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Introduction
DDT3D
is
a
very
powerful
tool
that
lets
the
user
visualize
how
sound
propagates
from
loudspeakers,
including
subwoofers,
and
interacts
with
sound
from
other
speakers
and
with
the
room.
This
Quick-‐start
is
just
that,
a
quick
overview
hitting
the
main
features.
Please
consult
the
DDT3D
Manual
for
more
information.
Installation
DDT3D
comes
as
a
self-‐installing
program.
Simply
click
on
the
icon
and
it
will
install.
The
program
requires
less
than
20
mb
of
hard
drive
space.
Getting
Started
When
you
Hirst
launch
the
program
you
will
notice
that
there
are
3
parts
to
the
display.
On
the
left,
at
the
top
of
the
screen
there
is
the
Sound
Field
window.
This
is
where
the
3D
coverage
maps
are
displayed.
You
can
choose
the
frequency
and
the
resolution
of
the
display.
Below
the
Sound
Field
window,
is
the
Frequency
Response
window
where
the
frequency
response
of
the
system
is
displayed.
The
Frequency
Response
window
becomes
active
when
one
or
more
microphones
are
placed
in
the
sound
Hield.
The
response
of
up
to
10
microphone
positions
can
be
displayed
at
once.
DDT3D Screen
On
the
right,
there
are
a
number
of
drop-‐down
tabs
allowing
the
user
to
design
the
system
to
model.
We
call
this
part
the
Parameters
Window.
IMPORTANT! DDT 3D will only map coverage on an Audience Plane
To
see
the
frequency
response
at
any
location,
or
in
up
to
10
locations,
place
microphones
in
the
Sound
Field.
The
response
will
immediately
appear
in
the
Frequency
Response
Window.
Move
your
curser
over
a
response
curve.
The
frequency
will
appear
in
the
grey
box,
and
the
amplitude
will
appear
in
the
colored
box
corresponding
to
the
curve.
Subs Tab
Selecting
the
Subs
lets
the
user
place
and
adjust
the
parameters
of
up
to
20
subwoofers,
by
means
of
Hive
sub-‐tabs.
The button with the number in it will turn the sub red for easy identiHication
The check box turns the sub on or off. Off removes the image from the screen
This
is
a
mute
button
,
the
image
of
the
sub
stays
on
the
screen,
but
the
output
is
muted.
Icon
turns
red
when
Mute
is
active
Polarity toggle. Flips the polarity of the sub. Icon turns red when polarity is Hlipped
Grouping Functions
The
Group
pull
down
box
lets
you
choose
which
group
of
subs
you
wish
to
modify.
DDT3D
supports
up
to
6
groups.
Next
to
the
Group
pull
down
box
are
controls
for
activating
or
de-‐activating
the
entire
group,
(
a
de-‐activated
group
will
disappear
from
the
sound
Hield
window)
muting
the
group
or
Hlipping
the
polarity
of
the
entire
group.
Below
the
pull
down
box
is
a
space
for
entering
a
group
label
.
You
can
also
change
the
position
of
a
group
in
the
X,Y
Z
coordinate
system,
rotate
the
group
around
each
of
the
axes,
change
the
gain
and
the
delay
to
of
the
group.
The
MASTER
SUBS
lets
you
change
the
gain
and
delay
to
all
subs
regardless
of
the
grouping
of
the
subs.
ConHiguration
Memory
lets
you
save
3
different
conHigurations
of
subwoofers
for
easy
comparison.
Once
a
conHiguration
is
saved
in
memory
it
can
be
instantly
recalled.
Location
The
SUBS/Location
tab
allows
the
user
to
place
subwoofers
anywhere
in
the
3D
space
using
an
X,
Y
and
Z
coordinate
system.
Danley TH118 subwoofer at 0,0,0 showing the X, Y, Z coordinate system
Rotation
Z
-‐
setting
rotation
Z
to
0
will
point
the
sub
directly
along
the
Y
axis.
Inclination
X
-‐
Inclination
is
really
rotation
around
the
X
axis.
A
negative
number
will
tilt
the
subwoofer
towards
the
Hloor.
Rotation
Y
-‐
Rotation
around
the
the
Y
axis.
