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9 Rogue, 4 Glaive Folk's Hero SP

CLASS & LEVEL BACKGROUND PLAYER NAME


Sev Aldridge
Human Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 +5 30 I judge people by their
13 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
actions, not their words

+1 PERSONALITY TRAITS

Hit Point Maximum 79


+1
Strength
DEXTERITY ●
+9
Dexterity
People deserve to be treated
with dignity and respect
20 +2
Constitution
CURRENT HIT POINTS IDEALS
● +3
Intelligence
+5 +0
Wisdom
I have a family, but i have no idea where
+3
Charisma they are. One day, i hope to see them again.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 13

+14
Acrobatics (Dex) Total SUCCESSES
I'm slow to trust members of
+2 ●
+4
Animal Handling (Wis) D8 FAILURES other races, tribes and societies

+3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+5
Athletics (Str)

9 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) x2 proficiency bonus on stealth, Sleight
Glaive (+2) +11 1d4+7/piercing
-1 +0
Insight (Wis) of Hand, Acrobatics, persuasion
+3
Intimidation (Cha) Short Bow +9 1d6+5/piercing
Sneak Attack: +5d6 dmg if attacking
WISDOM -1
Investigation (Int) with adv. and finesse or ranged
Dagger +9 (+4) 1d4+5/piercing
+0
Medicine (Wis) weapon. Don't need adv. if another
11 -1
Nature (Int) -Weapon Warp: (1) 20/60
enemy of target is within 5 ft. not
incapacitated and you dont have
+0

+4
Perception (Wis) -Warp Assault: (1) cast a spell disadv.
+3
Performance (Cha) or attack as bonus after warping

+10
Persuasion (Cha) -Trick Shot: (1+) change Thieve's Cant
CHARISMA
-1
Religion (Int) direction of thrown weapon after Cunning Action: Dash, disengage or
15 ●
+14
Sleight of Hand (Dex) bouncing (Dex DC=5x GP used) Hide as bonus action on combat.

+14
Stealth (Dex)
+3 Uncanny Dodge: if hit, can use reaction

+4
Survival (Wis)
to take half damage
SKILLS ATTACKS & SPELLCASTING
Evasion: no damage on dex save, or
half damage on faliure.
+4 PASSIVE WISDOM (PERCEPTION)
shortsword, shortbow and
CP
20 arrows quiver, burglar's Skilled feat
pack, leather armor, two
SP
common, elven daggers, thieve's tools Rustic hospitality

light armor EP soldier’s hooded frock ASSASIN ARCHETYPE


coat, handaxe, Assasinate: Adv. on attack against any
simple weapons, hand crossbows, communication artifact, who hasn't taken a turn in combat yet.
longswords, rapiers, shortswords,
GP 1158 order arcane focus, casual Any hit scored on a surprised creature
daggers, handaxes outfit, Glaive (+2) silvered is critical.
PP

thieve's tools, disguise kit, poisoner's Infiltration Expertise: 25gp and seven
tinker's tools, shovel, iron
kit, vehicles (land and air), tinker's days to create false identity.
pot, set of common clothes
tools
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
27 1.76 92
AGE HEIGHT WEIGHT
Sev Aldridge
Black White Black
CHARACTER NAME EYES SKIN HAIR

Patron: King NAME

Kingsglaive

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

KINGSGLAIVE CLASS
Borrowed Magic.
Defining event: I led a militia Cantrips: 2
to fight off an invading army Spells known: 5
Spell slots: 2 , 3rd lvl
Glaive Points: 6
CANTRIPS spell DC: 15
-Fire Bolt (120 ft, 3d10 fire att: +7

dmg) Momentum Warp. After a Weapon Warp you can spend 1 glaive point to gain momentum for 1
-Blade Ward (1 round, seld, round and are able to stick to surfaces like the Spider Climb spell.
resistance to Perfect Warping: max weapon range, adv on acrobatics and athletics checks to land, adv to
blud/slash/pierc.) concentration after warping, call warp blade as free action once per short rest and warp without
it on hand to any place you can see within 60 feet with the bonded weapon teleported into your
desired hand after the warp is completed.
SPELLS
Worthy Right: Weapon warp as free action. After weapon warp, regain one spell slot
-Fireball (Times=Char modifier per short rest)
-Invisibility
-Feather Fall
ADDITIONAL FEATURES & TRAITS
-Haste
-Dispel Magic
Magic Item: Glaive armor coat (studded leather, +1 armor)
Magic Item: Cloak of displacement (enemy have disadv on
attacks) ATT.
Magic Item: Ring of free action (Terrain does not slow, cannot
loose speed or be paralyzed or restrained by magic) ATT.
Magic Item: Glaive hood crown (+2 dex) ATT.

trinket: small wooden statuette of a smug halfling

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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