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JANEK SIELICKI

THE SARMATIAN
BESTIARY
OPTIONAL RULES FOR 7TH SEA 2E

Explorers Society, 7th Sea and all related marks are © and ™ 2016 John Wick Presents. All rights reserved.
No part of this work may be duplicated without express permission from the Author.

Yago Aguiar (Order #17305314)


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THE SARMATIAN BESTIARY


Credits:
Written by Janek Sielicki
Art by Filip Gutowski ©2017
Cover illustration: Jacek Malczewski, “W tumanie”
Typesetting by Anna Madrjas-Dymek
Editing by Ken Carcas
Creative Contribution: Lech Górski, Tom Harrison

Yago Aguiar (Order #17305314)


I NTRODUCTION
The Bestiary you’re reading wants to Ethnographers have always been in-
help you add depth and uniqueness terested in hearing them and, as early as
to Sarmatian adventures, should your in the 19th century, some of them began
Heroes ever travel to Rzplita or Curonia. to write them down, often in a distilled
Just as Theah is based on 17th century form suitable for their audiences. This
Europe, the Sarmatian Commonwealth module is based on contemporary eth-
is based on the Commonwealth of nographic works, so from a certain point
Poland and Lithuania, which existed of view, it describes real monsters from
between the 16th and 18th centuries. Polish folklore. Most of the information
Poland is an old country and, over the within is true, which does not mean that
millennium of its existence, its culture there are (or were) monsters in Poland,
gave birth to many legends and stories, but that a long time ago people believed
which, just as the Grimm’s tales in in them, often because it was easier to
Germany, in their original forms are believe that a strange creature existed
quite scary and violent. Most of them than rationalize their fears and igno-
disappeared, evolved or meshed with rance. However, don’t use the informa-

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each other, while others survived, tion from this bestiary to dazzle your his-
mostly among peasants, as part of folk tory teacher! Most of the monsters have
customs or traditions. been changed and adapted for the game
and the setting, spiced up, so to speak.

Yago Aguiar (Order #17305314)


HOW TO USE THIS BOOK
The Sarmatian Commonwealth is not on their sleeping companions, that they
as monster-rich as Eisen, or magical feel as if something was watching them,
Avalon, but even in Rzplita or Curonia never actually showing the monster –
bizarre creatures can be found. Often they’ll remember that.
hiding in dark places, most of them do Each entry is divided into four sec-
not pose a serious threat to a group tions. First, there is a general descrip-
of Heroes. They can appear in the tion of the creature. Unlike the official
background, in stories told by locals books, I do not separate the descriptions
at an inn, or as a red herring during into legends and truth. It is up to you,
an investigation. You can also use them or even your players, to decide which
as Consequences in both Dramatic and facts are facts, and which are in-game
Action Sequences. After all, adventures fiction. If you want, players can use
often take Heroes to desolate or dark their Raises to recall pieces of informa-
places where monsters dwell, and tion about the monster they’ve just met,
Heroes’ actions may stir a monster, and for example realize that Kraśniaks
adding another interesting wrinkle to hate salt, and get rid of them safely and
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your scene. Sarmatian Monsters can without a scratch. There is also a new
also be an important part of the bigger advantage: Student of Legends, which
intrigue or even a Villain. allows Heroes to recognize Monsters
It is also worth remembering that without the need to spend Raises.
monsters are the scariest when they The “What they say” section presents
remain unseen. Once the Heroes see the views of the Secret Societies most
a creature, they’ll start thinking about involved with Sarmatian monsters.
the ways to kill it. Materialized fears The Kreutzritter may offer extra rewards
are better than the unknown. A brush for the information regarding certain
with a monster, or finding a way to Monsters, while The Inquisition prefers
chase it off without violence might be to deny the existence of such creatures.
more memorable than a fight with it. Then there is The Ratas, whose tenuous
For example, take the Midnight Wraith relationship with the dievas puts them
described below. If it appears and attacks in an interesting position.
the Heroes, it is likely that your players Finally, there are Example Encounters,
will remember the encounter as just which you can insert into your story,
another monster filler. But if you possible plot hooks, and game mechanics
describe how the temperature drops elements, such as Strength, Qualities,
in the middle of a hot summer night, and other relevant information.
how hoar blossoms on the weapon
and clothes of the Hero standing guard,

Yago Aguiar (Order #17305314)


NEW GAME MECHANICS
The Sarmatian Bestiary offers new Strength 1 Monsters: some monsters
game mechanics elements: are physically very weak, and generally
not a big threat. If a Monster has 1 point
New advantage: of Strength, they always have 1 Raise to
use, do not roll the dice for them.
Student of Legends. Cost 1 or 2.
Select a Nation. If the Nation This module introduces a new Monster
matches your Hero’s nationality, Quality:
the advantage costs 1 point,
otherwise it costs 2 points. You Vicious. A vicious monster is
have studied secret books and talked particularly experienced, a veteran of
to simple folk, gaining true insight many fights and good at dispatching its
and knowledge about Monsters that enemies. It has access to a single duelist
lurk in the dark places of the world. maneuver. Of course, when describing its
You recognize them, know their attack, change your narration accordingly
– monsters use claws and teeth, not steel!

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Qualities and relevant legends about
them. You can select this advantage For example, parry becomes dodge,
multiple times, gaining knowledge of lunge – charge (and logically, the monster
Legends and Monsters from different needs space to gain momentum) and so
parts of the world. on. Be careful when assigning this quality
and don’t do it too often. Monsters are
dangerous as it is, and making them too
deadly will spoil the fun. As Monsters can
have only a single maneuver, they can use
it only every other turn.
There are also new Advantages
(Faerie Child and Student of Legends),
new Background (Changeling), and a
new type of dievas deal.

Monster Country. In Theah, Eisen is


the country associated with horrors
and monsters. Don’t take away its
special status by making Rzplita
a monster-rich environment!

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Contents
Animals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Babok . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Chowaniec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Dydko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Dziwożona . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Gniotek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Kraśniak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
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Płanetnik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Podmieniec . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Południca . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Północnica . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Skarbnik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Smok . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Strzyga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Will-O’-Wisp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Wodnik . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Zmora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Commonwealth Dievai . . . . . . . . . . . . . . . . . . . . . . . . . 35
Art Gallery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

Yago Aguiar (Order #17305314)


ANIMALS
Usually, hunting shouldn’t be a problem 5-10 normal wolves (Brutes). In winter,
for Heroes. Compared to villains and when food is scarce, they don’t hesitate
monsters, animals might seem as terrify- to attack humans.
ing and only a background, present in • Catfish (Strength 3-5), Aquatic;
descriptions of nature or, if necessary, the largest fish in Theah’s rivers,
introduced as Brutes. However, from the catfish can grow to 15 feet and
time to time a monstrous animal emerges,
weigh over 600 lbs. Rarely, some of
a specimen so strong, vicious and mag-
them take to human flesh, attacking
nificent that hunting it is a story unto
fishermen and small boats.
itself. Sarmatian dvoreks (traditional
countryside houses) often have trophies
on display and noblemen are always ea- PLOT HOOKS:
ger to share their hunting stories. Some- + a Syrne artifact lost by a travelling
times animals are also agents of dievas or merchant is making local animals mad
other supernatural entities, imbued with
+ during a particularly harsh winter
otherworldly strength and maliciousness.

