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Go-to-Market Strategy
for
App Name
Presented by
XYZ
ABC
DEF
Consultancy@SIMSR
K J Somaiya Institute of Management Studies and Research
Go-to-Market Strategy for App Name | Client Name
CONTENTS
1 Introduction ..................................................................................................................................... 3
2 About Client name & App Name ..................................................................................................... 3
3 Industry Analysis ............................................................................................................................. 3
3.1 Proximity Based Apps ............................................................................................................... 4
4 Primary Research ............................................................................................................................. 5
4.1 Dating, Love and Casual Sex ..................................................................................................... 5
4.2 Professional Networking .......................................................................................................... 6
4.3 Excitement ............................................................................................................................... 6
4.4 To find Like Minded People ...................................................................................................... 6
4.5 Ease of Communication............................................................................................................ 6
4.6 To find a companion (Partner for carpools etc.) ........................................................................ 6
4.7 Validation and Self worth ......................................................................................................... 6
5 Primary Research for Business Purposes .......................................................................................... 7
6 Key Value Propositions for App Name – The Proximity Feature ..................................................... 7
7 Situation Analysis (5C Analysis) ........................................................................................................ 8
7.1 Customers................................................................................................................................ 8
7.2 Company.................................................................................................................................. 8
7.3 Competitors ............................................................................................................................. 9
7.4 Context .................................................................................................................................... 9
7.5 Collaborator ............................................................................................................................. 9
8 4P Analysis...................................................................................................................................... 9
8.1 Product – What do we offer ..................................................................................................... 9
8.1.1 Features for Vendors ........................................................................................................ 9
8.1.2 Features for Individual Users: ......................................................................................... 10
8.2 Pricing .................................................................................................................................... 10
8.3 Place ...................................................................................................................................... 10
8.3.1 Preferred Cities to Launch .............................................................................................. 10
8.4 Promotion .............................................................................................................................. 11
9 Segmentation, Targeting, Positioning & Differentiation (STPD) .................................................... 11
9.1 Segmentation......................................................................................................................... 11
9.1.1 Geographic Segmentation .............................................................................................. 11
A Report by Consultancy@SIMSR 1
Go-to-Market Strategy for App Name | Client Name
A Report by Consultancy@SIMSR 2
Go-to-Market Strategy for App Name | Client Name
1 INTRODUCTION
A social network, “consists of nodes and links connecting the nodes, where the nodes represent
individuals or organizations, and the links represent varying degrees of social relations and
interactions between these individuals or organizations. It is therefore a sociological term, even
though it is used as shorthand for ‘social networking services’. A social networking service is an
Internet service the primary purpose of which is to facilitate building and maintaining a social
network.
The purpose of this report is to provide a detailed analysis of App Name including
The additional features the app can have,
Target Group
Competitor and GAP Analysis
Go-to-Market Strategies
3 INDUSTRY ANALYSIS
As defined by IDC (Interactive Data Corporation),a social network is “a commercial software, often
delivered as a service, to create and maintain social networks. Functionality typically includes
configurable member management, participant profiles, profile linking, and communication tools that
can vary from online discussion threads and blogs to unified communication services that enable email,
chat, video and voice interaction.”
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Go-to-Market Strategy for App Name | Client Name
In the future, proximity social networks will manage and define the social and technical processes that
dictate connectivity and interaction among mobile users in the same location. Discoverability and
privacy are at the core of these protocols, and vendors are approaching these mechanisms differently.
Getting it right will be paramount to determining which vendors survive and which fail. Vendors must
overcome some difficulties in order to attract a critical mass of users to create a compelling experience.
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Go-to-Market Strategy for App Name | Client Name
4 PRIMARY RESEARCH
A deep primary research was conducted to understand how the app and it’s features can be presented
based on understanding the requirements of potential users among the TG. We collected responses
from 266 current users of any social networking apps (apart from that of FB, LinkedIn, Twitter, and
Instagram) between the ages of 18 and 30.
The findings suggest that people use social networking apps for
However, we found that using these apps to find love outweighed the motivation to use it for casual sex.
Some respondents even reported that the leads from such apps leads to casual sex, with 18 percent
reporting a one-night stand.
