresponding message will appear. filled next ways:
• Fuel Barrel. It work as ammo box for maintenance
RESOURCE WAR units (though it takes a lot of time and resources). To You do not need any resources to run the production vehicle. Just select tanker and right-click on barrel.
reconstruct a building, select a support unit and click facility, but in some cases, the facility building must be • Tank-truck. Select tanker and right-click on it to

There are some new features in Sudden Strike - on the damaged/destroyed building. fully repaired. Standard support/maintenance vehicle refill.
Resource War, such as unit's field of view, unit pro- As every building is an important tactical object on can repair any building, as easy as it can repair any • Fuel Refinery. It can refill any vehicle. To fill up

duction, building restoration, fuel and allied front. the map, destruction and reconstruction of units al- other vehicle (just right-click on damaged object). the vehicle move it to face border of building (1-3
lows the players to change the tactical scheme of the squares) and wait some seconds (up to 1 min). Fuel
map dynamically, which is especially interesting in After capturing production facility, you will get first refinery must be fully repaired to work properly.
A. UNIT'S FIELD OF VIEW multiplayer mode. reinforcement in few minutes. Other reinforcements
In SSRW, as opposed to Sudden Strike, such units as will arrive in some minutes as long as the facility will
tanks and SPGs have largely limited base views but be yours, or production limit will be reached.
E. ALLIED FRONT
they have received additional narrow view sectors.
C. UNIT PRODUCTION There are allied (AI-controlled) units in some
When tanks have two additional sectors - one for the Next feature Sudden Strike - Resource War has is unit You need to keep at least 2 units in facility border missions. Commonly, allied units are independent and
driver (in the forward direction), and the other for production. There are production facilities on most zone, to get reinforcement at production facility. Do perform their missions on battle region. They can
the commander (directed where the turret is facing), campaign maps. Read mission briefing carefully and not occupy facility entrance. Reinforcement can't exit cover your back, production objects, support in
SPGs have only one sector looking forward, but it is look for the flagstaff near building to recognize what it if you do this. attacks and even attack by their own initiative.
wider than the one for tanks. This makes tanks and production facilities map contains.
SPGs more vulnerable against infantry and AT guns. (Please remember! Not every building looking like a There are some other facilities (electric power station, Most of allied units has great manpower, but some
For example, a flamethrower soldier can sneak up to facility from previous map has to be a facility in next as example) witch must be controlled too for main units has limited number of reinforcements. Support
the tank from behind and burn the crew before the mission. Furthermore, the building name and its production facilities work properly, or produce better and cover allied units, especially if it said in mission
tank turns around. functionality are different things too.) vehicles. briefing. If eliminated, some allied units will not take
part in next campaign operations, or will act in other
Base view range of units (without binoculars and To make any production facility working for you, at way!"
experience modifiers) is as following: least two conditions must be fulfilled:
D. FUEL
1. Any enemy units must not be at When some of your vehicles does not want to go, they
adjacent to facility zone (2-3 are out of fuel probably. Look at right indicator bar
Officer - 13 square border at usually). (orange line or black when empty). Every vehicle has
Infantry - 11 oder 12 2. Few units of yours must be there. its own fuel tank capacity and fuel consumption, that
Planes - less then 10 (In some cases it is possible to put is why fuel indicator shows number of squares vehi-
(except for scout) soldiers into the building to cle can go with current fuel reserve instead of fuel
Armored Trains - 10 (20 in tracks direction) control facility, but in other cases capacity (fuel tanker is an exclusion).
Cars - 9 (+1 with passengers) - not).
Any support cars -9 You can take the tanker and fill up your vehicles with
Guns - 8 o. 9 fuel (select tanker and right-click on vehicle to refill it).
Armored cars and mobile AA -8
Tanks and SPGs - 3 (+3 with crew in hatch,
+4 with soldier on armor),
7-9 in narrow sectors

14 15
IV. GAME CONTROLS your units' line of sight appear brighter, the remain- 3. INFORMATION AREA have recovered. Minor repairs to vehicles will be
der of the map is dark. Your units are displayed as made by the crew themselves. If the value is too close
green dots, enemy units within line of sight are dis- The information area contains information on the to zero, it will continue to sink slowly (e.g. after seri-
A. DISPLAY ELEMENTS played as red dots. Allied units under enemy attack unit which is currently positioned under the cursor. ous injuries or severe damage leading to consequen-
will be briefly displayed with concentric red circles tial damages). If this value reaches zero, the unit is
1. MAIN WINDOW around them. lost.

The main window displays a detailed view of the units 3. TACTICAL MAP Description Experience (Ex; displayed in reddish pink)
and terrain. Areas within your units' line of sight are
displayed brighter than others; these are the only The tactical map provides you with an enlarged view Displays the unit's name and primary weapon, Displays the unit's experience. The highest possible
areas where you can see enemy units. Areas outside of the map. Press and hold down the CAPSLOCK if available. experience level is 1000; the bar displays the unit's
of the range of all your units are darker; enemy units key to view the tactical map. Your units are displayed experience as a percentage of the highest value.
within these regions will not be displayed (this of non- as green dots, enemy units within line of sight are Life (L; displayed in green) Units with higher experience levels can shoot more
visible areas is often referred to as "Fog of War"). displayed as red dots just as on the map. Map objects accurately and suffer less damage through scattered
(like buildings, bridges, etc.) are also displayed. In The length of the bar represents the unit's current sta- fire and direct hits. Units with higher experience lev-
2. MAP this mode, you can change the position of the main tus in percent; the number below the bar represents els also make better use of the natural cover pro-
window with the mouse or arrow keys as usual, but it the unit's status in absolute values. This way players vided by the landscape.
The map provides you with a bird's-eye view of the is not possible to select units or give them any orders. can compare different units. If this value sinks below
entire playing field on a smaller scale. Areas within its maximum, it will rise again slowly, until soldiers

