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Starfall

Campaign Supplement
1
WHAT IS WARPATH:
FIREFIGHT?
Warpath: Firefight is a medium scale short) and rolling six sided dice (D6 for
Starfall

skirmish wargame set in Mantic’s science- short) to decide your warriors’ fate.
fiction universe. The players assume
the role of a battlefield commander, Each army is made up of units, which
overseeing the firefights and long-ranged can range from a hero, to an armoured
engagements fought out by their futuristic vehicle, to a squad of infantry - the latter
armies. These armies – human, alien, being the most common units in the
robot, or something in between – are game.
represented by Mantic’s range of 30mm
Each unit and army plays slightly
scale miniatures. All the action takes
differently, leading to an almost infinite
place on a table-top battlefield. It is up to
amount of tactics and strategies that can
the players to use all of their wits to make
be employed against your opponent in a
the tactical decisions required to win the
game.
game - with the help of dice to represent
the random element of war. This book contains a quick, exciting
campaign which focuses on two
Firefight is designed to represent the
Factions: the Humans of the GCPS and
fierce tactical engagements of futuristic
the insidious Veer-Myn. You can play
armed forces: defending a key choke
through the campaign using a Starter
point against the vanguard of an invading
Force for each faction, or adapt the
army, or simply killing as many of
rules to your own battles with different
the enemy as possible before they can
factions.
overwhelm your troops!

Firefight plays best with armies of What do I need to


between 20 and 70 miniatures per side, get started?
focusing on squad-based action and First and foremost, you’ll need an
the struggles of individual soldiers in opponent - someone else to take control
the crucible of war, where the stakes are of the other army and enjoy the game
desperate and every bullet counts. with.

What’s it all You’ll also need to assemble your


about? miniatures - this is explained more
overleaf. We recommend using products
In games of Warpath: Firefight, players
from The Army Painter as they can
field armies of painted miniature
supply everything you need to build and
soldiers to fight exciting battles across
paint your miniatures. Your army doesn’t
the tabletop! Combat and abilities are
need to be painted for your first game,
represented by a unit’s statistics (‘stats’ for
however, a fully painted army is a looks

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amazing on the tabletop and is something Any other models in your set (including
to aspire to. any metal upgrade parts) must be
assembled with super glue.
You will need some six sided dice, in
two colours - about 12 of each colour is
enough. These are for rolling in the game
and are also useful for showing how
much suppression a unit takes over time.
You will also need a ruler or tape measure
that uses inches.

Finally, you will need a gaming area. This


should be a flat, square surface that is 4’
x 4’. It doesn’t need to be exactly this size,
but this is an ideal size for a standard
game. You can use some books as terrain
if you don’t have any scenery for your
table yet.
Painting your new
models
Assembling your
Miniatures Once the glue is dry, you can paint your
models using water-based acrylic paints
• Using hobby clippers, carefully and a small brush. You don’t have to paint
remove the model parts from the them in order to play, but it looks really
frame. cool if you do!
• Tidy up any rough areas and mould We recommend the Army Painter range
lines with a hobby file so that the of Colour Primer sprays, Warpaints, and
pieces fit snugly together. Quickshade Washes for painting your
• Glue the parts together, one at a time, Warpath models. You can find out more
using the correct type of glue (see at www.thearmypainter.com
below)

• Attach the finished model to the


appropriate round base.
Important: Glue
The models in this set are made from
different materials that require the use of
different types of glue to assemble.

All models supplied on a plastic frame


can be assembled using Plastic Glue
(sometimes called polysterene cement).
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With the invention of the McKinley Drive, humanity pushed out into the stars on a
bold voyage of discovery. What we found was not the untamed, deserted frontier that
we had expected, but rather an intricate and densely populated galaxy composed of
multitudinous civilisations, both young and ancient, which had been co-existing in an
Starfall

uneasy détente for centuries.