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wolf packs attack human settlements
Animals rarely fight until death and try
to escape when they are hurt. In the + a losejas wanted strength to vanquish
Commonwealth some examples of such her enemies and a dievas turned her
dangerous animals might include: into a bear
• Boar (Strength 2-4), Vicious
(Charge); angry and easily roused,
it charges at anything it can see.
• Bear (Strength 3-7), Powerful,
Vicious (Bash); the true king of
Sarmatian forests, angered brown
bear can be a terrible opponent.
• Lynx (Strength 2-4), Shadowy,
Vicious (Slash); reclusive and rarely
seen, the lynx ambushes its prey and
then fades into the forest.
• Wolf (Strength 2-4), Relentless,
Vicious (Parry); arguably, the most
dangerous natural predator of Sarmatia,
some Alpha male wolves grow to a
tremendous size and hunt in a pack of

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BABOK
A small creature whose name is often WHAT THEY SAY:
invoked by parents to scare naughty
children (Behave, or a Babok will take Die Kreutzritter: Imitating children
you). It is a strange, small and hairy to attract prey is particularly vile.
creature, no taller than a 1-year-old child, Eradication of a tangle of Baboks is
with a disproportionately small face. worth 4 Favor. Avoid being surrounded.
It lurks in dark and dank places, where Watch out for lurkers. Could they be
it snatches its victims – usually children just servants of a greater power?
who wander too far from their parents.
In the countryside older children often
take care of their younger siblings, and
Baboks lure their prey by imitating the The Inquisition: Children die
gurgling sounds of an infant. A single not because of some hairy monster,
babok is dangerous only to children and but because their curiosity led them
usually hides or runs away when an adult to a dangerous place, and their
comes near. However, a pack of them
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parents didn’t notice. Or didn’t care.


(called a ‘tangle’) can take down even
a well-armed person. They are also
cunning and retreat if overwhelmed.

Yago Aguiar (Order #17305314)


The Ratas: These are insignificant, searching for a clue for their investigation,
minor dievai that should be left alone. staying there for a night, or hiding from
There are rumors, though, that each their enemies, a Hero suddenly hears
year they migrate somewhere and a baby crying and gurgling somewhere
the hearts they harvest on the dark in the dark. When they investigate
they see an infant, soundly asleep in a
pilgrimage serve a specific purpose.
basket. Who was crying then? Suddenly
a group of Baboks attack, angry that
the Hero intruded on their meal, one of
PLOT HOOKS: them trying to snatch the basket and run
+ There are rumours that sometimes, away. Consequences: The Babok escapes
in an abandoned, ruined dvorek, on Raise 2, Heroes leg falls through
a crying baby can be heard rotten floor disturbing a pit of vipers or
wasps, another group of Baboks arrive
+ a small girl in a village says she through a hidden tunnel; Opportunities:
was assaulted by a group of small, Collapsing part of the building on Baboks,
nasty children throwing a wasp hive at the enemies.
+ a young mother is accused of leaving
her baby unattended The Babok has the following qualities:
Swift, Shadowy, and is typically

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Example Encounter: While exploring encountered in a tangle of 5 to 10
an abandoned, ruined dvorek (traditional (Brute Squad).
nobleman’s country house), perhaps

CHOWANIEC
Chowaniec, or Khovanyets, is a house one form. According to the popular
spirit who is able to make their owner belief, whoever wants to own one of
rich. Typically, wealthy peasants, millers these demonic helpers, must carry an egg
or apiary owners are believed to own from a black hen and black rooster under
a Khovanyets. These solitary creatures their armpit for 9 days. Moreover, for the
resemble tiny humans (most often boys) entire period they can’t wash themselves.
and live in abandoned mouse holes. After 9 days a Chowaniec hatches from
They are also able to transform into small the egg (at this stage resembling a small
animals (usually a bird or the grass snake), chick or snake with human features) and
but each Chowaniec shapeshifts into only settles in a nearby mouse hole. The owner

Yago Aguiar (Order #17305314)


should care for it and offer a bowl of
unsalted groats each day. Even a pinch
of salt scares a Chowaniec away. Wooed
with good care, Chowaniec brings grain,
money and other goods at night, usually
taking them from the owner’s neighbors.

WHAT THEY SAY:

Die Kreutzritter: It is never a good idea


to use Monsters for one’s own benefit.
You are never sure what you are really
giving it in return… Instead of killing the
creature, it is much better to convince
its owner to get rid of it. Such an act is
worth 4 Favor.

Example Encounter: When staying


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The Inquisition: What? The miller is


rich because a Chowaniec serves him? at an inn (karczma, or kar-tch-ma),
Or maybe because he works hard, eh? a friendly innkeeper asks the Heroes
to help him catch a thief who each
night takes some of the inn’s supplies.
The Heroes keep guard and see a
The Ratas: Raising your own Chowaniec carrying grain and money
Khovanyets is a good way to learn to a nearby ramshackle hut, where a
self-discipline and an entry into the small and very dirty child takes care of
world of dievai. It also teaches you her senile grandmother. The hut is full
of food, money, and valuables, taken
how other people react to your powers…
from the villagers. Consequences: a
Hero is accused of being the thief, the
Chowaniec takes a Hero’s valuable object;
PLOT HOOKS: Opportunities: finding a Chowaniec’s
+ a grateful peasant gives a Hero a black egg, noticing that they don’t like salt
hen which lays an egg on the next day
Chowaniec is a tiny monster with
+ two Nobles compete to get a contract Shapeshifting Quality (snake or chick).
for the King and one of them uses Itself it poses no threat, but the people
a Chowaniec to win who desire his services may be quite
+ the Heroes need to talk to a peasant, dangerous!
but he is “unavailable” – in fact, he is
taking care of his Chowaniec egg

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DYDKO
Dodo, dodo, I was chased by a bobo The Inquisition: Lungs on chicken
Hands and legs it had legs? Seriously? That’s why you fell
Hug it wanted me bad off the horse? It was just a bird!
(obscure folk song)

One day a woman was returning from


the market. On her way, she saw a The Ratas: We will pay good red
hangman swinging on a tree. She cut gold Zloty (4 Wealth) for a live
out the man’s lungs and used them as a specimen delivered to us. But be careful!
replacement for her husband’s favorite Old peasants say that the original dievas
soup. After the meal, the lungs’ owner – is still looking for his lungs and those
a dievas – came by demanding his lungs collecting dydkos are often found dead.
back. The woman killed a hen and gave
the sorcerer the bird’s organs and the
dievas changed them into a strange and
pitiful creature that runs on two thin PLOT HOOKS:

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legs, producing whistling screeches and + Prices in a town have gone up because
scaring people. merchants are reluctant to go through
Dydkos inhabit attics, garrets, and other a haunted forest
dark places. They are small, and only indi-
+ Local youths have a game of surviving
rectly dangerous, because their screeching
a night in a house where a terrible
may scare people or horses and lead to
monster dwells. One does not return.
minor accidents. Some losejai also be-
lieve that if you manage to capture one of
them, a dievas will want to buy it off from
you, no matter your price (in game terms:
a major favor).