16 17
Morale (M; displayed in blue) C. SELECTING UNITS
B. MOVING ON THE MAP 5. SELECTION WITH THE SHIFT KEY
Displays the unit's morale. Like experience, morale There are various ways of selecting a group of units.
has effects on the unit's parameters, but unlike ex- You have following options for choosing the section of Selecting another group of units invalidates all previ- Units can be added to existing groups by holding the
perience it can increase or decrease during the game. the map to be displayed in the main window: ous selections (Exception: selecting units while hold- SHIFT key while selecting them by clicking, drawing
Low morale influences the experience level nega- ing the SHIFT key). a rectangle, double clicking or pressing a number
tively. Units with a high morale have parameter 1. LEFT-CLICKING THE MAP key. Units can be removed from the selection by hold-
bonuses even if they are not experienced at all. 1. LEFT-CLICK/SELECTION ing the SHIFT key and then left-clicking the unit or
Officer's morale increases during the course of the Left-clicking a particular point of the map displays the
game. Other units' morale values equals the average area within the rectangle in the main window. Clicking the left mouse button selects the unit cur-
morale value of all officers nearby. If there is no of- rently under the cursor.
ficer nearby, the value is 500 (neutral default value). NOTE: Unlike left-clicking an area in the main win-
A unit's morale can be decreased by enemy leaflet dow, left-clicking the map does not select any units. 2. LEFT-DRAG/SELECTION OF SEVERAL
and propaganda vehicles. However, right-clicking has the same effect in both UNITS
cases.
Fuel (F, orange bar) Pressing and holding the left mouse button while
This shows the amount of fuel remaining in the tank. 2. CHANGING THE VIEW WITH THE MOUSE moving the cursor across the screen draws a selection
It is measured as the distance (in fuel cells) the unit box around the units. Release the mouse button to units.
may travel without refueling. Moving the mouse to the edge of the screen or to one select all units within the generated rectangle.
of the four corners will turn the cursor into an arrow
Primary Ammo (A; first yellow bar) pointing in that direction. The section of the map that 3. LEFT DOUBLE-CLICK/SELECTION OF D. UNIT STATUS
Determines the amount of remaining ammunition for is displayed in the main window will move continu- ALL UNITS OF THE SAME TYPE
the unit's primary weapon. ously in that direction (the speed of the section The status bar is displayed for the selected units on
change can be altered in the Game Menu - see page Double-clicking a unit with the left mouse button se- the screen.
Secondary Ammo (A; second yellow bar) 26 for details). lects this and all other units of the same type within All data from the information area are displayed for
Determines the amount of remaining ammunition the main window. Hold the Ctrl key while double- every unit. These are from top to bottom: one or two
for the unit's secondary weapon. The values for the 3. CHANGING THE VIEW WITH THE clicking a unit to select all units of that type on the bars for ammo (in yellow; depending on whether the
two ammo types represent the exact number of ARROW KEYS entire map. unit possesses secondary ammunition), one for
shots that can be fired using this weapon. (However, morale (in blue), one for experience (in red) and one
anti-aircraft cannon or rocket launchers use up a lot By pressing the arrow keys (in combination), the sec- 4. NUMBER KEYS for life (in green). For vehicles which are capable of
of bullets in a very short space of time. You can find tion of the map that is visible in the main window will transporting other units, the number of available
further information in the section "Description of the be moved continuously in the respective direction Existing selections can be saved to one of 10 slots by places is displayed above the status bars as an empty
Various Unit Types"). (the speed of the section change can be altered in the pressing CTRL-0 to CTRL-9. Pressing the respective or filled box.
Game Menu - see page 26 for details). number key reselects the units in the assigned group.
NOTE: The amount removed from the supply trucks Pressing the number key twice quickly reselects the Objects containing units (e.g. cannon controlled by
when reloading (see page 36 for details) not only 4. SAVING THE POSITION OF THE MAIN units and centers the view around them. crew, trucks towing cannon, etc.) display the status
depends on the amount of ammunition that the cor- WINDOW ON THE MAP bar of those units when they are selected. Buildings
responding weapon requires, but also on the partic- (houses, watchtowers, etc.) are an exception: If these
ular weapon type. Because a supply truck may carry Map areas can be saved in up to 8 slots by pressing contain units, their status bars are displayed even if
ammunition for various types of weapon, its cargo is the keys Ctrl-F1 to Ctrl-F8. The corresponding the building has not been selected.
measured in weight rather than shots. function keys then select the different positions of the
main window.

18 19
transport vehicle, it will change to the ENTER icon, 3. STAND GROUND • Combat/March Mode for tanks and anti-tank
etc.). If you have selected several units at once, the units. The Combat Mode is the usual mode for
cursor will change if at least one of these units is ca- This option can be toggled on and off using the G key tanks. In the March Mode, a crew member of the
E. MOVING UNITS, HOLDING pable of interacting with the object under the cursor. or by clicking the STAND GROUND button. When tank leans out of the tank.
FORMATIONS, TROOP If you have selected an order from the Orders Menu, giving this order (the movement arrow is crossed out This increases the tank's line of sight but that par-
GATHERING the cursor remains unaltered but the chosen action is in red), units will not move automatically to attack ticular soldier has absolutely no protection against
still carried out. If you have selected different unit their opponents. This option make sense when estab- enemy fire. When a tank in the March Mode is at-
Once you have selected one or more units, right-click types and not all of these are capable of performing lishing a front line just outside enemy defenses as it tacked by the enemy, it automatically switches to
in the main window or the map to display the corre- the selected action, then only those capable of doing stops your units moving into the firing range of the Combat Mode.
sponding position on the terrain (unless the units do so will carry it out. You might, for example, order enemy artillery. If only some of your selected units
not have MOVE as their standard command). multiple trucks to UNLOAD; only those trucks which have the STAND GROUND option active, the cross • Foot/Crawl Mode for infantry. The Foot Mode
If the formation of these units is divided or separated actually have a cargo will move to the specified loca- and the movement arrow will be grey. is the usual mode for infantry units. In the Crawl
due to the structure of the terrain, try to gather your tion. The order to STAND GROUND stops the supply truck Mode, a unit has a decreased line of sight, but
troops again once they have reached their target. automatically driving up to units in order to better protection against enemy fire. It will also
Hold the CTRL key when giving the order to MOVE. 2. ORDERS MENU REPAIR/RELOAD them (see page 36 for details). fire more accurately.
Your units will move to the specified location and then
gather together as closely as possible in their respec- 4. HOLD FIRE • Auto Repair Railway/Airfield option for sup-
tive groups. ply trucks. If this option is enabled, the supply
In any case, right-clicking displays concentric green This option can be activated and deactivated with the truck will automatically repair damaged railways
circles indicating the position the unit is approaching. T key or by clicking the HOLD FIRE button. When or airfields, and then return to its previous posi-
given this order (the target crosshair is crossed out in tion. If the option is disabled, the supply truck will
red), units will not automatically open fire on enemy ignore railway and airfield damage.
F. PERFORMING ACTIONS units which enter their line of sight. This option makes
sense if you want your units to move quickly across • Distribution For Buildings. This option allows
The Orders Menu is located to the right of the map. the terrain without attracting attention. If only some you to redistribute your soldiers inside buildings
1. MOUSE CURSOR, RIGHT-CLICK There is a 3x4 grid of boxes displaying only those or- of your selected units have the HOLD FIRE option using three predefined orders. SEQUENTIAL
ders which your units are capable of carrying out. active, the cross and the movement arrow will be DISTRIBUTION allows you to distribute your in-
Actions can be performed by selecting units and right- Left-click on one of these orders to issue it (if it is an grey. If all of the selected units have this option fantry sequentially - at first occupying all rooms
clicking a location in the main window or the map. order that does not involve interaction with another active, the cross will be red and the target crosshair on the ground floor, then on the first floor, etc.
The first option available is the respective unit's stan- object). Otherwise, the cursor will change into the will be grey; The order to HOLD FIRE stops the sup- EVEN DISTRIBUTION allows you to distribute
dard command (usually MOVE; the cursor changes appropriate icon and the order will be carried out as ply truck automatically driving up to units in order to your infantry evenly on the different floors - with
into a circular crosshair with a dot in the center). soon as you right-click an object in the main window REPAIR/RELOAD them (see page 36 for details). this distribution mode, every floor will have at
Move the mouse cursor over another unit or object or a location on the map. If the desired action cannot least one soldier on it. DISTRIBUTION BY VISI-
your selected unit (or units) to interact with. Then the be carried out with the object you clicked on, nothing 5. SPECIAL ORDERS BILITY has soldiers with better line of sight oc-
cursor will automatically change into the appropriate will happen. The actions represented in the Orders cupy upper floors in order to get a better view.
icon (for example, if you have selected a truck and Menu can be chosen by clicking on them or by press- You can give some types of unit so-called special Moving soldiers manually between floors is called
you move your mouse over a cannon, the cursor will ing the following keys, representing the 3x4 block of orders. This option can be toggled on and off using USER DISTRIBUTION of soldiers inside the
change into the LOAD icon; if you have selected in- boxes: Q-W-E-R, A-S-D-F, Z-X-C-V. the B key or by clicking on the appropriate button. building.
fantry units and move the cursor across a building or The following special orders are available:

20 21
Information On Different Aircraft Types delete the last navigation point of the flight path.
Selecting the option OK confirms your request for air
If you move the cursor across the aircraft icons, the support; the aircraft will be dispatched soon after.
information area will display the type of plane, the
number of loaded (READY) planes and the number of Maximum Possible Amount of Waypoints
aircraft currently on the remote airfield (BOMBERS, per Aircraft Type
SCOUTS, TRANSPORTS, INTERCEPTORS) as well as the
6. MANNING VEHICLES AND 7. MOVING UNITS WITH EQUAL SPEED number of cargo loads (BOMB CARGO, REFUELS, Planes transporting paratroopers and supplies can
UNLOADING UNITS PARATROOPS, CARGO) including those already trans- only drop their freight at one waypoint per flight.
To unite fast vehicles with limited line of sight and ported. Interceptors can patrol one determined area or
Every vehicle in the game has a crew (with some slow infantry with good line of sight in a group, you The cargo currently being transported by air is not eliminate one unit. After that, interceptors will find
exceptions - motorcycles, for instance). An empty can use the MOVE GROUP WITH EQUAL SPEED represented. targets close to the selected location automatically
vehicle is neutral. Vehicles can be manned by crew order. This button appears in the Orders Menu when Every aircraft you send will have exactly one cargo and attack enemy aircraft.
and officers. Planes can be manned by pilots. you select more than two units with at least one load on board; you can never request more planes Air scouts can patrol up to twelve waypoints in the
To unload crew from a vehicle, right-click on the vehicle. When you give the MOVE GROUP WITH than there are fuel cargo remaining at the airfield, same order they were entered. At each waypoint they
respective soldier's icon which is to the right of the EQUAL SPEED order, the speed of all selected units even if there are more aircraft available (in short: will fly a bit lower (as shown by a yellow bar below
unit's name. adjusts to the speed of the slowest vehicle or the You cannot send for empty planes). the aircraft) and scout the area they are flying across.
If the number of a vehicle's crew is equal to the fastest soldier in the group. If the slowest vehicle is The lower they fly, the greater the danger that they
number of soldiers needed for steering it, you can slower than the fastest soldier, the vehicle will move Requesting Air Support will be hit by enemy air defenses. Air scouts usually
drive it. If you have a complete crew on the vehicle, behind the selected group. fly a few loops around each waypoint and then
it will be able to carry out all commands. You can request air support by clicking on the respec- continue to the next one. However, clicking the
In addition to the crew, you can also transport pas- NOTE: Infantry cannot change its speed. tive planes icon. This will open the Air Support Menu button MOVE TO NEXT WAYPOINT (e.g. when
sengers with a vehicle. If there are any passengers in the Orders Menu. This menu consists of one to five under heavy anti aircraft fire) will stop your aircraft
inside, you will be unable to unload the crew. You can 8. AIR SUPPORT buttons (depending on how many aircraft you have scouting the area around the waypoint and send the
right-click on the respective soldier's icon or the at your disposal) for selecting the requested number air scout straight to the next waypoint. The MOVE
UNLOAD button and determine the unloading point In some missions you will be supported by aircraft, of planes, and the CANCEL button. CANCEL allows TO NEXT WAYPOINT button is always available
in order to unload passengers. Another way to unload i.e. transport planes dropping cargo and para- you to terminate your request at any time before the when a scout is circling a waypoint. Clicking the but-
passengers is to give the UNLOAD order by holding troopers, bombers, interceptors or air scouts. air support has been dispatched. ton will make all air scouts currently circling a
the A key. If a truck is pulling a cannon, you should waypoint proceed to the next.
first uncouple the cannon together with its crew, then Setting Waypoints Bombers can drop their charges at up to three way-
unload the passengers and finally the truck's crew. points. These three locations can be identical (right-
When you click on an aircraft icon, the mouse cursor click the same place three times), but bombers can
NOTE: The best way to unload cannon boats and in the main window and in the map will change to the only drop a certain amount of bombs per attack flight
landing ships is to find shallow waters. Navigate WAYPOINT icon. You can now set waypoints by (a third of their cargo). Therefore, they must fly a
landing ships with the bow to the shore. You can right-clicking on the desired location in the main win- loop before repeating their attack at a waypoint.
unload infantry from a cannon boat by navigating its dow or the map, depending on the type of aircraft
rear side to the shore. you have selected. Once you have set at least one NOTE: For safety reasons, all leftover bombs are
waypoint, the buttons REMOVE LAST WAY- dropped before landing. Therefore you should order
POINT and OK will be added to the Orders Menu. a bomber to attack at least three waypoints, as the
Selecting the option REMOVE LAST WAYPOINT will unused cargo will be lost otherwise.

22 23
To delete an unwanted saved game, you can select its
Selecting a Plane in the Air 9. ORDER SEQUENCES G. PAUSE MODE name from the list and then click the DELETE button.
You will be asked to confirm by pressing the ENTER
You can select an aircraft in the air and have it land Order sequences are very effective and easy to carry Pressing the PAUSE key toggles the Pause mode on key or clicking the YES button. The selected game as
on an airfield. To do so, select an aircraft with the out. If you hold the SHIFT key while clicking to start or off. Orders can still be issued in the Pause Mode, well as the corresponding game replay (if any) will be
mouse while holding the ALT key, click the LAND ON an action, the order will not be carried out immedi- i.e. you can still view information on your units, issue deleted.
OUR AIRFIELD button and finally click on the de- ately but added to a list of orders. All further orders single commands and order queues or change your
sired airfield. given while holding the SHIFT key will also be added units´ MOVE/ATTACK/SPECIAL mode. These orders Load
to the end of this list. The unit will perform the actions will be carried out when you leave the Pause Mode.
in the order in which they were added to the list. This This option allows you to coordinate the actions of Click the LOAD button or press the L key to enter the
enables you to set a waypoint and tell a unit to patrol large numbers of units at the same place, e.g. in Load Menu. You can cancel your current game and
a route or program a more complex series of orders order to attack the enemy from two sides at once or load a previously saved one.
in a simple and intuitive way. shake off pursuers by ordering your troops to retreat To do so, select the game's name from the list, click
in various different directions. the LOAD button or press the ENTER key.
Just as in the Save Menu, you can delete saved
games from the Load Menu.
Orders Actions H. GAME MENU
Select a motorcycle, right-click a location on the ter- The motorcycle will drive from the first location to If you would like to exit the Load Menu without
rain, right-click further locations while holding the the second in the same order which was entered. Click the MENU button or press the ESC key to pause loading a new game and return to the Game Menu,
Shift key. the game and enter the Game Menu. click the CANCEL button or press the ESC key.
Select a truck, right-click a cannon, select the The truck will tow the first cannon, take it to the spe-
UNLOAD icon, right-click the location while holding cified location, drive to the second cannon and tow it. The Game Menu contains the following options: Sound
the Shift key, click another cannon while holding
the Shift key. Save Click the SOUND button or press the O key to enter
the Sound Menu where you can set the audio options
Select a soldier, right-click a location, left-click The soldier will move to the specified location and
Click the SAVE button or press the S key to enter the of the game.
COVER in the Orders Menu while holding the Shift take cover once he has arrived.
key. Save Menu. You can save the current game in this You can adjust the sound, voice and music volumes
menu. Enter the name of the current game into the with the corresponding sliders.
If an action in the list cannot be performed, it will be skipped and the next order will be carried out. This text box in the upper right, and click the SAVE The REVERSE STEREO button switches the assign-
enables further effective orders, especially when selecting multiple units: button or press the ENTER key. After saving, you will ment of the left and right stereo channels.
automatically return to the game.
Select a group of soldiers, right-click several bunkers The group of soldiers will move to the first building.
and buildings while holding the SHIFT key. As many soldiers as possible will enter the building,
the remaining ones will continue this process from
building to building until all soldiers have entered
the buildings or there is no room left inside the
buildings.

Select a few trucks, right-click several cannon while The trucks will drive up to the cannon and tow them
holding the SHIFT key, select the UNLOAD order to the specified location.
and right-click the location while holding the SHIFT
key.