Thrust into this arena, humanity had to adapt quickly. Diplomacy became the second
most populous profession in the nascent human galactic empire, and we slowly
insinuated ourselves into the complex web of politics, intrigue and espionage that made
up the wider galaxy, all the while exploring and testing the boundaries of both our
endurance and the patience of others.

When that patience broke, we called upon the first most populous profession in our new
realm – the military. For as vital to Galactic Relations as negotiation, trade and politics
are, one thing remains more important still – war.

War is the force that shapes borders when diplomacy fails, settles disputes when
bargaining is of no use, and establishes credentials when credence is lost. The other
races of the galaxy tolerated us when we came to them in friendship, but they took
notice of us when we went on the warpath.

Starfall that littered the planet’s surface were


all but ruined by the quakes. Only the
After its discovery five years ago, XH8- heavily fortified areas built by smugglers
211 (called Starfall by its inhabitants) and pirates, using the planet as a staging
has lived up to its initial low appraisal. ground, survived the onslaught. If it
Besides the ‘squatters’ occupying the weren’t for one of the survivors having
planet’s barren surface, the world has a relative in an up-and-coming mining
been ignored by the GCPS at large, corporation, Starfall would have perished
seemingly having no resources or ignominy with barely a mark on GCPS
indigenous population worthy of records.
corporate exploitation. Until the world-
quakes began. The tectonic instability revealed the
presence of several highly valuable
Without warning, the planet was struck minerals that had lain undetected below
by massive tectonic shifts. Great rifts and the planet’s surface. These would be
chasms were torn into the planet’s surface costly to extract, but any success would
- some large enough to swallow cities. yield profits magnitudes greater than the
As they weren’t official GCPS citizens, extraction expense. This information
the inhabitants’ calls for aid fell on deaf was not yet available to the wider GCPS,
ears. The cheap, prefabricated settlements

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conveyed only by a frightened survivor to with - most would be offered employment
their distant cousin. in the new endeavour. Those who refused
would be forced to leave at the point of
So it was that the Damrod Mining a laser rifle. Much to the GCPS marines’
Corporation put in an immediate bid for surprise, none of Starfall’s inhabitants
Starfall’s exploitation and a certain Data could be found. Homes were left empty,
Analyst received a promotion and a hefty fortifications had been broken into, and
pay increase for ‘innovative purchasing any supplies of note were conspicuous in
recommendations’. their absence.
The bid was accepted without As the military forces regrouped to leave;
competition and rights were transferred satisfied that their task had completed
over to the DMC. Private military vessels itself; the reports flooded in. Ambushes,
began to land on the surface within sabotage, gas attacks. The squatters
minutes. Before mining operations could were gone, but Starfall was far from
start, the locals would need to be dealt unpopulated. The Veer-Myn had come.

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This Veer-Myn army has been built using
It was dark in the nest. That didn’t the contents of the Warpath Veer-Myn
matter to the Veer-Myn; they had Starter Force. This is a great way to start a
always lived in darkness of one form new army, as it include loads of core and
or another. As various members of
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elite infantry to create your hordes of rats.


the brood scuttled around them, two
The GCPS might have bigger guns, but
armoured figures communicated in
they won’t match you for numbers.
their race’s complex language.

<<Vermin! Upstarts! Trespassers! The force is lead by the towering Brood


How dare they?!>> The first Mother, backed up by the brothers –
progenitor’s actions were aggressive and Tharn and Skrat. They are Progenitors.
panicked. Tharn is armed with a long-range Spitter
Rifle, while his more aggressive brother,
<<Calm down, brother. They’re only Skrat, is armed with a Chemical Grenade
humans. We’ve beaten them once, we Launcher. They both hide inside units
can do it again.>> This one was much of Nightcrawlers, rather than fighting in
calmer, more precise. the open. The Brood Mother walks alone
but can call her smaller kin to protector
<<Yes, we did defeat the surface-
if need be. She is a powerful fighter and
dwellers. This world is ours now! We
fought and bled for Mother! And inspires those Veer-Myn around her to
these…these…vermin think they can fight harder.
take our prize?! Our freedom?!>>

