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- Gymnastics
LECTURE 1
Gymnastics taught correctly is an excellent tool for developing body management skills and
preparing participants for many physical pursuits. Once students can manage their own bodies
with a degree of skill they can subsequently better control manoeuvre themselves with an
implement (racket, bat) or themselves plus a projectile (ball, javelin). Furthermore they can better
control themselves in different mediums (snow, water) or better handle themselves plus an
opponent.
‘Olympic gymnastics’ as seen on television is a highly skilled and competitive sport. This form of
gymnastics should be left to be taught in gymnastics clubs with accredited coaches. The function
of a school gymnastic programme should be to provide rewarding and safe environment in which
students can learn to control their bodies in a variety of situations. The aim is to encourage
participation regardless of weight, size, gender or ability of students.
The current Gymnastics in Schools programme is based on the Dominant Movement Pattern
(DMP) approach. These are:
• Statics
• Locomotion
• Springs
• Landings
• Rotation
• Swing
By teaching the six dominant movement patterns (the lowest common denominator of all
gymnastics skills), the students are learning the building blocks for more complex skills and they
can develop the body control necessary for efficient movement in all areas of life. For example,
take a mark in football (spring and landing), hold a defence position in netball (static), perform a
somersault dive off a springboard (spring and rotation).
The S.P.A.C.E approach is used for the introduction of skills and their practice to gymnastics. It’s a
logical progression of teaching from the simple to more difficult aspects of the skill.
S – What ‘skill progressions’ can be used to teach the whole skill? How will you break the skill
down into smaller parts?
A – What are the ‘appropriate key teaching points’ (KTPs) to teach this skill?
E – How can the teacher ‘evaluate’ when the student is ready to progress
HLTH2203 - Gymnastics
LECTURE 1
WARM UP
The purpose of a warm up is to prepare both the body and the mind for the activities that will
follow in the training session and so minimize the risk of injury.
The warm up should involve continuous aerobic type activity the increase the blood flow and the
body temperature. Follow this with stretching activities for all the major joints and muscle groups
to ‘loosen up’ the body – this should not be confused with increasing flexibility, where the
stretches are held for a longer period of time.
The length of the warm up and its intensity will vary according to the age and ability of the
student and the overall length of the lesson.
• Involve everyone
• Be quick and easy to organise
• Use variety to maintain enthusiasm
• Make it fun by using games and challenges
HLTH2203 - Gymnastics
LECTURE 1
PHYSICAL PREPARATION
This allows students to become more confident and efficient movers and these skills can be
transferred to all areas of life.
Gymnastics places physiological demands on the body e.g. a handstand requires strength and
flexibility, and part of the programme should be dedicated to developing the body’s ability to
cope with these demands.
When planning your gymnastics programme, you should identify which skills will be taught as part
of a DMP and then ensure that the adequate physical preparation has been covered before
attempting to teach that skill.
Some or all of these components should be developed every lesson. Strength and flexibility are
particularly pertinent to most gymnastic skills and these two components will be a focus when
working on the physical preparation needed to perform a skill.
Physical conditioning work may be included as part of the warm up, as part of a circuit or while
they are waiting for a turn at an activity during the skill development section of your lesson.
HLTH2203 - Gymnastics
LECTURE 1
• Make it fun – ask a class to do 10 push up and they groan. Disguise the push ups in a game
or challenge and they will do 30 without noticing
• Activities should be easy and quick to organise
• Use music
• Use small apparatus e.g. balls, hoops, beanbags, witches hats
• Use the playground
• Use a mixture of single, partner and group activities
HLTH2203 - Gymnastics
LECTURE 1
PHYSICAL PREPARATION
Then collate and number a variety of individual, partner and group activities and games that can
be used to develop these areas.
For e.g.
UPPER BODY
TORSO
LOWER BODY
HLTH2203 - Gymnastics
LECTURE 1
PHYSICAL PREPARATION
EXERCISE EASIER HARDER PARTNER
Upper body - chin up Resistance band Ankle weight Passing fit ball to
partner with feet
Torso – plank Using knees Stepping up & down Hold for 10 seconds,
high five partner
Lower body – squat Air squats Weighted Squat, high five
partner
CIRCUITS
A well planned circuit is an excellent way to get maximum participation from your students
especially when there is limited equipment.
A circuit is a closed loop of several situations with activities set out at each station. It may be used
to develop progressions towards a skill, to practice a new skill, to allow exploration of movement,
or to revise skills from past lessons.
It is beneficial in that activity levels are high, it allows students to be autonomous in their learning
and it can leave the teacher free to roam and focus in on problem areas.