24 25
To exit from the Sound Menu with all changes applied LEFT/RIGHT/UP/DOWN arrow keys. I. KEY CONFIGURATION
and return to the Game Menu, click the OK button or
press the ENTER key. To apply all changes, exit from the Speed Menu Q Orders Menu, Position 1
screen and return to the Game Menu, click the OK W Orders Menu, Position 2
Graphics button or press the ENTER key.
E Orders Menu, Position 3
Click the GRAPHICS button or the G key to enter the Objectives R Orders Menu, Position 4
Graphics Menu and set the game display options.
A Orders Menu, Position 5
Click the OBJECTIVES button or press the J key to
Map Gamma: This slider allows you to set the enter the Objectives Menu. A short summary of your S Orders Menu, Position 6
gamma value (i.e. the brightness) of the main mission objectives is displayed. D Orders Menu, Position 7
window and the game map. You can exit the Objectives Menu and return to the
Game Menu with the OK button or the ENTER key. F Orders Menu, Position 8
Interface Gamma: With this slider, you can set the Z Orders Menu, Position 9
gamma value of the control elements. Quit
X Orders Menu, Position 10
Message Delay: Use this slider to set the amount Click the QUIT button or press the Q key to enter the C Orders Menu, Position 11
of time a message remains visible on the screen. menu for quitting the game where you can exit the
V Orders Menu, Position 12
current game. If you would like to exit the current
You can exit the Graphics Menu with all changes mission and restart it, click the RESTART MISSION T Hold Fire on/off
applied and return to the Game Menu by clicking the button or press the R key. If you would like to exit G Stand Ground on/off
OK button or pressing the ENTER key. the current mission and the game, click the QUIT TO
WINDOWS button. B Special Order on/off
Speed If you would like to exit the current mission and view 1 to 0 + Ctrl Save unit selection with respective number
the Ratings screen, click the option RETURN TO
Click the SPEED button or press the P key to enter MENU. 1 to 0 Select saved unit selection with respective number
the Speed Menu. In this menu, you can set the game TAB Center view around selected units
speed options according to your wishes. NOTE: When you exit the game, a confirmation
SPACEBAR Center view around last event (red circle)
dialog will appear. Confirm by pressing the ENTER
Game Speed: This slider allows you to set the game key or clicking the YES button. ESC Control Options Menu
speed.
PAUSE Pause Mode on/off
You can exit this menu and return to the Game Menu
Mouse Scroll Speed: With this slider, you can by clicking the CANCEL button or pressing the ESC F1 to F8 + Ctrl Save position of main window section on the map
determine how quickly the map section displayed in key. F1 to F8 Load position of main window section on the map
the main window shifts when the mouse is moved to
the edge of the screen. Return to Game F9 Display mission objectives
F10 Exit game
Keyboard Scroll Speed: Use this slider to Click the RETURN TO GAME button or press the ESC
determine how quickly the map section displayed in key to exit the Game Menu and return to the current F11 Open Save Menu
the main window shifts when pressing the game.

26 27
F12 Open Load Menu
selectable + SHIFT Add order to the end of list
MOVE order + Ctrl Gather at destination
Left-click + Ctrl While entering a message:
Selection map Determine recipient on map
Double left-click on unit + Ctrl Select all units of the same type on the entire map
; Display number of reinforcement units on their way
BACKSPACE Pass command over units to a different player
ENTER Message to team number
ENTER + SHIFT Message to everyone
ENTER + Ctrl Message to enemy

J. END OF THE MISSION To start the next mission of the campaign, click the
CONTINUE button or press the C key.
Once all mission objectives have been fulfilled or if 2. RECRUITING NEUTRAL UNITS
the mission can no longer be completed successfully, Click the REPLAY button or press the R key to restart L. GAME FEATURES
the Mission End Menu will be displayed. Click the the mission from the beginning. You can recruit neutral units during the game.
QUIT button to exit the mission and display the Click the EXIT button or press the ESC key, to exit Neutral units neither belong to you nor to your
Ratings screen. If you would like to continue your the Ratings Menu and return to the Main Menu. 1. TERRAIN TYPES AND WEATHER enemy. If you keep close to such a unit with your of-
mission, click the CONTINUE button. ficer or general for some time, the unit will join your
NOTE: The game will not automatically be saved
The map can contain up to three different types of side.
when a mission has been completed. If you wish to
land - ground, water and shallows. Ground units
interrupt the game at this stage, start the next mis-
K. RATINGS MENU sion and save the game before quitting.
(such as infantry or tanks) can move across the 3. PROPAGANDA AGAINST ENEMY
ground and shallows. Water units (such as gunboats OFFICERS
Once you have exited the mission or it has ended au- or landing ships) can move across water and shal-
tomatically, the game statistics will be displayed. lows. Cruisers can move across water only. If you get enemy officers or generals to defect to
Here you can find a list of rankings containing the The weather can be clear, raining, foggy or snowing. your side (by using propaganda vehicles or leaflets),
names of all players who completed the mission suc- When the weather is not clear, the line of sight of all for a short time you will be able to see enemy forces
cessfully to the left. On the right-hand side of the units will decrease. which are usually invisible to you because of the fog
screen, the statistics of the current attempt are dis- of war. You will also see a point where there is cur-
played. If you would like to see the statistics of an- rently the highest amount of enemy units.
other attempt, click the corresponding player's name
to the left.

28 29
V. MULTIPLAYER MODE 2. TAKING ZEPPELIN GROUPS C. SPECIAL FEATURES OF THE D. COMPLETING A
MULTIPLAYER MODE MULTIPLAYER GAME
A zeppelin group is defined as taken for as long as
units of whatever kind are next to each zeppelin In the multiplayer mode, you can send messages to After the end of the mission you will receive an
A. THE AIM OF THE GAME group (with more than one player in the same team, your team members using the ENTER key. A text line evaluation. At first you get an overview of the
they can share this task). If this condition is fulfilled, appears where you can enter a text message. distribution of points. You can view a more detailed
The aim of the multiplayer game is the destruction of all the zeppelins of the respective group are usually While you are in the enter mode, you can highlight a listing of the eliminated units by clicking the GAME
all enemy units. The last player to own any unit is the displayed in grey in the main window as well as on point on the map by holding the CTRL key and click- STATISTICS button.
winner (that is not necessarily the player with the the map. ing with the left mouse button. The highlighted point Here you can find a list stating in different categories
most points). If you enter a win score value in the is briefly displayed with concentric green circles for how many enemy units of a type were destroyed by
Players screen though, the team reaching this score NOTE: You cannot select the INFINITE REINFORCE- your team members when they receive the message. each player, and how many units of the same type
will win. MENTS option in the Players Menu as it can only be Press the ENTER key once more to send the message. were lost. Clicking the GAME STATISTICS button
set in the editor. If you press the ENTER key while holding the SHIFT once more displays the amount of enemy units de-
key, you can address a message to everybody (in- stroyed minus the amount of own units lost. Clicking
B. REINFORCEMENTS The zeppelins in a group keep their color for the cluding your opponents). You can send this message the GAME STATISTICS button another time takes
other players, which means that reinforcements by by pressing the ENTER key as well.You can also send you back to the screen where the distribution of
Most important for winning the game in the multi- taking that zeppelin group are still possible. the message only to your opponents by pressing the points is displayed.
player mode is superiority in numbers. This is a- As long as your team has taken zeppelins of one ENTER key while holding the STRG key. Click the EXIT button or press the ESC key to return
chieved through as many reinforcements as possible. group, the captured zeppelins (also visible for the to the Main Menu.
other players) are displayed with the number of re- You can delegate the control over some of your units
1. ZEPPELIN GROUPS spective team members in the main window. They are to a team partner. To do this, just highlight the units
surrounded by a green rectangle on the map. and press the BACKSPACE key. The mouse cursor
You can obtain reinforcements by taking a zeppelin Zeppelins taken by an opposing team are framed in will change to a yellow arrow as soon as it is over a
group. Such a group consists of several zeppelins of red. If there are units of different teams in range of team member's unit. Right-click to delegate the
the same color which are displayed as dots in their a zeppelin, it will be defined as not taken. command over the highlighted units to the player
team's color on the map. If you move the mouse whose unit the mouse cursor is next to.
cursor over a zeppelin on the map, all the zeppelins 3. COUNTDOWN Pressing the ; key displays information on the num-
of the same color will be displayed with a white ber of reinforcement units which are on their way to
rectangle around them. If you left-click a zeppelin on There is another way of losing the game apart from your base. This feature is also available in the single
the map and hold the left ALT key, a detailed the destruction of all units: If there is no zeppelin con- player mode.
description of this ZEPPELIN'S reinforcement will trolled for more time than the 'Time-out defeat
appear on the screen. delay' period (see page 10 for details). As soon as a
player has no zeppelin, the countdown starts, which is
displayed in the top left corner of the screen. Your
team loses when the countdown reaches zero.