The second Progenitor sighed. His


brother was getting too worked up. He
was far less easy to manipulate when he
was angry. He looked his raging brother
in the eye and spoke. Each brother ’leads’ a small contingent
of ‘Crawlers – three units each, including
<<These interlopers are nothing their own bodyguard. All of these are
compared to our might. We will take upgraded with Maligni bearing heavy
the others and face the humans on the weapons, designed to deal with anything
surface. Soon, we will gnaw on their that the GCPS can field.
bones and return to the gratitude of
Mother.>> Beyond this, there are three units of
hulking Nightmares. Each of these brutes
The first Progenitor considered this for
bears close range weaponry; one being
a moment. He turned to the grenade
fitted solely for close combat with Ravager
launcher mounted on his gauntlet and
adjusted the aim slightly. drills, the other two carrying heavy chem-
throwers to deal with infantry. These are
<<You are right. The humans will die. backed up by the army’s Night Terrors –
We go to the surface. We go to war.>> two terrifying beasts armed with a chem-
sprayer and scythes.

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The Brood Unleashed
• Brood Mother • 5 Nightcrawler Stalkers
Chem Staff and Ray Gun (General) Malignus with Chem Thrower
• 5 Nightcrawlers • 2 Nightmares
Progenitor Tharn with Spitter Rifle Chem Thrower, Combat Drill and Heavy
Chem Thrower
• 5 Nightcrawlers
Malignus with Heavy Ray Gun • 2 Nightmares
Chem Thrower, Combat Drill and Heavy
• 5 Nightcrawlers Chem Thrower
Malignus with Heavy Ray Gun
• 2 Nightmare Ravagers
• 5 Nightcrawler Stalkers
Progenitor Skrat with Chemical Grenade • Night Terror
Launcher Chem Sprayer
• 5 Nightcrawler Stalkers • Night Terror
Malignus with Chem Thrower Scythes
1,073 points, 5 Command Dice

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This GCPS army was built using the
General Kleiner took the cigar from GCPS Starter Force, which includes a
his mouth. Officially, narcotics in the
wide variety of units for building a strong
Damrod Private Military were banned, as
they lowered the life span (and therefore
fighting force.
Starfall

profitability) of soldiers. Commanders did


The army is led by General Kleiner, who
receive special privileges, however.
stands apart from the rest of his troops
“Anything, Sergeant?” The woman he was with his ornate sword and laser pistol.
addressing turned to her comrade, who
was operating a communications unit. He The core of the army is made up of a unit
shook his head. of ten marines and another of ten rangers.
“Nothing, sir,” she replied. Kleiner These two infantry units will be tasked
frowned. Not long ago, the radio had been with claiming objectives and buildings
awash with reports of attacks and request in battle – so both have been upgraded
for aid: they were being hit and hit hard. with a sergeant and a comms operator. To
Then, almost as quickly as the signals had ensure that they keep their cool under fire
started, they stopped. All that was left was and take orders without a problem.
a tense silence.
Around him were the soldiers of his
personal command. There were other units
active on Starfall, but they were no longer
in direct contact. All he could rely on was
what he could see; a couple of infantry
squads, weapons teams, a Strider and In order to deal with the massed infantry
Mule. The transport couldn’t carry them of the Veer-Myn, there are no less than
all; they would have to fight on foot. four heavy weapons teams – split into two
They could contact the ships in orbit, but squads of two with supporting engineers.
Kleiner had learned over the years to trust The mortars will work to supress the
his instincts. Whatever was was attacking Veer-Myn as they advance, while the
them was still on Starfall. If they contacted missile launchers will be great at dealing
the ships, then the enemy might be able with larger foes like the Nightmares.
to launch the same attacks and take them
– use the ships to leave the planet. That Supporting these are two light vehicles
could not be allowed to happen. – a Mule and Strider. The Mule can be
If he and his force could make it back to used a transport for the marines, helping
the dropzone – an abandoned smuggler’s them to seize objectives and providing
hole called Devil’s Run – then they could supporting fire from its autocannon.
defend the landing routes from any attack
and, maybe, make it off-world unscathed. The Strider, meanwhile, is fitted out for
He looked across to his troops. close combat. Wielding a large chainsaw
and flamethrower, this is ideal for taking
“We’re moving out,” he barked, ”get
tactical, marines!” on the Veer-Myn Hordes on their own
terms.

