Sei sulla pagina 1di 13

Initialize engine version: 5.6.

6f2 (6bac21139588)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce MX150 (ID=0x1d10)
Vendor: NVIDIA
VRAM: 4038 MB
Driver: 23.21.13.8857
Begin MonoManager ReloadAssembly
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-CSharp.dll
into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.UI.dll into
Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\AmplifyOcclusion.dll
into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Rewired_Core.dll into
Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Rewired_Windows_Lib.dll
into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\ConsoleUtilsImport.dll
into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\DataPlatformImport.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\DataPlatformImport.dll
into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\TextSystemsImport.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\TextSystemsImport.dll
into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEtx.dll
(this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEtx.dll into Unity
Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
Loading D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\UsersImport.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\UsersImport.dll into
Unity Child Domain
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
Loading D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\XboxOneCommonImport.dll
into Unity Child Domain
- Completed reload, in 1.102 seconds
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\System.dll
(this message is harmless)
Platform assembly: D:\Car Mechanic Simulator 2018\cms2018_Data\Managed\Boo.Lang.dll
(this message is harmless)
OnLevelWasLoaded was found on GameShop
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 39.379066 ms
Non platform assembly: data-000000002F6F7770 (this message is harmless)
Fallback handler could not load library D:/Car Mechanic Simulator
2018/cms2018_Data/Mono/data-000000002F6F7770.dll
Non platform assembly: data-000000002F7E35B0 (this message is harmless)
Fallback handler could not load library D:/Car Mechanic Simulator
2018/cms2018_Data/Mono/data-000000002F7E35B0.dll
Non platform assembly: data-0000000005925040 (this message is harmless)
Fallback handler could not load library D:/Car Mechanic Simulator
2018/cms2018_Data/Mono/data-0000000005925040.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
Platform assembly: D:\Car Mechanic Simulator
2018\cms2018_Data\Managed\System.Xml.dll (this message is harmless)
Init Game

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Init : 1.5.20

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

dataPath :D:/Car Mechanic Simulator 2018/cms2018_Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

savePath :C:/Users/Oaie/AppData/LocalLow/Red Dot Games/Car Mechanic Simulator 2018

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

deviceModel :X542UN (ASUSTeK COMPUTER INC.)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

deviceName :DESKTOP-2BAKFBO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

graphicsShaderLevel :50

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

operatingSystem :Windows 10 (10.0.0) 64bit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

graphicsDeviceName :NVIDIA GeForce MX150

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

graphicsPixelFillrate :-1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

processorCount :8

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

graphicsMemorySize :4038
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

systemMemorySize :8074

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SetSettingsGFX

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

load settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Shadow distance:2
GameSettings.gfx_quality:2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

load settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Shadow distance:2
GameSettings.gfx_quality:2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameSettings.gfx_quality:2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
GameSettings.gfx_fullScreen:True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameSettings.gfx_vsync:True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameSettings.gfx_screenResX:1920

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameSettings.gfx_screenResY:1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Wait for localization...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Nick: RLD!
MazdaTrue
DodgeTrue
JeepTrue
TuningTrue
PlymouthTrue
BentleyTrue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Get steam progress data from steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameInventory init

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Localization loading complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Wait for bundles...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of CarBundleLoader is needed in the scene, so '(singleton)


CarBundleLoader (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bundles loading complete

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameInventory FillPartPropertyList

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


Nie znaleziono specialCase

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Nie znaleziono specialMap

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Start LoadModdingPartsToShop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GameInventory end init

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

UnloadTime: 0.524515 ms
IP Start

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Get steam progress data from steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 8562.
Total: 34.859245 ms (FindLiveObjects: 0.911929 ms CreateObjectMapping: 1.421084 ms
MarkObjects: 32.489822 ms DeleteObjects: 0.034702 ms)

Load next Scene Index:2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 453.751587 ms
Get steam progress data from steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IP Start

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8570.
Total: 19.221054 ms (FindLiveObjects: 0.394240 ms CreateObjectMapping: 0.616675 ms
MarkObjects: 18.182262 ms DeleteObjects: 0.027306 ms)

Load next Scene Index:3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 436.396515 ms
Get steam progress data from steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

IP Start

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8570.
Total: 18.315950 ms (FindLiveObjects: 0.451129 ms CreateObjectMapping: 0.633742 ms
MarkObjects: 17.210032 ms DeleteObjects: 0.019342 ms)

Load next Scene Index:4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 458.747559 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8573.
Total: 14.909445 ms (FindLiveObjects: 0.377173 ms CreateObjectMapping: 0.699733 ms
MarkObjects: 13.813763 ms DeleteObjects: 0.016497 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.636907 ms
Get steam progress data from steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9475.
Total: 15.613729 ms (FindLiveObjects: 0.379448 ms CreateObjectMapping: 0.563200 ms
MarkObjects: 14.640359 ms DeleteObjects: 0.030151 ms)