WHAT THEY SAY:

Die Kreutzritter: They are small


and after the initial scare, easy to
dispose. There is no need to waste
a knight’s time on them while there
are more serious threats in the woods.
However, they may be used to lure
those more powerful dievai into a trap!

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+ Local bishop called in The Inquisition injures a leg/crashing into other Heroes.
because he believes the forest he Opportunities: noticing a small creature
recently travelled through is infested running across the road/recognizing
with monsters. the creature/remembering a fact about
it/catching it (time-limited).
Example Encounter: The Heroes
are riding through a dense, dark forest Dydko has the following qualities: Swift,
when they suddenly hear a blood- Fear 3 (if unseen). Even 1 Wound
curdling screech and their horses panic. destroys it.
Consequences: falling off the horse/the
horse gallops blindly ahead/the horse

DZIWOŻONA
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The name (Divoshona, translated as helpless and still weak woman crosses
“Strange-wife”, is used interchangeably the threshold, the dziwożona kidnaps her
with Boginka, Mamuna, or, near the and takes away to imprison somewhere.
Ussuran border, Rusalka). The appear- Then the monster changes form again
ance of these beguilers varies and depends and pretend to be the mother. However,
on the region they inhabit. Near Szablewo its malicious and nasty behavior soon re-
people describe human-like females with veals the truth. Alternatively, instead of
oversized buttocks (“as a mound of hay”), kidnapping the mother, dziwożona tries
two long arms and elongated torso, they to take the baby away and replace it with
also have eyes large as two big plates and a changeling. They often forget about the
pig’s teeth. In Eastern Curonia they live in children they kidnapped, but there are
burrows and holes and resemble small stories of boys and girls raised by them
humanoids with shaggy hair. Most of in the heart of Sanderis Forest. Such chil-
them can change shape, but for example, dren have walked the Fey paths and have
near Złotogóra they revert to their nat- strong ties with the supernatural world.
ural form after sunset. Whatever their
appearance, they are feared and hated, New advantage:
especially by pregnant women and those
Faerie Child. 4 Points.
who have just had a baby. Taking the
form of a new mother’s best friend or You have a knack for detecting the
neighbor, a dziwożona comes out of the supernatural. You always know if
wilderness and tries to lure the mother a building or area is inhabited by
away from her house. The moment the a Monster or a supernatural entity.

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You don’t sense its precise location The Inquisition: Everybody knows
or type, but you know how powerful that women are in shock after
it is (more or less). childbirth, or they’re depressed,
or just tired. They just wander
WHAT THEY SAY: away and get lost.

Die Kreutzritter: These woman-shaped


creatures have led many knights astray,
and sadly, some real women have died
The Ratas: Dziwożonas don’t offer
at the hands of paranoid, inexperienced deals, but know a lot of interesting
members of our order. Most were pun- secrets and are an excellent way to
ished. Some decided to seek redemption make contact with a powerful dievas.
by going to the darkest part of Eisen. We should help them and protect them.
Helping a Dziwożona in trouble is
worth 6 Favor.

PLOT HOOKS:

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+ A local priest (a woman) recently went
through a radical behavior change
+ Strange singing can be heard at
sunset near the abandoned mill
+ A woman believed dead was seen
walking the fields

Example Encounter: The Heroes are


travelling through a forest when they
see a woman lying in the middle of the
road. She tells them she escaped from
Dziwożona’s prison and she begs the He-
roes to rescue her son. The Heroes arrive
at the woman’s village and discover that
not only is the impostor a good mother
to the child, but also, she impersonated
the local nobleman’s wife. If they threat-
en to expose her, she offers them some-
thing valuable: information they seek,
the location of a Syrneth artefact, etc.

Dziwożona usually works alone, has 3


Strength and the Shapeshifting quality.

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GNIOTEK
Gnyotek, (Masher or Pulper), a subtype Then it climbs onto the human, with
of Zmora, is a small and malicious being one heavy hand blocking their mouth
that delights in tormenting sleeping so that they can’t scream, and mashes
people. It looks like a small, fat boy their body while biting and drinking
wearing a red hat and always has a lot blood.
of money on him (at least 3 Wealth). Usually, the unfortunate victim
The creature is famous for its unnatural quickly passes out due to suffocation
weight: if it climbed onto a human, and pain. After the monster is sated,
it would crush them to death! However, it rolls down, lands with a heavy thump
killing its victim is not Gniotek’s aim, (which may wake up people sleeping
it “just” wants to feed on the sleeping in other rooms), stuffs its entrails back,
victim, so to reduce its weight, it opens leaves a gold coin and sneaks away.
its own stomach, takes the entrails If it liked the taste of the blood, and the
out and places them next to the bed. victim is still accessible, it returns the
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14

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following night. Gnioteks move slowly, PLOT HOOKS:
but quietly. If spotted, they pretend to + People don’t rest well at a local inn,
be a lost boy, looking for his parents: but they are happy nonetheless
”I’ll wait here while you look for them, okay?”
If forced to fight, they try to escape, + There is a very heavy chest hidden
or utilize they strength and weight. in a basement nearby
+ Someone pays good money for
WHAT THEY SAY: “a soggy, slightly bloody sack.”

Example Encounter: After a night


Die Kreutzritter: These are vile
at an inn (or kar-tchma in Sarmatian)
creatures that corrupt both soul and
a Hero wakes up tired, stiff and unrested,
body. They should be sought out and
their head full of half-recollected dreams.
exterminated. Don’t try to grapple them,
There is a strange gold coin next to his
they’ll break your bones. Destroying a
bed and when they sit up, their feet land
Gniotek is worth 5 Favor.
in a reddish puddle on the floor (that’s
where the entrails were). The innkeeper
knows about the gniotek, but doesn’t do
The Inquisition: If you wake up anything about it, because occasionally
he manages to steal the coin the monster

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with bite marks, feeling weak and
stiff, it just means that you have leaves behind. Consequences: slipping
bugs in your bed, got a cold or in the blood, being accused of murder/
worked hard the day before. assault, oversleeping; Opportunities:
cornering the gniotek so it leads you
to a losejai, finding more gold.

The Ratas: Gnioteks are a lesser form Gnioteks are solitary creatures.
of dievai. In more than one case they They have 4 points of Strength and
targeted specifically losejai instead of are Powerful and Shadowy. They also
other people, which means they might have 2 free Raises per round to use
for actions that depend on their great
be able to detect those with a deal!
weight (typically a competitive action).
This requires further investigation The extra wounds from the Powerful
and must be kept secret. quality can also be used the same way.

