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2D Action Game
A prototype of 2D action game based on famous science fiction anime Macross. The
character in the game was designed to be able to transform to 3 different modes
with 3 different weapon effects like it was in the original anime. The project was
design purely in C programming language with the help of basic Microsoft DirectX
(version 8) API and WIN 32 SDK. The project hadn’t been finished due to the time
constrain. However a playable demo was presented. Figure on the left is the
character snapshot while I was playing the game.
This project was my final semester distributed computing project. In this research
based project, I used java to implement a peer-to-peer spatial data sharing system,
which allows users to conduct 3 different types of queries in the P2P network, range
query, nearest neighbor query and distance join query. The spatial data is simply 2D
rectangles. By using J-Sim along with scripting language TCL, a comprehensive
experiment had been done at the end of the project to evaluate the performance of
distance join algorithm. The paper for distance join query algorithm hasn’t been
published yet. My project supervisor and I are currently working on it.
Data Access
ADO.NET
Research Papers
Professional Skills
Programming Languages:
C, C++, C#, Java, Perl, TCL (arranged in alphabetical order)
Application Frameworks:
.NET Framework, .NET Compact Framework, J2SE, J2ME,J2EE
SRA and Documentation:
UML, Visio, LaTex, MS Office, Adobe Acorbat, CorelDRAW
System Administration:
Apache Tomcat, Apache Axis, IIS; Windows Server System, Linux/Unix;
TRANSCRIPT OF ACADEMIC RESULTS