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A Pathfinder Fanzine made for Fans by Fans

Winter 2009
Volume 2 | January 2010 | Not for Sale
Contents Contributing Authors
Foreword . . . . . . . . . . . . . . . . . . . . . . . . pg. 2 Thomas Baumbach, Mark Becker, Tom Beckett,
Eoin Brennan, Ryan Costello Jr., Liz Courts,
Deacon and the Devil . . . . . . . . . . . . . . . . . . pg. 4 Paris Crenshaw, Russell Estes, Crystal Frasier,
Weal or Woe: The Ritual of Stardust . . . . . . . . . . pg. 6 David Fryer, Scott Gable, Trevor Gulliver,
Winter’s Fool, part 1 . . . . . . . . . . . . . . . . . . pg. 8 Michael Kortes, Elizabeth Leib, Hal Maclean,
Threats of Irrisen . . . . . . . . . . . . . . . . . . . pg. 10 Dave Mallon, Jonathan McAnulty, Thomas
Morrison, Eric Morton, Dain Nielsen, Ernesto
Skald Almighty . . . . . . . . . . . . . . . . . . . . pg. 13 Ramirez, Joseph Scott, Jason Sonia, Neil
Side Treks: Northern Avistan . . . . . . . . . . . . . pg. 14 Spicer, Ian Turner, Larry Wilhelm
Holidays: Crystalhue . . . . . . . . . . . . . . . . . pg. 18
Kellid Fetishes . . . . . . . . . . . . . . . . . . . . . pg. 21 Contributing Artists
Aaron Miller, Ashton “Nwah” Sperry, Brandon
Tales from the Front: Life in Korvosa, part 2 . . . . . . pg. 24 “Azhagal” Pinkney, Carlos “Celurian” Torreblanca,
Drugs of Golarion . . . . . . . . . . . . . . . . . . pg. 26 Chris “Raven” H., Claudia “Darkhanna” Burgos,
A Feat for Every Sort . . . . . . . . . . . . . . . . . pg. 29 Crystal “Immora” Frasier, Danny “Gworeth”
Sigur and the Wolf . . . . . . . . . . . . . . . . . . pg. 31 Krog, Dave “TheEldritchMrShiny” Mallon, Don
Maddock, Drew Pocza, Eric Merced, Elizabeth
Thematic Channeling . . . . . . . . . . . . . . . . . pg. 33 “Lilith” Courts, Gavin “Gavgoyle” Smith, Glen
The Greenhorns, part 2 . . . . . . . . . . . . . . . . pg. 38 Zimmerman, Hugo “Butterfrog” Solis, Jason
Prestige Class: The Gunslinger . . . . . . . . . . . . pg. 42 Kirckof, Jennifer “Towin” C. Coots, Jonathan
The Well-Read Gorilla . . . . . . . . . . . . . . . . pg. 44 Salazar, Juan Diego Dianderas, Larissa “Lynora”
McPherson, Kay “Kayos” Thomas, Kendall Hart,
False Assumptions . . . . . . . . . . . . . . . . . . . pg. 42 Kevin “Callou Jack” Coleman, Marc Radle,
New Race: Svartalfar . . . . . . . . . . . . . . . . . pg. 48 Mathew “TheTwitchingKing” Stilson, Michael
Spawn of Rovagug: The Dawnfly . . . . . . . . . . . pg. 50 Jaecks, Sarah Feather, Siv Linnea, Westly LaFleur
Falcon’s Hollow Campaign Traits . . . . . . . . . . . pg. 54 If you would like to contact the writers or
artists of this issue, please contact us.
What Comes Back . . . . . . . . . . . . . . . . . . pg. 56
A Matter of Blood: Sorcerer Bloodlines . . . . . . . . pg. 59 Cover Art
Words from Many Roads . . . . . . . . . . . . . . . pg. 64 Michael Jaecks and Ashton Sperry
New Race: Abirai . . . . . . . . . . . . . . . . . . . pg. 66
Special Thanks
New Monster: Asashim . . . . . . . . . . . . . . . . pg. 68 All the people at Paizo, for creating an incredible
New Monster: Grave Guard . . . . . . . . . . . . . pg. 69 world where we get to play too. and to
Taste of Golarion . . . . . . . . . . . . . . . . . . . pg. 70 Ashton Sperry, Crystal Frasier and Blake
Linguistics Check . . . . . . . . . . . . . . . . . . . pg. 73 Davis for making WF2 possible and adding
its +6 Awesome.
Burnt Offerings Stage Play . . . . . . . . . . . . . . pg. 74

Editors Graphic Design


Adam Daigle Crystal “Immora” Frasier
Ashavan “Koldoon” Doyon Hugo “Butterfrog” Solis
A Pathfinder Fanzine made for Fans by Fans
David “Hill Giant” Schwartz
Liz “Lilith” Courts Fanzine Contact
Volume 2 | January 2010 | Not for Sale Thomas “Majuba” McQueen hugo@butterfrog.com

2 No. 2 | January 2010


Foreword
B
etween all the blogs, forewords, introductions, and messageboard posts we’re constantly cranking out here
at Paizo, we often end up addressing Pathfinder players directly. Concerning this, we’ve had a longstanding,
unofficial mandate about how to refer to our readers, which pretty much comes down to one simple impression:
that no one really likes to be called a “fan.” And honestly, beyond that, I don’t even think the word applies to our players.
You’ve got fans of sports teams and celebrities, of comics and television shows, and for such things, the title feels
appropriate—those folks aren’t on the sidelines planning out plays or writing scripts, no matter how much they might
want to be. But for all the endlessly creative GMs and PCs out there, the ones bringing the world of Pathfinder to life by
fussing over statblocks long into the night or plotting world-shattering schemes on their lunch breaks, the term hardly
fits. Titles like co-creator, co-author, co-designer, and co-conspirator all seem much more apt, as even implying there’s
some distinction between the creative quality of the work performed by the staff here and devoted gamers at home
seems like the height of arrogance.
I’d like to hold Wayfinder up as my exhibit A in that argument.
If you haven’t already heard, either online or in person at Paizocon, Wayfinder #1 floored us. That this book,
rivaling the size and quality of any of our own publications, had materialized out of what seemed like nothing more
than the combined goodwill and enthusiasm of our readership was nothing less than the most surprising, flattering,
and delightful love note in Paizo’s history. That’s not meant to understate the obvious weeks of effort that went into
the writing, illustration, and layout of that masterpiece, but that a product full of topnotch Golarion-rich content had
showed up in our hands without many of us even knowing such a project existed seemed like nothing short of magic.
But more than just offering up page after page of incredible Pathfinder content, for many of us here at Paizo it came
with a refreshing and often forgotten rush of enthusiasm, a desire to hunker down and pore over the text page by page,
wringing out every adventure hook, world detail, and rules tidbit word by word. When you’ve been caught up in the
behind-the-scenes rush of writing, editing, and hitting deadlines for a project there’s often woefully little time to bask
in the light of a job well done. Wayfinder #1 brought with it an excitement and wonder many of us hadn’t enjoyed from
a gaming accessory for some time. And for that, for letting us honestly revel and relax in the context of a world that we
take so much pride in, yet at the same time often stresses us out so thoroughly, all of us here at Paizo owe Wayfinder
and all its contributors a huge thanks.
And now Wayfinder #2 is here and it’s happening all over again. When Liz shot this my way I spent nearly an hour
flipping through, cycling through a hysteria of tittering, cackling, and reading in dumfounded wonder. Saying that I’m
impressed seems like a pointless understatement—the work herein is incredible, and already I find myself getting just
as excited about Golarion and running a game as I did reading Wayfinder #1. In truth, though, I’m envious. I mean, we
publish dozens of products month after month, leading deeper and deeper down the Pathfinder rabbit hole, but do you
know the last time I had the opportunity to put together a Golarion-themed crossword puzzle? Never! To order art for Art by X and Kevin “Callous Jack” Coleman
a Zon-Kuthon doll? Not once! To write advice straight from the mouth of a Shoanti warrior? You get the idea. There’s
articles in here that range from great ideas I wish we’d thought of, to concepts I wouldn’t touch with a 10-foot pole yet
are still handled with finesse. And all of it makes me want to rally a group together and get to work on a new Pathfinder
campaign right now. Dare I say, this is what a Pathfinder product is meant to be.
Some folks might say this is a “fan” product. That doesn’t even begin to do justice to the amount of skill, effort, and
love that’s been poured into this by some of the most imaginative and devoted gamers in the world. Rather it might be
better to look to the root of that word, dubbing those who put this new masterwork together the best kind of Pathfinder
“fanatics.” So thanks again to Wayfinder, all its contributors, and all its readers, not just for giving us another incredible
surge of fascination for Golarion, but for giving us a taste of what it means to be true Pathfinder fanatics.
`
F. Wesley Schneider
Managing Editor
Paizo Publishing

3
Deacon and the Devil

Deacon and the Devil


By Eric “Epic Meepo” Morton
Art by Glen Zimmerman

A
bead of sweat crept down exhaling in relief. so.” He applied a mnemonic device to
Deacon’s face, threatening “However,” continued the fiend, the revised language of the contract,
to distract him from his “we do insist upon a small amendment lest he forget it.
negotiations even as his spine to paragraph three of section seven.” “Also,” added the devil, “we insist
complained that the back of his Deacon called up the words to upon a change to item four.”
plush chair had transformed into that paragraph in his mind, having Deacon revisited the contract
a warped and threadbare plank. committed them to memory even as in his mind. Item four involved
The temptation to glance down and they were being drafted. He refused to the specific performance of a
confirm his suspicions filled him, but demonstrate weakness by asking the particular orison. Leave it to a devil
he dare not let the devil out of his devil to remind him which fragment to find a sticking point in a matter
sight. of text they were discussing. “What of such insignificance. “What do
The fiend in question appeared as amendment do you propose?” he you propose?”
an otherwise human form with a pair asked. “We request that the language,
of horns, wearing finery and a waxed The devil thoughtfully stroked its ‘while the supplicant recites
goatee. Said devil was currently beard. “We would like to substitute the Asmodean prayer, twenty-
reading Deacon’s face and muttering, the words, ‘thirty-first verse,’ for fourth stanza,’ be appended to the
“Hmm.” After a few repetitions of this every instance of the phrase ‘twenty- description of the required actions.”
vaguely menacing syllable, the devil fourth verse.’ Anything less,” he said, Somewhere, worlds away,
announced, “Yes, I do think we find “would sour the deal.” Deacon heard his comrade
the terms agreeable…” “I agree to that substitution,” Draymore speak his name. Deacon
Deacon made the mistake of answered Deacon. “Please make it pointedly ignored the barbarian’s

4 No. 2 | January 2010


Eric Morton

impatience. He spent a full my favorites.”


minute in silent contemplation “Then you’ll have to include it in
before addressing the devil’s a future contract,” answered Deacon.
request. “I will accept your latest “The final draft of this contract refers
amendment,” he to the twenty-
said, “but only if ” D e a c o n fourth stanza, not
no further changes
revisited the the twenty-fourth
are made to the
current contract.”
contract in verse.”“Hmm,” remarked
“You drive a hard his mind. Item the devil, flipping
bargain,” said the four involved through the
devil, with a smirk the specific contract to find the
and a troubling glint p e r f o r m a n c e appropriate line,
in his eye, “but we
of a particular though he scarcely
accept the terms
of the contract
orison. Leave spent enough time
looking at the page
as described and it to a devil to to read it. “So it does.
amended.” find a sticking No matter. We find
“As do I,” said point in a the contract fair…
Deacon. matter of such You may take leave Advice columnist, Ask a Shoanti,
The devil smiled,
insignificance.” at your earliest returns to Wayfinder to assist
adjusted the convenience.” our gentle readers. . .
parchment sitting on Deacon nodded
the table in front of it, and stabbed his thanks to the fiend then sought Dear Ask a Shoanti:
itself through the left hand with a out his physical body. The devil Recently, my adventuring
razor-sharp writing quill. It then and its study both vanished into compatriots and I acquired a
signed the appropriate line on the nothingness. With an odd sensation deck of many things. My turn is
contract with its own infernal blood of parallax, the Deacon traversed the coming up. How many draws do
before passing the parchment to Astral Plane and reunited his soul you think I should take and what
Deacon. with his mortal coil. cards would you suggest I should
As a matter of pride, Deacon Deacon forced his aging body up I most hope for?
didn’t so much as glance at the self- from its painful pose of genuflection Sincere Regards,
editing document to review its final and began collecting his gear from Proud Artifact Possessor
terms. Nor did he balk at signing the the patch of dusty ground to his right.
contract in blood, though he paused Before him, the roadside shrine to Dear PAP:
long enough before pricking a finger all things diabolical appeared as You should take a bazillion
to ensure that he wielded his own unassuming as ever. Behind him, the draws. Keep drawing until you
quill. Through undetected sleight of hulking savage Draymore tapped a get the Moon card. The Moon
hand, the devil’s bloody stylus had massive, sandal-shod foot. card will grant wishes. With your
ended up sitting dangerously close “Have you finally finished preparing first wish, wish that you were a
to his own. your spells?” inquired the barbarian. Shoanti. If you were a Shoanti,
The contract signed, Deacon Deacon mentally reviewed
you wouldn’t be stupid enough to
use a deck of many things.
passed it back to the devil. “A pleasure the details of his latest diabolical
doing business with you.” contract. “I have… Let’s get going.” Yours very truly,
“And you,” agreed the smiling Ask a Shoanti
devil as it collected its papers.
“I look forward to hearing your
recitation of the twenty-fourth
verse. That has always been one of

5
Weal or Woe: Ritual of Stardust

Weal or Woe

Ritual of Stardust
By Elizabeth Leib
Art by Juan Diego Dianderas

D
esna’s faithful celebrate the the gemstone dusts, greatly valued Weal: Songs of the Dreamer
Ritual of Stardust on the night by high-level wizards and sorcerers. Nassalri Penngleam CR 3
of every summer and winter The nighttime ritual can be a chaotic Female elf bard 4
solstice. Worshipers gather, sing, and event with worshipers drinking and CG Medium humanoid (elf)
feast before enormous bonfires in dancing and the great bonfires casting Init +2; Senses low-light vision;
Desna’s name. Once the fires have wavering shadows, creating an ideal Perception +9
burned out, followers of the Great environment for Myron to sneak in Defenses
Dreamer toss “stardust” (dust from and steal stardust as he pleases. AC 14, touch 12, flat-footed 12 (+2
ground star rubies, star sapphires, The PCs should not allow one armor, +2 Dex)
and rose quartz gemstones) onto the bad apple to ruin the ritual for them. hp 18 (4d8)
embers, causing the remains of the fire After all, most followers of the Song Fort +1, Ref +6, Will +6
to twinkle like the stars in the sky. of Spheres are happy to help fellow Immune magical sleep effects
Most celebrants use this ritual as an travelers in any way they can. The PCs Offense
opportunity to celebrate friendships, might encounter Nassalri Penngleam, Speed 30 ft.
long journeys, and great dreams for a beautiful elven bard with long, brown Melee mwk rapier +3 (1d6-1/18-20)
the future. This year, however, the hair, sparkling green eyes, and flowing Ranged mwk longbow +6 (1d8-1/x3;
valuable gem dust thrown around has robes covered in stars. Always seeking RI 100 ft.)
attracted the attention of a greedy to make new friends during the Ritual Special Attacks bardic performance (19
thief. Myron Ivyus, a dark-haired rogue of Stardust, Nassalri can offer the rounds/day), countersong, distraction,
bearing a nasty knife scar on his neck, PCs healing, defensive magic, and the fascinate (Will DC 15), inspire
recognized the ruby and sapphire location of nearby temples friendly to competence, inspire courage +1
dust used in the ritual as potentially Desna. The bard asks for very little in Bard spells known (CL 4th)
valuable spell components. The return, only that the PCs respect the 2nd (2/day) – blur, cure moderate
spells continual flame, forcecage, Great Dreamer and her faithful and do wounds
and temporal stasis all make use of not disturb the biannual ritual. 1st (4/day) – charm person (DC 14), cure

6 No. 2 | January 2010


Elizabeth Leib

light wounds, disguise self, identify the Pathfinders’ current quest. Statistics
0 – dancing lights, daze, detect One of the PCs, preferably one Str 12, Dex 17, Con 10, Int 13, Wis
magic, light, mending, resistance who is religious, has a strange dream 14, Cha 8
Tactics involving an elven woman singing Base Atk +2; CMB +3; CMD 16
During Combat Nassalri begins combat and dancing while surrounded by Feats Improved Initiative, Two-Weapon
by attempting to fascinate or charm butterflies. The woman whispers Fighting, Weapon Finesse
her opponents rather than fight them. the character’s name and proclaims Skills Acrobatics +9, Appraise +7, Bluff
If this doesn’t work, she resorts to using that they are blessed by the Great +5, Climb +1, Craft +1, Diplomacy
her longbow, keeping her distance. Dreamer. The elf throws a handful of -1, Disable Device +10, Disguise +5,
If allied with PCs, she instead uses ruby dust into the dreaming PC’s eyes, Escape Artist +9, Heal +2, Intimidate
her bardic performance abilities to causing them to suddenly awaken. If -1, Knowledge (local) +7, Perception
enhance and defend her allies. the PCs attend the Ritual of Stardust, +8 (+9 to find traps), Perform -1, Ride
Morale Nassalri shies from combat, the dreamer will be able to recognize +3, Sense Motive +2, Sleight of Hand
preferring to bolster her allies while Nassalri on sight. +9, Spellcraft +1, Stealth +9, Survival
staying out of harm’s way herself. If +2, Swim +1, Use Magic Device +5
damaged, she recites a quick prayer Woe: Stardust Thief Languages Common, Elven
to Desna and flees. Myron Ivyus CR 2 SQ fast stealth
Statistics Male human rogue 3 Combat Gear 2 daggers, potion of
Str 8, Dex 15, Con 10, Int 12, Wis 14, NE Medium humanoid (human) protection from energy (fire);
Cha 16 Init +7; Senses Perception +8 (+9 to Other Gear mwk studded leather
Base Atk +3; CMB +2; CMD 14 find traps) armor, belt pouch (mwk thieves’ tools,
Feats Extra Performance, Persuasive Defenses 81 gp, stolen jewelry worth 100 gp)
Skills Acrobatics +7, Appraise +6, Bluff AC 16, touch 13, flat-footed 13 (+3 Hooks
+10, Climb -1, Craft +1, Diplomacy armor, +3 Dex) The morning after the ritual, clerics
+12, Disguise +3, Escape Artist +7, hp 14 (3d8) of Desna report their holy ground
Heal +2, Intimidate +9, Knowledge Fort +1, Ref +6, Will +3 has been desecrated. Someone dug
+3, Knowledge (arcane) +8, Defensive Abilities evasion, uncanny through the embers of the bonfires
Knowledge (religion) +10, Perception dodge to steal the gem dust that was tossed
+9, Perform +3, Perform (dance) +8, Offense into the air during the celebration.
Perform (sing) +10, Ride +2, Sense Speed 30 ft. The church begs the PCs to find out
Motive +10, Spellcraft +8 (+10 to Melee mwk rapier +4 (1d6+1/18-20) who is responsible.
identify properties of magic items), and dagger +3 (1d4/19-20) The local magic shop announces a
Stealth +8, Survival +2, Swim -1 Ranged dagger +5 (1d4+1/19-20; RI sale on spell components. They offer
Languages Celestial, Common, Elven 10 ft.) large quantities of ruby dust, sapphire
Combat Gear 20 arrows, potion of Special Attacks sneak attack +2d6 dust, and gemstones at very low prices.
lesser restoration, scroll of dispel Tactics The shopkeeper says he wants to get rid
magic, wand of cure light wounds During Combat Myron uses ambushes of his inventory as quickly as possible,
(34 charges); Other Gear leather to make sneak attacks whenever but he avoids answering any questions
armor, ruby dust (worth 50 gp), possible. He uses his rapier to combat about the merchandise. The shopkeeper
sapphire dust (worth 50 gp) the weakest-looking opponent, hoping is actually a fence for Myron.
Hooks to make off with any treasure they If any of the PCs are spellcasters
Any PCs that are members of the might be carrying. carrying material components (costly
Pathfinder Society are told to meet Morale Myron is a cowardly sort, but components, such as ruby dust,
with an ally of the Society during the he’ll fight hard to protect his loot. If not negligible components), Myron
Ritual of Stardust, but they are not reduced to 4 hp or lower, he flees attempts to rob them during the night.
told whom. Nassalri sends smoke back to his lair. If unable to escape, If the PCs track the thief or force him
signals from the bonfire to attract he offers to split his gold and stolen to reveal the location of his lair, they
their attention. Using her bardic skills, jewelry with his opponent in exchange discover a stash of stolen jewelry,
she has gained information relating to for his life. gems, and spell components.

7
Winter’s Fool, part 12
his way. The whispered warning came
to him just in time. Both figures wore
heavy furs with hoods that covered
most of their faces. They looked
human, at least. Of course, this was
Irrisen—looks could be deceiving.
Pulling up short, he raised his eyes to
meet those of the closest man.
“Aengour Frei, Skeunner,” the
man spat out the old Skald solstice
greeting, along with the Irrisen slur
for “stranger.” This was no jovial
holiday wish.
“And to you.” Saeren hadn’t spoken
Skald in years, but his mouth instantly
formed the words as if he’d lived in
Irrisen all his life. He kept his tone
friendly. His eyes told them he was not
afraid. “Can I help you with something?
The Long Night will soon be upon us,
and I bring a gift to an old friend.”
The men were taken aback by
Saeren’s familiarity with the language.
For a moment, he dared hope the
Winter’s Fool, part 1 thugs would let him pass. He didn’t
By Paris Crenshaw need any more delays. Unfortunately,
Art by Siv Linnea the mention of a gift was too much for
the ruffians to ignore. Saeren chided

H
is boots fell heavily on fog- felt the cold gnawing on his bones. himself for not coming up with a
slick stairs. The grey mist rose Somewhere in this shrouded jumble better lie.
up from the river and clung to of bridges, ladders, and walkways, “Why don’t you tell us where your
everything, muting the sounds of his a centuries-old secret lay hidden. friend lives? We can deliver the gift for
footsteps and his labored breathing. He could also sense the growing you, so you can go back where you came
Saeren had been climbing through desperation within that drove him from.” The silent one in the back shifted
the tangled, mostly vertical, maze toward its discovery. his weight and moved his arm. Saeren
known as Merne’s Alley for hours. He had spent months trying to knew he was reaching for a weapon
He was tired, despite his frequent figure out what he was looking for. even without the silent warning.
stops to look for signs to point him Even after he had learned the “what” Working together, these toughs
in the right direction. He’d also spent was actually a “who,” it had taken still didn’t pose a serious threat, but
too much time looking at his feet, almost as long to find the “where”: one Saeren didn’t want to fight them,
but it was the only way to avoid the of the least friendly neighborhoods of not here. Stealing a glance at the
patches of ice that crossed his path Algidheart. Irrisen was the last place surrounding buildings for onlookers,
like overconfident thieves. The mists Saeren wanted to be—a place he he spied the overhang of a platform
had blocked all sight of the river some had long avoided with all his might. several feet away. He was certain he
time ago, but he was nowhere near Unfortunately, he just didn’t have any could make the jump and pull himself
the top. other options anymore. out of reach before they could react.
Saeren didn’t know exactly where Lost in his reverie, Saeren almost But even as the escape plan formed
he was going, but he felt he was close. failed to notice the two figures in Saeren’s mind, his left hand shot
He could sense it as surely as he stepping out of a side alley to block out—unbidden—and grabbed the

8 No. 2 | January 2010


Paris Crenshaw

man’s coat. He struggled to let go, thing for me, you won’t have to worry Want More?
but his fingers wouldn’t obey him. about having me around anymore.
Swallowing, Saeren looked up to meet “Fine.” He had to admit he was If you enjoy the Pathfinder fiction
the thief’s gaze. almost as anxious for this to end as from this issue of the Wayfinder,
What the man saw in Saeren’s she was. “Let’s get going.” check out the continued saga
eyes caused his already pale face to By the time he found his of “Winter’s Fool” and other
take on an ashen hue. The other man destination, daylight—or what passed great, fan-writen fiction at the
must have seen it, as well. Instead of for daylight this far north—was nearly Pathfinder Chronicler Website
moving to defend his companion, he gone. Saeren had suspected he would http://www.pathfinderchronicler.net
took a half-step backward. recognize the place when he saw
The air grew cold, even for Irrisen it, but he was surprised at just how
in winter. The fog around them turned obvious it was when he finally did. Of “My name is Saeren. I seek the help
to ice and fell like fine sand onto the course, signs are easy to read when of Hellbinder Voreas.”
wooden platform. The thief struggled one knows what to look for. “Oh? And what makes you think
in Saeren’s grip for only a moment. The house was situated this Voreas is here? Or that he would
When he let go, the thief fell to the precariously on the edge of Merne’s want to help the likes of you?”
floor, and his frozen body shattered Alley, stubbornly defying gravity. The “Because I bring news he’ll want to
into dozens of pieces. building lacked anything resembling hear. Something I would much rather
The other thug tried to turn and good taste. To the untrained eye, discuss inside, if you’d be so kind as
run, but he slipped on the ice and fell, it appeared to be covered in a to let me in.” Saeren was starting to
cracking his jaw. Saeren’s hand shot bewildering array of ornaments, feel the chill of the Irrisen night settle
out like lightning and grabbed his everything from bunches of dried into him, and he was running low on
ankle. His lungs froze before he could flowers to artistic designs carved patience. “Or would you rather let me
start screaming. directly into the walls. Saeren knew, freeze to death on your doorstep on
When it was over, Saeren tossed however, that the owner was not the night of the Winter Solstice.”
the icy remains into the river below. the least bit interested in decor. The eye on the other side of the
He resumed his climb up through the Everything around that house was door narrowed. “State your business.
alley, stomping hard with each step. devoted to warding against unwanted Then we’ll see if Voreas wants to see
Steam began to rise from his skin as visitors—and a very specific kind you…or let you freeze to death.”
the exertion heated his body. It didn’t of visitor, at that. As he approached Saeren’s exasperated sigh was
take long before the familiar, sultry the house, Saeren thought he felt the a white plume that joined the fog
voice slid back into his mind. presence in his mind squirm a little. hanging in the frigid air. “Very well.
Why so angry Saeren? They were Saeren knocked on the door. He Tell Voreas that the White Witch,
trying to rob you. I was only helping. waited for several moments before he Talithia, has escaped her prison in
She fell into the twittering, mocking heard the sound of footsteps, followed the south.”
laughter with which she so often by the tinkling of what he suspected Saeren didn’t know what he
tormented him. were silver bells. The resident must found more gratifying—the sound
“You know damn well why have had a gremlin problem, as well. of chiming bells as the man fell back
I’m angry. You used me. Besides, A metal plate slid open to uncover a from the door in shock or the rush of
someone could have seen us…seen small hole in the door, which Saeren warm air that greeted him when the
me,” Saeren muttered a curse at could see was lined with lead and door swung open. But his smug grin
himself. He had to stop thinking of etched with arcane symbols of faded quickly when he saw the look
them as being together. protection. A sparkling, green eye on the old man’s face. A different kind
But we are together, Saeren. We’ve peered through the hole. of chill ran through Saeren in that
been together since the day we met. I “What do you want?” The voice was moment—one that only grew deeper
helped you then, didn’t I? I just helped that of an old man. Saeren was glad when he heard the rich, throaty
you again. And if you’ll take us both to hear him speaking the Common laughter bubbling up from the back of
just a bit farther, you can return those tongue. He was doubly glad to hear his mind.
favors. Once you’ve done this one little the man’s obvious Taldan accent.