The organisation of the circuit can vary depending on the desired outcome. Students may perform
the station activity once and move on to the next station or they may remain at one station for a
designated time then move on as directed.
• Stations need to be well spaced and designed to flow around the circuit
• Ensure landing areas are clear from other students and any hand apparatus
• Select stations so that only one (if any) activity will require constant supervision
• Include in the plan how you will group the students and how they will move around the
circuit
HOMEWORK
Design a simple circuit for endurance with 6 x relevant exercises for 45 secs at each station.
ENDURANCE CIRCUIT
Dominant Movement Patterns (DMPs) are the patterns that re-occur in gymnastics. They are the
building blocks for more complex skills. Once these ‘building blocks’ are mastered the students
can progress laterally with variety or vertically, with difficulty.
STATICS
SPRINGS
LANDINGS
LOCOMOTION
ROTATION
SWING
enables the teacher to better understand the biomechanical principles that relate to efficient
movement and to formulate Key Teaching Points (KTPs) that will carry over from one skill to the
next.
The DMP approach provides a framework that develops from simple to complex for the teaching
of movement. It assists the teacher to decide what to teach and in what order.
STATICS
This includes all the ‘held’ and ‘still’ positions in gymnastics and should be the starting point for
your teaching.
Once the supports and balances are competent on the floor students can then progress to partner
and group balances and supports and balances on apparatus.
HLTH2203 - Gymnastics
LECTURE 2
The ability to maintain a fixed shape and be able to eliminate unnecessary body movements is a
prerequisite for efficient movement and is an important factor in the prevention of injury. Correct
posture is also aesthetically pleasing.
Once the basic static positions have been taught these can be practiced and improved by
providing a variety of tasks, which use the static positions
• Revise during warm up using games such as musical statues holding a static position when
the music stops, or play tag and hold a static position till someone releases you.
• Make a station in a circuit the static that relates to the skill being taught or as a revision
have a whole circuit set up with statics stations.
• Make up a sequence using static position using different body parts and different levels.
• Work with a partner and make up a sequence using four different statics. Perfect with
precise timing and exact images.
• Try the same task in fours.
• Work with a partner, explore ways you can both perform the same static but part of one
person must be resting on the other.
• Try the same in fours.
HLTH2203 - Gymnastics
LECTURE 2
HANDSTAND
Physical Preparation
- Strength – upper body, core
- Flexibility – hips, shoulders, wrists
1. Tuck sit
- Feet close to bottom
- Knees to chest
- One hand on each leg
2. Front support
- Shoulders over hands
- Chest in
- Squeeze bottom
3. Bunny hop
- 2 feet take off
- 2 feet landing
- straight arms
4. Tuck handstand
- Bunny hopes but hips, shoulders and hands are in line
- Straight arms
5. Scorpion
- One leg for take off, other leg for landing
- Straight arms
6. Half handstand
- One leg at 180 degrees, other bent
- One leg for take off, other leg for landing
- Straight arms
7. Handstand
- One leg for take off, other leg for landing
- Straight arms
- Whole body in a straight line
Design a handstand circuit with 6 relevant drills and include 2x KTPs at each station
STATION ACTIVITY TIME KTP’S
1 Bench bunny hops – up and down the 1 minute - Straight arms
other side, jumping straight over, moving - Feet together
forwards
2 Handstands against the wall – starting 1 minute - Straight arms
with hands slightly away, moving to being - One leg for take off,
perfectly straight with hands close to wall other for landing
3 Half handstand pulses – half handstand 1 minute - Straight arms
position, pushing off the ground, landing - Squeeze bottom
and immediately pushing back off
4 Wall walkers – hands away from the wall, 1 minute - Straight arms
walking the feet up as high as possible and - Tight core
back down
5 V-sit bean bag raises – in a v-sit, holding a 1 minute - Squeeze bottom
bean bag between the feet, raise the feet - Tight core
up and lower to the ground repeatedly
6 Front support beam shuffle – in a front 1 minute - Straight arms
support position with the feet raised on - Squeeze bottom
the beam, shuffling in parallel with the
beam, from one end, to the other
HLTH2203 - Gymnastics
LECTURE 3
PARTNER BALANCES
SAFETY
LANDINGS
Safe landings could be one of the most important life skills you will teach your students. The
categories of landings that will be covered in this course are:
1. Landing on feet
2. Landing on hands
3. Landing sideways
4. Landing backwards
The basic principle of safe landing is to soften the impact on the body joints especially the lower
back. This is achieved by absorbing the landing forces over as much time and as large a body
surface as possible.