LoadCar car_dodgechallenger

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of CarBundleManager is needed in the scene, so '(singleton)


CarBundleManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of InputManager is needed in the scene, so '(singleton)


InputManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of UpgradeSystem is needed in the scene, so '(singleton)


UpgradeSystem (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of TutorialManager is needed in the scene, so '(singleton)


TutorialManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of LicensePlateGenerator is needed in the scene, so


'(singleton) LicensePlateGenerator (UnityEngine.GameObject)' was created with
DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of DifficultyHelper is needed in the scene, so '(singleton)


DifficultyHelper (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "car_dodgechallenger/FLSusp"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "car_dodgechallenger/RLSusp"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "car_dodgechallenger/#Exhaust_V8Old_Challenger"

(Filename: Line: 0)

START LOAD SCENE :garage Garage FADER :True ScreenFader (ScreenFader)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)


UnloadTime: 449.740906 ms
Get steam progress data from steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3433 unused Assets to reduce memory usage. Loaded Objects now: 8674.
Total: 19.661375 ms (FindLiveObjects: 0.463644 ms CreateObjectMapping: 0.753777 ms
MarkObjects: 13.578812 ms DeleteObjects: 4.864570 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8674.
Total: 16.879507 ms (FindLiveObjects: 3.102720 ms CreateObjectMapping: 0.570026 ms
MarkObjects: 13.197087 ms DeleteObjects: 0.008533 ms)

Setting up 4 worker threads for Enlighten.


Thread -> id: 3ca0 -> priority: 1
Thread -> id: 120c -> priority: 1
Thread -> id: 3d44 -> priority: 1
Thread -> id: 146c -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.602453 ms
Get steam progress data from steam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of DifficultyManager is needed in the scene, so


'(singleton) DifficultyManager (UnityEngine.GameObject)' was created with
DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of TempInventory is needed in the scene, so '(singleton)


TempInventory (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Nie zapisano dla #CarLoader1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Nie zapisano dla #CarLoader2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Nie zapisano dla #CarLoader3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Nie zapisano dla #CarLoader4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Ustawienie CarPositionLoader4 on #CarLoader5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

loading D:\Car Mechanic Simulator


2018\cms2018_Data\StreamingAssets\Music\Music0\JAWX - Alive.ogg

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LoadCar car_mayenm3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 309 unused Assets to reduce memory usage. Loaded Objects now: 190375.
Total: 185.680267 ms (FindLiveObjects: 11.370955 ms CreateObjectMapping: 5.238899
ms MarkObjects: 147.359329 ms DeleteObjects: 21.710512 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391.
Total: 162.643112 ms (FindLiveObjects: 12.598616 ms CreateObjectMapping: 4.945921
ms MarkObjects: 144.762924 ms DeleteObjects: 0.334506 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391.
Total: 167.231186 ms (FindLiveObjects: 12.578706 ms CreateObjectMapping: 5.210454
ms MarkObjects: 149.139954 ms DeleteObjects: 0.300942 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391.
Total: 160.985931 ms (FindLiveObjects: 12.010386 ms CreateObjectMapping: 5.226383
ms MarkObjects: 143.444244 ms DeleteObjects: 0.303786 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391.
Total: 166.675385 ms (FindLiveObjects: 11.715132 ms CreateObjectMapping: 5.320250
ms MarkObjects: 149.327682 ms DeleteObjects: 0.311182 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190391.
Total: 165.275345 ms (FindLiveObjects: 12.596341 ms CreateObjectMapping: 5.543823
ms MarkObjects: 146.806946 ms DeleteObjects: 0.327680 ms)

Change Position 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of LiverysManager is needed in the scene, so '(singleton)


LiverysManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "car_mayenm3/FLSusp"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "car_mayenm3/RLSusp"

(Filename: Line: 0)

Finish load car:car_mayenm3 in 00:00:10.9632873

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Singleton] An instance of DLCError is needed in the scene, so '(singleton)


DLCError (UnityEngine.GameObject)' was created with DontDestroyOnLoad.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 2)


DONE loading in 00:00:56.0659718

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2690 unused Assets to reduce memory usage. Loaded Objects now: 196402.
Total: 176.015411 ms (FindLiveObjects: 15.846973 ms CreateObjectMapping: 6.005761
ms MarkObjects: 153.003281 ms DeleteObjects: 1.158826 ms)

Start backup save files

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Complete backup

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Potrebbero piacerti anche