9
Threats of Irrisen
Base Atk +2; CMB +2 (+4 to sunder);
Threats of Irrisen CMD 15
By Crystal “Immora” Frasier Feats Deft Hands, Improved Sunder
Art by Crystal “Immora” Frasier Skills Acrobatics +3, Climb +1, Disable
Device +10, Disguise +1, Escape
Artist +3, Perception +2, Sense

I
n the frigid north, foul fey magic Motive +2, Sleight of Hand +10,
and a hard populace breed their Stealth +11, Survival +2, Swim +1
own threats unseen in southern Languages Common (cannot speak)
lands. Some of the most iconic are SQ change shape (alter self, Small
the covetous kennies, the jabbering humanoids), tamper
polevoi and the tragic rusalka. Ecology
Environment Temperate and cold
Kennie forests or urban
This little humanoid appears to be a Organization single, pairs, or teams
bizarre mixture of goblin and turnip, (3-10)
painted garishly by a madman’s brush. Treasure standard (shiny objects)
Its stumpy legs push it forward, while Special Abilities
its long and grasping arms seem Skills: A kennie gains a +4 racial bonus
to have already spotted something on Disable Device and Sleight of
desirable on you. Hand checks.
Kennie CR 2 Tamper (Su): Kennies can tear apart
XP 600 complicated devices with ease. They
N Small plant make Disable Device checks as
Init +3; Senses Low-light standard actions against difficult or
vision; Perception +6 simpler devices and full round actions
Defense against extremely complicated
AC 14, touch 14, flat-footed 11 devices. Against held objects, this
(+1 size, +3 Dex) counts as a sunder attempt, inflicting
hp 16 (3d8+3) damage equal to a Disable Device
Fort +4, Ref +4, Will +3 check result.
Immune plant traits
Weakness vulnerability to fire A horrible melding of goblins and
Offense root vegetables, kennies are pests and
Speed 30 ft. sneak thieves of the first order. The
Melee 2 claws +4 (1d4+1) first examples of these vile plants were
Space 2 ½ ft.; Reach 5 ft. almost certainly arcane experiments,
Tactics but they have bred true and now
During Combat Kennies prefer to avoid infest many cold, rural regions. They
combat, but are savage when cornered. blend in by disguising themselves
They attempt to pull complicated as human urchins, and Algidheart,
weapons apart if possible, otherwise Jol and Whitethrone all suffer from
they rely on their claws. surprisingly large infestations.
Morale Kennies usually flee if caught Kennies are kleptomaniacs,
in the act or injured. If guarding a stealing whatever baubles attract their
planted seed, they fight to the death. attention. Their proclivities also drive
Statistics them to disassemble objects and find
Str 12, Dex 16, Con 12, Int 6, Wis the most interesting pieces, a habit
14, Cha 12 they show an unnatural gift for. Dung

10 No. 2 | January 2010


Crystal Frasier

and soil form the basis of their nests, tools) SQ nyctophobic


which they line with arrowheads, glass Special Attacks Cruel Overseer Ecology
shards, gems, horseshoes, lacquered Spell-like Abilities (CL 5th) Environment cold and temperate
wood, spare coins, watch parts and At will – detect magic, pass without plains
especially large paint chips – a patient trace, speak with animals Organization pairs, gaggle (three
person might find a genuine treasure (domesticated animals only) polevoi mounted on a single heavy
among the baubles. 1/day – charm animal (DC 13; horse), or work gang (six polevoi on
The plants graduate from annoying domesticated animals only), cure three heavy horses)
to dangerous in the late fall, when light wounds, faerie fire Treasure standard
they begin to reproduce. A fresh 1/week – contagion (DC 15), remove Special Abilities
carcass serves as the soil for the disease Cruel Overseer (Ex) Polevoi adore
solitary bright green seed each kennie Tactics human tools, and wield human-sized
produces a year. While they normally Before Combat Polevoi usually spark farming implements without penalty.
hunt caribou or other wild animals for combat by screaming at the wrong They may also use the following
this purpose, kennies rooted in more person. Before jumping into a real Medium-sized tools as weapons
urban areas will kill domestic animals fight, though, they will order anyone without penalty: club, hoe (shortspear),
or even humans, then jealously guard within shouting distance to attack first. pitchfork (trident), sickle, thresher
the carcass for several weeks. If they expect trouble, Polevoi mount (flail), and whip. While wielding
Kennies are vaguely intelligent, and the nearest horse, whether it’s theirs these oversized weapons, a polevoi
have occasionally formed close bonds or not. Multiple polevoi often crowd threatens adjacent squares.
with individual humanoids. Their onto a single mount if there aren’t Nyctophobic (Ex) Polevoi are creatures
incredible skill with locks and thievery enough available. of daylight, and the darkness terrifies
make them welcome additions to During Combat Polevoi hate a fair fight. them. In dim areas, a polevoi is
many criminal organizations, though Conversely, they feel invulnerable considered shaken. Within areas of
kennies themselves do not understand while astride a horse. They try to darkness, a Polevoi must succeed
concepts like ownership or trade. intimidate would-be attackers with a a DC 15 Will save every minute or
tongue-lashing and a few whip strikes. become frightened. When the sun sets,
Polevoi If this fails, they switch to deadlier or the polevoi becomes panicked by
This leathery mass of wrinkles tools. If they believe an opponent its nyctophobia, it vanishes back into
resembles a tiny, grass-haired man. He might escape, they inflict them with the First World until sunrise. A polevoi
holds a comically oversized whip in his leprosy as a reminder. in the area of a daylight spell is not
hands, his eyes glowering at you in a Morale Polevoi are cowardly, and will forced back into the First World at
deeply wrinkled face. flee reduced below half their hit sunset, but is shaken until sunrise.
Polevoi CR 3 points or their mount is killed.
XP 800 Statistics Polevoi are a rare breed of
CN tiny fey Str 8, Dex 16, Con 15, Int 8, Wis 14, cantankerous field-fairies, but in
Init +3; Senses low-light vision; Cha 7 Irrisen they are not only allowed but
Perception +6 Base Atk +2; CMB -1; CMD 12 encouraged to wander freely between
Defense Feats Animal Affinity, Mounted Combat, the First World and the mortal realm.
AC 16, touch 15, flat-footed 13 (+1 Weapon Finesse They find the concept of agriculture
armor, +3 Dex, +2 size) Skills Acrobatics +3, Bluff -2, Climb endlessly entertaining, and sometimes
hp 27 (5d6+10) -1, Diplomacy -2, Diguise -2, Escape pantomime the farming actions of
Fort +3 Ref +7 Will +6 Artist +3, Handle Animal +7, Heal locals. More often, though, they watch
DR 5/cold iron; Resist cold 10 +2, Intimidate +4, Perception +6, toiling humans from horseback,
Offense Profession (farmer) +3, Ride +9, Sense shouting useless suggestions, doling
Speed 20 ft. Motive +2, Stealth +11, Survival +2, out “encouraging” whippings, and
Melee whip +7 (1d3-1 subdual) or Swim -1 Racial Modifiers Handle trampling or savagely beating those
sickle +7 (1d6-1) Animal +2, Intimidate +2 they deem too lazy. Were it not for
Space 1 ft. Reach – (5 ft. with human Languages Common, Gnomish, Sylvan their acute fear of the dark, they

11
Threats of Irrisen
would drive mortal farmers to work Rusalka Base Atk +6; CMB +9 (+13 to
continuously until they dropped. Lean and beautiful, wearing a smile grapple); CMD 20 (24 vs. grapple)
Generally despised, Polevoi and very little else, this stunning Feats Agile Maneuvers, Deceitful,
enjoy a measure of protection from young woman beckons to you from the Greater Grapple, Improved Grapple,
the winter witches, and sometimes riverbank, inviting your comfort. Weapon Finesse
beseeched by peasants for their Rusalka CR 6 Skills Acrobatics +3, Bluff +14, Climb
ability to heal wounds and diseases. XP 2,400 +1, Diplomacy +3, Disguise +5,
The pint-sized fey have a famous love LE Medium undead (water) Escape Artist +3, Knowledge (local)
for eggs and poultry, and the easiest Init +3; Senses darkvision 60 ft; +10, Perception +1, Perform (sing)
way to win their fickle favor is to stuff Perception +1 +12, Sense Motive +13, Stealth
them to bursting. Defense +15, Swim +9; Racial Modifiers
AC 19, touch 13, flat-footed 16 (+3 +8 Stealth underwater
Dex, +6 natural) Languages Aquan, Common, Skald
Dear Ask a Shoanti: hp 67 (9d8+27) SQ bonded pool, water mastery
Fort +3, Ref +6, Will +7 Ecology
Studies show that the Crown DR 5/magic and wood; Immune cold, Environment cold aquatic and forests
of the World is melting at a undead traits Resist fire 10 Organization Solitary or sem-ya (one
faster rate than loremasters have Defensive Abilities channel resistance rusalka, plus 2d4 zombies and 1d4
previously recorded. What actions
+4 small water elementals)
will you personally take to combat
Golarion’s global warming? Offense Treasure standard
Speed 30 ft, swim 30 ft. Special Abilities
Sincere Regards, Melee 2 claws +9/+9/+4 (1d4+1 plus Bonded Pool (Su) Rusalkas are
Green green-skin
1d6 cold) shackled permanently to the body of
Dear Green green-skin: Special Attacks icy embrace water in which their remains reside,
Tactics usually a lake or river. By daylight,
I pledge to cut total emissions
Before Combat Rusalka prefer to they cannot leave their watery tombs,
in the Storval Plateau by 200%
by the year 4712 A.R. First, I invite their victims close with flattery, but can rise partially from the water
will be slaying all of the more pleas, and suggestive remarks, and to attract passersby. By night they
gassy orcs. Next, I will purchase may even have long conversations may roam freely on foot, but the
an adamantine klar. No longer with someone they are about to kill. first rays of sunlight will destroy her
will I be forced to continually They do everything in their power to delicate form, sending the spirit back
purchase a new one each time put a target at ease. to its bonded pool. If slain, a rusalka
after it is irretrievably lodged in a During Combat Rusalka are not will reform in its bonded pool 1d6
hellknight’s skull. I will escape the fighters – they only want to feel nights later. A rusalka loses its channel
trap of a throw away society (at warm and loved. If a situation resistance while away from its pool.
least not without Quick Draw). seems threatening, they will simply Icy Embrace (Ex) Once a rusalka holds
Yours very truly, grab hold of the nearest person a lover in her arms, she will never
Ask a Shoanti and attempt to drag them beneath let go. Rusalka receive a +4 bonus
the comforting waters of the rivers to CMD when grappled or pinned
or lakes. If angered or desperate, opponents attempt to break free if
rusalka will focus on one target at a she uses two hands. She can maintain
Polevoi excel at riding, and time, maneuvering as best they can a grapple or pin one-handed with no
prefer horse mounts despite their to isolate them. penalty. Once a target is grappled, a
size. During summer months, it is Morale Beings of cold and loneliness, rusalka must succeed at a DC 20 Will
a common sight to have a dozen rusalka have little to lose and fight save every round to do anything but
or more polevoi crowded across until destroyed. drag her victim underwater.
two or three horses, shouting Statistics Victims drowned by a rusalka rise under
conflicting orders in every direction Str 12, Dex 16, Con –, Int 13, Wis 12, the next full moon as zombies under
at beleaguered farmers. Cha 17 the rusalka’s control.

12 No. 2 | January 2010


Skald Almighty
Water Mastery (Su) A rusalka’s body
is composed of frigid, cursed water,
making her difficult to injure. A
rusalka receives a +1 bonus to
attack and damage rolls if both she
and her target are at least waist- to start a bardic
deep in water. Rusalka never take performance (instead
penalties from fighting underwater. of as a separate move
action).
The Witch Queen of Irrisen demands a In addition, if
lifetime of service from every subject. you start a bardic
Even those who die unnaturally performance with
remain in Irrisen for the length of a berserker’s cry, you
a natural lifetime, thanks to her may start and maintain
profane laws. The rusalka embody it while raging. The bardic
the most tragic elements of these performance must be based on
undead: spirits of young women Perform (oratory or sing).
who die heartbroken or murdered Thunder and Roar
by their lovers, now compelled into Your rage lets you
horrorific service. Through magic, sing, speak, and roar
nature, or fate, the bodies of Irrisen’s
murdered lovers inevitably find their
Skald Almighty triumphantly even when
your musical abilities
By Eoin “vagrant-poet” Brennan
ways into nearby waterways, and Art by Crystal Frasier would fail you.
birth a rusalka. Impossibly beautiful Prerequisites: Cha
but perpetually cold and alone, they 13, Sound and Fury, bardic

L
desperately seek companionship. ong have the skalds of the Land performance class ability, rage class
The cruelty of their deaths instills of the Linnorm Kings sung the ability, base attack bonus +6, Linnorm
them with an irresistable urge to pull sagas of great heroes and kings, Kings affinity.
would-be suitors down into the icy but the mightiest skalds accompany Benefit: If you start a bardic
depths of their rivers. these heroes to battle, and many are performance with a berserker’s
If a rusalka goes too long without indeed great warriors and legends in cry, you may use rage rounds per
feeling the warmth of a mortal body, their own right. day instead of bardic performance
she may leave her watery home The following pair of feats and rage rounds per day to start and maintain
and actively hunt for a victim. Some power improve on the Berserker’s Cry it. You may interchange which
even pull men from their beds in feat from the Pathfinder Chronicles you use each round. The bardic
the dead of night. Communities in Campaign Setting (page 93) and allow performance must be based on
Irrisen go so far as to make regular a character to unify his inherent Ulfen Perform (oratory or sing).
sacrifices of criminals or the sick to penchants for music and battle.
local rusalkas to keep them sated. Rage Power
Many erroneously believe that a Feats Raging Skald (Ex): If you
rusalka exists for as long as it would Sound and Fury unleash a berserker’s cry (with the
have lived while still mortal, but this is You can weave roaring exclamation of Berserker’s Cry feat) as you enter
only a half-truth. When the rusalka’s your rage into your bardic performances. a rage or during a rage, the bonus
earthly remains are properly blessed Prerequisites: Cha 13, granted increases to +2 and lasts an
or the reason for their premature Berserker’s Cry, bardic performance additional number of rounds equal
demise discovered, the rusalka can class ability, rage class ability, Linnorm to your Constitution bonus (if any).
no longer reform itself when slain and Kings affinity. A barbarian must be at least 6th level
her soul is freed, Irrisen’s supernatural Benefit: You may unleash a before selecting this rage power.
laws be damned! berserker’s cry as part of the action

13
Side Treks: Northern Avistan

Side Treks

Side Treks: Northern Avistan


By Thomas Morrison, James MacKenzie, Scott Abercrombie, Jason Lillis
Art by Liz “lilith” Courts and Crystal “immora” Frasier

The Crown of the World Background Tian alchemy, magic, and techniques,
– The Path of Aganhei The frost giant Vidkun Quisling splitting them into small squads of
Plot Hooks spent his early adult life as a common brutally efficient bandits.

H
ired by a loose confederation brigand, but was captured by a Vidkun makes his base near the
of several merchant parties, sorcerer from Tian Xia, hypnotized Path of Aganhei, an area often used
the PCs must keep the to serve as a personal bodyguard. in the past for temporary raiding
Path of Aganhei free from raids by Vidkun learned his master’s ways, outposts. The ruins that dot the area
a determined group of brigands, becoming a worshiper of Abraxas, would draw many if they did not lay
the White Cloud. Motivated and the Demon Lord of magic and covered under thick layers of snow
military-like in their precision and forbidden lore. After his master was and ice nine months out of the year,
tactics, the usual caravans from assassinated and Vidkun was truly and while Vidkun is not intellectually
far Tian Xia have yet to appear on free, he made the grueling track backward, he is not an archaeologist.
the Path, and with goods gathering back to his native lands of northern He receives dubious assistance from
dust, the merchants want to know Avistan from Tian Xia. the self-serving advisor assigned to
what is happening on the Crown of His ambition whetted by his him, the glabrezu Mugkuzidir, but
the World. experiences in Tian Xia, Vidkun snow goblin excavators, guesswork,
One merchant has heard that returned to his tribe and quickly and plain trial and error carry out the
the Witch Queen herself, Baba Yaga, gained preeminence among the majority of his excavations.
once gathered ancient artifacts and disparate tribes with his White Cloud Out of the half dozen sites that
secrets buried under the icy white band. He downplays his worship of proved promising, Vidkun has
desert of the Crown. The merchant, Abraxas as it has made him unpopular discovered that whomever built the
Shoafa Lamyra (NE female half-elf among the Kostchtchie-worshipping ruins, they had mastery of movement
cleric of Zon-Kuthon) approaches frost giant traditionalists. A through space and time. The following
anybody that is a potential ally – competent leader, Vidkun treats his sites can be used by the GM:
willing or not. followers well, training them with The first site is a large town-sized

14 No. 2 | January 2010


Thomas Morrison, James MacKenzie, Scott Abercrombie, Jason Lillis

ruin that has been picked clean by within striking distance of the Path winter storm that quickly drops
bandits and infrequent adventurers. for flying creatures, this is the newest the temperature beyond magical
The Quisling frost giant tribe keeps a site that Vidkun has discovered. protections, forces the PCs to take
permanent presence here to provide Befriending a clutch of white dragons shelter in the hamlet of Greivik.
supplies and muscle to other bandit that prowl in the area, Vidkun is Whipped by the wind, blowing
groups. Vidkun avoids this site, as eager to explore this area, having snow mercifully obscures the details
it has been contaminated by too- shown no signs of excavation by the of what must have been a slaughter.
curious eyes. Witch Queen. Beyond the village’s shattered
Laying between the first site gates, vaguely humanoid shapes
and the glaciers north of Kalsgard, Potential Resolutions lie scattered among the buildings,
this city-sized site appears to have It could take PCs the better hidden beneath a blanket of new
explored and cleaned by the Witch part of years to clean the area of snow. The settlement’s great hall
Queen some 1400 years ago. Vidkun the White Cloud brigands. Vidkun looms beyond, hopes of cover from
has left a handful of followers here as can serve as a recurring villain, his the raging storm dashed as it reveals
a mop up crew, shifting his focus to attempts to uncover the Crown of its fire-gutted timbers. Heavily
the third site. the World’s secrets a constant threat cloaked, a figure calls out to the PCs,
Forty large stone circles coincide to all who live in northern Avistan. his voice hoarse and barely audible
at this site to form an arcane nexus Even if Vidkun finds nothing or his over the wind, inviting them take
with a small research facility, which archaeological attempts thwarted, shelter in a nearby fjord cave.
lies west of the second site. Some of his ability to get disparate tribes and The offer of shelter to the PCs
the circles indicate various magical other monstrosities into cohesive is from Skernid, Chieftain of fallen
studies – life force, souls, travel – but fighting teams. Unearthing even one Greivik. His two huscarls, sworn
most remain enigmas. It is a giant, of the artifacts potentially buried bodyguards, keep the cave free from
complex puzzle that confounds here, Vidkun is likely not to forget the hungry animals, but they are not
Vidkun, who spends most of his PCs activities against him and will likely to be the victims of such an
time here with Mugkuzidir and his use his considerable influence over assault. The stink of undeath hovers
other followers. the region to torment them. around Skernid and his huscarls,
Northeast of the second site, Of course, if the PCs manage to but they do not seek to kill the PCs
forbidding ice cliffs make overland quell the White Cloud brigands before – they seek their help. Skernid asks
travel to this area almost impossible. that happens, grateful denizens of the the PCs to rescue their families
Combined with a pernicious region will come calling to see what from the raiders, fulfill their oaths
infestation of overgrown ice worms else they can do. King Svienn Blood- of vengeance, and return to Greivik
and hostile, cunning remorhazes, Eagle of Kalsgard might recruit them with news of their success or failure.
Vidkun can only look at the small to chart a trade route to Casmaron Background
palace buried beneath the ice here. over the Crown of the World. Curious Huddled in the shadow of the
Further east of the Path and PCs might even pick up where glaciers of Irrisen, few folk are
skirting dangerously close to the Vidkun left off, which draws Irrisen’s more isolated than the tiny seacoast
northern edge of that cursed land attention northerly once more. hamlets of Erdborg and Greivik.
known as the Worldwound, this frost- Wresting a meager living from the
rimed, mile-wide bottomless stone ocean, these dwellers in a hostile
pit reeks of powerful necromancy. wilderness shrewdly bargained long
The city built along its edge is long Irrisen ago with fey spirits to protect them
dead, victim to whatever forces lurk – The Dragon Stones from the cruel power of the northern
in the chasm’s depths. Whatever Plot Hook winter. With superstitious caution

T
inhabitants are there, a powerful asked to find relatives taken bordering on paranoia, the villagers
and hostile will prevents the magical from southern lands, the PCs kept the ancient customs, the
exploration of its depths, and Vidkun find that their trail leads to bargains meant to save them from
dares not explore it. the ice-choked shores of the Linnorm the merciless wilderness – except for
Northwest of the first site and Kings. A blue norther, a sudden the village of Greivik.

15
Side Treks: Northern Avistan
The vicious raiders known as the The people of Erdborg distrust forces that created them. Failure
Sons of Grunag struck in the night, strangers, their contempt obvious means they will never be able to
blocking the entrances to the main with every word. Those trying to win rest, a state they will surely blame
hall, setting it alight before the men over the hostile villagers have their on the PCs.
could escape. Seizing the women and work cut out for them. Thegn Kerhart,
children, the Sons fled into the night. the chieftain of the village, takes
Swearing vengeance, Skernid and elaborate pleasure in humiliating Land of the Linnorm Kings
his huscarls uttered an oath, drunk his “pet seer”, keeping the dangerous – In a Family Way
deeply by the cruel spirits of the troll matron chained and feeding her Plot Hook

A
north. As the fires consumed them, scraps. Kerhart is a gambling man, s the PCs travel through
they were turned into revenants but not particularly good at it. Clever an area of wild hills in the
(Pathfinder #2, “The Skinsaw PCs might convince him into freeing region, they hear what seems
Murders”), but unable to seek out the the troll over a game of chance or to be the crying of a child. Tracking
source of their anguish, a malicious contest of skill. The chieftain is not the sound, they discover a child –
caveat granted to them as a price for above cheating, and is quite stubborn. a very large child, perhaps only a
their undeath. A PC will need to succeed on a DC 28 month or two old, carefully covered
Without a skilled tracker in Diplomacy check to convince Kerhart by an uprooted bush. A successful
the party, following the Sons’ trail that crushing the Sons of Grunag is Knowledge (nature) check reveals
through the fresh snow is daunting, worth the troll’s freedom. that the baby is a fairly newborn
but assistance is available from Augur hill giant. While uninjured, the child
Gundiyr, an ice troll maiden who has Potential Resolutions is clearly upset and likely starving.
an offer of her own. Her mother, Augur If the leaders of the Sons of Any PC capable of tracking can
Volgihild, has remained captive in Grunag feel that they are doomed, determine the hours-old imprint of
nearby Erdborg for many years. If the they release the seal on the bare feet leading down a westward
PCs agree to free her mother, Gundiyr Eisenwyrm (Gargantuan advanced leading trail.
will share more information about half-white dragon wyvern). Only The trail ends at a gruesome sight
the Sons’ hideout and strengths. after it has been dispatched can any – a large fire pit holds the blackened
Key to the PCs is the knowledge prisoners be rescued, and all of the corpses of two large humanoids, the
that the Sons of Grunag do not keep remaining Sons gleefully engage in giant child’s parents. Signs of a struggle
prisoners; instead, they sacrifice a fight to the death, killing as many lay strewn around the clearing and
them to a dark god worshipped at the of their captives as possible in the nearby cave: broken clubs, churned
Eisenwyrmstein. hopes of a final sinister boon from ground, gory blood spatters.
The Eisenwyrmstein, the Dragon their patron.
Stones, is holy ground for Runeric, Befriending a troll is a dubious Background
an aspect of Norgorber worshipped pleasure, but Gundiyr and Volgihild The giant family only recently
in the north. The Sons of Grunag are appreciative of the PCs efforts moved into the area, shortly before
await the coming of the Eisenwyrm, if successful. They offer several the child’s birth. It did not take
a massive horror they honor as a treasures from their personal hoard them long to come into conflict with
servitor of their murderous god. (total value equal to APL * 1000 gp) the nearby village of Skorg. After
A pair of ogre mages leads this and send the PCs on their way with repeated skirmishes resulting in the
depraved band of eight murderous a blessing protecting them from deaths of village hunters, the leaders
tribesmen (CE orc barbarians). the worst of the winter cold (cold of Skorg organized an attack, carried
In addition to the abilities typical resistance 5). The fetish only works out earlier in the day.
of their kind, they have been while the PCs remain in Irrisen, Returning from fetching water
granted a boon from their dark though. nearby, the mother giant hid her
god, continuously benefiting from a Chieftain Skernid and his sleeping child after hearing her mate’s
nondetection. Such creatures as the bodyguards have a harsh reality bellows of rage and sounds of battle.
revenant Skernid and his huscarls facing them. If the PCs succeed, Charging in to help, the two giants
cannot sense them by any means. they are rent apart by the same were no match for the determined

16 No. 2 | January 2010


Thomas Morrison, James MacKenzie, Scott Abercrombie, Jason Lillis

hunting party. After killing the pair, the northernmost reaches of her bear as an affront and a chance
the hunting party burnt their corpses the Linnorm Kings’ lands. After to strike back at those that made
and ransacked their lair. setting up the trade agreements, her a pariah. Eagerly using the same
he spends most of his time abilities that made her outcast in
Potential Resolutions collecting profits in the larger the first place, she struck back at
Unless the PCs are evil, leaving the city of Trollheim, but he has night while the town gathered for
child to die would be an inexcusable not heard from some one of his a midwinter’s celebration in the
act. Assuming they take the baby with largest suppliers, his hometown mead hall.
them, three possible resolutions are: of Brogren. He hires the PCs to
Keep the child. In this case, check out settlement and make Potential Resolutions
one of the PCs adopts the child as sure all is well. After ridding Brogren of Haurit
their own, taking responsibility Upon reaching the steading, and her minions, the steading can
for raising and taking care of him. the PCs hear the sounds of revelry be occupied by new settlers in the
Unless the PC has a stronghold with from the mead hall that lies at the spring. With his connections to
loyal servants, this could be the end center of town. Eerily absent of the one of the Linnorm Kings, Rayger
of an adventuring career. normal activities associated with a offers safe passage and a triple his
Find other hill giants. This could thriving village, the PCs find initial offer.
prove somewhat difficult, first in the animate bodies of the If the PCs are unable to
simply finding another giant family, townsfolk jerkily engaging in rid Brogren of Haurit, Rayger
and then in getting close enough to mock battles and dances. is disappointed, sending the
make peaceful intentions known. information to Freyr Darkwine
Bring the child to Skorg or Background and his Blackravens. Distraught
another village. While justice Ravger’s hometown at the loss of his hometown, he
might be served in having the child made the fatal error of pays the PCs half-heartedly and
raised by the society that killed its killing a favored pet of thanks them.
parents, getting the residents to a local exile, a witch by
agree to raise the child instead of the name of Haurit (NE
killing it outright could prove to female human [Ulfen]
be impossible without resorting to necromancer). Long
violence or magical compulsion. banished into the cold
Local druids. If there is a local scrub forests, Haurit
druid circle in the area, they may saw the murder of
accept the child, either to find it
a more suitable home or raise a
guardian of the land.

