Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Tradition (Oxford University Press, 2008) and The Filming of Modern Life: Euro-
pean Avant-Garde Film of the 1920s (MIT Press, 2011), and coeditor of Wittgen-
stein, Theory, and the Arts (Routledge, 2001). He is currently finishing a book
titled Play Time: Jacques Tati and Comedic Modernism.
References
von Wright, G.H. 1971. Explanation and Understanding. Ithaca, NY: Cornell University Press.
Ted Nannicelli and Paul Taberham, eds., Cognitive Media Theory (New York and
London: Routledge, 2014), 345 pp., $42.95 (paper). ISBN: 978-0-41562-987-4
Reviewed by Mette Hjort
Cognitive Media Theory, an American Film Institute Film Reader edited by Ted
Nannicelli and Paul Taberham, brings together 18 scholars associated with
the founding moments and later phases of the by now well-established field
known as cognitive film studies. A central aim of the volume is to revisit the
term “cognitive film theory” and to demonstrate that it is both fruitful and
legitimate to expand the field well beyond film (somewhat narrowly under-
stood) to media more generally. The collaborative project aims to ask defini-
tional questions (e.g., What is cognitive theory in film and media studies?) and
to raise issues having to do with methodological relevance and scope (e.g.,
What questions are best answered by means of insights yielded by the sci-
ences?). In addition to targeting the community of scholars associated with
the Society for Cognitive Studies of the Moving Image (SCSMI, established in
2006) and the award-winning journal Projections (created in 2009), the vol-
ume seeks to engage scholars who might be described as “fellow travelers,”
open to asking the kinds of research questions that cognitive media theorists
typically ask and to embracing the “rational inquiry” (7) and “dialectical model
of theorizing” (8) that the field promotes. The aim is also to engage readers
who are largely unfamiliar with the research paradigm in question, and in this
regard the intention is to demonstrate that cognitive media theory admits of
pluralism, with some research questions being best answered by means of
concepts and findings associated with the natural sciences, others by means
of methods associated with the humanities, and still others by means of a
hybrid, interdisciplinary approach.
The tone of Nannicelli and Taberham’s “Introduction: Contemporary Cog-
nitive Media Theory” is judiciously constructive, even capacious. The polemi-
cal tone adopted by David Bordwell and Noël Carroll in their introduction to
Post-Theory (1996), by now a canonical text in the field, is implicitly eschewed
in favor of a dialogic approach that seeks to clarify the extent to which widely
accepted charges leveled against cognitive film studies to date arise from
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(1938). Considering the empirical results of the relevant eye tracking exercises
alongside the director’s own detailed analysis of this sequence, Smith discov-
ers a significant match between Eisenstein’s intuitive thinking about viewer
attention and audio-visual design, on the one hand, and the features of ac-
tual viewer engagement with the film, on the other. The extent of the match,
Smith claims, is partly explicable in terms of what the science of perception
teaches us about the human eye and its (limited) visual acuity, with other fac-
tors having to do with the way in which sound affects the processing of visual
information. Smith presents his analysis as a “template for future investiga-
tions into audiovisual correspondences in film, as well as related phenomena
in cross-modal attention and perception” (100). His intervention is ultimately
a call for a productive to-and-fro between film and media theory—whether
in the form of researchers’ pronouncements or practitioners’ articulations of
the principles of practice—and empirical testing facilitated by developments
in the technology of eye tracking. Rich in detail and insight, his chapter shows
that there is much to be gained from this approach.
Tan takes up issues that have often been discussed in terms of a so-called
paradox of fiction. Instead of asking why viewers whose emotions are (or ap-
pear to be) aroused by film tend to forego the sorts of behaviors that are nor-
mally prompted by the emotions in question, Tan focuses his inquiry on the
concept of “action readiness.” Given the assumption that “action readiness is
an essential part of emotion,” the issue, for Tan, is to determine “what action
readiness means in the cinema” (107). Tan’s intervention is thought provoking
inasmuch as he entertains the possibility of various “forms of action readiness
in response to film” (107), with a given form, as experienced by the audience,
adding “a lot to the cinematic experience” (120). In Brunick and Cutting’s chap-
ter, the nature of viewers’ cognitive experiences of films is also the main focus.
