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Campaign Supplement
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WHAT IS WARPATH:
FIREFIGHT?
Warpath: Firefight is a medium scale short) and rolling six sided dice (D6 for
Starfall
skirmish wargame set in Mantic’s science- short) to decide your warriors’ fate.
fiction universe. The players assume
the role of a battlefield commander, Each army is made up of units, which
overseeing the firefights and long-ranged can range from a hero, to an armoured
engagements fought out by their futuristic vehicle, to a squad of infantry - the latter
armies. These armies – human, alien, being the most common units in the
robot, or something in between – are game.
represented by Mantic’s range of 30mm
Each unit and army plays slightly
scale miniatures. All the action takes
differently, leading to an almost infinite
place on a table-top battlefield. It is up to
amount of tactics and strategies that can
the players to use all of their wits to make
be employed against your opponent in a
the tactical decisions required to win the
game.
game - with the help of dice to represent
the random element of war. This book contains a quick, exciting
campaign which focuses on two
Firefight is designed to represent the
Factions: the Humans of the GCPS and
fierce tactical engagements of futuristic
the insidious Veer-Myn. You can play
armed forces: defending a key choke
through the campaign using a Starter
point against the vanguard of an invading
Force for each faction, or adapt the
army, or simply killing as many of
rules to your own battles with different
the enemy as possible before they can
factions.
overwhelm your troops!
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amazing on the tabletop and is something Any other models in your set (including
to aspire to. any metal upgrade parts) must be
assembled with super glue.
You will need some six sided dice, in
two colours - about 12 of each colour is
enough. These are for rolling in the game
and are also useful for showing how
much suppression a unit takes over time.
You will also need a ruler or tape measure
that uses inches.
Thrust into this arena, humanity had to adapt quickly. Diplomacy became the second
most populous profession in the nascent human galactic empire, and we slowly
insinuated ourselves into the complex web of politics, intrigue and espionage that made
up the wider galaxy, all the while exploring and testing the boundaries of both our
endurance and the patience of others.
When that patience broke, we called upon the first most populous profession in our new
realm – the military. For as vital to Galactic Relations as negotiation, trade and politics
are, one thing remains more important still – war.
War is the force that shapes borders when diplomacy fails, settles disputes when
bargaining is of no use, and establishes credentials when credence is lost. The other
races of the galaxy tolerated us when we came to them in friendship, but they took
notice of us when we went on the warpath.
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conveyed only by a frightened survivor to with - most would be offered employment
their distant cousin. in the new endeavour. Those who refused
would be forced to leave at the point of
So it was that the Damrod Mining a laser rifle. Much to the GCPS marines’
Corporation put in an immediate bid for surprise, none of Starfall’s inhabitants
Starfall’s exploitation and a certain Data could be found. Homes were left empty,
Analyst received a promotion and a hefty fortifications had been broken into, and
pay increase for ‘innovative purchasing any supplies of note were conspicuous in
recommendations’. their absence.
The bid was accepted without As the military forces regrouped to leave;
competition and rights were transferred satisfied that their task had completed
over to the DMC. Private military vessels itself; the reports flooded in. Ambushes,
began to land on the surface within sabotage, gas attacks. The squatters
minutes. Before mining operations could were gone, but Starfall was far from
start, the locals would need to be dealt unpopulated. The Veer-Myn had come.
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This Veer-Myn army has been built using
It was dark in the nest. That didn’t the contents of the Warpath Veer-Myn
matter to the Veer-Myn; they had Starter Force. This is a great way to start a
always lived in darkness of one form new army, as it include loads of core and
or another. As various members of
Starfall
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The Brood Unleashed
• Brood Mother • 5 Nightcrawler Stalkers
Chem Staff and Ray Gun (General) Malignus with Chem Thrower
• 5 Nightcrawlers • 2 Nightmares
Progenitor Tharn with Spitter Rifle Chem Thrower, Combat Drill and Heavy
Chem Thrower
• 5 Nightcrawlers
Malignus with Heavy Ray Gun • 2 Nightmares
Chem Thrower, Combat Drill and Heavy
• 5 Nightcrawlers Chem Thrower
Malignus with Heavy Ray Gun
• 2 Nightmare Ravagers
• 5 Nightcrawler Stalkers
Progenitor Skrat with Chemical Grenade • Night Terror
Launcher Chem Sprayer
• 5 Nightcrawler Stalkers • Night Terror
Malignus with Chem Thrower Scythes
1,073 points, 5 Command Dice
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This GCPS army was built using the
General Kleiner took the cigar from GCPS Starter Force, which includes a
his mouth. Officially, narcotics in the
wide variety of units for building a strong
Damrod Private Military were banned, as
they lowered the life span (and therefore
fighting force.
Starfall
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Starfall Reclamation Force
• General Kleiner • 2 Heavy Weapons Teams
Smoke Grenades, Laser Pisol and Assault Mortars and Engineer
Weapon (General)
• 2 Heavy Weapons Teams
• 10 Marines Missile Launchers and Engineer
2 Grenade Launchers, Comms Trooper,
and Sergeant with Heavy Laser Rifle. • Mule Transport
Autocannon
• 10 Rangers
Comms Trooper and Sergeant with • Strider
Grenades & Mines Urban Assault Upgrade
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Veer-Myn Miniatures Showcase
Starfall
Brood Mother Night Terror with Scythes Night Terror with Chem Sprayer
Progenitor with
Chemical Grenade
Launcher
Progenitor with
Spitter Rifle
Nightcrawlers and Stalkers
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GCPS Miniatures Showcase
Marine with
Grenade Launcher Marines
Marine Comms Trooper
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CAMPAIGN
Over the next few pages there is a simple linked narrative campaign for Warpath
Firefight. This uses the basic scenarios which can be found in your Firefight Rulebook
Starfall
and the recommended armies on pages 7 and 11. Through three exciting games, you
can battle an opponent to decide the final fate of the planet Starfall.