Land of the Linnorm Kings


– Mead Hall of
Brogren
Plot Hook

R
ayger Yulmaster (N
male human
expert)
is a wealthy fur
tradesman
that deals
with numerous
steadings throughout

17
Crystalhue

Crystalhue
By Crystal “Immora” Frasier
Art by Ashton “N’wah” Sperry

I
n a preindustrialized society, who, in the Age of Darkness, visited of snow and elaborate bonfires built
winter is a time of fear and frightened human communities to bring the warmth of spring three
isolation, when a family might do bearing the light of hope and leaving months early. Wealthier communities
weeks or months with seeing their glittering crystal prisms. Her visits or those blessed with a powerful
closest neighbors. In the northern brought comfort and healing, and mage may even rely on weather
extremes, it is also a lightless her prisms reminded the suffering magic to steal a genuine spring day.
time, casting Golarion’s far-flung masses that the light they need comes Hung throughout public areas, glass
inhabitants thousands of years from many different colors working baubles and prisms bathe the area in
back to the Age of Darkness. In such together. Remembered annually even myriad rainbows and paint the dull
dismal times, a person’s survival in present times, Shelyn’s message landscape in every color. Musicians
and happiness are only as strong as reminds communities of all they and artists line the streets, displaying
their closest relationships. In these hold precious on the shortest day of their talents, and during the day’s
shortest of days, the goddess Shelyn the year. festivities, many artisans choose
brings tidings of community and their apprentices for the coming
forgiveness – she brings Crystalhue. Common Traditions season. The atmosphere for the day
Crystalhue is the annual day Communities celebrate Crystalhue is one of laughter and togetherness,
of warmth, color, romance, and differently, depending mostly on and the air hangs thick with song,
reconciliation celebrated around local climate, but many themes holly, and the smell of warm apple
Golarion, especially so in its coldest remain constant. Community is tarts and spiced wine.
latitudes. According to tradition, the important, and so town squares or Bad feelings, like bad cheese,
holiday was founded by Shelyn herself, other gathering places are swept free will sour a household, and so it

18 No. 2 | January 2010


Crystal Frasier

is important to air both. A day of creativity, young women dye colored gifts, praising it, whispering happy
clemency, Crystalhue often brings streaks into their hair. These dyes are memories, and apologizing for slights
individuals together in the spirit of hand-prepared from late fall berries, committed against coworkers, loved
friendship and understanding with wild mushrooms, and even colorful ones, patrons, or servants.
each other. Often, this is the last insects, and for several weeks prior Children, admired for their
chance to make amends with friends one can occasionally see teenage infinite capacity for compassion,
or distant family for many weeks of girls prowling nearby fields in search play a vital role. Appointed as the
harsh, biting cold and the lingering of the perfect reagents. Colors can “sibling”, a young child must “guide”
chance that winter may remove them range from the usual reds, oranges, the doll around and make certain
forever. Many celebrants believe and blues to exotic gold, green, and that everyone in the area makes
that insincere apologies and the violet. The most elaborate examples peace with the Zonzon before the
refusal of a request for forgiveness include intricate patterns that festival’s end. Doll or not, the sibling
by another will incur the wrath of combine hair color and carefully is expected to keep the Zonzon happy,
the Eternal Rose. styling to create short-lived artwork. fulfilled and warm for the day.
Small gifts are a common sight Married women also participate, but Once the dancing and feasting
during the holiday, both as signs of usually limit themselves to a single have finished and the music quiets,
appreciation and as peace offerings. colored streak. locals take the Zonzon out into the
These presents are invariably hand- In contrast, men young and old woods and leave it in the wilderness.
made, and should be both attractive wear a patchwork jacket, or melaro, Others may set the manikin adrift on
and practical. Decorated cups, tools, usually made from colorful scraps of a river or at sea, or tie it to an animal
art supplies, and bags are all standard fabric scavenged and saved over the subsequently released into the wild.
gifts, but the most common is warm previous year. A melaro is a personal Depending on their surroundings, the
clothing: boots, coats, hats, mittens, article, and must be hand-sewn by specifics vary, but each community
scarves, and socks of every color and the wearer or else grant bad luck in that celebrates Crystalhue believes
design see the light of day for the first love. As a result, the coats run the that the Zonzon will find its way to
time just before the year’s longest gamut from garish and misshapen to the Midnight Lord, delivering the
night. For many of Golarion’s poorest gorgeous spectacles. A man keeps the sympathy and goodwill his sister has
families, their only colorful or fun same melaro and uses it every year,
clothing comes from Crystalhue, and patching it or adding new fabrics
so is an especially loved tradition as necessity or whim demands. It
among the lower classes. is very common for the coat to be
Gathering every candelabra, broken up when a man dies, and its
lamp or lantern, the all-too brief patches spread among his sons and
day concludes with a feast and grandsons.
dancing. Traditional dishes vary,
but usually include fowl, pumpkins The Zonzon
and squashes, berries, rhubarb, and The most sacred tradition of
plenty of caraway, cloves and ginger. Crystahue is the Zonzon. Every
Lively music from strings and community creates a small
woodwinds invite many to dance doll from available scraps,
with gusto and verve, fighting back leather and red thread
the winter chill. As befitting a holiday being the most common. Each
started by the goddess of love, many doll is a representation of the god
young adults pursue romantic Zon-kuthon, Shelyn’s lost brother.
affections while Shelyn’s devout Mirroring the goddess’s infinite
consecrate long-term relationships mercy, the doll is passed among
with marriage ceremonies. neighbors, friends,
In homage to Shelyn as well as and family, who take
to show their individuality and turns giving it small

19
Crystalhue
Minor Artifact - Spectrum of Good Hope
Aura strong abjuration; CL 18th
Slot –; Weight 1 lb.
Description
While the original prisms and crystals Shelyn spread during the Age of Darkness were merely metaphors with only
minor magical powers, over the interceding millennia they have soaked up the hopes and camaraderie of millions,
transforming the few remaining into mystical artifacts.
A spectrum of good hope is an elaborate glass or crystal bauble, hanging from a silver chain. It sparkles with color in even
the dullest light, and holding it instills a sense of peace and generosity. Between sunset and sunrise, or when surrounded
by magically darkness, the spectrum automatically glows with the power of a daylight spell. All humanoids within its
light gain a +4 morale bonus to saving throws against mind-affecting effects that rely on negative emotions, as per
the unbreakable heart spell (see Pathfinder Chronicles: Gods and Magic). On the night of the winter solstice, the radius
of a spectrum’s light and magical influence extends to 300 feet.
Destruction
A spectrum of good hope can be shattered by close friends, lovers or siblings who mutally agree that doing so will
save their relationship.

inspired in them. Crystalhue beyond performing the cooking, dye-making or sewing classes
Not every Zonzon finds its way to scores of marriage ceremonies that several weeks prior to the event to
the dark god’s side, however. Many usually cap the celebrations. The help the inexperienced develop their
believe that Shelyn annually grants a church wants the populace to freely skills. The more experienced clerics
embrace the goodwill of the Eternal
year of life to a single, random Zonzon. of Shelyn spend their time among the
Depending on how it was cared for Rose, rather than force any doctrine flock, counseling them in the ways of
during Crystalhue, and the nature of upon the bored or unwilling. The forgiveness and preparing them to
its sibling, the new soulbound doll solstice is a day of rest for the make amends on the coming solstice.
(see Pathfinder #7) can bring weal or acolytes, who are encouraged to The celebration is important for
woe to the community that created it. spend time with friends and loved fostering a sense of commonality and
ones as equals, rather than leaders. keeping the populace’s spirits high
The Church’s Role That said, the church does during the lonely months ahead and
Officially, the church of Shelyn involve itself heavily in the holiday’s Shelyn’s faithful would be remiss if
takes no active role in the events of preparation. Most spondsor free they did not support that.

Ads

20 No. 2 | January 2010


Kellid Fetishes2
the elements, a response to a basic
need. Then they decorate themselves
with jewelry, dyes, vanities, and other
accessories. After the basic needs
are met, civilized humans use their
clothes to demonstrate social status
and self-awareness. They dress up to
show they can afford more than just
the basics.
Kellids wear very little to prepare
their skin for the elements. Seasons
change and a tribe can never
guarantee they will have enough
pelts to keep warm or tents to keep
dry. However, even without the basics
met, Kellids decorate themselves
just like civilized humans. They
hang necklaces with bones, claws,
feathers and teeth. Animal hides,
head and all, are worn as cloaks
through all seasons. Kellids wear
these fetishes to demonstrate ability
and victories. They dress up to show
that they have achieved more than
Kellid Fetishes2 just the basics.
By Ryan Costello, Jr. Kellid boys and girls are not
Art by Chris “Raven” H. considered adults until they have
undergone the Red Hands ritual,

N
on-Kellid Pathfinders that place to sleep, they die. This is the root so named because this is the young
venture into territories like of city-dwellers’ hate for the Kellid. Kellid’s first opportunity to kill.
Numeria and the Realms of They see these savages and fear that A Kellid child leaves the tribe
the Mammoth Lords have nothing this is something they could become. with whatever they can carry and
but derogatory words to describe the The majority of the world fails ventures to survive in the wild as a
locals. Barbaric. Savage. A common to see the lush history and complex predator. They return with trophies
joke is that they are the “other half- culture that forced the Kellids to hold of their kills which are handed over
orcs”. The more civilized cultures say on to their animal instincts as the rest to apothecaries for inspection. After
these people, the Kellids, are barely of the world evolved differently. Their throwing out any parts belonging
human. They do not see how few lives are defined by rituals and events. to old or diseased creatures, the
differences separate a Kellid from a They cling to traditions to stay alive. remaining trophies are made into
civilized human. As time goes on and the modern world a fetish with the most significant
Kellids are human to the core. They changes, Kellids survive by clinging to trophy as the centerpiece.
hunger. They are driven to mate. They their base instincts and abiding by the The Red Hand ritual begins when
need to prove themselves. They even animalistic rules by which they live. the Kellid child so chooses and ends
play games. What “civilized” humans when they feel the need to return.
try to forget is that within every one Of Bones, Claws, This has resulted in impetuous youths
of them is the potential for Kellid Feathers, and Teeth running off before they are strong
savagery. Any human deprived of food Civilized humans dress more enough to survive and returning with
and shelter eventually gets desperate. modestly than Kellids. They cover nothing but a few herbivore bones,
If they do not fight to eat and find a their skin to protect themselves from forever marking them as a weakling.

21
Kellid Fetishes
Traits? suited for managing camp or child determine her character’s fetish
Several articles in this issue of the rearing. Finally, a tooth centerpiece or, with the GM’s approval, choose
Wayfinder reference the optional means the tribe member is fierce, an the type of fetish that best suits her
traits rules. More information ideal hunter or sentry. character. The fetishes listed here are
about traits can be found in examples of creatures associated with
the Pathfinder Roleplaying Magic Trait their bonus. They can be replaced
Game Character Traits Web Illiteracy is endemic among the by similar creatures. For example,
Enhancement located at http://
Kellid. wolf bones could be substituted with
paizo.com/traits.
Illiteracy: You do not know how coyote bones, goblins teeth with
Other times, patient teenage Kellids to read and write in any language, kobold teeth, etc.
have gone from not being considered not even those you can speak. You
adults to being high ranking members automatically fail any Linguistics skill Random Fetishes
of the tribe. check involving writing. However, Type of Fetish (1d4)
The differences between Kellid you gain a +2 trait bonus on saving 1 Bone Fetish
children and Kellid adults in the eyes throws against spells and effects 2 Claw Fetish
of the tribe are many. Adults gain the based on writing, such as glyphs, 3 Feather Fetish
right to vote on tribal matters. They sigils, and symbols. 4 Tooth Fetish
join in on hunts and forages. They This trait can only be taken at 1st
gain a role in the tribe based on their level. You lose this trait if you ever Bone Fetish
fetish centerpiece. Finally, they gain learn to read and write. Badger: You gain a +1 trait bonus
the right to marry and bear children. on Sleight of Hand skill checks, and
Racial Trait Sleight of hand is a class skill for you.
The Meaning of Fetishes The following trait is available Gearsman: When fighting
Kellid fetishes are pivotal to only to a Kellid who has passed the constructs, ignore their immunity to
their culture. Everything from their Red Hand ritual; a Kellid without this death from massive damage.
ascension to adulthood, their place in trait is not considered an adult by his Rabbit: You gain a +1 trait
the community, their choice of mate, people. bonus on Acrobatics skill checks, and
and how they are remembered in Red Hand Fetish (Kellid): Acrobatics is a class skill for you.
death is tied to the fetishes they make Every Kellid adult owns a fetish Raccoon: You gain a +1 trait bonus
for themselves. The centerpiece of a made of trophies they captured on Disable Device skill checks, and
fetish is judged as the trophy that best during the Red Hand ritual. Typically Disable Device is a class skill for you.
defines the skills of the tribe member a fetish is a necklace, but it can also Wolf: You gain a +1 trait bonus on
upon their return from the Red Hand be a headdress, ornate belt, or other Stealth skill checks, and Stealth is a
ritual. A bone centerpiece means the worn item. Note that this bonus is not class skill for you.
tribe member has skilled hands and provided by the fetish – it represents
is well suited for skilled labor like fire the skills the Kellid used during the Claw Fetish
building and sewing. A claw centerpiece Red Hand ritual in acquiring the Ankheg: You gain a +1 trait bonus
means the tribe member is clever, well fetish. Removing the fetish does not on Heal skill checks, and Heal is a class
suited for tactical planning or stealthy negate the bonus, nor does wearing skill for you.
combat. A feather centerpiece means the fetish provide the bonus. Baboon: You gain a +1 trait bonus
the tribe member is resourceful, well A player can either randomly on Climb skill checks, and Climb is a

Random Fetishes
Bone Fetish (1d6) Claw Fetish (1d6) Feather Fetish (1d6) Tooth Fetish (1d6)
1-2 Rabbit 1-2 Babboon 1-2 Brown Feathers 1-2 Goblin
3 Raccoon 3 Lion 3 Black Feathers 3 Gnoll
4 Badger 4 Ankheg 4 White Feathers 4 Hippogriff
5 Wolf 5 Dire Bear 5 Red Feathers 5 Cheetah
6 Gearsman 6 Dragon 6 Multi-Hued 6 Mammoth

22 No. 2 | January 2010


Ryan Costello, Jr.
Ads
class skill for you.
Dire Bear: You gain a +1 trait
bonus on Perception skill checks and
Perception is a class skill for you.
Dragon: Choose a type of energy.
You gain energy resistance 2 against
that energy type.
Lion: You gain a +1 trait bonus on
Survival skill checks, and Survival is a
class skill for you.

Feather Fetish
Black: You gain a +1 trait bonus on
Intimidate skill checks, and Intimidate
is a class skill for you.
Brown: You gain a +1 trait bonus
on Handle Animal skill checks, and
Handle Animal is a class skill for you.
Colorful: You gain either a +1 trait
bonus to the DC of any saving throws
against pattern spells you cast, or a +2
trait bonus on saving throws against
illusion spells or effects. Once this
choice is made, it cannot be changed.
Red: You gain a +1 trait bonus on
Bluff skill checks, and Bluff is a class
skill for you.
White: You gain a +1 trait bonus
on Diplomacy skill checks, and
Diplomacy is a class skill for you.

Tooth Fetish
Cheetah: When you run or
charge, your base speed increases by
5 feet. You lose the benefits of this
talent if you are wearing medium or
heavy armor or carrying a medium or
heavy load.
Gnoll: You gain a +1 trait bonus on Get your psionics from the experts - the players!
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bonus on attack rolls against Large or help shape psionics for the pathfinder roleplayinG Game!
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23
Tales from the Front: Life in Korvosa, part 2

was met with an outstretched hand to


back away. “I am okay. It’s just not easy
to sleep there,” Natalia lied.
Most people only noticed Yocasta’s
height and the strength of her sword
arm. With eyes as fiery as her short
hair, she had been always a good judge
of character–something was amiss.
“Are you sure?”
“Yes,” Natalia answered, annoyed.
“I have only gotten good references
about the quality of your craftsmanship
miss, yet I haven’t seen any of it,” Lady
Yocasta said with casual criticism.
Natalia knew this tone all too well.
Lord Lictor Ravencroft, the lady’s
father, used it often the few times
he visited them. She was one of his
soldiers, a Hellknight like her father.
The dark armor and devil’s engraving
had made it clear the first day they
met. Now, seeing her dressed only in a
leather tunic with mail below, it seemed
strange to see the Inheritor’s symbol
hanging from her neck, so strange
that Natalia couldn’t resist touching
Tales from the Front: the beautiful holy symbol before the
Life in Korvosa, part 2 woman could stop her. Annoyed, Lady
By Ernesto “Montalve” Ramirez Yocasta stepped back defensively.
Art by Kay “Kayos” Thomas “Masterful craftsmanship,” said
Natalia as she turned around and
I was floating in darkness grown up in this forge. walked toward her space inside the
for an eternity surrounded by “Hey there! Are you alive?” workshop, a small room cluttered with
nothingness, the smell of incense and A woman below looked up at her, cogs, metal bands, tubes and metal
alcohol making me dizzy. I moaned in banging the pipe works with a dagger pieces of different sizes. In the middle
pain and something fresh touched my frantically to get Natalia’s attention. of a jumbled mess on the table sat an
face, soothing—the pain goes. There Natalia looked down, noticing the unfinished crossbow, of undeniable
are voices and the sound of money dagger first. She instinctively went beauty. The original crossbow had
changing hands. for hers, but felt too dizzy to wield been both sturdy and efficient, now it
“I am sorry, this is not enough.” it. Natalia then recognized the was aesthetical and practical, able to
Clanking sounds dominated the silhouette’s voice. hold extra bolts at the side which could
darkness along with an oppressive “Lady Yocasta?” she said, be quickly loaded into the weapon,
dry heat. That wasn’t what disturbed “Customers are not supposed to be doubling its rate of fire. “As you can
Natalia. Silver against iron that creates inside the workshop!” Natalia began see Lady Yocasta, she is almost ready.
a peculiar ring, and she heard it. She to move. She was crammed between Come back tomorrow.”
opened her eyes slowly and searched the pipe works where she had fallen The redheaded Hellknight took
for that distinct sound in the darkness. asleep… for Torag knows how long. She the weapon with reverence, testing
Filtering out the louder noises wasn’t began to let herself down hesitantly, its weight and trigger. Natalia cringed
easy, but she had practice, having and Lady Yocasta tried to help until she as the woman touched her unfinished

24 No. 2 | January 2010


Ernesto Ramirez

work and bit her tongue before reacting; the burnt skin around it. Yocasta was a considered drinking a few drops, but
Maestre Malin would not be happy if fierce woman who certainly had seen put it back with what she had left of
the Lady Yocasta complained about her share of wounds in battle, but not her will. “No… I need my mind clear,”
her treatment. Natalia’s father would on such delicate face. “You were not she said, “Even if it hurts.”
also be displeased if he heard about like this the last time we met, what She arrived to the 3rd of Lancet
her ‘ratty’ appearance, her hair was happened girl?” Street just before sunset. There was
unattended and she hadn’t had a clean Natalia hated pushed her hand no one around and the place looked as
change of clothes for days. It was only away. “An accident,” she snipped. “Now if it had been abandoned for a couple
then that Natalia saw her vial of pesh go. I have your weapon to finish.” weeks. The door was open, so she let
on the table, just between some spare Though suspicious of the girl’s herself in.
parts. Natalia froze at the thought of words, the Hellknight could do nothing. Once, this place would have been
Lady Yocasta discovering that, but the After all, she lacked jurisdiction, and cozy, but now it was a mess. Not too
Hellknight was still completely fixated by law, she was only her commander’s different than her face, she thought. A
on the crossbow. Natalia made her way bastard. Besides, Yocasta loved thick carpet of dust covered everything,
casually to the table and slipped the mysteries, she would keep an eye on except where footprints had brushed
bottle into her coat while Lady Yocasta this one for a while, but for now, she the floor clean. There had been a group
imagined herself aiming the weapon at would respect Natalia’s wishes and of people around a table recently.
a living target. move on. Natalia looked around in desperation
“Magnificent, Crow! All I have “Finally,” Natalia breathed the hoping against hope to find something.
heard of you is true. I hope I can test words with relief as the Hellknight She spent hours waiting for someone
it tomorrow,” she said, a pleased smile left. Her body trembling, she pulled to come, but she remained alone.
on her lips. the pesh vial from her pocket but Finally in frustration she kicked a chair
“Test her,” Natalia eyes narrowed as found something odd inside with it, a sending shooting pains through her
she advanced toward the taller woman. harrow card with two crows walking foot. Angry, she went to the table and
The Lady’s smile faded, giving way along a path. It was in bad shape, but pulled her vial of pesh from her pocket
to a confused expression “Excuse me?” she remembered it. She had found it ready to drink it, but when she took it
Trembling, Natalia took the yesterday while working along the out the card with the crows fell from
crossbow and replaced it on her table, pipes. Natalia then noticed that there her coat onto the table. Then she saw
cleaning it as if it had been soiled by was something written on the back. it. Written on the table in the dust,
filthy hands. “I said test her, its your Natalia began trembling hard, her highlighted by the card, were three
weapon I know… but a weapon like skin paling as she read the words. small lines:
this must be treated as a friend or a “Gaedrem… Gaedrem Lamm,” she said Old Fishery.
lover, not a thing… that is a sure way in a whisper. He was a monster of a Westpier 17.
of having her fail you when you need man, to some a boogieman. Someone Have Faith.
her most.” had information on him… and where Natalia felt her hope returning and
The smile returned to the warrior. Lamm could be found, Yarguin would a smile crossed her face. She left in a
“You and he have more in common not be far away. hurry knowing the place written on
than you’d both think. Heh, sorry, I Her eyes widened as she noticed the table. She had been there with her
know it’s a delicate business,” Yocasta the time for the meeting. “Sunset? mother many times before to buy fish
said apologetically, when the artisan Today or was it yesterday?” She when she was a child until the owner
turned toward the Hellknight, furious began to rush. She catalogued her disappeared in the Jeggare. People said
eyes glaring at her. Then Lady Yocasta gear desperately to make sure she a devilfish had gotten him, but only the
noticed something and extended her had everything. Yes, she had it all: the gods really knew. In her haste, Natalia
hand toward the girl’s face. Natalia was scissor blades of her own creation on did not stop to consider the source of
fast, but her drugged reflexes failed her belt, the small crossbow and bolts the message, and as soon as she was
to best the Hellknight’s diligence; in her backpack, her ‘exotic’ tools gone, the words erased themselves as
the heavy hand reached her face and hidden along the belt pouches. if an invisible hand had passed over
turned it to show the left side. There Trembling with desire, she glanced the dust.
Yocasta saw clearly the white eye and at the pesh vial still in her hand and

25
Drugs of Golarion
many countries, lays eggs capable
of absorbing some tiny spark of
necromantic energy if nesting
sufficiently close to a fresh grave.
When altered by this energy the
normally scarlet streaks found
along the lengths of these eggs grow
noticeable darker and earn their
nickname of barrow eggs. Users must
boil barrow eggs and then carefully
peel away everything save the yolk.
Those who do this incorrectly risk
getting nauseated (Fortitude DC 15)
for one hour due to the mild poison
that permeates the rest of the egg.
Barrow yolk renders users all but
impervious to pain and deprivation.
They gain the equivalent of the
Endurance and Diehard feats for
eight hours after taking it and then
become exhausted. People taking
barrow yolk get hooked unless they
make a DC 10 Fortitude save. Barrow
yolk is an extremely addictive drug.
Drugs of Golarion Withdrawal begins after one day,
By Hal Maclean with four DC 12 Fortitude saves at
Art by Ashton “N’Wah” Sperry one week intervals to overcome
withdrawal. Addicts in withdrawal

D
rugs and addiction offer When ground up into a powder, and are fatigued and opponents
wonderful opportunitiesmixed with slightly warm milk, aitaif automatically confirm critical hits
to tell gripping stories andbecomes a startlingly blue and frothy against them. They relapse on a failed
to build interesting characters. drink. Popular as a morning pick- DC 10 Will saving throw.
However, they also have the potentialme-up, aitaif reduces the amount of
to rip a gaming group apart if rest needed to recover from fatigue Deadeye
handled in an insensitive way. Game to four hours (instead of the normal Alchemists believe the formula for
Masters should think carefully beforeeight). People taking aitaif get hooked this milky liquid was first conceived
deciding to introduce addictive drugsunless they make a DC 5 Fortitude in ancient Osirion millennia ago
into their campaigns. Those who wish save. Aitaif is a mildly addictive drug. but now virtually anyone with the
to explore these themes can use the Withdrawal begins after 1 day, with sufficient talent can manufacture it
rules for addiction and the sample two DC 10 Fortitude saves at one day (Craft (alchemy) DC 20). Deadeye
drugs in their article as a starting intervals to overcome withdrawal. takes immediate effect if dropped
point. Addicts in withdrawal suffer a into the open eye. Long-term users
-2 penalty to Constitution and of deadeye eventually lose their
Aitaif Intelligence and relapse on a failed original eye color and develop a
The azure beans that create this DC 10 Will saving throw. disturbing grayish sheen instead.
beverage were first discovered in Deadeye grants temporary bursts of
Mwangi by Chelish explorers more Barrow Yolk energy and inspiration. Users get a
than 800 years ago but soon spread The traisi bird, originally native +2 bonus to all Intelligence, Wisdom,
to any land with a suitable climate. to Geb but now a blight found in and Charisma-based checks for

26 No. 2 | January 2010


Hal Maclean

Addictions
Game Masters who want to use addiction in their game can employ the rules below.
Getting Hooked: Users must make a Fortitude save each time they take an addictive substance. When they fail this
saving throw they become addicts.
Withdrawal: Once its effects wear off addicts begin to experience a craving for their drug. This craving is represented
by some sort of debility. Addicts must make one or more Fortitude saves (at set intervals) in order to shake off the
symptoms of withdrawal. Until they make all their saving throws they continue to suffer the effects of withdrawal.
Note, since this craving comes due to the absence of a foreign substance rather than its presence; spells such as
neutralize poison have no effect in mitigating the symptoms of withdrawal.
Relapse: Addicts suffering from withdrawal who get an opportunity to take their drug of choice must make a Will
save to avoid doing so. Those who fail this save take whatever steps are necessary to gain access to the drug. However,
some drugs exert a greater hold than others and this influences how far addicts are willing to go to get their fix. Addicts
automatically make their saving throw if required to do too much. Game Masters should use the four categories of
addiction levels below as guides to determine the sorts of things addicts might do if they relapse.
Extreme: Violation of core beliefs, major violence against loved ones
Strong: Degradation, significant crimes, major violence or betrayals
Moderate: Humiliation, petty crime, minor violence or betrayals
Mild: Lies or other deceptions, stealing the drug itself
Note, these examples assume a relatively normal person. Addicts with unusual worldviews (for instance, a casual
attitude towards violence but an abhorrence of lying) might prioritize things differently.
Drug Name Cost Addiction DC Withdrawal DC Relapse DC Withdrawl Penalties
Aitaif 5 sp DC 5 Fort DC 10 Fort DC 10 Will -2 Con and Int
Barrow Yolk 5 gp DC 10 Fort DC 12 Fort DC 10 Will fatigue, auto-confirm crits
Deadeye 1 gp DC 12 Fort DC 10 Fort DC 10/20 Will* blinded/-5 Perception
Drumbulb 3 sp DC 8 Fort DC 10 Fort DC 16 Will -2 Perception
Jollygum 8 sp DC 6 Fort DC 10 Fort DC 10 Will -2 Cha
Wetglass 1 gp DC 10 Fort DC 12 Fort DC 15 Will -2 Dex, Sickened
*see description

one hour, after which they become currently able to see relapse on a also causes the user to experience the
dazzled for eight hours. People failed DC 10 Will saving throw, while pulse of each heart beat as a moment
taking deadeye get hooked unless blind addicts relapse on a failed DC of extraordinary pleasure. Users of
they make a DC 12 Fortitude save. 20 Will save. drumbulb are staggered but also
Deadeye is an extremely addictive become immune to all mind-affecting
drug. Withdrawal begins after three Drumbulb effects for the next four hours. People
days, with five DC 10 Fortitude saves These specially dried greenish taking drumbulb get hooked unless
at one day intervals to overcome white mushrooms were first they make a DC 8 Fortitude save.
withdrawal. Addicts in withdrawal popularized in Taldor more than 500 Drumbulb is a moderately addictive
must make a DC 20 Perception check years ago but now sybarites in many drug. Withdrawal begins after four
at the start of each day. Those who lands partake. Users must break the days, with two DC 10 Fortitude saves
fail their check become blind for the stem of a drumbulb and then, after at one week intervals to overcome
remainder of the day while those placing it in one of their ears, gently withdrawal. Addicts in withdrawal
who succeed suffer a -5 penalty on tap it. This releases puffs of spores that suffer a -2 penalty on all Perception
all Perception checks (except the one swiftly transport the user to a state checks and relapse on a failed DC 16
to determine if they lose their sight of blissful tranquility that makes it Will saving throw.
at the start of the next day). Addicts difficult for them to take any action. It

27
Drugs of Golarion
Jollygum after one day, with three DC 10 become fascinated for one hour, and
According the legend, the gnomes Fortitude saves at two day intervals then suffer a -2 penalty to initiative
brought vingeron seedlings with to overcome withdrawal. Addicts and Perception checks for four hours.
them when they journeyed to the in withdrawal suffer -2 penalty to Once used to cut a creature a piece
mortal realm and then planted them Charisma and relapse on a failed DC of wetglass dries and crumbles into
throughout the world. Whether based 10 Will saving throw. a fine black powder. Users typically
on fact or fable, vingeron trees do obtain a sheet of wetglass and then
produce a sweet orange and purple Wetglass break it into many smaller chunks.
sap that, if properly boiled, dries into In the Sodden Lands, not long People taking wetglass get hooked
chewable beads. Jollygum retains its after the rain began to fall, artisans unless they make a DC 10 Fortitude
consistency and syrupy flavor for discovered strange properties in the save. Wetglass is an extremely
hours in even the most determined sand found lining the bottoms of its addictive drug. Withdrawal begins
of mouths. Long-term “chewers” former lakes and rivers. Glass made after one day, with three DC 12
eventually develop dark orange stains from this sand, and only this sand, Fortitude saves at two day intervals
on their teeth. Users of jollygum retained a strangely moist quality to overcome withdrawal. Addicts in
develop a modest talent for empathy by manifesting dark liquid beads withdrawal experience tremors and
which they find quite pleasant. They on its surface. Though useless for queasiness; they suffer a -2 Penalty
gain a +1 bonus to Diplomacy checks traditional purposes this glass, if to Dexterity and become sickened.
for six hours. People taking jollygum shattered and used to make shallow They relapse on a failed DC 15 Will
get hooked unless they make a DC 6 cuts, caused the injured to find delight saving throw.
Fortitude save. Jollygum is a mildly in even the most mundane of objects
addictive drug. Withdrawal begins or surroundings. Users of wetglass

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28 No. 2 | January 2010


A Feat for Every Sort
with the bonus from Spell Focus and
Greater Spell Focus.