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Starfall Reclamation Force
• General Kleiner • 2 Heavy Weapons Teams
Smoke Grenades, Laser Pisol and Assault Mortars and Engineer
Weapon (General)
• 2 Heavy Weapons Teams
• 10 Marines Missile Launchers and Engineer
2 Grenade Launchers, Comms Trooper,
and Sergeant with Heavy Laser Rifle. • Mule Transport
Autocannon
• 10 Rangers
Comms Trooper and Sergeant with • Strider
Grenades & Mines Urban Assault Upgrade

1,082 points, 2 Command Dice

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Veer-Myn Miniatures Showcase
Starfall

Brood Mother Night Terror with Scythes Night Terror with Chem Sprayer

Nightmare with Chem Nightmare with Heavy Nightmare Ravager


Thrower and Combat Drill Chem Thrower

Progenitor with
Chemical Grenade
Launcher

Progenitor with
Spitter Rifle
Nightcrawlers and Stalkers

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GCPS Miniatures Showcase

Mule Transport Urban Assault Strider

Mortar Heavy Weapons Team


Missile Launcher Heavy Weapons Team
Major General

Marine with
Grenade Launcher Marines
Marine Comms Trooper

Ranger Comms Trooper Engineer


Rangers

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CAMPAIGN
Over the next few pages there is a simple linked narrative campaign for Warpath
Firefight. This uses the basic scenarios which can be found in your Firefight Rulebook
Starfall

and the recommended armies on pages 7 and 11. Through three exciting games, you
can battle an opponent to decide the final fate of the planet Starfall.

If you want to play though the campaign with different forces, then you only need to
swap out the recommended armies for those of your choice. We suggest forces of about
1,000 points each Perhaps a Plague incursion is trying to desperately break out of an
Enforcer blockade, or an army of Forge Fathers are honour bound to eliminate a band
of elusive Asterians. The only limit here is your imagination.

Battle 1: Ambush

As if by some silent command, the Veer-Myn appeared, surrounding the marines in a


matter of moments. Tharn smiled. The trap had been carefully set for the humans, now all
that was left was to spring it.

Use the Ambush Scenario from page 37 of the Firefight Rulebook. The GCPS forces are
the defenders and the Veer-Myn forces are the attackers.

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Battle 2: Breakthrough

Some of the humans had escaped the ambush. Skrat kicked one of his cousins for their
failure. This world would not be lost so easily. They would regroup and break the humans’
lines with fire and hatred. This world belonged to the Veer-Myn.

Use the Breakthrough Scenario from page 35 of the Firefight Rulebook. The winners of
Battle 1 are the attackers and the opposing forces are the defenders.

Battle 3: Last Stand

Kleiner felt like there should be a calm before the storm. A moment of import before the
marines started defending the dropzone. There was no such pause; his troops fought a
running battle against the aliens before taking up defensive positions and fighting to repel
yet another wave of attackers.

