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VIRTUAL TOOLS: CHILDREN

DEFINITION
WITH DISABILITIES
Virtual reality technologies are • ACADEMIC CONCEPTS Science-related Experiences: Using
used to create a 3D environment - Mathsigner: mathematical concepts Second Life
which users experience through sensory - Vcom3D: Mathematical and science • 3D dinosaur models
perception, physical movement, and text or concepts • A spaceflight museum overlooking
speech communication - Second Life planet earth
EDUCATIONAL APPLICATIONS
• SOCIAL SKILLS


Habitats
Weather maps
VR can be used to provide
experiential learning opportunities Designed to assist students with • Rockets
using the situated and active disabilities (especially those who have • Animals
learning strategies autism spectrum disorders) in • Conducting experiments in
acquiring/practicing social skills laboratories
Offers new opportunities to increase the • Using microscopes
range of hands-on activities that can be The Transporter: to teach facial
provided in classrooms to teach academic awareness skills Understanding Math Through Virtual
concepts and social and communication FaceSay: promotes eye gaze, facial Reality
skills expressions, and emotions
• Students who struggle with special
Opportunities to observe and interact with Second Life: construct age appropriate imagination: Immersion in virtual
subjects that are not easily accessible to social scenarios reality can improve abilities
them in reality (ex: scientific concepts or • Helps understanding of abstract
geographic environments)
LEARNER’S EXPERIENCE
• COMMUNICATION SKILLS
concepts by making those concepts
more concrete
o Volume is one such concept
° - Initially feelings of frustration and Assist students with disabilities to o Easier to visualize 3D
difficulty learn more effective communication shapes of different colors
- Then, feelings of enjoyment skills o Students can pick up, throw,
from engaging in explorations stack or rotate any the
Signing avatars: sign language for
- Attracting learner’s attention objects in the scene
individuals with hearing impairments
- Experience a true form of • Manipulating blocks in virtual
discovery and problem solving SMILE: math and science concepts environment supported
- Avatars have to play around through interactions with signing understanding
with many features (figuring out avatars o Could be manipulated in
how to…) ways to “real” ones could
- The visuals are very realistic, not
allows for realistic experiences • Virtual reality can be used to teach
- Avatar is encouraged to use trial skills of distance measuring,
and error and seek assistance directionality and map skills
from experienced avatars
VIRTUAL REALITY:
LANGUAGE EDUCATION
Mentira: Spanish-language place-based
game
o Learners required to go out into the
VIRTUAL
local (Spanish speaking) community
to obtain information
REALITY IN THE
Tilt Brush
o Engaging, authentic interactions,
proved motivating to the students ELEMENTARY
o Showed considerable promise for
further implementation CLASSROOM
PRACTICAL APPLICATIONS
Virtual reality Headset:
o Students can take advantage of 360-
degree online presentation to Speech Trainer
practice giving presentations in front
of an actual audience
o Familiarizing students with a topic
and providing them with vocabulary
in context
Mindshow:
o Students can create environments
and then use language to engage in
role-taking within these environments
NeoTrie VR

By: Yasmine Chtourou, Soumiya


Thiyagarajah, Brittanie Romito &
Ashley Asuncion

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