Battle Cleric
(Achievement)
As a priest of battle, you have
embraced the ways of war and enter
into battle without restraint.
Prerequisite: Access to the War
domain. Kill or assist in killing at least
50 creatures with a CR equal to or
greater than your level.
Benefit: While wearing metal
armor you are proficient with and
displaying your deity’s holy symbol,
you gain the benefit of armor training
as a fighter of level equal to your cleric
level –3. If you have levels in fighter,
add your cleric level –3 to determine
your level of armor training.

Cathartic Rage
(Achievement)
You have taken so much damage
while enraged that you have learned
to extend the clarity of purpose your
rage provides beyond its normal,
emotional constraints.
A Feat for Every Sort Prerequisite: Wis 13, rage class
By Jaye Sonia feature. Take a cumulative total of 500
Art by Don Maddock points of damage while raging.
Benefit: After raging, postpone

I
ntroduced in the Legacy of use some of the class specific your fatigue by a number of rounds
Fire Player’s Guide (pg 28 - achievements feats to reward or equal to your Wisdom bonus. During
29), achievement feats are entice his players in less specialized these rounds, you add your Wisdom
special feats that allow players campaigns . bonus on attack rolls. You cannot
to customize their characters enter a rage during these rounds.
by meeting campaign or class Adept of the Flame
specific benchmarks. For the GM, (Achievement) Master of the Open
achievement feats allow them You’ve harnessed the power of your Palmed Defense
to tailor specific campaign goals magic and rained down devastation (Achievement)
with a feat as a reward. Whether upon your enemies. You are dedicated to self-perfection,
the GM wants the PCs to destory Prerequisite: Bloodline class and see unarmed combat as a natural
one hundred of the Dead Hand’s feature. Deal a cumulative total of example of that perfection.
followers or save 35 peasants from 1000 points of fire damage to enemies Prerequisite: Flurry of blows
the village of Shantonhawk, he can in combat. class feature. Defeat (not necessarily
pepper his campaign with these Benefit: Add +1 to the DC for kill) 25 characters with monk levels and
specialized feats as a tool to reward all saving throws against spells with a CR equal to or greater than your level
his players. In addition, a GM may the fire descriptor. This bonus stacks in unarmed combat.

29
A Feat for Every Sort
Benefit: When unencumbered and 25 creatures with the aberration type Benefit: Add +3 to the DC for
unarmored, you gain an enhancement whose CR is equal to or greater than all Will saving throws against your
bonus to Wisdom equal to half your your level. bardic performances.
monk level (or whatever class grants Benefit: While in animal,
you an AC bonus) for the purpose of elemental, or plant form, you receive Savior of the People
determining AC and CMD only. a +4 bonus to your Combat Maneuver (Achievement)
Defense whenever an opponent tries You have championed the meek,
to grapple you. healed the sick, and carried your light
into the darkest of places.
Nimble Fingers Prerequisite: Lay on hands class
Dear Ask a Shoanti: (Achievement) feature. Use your lay on hands ability
Your ability to palm objects is to cure a cumulative total of 500
I love my new three-bedroom
guesthouse on Lake Ocota. quick, nimble, and practiced. points of damage to non-combatants
Given recent market trends and Prerequisite: Successfully use or to allies outside of combat.
prevailing interest rates do you Sleight of Hand to lift objects from Benefit: When you use your lay
think I should go with a variable 50 different targets without their on hands class feature, the amount of
mortgage or should I lock in for a knowledge. damage you heal is increased by half.
fixed term? Benefit: When using Sleight of
Sincere Regards, Hand as a move action, you suffer only Unshaken (Achievement)
Mortgaged in the Mwangi a -5 penalty to the check. You have faced fear and overcome it.
Normal: When using Sleight of Prerequisite: Bravery class
Dear M&M: Hand as a move action, you suffer a feature. Successfully save against 25
Either may be suitable depending -20 penalty to the check. fear effects in combat.
on your personal level of risk Benefit: Your bravery bonus
tolerance for the sustainable Predator (Achievement) also applies to Will saves against
future. Regardless, however, in You have dedicated your life to compulsion effects. If you are
this competitive market, do not hunting and killing your favored affected by a compulsion or fear
neglect to negotiate with your enemies. spell or effect and fail your saving
banker. Bring your earthbreaker. Prerequisite: Favored enemy throw, you can attempt it again 1
We on the Storval plateau have class feature. Track and kill 100 round later at the same DC. You get
recently seen such excellent rates creatures of types you’ve selected as only this one extra chance to succeed
as “0%”, “0% with apology” and
your favored enemies. on your saving throw.
“-1% with sniveling and begging”.
It’s time to think strategically and Benefit: Add your Wisdom bonus
empower your portfolio. (if any) on attack rolls made to confirm Voice of the Magister
a critical hit against creatures of types (Achievement)
Yours very truly, you’ve selected as your favored enemies. You have mastered the ancient
Ask a Shoanti art of glossolalia. Your spoken spells
Resonant Voice resonate with that power.
(Achievement) Prerequisite: You must use
You have mastered the art of a spellbook to prepare spells. Cast
Nature’s Wrath presentation and public speaking, 35 different spells that have verbal
(Achievement) making your performances difficult components.
You have actively sought to destroy to ignore. Benefit: Add +1 to the DC for all
the abominations of the world and Prerequisite: Bardic saving throws against spells with a
have learned how to anticipate their performance class feature. Affect verbal component. This bonus stacks
common physical attacks. a total of 300 opponents with your with the bonus from Spell Focus and
Prerequisite: Wild shape class bardic performances (fascinate, Greater Spell Focus.
feature. While in animal, elemental, suggestion, dirge of doom, frightening
or plant form, kill or assist in killing tune, or deadly performance).

30 No. 2 | January 2010


Sigur and the Wolf
the Morr Wood, led by a supernatural
white-furred wolf lay beyond, their
hellish howls taunting the very gods.
Every winter for longer than memory
they had attacked the village – now the
village lay dead. All but Sigur! He gritted
his teeth and strode into the wood, his
face dark with purpose.
“Come dogs!” he bellowed. Never a
tactful child, his mother often said he
was best suited to not much thinking at
all. At this, Hygnar and the men would
laugh. Rage built within him. “Come,
face death, I walk among you!”
Shadows appeared in the darkness
surrounding him after a mile,. He strode
onwards, bellowing insults, sure the
wolves would understand. Long legs
propelled him forward. He held the
unquenchable torch high, spreading
its light as far as possible, bellowing
his challenge to the universe.
He stopped in a clearing, dark
figures now surrounding him. No
wolves had been among the dead in the
Sigur and the Wolf village, but he had smelled their blood,
seen the tracks where their fallen had
By Eoin “vagrant-poet” Brennan been dragged away. Eyes glinted from
Art by Marc Radle the dark, reflecting his torch’s light in
a dull red.

S
igur trod the snow under raised his face to the darkening sky and He dropped the torch into the snow
foot; it crunched under his howled to shake the very heavens. He in front of him and raised Hygnar’s blade
heavy winter boots. prayed that the gods looked down upon high in both hands. Thus prepared, he
Screams echoed in his ears him, that Gorum smiled at the ferocity screamed his challenge at the wolves,
even two days later. He shook his of his rage. Battle would soon be met, “Come! Face me! May you die forever!”
head, but it did not to help. He trudged blood spilt on the fresh snow. He Four great beasts came forward from
onwards, old toothless Rogur’s magic trudged onwards, grinning maniacally within the encompassing darkness of
torch in one hand, Hygnar’s great at the thought of rivers of steaming, the trees, slinking into the dim light at
blade in the other, a blade whose flat iron-scented justice. the furthest limits of the sizzling torch’s
edge had struck him many times in He approached the dark boughs illumination. They snarled and barked
disdain. Anger burned bloody and hot of the wood. Here the murderers of at him, teeth bared. Sigur roared in rage,
within him. Again he shook his head, his village would be found. Even now, bellowing wordlessly, and the largest
struggling to forget the first victim he he imagined their cries of victory, of the wolves took up his challenge,
discovered, a girl he had once hoped mocking his slow advance, weighed charging to face him, followed swiftly
to tumble in the straw with. Her dead, down by hastily donned armor he had by the others.
open eyes haunted him as he followed taken from the fallen after claiming Sigur had not been just full of bravado,
the near invisible trail. Hygnar’s blade. and at just the right time, he swung his
His fist clenched. The boy, become a Cold bit at his fingers and toes, but sword down upon the leading wolf
man in all but name two seasons past, rage kept him warm. The wolves of with mighty force, biting deeply into its

31
Sigur and the Wolf
great flank, its momentum slowed and he could have sworn he saw three sneering maw, freezing further than
diverted by the force of his blow. female figures watching him, but when just the cold warranted then suddenly
The other were then upon him. the darkness fully cleared there was condensing and solidifying. It opened
The first bit into his thigh drawing hot nothing but dead wolves and darkened great jaws wide as Sigur lurched
blood, his mingling with that of the slain trees and he was still on his feet. His forward, charging it.
wolf, painting the snow for Gorum’s sudden grin was savage. Frigid air washed over him, seeking
pleasure. They were all on him then, “I curse you beasts! And the land you to flash freeze the very marrow in his
biting, snarling, dragging him to the walk upon!” Sigur said, vowing to find bones. He lost valuable momentum
ground. He fell and felt teeth bite him their leader and exact his punishment as his joints froze and the cold sapped
across the back of the neck. His vision upon it. his ability to move with speed. The
swam red with rage as he rose to his He strode onwards, never stumbling, wolf pounced upon him then, near the
feet, sloughing off the beasts as they the cold finally staunching his wounds size of a stallion, all matted silvery fur
sought to bring low his mighty frame. though he left a grim trail behind him. and reeking yellowed teeth. It bit his
He reached behind his head with one He thought nothing of his wounds, stomach, sharp, unnaturally cold teeth
hand, swinging his sword wildly with driven only by consuming rage. Holding piercing his armor, chilling his blood.
the other to keep the others at bay and aloft his recovered torch, he approached As it ducked back, his rage-fueled
grabbed the wolf by the upper jaw still the heart of the forest thorns cutting at counterattack was a herculean effort,
sunk into his neck. his legs, jabbing through his boots and roaring as he landed a great blow across
Tearing its teeth from flesh and rending his trousers. Hour by hour the its back.
knotted muscle, he dropped the wolf bitter cold claimed him, seeking to lull It howled in agony, unaccustomed
to the ground and turned as it sought him into a slumber held at bay only by to pain, and barrelled into him,
to rise from where it had fallen from the sharpness of his rage. knocking him onto his back, Hygnar’s
his towering shoulders. He brought his He reached the open centre of blade landing nearby. The wolf
blade to bear, yet more blood spraying the wood past midnight, a sliver of leapt at him, but he rolled sideways,
upon the snow and upon him, mingling a moon and stars visible above him, avoiding deadly jaws. He retrieved his
with the blood that flowed from his own the clouds long passed. He stood, his blade and turned, swinging upwards
ravaged neck. breath forming a thick white mist, cold as it leapt for him, its jaws wide open.
The remaining two circled him more wrapping him like a blanket. It was They fell as one carried by the wolf’s
warily now. Seeking to flank him, they almost calm, peaceful. momentum, and blood sprayed the
leapt in to attack at the same time. He “Show yourself! Foul dog! A curse snow one final time.
kicked one of the beasts away from upon your every footstep!” His roar Sigur managed to push the beast’s
him, but the other bit him on the calf shattered the serenity like a thousand body off him as his rage faded, and with
trying to trip him. He roared in pain and fragments of glass. “Face me, so that it his strength and vision. Darkness
swung his mighty blade in a desperate you may know terror!” seemed to be closing in, perhaps, he
rage, dispatching the beast, and then A sickening, inhuman laugh filled thought, the old coot had lied and torch
with another swift blow felled the last. the clearing, mocking him. Blood was not magical at all. Again he saw the
His heaving breaths formed clouds; rushed to his face, and ears. Years of three women, cowled, approaching him
blood began to slow in its pumping mockery taunted him, years of rage. from the trees.
from his wounds. Exhaustion from The great beast padded softly, strolling “More ghosts to haunt me no doubt!”
the battle sought to bring him to his into the clearing. he said, his voice weak. He began to
knees. His head lolled, but memories “Terror!” it barked. “I see only a cough, fitfully and clenched his fist
swam into vision, the men, their village boy. You’d have done better to around Hygnar’s blade. “See, father, I am
scornful laugh, he was nothing but a have fled, as your brave –” it laced the your son, the mighty Sigur. Worthy–,” he
dumb brute to them; the village, now word with sarcastic venom, “– warriors coughed, blood dribbling down his chin.
a charnel house of horror; Hygnar and sought to do.” “Worthy of your name… and of mine…”
the men, ambushed on the road from “Enough lies, white beast,” Sigur said, There was still a savage smile on his
the docks, dead and scattered. “face me, and I shall paint the snow with face when a delicate hand closed the
He shook his head. There was battle you as I did your ilk!” eyelids of the warrior’s dead eyes.
yet to be done. As his vision cleared The air thickened around the beast’s

32 No. 2 | January 2010


Thematic Channeling
Undead damaged by this positive
effect instead suffer the negative
effects below.
Negative: A discordant sound
(associated with a jailor’s keys,
rattling bars, or coins being lost) is
heard. Those affected feel trapped,
as if the walls are closing in around
them (even if they are outdoors). A
door is heard to blow open with a cold
wind blasting from the direction of
the channeling priest. Those affected
are filled with a sense of danger
combined with a crushing sensation
and bitter cold. Those slain by this
effect are found cold to the touch, both
crushed and apparently mauled by
wild animals (symbolically cast forth
from the protection of civilization).
An undead healed by such a
channeling feels instead sheltered in
a grand mausoleum, similar to the
effects of a positive energy channeling
benefiting a living target.

Asmodeus
Negative: Those affected feel as
if they have been bludgeoned with a
torrential burst of heat, as if from a
blast oven, and those slain by these
forces appear charred and burnt.
They often bear unburned areas of
skin on their wrists and ankles, as if
Thematic Channeling they were manacled at the time they
By Ian “Set” Turner were burned.
Art by Matthew “TheTwitchingKing” Stilson To undead benefiting from such a
channeling, the heat is invigorating
While the channeling of energy always Abadar and inspiring, like the rush of warm
has the same mechanical effects, Positive: A precise yet melodious blood through again-living flesh.
barring the use of special feats, the jingling sound fills the air (associated
deities of Golarion may leave their own with keys in some lands, coins in Calistria
distinctive signature on the ability. Any others). Those affected momentarily Positive: The sweet smell of honey
such effects are purely sensory, and feel as if they are encompassed and fills the air to those affected. They
even the most graphic effects can be sheltered within some vast structure shiver with the sensation of many
readily identified by someone trained that towers around them. There is hands touching them, followed by a
in Heal or Knowledge (religion) as a visible outline like a doorframe moment of sweet release that causes
being the result of positive or negative around the channeling priest, with many to cry out in ecstasy.
energy channeling, and not some warmth and light streaming in from Undead damaged by this effect
other effect. behind him, casting him in shadow. instead feel the pain of loss and the

33
Thematic Channeling
sting of betrayal as old wounds, both Desna Gorum
physical and mental, reopen. Positive: All affected hear a Positive: All present feel the strength
Negative: Those affected feel as if gentle music, singing perhaps, so of iron flow into them, from their own
insects are crawling all over them and distant that they cannot identify it, armor and weapons, if they bear
hear a persistent buzzing of many wings. more the memory of a song than such, but otherwise seeming to come
The sensation of dozens of stingers – an actual song. Their vision is filled straight from their heart, as if it was
most commonly felt in the back, nape, with suggestions of dancing pumping molten metal through their
and hindquarters – is followed by stars, tiny motes that caper body. Instead of pain, this creates
searing pain, as they feel venom burn and prance at the very a surge of determination, and
through their veins. Those slain by edges of their vision, but those affected see the
this effect are often swollen nearly to are never truly visible. In an world in an instant
the point of being unrecognizable, as if instant, a shuddering through a red haze
stung by thousands of bees or wasps. sigh passes through of excitement,
However, there is no actual venom in their bodies, as if they often crying out in
their system, and the effects subside have arrived at some safe exultation and clashing
within hours. destination, followed by a weapons against shields or
An undead creature benefiting sense of timelessness, as if they armor loudly in the heat of the
from a negative energy channeling are resting in a peaceful haven, and moment.
instead feels the sensual rush enjoyed finally a sense of an unexplained Undead damaged by this effect
by a living target receiving the benefitsanticipation, as if a new journey is instead suffer the negative effects
of a positive energy channeling. just about to begin. below.
Undead damaged by this effect Negative: The cleric sweeps his
Caydean Cailean instead feel the world spinning around fist before him, as if striking away
Positive: The sensation of ale them, dizzying, hostile, and uncertain, invisible foes, and all affected feel
pouring down ones throat is with a conflicting sense of a tremendous mailed fist slam into
followed by a burst of intense cold punctuated by them, often leaving behind visible
warmth surging from sharp flashes of fiery pain. imprints of a larger-than-human fist,
the belly throughout not only armored, but also spiked.
the body. This ‘liquid Erastil Those slain by this effect often have
courage’ dulls the Positive: For a moment, crushed skulls or collapsed ribs,
senses to the pain of all affected feel a surge bearing the visible mark of a heavy
injury and causes wounds of strength flowing up impact from a spiked fist.
to fade away as if all part from their toes, pulsing Undead benefiting from this
of a drunken dream. through them like a energy instead experience the
Limbs feel invigorated, waterfall in reverse, positive effect above.
and often move suddenly, and finally erupting from the
there is a sensation that heavy weights crown of their heads. Some feel the Gozreh
(shackles? responsibilities? earthly surge of energy as a sensual thing, Positive: All affected feel as if warm
cares?) have dropped away. Those primal and animalistic, while others water has buoyed them upwards in
receiving this form of healing often are more likely to describe it as a sudden swell, and noticeably rise
stagger slightly, and sometimes even uplifting, familiar somehow, like an on their toes for a moment before
belch loudly at the end of the effect old, comfortable memory of home settling down gently. For a humanoid,
(considered a compliment by those of and family. the sensation of water rising around
the faith). For undead, the sensation is them only rises so high as their neck,
Undead creatures damaged by such instead one of overwhelming while they feel a cool, sea-scented
a channeling instead feel as if they are separation and loss, accompanied by breeze upon their face, washing away
being drained of their stolen lives, and a piercing pain in the very center of pain and injury and leaving them
corporeal undead may begin showing their being, as if struck in the heart feeling clean and dry, purified by the
signs of crumbling to dust. by a spear. actions of wind and wave.

34 No. 2 | January 2010


Ian Turner

Undead feel the sensation of a Irori aware of their deathless


hostile wind angrily pulling and Positive: For a brief bodies as perfected,
tearing at them, like a living thing moment, those affected and in this moment
with deadly claws. Undead destroyed are minutely aware of of transcendent
by this effect are often spun about, as every single portion understanding,
if in some invisible whirlwind, and of their body, and grow even more
have thousands of tiny cuts upon any possess an inhuman perfected, as
remaining body. clarity of thought. their forms are
Negative: All affected feel icy water Time seems to slow rebuilt.
smash thunderously down upon them around them. Their mind
and feel spun about, as if trapped controls the processes of Lamashtu
within a maelstrom. This moment of blood and breath, so that Negative: Those
vertigo is all in their minds, but they they are aware of themselves affected by this unkind
may be seen to stagger slightly as knitting their own injured flesh channeling suffer harm to their
it occurs. The stinging sensation of through some previously unknown reproductive organs, causing
frigid salt water and icy winds seems understanding of mind over body excruciating pain and a sense of loss.
to suck the very heat from their body, techniques. Then the moment ends, Those slain by this effect suffer from
and those slain by this effect remain and they are left with a memory of a grotesque bursting of the effected
soaked to the skin, their bodies nearly things they have no ability to fully organs, and usually die screaming.
ice-cold. comprehend, but with wounds having Undead benefiting from this
Undead benefiting from this been visibly closed by this burst of channeling feel a surge of life
effect feel as if the wind and supernatural self-awareness. growing within them and just as
thunder is at their back, Undead suffer an equally quickly dying: fuel to feed their
buoying them up, and intimate awareness of undead metabolisms. This sensation
filling them with stolen how their bodies have is quite addictive to some undead,
breath and new life. failed in all ways, and can even drive them mad, as they
and become aware attempt to recreate and maintain this
Iomedae of their tenuous hold sensation of life growing within their
Positive: Those on stolen life crumbling dead frames.
affected are filled away, moment by Clerics of Lamashtu claim that they
with a sense of moment. can use this power to taint and corrupt
overwhelming rightness of Negative: Those affected the unborn, causing the survivors to
action and belief. This burst of become aware of their bodily be born as monsters, but the veracity
courage that does not comes from functions on an intimate level, but of this claim has not been tested.
within, but feels like inspiration everything seems out of control,
from a great leader, exhorting both their bodies and their minds. Nethys
one to ignore injuries and push As their mind races to envision each Positive: A surge of pure magical
onwards to glory. part and function, it seems that the energy washes over those affected
Undead creatures damaged imagination runs wild, and new from the direction of the channeling
by this channeling experiences horrible things that can go wrong cleric, but stops midway through
a moment of inexplicable shame, are conceived of, and immediately the individual’s body (so that one
followed by a powerful blow, as if begin to happen as organs fail and facing the cleric will feel the energies
swept aside by an enormous shield. muscles tear. Those slain by this effect only wash over his facing side, while
Undead slain by this effect are often often show signs of multiple organ his back remains untouched). The
hurled from their feet and dashed failure, torn muscles, and bones that force flows like electricity over the
against nearby walls by the force of have shattered inexplicably under the body, creating a surge of warmth
this effect, literally smashed aside by mere stress of standing erect. and strength, as well as a tingling
righteous fury. An undead creature benefiting from sensation that leaves extremities
such a channeling instead become feeling oddly swollen.

