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THE SARMATIAN
BESTIARY
OPTIONAL RULES FOR 7TH SEA 2E
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each other, while others survived, tion from this bestiary to dazzle your his-
mostly among peasants, as part of folk tory teacher! Most of the monsters have
customs or traditions. been changed and adapted for the game
and the setting, spiced up, so to speak.
your scene. Sarmatian Monsters can without a scratch. There is also a new
also be an important part of the bigger advantage: Student of Legends, which
intrigue or even a Villain. allows Heroes to recognize Monsters
It is also worth remembering that without the need to spend Raises.
monsters are the scariest when they The “What they say” section presents
remain unseen. Once the Heroes see the views of the Secret Societies most
a creature, they’ll start thinking about involved with Sarmatian monsters.
the ways to kill it. Materialized fears The Kreutzritter may offer extra rewards
are better than the unknown. A brush for the information regarding certain
with a monster, or finding a way to Monsters, while The Inquisition prefers
chase it off without violence might be to deny the existence of such creatures.
more memorable than a fight with it. Then there is The Ratas, whose tenuous
For example, take the Midnight Wraith relationship with the dievas puts them
described below. If it appears and attacks in an interesting position.
the Heroes, it is likely that your players Finally, there are Example Encounters,
will remember the encounter as just which you can insert into your story,
another monster filler. But if you possible plot hooks, and game mechanics
describe how the temperature drops elements, such as Strength, Qualities,
in the middle of a hot summer night, and other relevant information.
how hoar blossoms on the weapon
and clothes of the Hero standing guard,
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Qualities and relevant legends about
them. You can select this advantage For example, parry becomes dodge,
multiple times, gaining knowledge of lunge – charge (and logically, the monster
Legends and Monsters from different needs space to gain momentum) and so
parts of the world. on. Be careful when assigning this quality
and don’t do it too often. Monsters are
dangerous as it is, and making them too
deadly will spoil the fun. As Monsters can
have only a single maneuver, they can use
it only every other turn.
There are also new Advantages
(Faerie Child and Student of Legends),
new Background (Changeling), and a
new type of dievas deal.
Płanetnik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Podmieniec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Południca . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Północnica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Skarbnik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Smok . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Strzyga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Will-O’-Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Wodnik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Zmora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Commonwealth Dievai . . . . . . . . . . . . . . . . . . . . . . . . . 35
Art Gallery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
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wolf packs attack human settlements
Animals rarely fight until death and try
to escape when they are hurt. In the + a losejas wanted strength to vanquish
Commonwealth some examples of such her enemies and a dievas turned her
dangerous animals might include: into a bear
• Boar (Strength 2-4), Vicious
(Charge); angry and easily roused,
it charges at anything it can see.
• Bear (Strength 3-7), Powerful,
Vicious (Bash); the true king of
Sarmatian forests, angered brown
bear can be a terrible opponent.
• Lynx (Strength 2-4), Shadowy,
Vicious (Slash); reclusive and rarely
seen, the lynx ambushes its prey and
then fades into the forest.
• Wolf (Strength 2-4), Relentless,
Vicious (Parry); arguably, the most
dangerous natural predator of Sarmatia,
some Alpha male wolves grow to a
tremendous size and hunt in a pack of
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Example Encounter: While exploring encountered in a tangle of 5 to 10
an abandoned, ruined dvorek (traditional (Brute Squad).
nobleman’s country house), perhaps
CHOWANIEC
Chowaniec, or Khovanyets, is a house one form. According to the popular
spirit who is able to make their owner belief, whoever wants to own one of
rich. Typically, wealthy peasants, millers these demonic helpers, must carry an egg
or apiary owners are believed to own from a black hen and black rooster under
a Khovanyets. These solitary creatures their armpit for 9 days. Moreover, for the
resemble tiny humans (most often boys) entire period they can’t wash themselves.
and live in abandoned mouse holes. After 9 days a Chowaniec hatches from
They are also able to transform into small the egg (at this stage resembling a small
animals (usually a bird or the grass snake), chick or snake with human features) and
but each Chowaniec shapeshifts into only settles in a nearby mouse hole. The owner
10
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legs, producing whistling screeches and + Prices in a town have gone up because
scaring people. merchants are reluctant to go through
Dydkos inhabit attics, garrets, and other a haunted forest
dark places. They are small, and only indi-
+ Local youths have a game of surviving
rectly dangerous, because their screeching
a night in a house where a terrible
may scare people or horses and lead to
monster dwells. One does not return.
minor accidents. Some losejai also be-
lieve that if you manage to capture one of
them, a dievas will want to buy it off from
you, no matter your price (in game terms:
a major favor).