30 31
VI. DESCRIPTION OF THE • Sniper: He is equipped with a sniper rifle and • Commando: This unit is equipped with throwing NOTES:
VARIOUS UNIT TYPES binoculars. He has a wide line of sight, a very
wide range, and a low rate of fire. His binoculars
knives and flare pistols. It has a small range, a
low rate of fire, and can drive any vehicle like the
MOVE: The selected units move to the target position
without attacking enemy units which come into their
Range always refers to the shooting range. have a narrow range of sight and aspect sector. crew. range.

• Officer: The officer is equipped with pistols and • Portable mortar infantry: This unit is ASSAULT: The selected units advance towards the
A. INFANTRY binoculars. His line of sight is extremely wide. He equipped with a portable mortar and has a wide target position. If there is an enemy unit within
has a small range, a low rate of fire, and does a range, a low rate of fire, and does an extremely reach, the units will change to ATTACK mode and
The infantry represents the basic unit of any army. In low amount of damage. His binoculars have a high amount of damage to infantry and lightly ar- pursue the enemy.
Sudden Strike - Resource War, you can choose be- wide range of sight and an average aspect sector. mored vehicles.
tween a multitude of different infantry units. Each of He can drive any vehicle just like the crew. COVER: The selected units try to find an area with
them has its own weapons, range, line of sight, firing • Kamikaze unit: This unit is equipped with a better protection. Such protection can be provided by
rate and special abilities. The following types of in- • General: He is similar to the officer, but with an bomb that can be activated near the target with some trees growing close together.
fantry are in the game: average line of sight and excellent binoculars with an extremely high amount of damage, even
an extremely wide range of sight and a good as- against heavily armored vehicles. The LAY MINE order can only be carried out by
• Submachine gunner: He is equipped with a pect sector. anti-tank gunners and engineers. The LAY ANTI-
submachine gun and grenades. He has an Infantry units can enter buildings (bunkers, towers, PERSONNEL MINE and LAY DELAYED-ACTION
average range and a high rate of fire. Grenades • Flamethrower infantry: He is equipped with etc.) and shoot from there. Buildings reduce the MINE can only be carried out by engineers.
damage light-armored vehicles and guns very flamethrowers and has a very small range, but damage for the units within when they are hit but do
effectively. does an extremely high amount of damage, even not prevent damage completely. For more informa- The HEAL order can only be carried out by medics.
against heavily armored vehicles. tion about special abilities for units inside buildings,
• Rifleman: He is equipped with a rifle and has a see the "Buildings" section on page 43. Standard orders:
wide line of sight, a wide range, and a low rate of • Tank hunter: He is equipped with anti-tank Infantry units can enter and use any ATTACK (enemy units)
fire. rockets, and has a low rate of fire but his fire vehicle, plane and cannon by right-clicking. All in- RELOAD (ammo boxes)
pierces tanks. He inflicts a high amount of fantrymen can find and defuse mines, but only engi- ENTER (vehicles, planes and buildings)
• Crew: Crew members are equipped with damage on vehicles and their crew, and can lay neers can defuse antipersonnel mines without any MOVE TO POINT (anywhere else)
submachine guns of average range. They have a anti-tank mines. risk. When standing, infantrymen have a
high rate of fire and can drive any vehicle (except better line of sight than while running. Orders:
planes). • Bazooka unit: These units are equipped with Some of the infantrymen also have the
bazookas and have a low rate of fire. They are special Foot/Crawl Mode option available MOVE (Q) ATTACK (W) ASSAULT (E) LAY ANTI-TANK
• Pilot: He is equipped with pistols and has a low armor-piercing and have an extremely high (see page 21 for details). MINE (R)
rate of fire and does a low amount of damage but amount of damage to vehicles and their crew. DEFUSE MINES USE BINOCU- COVER (D) SCATTER (F)
can navigate any type of plane. MOVE TO POINT: The selected unit (A) LARS (S)
• Engineer: He is equipped with a rifle, has a wide moves to the target position; enemy units LAY DELAYED- MOVE GROUP LAY ANTIPER- STOP (V)
• Heavy machine gunner: He is equipped with a range, a low rate of fire, and he can lay anti-tank, which come into range are attacked. ACTION MINE / WITH EQUAL SONNEL MINE
machine gun. His rate of fire and his amount of antipersonnel and delayed-action mines. Afterwards units proceed directly to the HEAL UNITS (Z) SPEED (X) (C)
damage against infantry are extremely high. target position.
• Medic: A medic is equipped with a rifle and a
first-aid kit. He has a wide range, a low rate of Not included in the Orders Menu:
fire, and can heal infantry. ENTER, RELOAD, MOVE TO POINT

32 33
B. ARTILLERY not have to be a clear line to the target object). In NOTES: You cannot give the order to attack a target NOTES:
the indirect fire mode, they have a wide range. In in the air. Anti-air targeting is triggered UNLOAD unloads the truck with the following
A cannon is neutral for as long as it is not held by an this mode, several target objects can be selected automatically. order: If there are cannon, they are uncoupled first
infantry unit. If it is taken, it is owned by the corre- and fired on one after the other without holding and manned with their crew. Next, all soldiers not
sponding player from that time on. A cannon cannot the SHIFT key. If a group of howitzers is selected, The crew of a cannon can automatically reload ammo belonging to the crew as well as any heavy machine
be taken by two soldiers of different sides. At least the targets are divided among them, i.e. each from boxes of ammo located nearby. guns or mortars are unloaded.
one soldier is necessary to fire a cannon. If the crew target object is only fired at by one howitzer. A
consists of two soldiers, the rate of fire increases. In gun can only shoot again when all other howitzers Orders: HITCHING CANNON:
order to draw a cannon by hand, a crew of at least of the group have fired. In indirect mode, the rate
two is required, but you can only advance very slowly of fire is lower than with direct fire. MOVE (Q) ATTACK (W) ROTATE (R) Cannon can be hitched to and towed
in this situation. Some of the heavyweight cannon UNLOAD (A) LONG-RANGE by trucks. In order to do this, the can-
cannot be transported by hand. Some of the huge • Heavy howitzer: These cannon only fire FIRE (S) non has to be manned with at least
howitzers cannot be transported even by heavy ballistically, have a low rate of fire, an extremely STOP (V) one infantryman. The crew of the can-
trucks. wide range and do a high amount of damage. All Not included in the Orders Menu: ENTER non helps to connect it to the truck and
of the cannons listed above can be towed by then gets into the truck. After uncou-
The following types of artillery are in the game: trucks or armored vehicles for faster transport. pling the cannon, its original crew
Standard orders: mans it again. If there are not enough free seats for
• Anti-tank cannon (AT): These cannon do not • Coastal artillery: These cannon fire ballistically ATTACK (enemy units) the crew when hitching the cannon, some of the sol-
fire ballistically, but directly (a clear target line to only, like heavy howitzers. They have an ex- diers who are already in the truck must disembark in
the object is absolutely necessary) and use armor- tremely wide range, an extremely high damage NOTES: order to make room for the cannon's crew.
piercing ammunition. The range and rate of fire radius, a very low rate of fire. Their ammunition UNLOAD: The crew leaves the cannon.
of the cannon depends on its caliber. is very low , but their rate of damage is very high. Orders:
If a group of anti-tank cannon is highlighted, all These cannon cannot be towed, even by heavy
of the anti-tank cannon shoot at the highlighted trucks. C. TRUCKS MOVE (Q) UNLOAD (A)
target object (cannons which are not ready to fire
will reload and fire first). Several target objects • Heavy mortars: They fire ballistically only, A truck is a transporter which can carry a STOP (V)
can be indicated by enabling ATTACK and SHIFT have a wide range and an average rate of fire. certain number of soldiers, stationary
Not included in the Orders Menu: ENTER, LOAD.
plus right mouse click. The cannon shoot one after heavy machine guns, mortars or ammo
LOAD: Loads soldiers, grenade launchers, heavy machine guns
another at each of the given target objects. • Grenade launchers and stationary heavy boxes. Heavy machine guns and mortars
or ammo boxes.
machine guns: Unlike the cannon listed above, take two places each: one for the gun itself
• Anti-aircraft cannon (AA): These cannon have these guns can be crewed by only one man. and one for the gunner.
the same properties as anti-tank cannon (direct Grenade launchers have the same properties as The ambulance is a special truck which gradually
fire only) but rotate much more quickly (the can- heavy mortars but their range is not as wide. increases the life value of the soldiers in it to the
non can revolve and is fixed on a stationary Heavy machine guns have an average range, a maximum.
base), and they can target aircraft. Anti-aircraft high rate of fire and do a high amount of
cannon fire salvos and can be useful against large damage to infantry. For transportation, these Standard orders:
amounts of enemy infantry. guns must be placed inside trucks instead of being ENTER (tunnels)
towed by them. They cannot be transported by LOAD (own artillery, soldiers,
• Light (field) howitzer: In addition to direct hand. mortars, heavy machine guns or ammo boxes)
fire, these cannon can fire ballistically (there does MOVE (anywhere else)