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Go-to-Market Strategy for App Name | Client Name
Research also indicated that, due to flooding of dating apps, people try to stick with old players as they
have high number of users and any new entrant will take a sufficient amount of time to grow their user
base.
4.3 EXCITEMENT
Males were more likely than females to report that they use social media apps for excitement. This
difference is again consistent with the evolutionary psychology explanation. Another shocking revelation
through this was that they use such apps as anonymous users to stock their love crushes and people
they like.
This is where meetup and other apps has acquired the space by connecting people for various causes
such as Book Lovers Meetup, Trekking Meetup, Cycling Meetup etc.
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Go-to-Market Strategy for App Name | Client Name
After the success of Tinder, many startups have ventured into creating platforms that can create social
network for various reasons - friendship, dating, professional networking, etc.
Many proximity based apps have not been that successful in the past, because of one reason: they grow
their user base to a bigger region without actually increasing density in one area first.
So, what we suggest as of now, is to grow the user base in 1 or 2 cities/region, as this app needs high
user density in a single location, not a large number of scattered users.
Another aspect of proximity based app is that, many of the proximity based app claim to be one, but
aren’t. Proximity means within your own building or block, or a few kilometers at the most. Many apps
just pointlessly display everyone within fifty kilometers or don’t even have a radius limit.
The Case of ‘Shapr’ - Shapr is a personalized, mindful way of networking. Based on your interests and
experience, we provide a daily dose of inspiring, like-minded people to meet nearby in your area.
Whether you’re seeking friends or employees, each swipe is a new opportunity and a new discovery.
Shapr got featured in Forbes, Product Hunt, Techcrunch, Inc, Venture Beat & Fast Company. Shapr
focused on 4 major objectives of – Inspire, Personalize, Swipe and Network.
The major feature of this app is the strong algorithmic approach through which they connect light
minded people.
After its launch in Inida (Mumbai), people complained that even after selecting Proximity Mode On, they
were able to see people from Sri Lanka and Bangladesh. When we dig into this, we found out that they
had an algorithm flaw that extended the proximity limit, if it is unavailable to find people with similar
interests.
For this app, we suggest that, the proximity limit should be user as it is done by Tinder.
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Go-to-Market Strategy for App Name | Client Name
7.1 CUSTOMERS
As discussed in previous sections of this report, there is a big untapped market where this app can fit in,
provided it is able to distinguish itself from rest of the players. Be it the feature of proximity or the
feature that connects like minded people or it’s unique capability to solve the specific markting needs of
small business owners, this app has a lot to offer to it’s customers.
7.2 COMPANY
The company analysis studies an organization’s vision, strategies, capabilities, product line, technology,
culture, and objectives. It is useful in understanding the existing and potential problems with the
company’s business.
As a startup, Client E-Services has the vision to act as a catalyst with an objective to connect people with
each other in this shrinking but expanding world.
With an in-house development team, it is not difficult for Client E-Services to make changes in the app
as per demand and requirements of public.
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Go-to-Market Strategy for App Name | Client Name
7.3 COMPETITORS
Refer Section 3 for detailed description on various competitors among the different categories and
specific uses.
7.4 CONTEXT
The proposed app can be used in the current environment as today the youth and their needs are
vibrant and there is a need of a player that can meet the requirements. With the flood of users on
Facebook and the cyclone of advertisements, the personal space is lost and there is a need of an app
that can provide all the requirements under one roof.
SWOT Analysis under Section 10 further enhances the context of the app.
7.5 COLLABORATOR
Internal Development Team
Business Users who will signup
8 4P ANALYSIS
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Go-to-Market Strategy for App Name | Client Name
8.2 PRICING
Pricing feature will be applicable for the individual users who want to list their business (es)
Anybody who wants to get his or her business listed on this app will not have to pay a minute
registration amount for listing their business (es).
Post that, if the owner wishes to send any push notification to people in his proximity/preferred
location, they will be charged a certain amount per advertisement.
The vendor can also subscribe to monthly and yearly packs in case they wish to post
advertisements regularly.
8.3 PLACE
8.3.1 Preferred Cities to Launch
Though the aim of app is to be a global player, but a small Tier 2 City with vibrant youth environment
can be a perfect place for a launch.
As Jaipur, is also the base of the company, this can be a perfect place to launch the app highlighting the
unique features and the USP.