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DZIWOŻONA
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The name (Divoshona, translated as helpless and still weak woman crosses
“Strange-wife”, is used interchangeably the threshold, the dziwożona kidnaps her
with Boginka, Mamuna, or, near the and takes away to imprison somewhere.
Ussuran border, Rusalka). The appear- Then the monster changes form again
ance of these beguilers varies and depends and pretend to be the mother. However,
on the region they inhabit. Near Szablewo its malicious and nasty behavior soon re-
people describe human-like females with veals the truth. Alternatively, instead of
oversized buttocks (“as a mound of hay”), kidnapping the mother, dziwożona tries
two long arms and elongated torso, they to take the baby away and replace it with
also have eyes large as two big plates and a changeling. They often forget about the
pig’s teeth. In Eastern Curonia they live in children they kidnapped, but there are
burrows and holes and resemble small stories of boys and girls raised by them
humanoids with shaggy hair. Most of in the heart of Sanderis Forest. Such chil-
them can change shape, but for example, dren have walked the Fey paths and have
near Złotogóra they revert to their nat- strong ties with the supernatural world.
ural form after sunset. Whatever their
appearance, they are feared and hated, New advantage:
especially by pregnant women and those
Faerie Child. 4 Points.
who have just had a baby. Taking the
form of a new mother’s best friend or You have a knack for detecting the
neighbor, a dziwożona comes out of the supernatural. You always know if
wilderness and tries to lure the mother a building or area is inhabited by
away from her house. The moment the a Monster or a supernatural entity.
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PLOT HOOKS:
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+ A local priest (a woman) recently went
through a radical behavior change
+ Strange singing can be heard at
sunset near the abandoned mill
+ A woman believed dead was seen
walking the fields
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with bite marks, feeling weak and
stiff, it just means that you have leaves behind. Consequences: slipping
bugs in your bed, got a cold or in the blood, being accused of murder/
worked hard the day before. assault, oversleeping; Opportunities:
cornering the gniotek so it leads you
to a losejai, finding more gold.
The Ratas: Gnioteks are a lesser form Gnioteks are solitary creatures.
of dievai. In more than one case they They have 4 points of Strength and
targeted specifically losejai instead of are Powerful and Shadowy. They also
other people, which means they might have 2 free Raises per round to use
for actions that depend on their great
be able to detect those with a deal!
weight (typically a competitive action).
This requires further investigation The extra wounds from the Powerful
and must be kept secret. quality can also be used the same way.
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Lord for help because the priest explained
The Inquisition: Food disappears? to them that they deserve their fate.
Your husband eats it. Your house Consequences: getting stuck in a tunnel,
sinks into the ground? You built it losing a valuable object, disturbing a rat
in a bad spot. See? There is always a next; Opportunities: noticing a Kraśniak
better explanation than monsters. getting away, finding a stash of valuables,
noticing Kraśniak’s aversion to salt.
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I once saw hail the size of a cabbage!
with the following qualities: Elemental
(Air, Lightning), Wings (not literally,
but it can fly). In combat Płanetniks
The Ratas: A powerful Płanetnik may send powerful winds to slow down
offer a deal, especially if you’re pretty opponents, pummel them with hail
enough. Anyone discovering the truth and even can call lightning from the
behind their “flying castles” will have a skies. They rarely engage in close
combat, but can be lured to the
place on the council. Also posthumously.
ground or caught with ropes. When
hit, a Płatetnik releases a burst of
electricity which deals 2 Wounds.