Used
when
you
want
to
lay
a
subwoofer
on
its
side.
A
positive
number
rotates
the
sub
clockwise
from
the
subwoofers’
perspective.
Processing
The
processing
tab
allows
the
user
to
set
the
gain,
the
delay
of
the
subwoofer.
The
sub
can
also
be
assigned
to
one
of
6
groups.
Model
The
Model
tab
allows
the
user
to
select
the
model
of
subwoofer
to
be
modeled.
DDT3D
includes
3
of
the
Danley
subwoofers,
the
TH812,
the
DBH
218LC,
and
the
TH118.
In
addition,
we
have
included
an
idealized
“true
omni”
subwoofer.
Crossover
The
crossover
tab
can
be
used
to
set
the
low
pass
crossover
for
the
subwoofer.
The
check
box
turns
the
crossover
on
and
off.
There
a
two
ways
that
a
crossover
can
be
set
for
a
sub.
The
Global
crossover
is
adjusted
under
the
Options
tab.
Use
the
Global
crossover
if
all
the
crossovers
in
the
system
are
likely
to
be
identical.
The
settings
of
the
Global
crossover
are
shown
greyed
out
if
the
Global
crossover
is
chosen.
The
crossover
can
also
be
set
to
Local.
The
local
crossover
affects
only
the
selected
sub.
Selecting
the
Local
option
activates
the
Frequency,
Type
and
slope
windows.
The
frequency
can
be
set
to
any
value
from
20
to
500
Hz.
DDT3D
supports
3
types
of
Hilters,
Bessel,
Butterworth
and
Linkwitz-‐Riley,
in
4
slopes
6,
12,
18
and
24
dB
per
octave.
Actions
The
Actions
tab
allows
the
user
to
mirror
any
one
of
the
subs
around
either
the
y
or
x
axis.
When
a
sub
is
mirrored,
an
identical
sub
is
placed
on
the
screen
as
a
mirror
image
of
the
original.
It
can
be
assigned
to
any
unused
sub
number.
The
total
number
of
subwoofers
cannot
exceed
20
DDT3D
provides
15
presets
of
subwoofer
conHigurations.
Choosing
a
preset
will
create
an
array
of
subs
at
0,0,0,
and
assign
them
to
the
Hirst
unused
group
number.
At
the
end
of
the
list
of
presets
is
an
option
to
reset
all
the
subs
to
0.
Speakers Tab
Selecting
the
Speakers
tab
will
display
3
sub
menus
or
tabs,
with
the
Location
tab
showing.
DDT3D
allows
the
placement
of
up
to
10
full-‐range
speakers
in
the
Sound
Field
window.
It
behaves
exactly
like
the
Subs
tab.
Laser Info
DDT3D
allows
the
user
to
turn
on
a
virtual
laser
which
shows
where
a
loudspeakers’
on
axis
point
intersects
with
an
audience.
The
laser
can
be
activated
under
the
OPTIONS
tab.
The
point
of
intersection
is
shown
under
the
Laser
Info
sub-‐tab.
These
aim
data
are
also
included
in
the
Report.
Crossover
The
crossover
tab
can
be
used
to
set
the
high
pass
crossover
for
the
loudspeaker.
The
check
box
turns
the
crossover
on
and
off.
There
a
two
ways
that
a
crossover
can
be
set
for
a
speaker.
The
Global
crossover
is
adjusted
under
the
Options
tab.
Use
the
Global
crossover
if
all
the
crossovers
in
the
system
are
likely
to
be
identical.
The
settings
of
the
Global
crossover
are
shown
greyed
out
if
the
Global
crossover
is
chosen.
The
crossover
can
also
be
set
to
Local.
The
local
crossover
affects
only
the
selected
speaker.
Selecting
the
Local
option
activates
the
Frequency,
Type
and
slope
windows.
The
frequency
can
be
set
to
any
value
from
20
to
500
Hz.
DDT3D
supports
3
types
of
Hilters,
Bessel,
Butterworth
and
Linkwitz-‐Riley,
in
4
slopes
6,
12,
18
and
24
dB
per
octave.
Microphones Tab
DDT3D
allows
for
up
to
10
virtual
microphones
to
be
placed
in
the
Sound
Field
window.