35
Thematic Channeling
the signs of death by as disapproving spirits seem to
New Feat poison (although no manifest and attempt to drag them
poison will truly be back to the fate they have denied.
Some gods allow their clerics to channel both positive present). When used Negative: Those affected see the
and negative energy. These gods are generally neutral outside the heat same pale light and dimming of
and have domain over concepts such as rebirth or of combat, those their surroundings, but the spirits
duality. A cleric must have a strong will to control affected may instead appear of threatening demeanor,
such diametrically opposed energies. perceive a dryness howling quickly through the air with
of the mouth and outstretched claw-like hands. When
Dual Channeling a bitter taste, they reach those affected they tear
You can channel both negative and positive energy. followed by intense through them, causing a sensation
Prerequsites: Cha 13, channel energy class feature, abdominal pain, of pain and loss. Those slain by
worshiper of Nethys or Pharasma. suffering instead the this channeling often bear unusual
Benefit: You can channel negative and positive effects of an ingested wounds, none quite like the other,
energy. You must choose which type of energy you are poison, although, as perhaps somehow sharing the death-
channeling each time you channel energy. with the other effect, wounds of the spiritual entity that
In addition, if you have the ability to spontaneously no true poison will appeared to embrace them.
cast cure or inflict spells, you can now cast either. be found. Undead exposed to this channeling
Normal: You must choose whether to channel U n d e a d instead experience effects similar
either negative or positive energy when you acquire creatures benefiting to those for living targets benefiting
the ability. from this effect from positive energy channeling, the
instead experience support and comfort of fellow spirits
An undead creature damaged by a similar rush of cold and darkness of the dead.
this channeling instead experiences throughout their being (accompanied
the negative effects below. by a sensation like poison rushing Rovagug
Negative: The same surge of through long-dead veins, for corporeal Negative: Those affected feel a
energy occurs, only it progresses undead) that restores and invigorates sudden rush from beneath them,
in an instant from invigorating to the undead. and then the mashing of tremendous
overly hot and painful, causing what jaws around them. Those slain by
looks like electrical burns in those Pharasma this effect are usually mangled and
affected. Those slain by this effect are Positive: Those affected see a smashed by an unseen jaw, their
charred and burnt, but only on the pale grey light emanating from the crushed bodies pierced through by
half of their body that was facing the cleric, while their surroundings fade invisible fangs.
channeling cleric. into grey mist. Calm-faced spirits in Undead beings benefiting from
An undead creature benefiting the shape of men walk this channeling instead feel the
from this channeling instead serenely (in an endless presence of pure destruction incarnate
experiences the positive moment) from a swell within them, allowing them to
effects above. distant point behind resist the effects of destruction by
the cleric, and as they dint of sheer bloody-minded will and
Norgorber reach those affected, hatred, and filling them with a terrible
Negative: Those flow into them resolve to do more violence.
affected feel a sudden and imbue them There are rumors, never confirmed,
sharp pain near their left with strength that some victims of this effect lose
kidney, as of an assassin’s and whispered limbs, or indeed vanish entirely,
blade, followed by a searing encouragement consumed and taken away bodily to
shooting pain, as of venom from beyond, closing feed the Rough Beast.
doing its work. Those slain by their wounds.
this effect have an open wound in Undead damaged instead Sarenrae
their back, and their body shows all experience the negative effect below, Positive: The sun shines brightly

36 No. 2 | January 2010


Ian Turner

(if present), or a sun-like radiance away, like a decrepit oil painting.


pours from the channeling cleric
(at night, indoors, or underground), Torag Dear Ask a Shoanti:
illuminating nothing but shining Positive: Those affected feel as if
Now that I have the new Fly skill
only on, and through, those affected. they’ve been hammer-struck. They from the new Pathfinder Core
They feel their wounds burn away see their wounds disappear, like Rules, which customer loyalty
painlessly in this cleansing light, flaws pounded out of a blade of steel, program do you most recommend
and are often left with a feeling of leaving only smooth unblemished for accumulating reward miles?
renewed purpose. skin behind. The effect is sudden and
Sincere Regards,
Undead instead experience this startling, and leaves behind warm,
Airborne in Andoran
effect as` blinding light emanating blushed skin and a slight soreness.
from the cleric, her holy symbol, The effect is less pleasant for an Dear Airborne in Andoran:
and/or her scimitar. The affected undead creature damaged by this I fear that in this instance I may
undead suffer searing agony effect, as the hammer blows leave great be the wrong person to ask.
as current or ages-old wounds wounds behind, and often burn marks. Historically, I have insisted my
momentarily ignite in flickering opponents fly Shoanti Air but
phantasmal flames. Urgathoa according to the goblinoids I
Negative: Those affected have questioned, they seem to
Shelyn hear the buzzing of invisible complain most bitterly about
Positive: The sound flies, smell the stench of the blackout periods. I attempt
of music rises, a single rotting meat, and feel
to reassure them though, now
that the Sklar-Quah has plans to
perfect female voice squirming within their
evict them permanently from the
lifted above a symphony flesh, as if a swarm of Cinderlands there will be many
of other voices and maggots tunneled more short-haul flights available
unidentifiable and twisted in their future.
instruments. Those within them,
affected suddenly devouring flesh
Yours very truly,
feel enraptured, in their wake. Ask a Shoanti
as if fascinated by a Those slain by
bard’s performance, or love- this effect corrupt
struck by the sight of an impossibly and putrefy, and a round after the Zon-Kuthon
beautiful maiden. There is a brief channeling ends their bodies begin to Negative: Those affected see the
sensation of loss and longing when split open and reveal many maggots, area darkening around them and
the effect ends. Those affected feel as which mature almost instantly into shadows lengthening in all directions.
if they have been made more beautiful, flies. Within the darkness, there are
their ‘ugly’ wounds brushed away by a An undead benefitting from this disturbing flashes of metal glinting
painter’s brush, although some claim effect also perceives the presence and the sounds of clattering chains.
that the ‘painter’s brush’ feels far of a thousand tiny lives within The pain comes from the sensation
more like a lover’s caress. themselves, but these lives are of a dozen razors singing out of the
To an undead creature affected quickly extinguished (in the case of shadows to tear at their flesh, and
by this channeling, the sound causes incorporeal undead) to sustain the those slain by this effect are sometimes
a sensation like heartbreak and creature, or are incorporated into skinned alive, stretched unnaturally,
profound despair, as if the creature was the physical frame of the undead, or even rent asunder.
suddenly a mortal youth, and forced as if stitching it up with their own An undead creature benefiting
to confront the ugliness of its current miniscule frames. A corporeal from this effect becomes unnaturally
state. Undead destroyed by this effect undead who has benefited from this aware of the pain of those around
are often drained of any remaining effect many times may appear to be it, and draws unwholesome
color, left blank and all-but featureless, less what it was in life and more a refreshment from distantly-
with physical form cracked and flaking mass of crushed beetles. remembered suffering.

37
The Greenhorns, part 22

The Greenhorns, part 22


By Trevor “Tarren Dei” Gulliver, Neil Spicer and
Jonathan “Wicht” McAnulty
Art by Elizabeth “Lilith” Courts

Akkunhis’ Journal of this army. More lies, perhaps, spread of the pyramids than the sands begin
– 16 Sarenith, 4707 AR by Nellatantha’s advisors to convince to whip around us. With each step
I must be growing fond of these us of her power? we take, more sand joins the grating
greenhorns. The Calistrian woke before I did. winds. This the journals do speak of.
I awoke with a feeling of How could she not be exhausted? All those who have chronicled their
trepidation. On this morning, the The gnome is chatting to himself as approach to the ‘The Four Consorts’
16th day of the month of Sarenith, we he works. I wonder if he does that on describe vicious sandstorms that arose
approach the ‘Tomb of the Ravenous delves too. I may need to cuff him. Only as they drew close.
Queen,’ if only to verify what we Garret has the good sense to rest while “Fall back,” I shout over the winds.
already know—that it is empty and he can. Garret grins at me, a jibe ready on
possibly always was. We begin our descent from the his tongue but he soon sees what I
I remember the stories from when dunes as soon as we have broken camp, suspected. The winds drop as soon as
these pyramids were built, stories of leaving our camels and our sleeping we withdraw.
four hundred slaves marching into the gear near half-buried blocks broken “Again,” I say, urging us forward
desert and none returning. For years, off from the raised stone walkways only to find the unnatural forces
we soldiers whispered of skeletal leading to each pyramid. “Let’s stick resisting us once more. This time we
armies—the remains of the slaves to the sands,” suggests Tanglehead. push onwards through winds that
who built these pyramids, murdered “The walkways are more likely to be have gathered strength and spin like a
by Nellatantha’s necromancers to trapped and the shifting sands would cyclone. The sand scrapes at our flesh.
guard its secrets. The Pathfinders have long ago triggered any weight- My hide protects me better than the
and Osirionologists that explored this trigger traps.” I hesitate, but follow. softer skins of my companions. I worry
complex in recent years do not speak No sooner are we in the shadows in particular about the Calistrian

38 No. 2 | January 2010


Trevor Gulliver Neil Spicer and Jonathan McAnulty

who has left so much flesh exposed. competition with one another, each With the fiery guardian laid low, we
Looking back, I see her shouting at telling us the secrets they found on had finally won our way to the secret
me but cannot hear her voice above their doomed forays. It is as if, never entrance...only to find it amounted
the violence of the storm. As I watch, a having had the chance to write their to nothing more than the tiny vents
shard tears a deep gash on her cheek. journals, they cannot rest until their allowing smoke to seep upward from
I am about to order us to fall back, words are recorded. the tomb below. Unfortunately, none
when I read her bloody lips forming of us have the means to become like
the word ‘bones.’ Ashallah’s Journal air so we can force our way down.
The realization reaches me more – 17 Sarenith, 4707 AR I uttered enough foul curses over
slowly than it has her. The temple Blast this trap-laden pyramid! this unexpected impasse to impress
teaches her things other than the art of Nothing compares to the rigors even Akkunhis.
seduction. She raises the daggers-and- imposed by the Consort of Eternal It’s clear to me now, this
disk symbol of her deity and speaks, Flame, not even the heat of passion Nellatantha enjoys toying with her
but the wind drowns the words out under a high sun while lying on the enemies. The route to her tomb has
before they can reach our ears. Only blazing sand of Osirion’s desert. It’ll tested us at every turn, from the
her goddess hears them. be the death of us before we ever find hardship of our desert crossing and
I have experienced the divine. an entrance to Nellatantha’s tomb. the bones of her faithless slaves to
Divine energies have washed over Even if we do endure the last of these the ingenious traps of the engineers
me when I served in both the armies explosive sigils, the Ravenous Queen she seduced into building these
and tents of Queen Nellatantha. The can still dine upon our perfectly- interconnected pyramids and the
healing power of each god or goddess roasted flesh! consorts that she transformed to act
has a different … flavor. That of Akkunhis says each of the lesser as her eternal guardians. But I don’t
Calistria though is beyond compare; pyramids contains a secret passage believe anything could have prepared
her healing power tastes of warm leading to the final resting place of her for our determination. Revenge
honey. It ripples through the body like Osirion’s ancient queen. I’m sure drives Akkunhis to face his former
the shudder of release. untold treasure awaits us, if we queen. And he has the blessing of
The storm disperses quickly and I can can find it. But that’s not why the a faithful daughter of the Savored
see what the Calistrian knew. The shards minotaur and I have come. Garret Sting. When we finally breach her
of bones litter the sands around us. and Tanglehead wanted to explore inner sanctum, she will answer to
After five thousand years, one of the other structures first, but a higher power. For Calistria is her
Nellatantha, those who served you I made the choice to start with the better in every way. And I’m looking
serve you still. Your skeletal army element of fire. After all, Calistria forward to introducing them.
is reduced to only a fragment of its favors me with a blessing to shield
former power, but they are loyal to you flesh from flame. But that boon only Tanglehead’s Journal
even in undeath. lasts so long. – 19 Sarenith
The largest pyramid of the complex In the last chamber, we disturbed Darling Diary,
is, as I suspected before we came, a a giant scorpion formed of living I apologize for the shakiness of
ruse. Beautiful once on its surface, I flame, seemingly possessed by the my handwriting and the inexactness
am certain, but not a tomb fit for a spirit of Nellatantha’s consort. The of my spacing but the lighting is
Queen. The gold and ornament that creature’s tail stung with a fiery poor, the air is dusty and I have just
once decorated it were as superficial poison, incinerating anything its ichor suffered quite a shock.
as the rouge and coal that decorated fell upon. Akkunhis cleaved aside the We entered the last pyramid
the face of the perfumed harlot who, stinger with one mighty blow of his to higher hopes than I had before.
no doubt, took Nellatantha’s place axe. That gave Garret the chance he As I commented just yesterday in
in the sarcophagus. Still, the Society needed to unleash a flood of water these pages, the measurements of
will be interested to know how many upon it from the magical decanter the entrance to the last structure
of its members continue to dwell we brought on our journey across the multiplied by the length of the
within the corridors of this pyramid. sands, weakening it long enough for threshold and then divided by the
Dozens of bodiless voices babble in me to drive a scimitar through its head. number of cracks in the frame gave

39
The Greenhorns, part 22
a very importune number and thus angles of the six hallways leading out of embarked on our quest. Finally, just
I knew, even before the fire trap the chamber were of greater import. as the priestess was trying to talk
and the discovery of the necessity After the golems were dispatched the others into going back, it struck
of gaseous transmutation spells, by a combination of dwarven guile, me what had to be done. Knowing
that we would do minotaur brawn and that discussion was most likely
poorly. Thankfully, the good old fashioned pointless, I instructed them to stand
numbers where much "while I gnomish wit, I endured still and then set off the trap that
better for the earth
pyramid, the Consort of
was studying a sermon of sorts from
Ashallah on the need to
was now behind us. My deductions
were correct and the falling of the
Endless Sand, especially the problem, be more helpful. I must sandstone was the key for the lifting
when I factored in the say, I didn’t see her of the slab of osirite. Furthermore,
square of the height the others distracting the enemy beyond the now open doorway was
of the blocks used in
the door-frame. Garret
grumbled.” with a particularly
clever rejoinder (I told
a set of stairs going down.
Unfortunately, the reset
thought me foolish when I declared the one golem that was in the process mechanism for the trap seems to
that without doubt we would of pummeling the priestess that its have been damaged (most likely from
enter into the lower chambers mother was Agate and Ajar!). I insisted the conflicting tensions that occurred
before nightfall, but clearly events then that we take the fourth passage. from the tremendous impact of
have proved my prognostications This was the only logical choice once the stone blocks both upward and
accurate: once more a triumph of I realized that the height of each hall downward). Ashallah was quick to
numerology over reality. was eight feet and the width was four point out that my plan had trapped
The mortar of this final pyramid and that the second passage (the us here unless we could find another
is most interesting. It has a slightly only other possible passage worth exit. Nevertheless, we pressed on a
mint-like taste and a curious reddish considering) was built of blocks two short ways and then made camp in
color suggestive of coagulated blood. thumbs wider than those in the first an empty chamber.
Akkhunis told me that the blood and the third, which indicated the As I pen all of this, I realize that
of slaves was mingled with the likelihood of steps going back up to I have yet to explain adequately
sand before the stones were laid, the higher halls. the reason for my trepidation and
but I have my doubts as it seems Naturally, the fourth passage was thus my poor penmanship (and
a terrifically impractical building trapped, but it was easy enough spacing!) tonight. Though we have,
material. I chipped out a good chunk to disable the falling block after I without much trouble, found our
of the mortar for my collection; once spotted the tell-tale marks along the way past golems and traps, and
it is rounded and polished it will be bricks indicating the presence of the though we have finally entered into
the jewel of the lot. large sandstone death-by-crushing the chambers we have been seeking,
Like all the other pyramids, this device. Atypical of its more common all is not well. In my haste to set off
one had already been well explored. cousins, the trap was not located at the trap, I failed to take into account
Nevertheless, I made sure to make a the terminus of the hall, but some that my favorite purple socks were
thorough study of the layout of the fifteen feet from the solid slab of in the camp outside and not in my
rooms, especially jotting down some osirite that marked the extreme end pack. Nevertheless, I shall attempt to
thoughts as to the ratio of blocks going of the passage. I concluded that the soldier on as we continue to explore
east-west in comparison to those blocks slab was a doorway, though some the mysteries of Osirion and the
going north-south. Though the rest of calculations made from sounding out ‘Tomb of the Ravenous Queen.’
my companions were more interested the stone indicated it was between So until tomorrow, my dearest and
in the two rock golems guarding one of five and eight feet thick. beloved diary, I remain faithfully yours,
the lower halls (carved, most curiously, While I was studying the Tanglehead
from a specimen of granite quarried in problem, the others grumbled. I Mortarmason,
the dwarf halls of western Andoran – ignored them. I was certain that Pathfinder
the veins of copper and feldspar were beyond this doorway lay the goal we and Engineer
most indicative), I felt sure that the had been aiming for since we first Extraordinary

40 No. 2 | January 2010


41
The Gunslinger
Alignment: Gunslingers can be
of any alignment. As most gunslingers
do tend to take a stand for something,
be it for themselves or others, true
neutral gunslingers are rare.
Hit Die: d10.

Requirements
To qualify to become a
gunslinger, a character must fulfill
the following criteria.
Base Attack Bonus: +6.
Feats: Deadly Aim, Exotic Weapon
Proficiency (Firearm), Improved
Initiative.
Skills: Bluff 3 ranks, Craft
(Gunsmithing) 5 ranks, Intimidate 3
ranks, Perception 3 ranks.

Class Skills
The gunslinger’s class skills (and
key ability for each skill) are: Bluff
(Cha), Craft (Gunsmithing) (Int),
Intimidate (Cha), Knowledge (Local)
(Int), Perception (Wis) and Sleight of
The Gunslinger Hand (Dex).
Skill Ranks at Each Level: 4 +
By Dain “zylphryx” Nielsen
Art by Jonathan Salazar, Benjamin “Benchak” Bruck and Hugo Solis Int modifier.

Class Features

W
hile most people view in those areas with diminished or Weapon and Armor
firearms as more of an a complete lack of magic, as these Proficiency: Gunslingers are
exotic oddity than anything areas tend to highlight their abilities. proficient with all simple weapons,
else, a select few have embraced this At their peak, they wield power firearms and light armor.
odd mesh of technology and alchemy unparalleled by any who do not rely Bonus Feats: At 1st level, and every
in an effort to master the potential upon the ways of magic, but their two levels thereafter, a gunslinger
power of these strange devices. As motivations are far from unified. may select one feat he qualifies for
they delve deeper into the workings Some feel the call to defend those from the following list: Critical Focus,
of their firearms, gunslingers learn who cannot defend themselves, while Dodge, Far Shot, Improved Critical,
the inner workings of their tools, others use their skills to prey upon Improved Precise Shot, Improved
allowing them to fire faster than the weak or to seize power. Vital Strike, Master Craftsman, Point
normal, utilize the environment Role: Gunslingers tend to be Blank Shot, Precise Shot, Quick Draw,
around them to strike targets others ranged combatants, though they are Rapid Shot, Vital Strike, Weapon
would find impossible to hit, and not without power in close combat. Focus. If a feat requires selection of a
become increasingly accurate with They are among the most potent specific weapon type, a firearm type
their weapon of choice. combatants on a field that lacks access must be selected.
Gunslingers can be found to magic, and even in confrontations Close Quarters: At 1st level, a
throughout the known world, though where magic plays a role they are a gunslinger’s use of a firearm does not
they tend toward larger numbers force to be reckoned with. provoke an attack of opportunity.

42 No. 2 | January 2010


By Dain Nielsen
Gunslinger Class Features
Level Base Attack Fort Refl Will Special
Bonus Save Save Save
1st +1 +1 +1 +0 Bonus Feat, Close Quarters
2nd +2 +1 +1 +1 Rapid Reload (Firearms)
3rd +3 +2 +2 +1 Bonus Feat
4th +4 +2 +2 +1 Ricochet
5th +5 +3 +3 +2 Bonus Feat
6th +6 +3 +3 +2 Marksman +1
7th +7 +4 +4 +2 Bonus Feat
8th +8 +4 +4 +3 Marksman +2
9th +9 +5 +5 +3 Bonus Feat
10th +10 +5 +5 +3 Marksman +3
Class Skills: Bluff (Cha), Craft (Gunsmithing) (Int), Intimidate (Cha), Knowledge (Local) (Int),
Perception (Wis) and Sleight of Hand (Dex). d10
Rapid Reload (Firearm): who has full cover or concealment. the bonus from the Point Blank Shot
At 2nd level, a gunslinger is able to In order to accomplish this attack, feat), and firearm attacks are treated
reload firearms at an amazing speed. the gunslinger must either see as if they were one range increment
Flintlock weapons require a move (via a reflected image) or pinpoint closer (to a minimum of short range).
action to reload. Percussion cap the intended target by sound. The At 8th level, this bonus increases to +2
weapons can reload a single shot as attack is made at a -4 modifier to hit, and firearm attacks are treated as if
a swift action. A revolver can be fully but the target does not benefit from they were two increments closer. At
loaded as a full round action. cover or concealment for the attack. 10th level, this bonus increases to +3
Ricochet: At 4th level, a gunslinger Marksman: Beginning at and firearm attacks are treated as if
may, as a full round attack, attempt to 6th level, a gunslinger’s accuracy they were three increments closer.
angle a single shot off a hard surface increases. The gunslinger gains a +1 This ability extends the maximum
(stone, metal, brick, etc) to bonus to hit with their firearms within range of a firearm.
hit an opponent 30 feet (this bonus does stack with

43
Then Well-Read Gorilla
dozen of which had arrived from
Cheliax. There’s a bit of a cultural
embargo imposed on Taldane writing
there and – although I’d not spent
more than a year in the fatherland
my entire life – my book had been
banned the Imperial Ministry of
Historical Accuracy. Had I bothered
to open a few of the letters I might
have realized it was nigh impossible
for so many to have read my writing
and that it wasn’t my book they read
at all.
I’m told that my publisher’s
letter of warning arrived only a day
after I left, but how was I to know
that when I accepted the Thakur
of Jalmeray’s invitation it was for a
book I hadn’t even penned. It would
be two full weeks before I was
aware of the horror of that blasted
rag “The Amazing Adventures of
Baron Boswic.”
I had just stepped off the gangplank
into Niswan when reality hit me.
A pretty young thing approached
me with a book to sign. It was a
cheap little paper novel, nothing
like the leather bound journal I’d
Then Well-Read Gorilla commissioned. Naturally, I thought
the young lady was confused but
By Joseph “Guy Humual” Scott
Art by Aaron Miller chose not embarrass her or my hosts.
She was a daughter of one of the men
sent to meet me and I supposed that

I
gather that from your previous asked to speak at several respectable she humored me, as the presumed
letter you have the impression that institutions of learning, as well as a author of that tripe.
I met the great gorilla Mqu’Gro few high society dinner parties – Before we left the port, my man
during one of my expeditions into that’s where the dainty ladies of the was able to find a copy of the novel
the Mwangi Expanse – a natural court pretend not to want to hear and – bless his soul – two bottles of
assumption as I have met many about cannibalism, human sacrifice, scotch in a nearby market. Then, in
strange people and creatures on my and the other macabre things we’d the palanquin our host provided, I
journeys. Perhaps a savage chance encountered. In any case, the surge was able to read the cursed thing.
encounter in the jungle would have of engagements had completely died The poorly aligned typeset, the
made for a better story. The sad fact down and I’d thought my speaking awful woodcut illustrations, and,
is that Mqu’Gro and I met at a dinner days were behind me, when a fresh there on the cover, my name. I was
party. Allow me to explain. wave of thirty or so arrived quite quite relieved to hear that good
It was sometime after my first unexpectedly. taste prevailed and the book was
journal was published. It had been a My first hint should have been not popular. I confess though that
vabout a failed expedition. I’d been the addresses on the invitations, a a part of me died when not one

44 No. 2 | January 2010


Joseph Scott

of my companions could name were good. what did you think of this book?”
my actual book. It was enough to “I’m sorry,” I said, always the “Well,” the gorilla said scratching
drive a man to drink, so I opened best thing to mutter when one is his nose, “to be honest, I thought
the first of the scotch. confused or drunk, “your name, I’m your first book was better.”
The journey was about a bottle not sure I...” And that is how Mqu’Gro joined
and a half long. I’d never been to “It’s Mqu’Gro,” the gorilla sighed, my crew.
Jalmeray before, and I usually enjoy thankfully assuming that I had Please stay in touch,
the sights, sounds, and smells of difficulty pronouncing his name, “It’s Boswic C. Hamptin -
new locales, but with this infuriating not that hard. Mqu’Gro. Now about
book I found my eyes glued to the this boat: you’re sure that your crew
page. When we finally came to a won’t mind me coming aboard?”
stop, we had left the silk bannered “Of course not!” I laughed, secretly
streets and entered the courtyard of trying to remember what we had Dear Ask a Shoanti:
a great palace. My manservant and been talking about, “you wouldn’t
I absolutely hate battling invisible
I were shown to a room, and I was be the strangest thing I’ve brought opponents and rolling for the
encouraged to freshen up. I took the aboard ship. Certainly not the most dreaded percentage miss chance.
opportunity to refill my flask and dip dangerous. Why?” Our party cleric won’t prepare
into my medicine bag. “I’ve wanted to see the world for invisibility purge and the wizard
I have acquired a vast collection of some time,” Mqu’Gro said, “that’s why has once again neglected to add
oils and powders during my travels, I left the jungle. Kharswan has been a see invisibility to his spellbook.
one that would make an alchemist fine host but this room has been like I can’t take the Blind-fight feat
jealous, and with a few careful a prison. He controls whom I see and until next level. In the meantime,
doses, I was soon good as new. I when it is safe for me to go outside. I do you have any tips for going
toe-to-toe with enemies that I
have invented a recipe that nullifies have good food to eat and fine books
can’t see? On our current module,
alcoholic stupor; the only drawback: to read but I need more out of life. I
they’re everywhere!
blackouts. I lose hours of time when need to see things with my eyes and
I use this medicine. My manservant touch things with my hands. I need Sincere Regards,
tells me that I seem fully alert, witty to feel the wind blow through my fur, Fighting Blind
and cognizant, and that he can not to feel danger and excitement, to fear Dear Fighting Blind:
tell the difference between me sober death. I need to live Boswic. Too long
or medicated. However, my memory have I been trapped here. I would Yes, um yes, those pesky
“invisible” opponents can be a
completely shuts down and most of have thought you, of all people, would
real problem. Just stay calm - I
the evening was a loss to me. understand that.”
totally believe you – they’re all
The first thing that I do remember I stood and slowly walked about around you. I get it.
was sitting across from a six hundred the room. I had many questions,
pound gorilla. but with the black outs I could not What you need to do is remain
“You were saying Boswic,” the ask them without the danger of
perfectly still and I’ll send some
of my good friends in white
great black beast rumbled. repeating myself. I scanned the
coats to come help you. They’ll
Pausing, as I often do when unsure books on the shelves. It appeared a know just what to do about
if I am dealing with a drug-induced respectable collection. your “invisible” foes. They have
hallucination or not, and quickly “An impassioned speech,” I said, a special “magic” jacket with
scanned my surroundings. I was in stalling for time, “I can relate... well invisible foe-fighting sleeves.
a cottage, small but well kept and except for that bit about the fur...”
Yours very truly,
there were many book-lined shelves. Suddenly I spied a well-worn copy of
that cursed booklet tucked – almost
Ask a Shoanti
The bed looked big enough for a
gorilla and the table and chairs were hidden – amongst the books. I pulled P.S. I also really like your +1
most definitely gorilla sized. Outside it out and held it high, “I may take you tinfoil hat.
somewhere, I could hear the party. If Mqu’Gro, you seem well mannered
this was a hallucination, the details and well-read. But let me test you:

45
Fatal Assumption

Fatal Assumption
By Dave “The Eldritch Mr Shiny” Mallon
Art by Brandon Pinkney

T
he sun’s angry red rays beat her wrist. The strange man merely
down, baking the surface of “Help…” nodded again. Riin climbed over
the saline mud into a hard, Impossibly, he began to stand, the mesa’s edge.
gray crust. shakily at first, then more steadily. Her route was circuitous at first,
A man knelt on the hard-baked The expression of shock on Riin’s then, as she drew out of sight of the
ground, a hulking form against face was quickly replaced with oblivious newcomer, she began to
the stark landscape. Each breath feigned concern. climb back toward her starting point.
he took seemed to wrack his body “Come with me.” In short order, she had crept to just
with tremors. The man nodded. below the edge of the mesa, not two
Riin Vai watched the man struggle. Riin moved quickly across the salt yards from where the man stood.
She had been waiting for him to die flats. Surprisingly, the man had little
for hours. As the man slumped to the difficulty keeping pace. Once past Riin made her move. She launched
ground, Riin began her descent from the plain of hard-baked mud, the pair herself at the man, knife outstretched,
her vantage point. began their ascent of the jagged red silent as a shadow.
She hadn’t eaten in weeks. Some stone of the mesa that surrounded the Quick as an adder, the man spun,
fresh meat would do her good. Riin salt plain on three sides. snatching Riin out of the air. She felt
smiled, exposing white teeth filed to They reached the mesa’s flat, her leg snap like a twig under the
sharp points. dusty surface just as the red sun man’s powerful grip. Riin lay upon the
She reached the man’s prone form, was beginning to sink beneath the ground, helpless, as she watched the
marveling at the sheer quantity of horizon’s brown, shifting line. Riin look on his face change from that of a
meat that he would provide. The turned to face the massive man. compliant victim to that of a predator.
man was massive, easily half again “We have arrived.” She grinned She had made a fatal assumption.
her height, muscles like boulders inwardly, almost able to taste the city- The man reached down, grasping
straining against skin the color of old dweller’s unspoiled flesh. her throat with one of his massive,
plaster. His clothes were of real cloth- “I must make sure no one is iron-skinned hands.
a city dweller, definitely. She bent watching us.” Riin nearly cringed at As he crushed the life from Riin’s
down, drawing her knife. the flimsy excuse. She hadn’t done body, he grinned horribly. His teeth were
He reached out and grasped this in a while. filed into arrowheads of black obsidian.