In this case, the aim is to shed light on how the “cognitive experience of color”
(125) shapes those experiences. The chapter’s scope is broad, with the authors
providing definitions of color, an account of how animators have used color,
and a focused discussion of the role of color in animated films aimed at chil-
dren. The latter part of the chapter is designed to draw attention to the color
strategies that inform the making of specific types of films and is especially
rewarding.
With its five contributions, the third section, “Cognitive Theory and Media
Content,” is the longest in the book. Ranging from theories of mood to avant-
garde film, across violence, comedy, and postcolonial humor, the section is also
the volume’s most eclectic. In “Mood and Ethics in Narrative film,” Carl Plant-
inga rightly asserts that “the importance of mood in the cinema . . . is under-
estimated”, with the “nature of cinematic moods [having] only [been] tenta-
tively examined” (142). Drawing on the work of philosophers, Plantinga begins
by considering the nature of moods and goes on to argue that there is more at
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stake in the moods suggested by films than mere “tone or atmosphere” (143).
Moods, Plantinga convincingly argues, are “of central concern for an ethics of
narrative cinema” (149) inasmuch as they have implications for a film’s world-
view or perspective, for a film’s tendency to contribute to either “moral under-
standing or moral confusion” (152), and for the effects that narrative films have
on spectators (153). Plantinga’s detailed analysis of moods forges an insight-
ful and productive link between arguments pertaining to film and affective
states, and debates about film and ethics, thereby helping us to see that cine-
matic mood is anything but trivial.
In “Effects of Entertaining Violence: A Critical Overview of the General Ag-
gression Model,” Dirk Eitzen returns to the still vexed issue of the relationship
between “imagined violence and actual violence” (158). He carefully considers
the so-called general aggression model, described as focusing on “how ag-
gressive thoughts spark aggressive impulses, which in turn contribute to ag-
gressive behaviors” (170). Having identified weaknesses with the model, Eitzen
argues convincingly for a revised model that makes room for inhibition and
self-control, where what is primed through the engagement with such video
games as Grand Theft Auto, “is not just violent ideas and impulses, but anti-
violent responses as well” (171).
The next chapter focuses on comic entertainment, with Torben Grodal pro-
posing an account of the phenomenon in terms of the PECMA (Perception,
Emotion, Cognition, and Motor Action) model that he first developed in Mov-
ing Pictures: A New Theory of Film Genres, Feelings, and Cognition (1997). This
account is presented as a “general” one, inasmuch as it purports to identify the
“different mechanisms in the embodied brain that support and regulate comic
entertainment and the evolutionary origin of these mechanisms” (177). Humor
is also at the core of Patrick Colm Hogan’s chapter on “Postcolonial Humor,
Attachment, and Yasujiro Ozu’s Early Summer,” yet there is little sense of con-
tinuity here. The piece, in fact, is quite different from the other contributions,
inasmuch as there is little evidence of even an attempt to engage in the kind
of rational inquiry and dialogic model of theory formation that the editors
see as a defining feature of cognitive media theory. Left largely underspecified,
and thus to be surmised by the reader, are the logical connections between
the four sections of the chapter—devoted to “the difference between condi-
tions and attitudes after the onset of colonialism,” to “the general nature of
humor and its relation to properties of childhood,” to humor and colonialism,
and, finally, to Ozu’s Early Summer (196). In this case, the argument, and, thus,
its pay-offs are simply unclear to this reviewer.