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KRAŚNIAK
Skrzat (Skshat), Podziomek (Pod-zyomek) for food. If at least one gets inside, others
or Kraśniak (Krasnyak). The rich often will soon follow and the more they eat
tell their children fairy tales about small, the faster they breed, tunneling under
funny dwarfs with happy faces, who sing the house until it collapses. Moreover,
songs and help princesses. The real when they run out of food, they attack
creature is something quite different. livestock and humans, especially
Kraśniaks are 1-foot-tall humanoid children. However, the creatures are the
creatures who live in underground best-known solution to a rat infestation
warrens. They have long beards and and ignorant peasants sometimes lure
wear primitive clothes, made from small Skrzats in by placing a bowl with cream
animal skins (rats, rabbits, squirrels etc.). and honey near the fireplace, in the barn
Their eyes are dark and lucid, and or the attic. A few weeks later, when the
mouths are full of needle-sharp teeth. food starts to disappear, the cottage leans
Kraśniaks enter human homes searching to the side and strange knocks and nasty
giggles fill the night, the peasant wishes
they had never heard about Kraśniaks.
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Navigating Kraśniak’s narrow


tunnels is extremely difficult
(and dangerous) for adult
humans, who are
practically helpless
there, but some
brave children
tell a tale of the
Sibela – the
Kraśniak Brood
Mothers. They
live deep within
the warren and
devour most
of the food
that the little
creatures
gather.

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Sibela resembles a fat, warty toad with PLOT HOOKS:
a human-like face and hands and a long, + A cottage in a nearby village collapsed
sticky tongue. It hates the taste of salt into a sinkhole
and in some cases, garlic, so salting food
is a sure (albeit expensive for peasants) + Food in a village is disappearing
solution to get rid of a Kraśniak + A group of children carrying large
infestation. sacks was seen in the forest

WHAT THEY SAY: Example Encounter: The Heroes arrive


at a supposedly prosperous Sarmatian
village and find it mostly abandoned,
Die Kreutzritter: Sometimes we think
the survivors hiding in the woods or
Rzplitans need to visit Eisen. Why would
barricaded in their houses. They are all
anyone willingly seek a monster’s help?
famished and scared, both of a local priest
There are safer ways of getting rid of
and the monsters who come at night.
vermin! Don’t go into their tunnels.
The village had a serious rat infestation
Collapse the entrances, or fill the
and the villagers agreed to lure some
complex with water. Kill the creatures
Kraśniaks, despite the priest’s protests,
when they’re escaping.
pagan rituals and all. Now he refuses to
help them, and they’re afraid to ask their

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Lord for help because the priest explained
The Inquisition: Food disappears? to them that they deserve their fate.
Your husband eats it. Your house Consequences: getting stuck in a tunnel,
sinks into the ground? You built it losing a valuable object, disturbing a rat
in a bad spot. See? There is always a next; Opportunities: noticing a Kraśniak
better explanation than monsters. getting away, finding a stash of valuables,
noticing Kraśniak’s aversion to salt.

Kraśniaks operate in Brute Squads


The Ratas: These little dievai adapted to (Strength 5-10). They’re small and nasty
the life among humans a little too well. and usually lure aggressive opponents into
Steps should be taken to control their narrow tunnels, where they bite their face
population, or losejai will be blamed for off. They are also Thieves, preferring food
and drink as their targets. Remember that
infestations. Getting rid of a Krasniak
'
most fights with Kraśniaks take place in
colony is worth 4 Favor. extremely narrow tunnels.
Sibela is a Strength 5-8 Monster,
which is also Venomous and Tentacled
(treat the tongue as 1 Tentacle). Death
Throe: Spend a Danger Point: A killed
killed Sibela releases a Brute Squad of
Kraśniaks.

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PŁANETNIK
Płanetniks (Pwanetneeks), believed to be Unseelie theory and certain Avalonian
a lesser type of dievai, are air demons scholars have tried to organize an
that inhabit storm clouds, especially expedition to Sarmatia to conduct
those carrying hail. Folktales
depict them as tall, dark-
skinned humanoids wearing
long white robes and conical
hats, which they use to make
holes in the clouds to bring rain
or snow. Other legends
describe how they use ropes
to drag clouds across the sky,
or use rainbows to pump water
or ice from lakes and rivers
into the sky. Ice and water are
transported in huge barrels and
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it is their rumbling you hear


when the storm approaches.
In Curonia the name is used
to describe dievai who offer
a storm deal and stories tell
that a losejas can be recognized
when they slip out of the
village just before a storm. But
in Rzeczpospolita, planetniks
are real. Encountered only
during the heaviest storms,
they fling hail at people caught
outdoors and try to kidnap
physically attractive humans.
No-one knows what they
need them for, but legends
say about castles hidden in
the clouds, guarded by dragons
and other strange creatures,
where płanetneeks pay court
to even more powerful beings.
This seems to agree with the

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further research. Wise peasants know + Good looking people disappear,
that these monsters hate the sound of so they are kept their entire lives
church bells and ring them when they inside
see a storm approaching.
Example Encounter: You can use
WHAT THEY SAY: the Płanetnik as a type of storm dievai,
to make a pact a losejas must find one
during a severe storm. Moreover, the
Die Kreutzritter: As dangerous as they
7th Sea 2ed GM Screen suggests, as a
are mysterious, these creatures should
Consequence, appearance of a Monster.
be destroyed. Gunfire is particularly
Since chases and fights often take
effective, since they mistake it with
place during storms, the Płanetneek is
thunder. Of course, guns often don’t
the perfect choice for such a suddenly
work that well during storms…
emerging Monster, if the scene takes
place in the Sarmatian countryside.
As a Consequence, the creature will
The Inquisition: Storms are try to snatch the best-looking Hero
dangerous events! People get killed (or even a Villain)!
without the help of air monsters,
Płanetnik is a Strength 6 Monster

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I once saw hail the size of a cabbage!
with the following qualities: Elemental
(Air, Lightning), Wings (not literally,
but it can fly). In combat Płanetniks
The Ratas: A powerful Płanetnik may send powerful winds to slow down
offer a deal, especially if you’re pretty opponents, pummel them with hail
enough. Anyone discovering the truth and even can call lightning from the
behind their “flying castles” will have a skies. They rarely engage in close
combat, but can be lured to the
place on the council. Also posthumously.
ground or caught with ropes. When
hit, a Płatetnik releases a burst of
electricity which deals 2 Wounds.
PLOT HOOKS: They are very dangerous opponents
+ People die when a rainbow appears but usually leave you alone if you let
after a storm them do their job. Unless you’re pretty.
Then they want to take you!
+ A legend tells about a castle made
from clouds

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PODMIENIEC
The podmyenyets, or the changeling, WHAT THEY SAY:
is a half-magical creature that boginkas
(see Dziwożona) leave in place of real Die Kreutzritter: We advise caution
infants. No-one really knows who the when tracking down changelings.
father is, but dievai are indicated as Not all children are cute and not
often as regular mortals who fell into all monsters are ugly. However,
Dziwożona’s hands. Although initially Podmieniec often is drawn to nature
the children look like regular infants, and prefers the company of animals
when they are 2 years old they begin rather than humans.
to show otherworldly features, such as
large heads, spiked ears, bulging eyes,
or crooked legs. Maybe because of this,
or maybe due to their malicious The Inquisition: Some children
behavior, they are often bullied and are born with certain diseases
tormented, and in turn, they lash out. that make them look this way.
Most often they are eventually chased
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Ignorant people take the symptoms


away from the village. In other cases, for monstrous influence. We
their mothers try to protect them: hide should care for these children,
them, send them away, or – if they not bully them!
know or suspect the truth about the
child’s origins – they try to find the
real mother or father and ask for help.
A changeling’s features don’t have to The Ratas: We provide shelter
manifest strongly and some of them, for changelings. These are precious
if they manage to survive to adulthood, creatures that can grow into powerful
learn how to mask their origins and losejai. Anyone helping a changeling
live normal lives. Others, particularly in trouble earns 6 Favor.
tenacious ones, use cunning and
brutality to find a place for themselves
in the criminal underworld. However,
The Inquisition and its agents are
always on the lookout for them, and –
although the time of pogroms lies in
the past – changelings are a good target
for an angry mob.