46 No. 2 | January 2010


47
New Race:The Svartalfar
Physical Description: Svartalfar
appear human in form, except for ears
which are pointed like an elf‘s. Their
New Race skin is very pale, to the point of almost
being white. Their hair color ranges
from a dark blonde to bone white
and both males and females wear it
long and loosely bound. In addition to
looking human, svartalfar have similar
builds and life spans.
The most alien thing about the
svartalfar is their eyes, which are solid
black. They decorate their torsos and
upper arms with geometric tattoos.
These tattoos hold spiritual and tribal
significance to the svartalfar. It is said
that you can read a svartalfar’s entire
life story in his tattoos.
Among their own kind, svartalfar
The Svartalfar wear dark colored clothing that show
off their tattoos. For males this means
By David Fryer
Art by Dave Mallon that they wear only dark colored
breeches and black leather boots.
Females usually dress in a similar

S
vartalfar are the descendents is being done. Often they take the fashion, but add a halter top to the
of fey who left the First World role of the leaders or protectors of ensemble. Among other races they
long ago and settled on the cults dedicate to Zon-Kuthon. Other always add a long sleeved tunic and
Plane of Shadow. By bonds of oath times they use their darkly seductive a hooded cloak to avoid outsiders
and bonds of blood, they became natures to torment others, preferring seeing their tattoos.
servants of the dark god Zon-Kuthon. to inflict spiritual pain over physical. Society: Most svartalfar live in
On Golarion, they are most commonly They are often blamed for bringing small tribes of interconnected families.
seen in Nidal, although they can be nightmares or tragedy, even if they They are very loyal to their families
found anywhere the dark god’s work had no role in the events. and to their god, but wary of all others.

Svartalfar Racial Traits


+2 Dexterity, +2 Charisma, -2 Constitution: Svartalfar are fast and darkly seductive, but they are more frail than
most other races.
Medium: Svartalfar are Medium creatures and have no bonuses or penalties for their size.
Normal Speed: Svartalfar have a base speed of 30 feet.
Low-light Vision: Svartalfar can see twice as far as humans in conditions of dim light.
Fey Type: Svartalfar are fey for the purposes of any effect related to creature type.
Shadowblend: Svartalfar have an innate connection to the Plane of Shadow. Anytime they are in dim lighting
conditions, they have total concealment rather than partial concealment
Light Sensitivity: Svartalfar are dazzled by bright sunlight or within the radius of a daylight spell.
Shadow Magic: Svartalfar get a +2 racial bonus on saving throws against shadow spells and effects. Svartalfar add +1 to
the DC of any saving throws against shadow spells that they cast.
Weapon Familiarity: Svartalfar treat the spiked chain as a martial weapon.
Languages: Svartalfar begin play speaking Common and Sylvan. Svartalfar with high Intelligence scores can choose any
language they want (except secret languages).

48 No. 2 | January 2010


David Fryer

The svartalfar claim that they fled have begun to Racial Feat
the First World to escape some as yet become adventurers
unnamed persecution. They thus look to prove themselves Tantric Agony
on all other races as either potential in society. While still You twist the beguiling nature of your fey heritage,
tormentors or likely to standby while rare, it is becoming intertwining pleasure and pain like sinewy dancers.
the svartalfar are tormented. more common to find Your precision attacks leave an opponent’s knees
Despite that, svartalfar can form svartalfar wandering quivering in ecstasy.
intensely strong relationships with the world in search Prerequisites: Dex 15, Cha 13, Svartalfar, ability to
individuals of other races. If someone of adventure. inflict sneak attack damage
succeeds in convincing a Svartalfar Male Names: Benefit: When making a sneak attack as a standard
that they are trustworthy then they Akonamu, Belat, action, you may sacrifice one die of sneak attack
will have earned a friend for life. It Ceteztir, Edool, damage to instead leave your target dazzled for 1d6
is said that you know that you have Etuto, Kofan, Narex, rounds. Creatures that are immune to mind-affecting
earned a svartalfar’s trust if he shows Oxerem, Toridoax, effects or sneak attack damage are not susceptible to
you his tattoos. Xamavood Tantric Agony.
Many are shocked to discover that Female Names:
svartalfar have a great love of beauty in Azonen, Dazxa, Emila, Feti, Iluca.
all things. They decorate their homes Irilara, Nifa, Soratire, Soxiy, Vene
and other structures with art and
other items gathered from throughout
the world. Some scholars speculate
that this is due to some unknown
influence by Sheyln, the goddess of
beauty and Zon-Kuthon’s sister.
Alignment and Religion:
Among their own people, svartalfar
have a very strict hierarchy and code
of conduct. Everyone knows their
place and how they work to advance
the society as a whole. Their entire
society is a meritocracy. A svartalfar
moves up or down in society based
entirely on his own merits. Despite the
fact that most svartalfar worship Zon-
Kuthon exclusively, on the whole the
race is lawful neutral. There are a few
scattered cults dedicated to the worship
of Sheyln among the svartalfar. These
cultists are usually tolerated because
they are still worshiping a member of
the dark god’s family.
Adventurers: Most svartalfar who
become adventurers are outcasts from
their society. They are those who either
failed to make it in society, or who felt
stifled or uncomfortable in their rigid
society. More recently however, many
younger svartalfar

49
The Dawnfly

T
he old tale seems spun
explicitly for the purposes of
both entertaining the children
during the dark, cold days of year’s
end and scaring them into behaving.
However, while more commonly
accepted to be a fictionalized account
of the mythic conflict between
Sarenrae and Rovagug, many scholars
collect countless variations of the
tale and believe the its origins to be
stranger and far more ominous.

The Millennium Polyp


Most modern versions are similar
to the above, spotlighting Sarenrae and
Rovagug. Earlier versions, however,
place surrogates in those roles: that of
the Dawnfly and the Shuddering Maw.
The tragic truth of this fable is far
more lopsided. Though the Dawnfly
has been cast in opposition to the
irrepressible aggression of Rovagug,
in truth it is only another form of the
dualistic Spawn of Rovagug known as
Degmadu.
The Dawnfly Degmadu, the Shuddering Maw,
By Scott “daClench” Gable is widely whispered within the
Art by Crystal Frasier and Michael Jaecks Darklands—even in the deepest
vaults of Orv—where the beast has
It is said when the day imprisoned in its belly for become a rare but very real threat.
is shortest, that the all eternity! However, subterranean denizens
Dawnflower is at her only ever witness the one face of this
weakest. It is said this is Those children are forever writhing beast.
the day that the Rough lost, but if you believe hard For whatever reason, Degmadu
Beast anticipates most in enough, if you have faith, very rarely appears on the surface,
the entire year. if you’ve been good the and the few extant accounts place
whole year through, the this event upon the winter solstice at
In the shadows of morning, Dawnflower will speed to irregular points in history, giving it the
the beast comes loose to your aid, and throw down epithet “The Millennium Polyp.” Its
terrorize the world. From the beast once more in all last recorded appearance was on the
underneath, it erupts! her brilliant, burning glory. Solstice sometime in the early 3700’s,
The land comes alive but accounts of the exact year vary.
with gnashing teeth and But only if you’re good.
lashing tongues, each Lore
grasping first for those – a common old wives’ The Shuddering Maw is said to
most vicious of children tale told in rural Avistan, be “all mouth.” Akin to a vibrating
and dragging them kicking when counting down the funnel of stony teeth and feathered,
and screaming to be winter solstice cable-like tongues—it appears as a

50 No. 2 | January 2010


Scott Gable

writhing whirlwind of stone confined Defenses However, it can move freely within it
to the earth, living to destroy and AC 34, touch 4, flat-footed 32 (+2 using earth glide. Degmadu has been
swallow all in its path. Dex, +30 natural, -8 size) known to attack from cavern walls
On the surface, however, its hp 465 (30d10+300); regeneration 15 and ceilings, unaffected by gravity.
behavior changes drastically. On the Fort +29, Ref +19, Will +13 Earth Glide (Ex) When Degmadu
dawn of the winter solstice, the beast DR 15/good; Immune ability damage, burrows, it can pass through stone,
bundles all of its energy and erupts bleed, disease, energy drain, gaze dirt, or almost any other sort of earth
in a vibrating column of blinding attacks, mind-affecting effects, except metal as easily as a fish swims
light as the Dawnfly. This insidiously paralysis, petrification, poison, through water. If protected against
glorious creature appears similar to a polymorph, visual effects; Resist acid fire damage, it can even glide
massive wasp of articulated glass and 20, electricity 20, fire 20; SR 30 through lava. Its burrowing leaves
chitin, containing a roiling smoke. Its Offense behind no tunnel or hole, nor does it
six wings constantly vibrate, laying Speed burrow 60 ft.; earth glide create any ripple or other sign of its
low the countryside and disorienting Melee presence. A move earth spell cast on
witnesses with waves of sound as the 8 tongues +38 (2d8+16/19-20 an area containing Degmadu flings it
sun boils across its back in a blinding plus grab) back 60 feet, stunning the creature
corona of light. Space 30 ft.; Reach 20 ft. (60 ft. for 1 round unless it succeeds on a
By the time the sun falls, however, with tongues) DC 25 Fortitude save.
the Dawnfly has expended all its Special Attacks resonance, swallow From Beneath (Ex) During any turn that
energies and must return its vital whole (6d8+24 plus 6d6 sonic, AC Degmadu is adjacent with another
essence to the earth, leaving behind 25, 46 hp) creature (even through solid stone),
a stunning and fragile husk. Valued Statistics it may attempt to start a grapple as
above all by both cultists and scholars, Str 42, Dex 14, Con 30, Int 3, Wis a free action without provoking an
these rare and mysterious living-glass 17, Cha 14 attack of opportunity. This functions
husks are largely responsible for what Base Atk +30; CMB +54 (+56 to bull as the grab ability, and subsequently,
little is known about the Degmadu. rush and overrun, +58 to sunder); grabbed targets will be subject o the
To any survivors, it may have CMD 66 (68 vs. bull rush and swallow hole ability.
seemed as if the forces of Sarenrae overrun, 70 vs. sunder) Regeneration (Ex) No form of
descended into devastating battle to Feats Blind-Fight, Cleave, Combat attack can suppress Dagmadu’s
vanquish the fell beast of Rovagug Reflexes, Critical Focus, Great Cleave, regeneration—it regenerates even
before disappearing back into the Greater Sunder, Great Fortitude, if disintegrated or slain by a death
clouds. Thus, the fable that brought us Improved Bull Rush, Improved Critical effect. If Dagmadu fails a save
here was born. Though many a cultist (tongue), Improved Initiative, Improved against an effect that would kill it
would rave to unhearing ears, few Overrun, Improved Sunder, Iron Will, instantly, it rises from death 3 rounds
scholars are ready to vanquish the Lightning Reflexes, Power Attack later with 1 hit point if no further
hopes of children for something as Skills Climb +16, Perception damage is inflicted upon its remains.
petty as truth, and the truth remains +29, Stealth +12, Swim +16; It can be banished or otherwise
silent to the masses of believers. Racial Modifiers +8 Perception, transported as a means to save a
Now we inadvertently celebrate this +8 Stealth region, but the method to truly kill it
horrid beast as the Dawnfly as it Languages Aklo (cannot speak) has yet to be discovered.
stands poised to assault the heavens SQ earthbound, from beneath, release Release to the Sky (Ex) During the
during the single day that it exists. to the sky, resonance, sounding sea winter solstice, once Degmadu has
Degmadu CR 22 Ecology been on the surface for at least three
XP 615,000 Environment any underground consecutive rounds, it can transform
CE Colossal magical beast (earth, kaiju) Organization solitary into the Dawnfly as a full-round
Init +6; Senses blind, blindsight 120 ft., Treasure none action. Upon initiation, an explosion
tremorsense 120 ft.; Perception +29 Special Abilities of sound erupts from Degmadu
Aura frightful presence (300 ft., Will DC Earthbound (Ex) Degmadu is confined with a 600 ft. radius centered on
27), sounding sea (30 ft., Fort DC 35) to the earth and cannot leave it. Degmadu (6d6 sonic damage, and

51
The Dawnfly
pushed back 20 feet and knocked are deafened and must succeed Bull Rush, Improved Critical (claw),
prone; Reflex DC 35 for half). This a Fortitude save or have their Improved Critical (tail), Improved
ability is Constitution-based. movement halved. Any creature that Initiative, Improved Sunder, Iron Will,
At the beginning of Degmadu’s next fails its save is also deafened for Lightning Reflexes, Power Attack,
turn, it erupts from the ground as the 6d8 hours after leaving the effect’s Snatch, Wingover
Dawnfly, leaving the remains of its range. Degmadu can start or stop Skills Climb +10, Fly +31, Perception
old body behind to crumble back into the sounding sea as a free action. +29, Stealth +22, Swim +10; Racial
dust within 10 rounds. The Dawnfly This ability is Constitution-based. Modifiers +8 Fly, +8 Perception,
cannot fly for its first two rounds +8 Stealth
while its wings harden; however, it The Dawnfly CR 25 Languages Aklo (cannot speak)
can hover and attack. XP 1,640,000 SQ earth’s embrace, resonance,
Resonance (Ex) All sunder attempts CE Colossal magical beast (earth, kaiju) sounding sea
made by Degmadu within the Init +16; Senses blindsight 120 ft., Ecology
sounding sea ignore hardness. darkvision 60 ft., tremorsense 120 Environment any
Sounding Sea (Ex) Degmadu emits ft.; Perception +29 Organization solitary
sonic waves in all directions as a 30 Aura doom’s shadow (30 ft., Fort DC 39), Treasure none
foot aura. All creatures within range frightful presence (300 ft., Will DC Special Abilities
31), sounding sea (60 ft., Fort DC 39) Doom’s Shadow (Su) The Dawnfly
Defenses casts its shadow as a 30 foot aura.
AC 39, touch 14, flat-footed 27 (+12 All creatures within range are
Dear Ask a Shoanti: Dex, +25 natural, -8 size) simultaneously dazzled by its corona
hp 589 (38d10+380); regeneration 25 and subjected to destructive, high-
With Bestiary II slated to come Fort +33, Ref +35, Will +17 frequency sound (2d6 sonic damage
out next year, what do you think DR 15/epic and good; Immune plus an additional 1d6 sonic damage
will be the hot new monster to ability damage, bleed, disease, for each consecutive round within
kill for 4710? energy drain, mind-affecting effects, aura; Fort DC 39). This ability is
paralysis, petrification, poison, Constitution-based.
Sincere Regards, polymorph, sonic; Resist acid 10, Earth’s Embrace (Ex) As a full-round
XP Junkie electricity 10, fire 10; SR 36 action, the Dawnfly plunges its tail
Offense deep into the earth and quietly
Dear XP Junkie: Speed 30 ft., fly 90 ft. (perfect) relinquishes its essence back into the
Melee earth to squirm away and re-grow
Kayne the Kobold: Just a Bite +40 (2d8+10 plus 2d8 sonic), into Degmadu.
second ask a Shoanti, I’m glad 4 claws +40 (4d6+10/19-20 plus Regeneration (Ex) No form of
you’re back in Wayfinder and 2d8 sonic) and tail +35 (2d8+5/19- attack can suppress the Dawnfly’s
I’m really happy for you. And 20 plus 2d8 sonic) regeneration—it regenerates even
I’m-ma gonna let you finish. But Space 30 ft.; Reach 30 ft. (60 ft. if disintegrated or slain by a death
Anne Landers is the best advice with tail) effect. If the Dawnfly fails a save
columnist of all time. All time!!! Special Attacks Awesome Blow, resonance against an effect that would kill it
Statistics instantly, it rises from death 3 rounds
Ask a Shoanti: Damn it Kayne! Str 30, Dex 35, Con 30, Int 3, Wis later with 1 hit point if no further
That’s it. I’m going into a rage just 17, Cha 14 damage is inflicted upon its remains.
so I can kill you “Higher, Faster, Base Atk +38; CMB +56 (+58 to bull It can be banished or otherwise
Stronger.”Advice columnist, Ask a rush and sunder); CMD 78 (80 vs. transported as a means to save a
Shoanti, returns to Wayfinder to bull rush and sunder) region, but the method to truly kill it
assist our gentle readers. . . Feats Awesome Blow, Bleeding Critical, has yet to be discovered.
Cleave, Combat Reflexes, Critical Resonance (Ex) As above.
Focus, Flyby Attack, Great Cleave, Sounding Sea (Ex) As above, but the
Great Fortitude, Hover, Improved range is now 60 feet.

52 No. 2 | January 2010


Rise Monsters Rise! kaiju are magical beasts already ability for every three HD of the base
Whether created from a magical however, and require little adjustment creature (minimum 1). Kaiju have a
cataclysm, ripped from a peaceful rest to redesign as a kaiju. However, some caster level equal to half of their HD
in an otherworldly home, or raised kaiju do not fit into the magical beast (minimum 1).
to maturity by loving cultists, kaiju mold, such as aberration or ooze
are a truly unique breed of creature, kaiju. For these, keep the HD, BAB, Kaiju in Golarion
comparable to the mightiest of dragons. saves, and skill points of the base The most infamous kaiju in
Except, while dragons have reasoning type, and combine the kaiju traits Golarion are the Spawn of Rovagug,
and wit, kaiju have sheer size and with the base type traits, choosing the but these may not be the only ones.
violence. Kaiju are unreasoning engines most advantageous option. Earthquakes deep in the Inner Sea
of aggression, an unbridled fusion of Kaiju Subtype: A kaiju possesses the may have just uncovered long dormant
nature and magic, and of inestimable following traits (unless otherwise eggs, hitchhikers on the Starstone from
variety. noted in a creature’s entry). shores far and dark. As these kaiju
Kaiju are to magical beasts what Darkvision 60 ft. and low-light vision. young hatch, they emerge to terrorize
magical beasts are to animals. As Immunity to ability damage, bleed, the shipping routes and coastal lands.
such, they typically have forms that disease, energy drain, paralysis, The protean Chorus of Razored
have a basis in nature or at least a petrification, poison and polymorph. Discord has given temporary life to a
conglomeration of natural features. Frightful presence. portion of the Maelstrom, just to see
Some, however, may exist merely as Regeneration (see specific kaiju entry). what would happen. The resulting
sentient clouds of smoke, or massive Proficient with natural weapons only. ever-changing kaiju has just breached
pulsing pools of slime. Proficient with no armor. the Material Plane.
Great power imbues the bodies of all Kaiju breathe, eat, and sleep. Strange rumors speak that
kaiju, granting many extraordinary and Special Abilities: A kaiju gains one new Sarenrae may have already planted the
supernatural special abilities. Spell-like standard monster ability or spell-like seed with her chosen for the breeding
abilities and spellcasting are rare for a or construction of her own kaiju to
kaiju, but not unknown among the more combat the Spawn of Rovagug.
sentient and sane individuals. Each is
laden with immunities and has some
form of regeneration. They are noted
for their limited intelligence, unlimited
bulk, and unstoppable fury.
Creating a Kaiju
“Kaiju” is an inherited or acquired template
that can be added to any living,
corporeal creature with a Con score of
6 or more (referred to hereafter as the
base creature). A kaiju retains all the
base creature’s statistics and special
abilities except as noted here.
CR: Same as the base creature +3
(minimum 4).
Size: A typical kaiju increases two
categories in size from the base
creature (maximum Colossal).
Type: Any base creature of the animal
type that possesses the kaiju subtype
becomes a magical beast (recalculate
HD, saving throws and BAB). Most
creatures that might be considered

53
Darkmoon Vale Campaign Traits

Darkmoon Vale
Campaign Traits the types of foes and problems
By Mark “arazyr” Becker
Art by Juan Diego Dianderas your character might face at some
point during the campaign—this

C
ampaign traits were originally • It has an overarching storyline is by design. Knowing that there
developed for use with the that drives the events of the are going to be elements such as
Adventure Paths, but there is no modules (even if it barely touched kobolds, werewolves and ancient
reason they can’t be used for other sorts upon in the first adventure – dwarven ruins should help you build
of campaigns. If you are creating your own see sidebar for more ideas for a character that fits more organically
adventures, then you are on your own connecting it more strongly). in the campaign you are about to
as far as campaign traits are concerned. join. The following traits are geared
If you are using published modules, • It has a mechanism for bringing toward your character finding him- or
especially a series of adventures, then the characters together, even if herself in Falcon’s Hollow as a disease
having some prewritten campaign traits they were previously unfamiliar outbreak has just begun.
could be useful. with each other. Bad Day in Town: You live
The mini campaign arc formed somewhere in Darkmoon Vale and
by the modules, D0: “Hollow’s Last • There are a number of plot had to come in to Falcon’s Hollow
Hope”, D1: “Crown of the Kobold King”, points that can be used as hooks recently to purchase supplies, sell
D1.5: “Revenge of the Kobold King” for the characters, to tie them goods, hire some help, or some other
and D4: “Hungry Are The Dead” is a into the story. mundane reason. You’d been in town
prime candidate for using Campaign for a couple of days before you heard
Traits. It shares some characteristics All of the following traits revolve about the sickness going around, and
with the Paizo Adventure Paths: around elements that are important found yourself beginning to cough.
to the Falcon’s Hollow mini-campaign. Catching this disease steeled your
• They are a series of You can look at these traits to get resolve. You begin play infected with
interconnected adventures. a general, spoiler-free idea about blackscour taint; assume you have

54 No. 2 | January 2010


Darkmoon Vale Campaign Traits
only had to make one saving throw so to one an ancient Connecting the Modules
far and failed, thus beginning with 1 dwarven monestary
point of Constitution damage. You gain near the Five Kings If you plan to play in any of the “Falcon’s Hollow”
a +1 trait bonus to Will saving throws, Mountains, just modules, don’t read any further!
which increases to +3 as long as you north of Darkmoon The events of “Hollow’s Last Hope” aren’t connected
are infected by blackscour taint. Wood. You arrived in very well to the overall storyline behind the rest of the
Company Lumberjack: You Falcon’s Hollow, the modules; that is, the story of Drazmorg invading the
have been logging in the Darkmoon closest settlement dungeons underneath Droskar’s Crucible and forcing
Wood for a few years now, and to the mountains, the Truescale kobolds up out of their former home.
whether you were born there or just as some sort The module (D0) itself has a suggestion for running
not, Falcon’s Hollow has become as of outbreak has it as a prelude to D1, which is to remove the disease
close to home as any place you could taken hold. The storyline entirely, and just uses its encounters as things
name. You frequently come into town journey was long, the PCs run into on their way to save the children
for supplies, but this time there is but you used the captured by the kobolds.
something different. The town has time to study about An alternate solution would be to say that the
never been what you would describe the history and blackscour fungus was something that the kobolds
as friendly, but people are even less current affairs of brought up with them from underground and planted in
outgoing than normal. You have heard the region. You get the town’s well, whether intentionally or not. A kobold
some rumors about people getting a +1 trait bonus carrying a vial of blackscour could have fallen into the
sick lately, but the coughing is more to all Knowledge well. Alternatively, seeing such a large population of
widespread than you would have ( h i s t o r y ) , humans so close, they may have tainted the well on
expected. Your years as a lumberjack Knowledge (local) purpose, in an attempt to kill off the human menaces
may not help with what is going and Knowledge (not realizing that it would not kill everyone in town).
around, but it has given you a great (religion) checks.
deal of experience with an axe. You Pathfinder Recruit: You were in the area. You are to do whatever
deal an extra 1 point of damage when discovered at an early age by an you can to ensure its plans are foiled.
using any sort of axe. agent of the Pathfinder Society due To this end, you received a special
Infected Family Member: to your natural talent with a critical blessing: any time you rest to heal,
You have always been very hardy, adventuring skill. The local Pathfinder you recover an additional number of
but one or more members of your Venture Captain sent you to hit points equal to your Constitution
family have recently fallen ill. You investigate rumors of ancient Azlanti bonus. This additional healing is not
have seen—and heard—a number ruins in Darkmoon Wood. Pick one of increased by resting for an entire day,
of other people around town with the following skills: Disable Device, nor with a successful Heal check.
similar symptoms – hacking coughs Diplomacy, Handle Animal, Heal, Werewolf Hunter: You spent
that eventually produce blood if not Intimidate, Perception, Spellcraft, a great deal of your life hunting
treated. No real cure has been found, or Stealth. You gain a +1 trait bonus lycanthropes. You may have lost a
but most of the people in town have in that skill, and that skill is always loved one to a werewolf attack, or you
been turning to Laurel, proprietor considered a class skill for you. survived an attack by one yourself,
of Roots and Remedies, for poultices Scion of the Light: Your family and you have sworn to prevent this
and spiced teas they say seem to help. can trace its genealogy back to a from happening to anyone else. To that
Fortunately, you have always been notable hero of the Shining Crusade. end, you procured a silvered weapon.
very healthy; you get a +1 trait bonus While not all of your ancestors lived You came to Falcon’s Hollow to pick
to Fortitude saving throws. up to the progenitor’s legacy, you up this weapon from a local smith just
Family Hero (dwarf only): show great potential. Your patron, as the town seems to be coming down
Your family tells stories of the great a religious figure with ties to the with some sort of plague. Choose one
dwarven hero, Druingar Glintaxe. He Crusaders of Lastwall, sent you weapon (not a double weapon) with
was an ancestor of yours, and you to Darkmoon Vale after receiving which you are proficient; you start
have traced the route of his final quest visions of a great evil in service to play with an alchemically silvered
along a winding path across Avistan the Whispering Tyrant taking refuge version of this weapon.