The
check
box
to
the
left
of
the
colored
box
turns
on
a
virtual
microphone.
As
soon
as
a
microphone
is
activated,
a
frequency
response
will
appear
in
the
frequency
response
window.
The
microphone
may
be
placed
anywhere
in
the
Hield
using
the
X,Y,Z
coordinate
system.
The
default
Z
or
height
is
5.58
feet
or
1.7
meters.
In
addition
you
can
have
DDT3D
place
a
semi-‐circle
of
seven
microphones
around
any
active
speaker
or
place
it
anywhere
on
the
Hield.
This
is
a
very
useful
tool
for
examining
the
polar
response
of
a
speaker
or
cluster
of
speakers.
It
can
be
toggled
on
and
off.
If
microphones
are
set
out
in
the
Hield
the
semi-‐circle
command
will
temporarily
override
the
existing
mics.
Turning
off
the
semi-‐circle
will
re-‐activate
the
original
microphones.
Shown
here
is
a
semi-‐circle
of
microphones
placed
around
a
SM
60
and
the
resulting
seven
response
curves
shown
in
the
frequency
response
window.
SPL
The
SPL
sub-‐tab
will
open
a
window
which
will
display
the
sound
pressure
levels
at
each
microphone
utilizing,
A
and
C
weighting
as
well
as
the
unweighted
(
Hlat)
sound
pressure
level.
Note,
you
can
also
see
the
SPL
info
displayed
in
a
small
box
next
to
each
active
microphone
but
clicking
on
the
A
C
or
F
buttons
in
the
menu
bar
above
the
Sound
Field
window.
Audience Tab
In
DDT
3D
the
audience
is
a
very
important
tool
as
DDT3D
will
only
map
loudspeaker
coverage
on
to
an
audience
plane.
It
is
certainly
possible
to
build
room
out
of
audience
planes
as
they
can
be
any
size
and
orientation.
DDT3D
comes
with
a
selection
of
audience
presets
available
in
the
Audience
Presets
pull
down
menu.
All
the
presets
are
editable.
The
X,Y,Z
location
boxes
set
the
location
of
the
origin
of
the
default
audience
plane.
You
can
then
copy
a
audience
plane
and
copy
it
to
a
new
number.
Drawing Tab
The
Draw
tab
gives
access
to
a
number
of
drawing
tools
which
let
the
user
create
complex
rooms
in
the
Sound
Field
window.
IMPORTANT!
The
lines
drawn
with
the
tools
under
the
Draw
tab,
have
no
acoustic
properties.
The
sound
goes
right
through
them.
Only
the
Audience
planes
have
acoustic
properties.
DDT3D
allows
for
freehand
drawing
or
drawing
using
the
X,Y,Z
coordinate
method.
See
the
tutorial
in
the
full
manual
for
a
detailed
demonstration
on
how
to
draw
with
the
X,Y
Z
coordinate
system.
2D Views Tab
The
2D
Views
tab
lets
you
look
at
the
3D
model
from
each
of
the
2
dimensional
views,
the
top,
side
and
front.
At
the
bottom
of
each
view
window
there
are
a
pair
of
boxes
labeled
according
to
the
view.
The
top
view
will
have
boxes
labeled
Y,X,
the
side
view
Y,Z
and
the
front
view
X,Y.
In
each
case
the
left
hand
pair
of
boxes
shows
the
location
of
the
mouse
dynamically
as
you
move
the
mouse
over
the
window.
When
you
click
the
mouse
button
at
a
location
,
the
2D
coordinates
are
captured
and
shown
in
the
pair
of
boxes
on
the
right.
You
can
then
send
those
coordinates
to
any
active
loudspeaker
or
microphone
or
make
that
location
the
origin
of
the
semi-‐circle
of
microphones.
Memory Tab
There
are
3
memories
which
can
store
and
retrieve
coverage
and
response
curves
for
easy
comparison.
When
you
have
a
coverage
map
and
a
response
you
wish
to
save,
click
one
of
the
3
memory
buttons
above
the
sound
Hield
window.
Then
by
selecting
the
Memory
tab
you
will
be
able
to
compare
the
curves
saved
in
memory.