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PLOT HOOKS: Changeling
+ Angry mob is gathering at a poor A dziwożona left you in a human crib and
woman’s cottage you were raised among humans. But you’re
not one of them. Not really.
+ A ruined village is inhabited by
Quirk:
aggressive children
Earn a Hero Point each time you protect
+ A child-hero is said to help those the supernatural world in a way that gets
in need you in trouble.
Skills: Advantage:
Example Encounter: The Heroes
Hide, Athletics, Faerie Child,
arrive at a village where someone is Brawl, Notice, Survivalist
murdering people. The villagers accuse a Intimidate
changeling hiding in the nearby woods
and only the changeling’s mother says
they are innocent. While the villagers
are busy chasing the creature, the real
murderer strikes again. Consequences:
being accused of being a losejai, getting
lost in the forest, encountering a
ziwożona; Opportunities: earning
Dziwożona;

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a favor with a dievai (a single-use minor
deal power)

Changelings are Strength 1-5 Monsters


who are Powerful. A Villain can also
be a Changeling, in which case they are
treated as any other human NPC, with
the Powerful quality and Faerie Child
advantage.
At the GM’s discretion,
players can choose the
Changeling Background
presented below.

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POŁUDNICA
OR NOON WRAITH
Demonic beings called Południca ground, but float, wandering the gently
(powoodneetsa), Przypołudnica swaying fields, searching for a victim.
(pshypowooudneetsa) or Południówka When they find one, they use their
(powoodnyoovka), who scare and attack voices to beguile them, make them rest
people working in the fields at noon in or sleep in the shade. Then they attack,
summer, when the weather is especially trying to rip out and devour the heart.
hot. Peasants believe that even seeing If the victim wakes up, a Noon Wraith
them causes a lethal fever and often usually doesn’t pursue, and soon fades
stop working in the middle of the day away to reappear in the vicinity some
to avoid encountering the other day. Peasants believe
creature. Always female, they that when these monsters eat
resemble tall, thin women enough hearts during a single
with rags wrapped around summer, they are able to call
their head and long dresses forth living flames and destroy
whose colors faded in the entire fields of crops. Scholars
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sun, billowing even if there and losejai believe that Noon


is no wind. Their thin, Wraiths are a leftover of a
often desiccated faces powerful Pact, servants
(sometimes old, of a long-forgotten losejas,
sometimes young) still trying to complete the
look as if they were task she required of
burnt by fire, but them. They can talk
eyes shine with an and are a great source
unearthly yellow of strange mysteries
glow. They don’t – or cryptic
walk on the answers.

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WHAT THEY SAY: Example Encounter: The Heroes are
travelling through the Commonwealth
Die Kreutzritter: Foolish folk tales in the middle of a particularly hot
attach romantic tales to these demons, summer. Around noon they find a
but make no mistake - these are shaded area in the middle of a golden
dangerous creatures of ash and fire field and they decide to rest, water
and should be exterminated. Douse their horses and have a snack. It is
them with water to mitigate the heat very hot, the air shimmers with heat
aura around them, then hack to pieces. and even crickets are quiet, except
for one particularly tenacious insect.
The Heroes feel very weary. Ask the
players for their declarations (some may
The Inquisition: Sunburns or a get into the spirit of things and declare
stiff neck is a sure sign of a failed they go to sleep, others might want to
Noon Wraith attack. keep watch). Then the Noon Wraith
emerges, applying pressure (sleep) to all
the Heroes. At this stage, it is still barely
visible and resembles a mirage. Finally,
The Ratas: Some of Południca’s are it attacks, preferring a sleeping target
actually true dievai and can offer fire and usually spending all its Raises

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deals. A losejai with such a deal can to inflict wounds. Consequences:
be recognized by a burn mark on his oversleeping, catching fire, setting
hand or rarely, face. a field afire, munitions explosion;
Opportunities: Finding a container
with water.
PLOT HOOKS:
Noon Wraith: Strength 3-6, Fear 1,
+ Each year a great fire destroys Elemental (Heat). Dramatic Wounds
the same part of a field inflicted by a Noon Wraith (blisters,
+ A lonely woman walks the fields burns) heal twice as long as normal.
during the noon heat
+ There is a man with a burned
hand in the village and the wound
doesn’t heal

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PÓŁNOCNICA
OR MIDNIGHT
IDNIGHT WRAI

Some losejai speculate that the Midnight


Wraith (Poownotsneetsa) is another type
of the Noon Wraith, or even the same
creature manifesting its different aspect.
This led to the speculation that the
only way to truly destroy the monster
is by making it face its “other half.”
Midnight Wraiths appear only at
night, usually around midnight,
and seek unfortunate victims caught
outdoors at this hour. They are rarely
encountered, but people talk about tall
women, dressed in black, billowing
garb, who float over the ground,
leaving a trail of frost in their wake.
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People killed by a Midnight Wraith


are often covered with hoar – even
on a warm summer night.

WHAT THEY SAY:

Die Kreutzritter: Obviously, fire is


particularly effective against these
dievai. The Ussuran Snow Queen
is said to be sometimes accompanied
-
by a host of Pólnocnicas, yet another
proof that monsters ignore borders
set by the humankind.

The Inquisition: It wasn’t a


monster that killed him! He was
drunk, fell asleep and froze to
death. Sudden temperature drops
are not that uncommon ‘round
here!

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The Ratas: The Midnight Wraith’s Example Encounter: The Heroes are
embrace, if you survive it, can give waiting in a night-time ambush, hoping
you a glimpse of your heart’s desire. to catch a villain they’re after. Suddenly
Faraway locations, forgotten secrets, it’s getting cold. Too cold. Their hands
or even the future are shown before are getting numb and they feel tired and
sleepy. Then the wraith attacks, targeting
your eyes, right before they freeze solid.
the weakest Hero. Consequences: slipping
on ice, losing 2 Wounds due to extreme
cold, hoar on eyelashes obscuring vision;
PLOT HOOKS: Opportunities: finding a way to start
a big fire, luring the monster into the
+ In the middle of summer a frozen
approaching enemies
body was found
+ A child practices her skating on Midnight Wraith: Strength 3-6,
a nearby lake at night Fear 2, Elemental (Cold). Dramatic
+ A blind ex-hussar wanders the world, Wounds inflicted by a Midnight Wraith
looking for his lost love (frostburn) heal twice as long as normal.
The area around a manifested Wraith is
covered with frost and slippery.