PLOT HOOKS: They are very dangerous opponents
+ People die when a rainbow appears but usually leave you alone if you let
after a storm them do their job. Unless you’re pretty.
Then they want to take you!
+ A legend tells about a castle made
from clouds
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a favor with a dievai (a single-use minor
deal power)
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deals. A losejai with such a deal can to inflict wounds. Consequences:
be recognized by a burn mark on his oversleeping, catching fire, setting
hand or rarely, face. a field afire, munitions explosion;
Opportunities: Finding a container
with water.
PLOT HOOKS:
Noon Wraith: Strength 3-6, Fear 1,
+ Each year a great fire destroys Elemental (Heat). Dramatic Wounds
the same part of a field inflicted by a Noon Wraith (blisters,
+ A lonely woman walks the fields burns) heal twice as long as normal.
during the noon heat
+ There is a man with a burned
hand in the village and the wound
doesn’t heal
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SKARBNIK
Skarbnik (Skarbneek), or Treasure Gnome, or greedy people (or those whistling
is a one-meter-tall, bearded humanoid in mines) were pushed into bottomless
wearing a metal hat, who helps hard- chasms or lured into blocked tunnels to
working miners and punishes the lazy be left alone in the dark. Some losejai
ones. Encountered only underground, believe that Skarbnik is a deal-offering
it is believed to protect treasures and if dievas, while a scholar in Szablewo
you follow him, you can find gold, silver claimed that with a Skarbnik’s help he
or precious stones. Some legends say had found a Syrneth ruin deep under the
how miners lost underground were led Żupan Mountains, but then the creature
out by a mysterious lantern light, while turned against him and the expedition
other stories explain how impolite, lazy, and unleashed some sort of a curse.
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dragged its huge body to the river and
began to drink, hoping that water would The Inquisition: Drachen in the
quench the fire in its guts. The Smok Commonwealth? No-one has seen
one for a thousand years or more.
27
STRZYGA
The Strzyga (Stshiga) is perhaps in its first life. Some legends mention that
the only true Monster inhabiting the the monster can shapeshift into an owl
Commonwealth, as rare as it is deadly. and is able to regenerate its wounds, so
They are short, muscular humanoids fire is the best way to destroy it for good.
with malformed, large heads, mismatched The most famous legend about Strzyga
eyes and sharp talons. According to folk comes from the Złotogóra area and tells
belief, people born with two hearts, two about a young countess who died and
souls and two rows of teeth, or babies turned into a Strzyga. To kill her, a brave
already born with teeth, later turned into knight (or Hexe in some versions) made
these monsters. If a child was recognized a magic circle around her sarcophagus
as a Strzyga, it was left in the wilderness, and then spent the night inside, while the
where it died, but thanks to the second monster hunted for him in the graveyard.
soul, it was reborn as a Strzyga. Not only However, some Sarmatian scholars doubt
did it hunt humans for their warm blood, the legend and attribute it to Eisen influ-
but it also punished those who wronged it ences and stories about Vampires.
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Regenerating, Swift and Vicious (Slash).
PLOT HOOKS:
+ Only the carts belonging to the
Sęczyński
zyński family safely travel
the Old Road. All other people
disappear.
+ A young noblewoman died 3 years
ago, but her husband refuses to
re-marry and keeps all her things,
saying that they are “still used.”
+ An owl has been following
a merchant ever since he
visited a Sarmatian town.
29
powerful monster, such as Wodnik, + Young people who court a local beauty
employs these spirits, but the way they keep disappearing in the marshes
do this remains unknown. Other stories
claim that if you are tenacious enough
(and don’t drown), the lights will even-
tually lead you to a great treasure.