34 35
For a supply truck (as well as for a tanker truck) to
D. SUPPLY TRUCKS be functioning normally, you need 2 crew members. G. TANKS AND ARMORED
Standard orders: Standard orders: VEHICLES
Supply trucks can be used for: MOVE (Q), REFUEL (W)
• reloading ammunition Orders: • Tanks are well-armored vehicles with a revolving
• repairing damaged vehicles turret. Movement and firing of missiles are inde-
• building barbed wire entangle- MOVE (Q) REPAIR/RE- REPAIR RAIL- BARBED WIRE F. JEEPS pendent of each other. Tanks are better armored
ments and tank blockades LOAD (W) WAY/AIRFIELD (R) at the front than at the back and the sides. They
• repairing bridges, railroad tracks (E) Jeeps are light and fast vehicles, which have the can also attack target objects in an area. If the se-
and airfields TANK BLOCK- PONTOON REPAIR BRIDGE same properties as trucks, except they can only carry lected area is in reach, the crosshair flashes in
• building pontoon bridges ADE (A) BRIDGE (S) (D) soldiers. Soldiers can fire from the jeep. Cannon red/yellow. If the tank has to move in order to
STOP (V) cannot be connected to them. get into range, the crosshair constantly
Supply trucks transport ammunition The same orders as for trucks, including ATTACK and remains red.
and construction parts. If a supply Not included in the Orders Menu: ENTER, RELOAD FROM AMMO ASSAULT, are available for jeeps when there are
truck carries out an action, ammuni- BOX. infantrymen inside them. This only takes the distance into account, not any
tion and construction parts are obstacles in the way! When a group of tanks is
reproduced with constant speed until they reach the ENTER (tunnels) NOTE: Some infantrymen, (those equipped with highlighted, the crosshair will flash in red/yellow
maximum value. Ammunition is used for resupplying REPAIR/RELOAD bazookas, for example) cannot fire from jeeps. for as long as the target position is in reach of any
units. It is universal and suited for every weapon. (damaged units and units without ammunition) of the members of the group. When given the
Construction parts are used for building and REPAIR BRIDGE (damaged bridges) order to fire, those tanks which are
repairing. REPAIR RAILWAY/AIRFIELD Orders: close enough to the target will fire im-
(damaged railways or airfields) mediately. The others will advance
For a supply truck (as well as for a tanker truck) to RELOAD FROM AMMO BOX (ammo boxes) MOVE (Q) ATTACK (W) ASSAULT (E) until they are within firing range.
be functioning normally, you need 2 crew members. MOVE (anywhere else) UNLOAD (A)
STOP (V) NOTE: If the crosshair is over an object,
NOTE: Tank blockades can be destroyed through it will be constantly red in any case.
heavy bombardments. Cannon cannot be towed by
E. TANKER TRUCKS Not included in the Orders Menu: ENTER, LOAD
supply trucks. Tanker trucks can be used for refueling vehicles. All LOAD: Load soldiers Tanks can carry soldiers on the look-
units in the game use the same type of fuel, though out. These soldiers cannot fire and can
Supply trucks work independently: If a damaged unit the fuel consumption differs between them. One full Standard orders: be easily damaged by enemy infantry. Men on
or a unit without ammunition is nearby, the supply tanker truck may refuel a few heavy tanks, or about ENTER (tunnels) the lookout have an increased line of sight. Tanks
truck will repair or reload this unit automatically, i.e. 10 or more light tanks. When the fuel in a tanker LOAD (own soldiers) also have the special COMBAT/ MARCH option
approach the unit, repair or reload it and return to its truck depletes, it begins to reproduce slowly (just like ATTACK (enemy units, when any soldiers inside can (see page 21 for details).
previous position. ammunition). attack enemies from the jeep)
The orders HOLD FIRE and STAND GROUND can A tanker truck may refuel itself quickly using tank- MOVE (anywhere else) • Anti-tank vehicles have the same properties as
also be used for supply trucks. These commands wagons or fuel barrels. To refuel, select a tanker tanks except that they do not have a rotating
prevent the trucks from going to a damaged unit as truck and click on a tank-wagon or on a barrel. NOTES: turret and can therefore only fire forward.
well as from automatically repairing and reloading. ATTACK, ASSAULT: These orders are only available
Supply trucks also have the special AUTO REPAIR The orders HOLD FIRE and STAND GROUND can be if there are any soldiers inside that can attack ene- • Armored vehicles have the same properties as
RAILWAY/AIRFIELD option (see page 21 for used for tanker trucks. These commands prevent the mies from the jeep. tanks, except they can transport infantry inside
details). Supply trucks carry explosives. trucks from going to a vehicle that out of fuel, and re- UNLOAD: All soldiers leave the jeep. and the Combat and March Modes are not avail-
fueling it automatically. able. Armored vehicles can also be equipped with

36 37
a propaganda loudspeaker instead of a gun or properties as tank hunters. The only difference is that Standard orders:
machine gun. they are not able to transport infantry. In contrast to ENTER (tunnels)
other vehicles, motorcycles have no crew. ATTACK (enemy units)
• Kamikaze tanks are controlled automatically. Standard orders: MOVE (anywhere else) Orders:
They cannot be crewed or transport infantry. They ENTER (tunnels)
have the same properties as anti-tank vehicles ATTACK (enemy units) MOVE (Q)
and attack like kamikaze units with J. MOBILE MISSILE LONG-RANGE
a big explosion near the target. Orders: LAUNCHERS AND FIRE (S)
ARTILLERY STOP (V)
NOTES: MOVE (Q) ATTACK (W) ASSAULT (E) ROTATE (R)
MOVE: The tank moves towards the Mobile missile launchers fire only Not included in the Orders Menu: ENTER
target point and shoots at enemy units STOP (V) longer salvos over a long distance and
if necessary without stopping. with an extremely high amount of explosive damage. Standard orders:
Not included in the Orders Menu: ENTER
Low target accuracy is compensated or with several ENTER (tunnels)
ASSAULT: The tank moves towards missiles per salvo. If the target of the LONG-RANGE MOVE (anywhere else)
the target point. If any enemy units enter the line of MOVE (anywhere else) FIRE is not in range, the
sight, it will stop and change to the Attack Mode to missile launcher will advance towards it. If the target NOTES:
pursue the enemy. is in reach, the LONG-RANGE FIRE icon will be LONG-RANGE FIRE: Missile launchers or mobile
I. MOBILE ANTI-AIRCRAFT constantly red, otherwise its interior becomes green artillery move towards the target object if the target
Standard orders: CANNON with the edges flashing in red/green. If a group of is out of range. The mouse cursor indicates whether
ENTER (tunnels) mobile missile launchers is highlighted, the crosshair movement is necessary.
LOAD (own soldiers) Mobile anti-aircraft cannon have the same properties is constantly red for as long as the target point is in
ATTACK (enemy units) as tanks, except that they cannot transport infantry reach of any member of the group.
and the Combat and March Modes are LONG-RANGE FIRE is similar to the way howitzers
Orders: not available. They are armed with proceed. If there are several target objects indicated,
heavy machine guns and can fire at the members of the group who are closest to the
MOVE (Q) ATTACK (W) ASSAULT (E) ROTATE (R) aircraft as well as ground targets. respective target object will fire first. Once all of them
UNLOAD (A) have fired, any of the missile launchers which are still
STOP (V) NOTE: You cannot give the order to at- out of range will move close enough to the target
tack a target in the air. Anti-aircraft object to hit it and will open fire.
Not included in the Orders Menu: ENTER, LOAD targeting is triggered automatically. Mobile howitzers and mortars have the same orders,
LOAD: Load soldiers but fire with a single grenade, not with a battery.