Next can be Pune followed by New Delhi, Mumbai and Bengaluru. Parallel launches can be done in
Ahmedabad and Chandigarh depending upon the events and timings.
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Go-to-Market Strategy for App Name | Client Name
8.4 PROMOTION
Various measures of Promotion and Marketing is well elaborated under Section 14.
9.1 SEGMENTATION
9.1.1 Geographic Segmentation
Primarily India with pilot start in Jaipur, Delhi and Mumbai
Global Outreach Desired
9.2 TARGETING
The app shall target the youth (as specified in Segmentation) with a desire to connect with different
people on the basis of proximity, location and like mindedness.
The app shall also target the users who fall in one of the 6 categories identified through primary
research as explained under Section 4 and 5.
9.3 POSITIONING
We have to position ourselves as a trustworthy app that can fulfill all the social needs of today’s youth.
The business of social networking for other than global players is still a challenge in Indian market. To
become a trusted player here we need to to offer a robust profile verification system to remove fake
profiles or imposters.
Addition of feature like Trust Score can be an added advantage and will help us to position
ouself. Only members with 50% or higher Trust Score (a proprietary tool) can get a match or
initiate contact online.
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Go-to-Market Strategy for App Name | Client Name
The app UI should be simple and this is where we have to work upon. The Beta Version of app
had a bit complex UI which made it bit difficult for the team to understand. Also, similar resullts
were obtained when we showed the app to TG during Primary Research
10 SWOT ANALYSIS
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Geographical Location – If there are less number of users in their proximity, it was a challenge to
tackle the users from such region.
Gone are the days when the newspaper advertisements were that one place where people could collect
information regarding anything and everything from college applications, job vacancies, rental
houses/shops etc., there are loads of information shared via newspapers and one has to scour through
significantly large proportions of information to extract the required data. Today we live in a society
where the means of advertisement has progressed from print media to digital and social media. Mailers,
messages, Facebook posts, pings, tweets and what not, yet we still get bogged down by the umpteen
number of promotion mails, messages, posts and feeds of which most of the data will be irrelevant to
us.
However, the challenge lies in tweaking the most critical information at the right time such that it can
add value to us. This is important mainly because a reader normally invests a lot of time in identifying
the key information while concurrently there is a high probability that a reader might overlook some
vital information.
Let us consider an example here. A college wants to update its students and faculty with some value
adds. The college will display the same information on the notice board inside the premise. The college
will also send mails and at times update the students and faculty through messages. Some of these
might not be relevant to a certain group. There are a couple of glitches to be noted in this process, these
are:
Firstly, the college/institute is wasting a lot of resources to pass the information to irrelevant
people
From the student’s perspective, they tend to shell out of a lot of valuable time just to go through
something trivial
On the contrary, students who were supposed to be aware of this might overlook this piece of
information
Imagine if we can have a feature in app that could help us simplify the entire process of acquiring
real-time information and transmitting it to the right avenue. If we want to focus on this avenue, we
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Go-to-Market Strategy for App Name | Client Name
will require to work upon the techniques on how the offline data can be collected in a real-time
basis from places like universities, malls, local stores and government organizations.
13 MARKETING STRATEGIES
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13.3.1 Add-on
New Releases List - Getting this app to feature in the new releases list of prominent blogs will
help to bring awareness in people and give more insights to people about the app.
Keywords - Keywords are the main area of control for discovery. “Super Keywords” which are
any words in your app's title, and now in the titles your give to your in-app purchases. These
keywords have the most weight.
14 BUDGETS
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Go-to-Market Strategy for App Name | Client Name
Youtube
Channel and
Influencer To be done after gaining some
Marketing 10,000 (rough estimation) trusted users Medium
15 REVENUE SOURCES
Revenue sources as of now can be:
Business Users
Google Display Networks
Third Party Sponsors and other startups who want to promote their business. For instance, a
service based startup (Plumber, Carpenter Services, Bike and Car Servicing etc.) can also avial
the app services to promote their business.
16 CONCLUSION
After studying the market and carrying out the analysis, it was observed that the market for a
Social Media Networking app is well receptive however due to presence of too many players, the
market is saturated and a vibrant and aggressive marketing will be needed.
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