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SKARBNIK
Skarbnik (Skarbneek), or Treasure Gnome, or greedy people (or those whistling
is a one-meter-tall, bearded humanoid in mines) were pushed into bottomless
wearing a metal hat, who helps hard- chasms or lured into blocked tunnels to
working miners and punishes the lazy be left alone in the dark. Some losejai
ones. Encountered only underground, believe that Skarbnik is a deal-offering
it is believed to protect treasures and if dievas, while a scholar in Szablewo
you follow him, you can find gold, silver claimed that with a Skarbnik’s help he
or precious stones. Some legends say had found a Syrneth ruin deep under the
how miners lost underground were led Żupan Mountains, but then the creature
out by a mysterious lantern light, while turned against him and the expedition
other stories explain how impolite, lazy, and unleashed some sort of a curse.

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WHAT THEY SAY:

Die Kreutzritter: One of the few


monsters that is known to help people
and actually test their decency. A knight
of our order once convinced a Skarbnik
to reveal a location of a Dracheneisen
weapon, then he killed the creature with
it. Since that day Skarbniks hate our
organization.

The Inquisition: Mining is a


dangerous job. Tunnels collapse,
people suffocate or get lost in the
dark. It’s sad, but there is nothing
unnatural about that.
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The Ratas: Skarbniks are friends of a villain’s


our order, which does NOT mean they HQ, or trying
automatically help a losejas. If you prove to escape from
your dedication to us, then they will offer prison, a Hero
assistance. (You can spend Ratas Favor suddenly bumps
to have a Skarbnik help you). into a Skarbnik,
who is hiding just around the corner.
The creature staggers and from the
PLOT HOOKS: bag it is holding, lumps of gold ore and
precious stones spill out. If the Hero is
+ Miners are organizing a treasure hunt, polite and helps to pick up the things,
because a gold nugget has been found the Skarbnik will lead them out, or even
+ People keep dying in a local mine share the treasure. But if a Hero tries to
steal even a single stone (worth at least
+ A scholar is looking for people who 5 Wealth), the creature will try to lure
could help him find old buried ruins, them out deeper into the mines, where
while a local noble opposes the plan they will be lost – forever.

Example Encounter: While exploring Skarbnik has Strength 7 and the


underground caves near Złotogóra, following qualities: Elemental (Earth),
for example, to find a secret entrance to Teleporting.

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SMOK
The Drachen, known in the drank and drank and then it blew up!
Commonwealth as Smok, is rare in Or so the legend holds. It is much more
Theah and only one legend exists in likely that it died there, killed by poison
Rzplita about this creature: long ago, or people who took advantage of its
when Szablewo was still a small town, condition, or returned deep into the
a mighty Smok emerged from the crystal caves, never to be seen again.
caves beneath the castle hill. No knight
could defeat it and the wyrm threatened WHAT THEY SAY:
to destroy everything. Then, a young
shoemaker named Dratevka came up
Die Kreutzritter: Don’t waste
with an idea: he stuffed a sheep carcass
time searching for Drachen in the
with poisonous herbs, sulfur, and tar, and
Commonwealth. The fact that that huge
then left it near the Drachen’s cave. The
country has only a single legend about
monster indeed devoured the sheep in
these creatures proves it’s a fool’s errand.
one gulp and soon it began to suffer from
an unbearable stomach pain. The dragon

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dragged its huge body to the river and
began to drink, hoping that water would The Inquisition: Drachen in the
quench the fire in its guts. The Smok Commonwealth? No-one has seen
one for a thousand years or more.

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The Ratas: Smok is a creature of myths event. After all, Rzplita is not Avalon!
and legends, of times long forgotten. But if you do want to go that way, con-
Their bones are buried deep, but their sider this option: while the Heroes are
spirits sometimes wander… exploring the Crystal Caves under Sza-
blewo, they find a recently formed en-
trance leading to a very deep grotto. In-
side they find THE Dragon, the one from
PLOT HOOKS: the legend, deep in magical hibernation.
+ A strange bone is displayed in a local Will they awaken the beast? Leave it be?
curio shop Tell someone about it? Alternatively,
+ An old tome shows a hidden path they can find the drachen’s skeleton – still
through the crystal caves an amazing treasure, worth as much as
10 Wealth. A major deal with a dievas
+ A poor man has recently become might result in resurrecting the dead
very rich, some of his jewelry bears monster, in which case it has 10 Strength,
the mark of the dragon and Powerful, Winged and Fearsome
Qualities. Once per round it can breathe
Example Encounter: Discovering a fire – treat it as a Consequence that deals
living Smok would be a nation-shaking a dramatic wound.
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STRZYGA
The Strzyga (Stshiga) is perhaps in its first life. Some legends mention that
the only true Monster inhabiting the the monster can shapeshift into an owl
Commonwealth, as rare as it is deadly. and is able to regenerate its wounds, so
They are short, muscular humanoids fire is the best way to destroy it for good.
with malformed, large heads, mismatched The most famous legend about Strzyga
eyes and sharp talons. According to folk comes from the Złotogóra area and tells
belief, people born with two hearts, two about a young countess who died and
souls and two rows of teeth, or babies turned into a Strzyga. To kill her, a brave
already born with teeth, later turned into knight (or Hexe in some versions) made
these monsters. If a child was recognized a magic circle around her sarcophagus
as a Strzyga, it was left in the wilderness, and then spent the night inside, while the
where it died, but thanks to the second monster hunted for him in the graveyard.
soul, it was reborn as a Strzyga. Not only However, some Sarmatian scholars doubt
did it hunt humans for their warm blood, the legend and attribute it to Eisen influ-
but it also punished those who wronged it ences and stories about Vampires.

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WHAT THEY SAY: Example Encounter: You can insert a
Strzyga into any “cursed place”, an area
Die Kreutzritter: These creatures might local people avoid, such as an old
have migrated from Eisen since they cemetery, castle ruins, or a battlefield.
resemble the horrors that lurk there, and For example, while chasing a Villain,
they became more common (but still rare) the Heroes learn that the only way to
in the years after the War of the Cross. reach her before she boards a ship is
If possible, never face Strzyga alone and by taking a shortcut through an old
always prepare for the confrontation: dig and “cursed” battlefield, where people
pits, prime muskets, a cannon would be often vanish or die. The local suspect a
useful. Destroying a Strzyga earns 6 Favor. Strzyga, but it might be a wild animal…
Or both! Consequences: bleeding
wound, lost weapons, thrown into a pit;
Opportunities: covering oneself with
The Inquisition: Explorers who a dead animal’s blood to avoid Strzyga,
visited the mysterious continent finding a clue about the monster’s parents.
of Ifri tell about apes larger and
stronger than any human being. The Strzyga is a killing machine and
Maybe one of these exotic beasts deserves to be a Villain. It has Strength
made its way to our lands? 8-12 and the following qualities: Powerful,

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Regenerating, Swift and Vicious (Slash).

The Ratas: Dievai sometimes use


Strzygas to circumvent deals with
a reckless losejas. Some of us,
though, know how to create
and control these creatures…

PLOT HOOKS:
+ Only the carts belonging to the
Sęczyński
zyński family safely travel
the Old Road. All other people
disappear.
+ A young noblewoman died 3 years
ago, but her husband refuses to
re-marry and keeps all her things,
saying that they are “still used.”
+ An owl has been following
a merchant ever since he
visited a Sarmatian town.