The final chapter in section three is coeditor Paul Taberham’s “Avant-Garde
Film in an Evolutionary Context.” Having established that evolutionary accounts
of aesthetics tend to dismiss avant-garde art and modernist art, Taberham
canvases the broad strokes of two evolutionary accounts of art’s origins—
B O O K R E V I E W S / 1 0 9
dubbed the “sexual display” and “socialization accounts.” Noting that avant-
garde and modernist art emerged as late as some 150 years ago and that the
taste for the relevant art forms are not widespread, Taberham concludes that
“the appreciation of avant-garde art is not itself an adaptive behavior” (227).
Construed as an extension of behavior that is properly adaptive, appreciation
of the relevant art forms is also seen as depending on “institutional, industrial,
and cultural factors” (227) for its emergence. Aware that theories of evolution-
ary psychology have been charged with presenting “just-so stories,” unmoored
from “testable evidence,” Taberham carefully presents his use of evolutionary
psychology as a “hypothesis-generator rather than a source of ‘the facts’” (228).
In the fourth and final section, the relation between “Cognitive Theory and
Media Forms” is variously explored in four chapters written by William See-
ley and Noël Carroll, Andreas Gregersen, Margrethe Bruun Vaage, and Greg M.
Smith. In Seeley and Carroll’s “Cognitive Theory and the Individual Film: The
Case of Rear Window,” the premise is that theorizing in a cognitivist vein (like
other forms of theorizing about film), is seen by film critics and film practi-
tioners as being largely an autonomous language game played by scholars
whose putative insights admit of very little “knowledge transfer,” to use a cur-
rent idiom. The authors’ aim is to demonstrate that cognitivism offers “a way
of understanding movies ever more deeply” and to this end they mobilize a
“series of cognitivist concepts” in the context of an analysis of a single film
by Alfred Hitchcock, Rear Window. The concepts in question include “variable
framing, indexing, scaling, bracketing, erotetic narration, . . . and criterial pre-
focusing” (251), many of which have been fully developed in “core” texts be-
longing to the early phase of cognitive film theory. Criterial prefocusing, for
example, is a structuring element in Carroll’s account of horror in The Philoso-
phy of Horror: Or, Paradoxes of the Heart (1990).
In “Cognitive Theory and Video Games,” the discussion shifts to the new
media that the cognitivist community currently seeks to encompass through
attempts, for example, to understand how making room for clearly relevant
objects of study might change, and not merely expand, the field. The chap-
ter by Andreas Gregersen is an especially lucid account of how “the formal
structures of many video games fit with fundamental structures of human
cognition.” Gregersen further develops the “formal/functional” (253) approach
by taking seriously the simple fact that “people do not just view video games,”
but “play them.” By giving due attention to players as “embodied intentional
agents” (254) whose responses are shaped by the “fundamental structures of
human cognition” (253), Gregersen is able to develop convincing functional ex-
planations for some of the more striking (perhaps even notorious) features of
video games belonging to the action and adventure genres. While his conclu-
sions about form and function are proffered as pertaining to the video game
genres under discussion, the more general point about embodied action is
1 1 0 / P R O J E C T I O N S
Mette Hjort is chair professor of Visual Studies and Associate Vice President at
Lingnan University. She has published four monographs, including The Strat-
egy of Letters (Harvard University Press, 1993) and Small Nation, Global Cinema
(University of Minnesota Press, 2005). Her edited books include, most recently,
The Education of the Filmmaker in Europe, Asia, and Australia (Palgrave Mac-
millan, 2013) and The Education of the Filmmaker in Africa, the Middle East, and
the Americas (Palgrave Macmillan, 2013). Her current research is funded by
The Hong Kong Research Grants Council and focuses on the implications of
practice-based film education for filmmakers’ values and social aspirations.
References
Bordwell, David, and Noël Carroll. 1996. “Introduction.” Pp. xiii–xvii in Post-Theory: Recon-
structing Film Studies, ed. David Bordwell and Noël Carroll. Madison: University of Wis-
consin Press.