55
What Comes Back

What Comes Back


By Thomas “Aurelius” Morrison
Art by Kendall R. Hart

“Ausk!”
It was his father, Kaunikrad, son of
his father, uncomprehending. The
rest of the tribe, clad mostly in black
leather, jeered and howled, the cold
and her punishment for being weak.
Ausk knew what would happen
to her if she fell. It had happened
Graukrad, chief of the Blooded Iron, autumn air of Belkzen making their before. Ausk saw that his mother’s
roaring in anger. breath steam. unhealed scars had re-opened,
“Ausk, you hit her now!” Ausk’s father backhanded Yala oozing red blood over black.
Despite the dark of the moonless on the side of her head. Although Kaunikrad grimaced at Ausk,
night, ten-year-old Ausk could the Kellid was tall and big-boned baring his yellow, oversized
clearly see his mother’s bruised and for a human, the orc’s heavy blow canines. “Ausk, you hit her now!
bloodied face, eyes puffy from pent- sent her reeling. She fought hard Show the tribe you are not weak,
up tears that would have spelled to remain on her feet, unsteady not a human-lover!”
her doom. The half-orc looked at because of her fever, her exhaustion, Ausk remained still, his big brown

56 No. 2 | January 2010


Thomas Morrison

eyes seeing everything, his young Ausk was barely 120 pounds stood forth from the crowd, his
mind understanding nothing. himself – a stocky child, still four battle scars and oft-mended chain
“Do what your father says, Ausk,” summers shy of warriorhood. After a shirt attesting to his prowess and
Yala croaked past swollen, split lips. minute or two, his legs and shoulders eagerness for combat. The warrior
Ausk’s father flew into a rage. “I grew weary. To the whoops and placed the tip of his darkly flashing
do not need you to give orders to cheers of the tribe, Ausk continued greatsword in the dirt and spat.
my son! I am the male!” From her his charade as long as he “How can you claim to be
prolonged illness and the recent
series of fistfights she’d had with
could without showing
his fatigue.
E g g e d a mighty warrior when
such weakness springs
the tribe’s other females, Yala had When he set his on by the from your loins?”
wasted away to less than half the mother down, however, sadistic The chieftain dropped
weight of the 260-pound orc who
began to throttle her with one hand
she still couldn’t stand.
Yala tried to steady
Woiak, they Ausk brusquely
squared off against his
and

and beat her with the other. The herself by hanging onto howled for a challenger, but a one-
whole tribe cheered and stomped her son’s shoulders. As Bleeding. eared female in the crowd
their feet – males, females, and she fell backwards, her behind Woiak called out,
children alike. grip pulled Ausk onto her. “Maybe your weak loins are the
All except Ausk. His doe eyes saw They would come for her now, reason you took a weak human as
his mother try hard to stand up to Ausk knew. They would come for your mate!”
the punishment. He saw his mother her with the hooked knives and the Another scar-faced male beside
weaken. He saw his mother grow thorny switches. Ausk desperately Woiak stepped forward, as broad-
limp. He saw his father continue to tried to pull her up by her arms, shouldered as the first, but short
beat his mother. He saw her lolling but the crowd saw. Egged on by the enough to wear a captured Lastwall
mouth ooze bloody spittle – sadistic Woiak, they howled for a breastplate, its engraved image
“Father!” Ausk shouted Bleeding. of a sword in a mountain crudely
desperately. “I will beat her now!” “Weak blood out! Strong blood defaced. Planting the butt of his
Ausk’s father stopped in mid- stay! Weak blood out! Strong notched, rune-covered greataxe in
punch and grinned to the quieting blood stay!” the dirt, the warrior snarled and
crowd. Holding her up by her thick Cruel hands grabbed her. Angry spat. “Weak mate, weak son, weak
red-brown hair, he finally let air hands grabbed Ausk, but slipped. father, weak leader!”
enter her throat in hoarse, whooping Ausk landed back on top of his Kaunikrad’s serpent-tongued
gasps. mother, his eyes inches from hers. spear hissed. Suddenly raging,
Kaunikrad’s beaming face turned “I love you, Ausk,” she half- snarling bodies were spinning,
to Ausk. “Beat her!” he said, casually whispered, half-mouthed. slashing, falling. Moments later,
releasing his grasp on his semi- “I love you, too, Mama,” he Ausk’s die-hard father, bloody and
conscious captive. whimpered. panting, stood alone. The chieftain
Ausk lunged forward before his Then the angry hands grabbed glared at the crowd for a moment,
mother’s knees could buckle. Only Ausk again, harder, lifting the child but his hollow eyes and gaping
a head shorter than Yala, Ausk in the air until he was eye-to-eye wounds belied his challenge.
nevertheless was stocky enough to with his bellowing father. “What did Panting and bleeding heavily,
bear-hug her – shocked at how hot you say? Tell me now, half-blood! Kaunikrad roared, “He...is not...
her fevered skin was – and lift her Which half are you? The strong half ? my son! To prove it, I will kill...the
up, twirling around with a wild cry. Or the human-loving weak half !” whore...who bore him!” With his
His grip was not so tight as to restrict As the whistle of a switch and his blood-drenched iron spear still
her ragged breathing and his slaps mother’s pitiful sob reached Ausk’s writhing with the ecstasy of its latest
were to her buttocks and thighs – ears, the half-orc boy burst into tears. kills, Ausk’s father wearily trudged to
satisfyingly loud for the crowd but “No!” Kaunikrad screamed, where Yala lay, entering the center of
away from the bruised and torn skin shaking the boy hard. “NOOOO!” the crowd. He bent and thrust. When
of her arms, face, chest, and back. The large male in front of Woiak the chieftain returned, he stood over

57
What Comes Back
the two warriors’ corpses and faced the snout hard enough to down him. Woiak’s cultists of the Midnight
the assembled tribe. The crowd backed off a bit but kept Lord massing near the border. This
“As is my right by conquest -” hurling sticks, rocks, and insults. will enable a reconnaissance team to
he coughed and spat blood, “I now “Weak blood out! Human-lover proceed via Gallowspire to Scarwall
take as my mates all menstruating Ausk! Half-blood Ausk! Cry-boy to investigate reports of other
females belonging to these two Ausk! ...” cultist activity. Our squad will escort
filth-hides!” His breath ragged, “Ausk, Ausk!” the team to Gallowspire as if on our
Kaunikrad’s kicks rocked the heavy, The hand on his shoulder monthly patrol. Once we return
armored bodies only a little. As the shook him. here, we will augment the remain-
she-orcs stripped the warriors’ Sixteen-year-old Ausk woke behind element to hold the fort and
corpses for their new master, the with a start. The half-orc barbarian secure the border from bandits and
chieftain looked at Woiak, the tribe’s was beside the Temple of Iomedae retaliatory raids. Any questions?”
only remaining healer. in Firrine. Marko and Adrian were “Yes,” replied Adrian, as usual.
Surrounded by his loyal warriors, standing by him, smiling in the light Marko gave him the usual reply.
Woiak closed his one eye and turned of the false dawn. “No answer yet.”
his bald, scarred head, the spiked “I have a present for you,” Marko “The Last Azlanti is dead. The
iron chain draped over his shoulders said, holding forth a exquisitely Whispering Tyrant lives. I may be
like a chasuble tinkling slightly. crafted greatsword. “It’s from just a ranger, but that shield-shard
Kaunikrad turned and stumbled Father Diocletian.” can’t keep him weak forever.”
past Ausk without a glance, coughing Ausk gingerly accepted the rich “Once created, an artifact’s power
and trailing blood. Clustering around gift. The double-edged weapon, remains, regardless,” Waran, the
Woiak, the remaining males of the made of fine Vudrani steel, boasted wizard, retorted dogmatically.
tribe followed him, murmuring and an engraved blood rill. One side read, Adrian shot back, “His taint
fingering their weapons. “Valor without justice begets no despoils all of Virlych, but in 1,500
The children and females drove peace”; the other, “Righteousness is years he can’t overcome a broken
Ausk out, their sticks and rocks the source of all strength and honor”. fragment in his hand?”
stinging his skin, their kicks and “Congratulations, Ausk,” Adrian The wizard snorted
punches weakening his feet, their said. “Is it your birthday?” contemptuously. What did this
eyes and mouths hating his soul. “No…” superstitious outdoorsman know of
Just as Ausk felt he was about to fall, Marko gathered the rest of his the arcane?
images of his mother’s first Bleeding squad: Waran, Chiyar, Roland, and Marko silenced them. “We’ll be
flashed in his mind. The helplessness Vivian. Everyone had his mount and careful, as always. Complacency kills.”
he felt suddenly became a rage. Ausk gear ready, as ordered. “Mission Ausk sheathed his new
snatched a rock and threw it back, brief ! At sunrise, the main force will greatsword. He was ready.
catching a surprised older child in ride into Belkzen to engage Chief

58 No. 2 | January 2010


A Matter of Blood
Class Skill: Knowledge (history).
Bonus Spells: silent image
(3rd), hypnotic pattern (5th),
illusory script (7th), phantasmal
killer (9th), nightmare (11th),
contingency (13th), insanity (15th),
demand (17th), weird (19th).
Bonus Feats: Alertness, Combat
Reflexes, Improved Initiative,
Improved Iron Will, Iron Will, Quick
Draw, Quicken Spell, Skill Focus
(Knowledge [history]).
Bloodline Arcana: Whenever
you cast a spell of the phantasm
subschool, increase the spell’s
DC by +2. Also, whenever you
cast a non-phantasm spell with a
duration listed as “concentration,”
increase the spell’s DC by +2.
Bloodline Powers: A second
mind inhabits your body, filling
your brain with more and greater
thoughts than it could ever produce
A Matter of Blood of its own accord.
By Paris Crenshaw, Eric “Epic Meepo” Morton, Neil Spicer, Deadly Intent (Sp): Starting at
and Larry “Larcifer” Wilhelm 1st level, you can wield your thoughts
Art by Claudia Burgos, Jennifer C. Coots, Crystal Frasier, Westly LaFleur,
as though they were physical
Eric Merced, and Carlos Torreblanca
weapons. Doing so is a standard

O
f all the paths an adventurer outside our reality or with the fell action, targeting a creature within 30
may tread, that of the dragons known as linnorms, some feet as a ranged touch attack. If you
sorcerer is perhaps the least inexplicable connection between hit, your thoughts deal 1d6 points of
understood. While a fighter may magic and the powers of the mind, or damage +1 per two sorcerer levels
practice with a blade, a cleric may even the taint left by interaction with you possess. This attack is a mind-
pray for the touch of the divine,  and mortal races now lost to history—the affecting effect. You can use this
a wizard may study ancient arcane sorcerer must tread carefully in his ability a number of times per day
geometries, the sorcerer’s power study of their own powers. While the equal to 3 + your Charisma modifier.
must first come from within. It is reward for such delving may be great, Mind Over Matter (Su): At
her birthright. It is in his blood. A indeed, one must face the risk of losing 3rd level, you gain a +2 bonus on
sorcerer’s bloodline is the core of their oneself in the process. concentration checks. This bonus
being and the essence of something increases to +4 at 9th level.
that they may yet become—whether Haunted Spell-Like Thoughts (Su): At 9th
desired or not. For generations, a being of level, you can cast a spell without
  Some have said there are more pure thought shared a symbiotic using its normal verbal and somatic
bloodlines than there are stars in relationship with members of your components, as though using the
the sky and some bloodlines even family, inhabiting their physical Silent Spell and Still Spell metamagic
begin in the spaces between those bodies. This entity now lurks in the feats (even if you don’t have those
stars. Whatever the origin of this back of your mind, though its alien feats). This does not increase the
mysterious power—ancient bonds presence occasionally leaks into the casting time or effective level of the
forged with strange beings from outside world. modified spell. At 9th level, you can

59
A Matter of Blood
use this ability once per day. At 17th mental actions. You can use this time return to life.
level, you can use this ability twice stop ability two additional times per
per day. At 20th level, you can use this day at 20th level. Linnorm
ability three times per day. Better than One (Su): At 20th Unlike sorcerers with the blood of
Two Minds (Su): At 15th level, level, your consciousness transcends metallic or chromatic dragons flowing
you gain the slippery mind advanced your physical body. If you die, you in their veins, you carry within you
rogue talent as a supernatural ability. immediately are subjected to a the power of Golarion’s original
Also, once per day as a standard action, reincarnation effect (as per the dragons, the linnorms. Perhaps an
you can use a time stop effect, as per spell cast by a druid of your sorcerer ancestor overcame a linnorm’s death
the spell with a caster level equal to level) one hour after your death. This curse or even became an ally of these
your sorcerer level. This time stop ability may only be triggered once per dangerous creatures. Whatever the
effect always lasts for the minimum week. This effect always returns you reason, their strength lies within you,
possible duration, and during that to life as a member of your original ready to manifest as you develop your
time, you can perform only purely race. You may instead choose not to power as a sorcerer.
Class Skill: Perception.
Bonus Spells: mage armor
(3rd), see invisibility (5th), arcane
sight (7th), bestow curse (9th),
spell resistance (11th), true seeing
(13th), greater arcane sight (15th),
form of the dragon III (17th),
foresight (19th).
Bonus Feats: Blind-Fight, Great
Fortitude, Improved Initiative, Power
Attack, Quicken Spell, Skill Focus (Fly),
Skill Focus (Knowledge), Toughness.
Bloodline Arcana: You curse
those who harm you, just as a linnorm
bestows a terrible curse on those who
slay them. When an opponent damages
you in combat, they must make a Will
save or gain vulnerability to your energy
type for a number of rounds equal to
1/2 your sorcerer level (minimum 1).
The DC of the save is equal to 10 + 1/2
your sorcerer level + your Charisma
modifier. An opponent who succeeds
at his saving throw is immune to your
curse ability for 24 hours.
Bloodline Powers: You are
infused with the power of the linnorms.
Their power manifests in a number
of ways. At 1st level, you must select
one of the linnorm types below. This
choice cannot be changed. A number
of your abilities grant resistances and
deal damage based on your linnorm
type, as noted on the following table.
Linnorm Senses: Starting at 1st

60 No. 2 | January 2010


Paris Crenshaw, Eric Morton, Neil Spicer and Larry Wilhelm
Linnorm Bloodline Powers
Type Energy Type Breath Weapon (Secondary effect)
Crag Fire 60-foot line of magma (1d6 fire damage for 2 rounds)
Ice Cold 30-foot cone of freezing ooze (1d4 cold damage and motionless for 2 rounds)
Tarn Acid 60-foot line of acid (1d6 Str damage)

level, you possess the amazing senses more rounds. The magma created This favor grants you regeneration
of these primal hunters. You gain keen by this breath weapon hardens to a 5, which improves to regeneration
senses, granting you a +2 racial bonus thin layer of stone that degrades to 7 at 17th level and regeneration
to Perception checks. You also gain a fine powder over several hours. A 10 at 20th level. You also gain the
darkvision to a range of 60 ft., and the successful Reflex save negates the linnorm’s full death curse ability.
Scent ability. At 5th level, your senses damage and prevents damage in If an opponent kills you in combat,
become more acute, increasing your subsequent rounds. he must make a Will save or
racial bonus to Perception to +4 and An ice linnorm sorcerer’s breath permanently gain vulnerability to
your darkvision increases to a range of weapon is a cone of freezing, viscous your energy type. The DC of the save
90 feet. At 7th level, your racial bonus ooze that deals cold damage. Those is equal to 10 + 1/2 your sorcerer
increases to +6 and your darkvision who take damage on the first round
increases to 120 feet. At 11th level, are frozen in the ice for 2 rounds.
your racial bonus increases to +8, and They are held motionless and suffer
you gain the blindsense ability. 1d6 cold damage each round they
Linnorm Resistances (Ex): At 3rd are frozen. Breaking free of the ice
level, you gain resistance 5 against requires a Strength check, Escape
your energy type and a +1 natural Artist check or combat maneuver
armor bonus. At 9th level, your energy check. Another creature can free a
resistance increases to 10 and natural frozen target by tearing away the ice
armor bonus increases to +2. At (a full-round action) or dealing at
15th level, your natural armor bonus least 10 points of fire damage to the
increases to +4. frozen target. Creatures with the
Breath Weapon (Su): At 9th level, fire subtype cannot be frozen
you gain a breath weapon. This breath in place by this breath
weapon deals 1d6 points of damage weapon.
of the type possessed by your linnorm A tarn linnorm
lineage per sorcerer level and has a sorcerer’s breath
secondary effect depending on your weapon is a
linnorm lineage. Those caught in the line of acid that
area of the breath receive a Reflex also releases
save for half damage. The DC for all toxic fumes
saves or checks associated with your upon contact
breath weapon is equal to 10 + 1/2 with organic matter.
your sorcerer level + your Charisma Those who take damage
modifier. At 9th level, you can use this from the acid must make
ability once per day. At 17th level, you a Fortitude save on the
can use this ability twice per day. At following round or take 1d6
20th level, you can use this ability Strength damage.
three times per day. Linnorms’ Favor (Ex): At
A crag linnorm sorcerer’s breath 15th level, you gain a fly speed
weapon is a line of magma that deals of 100 ft. (average). You also
fire damage. Those who take damage gain the benefit of the favor
on the first round take an additional bestowed upon linnorms by
1d6 fire damage per round for 2 their mysterious benefactor.

61
A Matter of Blood
level + your Charisma modifier. you are Small). At 5th level the fangs wooden objects. At 9th level, you can
Wyrm of the North (Su): At 20th are considered a magic weapon for use this once per day. At 17th level,
level, your linnorm heritage becomes the purposes of overcoming damage you can use this ability twice per day.
manifest. You gain immunity to curse reduction. At 7th level the damage At 20th level, you can use this ability
effects, paralysis, poison, sleep and increases by one step to 1d8 points three times per day. This power has a
damage of your energy type. You also of damage (1d6 if you are Small). At range of 60 feet.
gain constant true seeing as per the 11th level the bite becomes poisonous Hypnotic Stare (Sp): At 15th level,
spell effect. dealing 1d3 points of Strength damage all spells cast from the enchantment
if the target fails their Fortitude save. school of magic gain a +2 bonus to
Ophidian The DC to resist the poison equals overcome a creature’s spell resistance.
You have the cold blood of a 10 + 1/2 your sorcerer level+ your In addition, once per day, you may
snake coursing through your veins. Charisma modifier. A creature that force your opponent (or opponents)
Generations ago a mysterious successfully saves is immune to to roll twice when making a saving
serpentfolk spread its filth into your the poison for 24 hours. This is a throw against any spell you cast from
linage. You might sometimes have supernatural ability. You can use the the enchantment school of magic. The
urges to evil, but your destiny (and fangs for a number of rounds per day opponent(s) must take the lower of
alignment) is up to you. equal to 3 + your Charisma modifier. the two rolls.
Class Skill: Escape Artist. Serpent Resistances (Ex): At 3rd
Bonus Spells: hypnotism (3rd), level, you gain a +1 bonus to your
suggestion (5th), beast shape I (7th; natural armor class, and a +2 bonus
Medium constrictor or Small viper on saving throws made against
only), poison (9th), beast shape III poison. At 9th level the natural
(11th; Huge constrictor only), mass armor bonus increases to a +2,
suggestion (13th), grasping hand and your bonus on poison saving
(15th; form of a constricting snake), throws increases to +4.
demand (17th), crushing hand Sticks to Snakes (Su): At 9th
(19th; form of a constricting snake). level, you can cause a swarm
Bonus Feats: Deceitful, Dodge, of snakes to transform from
Extend Spell, Greater Grapple, wooden objects to
Improved Grapple, Improved constrict and bite
Initiative, Iron Will, Skill Focus: Bluff. at your foes.
Bloodline Arcana: Whenever These snakes
you cast a spell of the compulsion spring into
subschool, increase the spell’s DC existence in a
by +2. 20-foot-radius burst.
Bloodline Powers: The Anyone in this area takes
intelligent serpentine creatures 1d6 points of piercing damage
that influenced your family ages per sorcerer level. Those caught
past pulses strongly in your veins. A in the area receive a Reflex save
number of distinct powers are yours for half damage. Those who fail
to command as you gain levels in the the save are unable to move
sorcerer class with this bloodline. for 1 round. The DC of
Fangs of the Serpent (Ex): this save is equal to
Starting at 1st level, you can grow 10+1/2 your sorcerer
fangs as a free action. These fangs are level + your Charisma
treated as natural weapons, allowing modifier. The snakes
you to make a melee touch attack. This disappear after 1 round.
attack deals 1d6 points of damage The snakes must slither
plus your strength modifier (1d4 if into existence from natural

62 No. 2 | January 2010


Paris Crenshaw, Eric Morton, Neil Spicer and Larry Wilhelm

(9th), telekinesis (11th), damage for every 2 sorcerer levels


mass suggestion (13th), (maximum 10d6) and stuns creatures
insanity (15th), mind in its path for 1 round. Those caught
blank (17th), dominate in the area of your blast receive a
monster (19th). Will save. A successful save negates
Bonus Feats: the stunned effect and reduces the
Alertness, Dodge, damage by half. The DC of this save is
Improved Initiative, Iron equal to 10 + 1/2 your sorcerer level
Will, Persuasive, + your Charisma modifier. At 9th level,
Quicken Spell, Silent you can use this ability once per day.
Spell, Still Spell. At 17th level, you can use this ability
Bloodline Arcana: twice per day. At 20th level, you can
Whenever you cast a spell use this ability three times per day.
of the compulsion subschool, Willful Magic (Ex): At 15th level,
increase the spell’s DC by +2. you can increase the potency of your
Bloodline Powers: Your spells through sheer force of will,
magic benefits from the latent psionic allowing you to reroll any caster level
energy of your mind, growing more check to overcome spell resistance.
potent as you gain levels. You must decide to use this ability
Hand of the Psion (Su): At 1st before the results are revealed by the
level, you can cause a melee weapon GM. You must take the second result
to fly from your grasp and strike a even if it is worse. You can use this
foe before instantly returning. As a ability at will.
standard action, you can make a single Transcendent Mind (Su): At
attack using a melee weapon at a range 20th level, you gain immunity to all
of 30 feet. This attack is treated as a mind-affecting effects and the ability
ranged attack with a thrown weapon, to communicate telepathically with
Coils of Iron (Ex): At 20th level, except that you add your Charisma any creature within 100 feet that has
your form becomes infused with thick modifier to the attack roll instead of a language. Once per day, you can cast
scales. You gain immunity to poisons your Dexterity modifier (damage still astral projection as a spell-like ability
and DR 5/—. Furthermore, you are relies on Strength). This ability cannot using your` sorcerer level as your
considered to be one size category be used to perform a combat maneuver. caster level.
larger for the purpose of all grappling You can use this ability a number
checks. Upon any successful grapple of times per day equal to 3 + your
attempts you gain the constrict special Charisma modifier.
ability. The constrict damage is 2d8+6. Mental Resistance (Ex): At
3rd level, you gain a +2 bonus on
Psionic saving throws against enchantments
At some point in your family’s and illusions. At 9th level, your
history, one of your relatives manifested bonus on saving throws against
psionic abilities or suffered a major enchantments and illusions
psychic trauma. Though you failed to increases to +4.
inherit psionic abilities yourself, some Psychic Blast (Sp):
spark of mental mastery still enhances At 9th level, you can
your arcane talent. unleash a psychic blast
Class Skill: Sense Motive. of mental energy once
Bonus Spells: hypnotism (3rd), per day. This 30-foot
detect thoughts (5th), clairaudience/ cone-shaped burst does
clairvoyance (7th), modify memory 1d6 points of nonlethal

63
The Gunslinger

Words from Many Roads


By Russell ‘Soricel Minoi Mousefeet’ Estes
Art by Jason Kirckof

I
n all the ages of Avistan and away days recording what is, was, or up colors, imaginary sounds, and
beyond, few have dared the might yet be. impossible similes—Mousefeet draws
perhaps impossible feat of Yet, while such applies to many inspiration both from the styles and
chronicling the mad vivacity of efforts of gnome prose, the swift efforts of his contemporaries among
gnome life. Even among gnomes, few lines and written music of gnome the taller races and from his own
care to put their experiences to paper, poetry proves a considerably people. Rather than choosing his own
too enrapt in the next motion, color, different matter. experiences and exertions as topics,
or breath of living. As such, even For decades, the quixotic poetry the somber poet draws from the ways
among Golarion’s greatest centers of of Cheliax-born gnome poet Soricel and histories of his people as a whole.
scholarship, gnome literature holds Minoi Mousefeet has risen to the top Thus he reveals an unprecedented
the status of dubious myth. Few among the works of his peers, even glimpse into gnome life.
academics believe any significant trickling into the humanocentric Collected here are a half-dozen of
works exist and most consider the folios of southern Avistan and poet S. M. Mousefeet’s best known
race’s mercurial nature unsuited to winning him a burgeoning favorable works, painting a vivid picture of
such a serious art. In general, such repute throughout the Inner Sea gnome experiences across Golarion,
preconceptions hold true—the vast region. Less abstract in content and all from a vantage point not four feet
majority of gnomes care far more for tone than many of his kind—whose off the ground.
the activities of life than whittling works tend toward wild lists of made-

64 No. 2 | January 2010


Words from Many Roads
Soricel’s Travels The King of Gnomes
From one world Within these walls More Golarion Poetry
To this I sit upon my throne,
I have traveled far, Within these walls Far Wanderer
From secluded hills I feel no warmth, by Dave Mallon
To cities of stone. A child of the wood, Through the iron doors of
I have seen the lush cities of Thom I long for sun Celadrim,
With its many rivers, And grass beneath my feet. Into the lightless depths of
Inviting as they were Yet, I rule these people earthen heart
My feet I could not sway, Responsibility and a curse, To seek the eldritch things that lie
They took me south Perhaps when I’m done within
And on to Brastlewark I’ll return to the earth. The night-bound wells of Under-
To dine with the King. dark.
We spoke of many things The stone wrapped ‘round these
And again I was invited, The Workshop paths of gloom
But my heart wanted more. This world is strange Inside hard-hearted ebon vaults,
Too many wonders in this world Many a thing to play with/tinker, O, to press on would mean but
Nothing a King could buy, I’ve much to do doom;
So I departed, Be it collect/study/fix/meddle, But still I wander through these
To see the great markets of The things I do to keep me here, halls.
Katapesh Tis better to work Down, down through Istrandar,
And gathered many trinkets Than become Lonely. And the starkest realms of Far
To the south I dare not go, Abyss;
Evil lingers there and waits. To glimpse the foulest pits of Nar,
Many adventures to be had Where We Began And the mold’ring ruins of once-
And my paths I will find. In the hills, fair Dis.
In the forests, Oh I had traveled far below to
We came to play seek what I’d now found,
The Lonely Isle And not to run, But never shall I e’er again travel
In Katapesh, Here we find peace high above the ground.
I came upon a scroll ages old. Here we find quiet.
It told of a city Some of our brothers,
Just as old, Founded cities of stone, This world stays a challenge,
On an island it lies But here is simple, So busy yourself and tinker with its
In the Heart of Darkness. And simplicity suits us fine. gifts
There are wonders to behold And you will belong.
With evil spirits Some of you though sought shadow,
Who guard it well, The Lonely Ones And chose to bend body
The city that was never found, Oh, little people of the wood, And warp mind.
To find my wretched brothers With faces so innocent To you the Darkness calls
What fame! What glory! Yet, grins so disturbing, From the Jungle,
Bah, To be out of this world, You found your home.
A fool’s tale and nothing more, And alien to this one. Legends tell us
But fools make the bravest of You came out of curiosity, That deep in the Jungle,
warriors. To a world of Anguish, We’ll find your city,
To be sure I’ll keep it, With many a life lost, Ah, but legends I’m sure.
Tis a mere trinket I assure you. You huddled together To us you are Spriggans,
And made it through. But to your brothers
Ah, but little ones, You are the Lonely Ones.

65
New Race: The Abirai
angular features but lack the
effortless grace that is a hallmark of
that race. Instead of hair, an abirus
New Race has soft, leathery quills, patterned in
hues similar to that of eagles, kites,
and other birds of prey. Tall and
gaunt, males often tower to seven
and a half feet tall, with females only
slightly shorter, and generally weigh
around 140 pounds. With their
multidirectional joints, they tend
to move in fashions that boggle the
unobservant and can often switch
directions at a moment’s notice.
Society: Abirai have a tribal
society, inhabiting a few small
villages in deep tropical jungles.
Each tribe comprises an average of
forty members, ruled by a chieftain,
males and females equally earning

The Abirai this distinction. Abirai society is


a meritocratic one, each abirus
By Dave “The Eldritch Mr. Shiny” Mallon
earning their place by deeds and
Art by Larissa “Lynora” McPherson
actions, rather than empty promises.
Abirai practice little to no agriculture

T
he abirai (singular abirus) are their ancestral grounds. Travelers lost or herding, instead relying on
a strange race of humanoids in the arboreal mazes of the Mwangi the jungle’s bounty to keep them
that inhabit a few small usually only see the efforts of the fed. Abirai do engage in a form of
villages in the deepest jungles of abirus, keeping the more dangerous aquaculture, keeping eel, fish and
the Mwangi Expanse. Imitating the predators away from those unable to snails in wicker-bound morasses.
mannerisms of the jungle creatures defend themselves. Abirai children are nameless until
around them, abirai can be fierce Physical Description: Abirai they come of age, usually around
enemies to those that encroach on resemble elves with their stark, twelve years old, after which they are

Abirai Racial Traits


+2 Constitution, +6 Dexterity, -2 Intelligence, -4 Wisdom: Abirai have incredibly flexible limbs and are well-
adapted to their jungle homes. However, their intellects are mediocre, and they can be naïve and lacking in common
sense. Not uncommonly, a lone abirus warrior rushes into battle against multiple enemies without hesitation, an act
often resulting in death or great injury, but praises from their fellow abirai.
Medium: Abirai are Medium creatures and have no bonuses or penalties due to their size.
Fleet: Abirai have a base speed of 40 feet.
Arboreal: Abirai are uniquely suited to life in the deep jungle, and receive a +5 racial bonus on Climb checks. In addition,
abirai do not receive any penalties imposed by climbing at an accelerated rate of speed.
Darkvision: Abirai can see in the dark up to 60 feet.
Double-jointed: Because of the extra, two-way joint in each of their limbs, abirai receive a +2 racial bonus on Acrobatics
and Escape Artist checks.
Dyslexia: Abirai have extreme difficulty comprehending written languages. They receive a -2 penalty on Linguistics,
Spellcraft, and Use Magic Device checks involving written languages.
Languages: Abirai begin play speaking Abirai, their racial language. Abirai with high intelligence scores can choose any
of the following languages: Common, Gnome, Sylvan, and Terran.