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WILL-O’-WISP
Will-o’-wisp, known as Bwedny The Ratas: Now, listen closely. If you
ogneek (The lights that lead astray), is a phe- catch two wisps at the same marsh and
nomenon observable on swamps, bogs, then transport each one to a different
and marshes. Believed to be restless souls location, you can send messages over
or a dievas’ servants, they are not danger- great distances. Unfortunately, this
ous combatants, but they are responsible
works only for one or two messages,
for more deaths than any other Rzplitan
monster: it is said that if you manage to then the wisps explode.
catch one into a container, you will have
a perfect source of light. Since candles
or lanterns are expensive (at least for a PLOT HOOKS:
peasant), yet necessary, many apprentice + A band of bandits uses strange
craftsmen, willing to impress their mas- explosives in their assaults
ters, try to catch a will-o’-wisp and get lost
in a marsh and killed by something else, + Bright light is visible at night in
or – usually – drown. Occasionally, a more a scholar’s window
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powerful monster, such as Wodnik, + Young people who court a local beauty
employs these spirits, but the way they keep disappearing in the marshes
do this remains unknown. Other stories
claim that if you are tenacious enough
(and don’t drown), the lights will even-
tually lead you to a great treasure.

WHAT THEY SAY:

Die Kreutzritter: A caught will-o’-wisp


not only provides light, but can be
used to bait larger monsters. For some
reasons the Fey creatures of Avalon
despise Sarmatian ogneeks.

The Inquisition: Pockets of gas


set alight, that’s all!

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Example Encounter: While the Heroes Will-o’-wisps can be encountered alone
are chasing a villain through the Dievai or in a small group (Brute Squad 1-5).
Marshes, they see a blinking light nearby. They are Teleporting, Nocturnal and
If they follow it, it disappears and re- Elemental (Air) creatures. They never
emerges a bit further. Is it the villain’s attack, but it is possible to catch one: they
lantern? But look, there is another one! tend to hover over a person drowning
Following a will-o’-wisp can have any in a bog as if they were gloating. Treat is
or all of the following Consequences: as an Opportunity. A caught will-o-wisp
Getting lost, falling into deep water, sheds bright, yellowish light and the
losing something important, getting container can be also used as a grenade,
stuck, bumping into Something Else; particularly harmful to magical creatures
Opportunities: finding a safe path, (inflicts a dramatic wound).
finding a body with a treasure on it.

WODNIK

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Wodnik (Vodneek), or Utopiec These scales are very valuable for both
(Ootopyets), is a dangerous aquatic alchemists and jewelers and are worth
monster that lurks in ponds, marshes and 1 Wealth per the Monster’s Strength.
can even find its way to a well. Although
they don’t hesitate to eat the flesh of the
dead, they prefer fresh meat and often WHAT THEY SAY:
lure their victims (humans or animals)
by lying on the bottom in shallow water Die Kreutzritter: Use spears and nets.
and making the sun glint on their silver Drag it ashore, out of its environment.
or gold scales. Hence the stories about Stay out of its reach. If it takes you
cursed treasures in rivers or lakes, underwater, you’re dead.
and people drowning when trying
to get them. The Wodnik is a roughly
humanoid creature, with a large toad-like
mouth, webbed feet, and sharp claws. The Inquisition: Careless people
Thanks to their camouflage, they can drown all the time, and then fish,
blend in their surroundings, and adult crayfish and water damage the
specimens have a patch of glistening body. There are no monsters in
silver or gold scales on their heads. the river!

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The Ratas: There is a sunken city possible Consequence to avoid.
south of Memel. There, far from Alternatively, consider the following
humans and sunlight, Wodniks carry situation: while infiltrating a villain’s
out a plan they started a long time ago. HQ, the Heroes overhear two guards
The monsters found in lakes and rivers making plans about “the treasure in the
river.” They are even kind enough to
are outcasts, banished from that place
provide the location! When the Heroes
for reasons we do not fathom. investigate the place, they are attacked
by a Wodnik. Other Consequences:
drowning (1 dramatic wound), an angry
PLOT HOOKS: catfish or shrieking eels, hot springs;
+ Fishermen are afraid to cross the lake Opportunities: a fishing net, a sunken
treasure, a brave fisherman.
+ A group of deserters was looking for
treasure in a nearby river Wodnik is a Strength 6 Monster, which
+ A local noble is determined to kill is also Aquatic and maybe Chitinous.
a particularly large catfish that took Old specimen can also be Vicious (Bash).
his family ring The Wodnik usually ambushes its prey:
The Heroes must collectively spend
Example Encounter: Wodnik 2 Raises to act in the first round.
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is another monster that can After that, it tries to drag the victim
be easily inserted into any into the water, where it has an
scene, for example as a advantage.

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Yago Aguiar (Order #17305314)


ZMORA
Zmora looks like a pale woman,
occasionally with Crescent Empire
features. In central Rzplita people believe
that the seventh, youngest daughter
turns into a zmora. Curonian stories tell
about three daughters that go a-zmoring
at night. Girls nobody asked to dance or
men who refused to give alms, or even
animals hit with a stick can also become
a zmora. The elderly believe that a
mistake made during Baptism prayers
will turn an infant into the monster.
All these signs seem to indicate that
Zmora is a result of a curse.
Stories agree that zmora is a creature of
the night, who enters homes (through the

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chimney or a keyhole, making creaking
and sizzling noises that an untrained ear
takes for regular sounds of a house)
and sucks the blood of its victim, while
sending them terrible nightmares.
However, unlike Eisen’s vampiric
creatures, Sarmatian zmoras use the
blood for practical purposes. A housewife’s
true nature could be revealed by a blood
sausage she would make, even though
no animal had been slaughtered in the
homestead. The blood is also used for
dying beads (and beautiful strings of red
beads are very valuable for peasant girls)
and clothes.
During the day, the Zmora behaves exhausted, miserable, and easy to feed
like a regular, maybe a bit anemic, person. on, so the Zmora sneaks into the house
When they find a suitable victim, they and drinks the blood (the nightmares are
start visiting them, try to get to know especially frightening that night), then
them, learn facts. Then, at night, they go returns home and vomits the blood into
near the victim’s house and send terrible a container, so that it can be used later.
nightmares. After a few days the victim is

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WHAT THEY SAY: PLOT HOOK:
+ Girls in a village wear red beads
Die Kreutzritter: Semi-vampires, good even on ordinary days
for young knights to practice with before
+ You can eat a really tasty blood
they go to fight the real ones in Eisen.
sausage in a nearby village
They’re still dangerous, particularly
because their communities often shelter + Miller’s son is in love, but no-one
them, not believing their demonic nature. knows the girl

Example Encounter: Heroes are


spending a night in a Sarmatian
The Inquisition: Jealousy! One house when one of them sees a pale
woman is jealous of another’s beads woman standing motionless outside
or clothes, so she makes up stories in the dark. Moments later they hear
about supernatural monsters. terrible screams coming from the host’s
son’s bedroom. He has had a terrible
nightmare! If the Heroes investigate
or try to catch the mysterious woman
The Ratas: Zmora, although (and it could be any woman from the
dangerous, can be reasoned with and village), next night one of the Heroes
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convinced to target specific individuals. becomes the target. Consequences: bad


They usually don’t want much in return reputation, drawing a losejas’ attention;
for such a favor. Just blood. Opportunities: being invited to a lot of
festivals, finding out a local secret.

