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org/wiki/World_in_Conflict
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Gameplay
World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar
manner to Ground Control, a game also developed by Massive Carpet bombing tactical aid by
Soviet Tu-95 bombers.
Entertainment,[8] in which players deploy units onto a battlefield and must
carefully make use of them to achieve victory, making use of support assets
to further assist them. World in Conflict contains three factions: the United
States, Soviet Union, and NATO. While players may only play as US and
NATO forces during the single-player campaign, all three factions can be
used in multiplayer games.
In addition to controlling units, players may also call in tactical aid by spending tactical aid points. Points are primarily
earned from destroying enemy units in battle. Tactical Aids allow the player to call in anything, from airstrikes on
enemy positions, the deployment of paratroopers, to launching carpet bombing raids and tactical nuclear strikes.
Tactical aids can allow up to three deployments, after which the player must wait until the support has recharged. In
the single-player campaign, players are restricted by what tactical aid they can use, which can change during a mission.
The game interface for World in Conflict has no framing in the game. A list of units occupies the bottom center,
whereas the top right-hand corner contains the expandable reinforcement procurement list. The mini map is in the
bottom left-hand corner, while the bottom right-hand corner contains the special abilities buttons (including unit
formation). Players can also use a messaging system that is designed to allow conversation between individuals
regardless of whether they are on the same server or playing the same game. World in Conflict features a fully
rotational 360-degree camera.
Single-player
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