66 No. 2 | January 2010


Dave Mallon

cast out of their homes to complete


their first solo hunt and return.
An elaborate ceremony and feast
follows, the new adult abirai “taking”
the name of their kill (or find).
Relations: Average abirai can
be inept with new cultures, but
are sticklers about proper social
protocols and can pick up behavioral
cues with surprising speed. Once PaizoConUK_halfUSpage_Wayfinder_ad:Pathfinder 13/10/09 15:09 Page 1

over their initial distrust of outsiders,


abirai make friends easily.
Alignment and Religion: PAIZOCONUK Pathfinder and balti curry!
What more could you want?
Truly evil abirai are societal 17–18th July2010, AstonUni, Get the dates in your diary
pariahs, often cast out before their Birmingham, England for this UK premiere
attitudes can pervade an abirai This event is run by players – not by Paizo. Pathfinder Society event.
tribe. Abirai do not care for strict Play new adventures
rules, particularly those that seem
Visit the website and catch-up on
www.paizocon.co.uk old favourites.
whimsical and without basis in
the natural world. Abirai tend to
stay far from cities as a result,
associating the stone structures
of large urban areas as terrifying
edifices of law. As befitting their
rural society, abirai believe deeply
that the world is a living thing, and Pathfinder and Pathfinder
Society are registered

many feel comfortable following trademarks of Paizo


Publishing, LLC and are
used here under Paizo’s
the path of a druid and similar F A N R U N 2 0 1 0
Community Use Policy.

deities. Erastil and Gozreh share a


dual shrine in many abirai villages,
with smaller local demigods and
ancestral totems rounding out the
rest of common worship.
Adventurers: Like the climbing
vines that tenaciously cling to
everything in the jungle, an abirus
sometimes takes up the mantle
of traveler, ranging far from the
lands they once called home. Their
dexterous hands and speed make
them excellent scouts, or for those
few that choose an urban lifestyle,
burglars.
Names: Abirai make no distinction
between male or female names.
Amber Talon, Blue Deer, Dying Hawk,
Gray Eel, Old Leopard, Red Cobra,
Silver Kite, Sky Fire, White Moon.

67
New Monster: Asashim

Angel, Asashim
By Dave “The Eldritch Mr. Shiny” Mallon
Art by Gavin “Gavgoyle” Smith

This feathered warrior towers over


even the tallest of men. Great wings close
around its muscled body and powerful
arms wield an enormous, gleaming sword.
Angel, Asashim CR 11
XP 12,800
NG Large outsider (angel, extraplanar, good)
Init +11; Senses darkvision 60 ft., low-
light vision; Perception +22
Aura protective aura
Defenses
AC 25, touch 16, flat-footed 18 (+7 Dex,
9 natural, -1 size)
hp 147 (14d10+70)
Fort +9, Ref +16, Will +13; +4 vs poison
DR 10/evil; Immune acid, cold,
petrification; Resist electricity 10, fire
10; SR 22
Offense
Speed 40 ft., fly 100 ft. (good) +21, Perform +4, Sense Motive +21, has led to their nickname in some circles
Melee Stealth +3, Survival +4, Swim +7, as “Heaven’s Sellswords.” There are
Huge mwk greatsword +21/+16/+11 Knowledge (planes) +22, Knowledge always two hundred asashim at any one
(4d6+10/19-20) (religion) +19, Spellcraft +19 time, and if any die, more appear from
2 claws +20 (1d8+7) Languages Abyssal, Celestial, Common, some unseen source to keep the number
Space 10 ft.; Reach 10 ft. Draconic, Infernal; truespeech consistent and maintain the illusion of a
Special Attacks Cleave, Flyby Attack, SQ lay on hands 7/day (3d6) legion of immortal warriors.
Great Cleave, Power Attack, Vital Strike Ecology Asashim resemble 9-foot-tall
Spell-like abilities (CL 12th) Environment any good-aligned plane humanoids with finely scaled ivory
Constant – true seeing Organization solitary skin and two pairs of violet-feathered
At will – bless, bane (DC 22), command Treasure standard wings sprouting from their backs. The
(DC 22), consecrate, protection from evil Special Abilities asashim appear human from the waist
3/day – flame strike (DC 26), hallow Powerful Build (Ex) Due to its powerful up, but have the legs of some sort of
(DC 26), magic circle against evil musculature, an asashim may use ivory dragon or bird, which have long,
Statistics weapons of up to one size category golden claws and tufts of dark violet
Str 24, Dex 24, Con 20, Int 20, Wis 18, larger without penalty. feathers. The arms of a member of the
Cha 18 asashim also have clawed hands and
Base Atk +14; CMB +22; CMD 39 The asashim are a tightly knit group tufts of feathers. The face of one of the
Feats Cleave, Flyby Attack, Great of free thinking celestial warriors, a asashim resembles that of a slightly
Cleave, Hover, Improved Initiative, self-contained unit that will throw in feral-looking human with glowing
Power Attack, Vital Strike their lot with any party they deem the magenta eyes and a shock of dark
Skills Acrobatics +21, Bluff +4, Climb most righteous. On occasion, they have feathers for hair. All asashim carry a
+21, Craft +5, Diplomacy +18, accepted payment for their services, massive greatsword, and wear nothing
Disguise +4, Escape Artist +7, Fly +23, most often in the form of esoteric but a red kilt or loincloth and a thick
Heal +18, Intimidate +18, Perception knowledge or powerful magic, which red leather belt and scabbard.

68 No. 2 | January 2010


New Monster: Grave Guard

Grave Guard
By Dave “The Eldritch Mr. Shiny” Mallon
Art by Danny “Gworeth” Krog

This skeletal creature possesses


blades grafted onto its forearms, and
many of the bones seem reinforced
with metal and additional material.
Grave Guard CR 4
XP 1,200
LN Medium undead
Init +1; Senses darkvision 60 ft.;
Perception +10
Defenses
AC 17, touch 11, flat-footed 16 (+1
Dex, +6 natural)
hp 42 (5d8+20)
Fort +1, Ref +2, Will +2
DR 5/bludgeoning; Immune cold,
undead traits
Offense
Speed 30 ft.
Melee
mwk bastard sword +6 (1d10+4/19-
20) and mwk bastard sword +6
(1d10+2/19-20)
Statistics
Str 18, Dex 12, Con –, Int 6, Wis 6,
Cha 14
Base Atk +3; CMB +7; CMD 18
Feats Exotic Weapon Proficiency
(bastard sword), Toughness (2)
Skills Climb +4, Intimidate +10,
Perception +6, Stealth +1
Languages Cannot speak, but weapons for the purposes of this an aspiring necromancer.
understand the languages spoken by ability. Unlike other skeletal undead,
their creator Created by clerics worshiping grave guards attack only if provoked
Ecology deities with the Death domain, or unable to dissuade intruders
Environment any ruins or urban grave guards serve as protectors of with a show of force. When one
Organization solitary or contingent libraries, mortuaries, temples and attacks, it launches itself in a frenzy
(1d4+1) tombs of the honored dead. While when its opponent is dead or has
Treasure none not mindless, grave guards have fled the scene.
Special Abilities very limited intelligence, prone A cleric of at least 12th level can
Ambidextrous (Ex) A grave guard to forgetfulness, misdirection and use create undead to construct a
functions as if using the Two-Weapon misinterpretation. Grave guards grave guard, choosing the weapons
Fighting feat when using its two follow their orders to the letter, that the guard wields for the rest of
bonded weapons. In addition, its regardless of their creator’s intent, its existence.
bonded weapons function as light leading to the frustration of many

69
Taste of Golarion

Curried Salmon
The driving rain delayed my progress through that wild
coastline that the Varisians claim as their own. With
Magnimar long behind me, and only the promise of a
warm meal ahead in Sandpoint, I coaxed the dappled mare
through the muddy road, trying to ignore the icy drops that
Taste of Golarion
By Liz “Lilith” Courts, Jonathan “Wicht” McAnulty,
seemed to wind their way through my cloak’s hood to drip
down my back. At long last, I found myself among the small
and Dain “zylphryx” Nielsen town, one stop on the way to my destination. The lure of a
Art by Crystal “immora” Frasier; Photos by Liz “Lilith” Courts
heady, woody perfume drew me into a brightly light tavern,
the sound of laughter and the warm of a raging hearth the
Absalom Fig Tart balm to my weary bones. The proprietor, a tattooed woman
2 pints fresh figs, stemmed and quartered with a warm smile, immediately set to making sure that I
½ cup honey had a hot meal by the fire, with plenty of the warmed spiced
¼ cup lemon juice wine. She felt the need to apologize that the salmon was not
1 tbsp butter, cut into pieces as it should, that is to say, lovingly smoked over the herbs
1 pie crust, rolled out to ¼” thick and juniper that had drawn me like a moth to flame. Before
1 egg white, beaten I succumbed to enforced slumber, I recall having enough
Raw sugar for sprinkling presence of mind to make notes on the dish I was served.
Cornmeal for dusting 4 6 oz. salmon fillets, skinned (optional)
Preheat your oven to 425°F. Mix the honey and lemon 1 tbsp Madras curry powder
juice together. Lightly sprinkle cornmeal a baking sheet, 1 tsp black pepper, coarsely ground
placing the rolled pie crust directly onto the baking sheet. 1 tsp red wine vinegar
Brush the honey mixture over the surface of the crust. Lay 1 tsp brown sugar
out the quartered figs in a pinwheel fashion, starting in ½ tsp kosher salt
the center and leaving a three-inch wide border. Drizzle Vegetable oil
any leftover honey mixture over the figs and then place Preheat your oven to 500°F and place a heavy cast iron
the dabs of butter around the top of the figs. Starting at skillet on the uppermost rack. While the oven heats up,
the base of tart, at the 6 o’ clock position, fold up the edges combine the spices, vinegar and 2 tbsp of vegetable oil
of the tart around the filling, leaving an opening at the in a small bowl and combine thoroughly. Rub the spice
top. Brush the egg white over the tart in a thin layer, then mixture over both sides of the salmon, reserving any
sprinkle with the raw sugar. Bake until golden brown, remaining mixture. Let the salmon warm up for at least
about 15 to 20 minutes. Let cool at least half an hour five minutes, then remove the skillet from the oven and
before slicing. place on the stove over medium heat. Add one tablespoon
Serves 4 to 6. of oil to the skillet (be careful, it will spatter), moving the
oil around the skillet. Place the fillets skin side up and let

70 No. 2 | January 2010


Taste of Golarion
The Rise and Thal Lost Coast Pumpkin Soup
In the fall and winter, Varisian pumpkins are used to
This dish is briefly described in a description of food make a variety of aromatic dishes. These large vegetables
and drink of the Katapesh marketplace in the back of keep well through the winter, are easily prepared and
“The Jackal’s Price.” The description included limes, complimented by a variety of spices. This soup is a
olives and rice. Not much to go on, so I did a little favorite of the Varisian people with each clan or household
research, mainly on spices, and fiddled around a bit. having a different variation on the dish. Along the coast,
The end result is pretty tasty – I actually made this it is common for pumpkin soup to contain seafood. The
for one of my gaming groups as a side dish for the following recipe, along with its variants, can be found
communal game night dinner and folks loved it. Alas, anywhere between Magnimar and Windsong Abbey.
there were no leftovers for me to take home. 3 tbsp olive oil
1 clove garlic, crushed
– Dain
1 medium onion, finely diced
cook for at least thirty seconds, or until the fish releases 2 lbs assorted seafood, chopped+
from the pan (no more than 1 minute). Flip the fillets and 8 cups chicken or vegetable broth
cook for another thirty seconds to one minute. Baste any 4 cups prepared pumpkin OR 29 oz. can of pumpkin
remaining spice mixture on the top of the fish, thinning puree++
out if necessary with additional oil and finish in the oven. ¼ tsp cumin
Cook for ten minutes, or until the internal temperature ¼ tsp paprika+++
reads 140°F and the flesh is opaque. Serve with boiled or Salt and pepper to taste
steamed baby potatoes. 1 cup heavy whipping cream, whipped
Serves 4. Paprika to garnish
Heat the oil in a 4 quart pot to medium heat. Add garlic
Katapesh Thal and onions, sautéing until the onions are translucent,
Many ingredients familiar to our sturdy, northern being careful not to burn or caramelize. Add half of the
palette, especially vegetables and root starches, are rare broth, stir thoroughly, and then stir in the pumpkin until
luxuries in exotic Katapesh. Instead, most of the common the mixture is smooth. Add any fish to the soup at this
populace relies upon olives and rice, the region’s two point if you are using any. Slowly stir in the remaining
most prolific food crops. But what the eastern coasts of broth, adding more water if necessary until the soup
Garrund lack in local vegetables, it more than makes up reaches the desired consistency. Add the cumin and
for in flavorful citrus and spices that flow like water. Local paprika and reduce the heat until simmering. Cover and
dishes like Thal serve primarily as delivery systems for let cook for ten minutes. Add the rest of the seafood, then
these overwhelming and easily-available flavors. allow to simmer for another ten minutes. Season to taste
½ cup black olives, roughly chopped with the cumin, pepper, and salt.
½ cup Spanish olives, roughly chopped Serve with a spoonful of the whipped cream and a
½ cup kalamata olives, roughly chopped sprinkling of the paprika.
½ tsp ground coriander Serves 8
¼ tsp kosher salt +
Scallops and shrimp are recommended.
2 tsp fresh thyme, chopped ++
Pumpkin is a vegetable that can be readily obtained
1/8 cup fresh mint, chopped canned, usually having a more robust flavor than home-
Juice from 2 medium limes prepared pumpkin. Preparing a pumpkin for this soup at
½ cup basmati rice home is easy. Remove the seed and stems from a pumpkin,
Place the coriander, lime juice, mint, olives, salt, and then chop. Boil or steam until the flesh is soft. Remove the
thyme in a bowl. Mix thoroughly, adjusting the spices to flesh from the rind, pureeing or mashing for use in dishes.
taste. Allow the mix to marinate overnight. Pumpkin prepared this way does not last long and should
Cook the rice according to the instructions, adding the be quickly.
olive mixture to the cooked rice. Serve chilled or warm. +++
It’s worth finding smoked paprika if you can – it will
Serves 8 add a subtle flavor to many dishes paprika is used in.

71
Taste of Golarion

Sargavan Scones
Cousin, how fares it in Westcrown? Really, I think you Preheat your oven to 400°F. In a large bowl, sift together
should quit that backwater and join me in Eleder. I the baking powder, flour and salt. Stir in the basil and
know you have a great fear of bugs, but really, after sugar. Add the butter to the flour, breaking the butter
the first time you see one eat your favored pet, your into smaller pieces with your fingertips until the mixture
perspective changes. I have made myself a great is coarse++. Stir in the cheese, ham, pineapple and
living here in Sargava, a plantation owner, can you shallots, tossing lightly to coat them in the flour mixture.
believe it? Far from the pimple-faced popinjay trying In a smaller bowl, beat the egg and milk together until
to sing when my voice changed, eh? As I know you’re combined, then pour into the flour. With a fork, stir
fond of collecting recipes, I’m sending this one to you, the mixture until it just comes together (dough will be
along with a pound of dried anarosh, the fruit that I sticky). Lightly dust the countertop with flour, turning
grow here – you really must try it fresh, there is no out the dough from the bowl. Sprinkle flour on your
comparison! That aged cheese you sent me last time hands and fold the dough over itself four times, giving
goes wonderfully with it. May this letter find you in it a quarter turn each time. With your fingertips, press
good fortune. – Apici out the dough into a 9-inch circle and place it onto a
· 3 ¼ cups all-purpose flour baking sheet. With a dull knife or bench scraper, cut the
· 1 tbsp plus 1 tsp baking powder dough into eight wedges (do not separate). Bake for 40
· ½ tsp salt to 45 minutes, or until a toothpick pierced in the center
· 2 tbsp sugar comes out clean. Let cool for fifteen minutes and cut into
· 1 tbsp dried basil wedges. Serve warm or cooled.
· 4 oz (1 stick) cold butter, cut into pieces Makes 8
· 1 cup shredded cheddar cheese+ +
A mixture of sharp and white cheddar works well.
· 1 cup diced ham Fresher cheeses, like mozzarella, will make the dough
· 1 cup diced pineapple, drained thoroughly and too wet.
juice reserved ++
You can use a food processor to break up the butter,
· ¼ cup shallots, minced but the bowl and blade should be chilled beforehand.
· 1 cup milk Work quickly, using the pulse setting, until the mixture
· 1 egg resembles coarse cornmeal.

72 No. 2 | January 2010


Linguistics Check
By Thomas Baumbach

How dedicated a Paizonian


are you? Test your wits
against this issue’s punishing
puzzle and find out!
Across
1. Salamander Ability
3. Pathfinder #1 author
7. Evil elf; rhymes with
“bow”
10. Absalom’s Tuesday
13. Seoni’s bloodline
15. ___ Consortium
16. The Red Planet
22. Patron of Spring
23. City at the Center of
the World
24. Iconic druid
25. The original dragons
27. Bardic skill
31. Council of Thieves city
33. Iconic monk
34. Mwangi terrain
36. A Hellknight in
training
37. Archlords of ___
40. Desna’s weapon
41. Ranger’s favored ___
45. Pathfinder #7: Edge of
___
47. Erik ___ Day
49. Addictive cactus sap
51. Goblin bard
52. Spritely sorcerer
bloodline 8. Darkmoon Vale lupine 26. The Last Azlanti Armageddon ___
54. Wizard’s helper 9. Shoanti skull-shield 28. Less than frightened 43. Pathfinders’ publication
55. Iconic bard 11. Language of Osirion 29. Eagle Knight 44. Kuthona holiday, Night
56. Martial neckwear (2 12. Seltyiel’s race (hyph.) homeland of the ___
words) 14. What giants throw 30. ___ of the Runelords 46. Iconic ranger’s race
Down 17. First winter month 31. Magic compass 48. Ancient dwarven Quest
1. Mellch the ___ 18. Seelah’s homeland 32. Deific demon lord for ___
2. Thrice-Damned House 19. The Savored Sting 35. Domain of the Dead 50. Thassilonian Magic
4. Varisian wanderers 20. Magnimar’s bridge to 38. Tian ___ 53. Pathfinder RPG’s
5. Iconic hottie nowhere 39. Amiri’s class grapple mechanic
6. Golarion’s Tarot 21. Iconic fighter 40. Pathfinder #15: The
53. CMB 30. Rise 9. klar 51. warchanter 25. linnorm
8. wolf 24. Lini
Key
50. Sin 29. Andoran 49. Pesh
48. Sky 28. shaken 6. Harrow 47. Mona 23. Absalom
46. dwarf 26. Aroden 5. Seoni 45. Anarchy 22. Pharasma
44. Pale 21. Valeros 4. Shoanti 41. enemy 16. Akiton
43. chronicles 20. Irespan 2. Thrune 40. starknife 15. Aspis
40. Echo 19. Calistra 1. Hump 37. Nex 13. arcane
39. barbarian 18. Katapesh 36. armiger 10. Toilday
38. Xia 17. Kuthona 56. Bladed Scarf 34. jungle 7. drow
Down

35. Geb 14. rocks 55. Lem 33. Sajan 3. Jacobs


32. Lamashtu 12. half-elf 54. familiar 31. Westcrown 1. heat
31. wayfinder 11. Osiriani 52. fey 27. Perform Across

73
Burnt Offerings: The Stage Play

Burnt
By Tom Beckett
Offerings: The Stage Play
Art by Sarah Feather; Photos byTom Beckett

ABSTALAR
Ah, Finn. Finn?

FINN
Just Finn.
ABSTALAR
Ah, I see. Well, Finn, glad to meet you. I hope I see you
up at the cathedral every Solday.

FINN
Yes, uhm, well.

ABSTALAR
Go ahead. Do you have a question of faith?

FINN
Well, no. But aren’t you a little young...

74 No. 2 | January 2010


Burnt Offerings: The Stage Play

BETHENA
Finn! Don’t bother with him, Father, he’s just an ignorant
table washer, who should be minding his own business.

ABSTALAR
No, I don’t mind. Really. I often pray to Desna, asking her
that same question. I really can’t say. I merely bless
Desna for my good fortune and pray that she will give me the
strength and vision to guide the faithful. Anyway, I must
go. Thank you both. (He exits)

75
Burnt Offerings: The Stage Play

BETHENA
Thank you, Father. You ignorant troll-brain. Don’t you ever
think before you do?
(BETHENA exits into the tavern. MILOSH enters from DR.)

FINN
Well, I...

AMEIKO
Finn. Finn. Finn. Haven’t you learned not to argue with
halflings?

MILOSH
Hey! Ameiko!

AMEIKO
Milosh! You’re missing the festival. They all went to open
up the temple Where have you been?

MILOSH
Uh... I’ve been... walking.

AMEIKO
Hey, cheer up. It’s Swallowtail.
(she crosses over and slugs him on the shoulder.)

MILOSH
Ow! Remind me never to go hand to hand with you.

76 No. 2 | January 2010


Burnt Offerings: The Stage Play

AMEIKO
Don’t worry about it, handsome. A couple of years on the
road exploring the back roads of Varisia and, with any luck,
you’ll be half as good as me. (MILOSH laughs) Your dad was
just here. (MILOSH stops laughing and scowls) You should
have seen him. “You will have fun. Any of you cutthroats
having too much fun will face my steel.” (FINN laughes,
MILOSH doesn’t.) Ah, lighten up, Milosh.

FINN
Hey Milosh, how did the test go? (MILOSH’s mood goes dark)
Did you get into the garrison?

AMEIKO
Finn.

FINN
You’re going to be working with your dad?

MILOSH
I didn’t make it. Gabe got it.

77
AMEIKO
G
Milosh...

MILOSH
There was only one slot this year.

FINN
But you’re twice the swordsman as Gabe or even Ameiko’s
brother, Tsuto.

MILOSH
My dad, excuse me, SHERIFF Hemlock, doesn’t think I’m ready.

AMEIKO
Don’t worry about it. We all know...

MILOSH
Don’t worry about it? Don’t worry about it? That’s easy
for you to say. You’re no older than me and your dad gives
you a tavern.

AMEIKO
Milosh Hemlock! My daddy didn’t give me a thing. This was
my mother’s family’s tavern and you know it.

78 No. 2 | January 2010


Gorillas Love it!

Shouldn’t You?
Wayfinder #3 Arrives June 2010
79
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OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners
who have contributed Open Game Content; (b)”Derivative Material” means
copyrighted material including derivative works and translations (including into
other computer languages), potation, modification, correction, addition, exten-
sion, upgrade, improvement, compilation, abridgment or other form in which
an existing work may be recast, transformed or adapted; (c) “Distribute” means
to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means the game mechanic and
includes the methods, procedures, processes and routines to the extent such
content does not embody the Product Identity and is an enhancement over the
prior art and any additional content clearly identified as Open Game Content
by the Contributor, and means any work covered by this License, including
translations and derivative works under copyright law, but specifically excludes
Product Identity. (e) “Product Identity” means product and product line names,
logos and identifying marks including trade dress; artifacts; creatures characters;
stories, storylines, plots, thematic elements, dialogue, incidents, language,
artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations;
names and descriptions of characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities; places, locations, environ-
ments, creatures, equipment, magical or supernatural abilities or effects, logos,
symbols, or graphic designs; and any other trademark or registered trademark
clearly identified as Product identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content; (f) “Trademark” means
the logos, names, mark, sign, motto, designs that are used by a Contributor
to identify itself or its products or the associated products contributed to the Art by Carlos “Celurian” Toreblanca
Open Game License by the Contributor (g) “Use”, “Used” or “Using” means
to use, Distribute, copy, edit, format, modify, translate and otherwise create 8. Identification: If you distribute Open Game Content You must clearly in-
Derivative Material of Open Game Content. (h) “You” or “Your” means the dicate which portions of the work that you are distributing are Open Game
licensee in terms of this agreement. Content.
2. The License: This License applies to any Open Game Content that contains a 9. Updating the License: Wizards or its designated Agents may publish updated
notice indicating that the Open Game Content may only be Used under and in versions of this License. You may use any authorized version of this License
terms of this License. You must affix such a notice to any Open Game Content to copy, modify and distribute any Open Game Content originally distributed
that you Use. No terms may be added to or subtracted from this License except under any version of this License.
as described by the License itself. No other terms or conditions may be applied 10. Copy of this License: You MUST include a copy of this License with every
to any Open Game Content distributed using this License. copy of the Open Game Content You Distribute.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your 11. Use of Contributor Credits: You may not market or advertise the Open Game
acceptance of the terms of this License. Content using the name of any Contributor unless You have written permission
4. Grant and Consideration: In consideration for agreeing to use this License, from the Contributor to do so.
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive 12. Inability to Comply: If it is impossible for You to comply with any of the terms
license with the exact terms of this License to Use, the Open Game Content. of this License with respect to some or all of the Open Game Content due to
5.Representation of Authority to Contribute: If You are contributing original statute, judicial order, or governmental regulation then You may not Use any
material as Open Game Content, You represent that Your Contributions are Open Game Material so affected.
Your original creation and/or You have sufficient rights to grant the rights 13. Termination: This License will terminate automatically if You fail to comply
conveyed by this License. with all terms herein and fail to cure such breach within 30 days of becom-
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion ing aware of the breach. All sublicenses shall survive the termination of this
of this License to include the exact text of the COPYRIGHT NOTICE of any Open License.
Game Content You are copying, modifying or distributing, and You must add the 14. Reformation: If any provision of this License is held to be unenforceable,
title, the copyright date, and the copyright holder’s name to the COPYRIGHT such provision shall be reformed only to the extent necessary to make it
NOTICE of any original Open Game Content you Distribute. enforceable.
7. Use of Product Identity: You agree not to Use any Product Identity, including 15. COPYRIGHT NOTICE
as an indication as to compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc.
Identity. You agree not to indicate compatibility or co-adaptability with any
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.
Trademark or Registered Trademark in conjunction with a work containing
Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E.
Open Game Content except as expressly licensed in another, independent
Gary Gygax and Dave Arneson.
Agreement with the owner of such Trademark or Registered Trademark. The
use of any Product Identity in Open Game Content does not constitute a chal- Advanced Bestiary, Copyright 2004 Green Ronin Publishing LLC; Author Mat-
lenge to the ownership of that Product Identity. The owner of any Product thew Sernett.
Identity used in Open Game Content shall retain all rights, title and interest in
and to that Product Identity. The Collected Book of Experimental Might, Copyright 2008 Monte J. Cook.

80 No. 2 | January 2010


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