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❹
❶ HALL OF PROPHECY GAME 5
GAME 5 ❷
AZKABAN
LOCATION 21
of 3
of 3
LOCATION
HOGWARTS™
Inc.
TM & © Warner Bros. Entertainment
(s16)
GAME 5 GAME 4
BOX
5 BOX
5 LORD VOLDEMORT
™
GAME 5
Place face up
VILLAIN
on the bottom
Active Hero loses 1 Gain 1 . Gain 1 and 1 .
and discards a card. If another Hero has a Weasley
If you discard this, gain
in hand, ALL Heroes gain 1 .
May not be assigned 1 and 1 .
until all other Villains are
5
Roll the Die.
defeated. ™
Heroes win!
10
GAME 4 GAME 5
BOX
TM & © Warner Bros. Entertainment
5
Inc.
(s16)Bros. Entertainment Inc.
TM & © Warner
(s16)
4
™
GAME 5
GAME 6
Active
BOX
5
Villain Active
BOX
5 Villain Active Villain
O.W.L.S
CONFUNDUS!
Gain 2 .
Gain 1 .
If you play two or more Spells,
also gain 1 and 1 . If you assign at least 1 to each
Villain, also remove 1
from the Location.
4 3
BOX
5
Prepare your Hero
Hero set up is the same as in Games 3 & 4.
Gameplay
Take the same four steps on your turn as in
previous games.
STEP 1. Reveal and resolve Dark Arts events.
MINISTRY MAGIC OF
3 3
The battle heats up at GAME 5
of
end of game
ALL the Villains are defeated–Heroes win!
You have managed to thwart Lord Voldemort’s
plans… for now. Prepare for more dangerous
challenges as you advance to Game 6.
Villains control ALL the Locations–Heroes lose!
LORD VOLDEMORT succeeds in conquering
the wizarding world. Reset the game to its
starting configuration, and try again!
BOX
5