MOVE (anywhere else) Orders:

MOVE (Q) ATTACK (W) ASSAULT (E) ROTATE (R)


H. MOTORCYCLES UNLOAD (A)
STOP (V)
Motorcycles are light and fast vehicles
with the same Not included in the Orders Menu: ENTER

38 39
K. SHIPS L. TRAINS Standard orders (train): N. AIRCRAFT
REPAIR RAILWAY
• Gunboats have the same properties as armored Trains are well-armored vehicles that move only (damaged railways) With remote air support (see page 22 for details),
vehicles. They are armed with heavy machine straight ahead. Usually trains consist of a number of MOVE (anywhere else) you can use aircraft on the map. First assign pilots in
guns and can transport a small quantity of cars. A train can move if it has one or more locomo- order to have the plane take off. Then you need a
soldiers inside. Soldiers enter the gunboat from tives available. You can couple additional cars to the Standard orders (turret): free and undamaged landing field. If there are any
the sides. train and uncouple cars to assign them to other ATTACK (enemy units) obstacles or vehicles on the way, the plane will not
trains. LONG-RANGE FIRE (anywhere else, if target point take off. Soldiers are not considered obstacles and (as
• Transport ships have the same properties as Trains need railways to move. Trains cannot move if is inrange) in the case of trains) will be crushed by the plane if
trucks, except they cannot tow cannon. Soldiers the rails are damaged. You can have damaged they are in the way. If there are any obstacles in the
enter the transport ship through a gate at the bow railways repaired by the train's crew or use a supply way while landing, the plane will crash into them and
of the ship. truck to do so. If the train detects a damaged railway M.CRUISERS cause an explosion.
on the way while moving, it will stop, repair the Planes cannot take off using the same landing field
• Kamikaze boats have the same properties as damage automatically, and then continue to carry out Cruisers are huge well-armored ships. They can only while another aircraft is taking off or landing.
gunboats, but instead of the machine gun they its previous order. sail straight across the water. Cruisers have the same If there is more than one airfield on the map you can
are equipped with a highly explosive bomb. These properties as trains, except they cannot be connected land the plane on another airfield, but only if the
bombs are activated near the target unit. They NOTE: Trains cannot repair damaged bridges. You can to each other and cannot repair railways and target airfield is not damaged and has a free hangar
can inflict an extremely high rate of damage, only have damaged bridges repaired by supply airfields. for refueling.
even against cruisers. trucks.
Trains cannot stop quickly when moving at a high NOTE: NOTE: Planes can be crewed only by pilots. Vehicles'
speed. If there is a soldier on the rails, Cruisers cannot sail in shallow waters. crews cannot control the plane.
Orders: he will be crushed. If there is a vehicle
on the rails, the train will crash into it Cruisers are armed with anti-tank, long-range, You can repair damaged airfields using supply trucks.
MOVE (Q) ATTACK (W) ASSAULT (E) ROTATE (R) and cause an explosion. anti-aircraft or missile turrets just like trains. Interceptors attack air targets automatically.
UNLOAD (A) Every plane has a fuel limit, so it cannot be in the air
STOP (V) Trains can be armed with one or more for an unlimited amount of time. When
Not included in the Orders Menu: LOAD turrets. Different types of turrets can Orders (cruiser with turrets): the fuel reaches a critical level, a mes-
LOAD: Load soldiers
fire anti-tank, long-range or anti-air- sage will appear on the screen. When
craft ammunition as well as launch MOVE (Q) ATTACK (W) ROTATE (R) the aircraft has no fuel left, it will
missiles. LONG-RANGE crash.
Standard orders: FIRE (S)
LOAD (own soldiers) Orders (train with turrets): STOP (V) NOTES:
ATTACK (enemy units) STOP: Returns plane to airfield.
MOVE (anywhere else) MOVE (Q) ATTACK (W) REPAIR ROTATE (R)
RAILWAY Standard orders (cruiser): KILL UNIT:
(E) MOVE (anywhere) Scans the area for the selected unit and attacks it.
UNLOAD (A) LONG-RANGE UNCOUPLE UNCOUPLE
FIRE (S) LEFT CARRIAGE RIGHT CAR- Standard orders (turret): PATROL AT POINT: Flies over a land point and scans
(D) RIAGE (F) ATTACK (enemy units) the area for enemy units. If there are any land units,
STOP (V) LONG-RANGE FIRE (anywhere else within range) the plane will attack them.

40 41
SPY POINT: Flies over a land point and observes it.
VII. DESCRIPTION OF NOTE:
ADDITIONAL OBJECTS Some units (such as anti-tank gunners or bazookas)
DROP DESCENT AT POINT: can fire from the highest or lowest floors only.
Tries to descend at selected point.
Buildings with a basement can be occupied by in-
A. AMMO BOXES AND fantry even if the building was destroyed. In this case
Orders (train with turrets): CONSTRUCTION PARTS the building consists only of the basement.
In contrast to vehicles, you can try to occupy a build-
MOVE (Q) KILL UNIT (W) PATROL AT LAND ON Ammunition and construction parts are supplied in ing already occupied by the enemy. When entering
POINT / BOMB ANOTHER boxes. These boxes can be dropped by transport such a building, your units will attack the enemy in-
POINT / SPY AIRFIELD planes (also on request, see page 23 for details), or side (you are unable to watch this battle). The battle
POINT / DROP (R) they may already exist on the map. Trucks can load will occur floor by floor, one after another. If your
DESCENT AT boxes, transport and unload them if necessary. units win, you will control the building. You cannot oc-
POINT (E) Supply trucks can reload ammunition and construc- cupy a building already occupied by an allied player.
UNLOAD (A) tion parts from them. Infantry and guns can also use
STOP (V) ammo boxes for reloading. Boxes of ammunition and
construction parts are highly explosive. C. TUNNELS
Standard orders: You can quickly move your infantry and vehicles to
B. BUILDINGS remote map areas by using tunnels. Tunnels look like
LAND ON ANOTHER AIRFIELD normal buildings but have different properties.
(undamaged landing field) Buildings can be occupied by infantry units. Tunnels have no upper floors. Units cannot attack
Buildings consist of different rooms on different from tunnels or be attacked by the enemy.
KILL UNIT (enemy units, interceptors only) floors. A building can contain up to four floors with a
O. V2 basement beneath. Units inside can move between NOTE:
PATROL AT POINT the rooms on different floors by command. You can Some tunnels can be occupied by infantry only.
(anywhere else, interceptors only) Orders: also use the DISTRIBUTION button to set the appro-
priate distribution of people inside the building (see If you would like to move your units to a certain
SPY POINT (anywhere else, spies ATTACK (W) page 21 for details). location, click the MOVE button, then click on the
only) desired point on the map. Your units will then move
STOP (V) Buildings help to reduce the damage to the units to the nearest undamaged exit point which is not oc-
BOMB POINT (anywhere else, within them, but they cannot fully protect the units. cupied by the enemy and move to the specified map
bombers only) Protection is better on the lower floors than on the point.
This unique German unit is a missile with both a huge upper ones. Buildings also have an effect on the line If you set the target point on another tunnel, your
DROP DESCENT AT POINT range and dead zone as well as an extremely high of sight of the units within. Units on the upper floors units will move there and remain at this point.
(anywhere else, transports only) amount of damage. Just like the kamikaze tank, the have better sight than units in the basement, whose If the target tunnel is occupied by enemy forces,
V2 is automatically controlled and cannot be crewed. sight is restricted. there will be a fight like in buildings.