Use the Last Stand Scenario from page 36 of the Firefight Rulebook. The winners of
Battle 2 are the attackers and the opposing forces are the defenders.
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Winning the Special Rule: World
Campaign Quakes
At the beginning of each turn, each player
If the GCPS player won two Battles, but
rolls a dice. On a 4 + that player chooses
not Battle 3, then they have achieved a
one of their opponent’s units. That unit
Starfall

minor victory. The GCPS forces never


takes D3 AP3 hits (as per a shooting
made it off world. But they fought back
attack). In addition, if you rolled a 6, you
enough to prevent the Veer-Myn from
must roll again. On a 4+ choose another
escaping
enemy unit to be hit, rolling again if you
If the GCPS player won two or more roll a 6. Keep going until all enemy units
battles, one of which was Battle 3, then have been damaged, or you roll a 5 or less.
they have achieved a major victory.
Note: these hits will cause suppression
The Veer-Myn’s advance was halted
just like any other shooting attack and
and the humans were able to board the
can cause a unit to become suppressed or
evacuation Hornets.
grounded.
If the Veer-Myn player won two battles,
but not Battle 3, then they have won a
minor victory. The GCPS’ presence on
Starfall is gone, but the Veer-Myn were
unable to use their craft to continue their
conquest…for now. Special Rule: Persistent
Casualties
If the Veer-Myn player won two or more After every game in the campaign, each
battles, one of which was Battle 3, then player keeps a track of which units were
they have achieved a major victory. The wiped out during the battle. For each
GCPS forces were no match for their of these units, roll a D6. On a roll of 1,
power, and now, armed with weaponised the unit may not take part in the next
starships, they are ready to spread across battle. On a roll of 2-3, the unit begins the
the stars. next battle supressed, with a number of
suppression tokens equal to their nerve.
Advanced On a roll of 4+, the unit has recovered
Campaign Rules and will fight in the next battle as normal.
Once you’re familiar with the Firefight
rules, you may want to add a little more Note that a wiped unit can take part in
to your campaign. Here you will find a battles after the next one. For example,
couple of extra rules to help relive the a unit which was wiped out in the 1st
battle fought on Starfall. You can add game and rolled a 1 cannot fight in the
them to your games without trouble when 2nd battle, but fights in the 3rd without
you are ready. penalty.

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Expanding your weapons than infantry would be able to
Army - GCPS bring – such as a Heavy Burst Laser –
perfect for mowing down the teeming
The troops found the GCPS Starter Force
hordes of Veer-Myn.
are the perfect start to an army. If this
campaign has enlisted you into the armies
of the GCPS, the you’ll want to expand
Ranger Snipers
your forces with some heavy firepower
and vehicles.

Hornet

The elimination of Veer-Myn


commanders – such as progenitors or
Brood Mothers - is considered a high
priority by GCPS commanders. For this
task, they deploy Rangers armed with
Accutek LR-AWP Sniper Rifles to the
The TAD-65 Hornet Dropship is a
field. The soldiers utilise their state of the
mainstay of GCPS forces across the
art weapons to deadly effect. Add GCPS
galaxy. Armed with either a Rotary
Reserve Force Box mockup
Cannon or Laser Cannon, these sturdy
craft transport GCPS Ranger into the
thick of combat, weathering a storm of
Reserve Force
fire before lifting off to provide aerial
support

Strider with Burst


Laser

The GCPS
Reserve Force
includes all of
the above units to
add to your army and more.
It’s a great way to expand your force in
one go, or start a new, highly specialised
The ubiquitous Strider is a lumbering
army for the wars of the far future.
mech, piloted by a GCPS marine. These
towering walkers can mount much larger

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Expanding your out of the sky, or total a Mule on the
Army – Veer-Myn ground. Some platforms instead mount
a Chemical Sprayer – a vicious anti-
The Veer-Myn Starter Force includes
infantry weapon.
hordes of all of the core troops you’ll need
Starfall

to start using the Veer-Myn in Warpath.


If this campaign has made you want to
Creepers
create your own brood, then you’ll need
to support your underlings with more
powerful (and nefarious) weapons.

