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Barbarian (Berserker) 13th Outlander / Guide

CLASS & LEVEL BACKGROUND PLAYER NAME

Half Orc 120000


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I watch over my friends as if they
16 +2 40 were a litter of newborn pups.
18 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I was, in fact, raised by wolves.
+4 PERSONALITY TRAITS

Hit Point Maximum 134


● +9
Strength
DEXTERITY Might - The strongest are

14 ●


+2

+9
Dexterity
Constitution
134 meant to rule.
CURRENT HIT POINTS IDEALS
-1
Intelligence
+2 0
Wisdom
I suffer awful visions of a coming disaster
+1
Charisma and will do anything to prevent it.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

18
Acrobatics (Dex) Total 13

+2 SUCCESSES I am too enamored of ale,
+4
0
Animal Handling (Wis) 1d12 FAILURES wine, and other intoxicants.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+9
Athletics (Str)

8

+1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Rage
-Bonus Action, 5 times (1 min)
Great Axe +8 1d12+4(7) -+3 damage

Insight (Wis)
-resistant to bludgeoning, piercing, slashing damage.
-1 0
Unarmored Defense

+6
Intimidation (Cha) Javelin x 4 +8 1d6+4(7) -When wearing no armor your AC = 10 + Dex mod + Con mod. You CAN use a shield.

Reckless Attack

Investigation (Int)
-On your first attack of your turn, you can go reckless which gives you advantage on melee
WISDOM -1
weapon attacks that use Strength but all attack rolls against you have advantage.
HandAxe +8 1d6+4(7)
Medicine (Wis)
0 Danger sense,

10 ●

+4
Nature (Int) Great Axe, Slashing, 7lb, 2 Handed
-You have advantage on Dex saving throws on things you can see like traps and spells.
You cannot be blinded, deafened or incapacitated to use this feature.

Extra Attack
-When you attack as an action, you attack 1 additional time during the same action.

0

+5
Perception (Wis) Fast Movement
Javelin x 4, Piercing, 2lb, 30/120 -Gain +10 Speed when not wearing heavy armor.

+1
Performance (Cha) Feral Instinct
-You have advantage on Initiative. Additionally, if you're surprised, you can act as normal,

Persuasion (Cha)
+1 but only if you enter a rage first.

CHARISMA Hand Axe x 2, Slashing, Light, 20/60 Brutal Critical


-At level 9, you roll 1 additional die when you crit. At level 13, you roll 2, and level 17, you
-1
Religion (Int) roll 3.

12 +2
Sleight of Hand (Dex)
Relentless Rage
-If you drop to 0 HP while raging, you can make a CON save (DC: 10 + 5 for every
subsequent use). If you succeed the CON save, you drop to 1 HP instead. The DC resets
on a short or long rest.
+2
Stealth (Dex) Primal Path: Path of the Berserker
+1 ●
+5
Survival (Wis) Frenzy
-When you rage, you can choose to enter a frenzy. For the duration of your rage, you can
make an extra melee attack as a bonus action. You suffer 1 level of exhaustion when the
rage ends.
SKILLS ATTACKS & SPELLCASTING
Mindless Rage
-You can't be charmed or frightened while Raged. If you rage while charmed or frightened,
the effect is suspended until your rage ends.

15 PASSIVE WISDOM (PERCEPTION) Instrument - Lute Intimidating Presence


-You can choose 1 creature within 30 feet of you to make a Wisdom Saving Throw (DC: 8 +
CP Prof + CHA mod). On a fail, they become frightened of you for 1 turn. You can use your
Staff subsequent actions to extend the duration. The effect ends if they move 60 feet away or
break line of sight. If they succeed the Saving Throw, they become immune for 1 day.

Hunting Trap
Common, Orc, Sylvan SP Traveler's Clothes
Simple, Martial Weapons Belt & pouch
EP Backpack
Light, Medium Armor Bedroll
Shields Mess Kit
Proficient w/ Lute GP 10 Tinderbox
10 x Torches
PP 10 x Rations
Waterskin
50 Feet Hemp Rope

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 6,3 233 lb.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Half Orc Traits +2 Str, +1 Con


Darkvision: 60 feet
Relentless Endurance: When you hit 0 HP but not outright killed you drop to 1
HP instead. Needs a long rest reset.
Menacing: Gain Prof. in Intimidation.
Savage Attacks: When you score a crit hit with a melee weapon, you add one
extra weapon dice roll to the damage.

Feat(s)
Athlete- +1 STR, Standing up only takes 5 Movement, Climbing doesn't halve
your speed, and you can make a running jump from just 5 feet instead of 10.

Ability Score Improvement(s)


Lvl 4- +2 CON
Lvl 8- Athlete Feat
Lvl 12- +2 CON

ADDITIONAL FEATURES & TRAITS

Trinket - A petrified mouse.


A trophy from an animal you killed.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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