Zmora is a Strength 5 Monster, who is


Fearsome and Nocturnal.

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COMMONWEALTH DIEVAI
Sanderis is the sorcery of choice for It is said that in his castle in Daniewo
Rzplitan and Curonian losejai, but for he amassed mounds of gold and other
obvious reasons, most of them don’t treasures. Interestingly, there is no
share the stories about dievai with the castle in Daniewo, but some travelers
common folk. However, two most talk about shadowy, ghostly ruins
famous Commonwealth dievai, Boruta appearing there when the stars are
and Rokita, feature in countless legends right. Boruta delights in interfering
and stories, perhaps purposefully with mortal affairs. He often attends
stealing the spotlight from many other, the Sejm, visits inns and battlefields,
less known entities. searching for those willing to make
a deal with him. Curiously, some
Boruta stories mention that – despite his
volatile nature – he often helps people,
Boruta (Boroota) is the undisputed especially if they want to defend the
lord of Rzplitan dievai. He favors the Commonwealth or are true to the
Knowledge deal and often appears country’s customs and traditions.

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as a richly dressed nobleman, with The most famous legend about
a long moustache and dark eyes. Boruta is an excellent illustration
An ornamented kontush (the traditional of the semantic precision
Rzplitan noble’s garment) and a a losejas should wield
hat help him hide his otherworldly when cutting a deal
features, such as long tail and with a dievas.
horns.

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Yago Aguiar (Order #17305314)


A Rzplitan nobleman named Twardowski being of pure strength, a quality much
(Tvardowsky) made a deal with Boruta, needed by peasants working the fields,
offering him his soul in exchange for so often it is the “simpletons” who try
wisdom and magical powers. However, to make a deal with him. He can be
the pact specified that Boruta could encountered at crossroads and marshes,
take the soul only in Vaticine, and and especially loves old, dead or dying
Twardowsky did not intend to travel willows. He looks like a very hairy,
there. Years later the nobleman – rich powerfully built man, with bulging
and powerful – was spending the night muscles and short, curved horns that
in an inn, when Boruta arrived to are often mistaken for braids. He has a
complete the bargain, revealing that short temper, hates flowery speech and
the inn’s name was “Vaticine”. Boruta courtly mannerisms, and is prone to
took Twardowsky, but while they unleash a stream of curses. To a losejas
were travelling to the dievas’ castle, he offers the Strength Deal (see below).
Twardowsky was praying loudly to The most famous Commonwealth
Theus and the dievas dropped him mid- legend about Rokita tells how one
flight. And so, Twardowsky landed on evening he and Boruta got drunk at
the Moon, where he still lives, unable an inn (and between them, they could
to return to Terra. drink quite a lot!). After draining yet
another barrel of mead, they asked for
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Example Encounter: Even if none the next one, even bigger and of better
of the Heroes is a losejas, they can quality. The innkeeper refused and
encounter Boruta. For example, wanted to see some money first. Angry
when the Heroes are attending Rokita paid but made the coins very hot
a formal ball in Budorigum, a richly so the innkeeper burnt his hand badly
dressed nobleman may approach them, and dropped the money, which fell on
asking who they are and what they the floor and rolled into a mouse hole:
think about the Commonwealth. If the technically, Rokita had paid. It was not
Heroes impress him, he offers his help his fault the innkeeper was clumsy!
and support in the future – if they
are willing to pay the price. Then his Example Encounter: While the Heroes
disturbingly dark eyes flash red for are travelling through a Curonian
a moment and he disappears in the countryside, they see a powerfully built
crowd. This option may be useful if any peasant plowing a field. Curiously, he is
of the Heroes wants to become a losejas. pulling the plow all by himself, and the
speed of his work is astonishing. If the
Heroes approach, the man brusquely
ROKITA explains that he has no time for idle
chats, because he must also build a barn
Just as Boruta represents hidden before sundown. Meanwhile, in a nearby
knowledge and subtlety, and therefore village, a peasant is taking a day off
often deals with noblemen, Rokita is a and tries to write a love poem for their

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Yago Aguiar (Order #17305314)


beloved, who had promised her hand an entire castle into an island or
to the person who proves to be the mountain (or down!).
most romantic. She also has many more • Imbuing a small army (up to 100
tasks planned for her potential husband, individuals) with inhuman strength,
so many that even the devil himself so that they can leap over walls,
would falter… crush armor with their fists etc.,
or a single individual, so they can
NEW DEAL: STRENGTH kill one creature with one blow.

Dievai who offer Strength Deals favor MINOR FAVORS


raw physical strength. Usually they are
tall, imposing, with grotesquely bulging • Doing hard physical work instead
muscles and small, mean eyes. They of the losejas, such as plowing a field,
often appear naked, or almost naked, building a house etc. These tasks are
to better display their physical attributes. typically complete within a day.
Very often, upon appearing or during • Imbue an individual with strength
the conversation, they casually crush for a short period of time (Grant
a rock in their hands, bend horseshoes, 5 points of Brawn for 1 Sequence)
or snap trees. They can split mountains,
move or destroy entire castles and when • Take an individual’s strength for

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they do so, they seem to enjoy the casual a short period of time (the target
destruction these acts bring. has 0 Brawn for a Scene)
• Cause a small object (door etc.)
MAJOR FAVORS to shatter from a mere touch.
• Moving or destroying, through • Make the target win in any strength
raw physical power, a geographical based contest
feature or a building. For example,
the dievas
could split
a mountain in
half, or push
it to the side
to make way
for an army.
Picking up and
transporting

Yago Aguiar (Order #17305314)


ART GALLERY
w tumanie toPielec w uścisKach Dziwożony
[a clouD of Dust] [Drowning man in the clutches of Dziwożona]
Jacek Malczewski, [Public domain], Jacek Malczewski, [Public domain],
via Wikimedia Commons, via Wikimedia Commons,
oil on canvas, 1893–94 Rusałki series, oil on canvas, 1887–88
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Yago Aguiar (Order #17305314)
39
ANIMALS
Filip Gutowski

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40
BEBOK
Filip Gutowski
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41
Filip Gutowski
Boruta i roKita

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42
CHOWANIEC
Filip Gutowski
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43
DYDKO
Filip Gutowski

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44
Dziwożona
Filip Gutowski
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45
GNIOTEK
Filip Gutowski

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46
KraśniaK
Filip Gutowski
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47
Filip Gutowski
WILL-O’-WISP

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48
PłanetniK
Filip Gutowski
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49
PołuDnica
Filip Gutowski

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Północnica
Filip Gutowski
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SKARBNIK
Filip Gutowski

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52
SMOK
Filip Gutowski
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STRZYGA
Filip Gutowski

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54
WODNIK
Filip Gutowski
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55
ZMORA
Filip Gutowski

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