SAFETY
KTPs
PROGRESSIONS
This DMP includes the activities which involve projecting oneself into the air and requires the
physical ability of power i.e. explosive take off. The spring activities that will be covered are:
SAFETY
• Ensure correct landing technique before taking any springing activities up onto a height
• Mats must be placed so there are no joins along the line of landing
• Confident body management is a prerequisite for activities involving height and flight
• Firm matting is required for activities which involve springing from hands
KTP’s
Cat / scissor
- Pointed toes
- Straight arms
- Square hips
Stride
- Straight legs
- Pointed toes
- Two-foot safety landing
SPRING
Straight
- Two foot take off
- Straight arms
- Landing toes – balls of feet - heels
Star
- Pointed toes
- Straight arms and legs
- Two-foot safety landing
Tuck
- Straight arms
- Both knees up
- Two-foot safety landing
Stag
- One leg straight, one bent
- Pointed toes
- Two-foot safety landing
Split
- Two-foot takeoff and landing
- Pointed toes
- Straight legs
Sissone
- Two-foot takeoff and landing
- Pointed toes
- Straight legs
HLTH2203 - Gymnastics
LECTURE 4
LANDINGS
2. LAND ON HANDS
KTPs
PROGRESSIONS
i. From kneeling, slowly fall forward to absorb force through fingers, palms and bend elbows
ii. Increase the speed of the fall
iii. When confident try from crouch stand, then from a front scale / arabesque
KTPs
• One arm is straight and held across the body, landing on the back of that
shoulder
• Absorb force through shoulder – roll over the shoulder and onto back
PROGRESSIONS
LANDINGS
KTPs
• Absorb force through the shoulder blades, allowing the momentum to carry
your hips over the top of your head, brining you to your feet.
PROGRESSIONS
KTP’s:
- Tight core
- Big arm circle
KTP’s:
- Tight core
- Big arm circles
- Punch off the board
KTP’s:
- Tight core
- Big arm circles
- Punch off the board
KTP’s:
- Chest up
- Big arm circles
- Punch off the board
JUMPS
1. Tuck jump
KTP’s –
2. Straight Jump
KTP’s -
KTP’s:
4. Pike Jump
KTP’s:
- Knees straight
- Legs horizontal or higher
- Hands on the legs/feet
- Knees and feet together, toes pointed
PROGRESSIONS
i. Bunny jumps along the floor. Increase the distance of the spring
ii. Bunny hop between two parallel benches
iii. Bunny jumps onto bench
iv. Bunny jumps over low bench
SQUAT ON / THROUGH VAULT
KTPs
KTPs
Straddle on
KTPs
Straddle over
KTPs
- Strong thrust
- Lift the chest
- Straddle over to stand on a platform
Straddle Vault
KTPs
- Strong thrust
- Lift the chest
- Legs stay below the shoulders
HLTH2203 - Gymnastics
LECTURE 5
Design a circuit:
Plan a circuit with SIX stations that allows practice of landing techniques. Include TWO point form
notes on KTPs for each station, describe briefly the group organisation and indicate with a ‘T’
where the teacher would stand.
1. Hoop Jump: - Jump into hoops ( land on motor bike)
- Pick Hoop up and move over body/head without touching body
2.Hoop Jump obstacle - Jump to hoop over box or other obstacles- try jump with turn
-Add object between leg for added challenge
3.Jumps from box or raised: - Try different jumps ( tuck jump, start jump, 1/2 turn) from low box to motor bike
landing
- Surfaces ( Land on mat)
4. Side to side bunny hop: Bunny hop side to side of a low beam, rope or line - add object between feet for challenge
-Try rotating bunny hops
5.Sky Jumps - Side to side or front to back jumps over a line or rope - can be done forwards, backwards and sideways
6.Jumps along or over low beam - Jump over small objects on a low beam - skip with a hoop along beam
7. Mini Tramp - Turn mini tramp around and place box or low beam in front, children jump from box to mini tramp
and then to landing mat
- Try using a pool noodle for children to jump over
HLTH2203 - Gymnastics
LECTURE 5
LOCOMOTION
Locomotion is moving from one space to another. The three categories that will be covered are:
ROTATION
This DMP is represented by any turn or spin around an internal axis. There are three axis. These
are transverse, anterior / posterior and longitudinal axis.
TRANSVERSE AXIS
Run an imaginary stick from the left to the right hip and you have the transverse axis. Rotations
around the axis involve all turns forwards and backwards.
Related skills
§ Forward and backward rolls
§ Front and back saults
§ Pull over and forward roll around the bar
§ Back hip circle
FORWARD ROLL
a. Physical Preparation
KTP’s
- Chin to chest.