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WODNIK
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Wodnik (Vodneek), or Utopiec These scales are very valuable for both
(Ootopyets), is a dangerous aquatic alchemists and jewelers and are worth
monster that lurks in ponds, marshes and 1 Wealth per the Monster’s Strength.
can even find its way to a well. Although
they don’t hesitate to eat the flesh of the
dead, they prefer fresh meat and often WHAT THEY SAY:
lure their victims (humans or animals)
by lying on the bottom in shallow water Die Kreutzritter: Use spears and nets.
and making the sun glint on their silver Drag it ashore, out of its environment.
or gold scales. Hence the stories about Stay out of its reach. If it takes you
cursed treasures in rivers or lakes, underwater, you’re dead.
and people drowning when trying
to get them. The Wodnik is a roughly
humanoid creature, with a large toad-like
mouth, webbed feet, and sharp claws. The Inquisition: Careless people
Thanks to their camouflage, they can drown all the time, and then fish,
blend in their surroundings, and adult crayfish and water damage the
specimens have a patch of glistening body. There are no monsters in
silver or gold scales on their heads. the river!
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is another monster that can After that, it tries to drag the victim
be easily inserted into any into the water, where it has an
scene, for example as a advantage.
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chimney or a keyhole, making creaking
and sizzling noises that an untrained ear
takes for regular sounds of a house)
and sucks the blood of its victim, while
sending them terrible nightmares.
However, unlike Eisen’s vampiric
creatures, Sarmatian zmoras use the
blood for practical purposes. A housewife’s
true nature could be revealed by a blood
sausage she would make, even though
no animal had been slaughtered in the
homestead. The blood is also used for
dying beads (and beautiful strings of red
beads are very valuable for peasant girls)
and clothes.
During the day, the Zmora behaves exhausted, miserable, and easy to feed
like a regular, maybe a bit anemic, person. on, so the Zmora sneaks into the house
When they find a suitable victim, they and drinks the blood (the nightmares are
start visiting them, try to get to know especially frightening that night), then
them, learn facts. Then, at night, they go returns home and vomits the blood into
near the victim’s house and send terrible a container, so that it can be used later.
nightmares. After a few days the victim is
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as a richly dressed nobleman, with The most famous legend about
a long moustache and dark eyes. Boruta is an excellent illustration
An ornamented kontush (the traditional of the semantic precision
Rzplitan noble’s garment) and a a losejas should wield
hat help him hide his otherworldly when cutting a deal
features, such as long tail and with a dievas.
horns.
35
Example Encounter: Even if none the next one, even bigger and of better
of the Heroes is a losejas, they can quality. The innkeeper refused and
encounter Boruta. For example, wanted to see some money first. Angry
when the Heroes are attending Rokita paid but made the coins very hot
a formal ball in Budorigum, a richly so the innkeeper burnt his hand badly
dressed nobleman may approach them, and dropped the money, which fell on
asking who they are and what they the floor and rolled into a mouse hole:
think about the Commonwealth. If the technically, Rokita had paid. It was not
Heroes impress him, he offers his help his fault the innkeeper was clumsy!
and support in the future – if they
are willing to pay the price. Then his Example Encounter: While the Heroes
disturbingly dark eyes flash red for are travelling through a Curonian
a moment and he disappears in the countryside, they see a powerfully built
crowd. This option may be useful if any peasant plowing a field. Curiously, he is
of the Heroes wants to become a losejas. pulling the plow all by himself, and the
speed of his work is astonishing. If the
Heroes approach, the man brusquely
ROKITA explains that he has no time for idle
chats, because he must also build a barn
Just as Boruta represents hidden before sundown. Meanwhile, in a nearby
knowledge and subtlety, and therefore village, a peasant is taking a day off
often deals with noblemen, Rokita is a and tries to write a love poem for their
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they do so, they seem to enjoy the casual a short period of time (the target
destruction these acts bring. has 0 Brawn for a Scene)
• Cause a small object (door etc.)
MAJOR FAVORS to shatter from a mere touch.
• Moving or destroying, through • Make the target win in any strength
raw physical power, a geographical based contest
feature or a building. For example,
the dievas
could split
a mountain in
half, or push
it to the side
to make way
for an army.
Picking up and
transporting
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O THER TITLES
FROM JANEK SIELICKI
DISADVANTAGES:
oPtional rules
FOR 7TH SEA 2ED
homewarD BounD –
simPle rules for
PLAYER OWNED BASE
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finDers KeePers –
an ePic aDventure for 20th
LEVEL CHARACTERS FOR THE
worlD’s most PoPular rPg