If you want to play though the campaign with different forces, then you only need to
swap out the recommended armies for those of your choice. We suggest forces of about
1,000 points each Perhaps a Plague incursion is trying to desperately break out of an
Enforcer blockade, or an army of Forge Fathers are honour bound to eliminate a band
of elusive Asterians. The only limit here is your imagination.
Battle 1: Ambush
Use the Ambush Scenario from page 37 of the Firefight Rulebook. The GCPS forces are
the defenders and the Veer-Myn forces are the attackers.
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Battle 2: Breakthrough
Some of the humans had escaped the ambush. Skrat kicked one of his cousins for their
failure. This world would not be lost so easily. They would regroup and break the humans’
lines with fire and hatred. This world belonged to the Veer-Myn.
Use the Breakthrough Scenario from page 35 of the Firefight Rulebook. The winners of
Battle 1 are the attackers and the opposing forces are the defenders.
Kleiner felt like there should be a calm before the storm. A moment of import before the
marines started defending the dropzone. There was no such pause; his troops fought a
running battle against the aliens before taking up defensive positions and fighting to repel
yet another wave of attackers.
Use the Last Stand Scenario from page 36 of the Firefight Rulebook. The winners of
Battle 2 are the attackers and the opposing forces are the defenders.
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Winning the Special Rule: World
Campaign Quakes
At the beginning of each turn, each player
If the GCPS player won two Battles, but
rolls a dice. On a 4 + that player chooses
not Battle 3, then they have achieved a
one of their opponent’s units. That unit
Starfall
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Expanding your weapons than infantry would be able to
Army - GCPS bring – such as a Heavy Burst Laser –
perfect for mowing down the teeming
The troops found the GCPS Starter Force
hordes of Veer-Myn.
are the perfect start to an army. If this
campaign has enlisted you into the armies
of the GCPS, the you’ll want to expand
Ranger Snipers
your forces with some heavy firepower
and vehicles.
Hornet
The GCPS
Reserve Force
includes all of
the above units to
add to your army and more.
It’s a great way to expand your force in
one go, or start a new, highly specialised
The ubiquitous Strider is a lumbering
army for the wars of the far future.
mech, piloted by a GCPS marine. These
towering walkers can mount much larger
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Expanding your out of the sky, or total a Mule on the
Army – Veer-Myn ground. Some platforms instead mount
a Chemical Sprayer – a vicious anti-
The Veer-Myn Starter Force includes
infantry weapon.
hordes of all of the core troops you’ll need
Starfall
Tuneller
There are those amongst the Veer-
Myn who even they will not trust. The
Creepers are thieves and saboteurs all,
relentlessly tinkering with machinery
and vehicles. These irritations are quickly
forgotten on the battlefield as enemy
equipment and communications fall into
disarray at the hands of the Creepers.
The Tunneller epitomises the Veer-Myn’s
way of war. Erupting unannounced
within the enemy’s ranks, it swiftly
Reserve Force
deploys deadly chemical weaponry that
burns the foe before they have a chance
to fight back. These machines can also act
as immense subterranean transports for
Veer-Myn infantry.
Rumbler
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OTHER WARPATH FACTIONS
Enforcers
The galaxy-spanning GCPS is ruled over
by the mysterious Council of Seven.
Although different corporations and
factions of humanity have their own
private militaries, the Council has their
own specialised force: the Enforcers.
Rigorously trained, armed and armoured
with the best equipment available,
and unquestioningly loyal, the
Enforcers ensure that the will
of the Council is done – both
inside and out of the GCPS.
Forge Fathers
The Forge Fathers are one of the
few races with the resources and
technology to stand against humanity.
The mighty Forge Father Star Realm
is powered by immense forge stars
and plied by indomitable ward ships,
maintaining and uneasy peace with
the GCPS. When valuable resources or
honour is at stake, however, the wrath
of the Forge Fathers is impossible to
withstand.
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Asterians
The enigmatic Asterians have been seen across the stars
for centuries. They try not to interfere in the affairs
of other races, preferring to maintain balance above
Starfall
Plague
On the edges of known space, alien artefacts
lay dormant on the surface on worlds ripe for
colonisation. As these devices are unearthed
and inevitably activated they release a
terrifying mutagen into any nearby life
forms These unfortunates have their DNA
rewritten, their physical forms mutated and
their minds warped beyond recognition.
They exist now only to spread the contagion
to all life in the galaxy. Despite the
best efforts of the Asterians and the
GCPS, Plague incursions are now
burning through the stars, making use
of their host species’ abandoned weapons
and vehicles to corrupt and destroy. These
Plague hosts are almost always human,
as it was humans who, in their hubris,
unleashed the Plague into the
galaxy once more.
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Kleiner wrenched his energy sword free from another of the wretched creatures. All
around him, the battle for Devil’s Run raged as storm clouds rolled overhead. There
was an squeal of pain as one of his rangers scored a kill with his rifle.
The storm clouds broke. Kleiner was the only one to look up and notice. They were
being caused by atmospheric displacement - a ship was descending. For a moment,
he was relieved that the fleet in orbit was about to provide support, until he saw the
vessel. It was too bulbous and smooth to be from the fleet and GCPS ships generally
didn’t sport tentacles. Kleiner reloaded the cartridge in his pistol and readied
himself.
This battle was nearly over, but the war was just beginning.
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Starfall
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