- Looking through the legs.
- Hands shoulder width apart.
- Knees tucked in.
- Pushing through the fingers.
c. Common errors
- Hands on the hips – from the side (teacher only – students never spot)
BACKWARD ROLL
a. Physical Preparation
- Hands on the hips and back – from the side (teacher only – students never spot)
Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
HLTH2203 - Gymnastics
LECTURE 6
ROTATION
Run an imaginary stick in a straight line from your belly button through to your back and you have
the anterior – posterior axis. Rotations around this axis involve all sideways rotations.
CARTWHEELS
a. Physical Preparation
KTP’s
- Left – left foot in front, left hand – right hand, right foot – left foot
- Right – right foot in front, right hand – left hand, left foot – right foot
- Pointed toes
- Straight legs
- Open hips
c. Common errors
- Stepping backwards
- Legs falling down – arched back
- Incorrect hand and foot position
d. Extension
1. On a beam
2. Round off
3. One handed
e. Where did you spot for this?
- Side of lead leg – (teacher only – students never spot)
Progressions
Draw an example circuit for teaching a forward roll in the space below.
Choose 6 x stations each with two KTPs. Then indicate with a ‘T’ where the teacher would stand
and explain your reason.
LONGITUDINAL AXIS
Run an imaginary stick in a straight line from the middle of your head to your feet and you have a
longitudinal axis. Rotations around this axis involve all turn left or right.
Log rolls
Egg rolls
Pivots
Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
HLTH203 - Gymnastics
LECTURE 8
SWING (and rotation)
a. Physical Preparation
- Grab the bar with your fingers facing away from you
- Take a step back from the bar.
- Step forward with your weak foot.
- Kick your strong leg up and under the bar.
- Chin up to the bar
- Bring your legs together as you flip over the bar.
- Straighten your arms when your body is finished flipping.
d. Common Errors
- People often do not bring their chin up the bar making it hard to rotate around it
- Often people do not kick their legs up hard enough and it makes it hard to get around the
bar
e. Where do you spot for this?
a. Physical Preparation
- Undershoot: The undershoot is similar to the first part of the back hip circle
- Regular Cast: The gymnast should begin in front support and perform a regular cast
- Candlestick on High Bar: The gymnast should put themselves in an inverted hang with their
hips touching the bar
c. Key Teaching Points
In the school environment most swing apparatus is usually not available but basic swings on the
bar or in the playground can be developed and are beneficial for the development of upper body
strength and spatial awareness.
Swings can be divided in to two categories:
a. Swing in hang
b. Swing in support
SAFETY
• Good landings and grip strength are a prerequisite for swing
• Participants must show competence in hang and support activities before progressing to swing
• Ensure matting extends far enough both sides of the bar to allow for the body moving away
from the bar on full extension
• Ensure participants are re-grasping the bar at the top of the back swing
• No hock swings without hand grasp
Pendulum swing
- Straight arms
- Straight legs
- Swing with the whole body
Tuck swing
- Straight arms
- Knees tucked up
- Swing with the whole body
- Straight arms
- Straight legs
- Swing to a horizontal
HLTH2203 - Gymnastics
LECTURE 8
SWING
RELATED SKILLS
Hock swing
Basket swing
- Straight arms
- Rigid body, tight core
- Feet and knees glued together
- Bent at the hips
- Knees inline with the head
- Legs hooked over the bar, hanging up side down – with hands and progressing to no
hands.
HLTH2203 - Gymnastics
LECTURE 8
SWING
a. Physical Preparation
- At the highest point in the back swing the shoulders should be well extended
- From the top of the swing, continuous shoulder extension toward the bottom of the
swing must be maintained
- At the bottom, kick the legs through forward and upward to make the entire body turn
over as quickly as possible
- Re-adjust hand position if needed
d. Common Errors
- Bent legs
- Re grips are too far
- Falling forwards and not backwards
e. Where do you spot for this?
HAND APPARATUS
The use of hand apparatus closely ties in with the fundamental movement skills program. Hand
apparatus such as hoops, balls, ropes, beanbags, balloons and scarves are readily available in the
school environment and should be utilised to add variety and interest to the gymnastics program.
Hand apparatus have their own DMPs:
• Throwing / releasing
• Catching / trapping
• Rotation
• Circles / swings
• Passing over / under / around
• Bouncing
• Balance
These apparatus DMPs can also be combined with body DMPs to further extend the skills and add
variety e.g. throw a ball and perform a full turn before catching it.
SAFETY