NOTE: You cannot move to tunnels already occupied


by an allied player.

42 43
You can also move through other tunnels into a VIII. SHORT DESCRIPTION OF D. UK CAMPAIGN If you have artillery with LONG-RANGE FIRE
destroyed tunnel. You will be unable to unload in
destroyed tunnels and you will have a limited line of
THE CAMPAIGNS The campaign is set in summer 1944 near the French
available, you will be able to employ an air scout and
thus find and destroy large groups of enemy units or
sight. To unload units from such tunnels, you have to All campaigns are based on historical World War II town of Caen. The player will have to command the even a supply base (see page 23 for details). Still, the
use another tunnel as an exit point. If all of the tun- events. They are described in chronological order. forces of 7th Armored Division, take a hard battle number of bombers at your disposal can by no means
nels of the same type are destroyed, all the units in- and make a breakthrough north of the town to bar be compared to the amount of artillery ammunition.
side the tunnels will die. the way to retreat for the Germans. Besides, bombers can easily be destroyed by enemy
A. GERMAN CAMPAIGN This campaign is the hardest of all SSRW campaigns. anti-aircraft artillery. In order to reconnoiter enemy
territory, quick units can be used as scouts. A motor-
D. BRIDGES The campaign takes place during the early autumn of cycle, for example, can cross unknown territory
1941 in the region of Kiev. Throughout the cam- IX. HINTS quickly and return without being hit by slow weapons
Bridges can be damaged and destroyed. When the paign, the troops of Guderian's 2nd tank group round such as cannon or tank guns. It is then possible to
damage to a bridge is beyond a certain level, it can- up Kiev from north-east, preparing for a serious attack sighted target objects with wide range
not be crossed any more. When a bridge is damaged strike on city from the rears to destroy the enemy A. SCOUT, SCOUT, AND SCOUT weapons. Another possibility is to drop paratroopers
that much, it will explode and destroy all units on it. forces residing there. in the rear of valuable enemy equipment (e.g. how-
Damaged bridges can be repaired by supply trucks. The difficulty of this campaign is average. One of the most effective ways of inflicting losses on itzers) in order to capture them.
the enemy without being affected is to fire at them Fast scouting units should only be at one place for as
before they are able to do so. The dilemma is that the short a time as possible in order not to make a target
E. OIL TANKS B. GERMAN CAMPAIGN 2 line of sight is limited for units with strong weapons, for slow weapons.
The action takes place in the same time and place which have a wide shooting range, while units with a
Oil tanks are highly explosive and burst into flames (spring 1945, Saar River). During this campaign, the wide line of sight are not equipped with the best This is why you should keep the following instructions
quickly, even if they are only slightly damaged. In forces of 7th German army will have to defend its po- weapons. The solution to this problem is to combine in mind.
this case, units in the affected area will be damaged sitions, to inflict maximum losses on the American both possibilities when advancing into unknown terri-
as well. forces, to evacuate or destroy strategic industrial tory or to enemy lines. Set sufficient waypoints
forces. The difficulty level of this campaign is Tanks, for example, are able to shoot at distant
average. target objects and cause heavy damage, but the gun- You should make sure your units do not come to a
F. RAILWAYS AND AIRFIELDS ner has only a small view port, and his line of sight is halt just because there are no waypoints to be fol-
heavily restricted. lowed any more. In order to achieve this, enter the
Railways and airfields must be undamaged in order
C. US CAMPAIGN course in the PAUSE mode with the SHIFT key or
to be used by trains and planes. Use supply trucks or The campaign takes place in spring of 1945 near the If you add an officer to a tank unit, though, you will always follow the scout unit in the main window
trains to repair damages on railways or airfields. Saar River and the highlands east of it. During the obtain a powerful unit which can attack enemies (first having allocated a group number to your
campaign, the units of 3rd American army should heavily from a great distance. scout) and set a new waypoint in good time before
force the 7th German army to retreat to the line on Fixed front lines make it appropriate to position a the unit reaches the last one. Following the unit by
the Rhine River, encircling a part of 7th's army forces. number of anti-tank cannon as offensive weapons, sight will give you an idea about the position of
This campaign is rather difficult. and to order one or several of the officers to take enemy units.
command. Since officers are very vulnerable, they
should be positioned directly behind the armored Do not attack
anti-tank cannon, and there should be additional
officers available in case of losses. Enable the HOLD FIRE mode so that units do not
leave their course in order to attack enemy troops.

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Use as few changes of course as possible In the right window, select Limit reservable band-
X. FAQ width and decrease the value to zero.
Instead, design a round stretch instead of ordering
the unit to turn 180 degrees, since that takes up Why don't my units attack the enemy? I'm My plane cannot take off. I'm sure that its
much more time. sure that the enemy is in shooting range and crew is complete.
I see him! A: There can be different reasons for the plane not
A: There can be several different reasons why units taking off:
B. WHY DO MY UNITS DISOBEY cannot attack the enemy: • The airfield is damaged. Use a support truck to re-
MY ORDERS? • The unit's crew is not sufficient. pair it (activate the AUTO REPAIR RAILWAY/AIR-
It can only move and not attack. FIELD).
Sometimes units do not react to commands given to • The unit is completely out of ammo. • Another plane is landing or taking off at the same
them. This is by no means a refusal to obey orders • The unit cannot damage the enemy landing field. Just wait for a moment.
but it is simply not possible for the units to obey the (e.g. rifleman vs. tank). • There are vehicles on the airfield. Remove them.
command. Here are some items listed which need to • There are obstacles in the line of fire
be checked if units do not react to commands: (trees or houses for example, for direct-fire units). This huge howitzer has only one missile! Do I
always have to keep the supply truck near-
Units do not fire at a certain target object None of my guns can hit the enemy tank! by?
although it is within their range. A: Heavy tanks are well-armored, especially at the A: Alternative: Position some boxes with ammo near
front. Don't try to hit the VI E Tiger at the front or the howitzer. The crew will reload the howitzer
Is the line of fire to the target object clear? Anti-tank with a 37mm gun. automatically.
cannon, for example, fire in a straight line as Try to hit such units from the rear or the sides.
opposed to howitzers and missile launchers. If there Why can't my anti-tank infantry fire from the
are any obstacles in the way, objects cannot be hit. Of My engineer laid an antipersonnel mine and jeep?
course, it is possible to clear those obstacles. Mobile was blown up by it! How can that be? A: Of the anti-tank infantry, only PIAT riflemen can
anti-aircraft cannon are very useful for clearing A: Engineers with a neutral morale and no expe- fire from the jeep. Portable mortars cannot be
whole forests, but only with sufficient ammunition. rience have a chance of about 10% of being blown fired from jeeps either.
up by antipersonnel mines (particularly by their
Units do not obey commands when they own mines). Engineers must have more than 10% I had some tanks from previous missions in
have to move to another position in order to experience to be safe from their mines. the campaign. I lost the mission and tried to
do so. play it again. But where are my tanks?
Which infantry units can lay anti-tank mines? A: All information from previous missions are saved
Are there any obstacles in the way to the target posi- A: Engineers and anti-tank gunners. in your save file. If you simply restart the mission,
tion? Big units such as tanks cannot go through dense this information will be lost. So, always save your
forests; narrow positions such as bridges can be My network game runs slowly under game at the beginning of the mission! If the mis-
blocked by units positioned on them. Units go as far Windows XP. sion cannot be completed without forces from the
as possible in the direction of the target position and A: Remove the channel limit. Run C:\WINDOWS\sys- previous missions, you will get additional rein-
stop only when the way is blocked. If the way is tem32\gpedit.msc, then select Local Computer forcements instead.
cleared within a certain period of time, the previously Policy -> Computer Configuration ->
blocked units will go on automatically and obey the Administrative Templates -> Network -> QoS
command. Packet Scheduler.

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