Tuneller
There are those amongst the Veer-
Myn who even they will not trust. The
Creepers are thieves and saboteurs all,
relentlessly tinkering with machinery
and vehicles. These irritations are quickly
forgotten on the battlefield as enemy
equipment and communications fall into
disarray at the hands of the Creepers.
The Tunneller epitomises the Veer-Myn’s
way of war. Erupting unannounced
within the enemy’s ranks, it swiftly
Reserve Force
deploys deadly chemical weaponry that
burns the foe before they have a chance
to fight back. These machines can also act
as immense subterranean transports for
Veer-Myn infantry.

Rumbler

The Veer-Myn Reserve Force includes all


of the above units to add to your army
and more. It’s a great way to expand your
force in one go, or start a new, highly
The Veer-Myn are nothing if not
specialised army to begin your own
inventive, as the Rumbler Weapons
conquest of the stars!
Platforms show. Mounting a powerful
- if unstable - high energy laser, these
nefarious weapons can blow a Hornet

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OTHER WARPATH FACTIONS
Enforcers
The galaxy-spanning GCPS is ruled over
by the mysterious Council of Seven.
Although different corporations and
factions of humanity have their own
private militaries, the Council has their
own specialised force: the Enforcers.
Rigorously trained, armed and armoured
with the best equipment available,
and unquestioningly loyal, the
Enforcers ensure that the will
of the Council is done – both
inside and out of the GCPS.

Forge Fathers
The Forge Fathers are one of the
few races with the resources and
technology to stand against humanity.
The mighty Forge Father Star Realm
is powered by immense forge stars
and plied by indomitable ward ships,
maintaining and uneasy peace with
the GCPS. When valuable resources or
honour is at stake, however, the wrath
of the Forge Fathers is impossible to
withstand.

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Asterians
The enigmatic Asterians have been seen across the stars
for centuries. They try not to interfere in the affairs
of other races, preferring to maintain balance above
Starfall

all. Recent events, such as humanity’s all-consuming


expansion and the Veer-Myn’s attempts to spread have
spurred them into action. In combat, the Asterians
avoid risking their own kind, instead deploying via
remote-controlled cybernetic warriors known as
Cyphers. Their technology is highly advanced and it
is only now that the lesser races are learning just how
much of a threat the Asterians can be.

Plague
On the edges of known space, alien artefacts
lay dormant on the surface on worlds ripe for
colonisation. As these devices are unearthed
and inevitably activated they release a
terrifying mutagen into any nearby life
forms These unfortunates have their DNA
rewritten, their physical forms mutated and
their minds warped beyond recognition.
They exist now only to spread the contagion
to all life in the galaxy. Despite the
best efforts of the Asterians and the
GCPS, Plague incursions are now
burning through the stars, making use
of their host species’ abandoned weapons
and vehicles to corrupt and destroy. These
Plague hosts are almost always human,
as it was humans who, in their hubris,
unleashed the Plague into the
galaxy once more.

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Kleiner wrenched his energy sword free from another of the wretched creatures. All
around him, the battle for Devil’s Run raged as storm clouds rolled overhead. There
was an squeal of pain as one of his rangers scored a kill with his rifle.

The storm clouds broke. Kleiner was the only one to look up and notice. They were
being caused by atmospheric displacement - a ship was descending. For a moment,
he was relieved that the fleet in orbit was about to provide support, until he saw the
vessel. It was too bulbous and smooth to be from the fleet and GCPS ships generally
didn’t sport tentacles. Kleiner reloaded the cartridge in his pistol and readied
himself.

This battle was nearly over, but the war was just beginning.

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Starfall

The ruined planet of Starfall is owned Inside you will find:


by the GCPS, who have dispatched
• A Narrative Campaign for
their private military to stake their
Warpath: Firefight
claim. However, they aren’t the only
ones who have a claim on this world. • Recommended Army Lists for the
The Veer-Myn have risen, conquering GCPS and the Veer-Myn
the world by force and now stand
• Background of the planet Starfall
ready to repel the would-be invaders.
The scene is set for a desperate battle • Showcase featuring miniatures
between two ruthless powers. Whose from the Mantic Studio
side will you choose?

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