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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>90bd28e4696785f75c16e002</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-16
22:11:23</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-
1.200.000.373.Release</buildsignature><categoryid>gardening_component_plant.py:160<
/categoryid><desyncid>90bd28e4696785f75c16e002</desyncid><systemconfig/><screenshot
/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError:
'NoneType' object has no attribute 'splicing_recipies')&#13;&#10;Traceback (most
recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;
File
"T:\InGame\Gameplay\Scripts\Server\objects\gardening\gardening_interactions.py",
line 61, in _run_interaction_gen&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\gardening\gardening_component_plant.py",
line 160, in add_fruit&#13;&#10;AttributeError: 'NoneType' object has no attribute
'splicing_recipies'&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>90bd28e4696785f75c16e002</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-16
22:12:57</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-
1.200.000.373.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>
90bd28e4696785f75c16e002</desyncid><systemconfig/><screenshot/><desyncdata>Exceptio
n in Sim Timeline: Exception running Element (RuntimeError: ASM :: Campfire_Roast
(HANDLE :: 195725)&gt;: Attempt to traverse between two states (entry -&gt;
SuccessOtherFood) where no valid path exists! Actors {'x': (&lt;weakref at
0x000007FFA059D368; to 'object_sim' at 0x000007FFA0BE7250&gt;, None,
&lt;AnimationParticipant.ACTOR = 101&gt;), 'campFire': (&lt;weakref at
0x000007FFCF3C5E10; to 'object_Campfire' at 0x000007FFDC012610&gt;, None,
&lt;AnimationParticipant.TARGET = 103&gt;), 'plate': (&lt;weakref at
0x000007FF94035D08; to 'object_Food_HotDog_Single' at 0x000007FFB7A444D0&gt;, None,
&lt;AnimationParticipant.CARRY_TARGET = 104&gt;)} (debug context: running
campfire_CreateFood:79640 on object_Campfire:0x09ec009b0be20014
(guaranteed)))&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 612,
in do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py",
line 995, in request&#13;&#10;RuntimeError: ASM :: Campfire_Roast (HANDLE ::
195725)&gt;: Attempt to traverse between two states (entry -&gt; SuccessOtherFood)
where no valid path exists! Actors {'x': (&lt;weakref at 0x000007FFA059D368; to
'object_sim' at 0x000007FFA0BE7250&gt;, None, &lt;AnimationParticipant.ACTOR =
101&gt;), 'campFire': (&lt;weakref at 0x000007FFCF3C5E10; to 'object_Campfire' at
0x000007FFDC012610&gt;, None, &lt;AnimationParticipant.TARGET = 103&gt;), 'plate':
(&lt;weakref at 0x000007FF94035D08; to 'object_Food_HotDog_Single' at
0x000007FFB7A444D0&gt;, None, &lt;AnimationParticipant.CARRY_TARGET = 104&gt;)}
(debug context: running campfire_CreateFood:79640 on
object_Campfire:0x09ec009b0be20014
(guaranteed))&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>90bd28e4696785f75c16e002</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-16
22:18:11</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-
1.200.000.373.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>
90bd28e4696785f75c16e002</desyncid><systemconfig/><screenshot/><desyncdata>Exceptio
n in Sim Timeline: Exception running Element (RuntimeError: ASM :: Campfire_Roast
(HANDLE :: 205058)&gt;: Attempt to traverse between two states (entry -&gt;
SuccessOtherFood) where no valid path exists! Actors {'x': (&lt;weakref at
0x000007FF963276D8; to 'object_sim' at 0x000007FF97B92E50&gt;, None,
&lt;AnimationParticipant.ACTOR = 101&gt;), 'campFire': (&lt;weakref at
0x000007FFCF3C5E10; to 'object_Campfire' at 0x000007FFDC012610&gt;, None,
&lt;AnimationParticipant.TARGET = 103&gt;), 'plate': (&lt;weakref at
0x000007FFA06D4940; to 'object_Food_HotDog_Single' at 0x000007FF9596DFD0&gt;, None,
&lt;AnimationParticipant.CARRY_TARGET = 104&gt;)} (debug context: running
campfire_CreateFood:83023 on object_Campfire:0x09ec009b0be20014
(guaranteed)))&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 612,
in do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py",
line 995, in request&#13;&#10;RuntimeError: ASM :: Campfire_Roast (HANDLE ::
205058)&gt;: Attempt to traverse between two states (entry -&gt; SuccessOtherFood)
where no valid path exists! Actors {'x': (&lt;weakref at 0x000007FF963276D8; to
'object_sim' at 0x000007FF97B92E50&gt;, None, &lt;AnimationParticipant.ACTOR =
101&gt;), 'campFire': (&lt;weakref at 0x000007FFCF3C5E10; to 'object_Campfire' at
0x000007FFDC012610&gt;, None, &lt;AnimationParticipant.TARGET = 103&gt;), 'plate':
(&lt;weakref at 0x000007FFA06D4940; to 'object_Food_HotDog_Single' at
0x000007FF9596DFD0&gt;, None, &lt;AnimationParticipant.CARRY_TARGET = 104&gt;)}
(debug context: running campfire_CreateFood:83023 on
object_Campfire:0x09ec009b0be20014
(guaranteed))&#13;&#10;rtim=0</desyncdata></report>
</root>

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